Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 07:27:35 Player: Dimolishon12 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (2927) 2927 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (25) 25 TOTAL SCORE: 6562 Bonus ------- High Alert Combat Kills 25 Cogmind --------- Core Integrity 0/850 Matter 207/300 Energy 3/100 System Corruption 8% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Enhanced Optical Array Improved Signal Interpreter Improved Terrain Scanner Improved Terrain Scanner > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Antimatter Reactor > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Medium Matter Pod Improved Signal Interpreter Improved Terrain Scanner Improved Shield Generator > --- WEAPON ----------- Minigun Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Heat Sink Improved Light Armor Plating [Rating: 60] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Armored Huge Wheel Hover Unit Airjet Utility Visual Processing Unit Device Sensor Array Storage High-capacity Matter Pod Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Precision Assault Rifle Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Precision Assault Rifle Launcher Rocket Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . 1 . 1 1 . Weapon 2 | . . . . 1 . 1 Parts Attached 85 | 5 6 12 . 19 25 18 Power 15 | 1 1 2 . 3 4 4 Engine 11 | 1 1 2 . 3 2 2 Core 3 | . . . . . 2 1 Reactor 1 | . . . . . . 1 Propulsion 17 | 2 1 3 . 4 6 1 Treads 11 | 2 1 3 . 4 1 . Leg . | . . . . . . . Wheel 3 | . . . . . 2 1 Hover 3 | . . . . . 3 . Flight . | . . . . . . . Utility 31 | . 3 3 . 6 9 10 Device 19 | . 1 2 . 4 7 5 Storage 4 | . 1 1 . 1 1 . Processor 4 | . 1 . . . . 3 Hackware 1 | . . . . 1 . . Protection 3 | . . . . . 1 2 Artifact . | . . . . . . . Weapon 22 | 2 1 4 . 6 6 3 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 17 | 1 1 3 . 5 5 2 Ballistic Cannon . | . . . . . . . Launcher 1 | . . . . 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . 1 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 45 | . . 2 . 8 16 19 Power 6 | . . . . 1 3 2 Propulsion 10 | . . 1 . 4 3 2 Utility 17 | . . 1 . 1 6 9 Weapon 12 | . . . . 2 4 6 Highest Loss Streak 16 | . . 2 . 4 8 16 To Critical Strikes 1 | . . 1 . . . . Average Slot Usage (%) 80 | . 87 96 100 96 60 77 Engine 7 | . 14 11 11 8 2 4 Treads 16 | . 26 30 33 25 4 . Wheel 2 | . . . . . 1 11 Hover 1 | . . . . . 5 . Device 11 | . 8 11 11 12 9 18 Storage 6 | . . 10 11 10 4 5 Processor 6 | . 8 11 11 9 1 6 Hackware 2 | . . . . 3 5 . Ballistic Gun 22 | . 27 21 22 25 19 21 Naked Turns . | . . . . . . . Heaviest Build 46 | 6 12 21 21 25 33 46 Greatest Support 63 | 40 40 63 63 63 63 56 Greatest Overweight (x) 4 | . . . . . 4 3 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 Most Carried 5 | 3 5 5 4 5 5 4 Average Carried 2 | 1 1 3 4 3 1 2 Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 4 | . 4 4 4 3 4 . Class Distribution -------------------- 31% | Mutant 18% | Scavenger-Skirmisher 16% | Scavenger-Mutant 15% | Gunner 15% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 2607 | 199 292 408 14 710 468 516 Remotely . | . . . . . . . Salvage Created 3383 | . 438 443 . 1107 829 566 Parts 188 | . 25 44 . 53 33 33 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . . . . 1 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 60 | . 9 8 . 20 15 8 Guns 56 | . 9 8 . 20 11 8 Cannons 1 | . . . . . 1 . AOE 3 | . . . . . 3 . Classes Destroyed 12 | . 5 3 . 2 1 1 Worker 1 | . 1 . . . . . Builder 3 | . . 1 . 1 . 1 Recycler 4 | . 1 . . 1 2 . Mechanic 1 | . . . . . . 1 Watcher 9 | . 2 2 . 2 2 1 Swarmer 6 | . 3 . . 3 . . Grunt 33 | . 6 3 . 9 9 6 Brawler 2 | . . 1 . . 1 . Duelist 2 | . . . . 1 1 . Sentry 14 | . . 4 . 6 3 1 Hunter 1 | . . . . 1 . . Programmer 2 | . . . . . 1 1 Best Kill Streak 10 | . 4 3 . 10 5 3 Combat Bots Only 8 | . 3 3 . 8 4 3 Max Kills in Single Turn 2 | . 2 1 . 1 2 2 Gunslinging 1 | . . . . . . 1 Exploded 1 | . . . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 642 | . 48 40 . 101 232 221 Missed 209 | . 15 11 . 28 89 66 Damage Taken 6743 | . 368 454 . 979 2186 2756 Core 1623 | . 29 41 . 119 577 857 Absorbed by Shields 148 | . . . . . 72 76 Core Remaining (%) 74 | 100 88 . 89 78 17 . Volleys Fired 239 | . 41 33 . 61 68 36 Largest 4 | . 2 2 . 3 3 4 Hottest 109 | . 40 46 . 71 84 109 Shots Fired 557 | . 82 66 . 170 136 103 Gun 539 | . 82 66 . 170 118 103 Cannon 14 | . . . . . 14 . Launcher 4 | . . . . . 4 . Special . | . . . . . . . Kinetic 534 | . 82 66 . 170 118 98 Thermal 14 | . . . . . 14 . Explosive 4 | . . . . . 4 . Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 18 | . 6 17 . 13 13 18 Robot Miss Streak 7 | . 5 4 . 7 3 3 Penetration Max . | . . . . . . . Secondary Targets 10 | . 2 . . 7 . 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 Shots Hit Robots 377 | . 41 47 . 112 97 80 Core Hits 165 | . 25 20 . 48 38 34 Critical Kills 3 | . . . . 1 1 1 Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 4 | . . . . 1 2 1 Destroy 4 | . . . . 1 2 1 Melee Attacks 2 | . . 2 . . . . Impact . | . . . . . . . Slashing 2 | . . 2 . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7686 | . 433 676 . 1775 2891 1911 Guns 5981 | . 433 676 . 1774 1510 1588 Cannons 227 | . . . . . 227 . Explosions 1439 | . . . . . 1122 317 Melee . | . . . . . . . Ramming 39 | . . . . 1 32 6 Kinetic 5958 | . 433 676 . 1774 1510 1565 Thermal 463 | . . . . . 463 . Explosive 1203 | . . . . . 886 317 Electromagnetic 23 | . . . . . . 23 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . 2 7 7 . 12 8 Average Corruption 7 | . 2 6 7 . 9 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 46 | . 3 11 4 . 27 1 Message Errors 8 | . . 4 1 . 3 . Matter Fused 12 | . 1 2 1 . 7 1 Heat Flow Errors 5 | . 1 . 1 . 3 . Energy Discharges 5 | . . 2 . . 3 . Parts Rejected 2 | . 1 . . . 1 . Parts Fused 1 | . . 1 . . . . Data Loss (minor) 6 | . . 1 1 . 4 . Data Loss (major) 3 | . . . . . 3 . Alerts 2 | . . 1 . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 232 | . . . . . 200 32 Projectiles . | . . . . . . . Explosions 232 | . . . . . 200 32 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 473 | . . . . . 359 114 Shots 7 | . . . . . 6 1 Rammed 6 | . . . . 1 2 3 Targets Rammed 6 | . . . . 1 2 3 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 391 | . 225 34 157 105 391 308 Average Temperature 68 | . 66 7 80 33 113 168 Received Heat Transfer 2147 | . 147 147 . 360 765 728 Effects 4 | . . . . . 4 . Interference 4 | . . . . . 4 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 520 | . . . . . 520 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Peak Influence 426 | . 254 212 54 424 426 340 Initial 192 | . . 43 54 20 192 177 Average 203 | . 99 112 54 250 308 212 Maximum Alert Level 2 | . 1 1 . 2 2 1 Low Security (%) 52 | 100 92 97 100 31 11 55 Level 1 41 | . 7 2 . 46 79 44 Level 2 6 | . . . . 21 9 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 2 . 2 2 2 Investigation 1 | . 1 . . . . . Extermination 2 | . . . . . 1 1 Reinforcement 7 | . 1 2 . 2 1 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 5 | . . 2 . 2 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 17 13 . 27 20 18 Peak Tracking Total 9 | . 4 3 . 6 5 9 Tactical Retreats 3 | . . . . 1 2 . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 6 | . 2 . . . 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 11 | . 1 1 . 2 6 1 Max in Single Turn 3 | . 1 1 . 1 3 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 3705 | 130 530 504 167 695 1099 580 Spaces Moved 2098 | 85 241 236 105 302 692 437 Core 191 | 14 . . . . 154 23 Treads 1085 | 71 241 236 105 302 130 . Legs . | . . . . . . . Wheels 554 | . . . . . 140 414 Hover 268 | . . . . . 268 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 52 50 Average Speed 133 | 141 160 160 160 160 121 99 Slowest Speed 250 | 160 160 160 160 160 250 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 26 | 4 51 29 34 36 19 11 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug 1 | . . 1 . . . . Terrain Destroyed 121 | . . 1 . . 86 34 Melee 1 | . . 1 . . . . Projectile . | . . . . . . . AOE 120 | . . . . . 86 34 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 2561 | 95 311 298 104 397 844 512 Wait 22 | 1 13 . . . 8 . Move 2092 | 84 240 235 104 301 691 437 Hop . | . . . . . . . Pick Up 72 | 5 9 10 . 11 24 13 Fast Attach . | . . . . . . . Attach 59 | 5 3 4 . 10 23 14 Detach 1 | . . . . . . 1 Swap 26 | . 3 8 . 9 2 4 Drop 21 | . 2 6 . 4 5 4 Fire 239 | . 41 33 . 61 68 36 Melee 2 | . . 2 . . . . Ram 4 | . . . . . 1 3 Kick . | . . . . . . . Crush 2 | . . . . 1 1 . Escape Stasis 21 | . . . . . 21 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 293 | -10/Materials | Discovered new exit (range 15) 304 | -10/Materials | Build established: Mutant 597 | -10/Materials | Discovered new exit (range 4) 661 | -10/Materials | Entered another Materials area 661 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1148 | -9/Materials | Discovered new exit (range 11) 1149 | -9/Materials | Discovered new exit (range 7) 1150 | -9/Materials | Build established: Scavenger-Mutant 1165 | -9/Materials | Entered Mines 1227 | -9/Mines | Assembled infested the area 1232 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1289 | -9/Mines | Discovered new exit (range 10) 1332 | -9/Mines | Entered Materials 1332 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1606 | -8/Materials | Destroyed 8 combat bots 1632 | -8/Materials | Build established: Scavenger-Skirmisher 1841 | -8/Materials | Lost 3 parts (1p1n1w) 1924 | -8/Materials | Lost 4 parts (2n1u1w) 1975 | -8/Materials | Discovered new exit (range 13) 2027 | -8/Materials | Entered Factory 2027 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2206 | -7/Factory | Lost 8 parts (2p2n2u2w) 2271 | -7/Factory | Core integrity fell below 50% 2355 | -7/Factory | Lost 7 parts (1p1n3u2w) 2664 | -7/Factory | Build established: Gunner 2901 | -7/Factory | System corruption reached 10% 2993 | -7/Factory | Core integrity fell below 20% 3082 | -7/Factory | Build established: Tank 3096 | -7/Factory | Discovered new exit (range 16) 3126 | -7/Factory | Entered another Factory area 3126 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3682 | -6/Factory | Core integrity fell below 50% 3692 | -6/Factory | Core integrity fell below 20% 3706 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Imp. Heat Sink destroyed. Acquired Imp. Terrain Scanner. Imp. Sensor Array destroyed. Acquired Hrd. Medium Armor Plating. R-10 Processor collects Lgt. Ion Engine. P-60 Hacker destroyed. R-10 Processor collects Terrain Scanner. Acquired Imp. Terrain Scanner. G-50 Soldier suffers critical hit (Destroy). G-50 Soldier destroyed. R-10 Processor collects Imp. Heat Sink. Acquired Enh. Optical Array. R-10 Processor collects Target Analyzer. The unstable cave ceiling collapses. System corrupted: Matter fused (-10). Hrd. Medium Armor Plating destroyed. R-10 Processor collects Carbon-fiber Leg. Slammed into G-67 Veteran. Imp. Terrain Scanner destroyed. System corrupted by crushing effect (+3). 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