Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 12:00:29 Player: Musaab Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2130) 2130 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (125) 125 TOTAL SCORE: 5075 Bonus ------- High Alert Combat Kills 152 Friendly Fire -27 Cogmind --------- Core Integrity 0/700 Matter 246/300 Energy 24/100 System Corruption 1% Temperature Cool (9) Location -7/Factory Parts ------- Power (2) Propulsion (3) Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Utility (4) Medium Storage Unit Improved Targeting Computer Core Analyzer System Shield Weapon (4) Improved Datajack Inventory (8) Advanced Weight Redist. System Recoil Stabilizer Kinecellerator Peak State ------------ Power Light Nuclear Core Light Angular Momentum Engine Propulsion Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg Utility Medium Storage Unit Improved Sensor Array Improved Targeting Computer System Shield Weapon Heavy Rocket Launcher Remote Datajack Plasma Cutter Plasma Cutter Inventory Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Weight Redist. System Core Analyzer Recoil Stabilizer Kinecellerator Improved Datajack [Rating: 42] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Plasma Cutter Energy Gun EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Maul Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . . . . 1 Utility 2 | . . 1 1 . Weapon 2 | . . . 1 1 Parts Attached 87 | 6 22 8 29 22 Power 12 | 1 2 2 4 3 Engine 10 | 1 2 2 4 1 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 28 | 2 8 2 8 8 Treads . | . . . . . Leg 28 | 2 8 2 8 8 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 1 5 1 6 2 Device 3 | . 1 . 2 . Storage 3 | 1 1 . 1 . Processor 4 | . 1 1 . 2 Hackware 1 | . . . 1 . Protection 4 | . 2 . 2 . Artifact . | . . . . . Weapon 32 | 2 7 3 11 9 Energy Gun 7 | 2 3 . 2 . Energy Cannon 2 | . . . 1 1 Ballistic Gun 6 | . 2 1 3 . Ballistic Cannon 1 | . . . 1 . Launcher 7 | . 2 2 2 1 Special Weapon 5 | . . . . 5 Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . . . . 2 Unidentified Prototypes . | . . . . . Parts Lost 38 | . 4 3 15 16 Power 9 | . 1 . 3 5 Propulsion 6 | . . . 3 3 Utility 5 | . 2 1 1 1 Weapon 18 | . 1 2 8 7 Highest Loss Streak 12 | . 1 3 4 12 Average Slot Usage (%) 87 | . 88 92 83 89 Engine 10 | . 13 22 12 . Core 2 | . . . . 9 Leg 21 | . 28 22 16 22 Device 4 | . . . 7 6 Storage 10 | . 14 11 9 7 Processor 6 | . 2 6 9 7 Hackware 2 | . . . 1 7 Protection 4 | . 5 10 5 . Energy Gun 3 | . 11 . 2 . Ballistic Gun 5 | . 10 10 4 . Ballistic Cannon 2 | . . . 6 . Launcher 4 | . . 10 5 4 Special Weapon 4 | . . . . 17 Impact Weapon 1 | . . . 3 1 Naked Turns . | . . . . . Heaviest Build 38 | 10 15 21 38 35 Greatest Support 56 | 20 20 26 26 56 Greatest Overweight (x) 3 | . . 1 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 6 6 6 8 8 Average Capacity 6 | 4 6 6 6 8 Most Carried 8 | 4 6 6 8 8 Average Carried 5 | 2 5 5 5 7 Final Capacity 8 | 6 6 6 8 8 Final Carried 7 | 2 6 6 7 3 Class Distribution -------------------- 50% | Mutant 24% | Scavenger-Mutant 11% | Scavenger-Bomber 8% | Bomber 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Bomber | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1816 | 247 305 183 922 159 Remotely . | . . . . . Salvage Created 2016 | . 496 274 1093 153 Parts 128 | . 19 27 73 9 Haulers Intercepted 3 | . . . 3 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 52 | . 13 10 25 4 Melee 2 | . . . 1 1 Guns 20 | . 9 2 9 . Cannons 5 | . . . 4 1 AOE 23 | . 4 8 9 2 Classes Destroyed 12 | . 1 5 5 1 Worker 4 | . . 2 2 . Builder 2 | . . . 2 . Tunneler 1 | . . . 1 . Hauler 3 | . . . 3 . Recycler 1 | . . . 1 . Watcher 5 | . . 3 2 . Swarmer 9 | . . 3 6 . Grunt 33 | . 13 5 13 2 Brawler 1 | . . 1 . . Sentry 5 | . . 1 4 . Hunter 3 | . . . 2 1 Programmer 1 | . . . . 1 Best Kill Streak 9 | . 3 5 9 2 Combat Bots Only 7 | . 3 3 7 2 Max Kills in Single Turn 4 | . 2 3 4 1 Gunslinging . | . . . . . Exploded 3 | . 2 2 3 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5449 | . 592 621 2382 1854 Core 1442 | . 115 74 546 707 Absorbed by Shields . | . . . . . Core Remaining (%) 58 | 100 54 81 . . Volleys Fired 166 | . 52 36 60 18 Largest 3 | . 2 2 3 2 Hottest 129 | . 70 53 129 69 Shots Fired 283 | . 79 60 118 26 Gun 166 | . 74 36 56 . Cannon 48 | . . . 45 3 Launcher 50 | . 5 24 17 4 Special 19 | . . . . 19 Kinetic 141 | . 41 36 64 . Thermal 59 | . 6 . 37 16 Explosive 50 | . 5 24 17 4 Electromagnetic 30 | . 27 . . 3 Robot Hit Streak 13 | . 13 11 12 10 Robot Miss Streak 3 | . 2 3 3 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 190 | . 54 30 80 26 Core Hits 129 | . 26 30 62 11 Critical Hits 4 | . 1 . 3 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . 1 . 2 . Melee Attacks 17 | . . . 10 7 Impact 17 | . . . 10 7 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5085 | . 753 1111 2632 589 Guns 1466 | . 515 267 684 . Cannons 658 | . . . 586 72 Explosions 2457 | . 238 844 1132 243 Melee 337 | . . . 212 125 Ramming 22 | . . . 18 4 Kinetic 1161 | . 197 267 697 . Thermal 860 | . 142 . 573 145 Explosive 2352 | . 133 844 1132 243 Electromagnetic 353 | . 281 . . 72 Impact 337 | . . . 212 125 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . 1 Average Corruption 1 | . 1 . . 1 Corruption Purged . | . . . . . Effects 2 | . 2 . . . Energy Discharges 1 | . 1 . . . Targeting Errors 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 74 | . . 13 42 19 Projectiles 27 | . . . 16 11 Explosions 22 | . . 13 1 8 Melee 25 | . . . 25 . Knockbacks 6 | . . . 5 1 Impact 1 | . . . . 1 Kinetic 5 | . . . 5 . Secondary . | . . . . . Self-Inflicted Damage 435 | . 36 179 161 59 Shots 16 | . 1 7 5 3 Rammed 4 | . . . 3 1 Targets Rammed 7 | . . . 6 1 Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 562 | . 108 83 562 72 Average Temperature 103 | . 38 22 171 23 Received Heat Transfer 1854 | . 312 126 765 651 Effects 19 | . . . 19 . Shutdowns 3 | . . . 3 . Energy Bleed 2 | . . . 2 . Interference 7 | . . . 7 . Short Circuit 2 | . . . 2 . Damage (major) 4 | . . . 4 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 3 | . . . 3 . Impact Corruptions 2 | . . . 2 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | . 1 . . 4 Heat Transferred 1678 | . 161 . 1110 407 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 3 | . 3 . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 662 | . 237 408 662 303 Average Influence 284 | . 113 183 489 229 Maximum Alert Level 2 | . 1 2 2 1 Low Security (%) 43 | . . . . . Level 1 26 | . . . . . Level 2 29 | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 7 3 2 3 Investigation 11 | . 6 2 1 2 Extermination 1 | . . . . 1 Reinforcement 3 | . 1 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 4 | . 1 3 . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 91 | . 19 25 33 14 Peak Tracking Total 9 | . 3 6 5 9 Tactical Retreats 8 | . 4 2 1 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . 1 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . . . 6 4 Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . 1 . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 9 | . 2 1 5 1 Max in Single Turn 1 | . 1 1 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 6 2 3 3 Terminals 9 | . 4 2 1 2 Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units 3 | . 2 . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 53 | . 18 8 14 13 Successful 26 | . 7 3 10 6 Failed 27 | . 11 5 4 7 Catastrophic 3 | . 1 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 41 | . 15 8 7 11 Fabricators . | . . . . . Repair Stations 7 | . . . 7 . Recycling Units 5 | . 3 . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 18 | . 5 3 5 5 Record 2 | . . . . 2 Prototype ID Bank 4 | . 2 . 1 1 Emergency Access Points 1 | . . 1 . . Alert Level 2 | . . 1 1 . Locate Traps 1 | . . . 1 . Disarm Traps 2 | . . . 1 1 Dispatch Records 2 | . 1 . 1 . Surveillance Status 1 | . 1 . . . Transport Status 1 | . . 1 . . Recall Reinforcements 1 | . . . . 1 Registered Components 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 5 | . . . 5 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Refit 1 | . . . 1 . Recycling Unit Hacks 3 | . 2 . . 1 Retrieve Components 3 | . 2 . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 5 2 2 2 Full Trace Events 10 | . 4 2 2 2 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 58 | . . . 58 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 15 | . 12 . . 3 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 2 | . . . . 2 Non-combat . | . . . . . Combat 2 | . . . . 2 Robot Hacks Applied 2 | . . . . 2 parse_system 2 | . . . . 2 Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2722 | 61 667 346 991 657 Spaces Moved 1589 | 49 397 191 518 434 Core 24 | 15 . . . 9 Treads . | . . . . . Legs 1565 | 34 397 191 518 425 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 126 | 98 120 127 136 122 Slowest Speed 210 | 120 120 150 210 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 45 24 38 8 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 312 | . 46 114 103 49 Melee . | . . . . . Projectile 14 | . . . 14 . AOE 298 | . 46 114 89 49 Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1996 | 61 515 242 674 504 Wait 42 | . 24 . 18 . Move 1585 | 48 396 190 517 434 Hop . | . . . . . Pick Up 55 | 7 10 3 24 11 Fast Attach 18 | 1 4 1 5 7 Attach 36 | 5 3 2 16 10 Detach 1 | . . . 1 . Swap 33 | . 15 5 8 5 Drop 36 | . 11 5 9 11 Fire 166 | . 52 36 60 18 Melee 17 | . . . 10 7 Ram . | . . . . . Kick 7 | . . . 6 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 16 | -11/Scrapyard | Discovered new exit (range 15) 62 | -11/Scrapyard | Entered Materials 334 | -10/Materials | Discovered new exit (range 4) 362 | -10/Materials | Build established: Mutant 477 | -10/Materials | Discovered new exit (range 16) 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 894 | -9/Materials | Discovered new exit (range 16) 988 | -9/Materials | Discovered new exit (range 11) 1075 | -9/Materials | Entered another Materials area 1075 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1097 | -8/Materials | Lost 3 parts (1u2w) 1120 | -8/Materials | Repaired Imp. Aluminum Leg? 1186 | -8/Materials | Destroyed 7 combat bots 1224 | -8/Materials | Lost 3 parts (1p2w) 1639 | -8/Materials | Core integrity fell below 50% 1682 | -8/Materials | Lost 3 parts (1p2w) 1918 | -8/Materials | Repaired Aluminum Leg 1954 | -8/Materials | Lost 4 parts (1p1u2w) 1976 | -8/Materials | Core integrity fell below 20% 2020 | -8/Materials | Lost 3 parts (2n1w) 2055 | -8/Materials | Discovered new exit (range 7) 2066 | -8/Materials | Entered Factory 2066 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2087 | -7/Factory | Build established: Scavenger-Mutant 2152 | -7/Factory | Lost 4 parts (2p2w) 2544 | -7/Factory | Build established: Scavenger-Bomber 2692 | -7/Factory | Core integrity fell below 50% 2705 | -7/Factory | Core integrity fell below 20% 2722 | -7/Factory | Lost 12 parts (3p3n1u5w) 2723 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Reading system data... 02655_ The unstable cave ceiling collapses. 02664_ Acquired Imp. EM Pulse Cannon. 02665_ The unstable cave ceiling collapses. 02672_ Imp. Sensor Array destroyed. 02678_ Remote Datajack destroyed. 02679_ Slammed into Y-54 Guardian. 02679_ Lgt. Angular Momentum Engine destroyed. 02691_ Imp. Titanium Leg destroyed. 02691_ Power Conduit explodes. 02691_ Imp. Carbon-fiber Leg destroyed. 02691_ Imp. EM Pulse Cannon destroyed. 02691_ Imp. Carbon-fiber Leg destroyed. 02691_ Power Conduit explodes. 02691_ T-07 Excavator destroyed. 02691_ Power Conduit explodes. 02691_ U-05 Engineer lays Concrete. 02692_ U-05 Engineer builds a Wall. 02696_ U-05 Engineer lays Concrete. 02722_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????"" """??# "????? | | ???????????????? ?# ????? | | ??????????????? != + "????? | | ??????????????? == # "????? | | ??????????????? = " ""??## | | ?????????????? " " ### | | ?????????????? ""### | | ????????????? % % | | ???????????????? | | ??????????????????????#" | | ??????????????????????# | | ??????????????????????# " | | ??????????????????????# # "" | | ?????????????????????#### ; # # | | ??????????????######## ## b##" """ # | | ??????????????# +r #?; "T" # | | ???????###+???# """ """ # ; ; % " " # | | ???????# ^ ??# """ """ # # #%*g # | | ???????# ??# """ """ # ;?" g "" # | | ???????# ?+ "" "" # # =% """ # | | ???????# ?# "" "" # #;;%= " """ # | | ???????# ## # g= # | | ????????# ## ! !# ;;# # | | ????????# # ####### #?# # | | ???###### # # ###### #?# # | | = @ #?############## | | ???###### % #######+#########????????##### | | ????????# # #????????????? | | ????????# # """""" """""" #????????????? | | ????????# ## """""" """""" #????????????? | | ????????# !%!# """""" """""" #????????????? | | ????????# # """""" """""" #????????????? | | ????????# ""T"" # #????????????? | | ????????# """"" # ! #????????????? | | ????????#############################????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 27 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Targeting Accuracy 6 Core Analysis 6 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Oops Remodeling Challenges ------------ None Game ------ Seed SmartbombHeatMallet Manual? 0 Play Time 00:50:51 Cumulative 6.2 hours Start 2019.11.01 @ 10:34:49 End 2019.11.01 @ 12:00:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 491646b2-f0af-4c67-a330-bc14b0ef43c9