Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.04.25 @ 17:19:41

Player: f3-rnm

Result: Destroyed by G-73 Enforcer with Heavy Laser

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (31)       6200
Robots Destroyed (261)     1305
Value Destroyed (11719)    11719
Prototype IDs (78)         1560
Alien Tech Used (4)        800
Bonus (5746)               5746
              TOTAL SCORE: 31330

 Bonus
-------
High Alert Combat Kills    2505
Follower Combat Kills      56
Entered Garrisons          200
Met Data Miner             300
Acquired ECA               300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Met Warlord at Research    2000
Friendly Fire              -915

 Cogmind 
---------
Core Integrity             0/1450
Matter                     27/300
Energy                     699/700
System Corruption          69%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -2/Protoforge

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (7) ---
                   (None)
>              --- UTILITY (12) -----
  Experimental Energy Well
      Advanced Signal Interpreter
  Experimental Core Analyzer
               System Mapper
               Ghost Barrier
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
               Core Cannon
               Point Singularity Launcher
               Sigix Broadsword

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
               Centrium Leg
         Heavy Shield Leg
  High-density Centrium Leg
>              --- UTILITY ----------
  Experimental Power Amplifier
               Huge Storage Unit
  Experimental Optical Array
      Improved Melee Analysis Suite
  Experimental Core Analyzer
      Advanced Weapon Cycler
      Advanced Transmission Jammer
      Advanced Phase Shifter
  Experimental Focal Shield
               System Mapper
               System Mapper
               Ghost Barrier
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Light Antimatter Reactor
         Light Antimatter Reactor
         Micro Antimatter Reactor
         Light Quantum Reactor
               Biometal Leg
               Centrium Leg
               Centrium Leg
         Large Storage Unit
  Experimental Energy Well
      Improved Matter Compressor
      Advanced Signal Interpreter
               Kinecellerator
      Advanced Transmission Jammer
  Experimental Cloaking Device
               Focal Shield
  High-powered Tractor Beam
               Core Cannon
               Omega Cannon
      Enhanced Gamma Bomb Array
               Point Singularity Launcher
[Rating: 220]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Reinforced Ion Engine
  Power Core               Light Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Centrium Leg
  Wheel                    Centrium Wheel
  Hover Unit               Experimental Gyrokinetic Inverter
  Flight Unit              Improved Flight Unit
Utility                    System Mapper
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Mapper
  Protection               Hardened Medium Armor Plating
Weapon                     Sigix Broadsword
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Shock Bomb Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Makeshift Hammer
  Slashing Weapon          Sigix Broadsword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Slots Evolved              16   | .   .   2   .   2   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Utility                  10   | .   .   1   .   1   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             259  | 8   .   13  .   43  16  3   21  3   .   .   1   7   1   1   2   1   4   5   .   2   2   3   3   2   26  .   11  7   25  46  3   
  Power                    37   | 1   .   3   .   2   1   .   1   .   .   .   .   .   .   .   1   1   .   1   .   1   .   .   1   1   7   .   3   2   2   9   .   
    Engine                 14   | 1   .   3   .   2   .   .   1   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   1   1   2   .   .   1   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Reactor                19   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   3   1   2   9   .   
  Propulsion               73   | 3   .   4   .   17  8   2   5   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   .   7   .   1   3   12  6   2   
    Treads                 31   | 2   .   3   .   16  8   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   7   6   2   
    Wheel                  3    | 1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
    Flight                 18   | .   .   .   .   1   .   .   5   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   6   .   1   3   .   .   .   
  Utility                  97   | 1   .   4   .   11  3   1   8   3   .   .   .   5   1   .   .   .   4   3   .   1   1   2   1   .   8   .   5   .   11  23  1   
    Device                 41   | .   .   .   .   5   1   1   2   .   .   .   .   1   1   .   .   .   1   2   .   .   .   1   .   .   3   .   2   .   5   16  .   
    Storage                9    | 1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   2   .   
    Processor              15   | .   .   1   .   1   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   1   1   .   .   1   .   1   .   3   2   .   
    Hackware               11   | .   .   1   .   .   .   .   2   1   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   .   1   .   .   .   .   2   .   
    Protection             21   | .   .   1   .   4   2   .   2   2   .   .   .   1   .   .   .   .   2   .   .   1   .   .   .   .   2   .   2   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 3   .   2   .   13  4   .   7   .   .   .   1   2   .   1   .   .   .   1   .   .   .   1   .   1   4   .   2   2   .   8   .   
    Energy Gun             5    | .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    Energy Cannon          14   | .   .   .   .   4   3   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   2   .   
    Ballistic Gun          9    | 3   .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       6    | .   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
    Launcher               9    | .   .   .   .   3   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   
    Special Weapon         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  52   | .   .   1   .   3   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   15  .   3   2   5   17  1   
  Corrupted Parts          7    | .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
    System Corruption      55   | .   .   .   .   23  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  2   
Parts Lost                 70   | .   .   1   .   12  6   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   3   2   2   1   1   .   .   2   .   18  18  
  Power                    15   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   .   .   .   1   .   7   3   
  Propulsion               22   | .   .   .   .   6   3   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   .   .   .   .   1   .   .   7   
  Utility                  28   | .   .   1   .   3   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   10  8   
  Weapon                   5    | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      8    | .   .   1   .   4   1   1   1   .   .   .   1   .   .   .   .   .   .   1   .   .   2   1   1   1   1   .   .   1   .   2   8   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
Average Backups            14   | 2   5   8   17  23  22  22  5   5   5   5   5   4   5   5   5   5   5   5   5   5   4   4   5   5   4   4   3   3   11  16  15  
  Power                    1    | .   1   1   2   1   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Propulsion               3    | 1   2   1   3   6   7   7   1   1   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   2   2   
  Utility                  5    | .   .   2   3   7   6   6   2   1   2   2   2   1   2   2   2   2   2   2   2   2   1   1   2   2   1   1   1   .   5   8   6   
  Weapon                   4    | .   1   3   9   7   6   7   1   1   1   1   1   1   1   1   1   2   2   2   2   1   1   1   1   1   1   2   2   2   3   4   5   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unused Backups             42   | .   .   1   .   19  1   .   5   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   1   1   6   3   
  Power                    8    | .   .   .   .   5   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               5    | .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   
  Utility                  19   | .   .   1   .   6   1   .   2   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   3   
  Weapon                   10   | .   .   .   .   6   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   85  91  100 96  98  99  98  100 100 100 98  98  100 100 100 100 98  96  94  93  86  71  61  69  87  89  88  87  85  92  66  
  Engine                   4    | .   14  11  11  8   3   .   6   7   7   7   7   6   6   6   6   6   5   3   .   .   .   .   .   2   4   .   .   1   .   .   .   
  Core                     1    | .   .   .   .   .   5   9   .   .   .   .   .   .   .   .   .   .   .   1   5   4   4   .   .   .   4   5   1   .   .   .   .   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   7   6   7   7   4   
  Treads                   14   | .   28  27  33  34  33  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   28  16  
  Flight                   8    | .   .   .   .   .   .   .   37  38  38  38  38  33  33  33  33  33  29  26  23  23  19  14  12  15  23  21  18  20  1   .   .   
  Device                   10   | .   .   .   .   6   9   9   7   7   7   7   5   5   10  13  13  13  11  11  11  11  7   5   5   5   6   10  14  13  12  19  16  
  Storage                  5    | .   14  11  11  9   9   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   5   
  Processor                12   | .   .   9   11  9   9   9   14  14  7   7   7   16  20  20  20  20  17  17  17  17  18  21  21  21  19  15  17  19  18  12  11  
  Hackware                 6    | .   .   5   .   .   .   .   6   8   15  15  15  15  13  13  13  13  11  17  17  17  17  15  15  15  11  10  9   9   8   10  8   
  Protection               6    | .   .   3   11  10  9   9   7   7   7   7   7   6   1   .   .   .   9   4   5   5   5   5   5   5   6   10  9   8   5   2   .   
  Energy Gun               1    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   3   1   .   .   .   
  Energy Cannon            3    | .   .   .   .   5   9   15  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            3    | .   28  22  22  10  1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   6   7   7   7   6   6   6   6   6   6   5   6   11  11  7   5   .   .   .   .   .   .   .   .   .   
Peak Build Rating          220  | 6   6   15  15  33  37  35  45  45  44  44  45  55  54  54  56  57  66  69  66  70  70  71  56  66  138 138 153 152 187 220 218 
  Average Rating           85   | 4   6   12  15  26  33  34  42  44  44  44  43  52  53  54  54  56  62  67  66  67  65  63  53  62  108 138 146 143 166 205 163 
  On Entrance              66   | .   6   6   15  15  33  35  35  44  44  44  44  41  53  54  54  56  57  66  66  66  70  63  55  56  61  138 138 152 151 187 215 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             156  | 13  13  56  56  112 109 108 23  24  24  24  24  25  25  18  23  23  26  24  21  21  20  5   5   14  44  43  46  53  83  156 134 
  Greatest Support         222  | 40  40  60  60  87  86  83  26  26  26  26  26  26  26  26  26  26  26  26  21  21  21  16  16  16  46  46  52  48  210 222 222 
  Greatest Overweight (x)  10   | .   .   1   .   1   10  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   1   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   20  20  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  25  25  
  Average Capacity         16   | 6   8   10  20  23  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   13  19  20  
  Most Carried             25   | 4   6   17  17  25  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  25  24  
  Average Carried          15   | 2   5   9   17  23  24  24  5   4   5   5   5   4   5   5   4   5   5   5   5   4   4   4   5   5   4   5   4   4   12  18  17  
  Final Capacity           25   | 8   8   20  20  25  25  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   15  25  5   
  Final Carried            25   | 4   6   17  17  25  24  25  5   5   5   5   5   5   5   5   5   5   5   5   5   5   4   5   5   5   5   5   5   4   15  22  5   

 Class Distribution 
--------------------
 33% | Mutant
 16% | Hacker-Sprinter
 11% | Scavenger-Mutant
  9% | Hacker-Gladiator
  6% | Wizard-Gladiator
  6% | Hacker-Mutant
  4% | Hacker-Scout
  4% | Wizard-Mutant
  3% | Scavenger-Sprinter
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -8/Materials
             Mutant | -8/Garrison
             Mutant | -8/Materials
           Sprinter | -7/Factory
           Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Lower Caves
    Hacker-Sprinter | -7/Data Miner
    Hacker-Sprinter | -6/Proximity Caves
    Hacker-Sprinter | -6/Factory
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Lower Caves
    Hacker-Sprinter | -6/Zion
    Hacker-Sprinter | -5/Proximity Caves
    Hacker-Sprinter | -5/Factory
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Upper Caves
    Hacker-Sprinter | -5/Zhirov
    Hacker-Sprinter | -4/Proximity Caves
       Hacker-Scout | -4/Factory
       Hacker-Scout | -4/Upper Caves
       Hacker-Scout | -4/Upper Caves
 Scavenger-Sprinter | -4/Warlord
 Scavenger-Sprinter | -3/Proximity Caves
    Hacker-Sprinter | -3/Research
    Hacker-Sprinter | -3/Quarantine
   Hacker-Gladiator | -2/Research
   Hacker-Gladiator | -2/Testing
      Hacker-Mutant | -2/Protoforge

 Resources                       | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-----------                Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  
Matter Collected           8686  | 161  112  424  18   1302 1150 17   442  40   .    .    108  64   .    72   98   39   58   227  .    .    186  99   30   15   315  .    114  195  410  2584 406  
  Remotely                 801   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    801  .    
Salvage Created            11925 | .    27   535  80   2278 1213 173  336  .    .    .    8    158  .    .    .    .    94   105  .    .    108  99   .    .    71   25   188  386  272  5379 390  
  Parts                    589   | .    2    33   7    119  69   7    13   .    .    .    4    3    .    .    .    .    9    6    .    .    2    3    .    .    4    1    12   22   8    250  15   
Haulers Intercepted        14    | .    .    .    .    5    .    .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    2    2    .    
Recyclers Shooed           8     | .    .    1    .    5    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    1    .    .    .    4    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Prevented                6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Combat Hostiles Destroyed  193  | .   .   12  .   39  30  2   7   .   .   .   2   3   .   .   .   .   4   5   .   .   .   .   .   .   .   1   1   9   .   73  5   
  Melee                    33   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   31  .   
  Guns                     44   | .   .   12  .   20  6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   4   .   .   .   
  Cannons                  22   | .   .   .   .   3   7   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   
  AOE                      72   | .   .   .   .   14  14  1   3   .   .   .   2   3   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   3   .   21  2   
Classes Destroyed          19   | .   1   6   2   3   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   .   .   2   .   
  Worker                   17   | .   .   .   1   3   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   7   1   
  Builder                  13   | .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Tunneler                 3    | .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hauler                   14   | .   .   .   .   5   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   2   .   
  Recycler                 11   | .   .   .   1   4   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Drone                    2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   
  Swarmer                  49   | .   .   3   .   7   11  .   7   .   .   .   .   3   .   .   .   .   4   5   .   .   .   .   .   .   .   1   .   4   .   4   .   
  Saboteur                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Grunt                    60   | .   .   5   .   20  7   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  .   
  Brawler                  8    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Duelist                  3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Protector                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   20   | .   .   3   .   8   8   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   13   | .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   
  Programmer               32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   24  2   
  Enhanced Demolisher      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hotshot                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           11   | .   1   5   2   9   4   4   3   .   .   .   2   3   .   .   .   .   5   5   .   .   .   1   .   .   .   1   1   5   1   11  5   
  Combat Bots Only         8    | .   .   5   .   8   4   1   3   .   .   .   2   3   .   .   .   .   4   5   .   .   .   .   .   .   .   1   1   5   .   7   3   
Max Kills in Single Turn   4    | .   1   2   1   3   2   2   2   .   .   .   2   2   .   .   .   .   3   2   .   .   1   1   .   .   1   1   1   1   1   4   2   
  Gunslinging              1    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   3   2   1   2   .   .   .   2   2   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   1   .   3   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -8    -8    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    
--------                   Run   | Yrd   Mat   Mat   Min   Mat   Gar   Mat   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Upp   Upp   War   Pro   Res   Qua   Res   Tes   Frg   
Hostile Shots Fired        1975  | .     .     93    .     225   141   17    91    6     15    .     10    12    16    4     .     3     14    37    2     .     29    31    18    15    41    12    83    183   5     631   241   
  Missed                   822   | .     .     26    .     53    46    7     57    4     10    .     4     7     11    2     .     2     9     20    1     .     17    14    10    9     25    4     41    100   3     253   87    
  Hits                     1153  | .     .     67    .     172   95    10    34    2     5     .     6     5     5     2     .     1     5     17    1     .     12    17    8     6     16    8     42    83    2     378   154   
    Melee                  23    | .     .     4     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     16    .     
    Projectile             1130  | .     .     63    .     172   93    10    33    2     5     .     6     5     5     2     .     1     5     17    1     .     12    17    8     6     16    8     42    83    2     362   154   
  Critical Strikes         62    | .     .     4     .     9     4     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     1     .     .     .     2     5     .     22    10    
    Actively Blocked       3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     
  Part Disruptions         6     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     4     .     
Damage Taken               22068 | .     .     774   .     2678  1564  109   384   10    172   .     121   52    78    37    .     18    72    345   18    .     293   365   161   129   442   117   800   1589  56    7636  4048  
  Core                     3083  | .     .     122   .     198   115   20    66    .     .     .     38    .     10    .     .     18    20    118   18    .     113   206   61    64    146   .     191   135   .     547   877   
  Absorbed by Shields      1896  | .     .     .     .     124   2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     32    28    1710  .     
  Redirected to Shielding  403   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    48    .     .     37    19    56    11    13    12    28    56    .     .     110   
  Ignored by Resistances   778   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     37    130   175   .     436   .     
  Regen/Repaired (Parts)   2807  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     58    .     .     33    .     74    648   139   1789  66    
Core Remaining (%)         76    | 100   100   .     69    .     .     39    .     .     .     .     85    .     .     .     .     96    .     .     .     .     73    .     .     .     .     51    .     74    .     .     .     
Volleys Fired              472   | 1     2     45    3     156   112   6     13    .     6     .     1     24    4     .     .     .     3     5     .     .     .     .     .     .     1     1     5     11    .     57    16    
  Largest                  2     | 2     2     2     2     2     2     2     1     .     1     .     1     1     1     .     .     .     1     1     .     .     .     .     .     .     1     1     1     1     .     1     1     
  Hottest                  300   | 40    40    46    46    136   145   130   40    .     39    .     39    40    40    .     .     .     40    39    .     .     .     .     .     .     60    60    60    60    .     300   100   
Shots Fired                710   | 2     4     90    6     282   171   11    13    .     6     .     1     24    4     .     .     .     3     5     .     .     .     .     .     .     1     1     5     11    .     56    14    
  Gun                      385   | 2     4     90    6     204   63    3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     6     .     .     .     
  Cannon                   182   | .     .     .     .     55    61    5     11    .     .     .     .     20    4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     21    3     
  Launcher                 143   | .     .     .     .     23    47    3     2     .     6     .     1     4     .     .     .     .     2     5     .     .     .     .     .     .     .     .     .     4     .     35    11    
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  386   | 2     4     90    6     200   29    3     11    .     .     .     .     20    4     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     13    3     
  Thermal                  95    | .     .     .     .     42    40    5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     .     
  Explosive                50    | .     .     .     .     9     3     3     2     .     6     .     1     4     .     .     .     .     2     5     .     .     .     .     .     .     .     .     .     .     .     11    4     
  Electromagnetic          162   | .     .     .     .     31    99    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     24    7     
  Entropic                 17    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     5     10    .     .     .     
  Robot Hit Streak         20    | .     1     20    5     12    12    13    2     .     1     .     .     9     .     .     .     .     7     1     .     .     .     .     .     .     .     1     3     5     .     9     8     
  Robot Miss Streak        8     | .     2     3     1     5     6     1     3     .     1     .     .     1     .     .     .     .     .     2     .     .     .     .     .     .     4     5     8     2     .     8     3     
  Penetration Max          3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  Secondary Targets        5     | .     .     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1     | .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           562   | .     1     67    4     193   75    9     15    .     1     .     .     16    .     .     .     .     4     2     .     .     2     3     .     .     4     1     9     14    9     125   8     
  Core Hits                399   | .     1     22    2     95    44    7     7     .     3     .     2     7     .     .     .     .     6     9     .     .     1     1     .     .     1     1     4     12    4     151   19    
  Critical Kills           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Critical Parts Destroyed 11    | .     .     .     .     2     .     .     2     .     .     .     .     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     4     .     
  Critical Strikes         30    | .     .     .     .     2     .     .     3     .     .     .     .     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     2     .     .     20    .     
    Destroy                8     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
    Blast                  3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Smash                  5     | .     .     .     .     .     .     .     2     .     .     .     .     1     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
    Sever                  12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     
Melee Attacks              243   | .     .     .     .     .     .     .     27    .     .     .     1     3     1     .     1     .     6     5     .     .     15    8     .     .     4     1     12    19    12    128   .     
  Impact                   67    | .     .     .     .     .     .     .     27    .     .     .     1     3     1     .     1     .     6     5     .     .     15    8     .     .     .     .     .     .     .     .     .     
  Slashing                 152   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    12    128   .     
  Piercing                 24    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     12    7     .     .     .     
  Sneak Attacks            32    | .     .     .     .     .     .     .     6     .     .     .     .     1     .     .     .     .     2     .     .     .     2     1     .     .     4     .     3     1     5     7     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           34372 | .     13    961   60    4846  2112  471   1314  .     202   .     111   770   .     .     .     .     581   503   .     .     212   204   .     .     371   27    541   1706  984   16408 1975  
  Guns                     4585  | .     13    961   60    2507  606   34    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    27    108   242   .     .     .     
  Cannons                  4225  | .     .     .     .     694   676   108   83    .     .     .     .     188   .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     2440  .     
  Explosions               14059 | .     .     .     .     1637  830   329   293   .     202   .     111   438   .     .     .     .     296   358   .     .     .     .     .     .     .     .     .     1000  .     6591  1974  
  Melee                    11494 | .     .     .     .     .     .     .     938   .     .     .     .     144   .     .     .     .     249   145   .     .     212   204   .     .     344   .     433   464   984   7377  .     
  Ramming                  9     | .     .     .     .     8     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Kinetic                  5245  | .     13    961   60    2456  266   34    83    .     .     .     .     188   .     .     .     .     36    .     .     .     .     .     .     .     .     .     .     .     .     1148  .     
  Thermal                  2969  | .     .     .     .     881   465   151   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1472  .     
  Explosive                7122  | .     .     .     .     714   .     286   293   .     202   .     111   438   .     .     .     .     296   358   .     .     .     .     .     .     .     .     .     49    .     3095  1280  
  Electromagnetic          6178  | .     .     .     .     787   1381  .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3316  694   
  Impact                   1892  | .     .     .     .     .     .     .     938   .     .     .     .     144   .     .     .     .     249   145   .     .     212   204   .     .     .     .     .     .     .     .     .     
  Slashing                 8690  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     329   984   7377  .     
  Piercing                 912   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     344   .     433   135   .     .     .     
  Entropic                 1355  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    27    108   1193  .     .     .     
Highest Corruption         69    | .     .     .     .     23    46    46    .     .     .     .     .     .     .     .     .     .     6     6     6     6     9     3     4     4     4     1     3     10    .     56    69    
  Average Corruption       23    | .     .     .     .     9     38    46    .     .     .     .     .     .     .     .     .     .     4     6     6     6     6     1     3     4     1     1     2     7     .     25    61    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  525   | .     .     .     .     99    183   17    .     .     .     .     .     .     .     .     .     .     1     10    7     1     9     .     2     2     2     1     2     19    .     136   34    
    Message Errors         120   | .     .     .     .     22    41    3     .     .     .     .     .     .     .     .     .     .     .     4     2     .     1     .     .     .     1     .     2     2     .     35    7     
    Matter Fused           120   | .     .     .     .     21    49    2     .     .     .     .     .     .     .     .     .     .     .     4     2     .     3     .     .     .     1     .     .     6     .     28    4     
    Heat Flow Errors       57    | .     .     .     .     10    15    4     .     .     .     .     .     .     .     .     .     .     .     1     1     .     2     .     1     .     .     .     .     2     .     19    2     
    Energy Discharges      56    | .     .     .     .     12    21    .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     1     .     .     .     3     .     15    2     
    Parts Rejected         11    | .     .     .     .     5     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     
    Parts Fused            5     | .     .     .     .     2     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Data Loss (minor)      49    | .     .     .     .     9     16    3     .     .     .     .     .     .     .     .     .     .     1     .     1     1     3     .     .     .     .     .     .     2     .     12    1     
    Data Loss (major)      24    | .     .     .     .     7     9     1     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     1     .     3     1     
    Misfires               18    | .     .     .     .     6     7     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     1     
    Alerts                 12    | .     .     .     .     1     7     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     .     
    Misdirections          28    | .     .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     15    11    
    Weapon Failures        25    | .     .     .     .     3     16    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     2     3     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            3831  | .     .     .     .     39    .     .     634   .     .     .     .     119   .     .     .     .     58    153   .     .     77    41    .     .     .     .     88    182   300   2052  88    
  Projectiles              819   | .     .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     781   .     
  Explosions               529   | .     .     .     .     1     .     .     26    .     .     .     .     10    .     .     .     .     .     8     .     .     .     .     .     .     .     .     .     101   .     295   88    
  Melee                    2483  | .     .     .     .     .     .     .     608   .     .     .     .     109   .     .     .     .     58    145   .     .     77    41    .     .     .     .     88    81    300   976   .     
Knockbacks                 17    | .     .     .     .     2     .     .     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     8     .     
  Impact                   8     | .     .     .     .     1     .     .     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     .     .     .     .     .     .     .     .     .     
  Kinetic                  7     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     
  Secondary                2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Self-Inflicted Damage      1386  | .     .     .     .     159   301   .     .     .     75    .     3     .     .     .     .     .     .     33    .     .     .     .     .     .     .     .     .     74    .     706   35    
  Shots                    61    | .     .     .     .     5     19    .     .     .     2     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     29    3     
  Rammed                   3     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
Targets Rammed             4     | .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        336   | .     .     23    .     336   253   238   30    104   165   44    103   15    4     8     .     .     2     204   200   .     234   .     94    .     6     .     .     191   6     279   197   
  Average Temperature      64    | .     .     9     .     73    62    92    12    38    74    22    53    9     4     5     .     .     2     116   102   .     102   .     64    .     6     .     .     97    6     84    69    
  Received Heat Transfer   3834  | .     .     258   .     1175  576   54    57    .     30    .     27    12    9     18    .     .     .     27    9     .     18    21    33    9     51    9     57    .     13    372   999   
  Effects                  1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Martial Activations        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shielding Activations      .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Disrupted           4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
  Combat Hostiles          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
Robots Corrupted           27    | .     .     .     .     2     3     .     4     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     13    4     
  Combat Hostiles          22    | .     .     .     .     2     3     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    3     
  Parts Fried              58    | .     .     .     .     6     8     .     3     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     32    7     
  Impact Corruptions       28    | .     .     .     .     .     .     .     16    .     .     .     .     2     .     .     .     .     3     2     .     .     2     1     .     .     .     .     .     .     .     2     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
  Heat Transferred         2424  | .     .     .     .     1286  703   198   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     237   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      11    | .     .     .     .     5     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     

 Alert                           | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  
Maximum Alert Level        5     | .    .    1    .    2    5    4    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    1    4    3    
  Low Security (%)         39    | 100  100  93   100  58   .    .    .    .    .    .    .    100  .    .    .    .    100  .    .    .    .    100  .    .    .    .    86   2    58   42   .    
  Level 1                  11    | .    .    6    .    29   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   53   41   3    .    
  Level 2                  18    | .    .    .    .    11   15   .    69   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    44   .    23   95   
  Level 3                  11    | .    .    .    .    .    21   .    30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   4    
  Level 4                  12    | .    .    .    .    .    31   100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
  Level 5                  7     | .    .    .    .    .    31   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Peak Influence             2483  | .    7    221  67   645  2483 1328 982  .    .    .    .    132  .    .    .    .    199  .    .    .    .    75   .    .    .    .    274  551  299  1174 733  
  Initial                  1210  | .    .    .    62   24   420  1210 564  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  153  289  35   659  
  Average                  562   | .    .    102  62   196  1344 1229 626  .    .    .    .    55   .    .    .    .    98   .    .    .    .    14   .    .    .    .    135  356  181  464  643  
Influence Increases        10370 | .    11   381  10   1310 2123 240  694  15   60   .    10   172  30   60   .    .    230  155  30   .    15   141  45   60   285  215  350  836  52   2526 314  
  Destroy 0b10 Robot/C     3880  | .    .    240  .    760  600  120  140  .    .    .    .    60   .    .    .    .    80   100  .    .    .    .    .    .    .    20   20   180  .    1460 100  
  Destroy 0b10 Robot/NC    350   | .    5    10   10   80   .    15   30   .    .    .    10   10   .    .    .    .    10   .    .    .    .    5    .    .    .    .    15   5    25   110  10   
  Destroy Leader           648   | .    2    60   .    212  30   30   24   .    .    .    .    14   .    .    .    .    10   10   .    .    .    .    .    .    .    .    12   32   6    194  12   
  Allied During Kill       22    | .    .    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Successful Hack          187   | .    4    8    .    4    .    .    33   .    .    .    .    12   .    .    .    .    14   .    .    .    .    10   .    .    .    .    19   26   .    57   .    
  Disable Machine          525   | .    .    .    .    45   120  30   15   .    .    .    .    30   .    .    .    .    .    .    .    .    .    15   .    .    .    .    .    90   15   135  30   
  Anti-Garrison Action     1200  | .    .    .    .    .    1200 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Destroy Structure        798   | .    .    3    .    89   128  23   32   .    .    .    .    31   .    .    .    .    56   .    .    .    .    6    .    .    .    .    14   68   6    285  57   
  Partial Spotted          195   | .    .    .    .    .    .    .    15   .    .    .    .    15   .    .    .    .    15   .    .    .    .    .    .    .    .    .    15   120  .    .    15   
  Lose Combat Pursuer      2565  | .    .    60   .    120  45   .    405  15   60   .    .    .    30   60   .    .    45   45   30   .    15   105  45   60   285  195  255  315  .    285  90   
Influence Decreases        9757  | .    11   220  109  725  287  1483 952  434  158  465  10   70   79   51   62   .    70   190  105  50   15   84   97   5    228  177  231  595  504  1417 873  
  Entered New Map          4637  | .    .    .    99   38   227  1273 676  364  108  465  .    .    39   11   62   .    .    60   25   50   .    .    22   2    60   117  51   121  226  28   513  
  Time Decay               3675  | .    11   210  10   567  .    180  246  70   50   .    10   70   40   40   .    .    60   120  80   .    15   64   60   3    168  60   180  294  278  609  180  
  Search Patrol Dispatched 150   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    150  .    .    .    
  Lost Part                635   | .    .    10   .    120  60   10   10   .    .    .    .    .    .    .    .    .    .    10   .    .    .    20   15   .    .    .    .    20   .    180  180  
  Lost Ally                60    | .    .    .    .    .    .    20   20   .    .    .    .    .    .    .    .    .    10   .    .    .    .    .    .    .    .    .    .    10   .    .    .    
  Purge Threat             600   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    600  .    
Squads Dispatched          50    | .    .    .    .    7    .    .    6    .    .    .    .    1    .    .    .    .    3    .    .    .    .    1    .    .    .    .    6    4    .    20   2    
  Investigation            10    | .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    3    1    
  Extermination            16    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    3    .    8    .    
  Reinforcement            16    | .    .    .    .    4    .    .    2    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    4    1    
  Assault                  6     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
  Garrison                 2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Data Miner Redirects       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Construction Impeded       2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    .    
Active Scanning Responses  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Distress Signals           26   | .   1   3   .   7   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   7   2   1   
Communications Jammed      87   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   48  39  
  Distress Signals         51   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  39  
Times Spotted              547  | .   2   23  .   65  35  9   45  1   6   .   7   9   9   4   .   3   10  6   3   .   5   12  5   4   57  10  31  44  10  109 23  
  Peak Tracking Total      19   | .   2   7   .   7   5   4   11  1   5   .   5   4   11  4   .   3   4   6   3   .   4   11  3   7   19  12  13  10  3   8   12  
  Tactical Retreats        76   | .   .   2   .   6   2   .   12  1   2   .   .   .   1   1   .   .   1   1   1   .   1   2   3   1   5   4   5   11  .   11  3   

 Traps                          | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Traps Triggered            35   | .   .   .   .   2   11  .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   3   .   7   5   
  Indirectly               9    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         2    | .   .   .   .   .   2   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Machines Disabled          43   | .   .   .   .   3   12  2   1   .   .   .   1   2   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   6   1   11  2   
  Max in Single Turn       2    | .   .   .   .   2   2   1   1   .   .   .   1   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   1   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Garrison Relay           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Phase Generator          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Machines Accessed          66   | .   2   3   .   4   2   2   9   .   .   4   .   1   1   .   .   .   2   .   1   4   .   3   .   .   4   .   5   7   2   10  .   
  Terminals                39   | .   2   3   .   3   2   2   6   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   5   1   7   .   
  Fabricators              4    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   
Total Hacks                154  | .   5   3   .   5   6   3   17  .   .   28  .   1   1   .   .   .   4   .   1   17  .   4   .   .   9   .   9   13  2   26  .   
  Successful               97   | .   2   3   .   2   .   2   5   .   .   28  .   1   1   .   .   .   2   .   1   17  .   2   .   .   9   .   5   5   2   10  .   
  Failed                   57   | .   3   .   .   3   6   1   12  .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   8   .   16  .   
    Catastrophic           19   | .   .   .   .   2   4   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   39   | .   5   3   .   3   .   .   7   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   2   .   3   6   1   4   .   
  Terminals                70   | .   5   3   .   4   6   3   10  .   .   .   .   1   .   .   .   .   4   .   .   .   .   2   .   .   .   .   5   8   1   18  .   
  Fabricators              9    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   6   .   
  Repair Stations          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   3   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          12   | .   .   .   .   1   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   2   .   
Terminal Hacks             75   | .   .   .   .   1   .   2   4   .   .   28  .   1   1   .   .   .   1   .   1   17  .   .   .   .   9   .   1   2   1   6   .   
  Record                   18   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   
  Part Schematic           14   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        12   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   5   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     4    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              3    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   3   .   
  Network Status           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
Repair Station Hacks       6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   .   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Unlock Access            1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         7    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Terminals                7    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Skim                   5    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         39   | .   2   .   .   2   2   1   7   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   4   7   .   9   .   
  Full Trace Events        8    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   30   | .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   16  .   .   .   .   4   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   110  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   93  .   .   17  .   
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   1   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Time                     197  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   35  .   .   .   .   54  108 .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Destruction      10   | .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
--------                   Run  | Yrd Mat Mat Min Mat Gar Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Frg 
Total Allies               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  62  31  .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   10  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  31  31  .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   .   .   10  .   .   .   
Initial Warlord ECA Mod    100  | .   .   .   .   .   .   7   6   6   6   6   5   5   5   5   5   4   4   4   4   4   3   3   3   3   3   2   2   2   1   1   1   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   .   .   4   25  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             567  | .   .   .   .   .   20  398 149 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  
Active Infowar (turns)     8597 | .    .    .    .    .    .    .    520  142  107  30   120  200  91   83   275  71   167  353  168  56   301  305  156  .    322  124  375  642  608  3189 192  
  Optics                   4347 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    267  642  608  2830 .    
  Sensors                  658  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    155  156  .    166  .    .    .    .    181  .    
  IFF                      1701 | .    .    .    .    .    .    .    .    .    .    .    .    .    77   83   275  71   167  353  168  56   301  150  .    .    .    .    .    .    .    .    .    
  Seismic                  2337 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    364  583  608  647  135  
  Machine Analysis         5275 | .    .    .    .    .    .    .    520  142  107  30   120  200  91   83   275  71   167  353  168  56   301  305  156  .    319  124  375  642  608  62   .    
  Cloaking                 2080 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    321  396  3    1221 137  
  Jamming                  3479 | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    350  2937 192  
Robot Analysis Total       4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    
Derelict Logs Recovered    17   | .    .    .    .    .    .    .    .    1    1    .    2    .    1    1    2    2    .    1    2    .    1    .    2    1    .    .    .    .    .    .    .    
Drone Launches             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Exploration                     | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  
Turns Passed               17296 | 140  274  780  27   2912 3262 368  534  142  107  30   120  200  91   83   275  71   167  353  168  56   301  305  173  68   932  137  375  642  608  3234 361  
Spaces Moved               19752 | 79   167  386  12   1038 1196 143  1388 438  299  112  407  344  289  300  846  257  496  1063 580  156  814  503  437  203  1733 428  861  1398 942  2157 280  
  Core                     94    | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    90   
  Treads                   2898  | 75   167  320  12   1038 1143 143  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     2500  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    153  2157 190  
  Wheels                   121   | .    .    66   .    .    53   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Hover                    725   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    725  .    .    
  Flight                   13414 | .    .    .    .    .    .    .    1388 438  299  112  407  344  289  300  846  257  496  1063 580  156  814  501  437  203  1733 428  861  1398 64   .    .    
  Fastest Speed            19    | 50   160  95   160  156  230  240  27   27   27   27   27   27   27   27   27   27   27   27   29   29   29   34   30   30   20   31   23   19   26   110  50   
  Average Speed            69    | 154  160  148  160  224  241  241  27   27   27   27   27   27   27   27   27   27   27   27   29   29   32   44   36   31   28   31   31   28   53   113  108  
  Slowest Speed            325   | 160  160  160  160  240  325  242  28   27   27   27   27   27   27   27   27   27   27   29   29   29   100  90   40   35   105  31   111  106  260  120  185  
  Overloaded Moves         37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   21   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            51    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    16   .    11   16   .    .    .    
  Potential Cave-ins       3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
Exploration Rate (%)       49    | 4    28   39   6    82   91   22   44   62   47   75   59   11   47   44   81   44   17   87   66   62   73   12   45   43   91   61   25   92   28   95   13   
  Regions Visited          31
    Branch Regions         20
  Pre-discovered Areas     7     | .    .    .    .    .    .    .    .    1    .    1    .    .    1    1    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        15    | .    .    .    .    1    .    .    1    .    .    .    1    1    .    .    .    1    1    .    .    .    1    1    1    1    .    1    1    1    1    1    .    
  Unknown Exits Taken      15    | 1    1    1    1    .    .    1    .    1    1    1    .    .    1    1    1    .    .    1    1    1    .    .    .    .    1    .    .    .    .    .    .    
Scrap Searched             27    | .    .    .    .    .    .    .    .    3    2    .    3    .    1    1    2    2    .    5    .    .    3    .    2    3    .    .    .    .    .    .    .    
Spaces Dug                 95    | .    .    .    .    .    .    .    14   .    .    .    17   3    1    .    .    .    3    13   .    .    13   3    .    .    .    1    6    6    2    11   2    
Terrain Destroyed          709   | .    .    .    .    111  91   26   31   .    96   .    17   56   2    .    .    .    24   52   .    .    13   3    .    .    2    3    6    47   2    106  21   
  Melee                    61    | .    .    .    .    .    .    .    14   .    .    .    .    1    .    .    .    .    3    4    .    .    13   3    .    .    .    1    6    6    2    8    .    
  Projectile               33    | .    .    .    .    1    1    1    3    .    .    .    .    7    2    .    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    12   2    
  AOE                      615   | .    .    .    .    110  90   25   14   .    96   .    17   48   .    .    .    .    21   48   .    .    .    .    .    .    .    .    .    41   .    86   19   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Gar  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Upp  Upp  War  Pro  Res  Qua  Res  Tes  Frg  
Total                      22183 | 92   170  505  14   1344 1386 157  1492 461  318  111  413  419  294  301  894  258  513  1108 579  166  831  574  446  204  2147 429  924  1584 1030 2693 326  
  Wait                     844   | .    .    33   .    7    18   .    8    13   14   .    1    29   .    .    35   .    4    21   .    .    .    52   6    .    359  .    30   117  .    97   .    
  Move                     19631 | 78   166  385  11   1038 1195 142  1379 437  298  111  406  343  288  299  845  256  489  1062 579  155  813  500  436  202  1709 427  839  1366 941  2156 280  
  Hop                      40    | .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    7    .    10   15   .    .    .    
  Pick Up                  171   | 5    2    15   .    44   9    1    8    2    .    .    .    2    .    .    5    .    .    .    .    1    .    1    .    .    6    .    1    4    14   48   3    
  Fast Attach              191   | 5    .    5    .    16   2    1    13   3    .    .    2    7    .    1    .    .    3    5    .    5    1    8    3    2    22   .    12   8    19   44   4    
  Attach                   113   | 1    .    1    .    12   7    .    9    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    3    .    2    6    6    55   8    
  Detach                   54    | .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    3    12   29   4    
  Swap                     102   | 2    .    8    .    26   20   5    3    1    .    .    .    3    1    .    1    1    4    4    .    .    .    .    .    .    6    .    2    .    6    9    .    
  Drop                     272   | .    .    12   .    43   9    2    26   5    .    .    2    6    .    1    6    1    1    6    .    5    1    4    1    .    28   .    10   10   20   70   3    
  Fire                     472   | 1    2    45   3    156  112  6    13   .    6    .    1    24   4    .    .    .    3    5    .    .    .    .    .    .    1    1    5    11   .    57   16   
  Melee                    243   | .    .    .    .    .    .    .    27   .    .    .    1    3    1    .    1    .    6    5    .    .    15   8    .    .    4    1    12   19   12   128  .    
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            44    | .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    .    5    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 3 exits: *Fac x2 / Gar)
-8/Garrison (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory (discovered 4 exits: *Fac / Sto / *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 5 exits: Fac x3 / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac / *Upp / Ext)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 2 exits: Res / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord
-3/Proximity Caves
-3/Research (discovered 3 exits: Res / *Qua x2)
-3/Quarantine
-2/Research (discovered 2 exits: *Tes x2)
-2/Testing (discovered 3 exits: [*Acc] / [*Sec] / *Frg)
-2/Protoforge (discovered 1 exit: [*Acc])

 History 
---------
  Turn | Location           | Event
    42 | -11/Scrapyard      | Discovered new exit (range 16)
   141 | -11/Scrapyard      | Entered Materials
   313 | -10/Materials      | Build established: Mutant
   387 | -10/Materials      | Discovered new exit (range 16)
   415 | -10/Materials      | Entered another Materials area
   415 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1077 | -9/Materials       | Discovered new exit (range 3)
  1079 | -9/Materials       | Discovered new exit (range 14)
  1195 | -9/Materials       | Entered Mines
  1208 | -9/Mines           | Discovered new exit (range 3)
  1222 | -9/Mines           | Entered Materials
  1222 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1292 | -8/Materials       | Build established: Scavenger-Mutant
  2985 | -8/Materials       | Destroyed 8 combat bots
  2989 | -8/Materials       | Lost 4 parts (1p2n1u)
  3252 | -8/Materials       | Build established: Mutant
  3585 | -8/Materials       | Discovered new exit (range 16)
  3983 | -8/Materials       | Discovered new exit (range 16)
  4022 | -8/Materials       | First assault squad dispatched
  4031 | -8/Materials       | Garrison activated, responded to threat
  4072 | -8/Materials       | System corruption reached 10%
  4134 | -8/Materials       | Identified exit to Garrison
  4134 | -8/Materials       | Entered Garrison
  4158 | -8/Garrison        | Triggered checkpoint
  4306 | -8/Garrison        | Triggered checkpoint
  4470 | -8/Garrison        | Triggered checkpoint
  4474 | -8/Garrison        | Garrison Relay disabled
  4624 | -8/Garrison        | Triggered checkpoint
  4706 | -8/Garrison        | Discovered new exit (range 9)
  4946 | -8/Garrison        | Triggered checkpoint
  4987 | -8/Garrison        | System corruption reached 30%
  5160 | -8/Garrison        | Triggered checkpoint
  5190 | -8/Garrison        | Triggered checkpoint
  5332 | -8/Garrison        | Triggered checkpoint
  5372 | -8/Garrison        | Discovered new exit (range 5)
  5901 | -8/Garrison        | Core integrity fell below 50%
  6110 | -8/Garrison        | Discovered new exit (range 14)
  6194 | -8/Garrison        | Triggered checkpoint
  6270 | -8/Garrison        | Triggered checkpoint
  6483 | -8/Garrison        | Phase Generator disabled
  6626 | -8/Garrison        | Door terminal overloaded
  6627 | -8/Garrison        | Rescued a captive Derelict
  6629 | -8/Garrison        | Rescued a captive Derelict
  7396 | -8/Garrison        | Entered Materials
  7396 | -8/Materials       | Accompanied by 2 allies
  7721 | -8/Materials       | Discovered new exit (range 15)
  7764 | -8/Materials       | Entered Factory
  7764 | -7/Factory         | Accompanied by 1 ally
  7764 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  8084 | -7/Factory         | Build established: Sprinter
  8194 | -7/Factory         | Discovered new exit (range 10)
  8285 | -7/Factory         | Discovered new exit (range 16)
  8296 | -7/Factory         | Identified exit to Storage
  8296 | -7/Factory         | Identified exit to Lower Caves
  8298 | -7/Factory         | Entered Lower Caves
  8304 | -7/Lower Caves     | Met a Warlord Commander
  8305 | -7/Lower Caves     | Learned location of Warlord (-4)
  8306 | -7/Lower Caves     | Warlord Commander delivered Encrypted Comm Array
  8308 | -7/Lower Caves     | Found Encrypted Comm Array
  8336 | -7/Lower Caves     | Learned location of 2 exits from Factory
  8362 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8414 | -7/Lower Caves     | Encountered a Warlord checkpoint
  8437 | -7/Lower Caves     | Discovered new exit (range 10)
  8440 | -7/Lower Caves     | Entered another Lower Caves area
  8453 | -7/Lower Caves     | Spotted B-75 Beast
  8475 | -7/Lower Caves     | Learned 4 Factory zone layouts
  8544 | -7/Lower Caves     | Discovered new exit (range 10)
  8545 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  8547 | -7/Lower Caves     | Entered Data Miner
  8547 | -7/Data Miner      | Discovered new exit (range 6)
  8553 | -7/Data Miner      | Met Data Miner
  8557 | -7/Data Miner      | Learned location of Section 7 (-2)
  8557 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8562 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8577 | -7/Data Miner      | Entered Proximity Caves
  8684 | -6/Proximity Caves | Learned Factory security intel
  8693 | -6/Proximity Caves | Identified exit to Factory
  8697 | -6/Proximity Caves | Entered Factory
  8697 | -6/Factory         | Evolved 2 slots: Utility x2
  8698 | -6/Factory         | Identified exit to Factory
  8730 | -6/Factory         | Build established: Hacker-Sprinter
  8760 | -6/Factory         | Identified exit to Lower Caves
  8794 | -6/Factory         | Spotted B-75 Beast
  8897 | -6/Factory         | Entered Lower Caves
  8906 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
  8916 | -6/Lower Caves     | Learned location of Zion (-6)
  8966 | -6/Lower Caves     | Attracted the attention of an 0b10 outpost
  8980 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8985 | -6/Lower Caves     | Discovered new exit (range 5)
  8988 | -6/Lower Caves     | Entered another Lower Caves area
  8998 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9069 | -6/Lower Caves     | Discovered new exit (range 8)
  9071 | -6/Lower Caves     | Entered Zion
  9094 | -6/Zion            | Found CR-A16's Pointy Stick
  9149 | -6/Zion            | Given the Hacking Drone Bay
  9150 | -6/Zion            | Found Prototype Device
  9186 | -6/Zion            | Learned Factory terminal intel
  9328 | -6/Zion            | Discovered new exit (range 15)
  9346 | -6/Zion            | Entered Proximity Caves
  9384 | -5/Proximity Caves | Discovered exit to Factory (range 11)
  9386 | -5/Proximity Caves | Learned 8 Factory zone layouts
  9388 | -5/Proximity Caves | Learned Factory emergency access door positions
  9417 | -5/Proximity Caves | Entered Factory
  9417 | -5/Factory         | Evolved 2 slots: Utility x2
  9418 | -5/Factory         | Identified exit to Extension
  9419 | -5/Factory         | Identified exit to Upper Caves
  9421 | -5/Factory         | Loaded intel: 28 terminal locations
  9556 | -5/Factory         | Garrison activated, responded to threat
  9567 | -5/Factory         | Discovered new exit (range 15)
  9584 | -5/Factory         | Entered Upper Caves
  9655 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
  9934 | -5/Upper Caves     | Discovered new exit (range 10)
  9937 | -5/Upper Caves     | Entered another Upper Caves area
  9955 | -5/Upper Caves     | Encountered a Warlord checkpoint
  9967 | -5/Upper Caves     | Learned 12 Factory zone layouts
  9968 | -5/Upper Caves     | Learned location of 1 exit from Proximity Caves
 10078 | -5/Upper Caves     | Discovered new exit (range 6)
 10105 | -5/Upper Caves     | Entered Zhirov
 10105 | -5/Zhirov          | Discovered new exit (range 3)
 10111 | -5/Zhirov          | Met Zhirov
 10133 | -5/Zhirov          | Found Alien Artifact
 10133 | -5/Zhirov          | Identified Integrated Dissipator
 10133 | -5/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 10140 | -5/Zhirov          | Found Alien Artifact
 10147 | -5/Zhirov          | Learned location of Quarantine (-3)
 10147 | -5/Zhirov          | Learned location of Testing (-2)
 10147 | -5/Zhirov          | Learned location of Command (-1)
 10153 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 10161 | -5/Zhirov          | Entered Proximity Caves
 10162 | -4/Proximity Caves | Identified exit to Factory
 10223 | -4/Proximity Caves | Learned 4 Research zone layouts
 10261 | -4/Proximity Caves | Spotted B-86 Titan
 10412 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 10462 | -4/Proximity Caves | Entered Factory
 10462 | -4/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 10463 | -4/Factory         | Identified exit to Research
 10500 | -4/Factory         | Repaired Imp. Cesium-ion Thruster
 10754 | -4/Factory         | Discovered new exit (range 15)
 10766 | -4/Factory         | Identified exit to Upper Caves
 10767 | -4/Factory         | Entered Upper Caves
 10789 | -4/Upper Caves     | Learned 8 Research zone layouts
 10818 | -4/Upper Caves     | Learned Research garrison access intel
 10928 | -4/Upper Caves     | Build established: Hacker-Scout
 10932 | -4/Upper Caves     | Discovered new exit (range 5)
 10939 | -4/Upper Caves     | Identified exit to Upper Caves
 10940 | -4/Upper Caves     | Entered another Upper Caves area
 10941 | -4/Upper Caves     | Identified exit to Warlord
 10942 | -4/Upper Caves     | Discovered exit to Research (range 7)
 10968 | -4/Upper Caves     | Entered a destroyed Warlord outpost
 10978 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11008 | -4/Upper Caves     | Entered Warlord
 11019 | -4/Warlord         | System corruption cleaned by Quarantine Array
 11060 | -4/Warlord         | Opened Warlord's prototype stash
 11069 | -4/Warlord         | Found Prototype Reactor
 11069 | -4/Warlord         | Identified Vortex Chain Reactor
 11073 | -4/Warlord         | Found Prototype Device
 11073 | -4/Warlord         | Identified Exp. Cloaking Device
 11079 | -4/Warlord         | Found Prototype Hackware
 11079 | -4/Warlord         | Identified System Mapper
 11087 | -4/Warlord         | Found Prototype Device
 11088 | -4/Warlord         | Identified Transdimensional Reconstructor
 11088 | -4/Warlord         | Warped through subspace
 11100 | -4/Warlord         | Identified Exp. Focal Shield
 11104 | -4/Warlord         | Found Prototype Processor
 11104 | -4/Warlord         | Identified Exp. Target Analyzer
 11148 | -4/Warlord         | Met Warlord
 11173 | -4/Warlord         | Warlord's base attacked by MAIN.C
 11260 | -4/Warlord         | Found Prototype Energy Gun
 11260 | -4/Warlord         | Identified Vortex Shotgun
 11263 | -4/Warlord         | Found Prototype Energy Gun
 11263 | -4/Warlord         | Identified Vortex Rail
 11268 | -4/Warlord         | Found Vortex Shotgun
 11272 | -4/Warlord         | Found Prototype Launcher
 11417 | -4/Warlord         | Warlord forces counterattacked
 11445 | -4/Warlord         | Lost 6 allies
 11508 | -4/Warlord         | Spotted Striker
 11508 | -4/Warlord         | Spotted Striker
 11511 | -4/Warlord         | P-80 Master assimilated allied 0A-16B(M)
 11521 | -4/Warlord         | Spotted Striker
 11527 | -4/Warlord         | P-70 Sage assimilated allied DB-ZPJ(b)
 11566 | -4/Warlord         | Opened side exit
 11572 | -4/Warlord         | Discovered new exit (range 10)
 11581 | -4/Warlord         | Lost 25 allies
 11676 | -4/Warlord         | Lost 3 allies
 11831 | -4/Warlord         | Build established: Scavenger-Sprinter
 11844 | -4/Warlord         | Spotted Striker
 11848 | -4/Warlord         | Warlord base infiltrated, sounded retreat
 11906 | -4/Warlord         | Spotted Striker
 11915 | -4/Warlord         | Found Prototype Device
 11915 | -4/Warlord         | Identified Exp. Shock Absorption System
 11940 | -4/Warlord         | Entered Proximity Caves
 11996 | -3/Proximity Caves | Spotted B-86 Titan
 12075 | -3/Proximity Caves | Discovered exit to Research (range 9)
 12077 | -3/Proximity Caves | Entered Research
 12077 | -3/Research        | Evolved 2 slots: Utility x2
 12078 | -3/Research        | Identified exit to Research
 12079 | -3/Research        | Loaded intel: 4 garrison access locations
 12183 | -3/Research        | Fabricated Exp. Optical Array (x1)
 12291 | -3/Research        | Repaired Cld. Impulse Thruster?
 12329 | -3/Research        | Identified exit to Quarantine
 12373 | -3/Research        | Spotted B-86 Titan
 12452 | -3/Research        | Entered Quarantine
 12454 | -3/Quarantine      | Identified Vortex Catalyst Activator
 12524 | -3/Quarantine      | Build established: Hacker-Sprinter
 12616 | -3/Quarantine      | Repaired Centrium Medium Armor Plating
 12830 | -3/Quarantine      | Found Prototype Device
 12903 | -3/Quarantine      | Found Alien Slashing Weapon
 12920 | -3/Quarantine      | Cryocooling Duct disabled
 12927 | -3/Quarantine      | Identified Sigix Broadsword
 12935 | -3/Quarantine      | Ambient heat levels rising (+20)
 12935 | -3/Quarantine      | Non-combat units ordered to evacuate
 12952 | -3/Quarantine      | Search patrols dispatched
 12978 | -3/Quarantine      | System corruption reached 10%
 13091 | -3/Quarantine      | Found Alien Energy Cannon
 13094 | -3/Quarantine      | Entered Research
 13094 | -2/Research        | Warlord forces began assault on 0b10
 13094 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13106 | -2/Research        | Identified exit to Testing
 13119 | -2/Research        | Distinguished unit "Offensive Angels" dispatched to help
 13204 | -2/Research        | Research machine network offline
 13283 | -2/Research        | Met up with Warlord
 13290 | -2/Research        | Found Prototype Processor
 13290 | -2/Research        | Identified Exp. Core Analyzer
 13440 | -2/Research        | Borebot progress halted
 13444 | -2/Research        | Spotted B-90 Cyclops
 13563 | -2/Research        | Build established: Hacker-Gladiator
 13602 | -2/Research        | Spotted Striker
 13670 | -2/Research        | Lost 8 allies
 13691 | -2/Research        | Spotted Executioner
 13702 | -2/Research        | Entered Testing
 13989 | -2/Testing         | Found Prototype Launcher
 13989 | -2/Testing         | Identified Point Singularity Launcher
 14155 | -2/Testing         | Spotted Striker
 14178 | -2/Testing         | Found Prototype Ballistic Cannon
 14178 | -2/Testing         | Identified Omega Cannon
 14259 | -2/Testing         | Found Prototype Hackware
 14259 | -2/Testing         | Identified Ghost Barrier
 14504 | -2/Testing         | System corruption reached 10%
 14611 | -2/Testing         | Found Prototype Launcher
 14611 | -2/Testing         | Identified Enh. Gamma Bomb Array
 14764 | -2/Testing         | Found System Mapper
 15167 | -2/Testing         | Identified Core Cannon
 15202 | -2/Testing         | First assault squad dispatched
 15222 | -2/Testing         | Destroyed 7 combat bots
 15424 | -2/Testing         | Fabricated Huge Storage Unit (x1)
 15435 | -2/Testing         | Incoming investigation squad redirected
 15492 | -2/Testing         | System corruption reached 30%
 15742 | -2/Testing         | Discovered new exit (range 9)
 16170 | -2/Testing         | Build established: Wizard-Gladiator
 16333 | -2/Testing         | Found Exp. Cloaking Device
 16335 | -2/Testing         | Found Exp. Cloaking Device
 16444 | -2/Testing         | Destroyed 7 combat bots
 16532 | -2/Testing         | Found Prototype Launcher
 16532 | -2/Testing         | Identified Z-bomb Delivery System
 16708 | -2/Testing         | Found Prototype Leg
 16708 | -2/Testing         | Identified Myomer Exoskeleton
 16732 | -2/Testing         | Build established: Wizard-Mutant
 16834 | -2/Testing         | Spotted Fortress
 16914 | -2/Testing         | Discovered new exit (range 6)
 16914 | -2/Testing         | Discovered new exit (range 7)
 16925 | -2/Testing         | Identified exit to Protoforge
 16936 | -2/Testing         | Entered Protoforge
 16961 | -2/Protoforge      | Superfortress began startup sequence
 17068 | -2/Protoforge      | Spotted Hotshot
 17068 | -2/Protoforge      | Spotted Hotshot
 17068 | -2/Protoforge      | Spotted Hotshot
 17068 | -2/Protoforge      | Spotted Hotshot
 17089 | -2/Protoforge      | Destroyed Hotshot
 17089 | -2/Protoforge      | Destroyed Hotshot
 17090 | -2/Protoforge      | Destroyed Hotshot
 17117 | -2/Protoforge      | Spotted Hotshot
 17118 | -2/Protoforge      | Spotted Hotshot
 17121 | -2/Protoforge      | Spotted Hotshot
 17122 | -2/Protoforge      | Spotted Hotshot
 17127 | -2/Protoforge      | Build established: Hacker-Mutant
 17153 | -2/Protoforge      | Core integrity fell below 50%
 17159 | -2/Protoforge      | Lost 6 parts (2p4u)
 17232 | -2/Protoforge      | Lost 8 parts (1p5n2u)
 17249 | -2/Protoforge      | Core integrity fell below 20%
 17286 | -2/Protoforge      | Spotted B-90 Cyclops
 17287 | -2/Protoforge      | Discovered new exit (range 16)
 17297 | -2/Protoforge      | Destroyed by G-73 Enforcer with Heavy Laser

 Last Messages 
---------------
17265_ Hotshot activates shielding mode.
17266_ N-04 Retriever collects Enh. Biometal Leg.
17266_ N-04 Retriever collects Corrupted Adv. Phase Shifter.
17266_ N-04 Retriever collects Imp. Matter Compressor.
17268_ Biometal Leg destroyed.
17268_ Critical hit (Burn: +37). <x2>
17269_ Penetrated by Slug.
17269_ Slug penetrates Wall.
17270_ Hotshot deflected attack with Hvy. Shield Leg.
17270_ Centrium Leg destroyed.
17271_ P-80 Master resets Hotshot, system corruption cleaned.
17272_ Hotshot activates shielding mode.
17273_ Exp. Cloaking Device destroyed.
17273_ Critical hit (Burn: +37).
17274_ Hotshot exits shielding mode.
17287_ EXIT=FOUND
17289_ Triggered Alarm Trap.
17289_ An alarm sounds.
17289_ ALERT: Alarm triggered, dispatching investigation squad.
17292_ V>C6AGVRPRKOX538ZOCC7&QQ VB UG&RDLO

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
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|           ???????????????????????????????#      #? |
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|           ???????????????????????????????#""""  #? |
|           ???????????????????????????????#""""  #? |
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|           ???????????####+####?????#"T"#?#         |
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|           ???????????#                             |
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|           ???????????#    gg               #?????? |
|           ?????????????##@g"""" """" """"  #?????? |
|           ??????????????#g """" """" """"  #?????? |
|           ??????????????#  """" """" """"  #?????? |
|           ??????????????#  """" """" """"  "#????? |
|           ??????????????#                  "#????? |
|           ??????????????#                    #???? |
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|           ????????????????????????????#            |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           88
Energy Generation          61
Energy Capacity            840
Matter Stores              300
Matter Capacity            600
Sight Range                23
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Power Amplification        40
EM Shielding               3
Armor Coverage             600
Resistance: KI             30
Resistance: EX             75
Power Shielding            66
Propulsion Shielding       90
Utility Shielding          90
Weapon Cycling             25
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                74
Targeting Accuracy         16
Melee Accuracy             6
Target Analysis            8
Core Analysis              8
Armor Integrity Analysis   40
Recoil Reduction           4
Energy Filtering           50
Kinecelleration            30
Offensive Hacking          45
Defensive Hacking          20

 Item Schematics 
-----------------
             Combat Drone Bay | -7/Data Miner | Free
    Lgt. Regenerative Plating | -7/Data Miner | Free
            Cld. Aerolev Unit | -7/Data Miner | Free
        Thermal Defense Suite | -7/Data Miner | Free
              Com. Ion Cannon | -7/Data Miner | Free
       Field Propulsion Drive | -7/Data Miner | Free
 Imp. Shock Absorption System | -7/Data Miner | Free
                  Tesla Rifle | -7/Data Miner | Free
            Lrn. Tractor Beam | -7/Data Miner | Free
                        Lance | -6/Zion       | Archive
                  Force Field | -6/Zion       | Archive
         Point Defense System | -6/Zion       | Archive
                    Drone Bay | -6/Zion       | Archive
                    EM Shield | -6/Zion       | Archive
             Disruptor Cannon | -6/Zion       | Archive
                  Power Sword | -6/Zion       | Archive
         Imp. Antigrav System | -6/Zion       | Archive
       Imp. Corruption Screen | -6/Zion       | Archive
             Flexi-carbon Leg | -6/Zion       | Archive
           Imp. Arc Projector | -6/Zion       | Archive
        Lrn. Missile Launcher | -6/Zion       | Archive
           Adv. System Shield | -6/Zion       | Archive
      Angular Momentum Engine | -6/Zion       | Archive
           Imp. Remote Shield | -6/Zion       | Archive
            Lrn. Phase Cannon | -6/Zion       | Archive
           Exp. Optical Array | -5/Zhirov     | Free
            Assault Drone Bay | -5/Zhirov     | Free
               Exp. Heat Sink | -5/Zhirov     | Free
             Imp. Arc Thrower | -5/Zhirov     | Free
            Huge Storage Unit | -2/Testing    | Hacked

 Robot Schematics 
------------------
     M-22 Extractor | -7/Data Miner | Free
       M-14 Sweeper | -7/Data Miner | Free
       G-47 Trooper | -7/Data Miner | Free
       L-41 Fighter | -7/Data Miner | Free
      A-15 Conveyor | -7/Data Miner | Free
 O-24 Administrator | -6/Zion       | Archive
     R-06 Scavenger | -6/Zion       | Archive

 Fabricated
------------
 Exp. Optical Array | x1 | -3/Research 
  Huge Storage Unit | x1 | -2/Testing  

 Repaired
----------
      Imp. Cesium-ion Thruster | 3%  | -4/Factory    
         Cld. Impulse Thruster | 17% | -3/Research   
 Centrium Medium Armor Plating | 38% | -3/Quarantine 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Sigix Broadsword
Core Cannon

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointyTractorPenetrator
  Manual?         0
Play Time         03:29:51
  Cumulative      300.6 hours
  Start           2025.04.23 @ 18:39:12
  End             2025.04.25 @ 17:19:41
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          296
  Rogue           260
  Adventurer      36
  Explorer        0
Win Type          -
  Total           10
  Types           3/0/7/0/0/0/0/0/0/0
Lore%             68
Gallery%          79
Achievement%      73
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b444b2af-90d5-4bf5-8d53-bc8b7e4508b0