Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 20:39:16

Player: Turbografx16

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (28)      140
Value Destroyed (1058)     1058
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (213)                213
              TOTAL SCORE: 3631

 Bonus
-------
High Alert Combat Kills    13
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             375/550
Matter                     300/300
Energy                     240/240
System Corruption          4%
Temperature                Cool (18)
Movement                   Core (650) Ox12
Location                   -8/Garrison

 Parts 
-------
>               --- POWER (1) --------
                Nuclear Core
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
       Advanced Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
                    (None)
>               --- INVENTORY (12) ---
                Ion Engine
          Light Nuclear Core
          Large Storage Unit
       Improved Sensor Array
       Advanced Terrain Scanner
       Improved ECM Suite
                Relay Coupler [NC] (27)
                Relay Coupler [ARC] (8)
                Assault Rifle
                Scythe

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Signal Interpreter
          Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy Assault Rifle
                Assault Cannon
>               --- INVENTORY --------
                Ion Engine
          Light Nuclear Core
                Aluminum Leg
         Medium Storage Unit
          Large Storage Unit
       Improved Sensor Array
       Advanced Terrain Scanner
       Improved ECM Suite
                Propulsion Shielding
          Light Armor Plating
                Assault Rifle
                Scythe
[Rating: 21]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Improved Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Heavy EM Shotgun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             28   | 1   6   .   .   4   11  6   
  Power                    1    | .   .   .   .   .   1   .   
    Engine                 .    | .   .   .   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   2   .   .   .   .   1   
    Treads                 3    | .   2   .   .   .   .   1   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | .   2   .   .   .   7   2   
    Device                 1    | .   .   .   .   .   1   .   
    Storage                1    | .   1   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             6    | .   .   .   .   .   4   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   13   | 1   2   .   .   4   3   3   
    Energy Gun             1    | .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          7    | 1   1   .   .   2   1   2   
    Ballistic Cannon       1    | .   .   .   .   .   1   .   
    Launcher               3    | .   1   .   .   2   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 10   | .   .   .   .   1   1   8   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   .   3   
  Utility                  4    | .   .   .   .   .   1   3   
  Weapon                   3    | .   .   .   .   1   .   2   
  Highest Loss Streak      6    | .   .   .   .   1   1   6   
Average Slot Usage (%)     90   | .   95  100 100 100 80  81  
  Engine                   7    | .   14  14  14  14  .   .   
  Core                     3    | .   .   .   .   .   8   9   
  Treads                   21   | .   8   28  28  28  18  19  
  Leg                      2    | .   19  .   .   .   .   .   
  Storage                  11   | .   14  14  14  14  9   9   
  Processor                12   | .   9   14  14  14  12  9   
  Hackware                 1    | .   .   .   .   .   1   9   
  Protection               4    | .   .   .   .   .   10  8   
  Ballistic Gun            18   | .   27  28  28  26  9   8   
  Ballistic Cannon         4    | .   .   .   .   .   8   8   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             54   | 11  39  39  39  40  54  50  
  Greatest Support         60   | 20  40  40  40  40  40  60  
  Greatest Overweight (x)  14   | .   .   .   .   .   1   14  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  
  Average Capacity         11   | 6   7   12  12  12  12  12  
  Most Carried             12   | 6   11  11  11  12  12  12  
  Average Carried          10   | 6   6   11  11  10  10  11  
  Final Capacity           12   | 6   12  12  12  12  12  12  
  Final Carried            11   | 6   11  11  11  11  11  10  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar 
Matter Collected           955  | 200 27  .   .   25  369 334 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            880  | .   22  .   .   49  425 384 
  Parts                    56   | .   7   .   .   9   23  17  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  25   | .   3   .   .   7   6   9   
  Guns                     5    | .   1   .   .   2   1   1   
  Cannons                  13   | .   .   .   .   .   5   8   
  AOE                      7    | .   2   .   .   5   .   .   
Classes Destroyed          7    | .   1   .   .   .   4   2   
  Recycler                 1    | .   .   .   .   .   1   .   
  Watcher                  2    | .   .   .   .   .   2   .   
  Swarmer                  10   | .   3   .   .   7   .   .   
  Grunt                    7    | .   .   .   .   .   4   3   
  Brawler                  3    | .   .   .   .   .   .   3   
  Sentry                   4    | .   .   .   .   .   2   2   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           4    | .   3   .   .   4   2   4   
  Combat Bots Only         4    | .   3   .   .   4   2   4   
Max Kills in Single Turn   3    | .   2   .   .   3   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   2   .   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               1497 | .    32   .    .    155  303  1007 
  Core                     208  | .    .    .    .    33   14   161  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         93   | 100  .    .    .    86   .    .    
Volleys Fired              58   | .    2    .    .    4    18   34   
  Largest                  2    | .    2    .    .    2    2    2    
  Hottest                  67   | .    50   .    .    50   64   67   
Shots Fired                115  | .    4    .    .    8    36   67   
  Gun                      60   | .    3    .    .    5    18   34   
  Cannon                   51   | .    .    .    .    .    18   33   
  Launcher                 4    | .    1    .    .    3    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  111  | .    3    .    .    5    36   67   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                4    | .    1    .    .    3    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         16   | .    1    .    .    1    14   16   
  Robot Miss Streak        3    | .    1    .    .    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    
Shots Hit Robots           76   | .    1    .    .    1    30   44   
  Core Hits                45   | .    3    .    .    7    17   18   
  Critical Hits            1    | .    .    .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    .    
Melee Attacks              7    | .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 7    | .    .    .    .    .    .    7    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1981 | .    170  .    .    397  537  877  
  Guns                     566  | .    14   .    .    24   217  311  
  Cannons                  886  | .    .    .    .    .    320  566  
  Explosions               529  | .    156  .    .    373  .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  1452 | .    14   .    .    24   537  877  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                529  | .    156  .    .    373  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    4    4    
  Average Corruption       4    | .    .    .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  25   | .    .    .    .    .    16   9    
    Message Errors         6    | .    .    .    .    .    3    3    
    Matter Fused           5    | .    .    .    .    .    3    2    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    
    Energy Discharges      2    | .    .    .    .    .    2    .    
    Data Loss (minor)      3    | .    .    .    .    .    3    .    
    Targeting Errors       6    | .    .    .    .    .    4    2    
    Weapon Failures        1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            63   | .    4    .    .    42   16   1    
  Projectiles              17   | .    .    .    .    .    16   1    
  Explosions               46   | .    4    .    .    42   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 8    | .    .    .    .    .    2    6    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  8    | .    .    .    .    .    2    6    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      71   | .    .    .    .    71   .    .    
  Shots                    3    | .    .    .    .    3    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        264  | .    .    .    .    .    101  264  
  Average Temperature      34   | .    .    .    .    .    30   37   
  Received Heat Transfer   585  | .    .    .    .    .    144  441  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Peak Influence             426  | .   85  33  .   193 169 426 
  Initial                  74   | .   .   33  .   .   74  66  
  Average                  114  | .   26  33  .   151 94  226 
Maximum Alert Level        2    | .   .   .   .   .   .   2   
  Low Security (%)         86   | 100 100 100 .   100 100 40  
  Level 1                  11   | .   .   .   .   .   .   53  
  Level 2                  1    | .   .   .   .   .   .   6   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   .   .   .   .   3   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            1    | .   .   .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Distress Signals           1    | .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              43   | .   4   .   .   8   12  19  
  Peak Tracking Total      5    | .   4   .   .   4   3   5   
  Tactical Retreats        6    | .   .   .   .   .   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Traps Triggered            3    | .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar 
Machines Disabled          4    | .   .   .   .   2   .   2   
  Max in Single Turn       1    | .   .   .   .   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Machines Accessed          8    | .   2   .   4   1   1   .   
  Terminals                3    | .   2   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                15   | .   3   .   4   6   2   .   
  Successful               8    | .   1   .   4   2   1   .   
  Failed                   7    | .   2   .   .   4   1   .   
    Catastrophic           1    | .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   9    | .   3   .   .   6   .   .   
  Terminals                9    | .   3   .   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             5    | .   .   .   4   1   .   .   
  Record                   4    | .   .   .   4   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   1   .   .   1   .   .   
  Terminals                2    | .   1   .   .   1   .   .   
    Botnet                 2    | .   1   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         2    | .   1   .   .   1   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   
  Machine Destruction      3    | .   .   .   .   .   .   3   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Gar 
Turns Passed               2201 | 2   237 104 679 165 677 337 
Spaces Moved               1102 | 1   166 66  425 90  240 114 
  Core                     1    | .   .   .   .   .   .   1   
  Treads                   970  | .   36  66  425 90  240 113 
  Legs                     131  | 1   130 .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            120  | 120 120 160 160 160 180 160 
  Average Speed            161  | 120 128 160 160 160 180 179 
  Slowest Speed            750  | 120 160 160 160 160 180 750 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       30   | 2   24  25  89  20  17  33  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          29   | .   8   .   .   19  2   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               2    | .   .   .   .   .   2   .   
  AOE                      27   | .   8   .   .   19  .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Total                      1398 | 1   185 65  424 102 454 167 
  Wait                     161  | .   .   .   .   2   159 .   
  Move                     1096 | .   165 65  424 89  239 114 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  25   | .   8   .   .   2   13  2   
  Fast Attach              7    | .   1   .   .   .   3   3   
  Attach                   8    | .   .   .   .   1   6   1   
  Detach                   2    | .   .   .   .   .   1   1   
  Swap                     13   | 1   5   .   .   3   2   2   
  Drop                     21   | .   4   .   .   1   13  3   
  Fire                     58   | .   2   .   .   4   18  34  
  Melee                    7    | .   .   .   .   .   .   7   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
   96 | -10/Materials | Discovered new exit (range 15)
  240 | -10/Materials | Entered Mines
  308 | -10/Mines     | Build established: Mutant
  336 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  338 | -10/Mines     | Discovered new exit (range 5)
  344 | -10/Mines     | Entered Exiles
  344 | -10/Exiles    | Found Exiles lab abandoned
 1001 | -10/Exiles    | Discovered new exit (range 14)
 1023 | -10/Exiles    | Entered Mines
 1120 | -9/Mines      | Discovered new exit (range 15)
 1188 | -9/Mines      | Entered Materials
 1188 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 1766 | -8/Materials  | Garrison activated, responded to threat
 1826 | -8/Materials  | Identified exit to Garrison
 1865 | -8/Materials  | Entered Garrison
 2024 | -8/Garrison   | Triggered checkpoint
 2050 | -8/Garrison   | Garrison Relay disabled
 2110 | -8/Garrison   | Triggered checkpoint
 2130 | -8/Garrison   | Triggered checkpoint
 2178 | -8/Garrison   | Triggered checkpoint
 2202 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
02163_ XDEGQYTAUKG/R5AFUO <T1KK<K
Garrison Door activated.
02169_ C-30 ARC bursts open, deploying its payload.
02169_ G-50 Soldier unfolds itself.
02169_ G-47 Trooper unfolds itself. <x2>
02169_ Penetrated by Slug.
02169_ H-55 Commando destroyed.
02169_ C-30 ARC bursts open, deploying its payload.
02169_ H-55 Commando unfolds itself.
02170_ Lgt. Treads destroyed.
02172_ Slug penetrates Wall. <x2>
02184_ Lgt. Armor Plating destroyed.
02187_ Slug penetrates Wall.
02189_ Acquired 42 matter.
02190_ Assault Cannon destroyed.
02191_ Penetrated by Slug.
02193_ Acquired 43 matter.
02194_ Lgt. Treads destroyed.
02197_ Hvy. Assault Rifle destroyed.
02200_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            240
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FrostThiefMaul
  Manual?         0
Play Time         00:17:45
  Cumulative      24.8 hours
  Start           2020.09.23 @ 20:20:42
  End             2020.09.23 @ 20:39:16
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          46
  Rogue           9
  Adventurer      37
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             23
Gallery%          34
Achievement%      39
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4cd301af-15a2-4135-98c7-a21efeb20a0c