Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.11 @ 00:07:00 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1202) 1202 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (6) 6 TOTAL SCORE: 3093 Bonus ------- High Alert Combat Kills 6 Cogmind --------- Core Integrity 273/400 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Improved Treads Improved Treads > --- UTILITY (3) ------ Large Storage Unit Improved Terrain Scanner Component Analysis Suite > --- WEAPON (2) ------- Improved Light Cannon Grenade Launcher > --- INVENTORY (15) --- Heavy Ion Engine Improved Treads Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Drone Bay (1/1) Heavy Particle Cannon Heavy Particle Cannon Autogun Autogun Improved Datajack Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner Component Analysis Suite > --- WEAPON ----------- Improved Light Cannon Grenade Launcher > --- INVENTORY -------- Heavy Ion Engine Improved Treads Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Drone Bay Heavy Particle Cannon Heavy Particle Cannon Autogun Autogun Improved Datajack Mining Claw [Rating: 23] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Weapon Improved Light Cannon Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 32 | 7 5 14 5 1 . Power 3 | 1 . 2 . . . Engine 2 | 1 . 1 . . . Core 1 | . . 1 . . . Reactor . | . . . . . . Propulsion 8 | 2 1 4 1 . . Treads 8 | 2 1 4 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 2 2 3 . 1 . Device 6 | 1 1 3 . 1 . Storage 2 | 1 1 . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | 2 2 5 4 . . Energy Gun 2 | 1 . . 1 . . Energy Cannon 1 | . . 1 . . . Ballistic Gun 5 | 1 2 1 1 . . Ballistic Cannon 3 | . . 2 1 . . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 7 | . 1 4 2 . . Power 1 | . . 1 . . . Propulsion 3 | . 1 1 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Highest Loss Streak 2 | . 1 2 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 98 94 93 100 Engine 6 | . 14 10 . . . Core 5 | . . . 11 11 11 Treads 31 | . 27 32 32 33 33 Device 16 | . 14 21 16 15 22 Storage 11 | . 14 11 11 11 11 Energy Gun 4 | . 11 . 6 . . Ballistic Gun 6 | . 16 8 . . . Ballistic Cannon 6 | . . 9 4 11 11 Launcher 6 | . . 3 11 11 11 Peak Build Rating 23 | 7 10 19 19 23 23 Average Rating 14 | 5 7 14 17 20 23 On Entrance 12 | . 7 10 19 18 23 Naked Turns . | . . . . . . Heaviest Build 36 | 12 30 36 33 34 34 Greatest Support 66 | 40 40 63 66 66 66 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 Most Carried 15 | 3 9 15 15 15 14 Average Carried 9 | . 5 9 13 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 2 8 15 12 14 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1113 | 210 291 491 107 14 . Remotely . | . . . . . . Salvage Created 1425 | 62 578 638 147 . . Parts 110 | 12 47 49 2 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 17 23 3 . . Guns 24 | . 17 6 1 . . Cannons 16 | . . 16 . . . AOE 1 | . . 1 . . . Classes Destroyed 7 | 1 3 3 . . . Worker 2 | . . 2 . . . Builder 3 | . . 3 . . . Tunneler 4 | 3 . 1 . . . Watcher 5 | . 3 2 . . . Swarmer 19 | . 8 11 . . . Grunt 22 | . 9 10 3 . . Sentry 2 | . . 2 . . . Best Kill Streak 5 | 2 5 4 3 . . Combat Bots Only 5 | . 5 4 3 . . Max Kills in Single Turn 2 | 1 1 2 1 . . Gunslinging . | . . . . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 205 | . 75 116 14 . . Missed 60 | . 29 28 3 . . Damage Taken 1572 | . 554 879 139 . . Core 268 | . 141 116 11 . . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 129 | . . 129 . . . Core Remaining (%) 71 | 100 43 . . . . Volleys Fired 122 | 4 43 58 16 1 . Largest 2 | 2 2 2 1 1 . Hottest 98 | 60 60 98 45 39 . Shots Fired 227 | 8 86 116 16 1 . Gun 162 | 8 86 52 16 . . Cannon 59 | . . 58 . 1 . Launcher 6 | . . 6 . . . Special . | . . . . . . Kinetic 149 | 4 52 92 . 1 . Thermal 56 | 4 34 18 . . . Explosive 6 | . . 6 . . . Electromagnetic 16 | . . . 16 . . Robot Hit Streak 12 | 3 12 12 8 . . Robot Miss Streak 8 | 2 3 8 1 . . Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 136 | 4 53 63 16 . . Core Hits 76 | 3 32 35 6 . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2564 | 46 652 1598 268 . . Guns 1409 | 46 652 451 260 . . Cannons 852 | . . 852 . . . Explosions 294 | . . 294 . . . Melee . | . . . . . . Ramming 9 | . . 1 8 . . Kinetic 1406 | 25 403 978 . . . Thermal 595 | 21 249 325 . . . Explosive 294 | . . 294 . . . Electromagnetic 260 | . . . 260 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 12 | . . 12 . . . Projectiles 12 | . . 12 . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 2 | . . 2 . . . Impact . | . . . . . . Kinetic 2 | . . 2 . . . Secondary . | . . . . . . Self-Inflicted Damage 46 | . . 46 . . . Shots 2 | . . 2 . . . Rammed 3 | . . . 3 . . Targets Rammed 4 | . . 1 3 . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 390 | . 30 390 101 . . Average Temperature 65 | . 12 85 52 . . Received Heat Transfer 492 | . 189 228 75 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 2 | . . . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1081 | 50 550 481 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 472 | 15 240 472 183 . . Initial 183 | . 9 . 183 . . Average 101 | 4 73 167 82 . . Maximum Alert Level 2 | . 1 2 . . . Low Security (%) 84 | 100 86 65 100 . . Level 1 12 | . 13 24 . . . Level 2 2 | . . 9 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 2 6 . . . Investigation 6 | . 2 4 . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 27 32 3 . . Peak Tracking Total 6 | . 5 6 3 . . Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 3 | . 2 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 14 | . 5 9 . . . Terminals 11 | . 3 8 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 39 | . 14 25 . . . Successful 23 | . 8 15 . . . Failed 16 | . 6 10 . . . Catastrophic 3 | . . 3 . . . Database Lockouts . | . . . . . . Manual 3 | . . 2 . 1 . Terminals 35 | . 12 23 . . . Fabricators . | . . . . . . Repair Stations 2 | . . 2 . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 6 11 . . . Record 2 | . 1 1 . . . Robot Analysis 2 | . 1 1 . . . Prototype ID Bank 2 | . 1 1 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 2 | . 2 . . . . Locate Traps 2 | . . 2 . . . Recall Investigation 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . . 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . . 2 . . . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 7 . . . Full Trace Events 5 | . 2 3 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 2 | . . . 2 . . Largest Group 2 | . . . 2 2 . Highest-Rated Group 50 | . . . 50 50 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total 2 | . 1 1 . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5689 | 152 1612 1187 1063 1627 48 Spaces Moved 3188 | 83 879 558 624 1014 30 Core 4 | 4 . . . . . Treads 3184 | 79 879 558 624 1014 30 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 154 160 160 160 160 160 Slowest Speed 240 | 160 240 160 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 51 | 5 81 49 87 79 7 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 48 | . . 48 . . . Melee . | . . . . . . Projectile 9 | . . 9 . . . AOE 39 | . . 39 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3556 | 96 999 743 670 1018 30 Wait 178 | . 61 98 19 . . Move 3183 | 82 878 557 623 1013 30 Hop . | . . . . . . Pick Up 29 | 3 9 13 1 3 . Fast Attach 8 | 6 . 2 . . . Attach 10 | 1 1 6 1 1 . Detach 1 | . . 1 . . . Swap 14 | . 4 6 4 . . Drop 7 | . 3 1 3 . . Fire 122 | 4 43 58 16 1 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 4 | . . 1 3 . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: [*Mat] / *Min) -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 153 | -11/Scrapyard | Entered Materials 237 | -10/Materials | Discovered new exit (range 13) 309 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 3) 852 | -10/Materials | Discovered new exit (range 10) 1072 | -10/Materials | Discovered new exit (range 10) 1608 | -10/Materials | Core integrity fell below 50% 1765 | -10/Materials | Entered another Materials area 1765 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2084 | -9/Materials | Discovered new exit (range 15) 2126 | -9/Materials | Repaired Lgt. Treads 2640 | -9/Materials | Discovered new exit (range 16) 2664 | -9/Materials | Identified exit to Mines 2952 | -9/Materials | Entered Mines 2983 | -9/Mines | Learned Materials terminal intel 3157 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 3299 | -9/Mines | Discovered new exit (range 11) 3420 | -9/Mines | Discovered new exit (range 13) 4001 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4015 | -9/Mines | Entered Zion 4015 | -7/Zion | Accompanied by 2 allies 4065 | -7/Zion | Led the pair of lost Derelicts to a safe place 4885 | -7/Zion | Given the Hacking Drone Bay 4891 | -7/Zion | Found Prototype Device 4970 | -7/Zion | Identified Hacking Drone Bay 5626 | -7/Zion | Discovered new exit (range 10) 5642 | -7/Zion | Entered Proximity Caves 5690 | -6/Proximity Caves | Self-destructed Last Messages --------------- Knight prototype literally singlehandedly slice its way through an entire MAIN.C assault squad. They've got some serious firepower in the works up there. 05260_ Connecting with Deep Containment System... 05361_ Acquired 10 matter. 05402_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 0. 05431_ IC-QGP(z) scatters some of the Twisted Machinery. 05441_ 4X-T6F(z) disappears into the Twisted Machinery. 05445_ System quarantine in progress... 05445_ PUBLIC SERVICE ANNOUNCEMENT: Quarantine Array scanned 1 system, cleaned 1. 05626_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 05674_ Searching scrap... 05674_ Found Matter Compressor. 05674_ Found Gauss Rifle. 05674_ Found Mak. Shrapnel Gun. 05674_ Found 34 Matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ??????????????????? | | ????????????????????????????? ???????????????????? | | ??????????##?#?????????????? ????????????????????? | | ??????????????????????##??? ?????????????????????? | | ?????? ? ????????????? ### ??????????????????????? | | ??????????????? ????? ???????????????????????? | | ????????? ??????????? #???#????????????????????? | | ????????????????????? ## #????????????????????? | | ???????#????######### #????????????????????? | | ??????## ???# #????????????????????? | | ?????# ??# #?????????????????????????? | | ??????# #?# ##### #?????????????????????????? | | ??????# ## #???## ##?????#???????????????????? | | ??????# ###### #?#?????????? ???#?????????? | | ??????## ## ? #??????????????????????????? | | ???????# ## #?##??????????????????????????? | | ?????# ## ## ##????######???? ## ???????? | | ? #?# ###### ### ??????? | | ??# [% ??????? | | ? ???## ![ ??????? | | ?## ???## ### @ ## ??????? | | ??## ? ? ??#######?# ##??????????????? | | ???## ??????????????# #???????????????? | | ????####???????????????# ### ????????????? | | ???????#?????????????#?# #####??# ?????????? | | ??#????????????????????###???????## ?????????? | | ???????????????????????????????????? ?????????? | | ????????????????????????????????????? ?????????? | | ????????????????????#????????????#???? ?????????? | | ?????????????#????????????#??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- Matter Filter | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Machine Gun | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Chainsword | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. System Shield | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() Let's See Who's Tougher Novice Programmer Part-time Mechanic Power Corrupts Robot Respite True Hacker Challenges ------------ None Game ------ Seed ExperimentalSwordInverter Manual? 0 Play Time 00:44:34 Cumulative 2.7 hours Start 2024.08.10 @ 19:40:44 End 2024.08.11 @ 00:07:00 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 4 Achievement% 7 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34e80a08-e866-49f1-b080-4088a879ff03