Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 13:36:40

Player: 277

Result: Destroyed by as-95814 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (22)      110
Value Destroyed (355)      355
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 905

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     270/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (2) ------
    Targeting Computer
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Datajack
    Mining Laser

 Peak State 
------------
>          --- POWER ------------
               (None)
>          --- PROPULSION -------
           VTOL Module
           VTOL Module
>          --- UTILITY ----------
           Visual Processing Unit
           Hacking Suite
>          --- WEAPON -----------
  Improved Light Cannon
  Improved Light Cannon
>          --- INVENTORY --------
           VTOL Module
           VTOL Module
           Datajack
           Mining Laser
           Hammer
[Rating: 13]

 Favorites 
-----------
Power                      None
Propulsion                 VTOL Module
  Treads                   Light Treads
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Hacking Suite
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             22   | 4   9   9   
  Power                    .    | .   .   .   
    Engine                 .    | .   .   .   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 2   4   3   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  1    | .   .   1   
    Flight                 6    | .   4   2   
  Utility                  3    | .   2   1   
    Device                 .    | .   .   .   
    Storage                .    | .   .   .   
    Processor              2    | .   1   1   
    Hackware               1    | .   1   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   3   5   
    Energy Gun             2    | 1   1   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       3    | .   1   2   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          4    | .   1   3   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   .   10  
  Power                    .    | .   .   .   
  Propulsion               5    | .   .   5   
  Utility                  2    | .   .   2   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     76   | .   77  73  
  Treads                   5    | .   10  .   
  Hover                    1    | .   .   3   
  Flight                   19   | .   17  21  
  Processor                9    | .   7   13  
  Hackware                 12   | .   13  11  
  Energy Gun               7    | .   13  .   
  Ballistic Gun            3    | .   5   .   
  Ballistic Cannon         8    | .   5   11  
  Impact Weapon            6    | .   3   11  
Naked Turns                .    | .   .   .   
Heaviest Build             8    | 3   6   8   
  Greatest Support         12   | 3   8   12  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 5    | 5   5   5   
  Average Capacity         5    | 5   5   5   
  Most Carried             5    | 3   5   5   
  Average Carried          4    | 2   4   4   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 3   5   2   

 Class Distribution 
--------------------
 60% | Sprinter
 39% | Mutant

 Dominant Class 
----------------
 Sprinter | -10/Materials
 Sprinter | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           457  | 245 150 62  
  Remotely                 .    | .   .   .   
Salvage Created            605  | 98  234 273 
  Parts                    26   | 3   17  6   
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  10   | .   5   5   
  Melee                    3    | .   .   3   
  Guns                     2    | .   2   .   
  Cannons                  5    | .   3   2   
Classes Destroyed          10   | 2   6   2   
  Worker                   5    | .   1   4   
  Builder                  1    | .   .   1   
  Tunneler                 3    | 1   2   .   
  Hauler                   1    | .   1   .   
  Recycler                 2    | 1   .   1   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   3   .   
  Grunt                    4    | .   2   2   
  Assembled                3    | .   .   3   
Best Kill Streak           6    | 2   6   4   
  Combat Bots Only         3    | .   3   2   
Max Kills in Single Turn   2    | 1   2   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               938  | .    216  722  
  Core                     254  | .    57   197  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              42   | 5    30   7    
  Largest                  2    | 2    2    2    
  Hottest                  100  | 70   100  78   
Shots Fired                83   | 10   60   13   
  Gun                      59   | 10   49   .    
  Cannon                   24   | .    11   13   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  45   | 5    27   13   
  Thermal                  38   | 5    33   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         12   | 6    12   7    
  Robot Miss Streak        4    | 1    4    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           78   | 8    38   32   
  Core Hits                26   | 3    16   7    
  Critical Kills           1    | .    .    1    
  Critical Parts Destroyed 3    | .    .    3    
  Critical Strikes         9    | 1    4    4    
    Burn                   4    | 1    3    .    
    Blast                  1    | .    1    .    
    Smash                  4    | .    .    4    
Melee Attacks              60   | .    10   50   
  Impact                   60   | .    10   50   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            9    | .    2    7    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1586 | 80   625  881  
  Guns                     440  | 80   360  .    
  Cannons                  364  | .    174  190  
  Explosions               .    | .    .    .    
  Melee                    782  | .    91   691  
  Ramming                  .    | .    .    .    
  Kinetic                  477  | 32   255  190  
  Thermal                  327  | 48   279  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   782  | .    91   691  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         13   | .    .    13   
  Average Corruption       6    | .    .    6    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  3    | .    .    3    
    Message Errors         1    | .    .    1    
    Heat Flow Errors       1    | .    .    1    
    Parts Rejected         1    | .    .    1    
Overload Shots             .    | .    .    .    
Overflow Damage            130  | .    10   120  
  Projectiles              6    | .    .    6    
  Explosions               .    | .    .    .    
  Melee                    124  | .    10   114  
Knockbacks                 15   | .    4    11   
  Impact                   9    | .    1    8    
  Kinetic                  4    | .    2    2    
  Secondary                2    | .    1    1    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        180  | 20   180  156  
  Average Temperature      52   | 15   58   45   
  Received Heat Transfer   154  | .    63   91   
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              9    | .    2    7    
  Impact Corruptions       9    | .    1    8    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         1258 | 222  1036 .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             275  | 10  275 219 
  Initial                  34   | .   6   34  
  Average                  122  | 3   112 150 
Maximum Alert Level        1    | .   1   1   
  Low Security (%)         83   | 100 77  88  
  Level 1                  16   | .   22  11  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           .    | .   .   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              37   | .   14  23  
  Peak Tracking Total      10   | .   4   10  
  Tactical Retreats        5    | .   1   4   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          7    | .   .   7   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          7    | .   7   .   
  Terminals                5    | .   5   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   24  .   
  Successful               15   | .   15  .   
  Failed                   9    | .   9   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   23   | .   23  .   
  Terminals                19   | .   19  .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             7    | .   7   .   
  Robot Analysis           3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         8    | .   8   .   
  Terminals                5    | .   5   .   
    Track                  1    | .   1   .   
    Assimilate             1    | .   1   .   
    Botnet                 2    | .   2   .   
    Operators              1    | .   1   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
    Mechanics              1    | .   1   .   
  Recycling Units          2    | .   2   .   
    Monitor                1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         5    | .   5   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   1   .   
  Largest Group            1    | .   1   1   
  Highest-Rated Group      10   | .   10  10  
  Highest-Rated Ally       10   | .   10  10  
Total Orders               7    | .   1   6   
  STAY                     3    | .   .   3   
  ROAM                     1    | .   .   1   
  FOLLOW                   3    | .   1   2   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       3    | .   3   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               844  | 45  457 342 
Spaces Moved               1168 | 39  714 415 
  Core                     329  | 39  235 55  
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    37   | .   .   37  
  Flight                   802  | .   479 323 
  Fastest Speed            32   | 50  32  32  
  Average Speed            38   | 50  38  38  
  Slowest Speed            80   | 50  50  80  
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            5    | .   5   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       53   | 4   87  69  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 4    | .   4   .   
Terrain Destroyed          5    | .   5   .   
  Melee                    4    | .   4   .   
  Projectile               1    | .   1   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1367 | 53  820 494 
  Wait                     60   | 3   44  13  
  Move                     1156 | 38  703 415 
  Hop                      5    | .   5   .   
  Pick Up                  11   | 3   8   .   
  Fast Attach              12   | 4   5   3   
  Attach                   3    | .   .   3   
  Detach                   .    | .   .   .   
  Swap                     7    | .   4   3   
  Drop                     11   | .   11  .   
  Fire                     42   | 5   30  7   
  Melee                    60   | .   10  50  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2])
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   46 | -11/Scrapyard | Entered Materials
  228 | -10/Materials | Discovered new exit (range 5)
  275 | -10/Materials | Discovered new exit (range 16)
  376 | -10/Materials | Discovered new exit (range 12)
  396 | -10/Materials | Discovered new exit (range 4)
  461 | -10/Materials | Discovered new exit (range 18)
  503 | -10/Materials | Entered Mines
  503 | -10/Mines     | Accompanied by 1 ally
  531 | -10/Mines     | Build established: Sprinter
  548 | -10/Mines     | Learned location of Zion (-6)
  714 | -10/Mines     | Assembled infested the area
  714 | -10/Mines     | Discovered new exit (range 9)
  719 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  733 | -10/Mines     | Core integrity fell below 50%
  744 | -10/Mines     | Core integrity fell below 20%
  774 | -10/Mines     | Lost 5 parts (3n2w)
  829 | -10/Mines     | Lost 3 parts (1n2u)
  845 | -10/Mines     | System corruption reached 10%
  845 | -10/Mines     | Destroyed by as-95814 with Assembled Rifle

 Last Messages 
---------------
00785_ as-75835 destroyed.
00789_ Hacking Suite destroyed.
00789_ System corrupted by crushing effect (+1).
00798_ Visual Processing Unit destroyed.
00798_ System corrupted by crushing effect (+3).
00805_ R-06 Scavenger collects Wheel.
00809_ System corrupted: Hammer rejected.
00809_ Acquired Hammer.
00809_ R-06 Scavenger collects Lgt. Ion Engine.
00814_ Acquired Targeting Computer.
00825_ as-67931 knocked back.
00829_ System corrupted: Heat flow error (+181).
00833_ as-67931 destroyed.
00836_ Acquired 6 matter.
00841_ as-71014 destroyed.
00844_ as-26942 knocked back.
00844_ Hammer destroyed.
00844_ Cmb. Airjet destroyed.
00844_ System corrupted by crushing effect (+3).
00844_ System corrupted by crushing effect (+1).

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????#???#???????????????????? |
|           ??????????????? """ ?????????????####??? |
|           ??????????????? """ ????????????##  ##?? |
|           ????????????????"""?????????????#    ##? |
|           ????????????????   ?????????????#     #? |
|           ??????????####??   ????????????##     #? |
|           ??????????#   ??   ??????????###     ##? |
|           ??????????#   ??   ?????????##     ###?? |
|           ??????????#  #??   ?????????#     ##???? |
|           ??????????#  #??# #?????????#     #????? |
|           ??????????#  #??# #?????????#     #??### |
|           ??????????#  #??# #?????????#     #?##   |
|           ??????????#  #??# #?????????##   ##?#    |
|           ??????????#  #??# #??????????#  ##??#    |
|           ?????????##  ##?# #??????????#  #???#    |
|           ??????####    #?# #??????????#  #???##   |
|           ??????#       #?# #??????????#  #????#   |
|           ??????#       #?# #??????????#  ######   |
|           ??????#       ### #?????????##  #  ##    |
|           ??????##  """  ## #???####?##            |
|           ???????#  """  ## #??##  ###             |
|           ??????##  ""   ## #??#          ###      |
|           ?????##       ### #??#         ##?##     |
|           ?????#       aa@  #??##        ##??##    |
|           ?????#        a  %#???####      ##??##   |
|           ?????#       ######??????##      ##??### |
|           ?????##      ##?# #???????#       ##???? |
|           ??????#       ###"#??????##        #???? |
|           ??????##          ########   ## ####???? |
|           ???????####     !      ##   ### #??????? |
|           ??????????##               ##?# #??????? |
|           ???????????#####  *       ##??#%#??????? |
|           ????###????????#%  ########???# #??????? |
|           ???##  #???????# %"#??????????# #??????? |
|           ??##    #???##?#  ##??????????# #??????? |
|           ?##      #### ##  ##??????????# #??????? |
|           ?#           # #   ##?????????# #??????? |
|           ?#             #    ##????????# #??????? |
|           ???????#             #????????# #??????? |
|           ????????#      %    ##????????# #??????? |
|           ????????#            ##???##### #??????? |
|           ????????#        %   "#####     #??????? |
|           ???????##       !  %         ####??????? |
|           ???????#    %   %!   ######  #?????????? |
|           ???????##           ##????#  #?????????? |
|           ????????#     %  #   #????#  #?????????? |
|           ????????#      !!    #????#  #?????????? |
|           ????????#       !   ##????#  #?????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          5
Energy Capacity            100
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                63
Targeting Accuracy         5
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TrackerNullCapacitor
  Manual?         0
Play Time         00:29:47
  Cumulative      261.6 hours
  Start           2022.03.22 @ 13:10:38
  End             2022.03.22 @ 13:36:40
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          183
  Rogue           183
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             62
Gallery%          70
Achievement%      53
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c645fb5-1ff0-4d45-a7c4-62907f7309ac