Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.07 @ 15:43:09 Player: DoubleCorvid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (88) 440 Value Destroyed (2459) 2459 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-54) -54 TOTAL SCORE: 5245 Bonus ------- Friendly Fire -54 Cogmind --------- Core Integrity 509/700 Matter 300/300 Energy 280/280 System Corruption 6% Temperature Cool (9) Movement Core (1000) Ox19 Location -7/Factory Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Hacking Suite > --- WEAPON (4) ------- Pulse Rifle Cooled Particle Cannon > --- INVENTORY (20) --- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Matter Filter Hardened Medium Armor Plating Hardened Heavy Armor Plating System Shield System Shield Dynamic Insulation System Remote Datajack Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Pulse Rifle Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Matter Filter Hardened Medium Armor Plating Hardened Heavy Armor Plating System Shield System Shield Pulse Rifle Pulse Rifle Datajack Remote Datajack [Rating: 40] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Terrain Scanner Storage High-capacity Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Small Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . 1 1 . Weapon 2 | . . 1 . 1 Parts Attached 51 | 7 2 11 17 14 Power 5 | 1 . 2 2 . Engine 4 | 1 . 2 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 9 | 2 . 3 3 1 Treads 9 | 2 . 3 3 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 2 1 5 4 Device 3 | . . 1 1 1 Storage 3 | 2 1 . . . Processor 1 | . 1 . . . Hackware 1 | . . . . 1 Protection 6 | . . . 4 2 Artifact . | . . . . . Weapon 23 | 2 . 5 7 9 Energy Gun 10 | 1 . 2 3 4 Energy Cannon 3 | . . . . 3 Ballistic Gun 7 | 1 . 2 3 1 Ballistic Cannon 3 | . . 1 1 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 3 1 Parts Lost 16 | . . 1 3 12 Power . | . . . . . Propulsion 4 | . . . . 4 Utility 7 | . . 1 2 4 Weapon 5 | . . . 1 4 Highest Loss Streak 6 | . . 1 3 6 To Critical Strikes . | . . . . . Average Backups 13 | 2 6 11 16 14 Power 2 | . 1 1 2 3 Propulsion 1 | 1 2 2 1 . Utility 4 | . . 2 5 5 Weapon 4 | . 1 3 6 5 Tool/Special . | . . . . . Unused Backups 26 | . . 5 1 20 Power 8 | . . 1 1 6 Propulsion 5 | . . 2 . 3 Utility 9 | . . 1 . 8 Weapon 2 | . . 1 . 1 Tool/Special 2 | . . . . 2 Average Slot Usage (%) 92 | . 99 98 97 88 Engine 8 | . 14 11 5 7 Treads 22 | . 28 22 27 20 Device 5 | . . 8 9 3 Storage 9 | . 17 12 9 7 Processor 3 | . 10 10 . . Hackware 3 | . . . . 6 Protection 7 | . . . 16 10 Energy Gun 7 | . 14 14 4 4 Energy Cannon 5 | . . . . 9 Ballistic Gun 11 | . 13 9 18 10 Ballistic Cannon 5 | . . 9 2 4 Peak Build Rating 40 | 7 7 16 24 40 Average Rating 24 | 5 6 11 20 34 On Entrance 10 | . 7 7 15 21 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 86 | 15 50 56 71 86 Greatest Support 63 | 40 40 43 63 60 Greatest Overweight (x) 3 | . 1 1 1 3 Average Overweight (x) . | . . 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 Most Carried 20 | 4 8 20 19 20 Average Carried 13 | 3 6 11 16 14 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 4 8 20 17 13 Class Distribution -------------------- 61% | Tank 14% | Mutant 13% | Gunner 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2167 | 329 138 319 624 757 Remotely . | . . . . . Salvage Created 3248 | 82 262 652 929 1323 Parts 188 | 6 19 59 35 69 Haulers Intercepted 7 | . . 2 4 1 Recyclers Shooed 5 | 1 . 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 10 12 13 24 Guns 37 | . 10 8 8 11 Cannons 20 | . . 4 5 11 AOE 1 | . . . . 1 Classes Destroyed 15 | 2 3 4 1 5 Worker 5 | 2 . . 1 2 Builder 1 | . . 1 . . Tunneler 1 | . . . . 1 Hauler 7 | . . 2 4 1 Recycler 8 | 1 . 2 3 2 Operator 1 | . . 1 . . Watcher 6 | . 1 2 2 1 Swarmer 17 | . 6 6 4 1 Grunt 25 | . 4 3 7 11 Brawler 1 | . . . . 1 Duelist 2 | . . . . 2 Sentry 4 | . . 3 1 . Specialist 2 | . . . . 2 Hunter 3 | . . . 1 2 Programmer 5 | . . . . 5 Best Kill Streak 6 | 3 3 4 6 5 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 2 | 1 2 1 2 2 Gunslinging 1 | . 1 . . . Exploded 1 | . . . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 375 | . 54 50 105 166 Missed 85 | . 17 11 23 34 Hits 290 | . 37 39 82 132 Melee 3 | . . . . 3 Projectile 287 | . 37 39 82 129 Critical Strikes 13 | . 2 . . 11 Part Disruptions 1 | . . . . 1 Damage Taken 4422 | . 330 431 1106 2555 Core 404 | . 52 60 101 191 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 189 | . 67 . . 122 Core Remaining (%) 86 | 100 79 85 81 . Volleys Fired 195 | 5 24 40 61 65 Largest 4 | 2 2 3 3 4 Hottest 219 | 60 60 113 96 219 Shots Fired 589 | 10 48 108 169 254 Gun 406 | 10 48 76 131 141 Cannon 183 | . . 32 38 113 Launcher . | . . . . . Special . | . . . . . Kinetic 361 | 5 24 59 151 122 Thermal 228 | 5 24 49 18 132 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 15 | 6 13 10 14 15 Robot Miss Streak 7 | 1 4 5 7 4 Penetration Max 1 | . . . . 1 Secondary Targets 5 | . 1 1 . 3 Max Gunslinging Chain 1 | . 1 1 . 1 Shots Hit Robots 343 | 7 32 60 108 136 Core Hits 145 | 4 17 28 41 55 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . 1 1 Critical Strikes 6 | . . 1 2 3 Burn 1 | . . . . 1 Destroy 2 | . . . 1 1 Blast 3 | . . 1 1 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6380 | 79 387 837 1790 3287 Guns 3845 | 76 380 527 1330 1532 Cannons 2256 | . . 310 451 1495 Explosions 223 | . . . . 223 Melee . | . . . . . Ramming 56 | 3 7 . 9 37 Kinetic 3571 | 23 195 521 1671 1161 Thermal 2530 | 53 185 316 110 1866 Explosive 223 | . . . . 223 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 2 1 . 6 Average Corruption 2 | . 1 1 . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 28 | . 2 . . 26 Message Errors 5 | . 1 . . 4 Matter Fused 9 | . 1 . . 8 Heat Flow Errors 1 | . . . . 1 Energy Discharges 5 | . . . . 5 Parts Fused 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . . 2 Misfires 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 80 | . . 11 . 69 Projectiles 41 | . . 11 . 30 Explosions 39 | . . . . 39 Melee . | . . . . . Knockbacks 9 | . . . 6 3 Impact 1 | . . . 1 . Kinetic 8 | . . . 5 3 Secondary . | . . . . . Self-Inflicted Damage 212 | . . . . 212 Shots 2 | . . . . 2 Rammed 8 | 1 2 . 2 3 Targets Rammed 9 | 1 2 . 2 4 Kicked . | . . . . . Crushed 1 | . . . . 1 Highest Temperature 437 | . 66 128 437 364 Average Temperature 86 | . 31 37 121 94 Received Heat Transfer 1470 | . 90 129 441 810 Effects 8 | . . . 6 2 Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . . 1 2 Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Damage (minor) 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 4 | . . 1 . 3 Heat Transferred 4473 | 125 425 725 250 2948 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 90 Level 1 4 | . . . . 9 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 312 | 10 130 96 166 312 Initial 51 | . . 51 5 . Average 63 | 1 43 32 72 81 Influence Increases 1989 | 15 268 428 390 888 Destroy 0b10 Robot/C 1180 | . 200 240 260 480 Destroy 0b10 Robot/NC 145 | 15 5 40 50 35 Destroy Leader 336 | . 62 78 52 144 Successful Hack 53 | . . 21 12 20 Disable Machine 60 | . . 30 . 30 Destroy Structure 50 | . 1 4 1 44 Lose Combat Pursuer 165 | . . 15 15 135 Influence Decreases 1709 | 15 146 537 401 610 Entered New Map 81 | . . 71 8 2 Time Decay 1478 | 15 146 456 363 498 Lost Part 150 | . . 10 30 110 Squads Dispatched 19 | . 3 4 1 11 Investigation 8 | . 2 2 . 4 Extermination 5 | . . . . 5 Reinforcement 6 | . 1 2 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 7 | . 1 2 2 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 107 | . 19 24 24 40 Peak Tracking Total 7 | . 4 4 7 5 Tactical Retreats 9 | . . 1 1 7 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . . . 1 3 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 2 . 2 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 17 | . 3 4 1 9 Terminals 11 | . 2 3 1 5 Fabricators 2 | . . . . 2 Repair Stations 3 | . 1 . . 2 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 44 | . 7 15 3 19 Successful 28 | . 5 12 1 10 Failed 15 | . 2 3 2 8 Catastrophic 2 | . 1 . . 1 Database Lockouts 1 | . . . . 1 Manual 7 | . . . . 7 Terminals 28 | . 4 10 3 11 Fabricators 4 | . . . . 4 Repair Stations 7 | . 3 . . 4 Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 17 | . 2 8 1 6 Record 5 | . . 1 1 3 Robot Analysis 2 | . . 2 . . Open DSF 2 | . . . . 2 Emergency Access Points 2 | . 1 1 . . Alert Level 1 | . . . . 1 Maintenance Status 1 | . . 1 . . Patrol Status 1 | . . 1 . . Investigation Status 1 | . . 1 . . Registered Components 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks 2 | . . . . 2 Network Status 1 | . . . . 1 Build 1 | . . . . 1 Repair Station Hacks 5 | . 3 . . 2 Scan Component 3 | . 2 . . 1 Repair 2 | . 1 . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 2 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 12 | . 2 4 1 5 Full Trace Events 9 | . 2 2 1 4 Feedback Events 4 | . 2 1 . 1 Corruption 4 | . 2 1 . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built 1 | . . . . 1 Authchips . | . . . . . Time 53 | . . . . 53 Total Part Build Rating 6 | . . . . 6 Part Studies Acquired 2 | . . 2 . . Parts Repaired 2 | . 1 . . 1 Time 39 | . 26 . . 13 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 2265 | . . 1212 853 200 Terrain 2265 | . . 1212 853 200 Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 6329 | 143 527 1492 853 3314 Spaces Moved 2267 | 77 176 548 262 1204 Core 9 | 9 . . . . Treads 2258 | 68 176 548 262 1204 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 240 Average Speed 238 | 147 230 240 238 244 Slowest Speed 410 | 160 240 240 240 410 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 4 30 48 20 20 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 7 | . . 1 . 6 Terrain Destroyed 51 | . . 4 . 47 Melee . | . . . . . Projectile 23 | . . 4 . 19 AOE 28 | . . . . 28 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 2753 | 93 247 646 355 1412 Wait 130 | . 38 11 . 81 Move 2263 | 76 175 547 261 1204 Hop . | . . . . . Pick Up 49 | 4 4 18 4 19 Fast Attach 23 | 7 1 4 4 7 Attach 17 | . . 2 7 8 Detach 12 | . . 4 4 4 Swap 15 | . 2 6 6 1 Drop 40 | . 1 14 6 19 Fire 195 | 5 24 40 61 65 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 9 | 1 2 . 2 4 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 144 | -11/Scrapyard | Entered Materials 145 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Build established: Mutant 606 | -10/Materials | Repaired Assault Rifle 629 | -10/Materials | Discovered new exit (range 9) 671 | -10/Materials | Entered another Materials area 671 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1233 | -9/Materials | Build established: Gunner 1347 | -9/Materials | Discovered new exit (range 8) 1692 | -9/Materials | Build established: Scavenger-Gunner 2022 | -9/Materials | Discovered new exit (range 15) 2163 | -9/Materials | Entered another Materials area 2163 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2374 | -8/Materials | Lost 3 parts (2u1w) 2715 | -8/Materials | Build established: Tank 2959 | -8/Materials | Discovered new exit (range 16) 3016 | -8/Materials | Entered Factory 3016 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3387 | -7/Factory | Allied Derelicts emerged from ambush trap array 3447 | -7/Factory | Fabricated Nuclear Pulse Array (x1) 4295 | -7/Factory | Repaired Lgt. Treads 4594 | -7/Factory | Cargo convoy interrupted 4730 | -7/Factory | Central database locked down 6330 | -7/Factory | Self-destructed Last Messages --------------- dispatching reinforcements to area. 06289_ Cld. Particle Cannon destroyed. 06289_ Critical hit (Blast). 06298_ Acquired 10 matter. 06309_ P-60 Hacker suffers critical hit (Burn). 06309_ Target Analyzer melted. 06309_ Imp. Heat Sink melted. 06309_ P-60 Hacker destroyed. 06309_ Lgt. Treads destroyed. 06311_ U-05 Engineer builds a Wall. 06312_ Slug penetrates Wall. 06312_ Hrd. Medium Armor Plating destroyed. 06312_ Pulse Rifle blasted off. 06315_ U-05 Engineer builds a Wall. 06319_ Penetrated by Slug. 06319_ U-05 Engineer builds a Wall. 06320_ Pulse Rifle destroyed. 06323_ U-05 Engineer builds a Wall. 06324_ Critical hit (Burn: +37). 06329_ Arm. Treads destroyed. 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Treads | 12% | -7/Factory Studied --------- Imp. Light Cannon | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Jackpot Just What I Needed Challenges ------------ None Game ------ Seed PointEfficiencyTurretformer Manual? 0 Play Time 00:52:47 Cumulative 12.1 hours Start 2025.11.07 @ 14:31:10 End 2025.11.07 @ 15:43:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 18 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 16 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c22eb353-5522-4e00-b473-0065638e8ce9