Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.11 @ 19:29:35 Player: naththebg Result: Destroyed by B-99 Colossus with Linear Accelerator Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (191) 955 Value Destroyed (5841) 5841 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (1122) 1122 TOTAL SCORE: 17938 Bonus ------- High Alert Combat Kills 368 Follower Combat Kills 330 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Friendly Fire -476 Cogmind --------- Core Integrity 0/1600 Matter 260/300 Energy 81/100 System Corruption 13% Temperature Hot (277) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Experimental Signal Interpreter Precision Matter Filter Improved Actuator Array Advanced Force Booster Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Weight Redist. System Advanced Visual Processing Unit Experimental Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Actuator Array Actuator Array Improved Actuator Array Improved Weapon Shielding Graphene Brace > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Compact Mass Driver > --- INVENTORY -------- Impulse Thruster Array Experimental Signal Interpreter Precision Matter Filter Advanced Force Booster [Rating: 140] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Wheel Treads Light Treads Leg Makeshift Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Impulse Thruster Array Utility Advanced Melee Analysis Suite Device Weapon Cycler Storage Large Storage Unit Processor Advanced Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . 2 . . 2 . 2 2 2 Power 2 | . . . . . . . . . . . . . . . . 1 . . . . . . 1 Propulsion 5 | . . . . . 1 . . . . . 2 . . . . . . . 1 . . . 1 Utility 8 | . . . . . 2 1 . . . . . . . . . 1 . . 1 . 1 2 . Weapon 3 | . . . . . 1 1 . . . . . . . . . . . . . . 1 . . Parts Attached 197 | 7 1 1 3 . 17 30 3 3 25 2 18 . 3 2 . 3 4 1 23 18 2 16 15 Power 27 | 1 1 . . . 2 3 . 1 3 . 3 . . . . . 1 1 3 2 . 4 2 Engine 12 | 1 1 . . . 1 2 . . 3 . 1 . . . . . 1 1 1 . . . . Core 6 | . . . . . 1 1 . 1 . . 2 . . . . . . . 1 . . . . Reactor 9 | . . . . . . . . . . . . . . . . . . . 1 2 . 4 2 Propulsion 50 | 2 . . . . 4 8 1 . 5 . 1 . 2 . . 1 . . 6 8 2 3 7 Treads 11 | . . . . . 3 5 1 . 2 . . . . . . . . . . . . . . Leg 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . Wheel 6 | 2 . . . . . 2 . . 1 . 1 . . . . . . . . . . . . Hover 5 | . . . . . 1 . . . 1 . . . . . . . . . 2 . . . 1 Flight 26 | . . . . . . . . . . . . . 2 . . 1 . . 4 8 2 3 6 Utility 72 | 2 . . . . 6 10 2 1 11 1 9 . . 2 . 2 1 . 12 5 . 6 2 Device 37 | 1 . . . . 1 9 2 . 3 . 3 . . 1 . . 1 . 7 4 . 4 1 Storage 3 | 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . Processor 25 | . . . . . 2 1 . . 6 1 5 . . 1 . 2 . . 5 . . 1 1 Hackware 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Protection 6 | . . . . . 1 . . 1 2 . . . . . . . . . . 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 48 | 2 . 1 3 . 5 9 . 1 6 1 5 . 1 . . . 2 . 2 3 . 3 4 Energy Gun 9 | 2 . . . . 1 3 . . . . . . . . . . 1 . . . . 2 . Energy Cannon 5 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 9 | . . . . . . 4 . . 2 . . . . . . . . . . . . 1 2 Launcher 7 | . . 1 1 . 3 1 . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . . . . . . . . . 2 . . . Slashing Weapon 10 | . . . . . . . . 1 3 . 3 . . . . . . . 2 1 . . . Piercing Weapon 4 | . . . . . . . . . . . 2 . 1 . . . 1 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 2 . . . 1 . . . . . . . . . 3 . . 4 2 Parts Lost 85 | . 1 1 . . 6 3 1 5 15 . 1 . 8 . . . 2 1 3 17 2 1 18 Power 15 | . 1 . . . 1 . . 1 3 . . . 1 . . . 1 1 . 3 . . 3 Propulsion 35 | . . . . . 3 2 . 1 5 . 1 . 3 . . . . . 2 8 1 . 9 Utility 23 | . . . . . 1 1 1 1 5 . . . 1 . . . 1 . 1 5 . . 6 Weapon 12 | . . 1 . . 1 . . 2 2 . . . 3 . . . . . . 1 1 1 . Highest Loss Streak 13 | . 1 1 . . 2 1 1 5 5 . 1 . 5 . . . 2 1 1 8 1 1 13 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Average Slot Usage (%) 78 | . 100 100 100 100 89 98 100 82 85 48 58 66 55 13 26 28 50 45 70 73 40 54 57 Engine 3 | . 14 14 14 14 2 5 7 1 1 . . 6 4 . . . 3 3 1 . . . . Core 2 | . . . . . 6 1 . 2 5 . 3 . . . . . . . 3 3 . . . Treads 7 | . . . . . 12 20 7 8 8 . . . . . . . . . . . . . . Wheel 5 | . 28 28 28 28 9 1 14 7 10 . 2 6 1 . . . . . . . . . . Flight 3 | . . . . . . . . . . . . . 6 . . 2 5 5 16 17 13 15 13 Device 16 | . 14 14 14 14 9 23 30 24 20 . 7 13 10 . 6 5 9 5 11 11 9 10 14 Storage 5 | . 14 14 14 14 9 7 7 7 6 . 3 6 5 . . . . . . . . . . Processor 9 | . . . . . 10 5 . . . 38 21 13 13 13 20 19 24 23 22 21 9 10 15 Protection 1 | . . . . . . . . 5 7 . . . . . . . . . . . . 1 . Energy Gun 7 | . 28 14 6 . 1 21 15 8 4 . . . . . . . . . . . . 3 3 Energy Cannon 2 | . . . 7 14 7 5 . . . . . . . . . . . . . . . . 2 Ballistic Cannon 2 | . . . . . . 1 15 8 8 . . . . . . . . . . . . 1 . Launcher 1 | . . 13 14 14 15 . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . 3 5 . 6 13 6 . . . . . 3 3 . . . Piercing Weapon 1 | . . . . . . . . . . . 5 6 5 . . . 4 5 5 2 . . . Peak Build Rating 140 | 9 9 10 17 12 29 46 46 46 67 32 47 42 42 21 21 36 46 40 106 109 80 123 140 Average Rating 49 | 4 8 9 11 12 23 43 43 39 48 29 39 42 34 12 21 26 43 39 90 90 76 100 113 On Entrance 36 | . 9 9 10 12 12 29 44 46 43 28 32 42 42 12 21 21 36 37 37 99 65 71 119 Naked Turns 37 | . . . . . . . . . 37 . . . . . . . . . . . . . . Heaviest Build 106 | 13 13 13 15 15 44 50 48 51 106 3 31 28 28 2 2 2 10 8 37 43 22 56 67 Greatest Support 65 | 20 20 20 20 20 62 63 48 48 48 3 19 19 19 3 3 7 16 16 51 48 45 56 65 Greatest Overweight (x) 10 | . . . . . 2 4 2 5 10 . 1 1 1 . . . . . . 2 . 1 1 Average Overweight (x) . | . . . . . . . 1 3 2 . . 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 5 8 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 8 8 8 8 9 15 15 15 14 5 6 8 7 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 3 8 8 8 8 15 15 15 14 15 5 8 8 8 5 3 5 5 5 5 5 5 5 5 Average Carried 9 | 1 3 7 7 8 7 14 14 13 13 4 6 8 6 4 3 4 4 5 4 3 2 4 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 5 5 8 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 1 8 8 8 8 15 15 14 14 4 5 8 8 5 3 3 5 5 5 5 4 2 5 5 Class Distribution -------------------- 37% | Mutant 13% | Gladiator 11% | Scavenger-Gunner 8% | Skirmisher 7% | Scavenger-Skirmisher 5% | Gunner 5% | Sprinter 3% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Skirmisher | -9/Mines Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Gladiator | -4/Factory Sprinter | -4/Armory Gladiator | -3/Research Sprinter | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Matter Collected 3593 | 270 10 20 80 20 530 462 302 143 570 165 212 . 25 . 20 . 70 10 210 118 45 174 137 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 8365 | 118 486 15 . 9 947 1807 274 262 916 . 834 . 165 . . . 418 119 1100 130 194 470 101 Parts 357 | 9 29 3 . . 67 72 8 6 65 . 29 . 9 . . . 4 1 34 9 1 8 3 Haulers Intercepted 14 | . 2 . . . 5 2 . . . . 2 . . . . . . . 2 . . 1 . Recyclers Shooed 5 | 1 2 . . . 1 1 . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 8 5 . . . . 9 . . . . . . . . . . Prevented 4 | . . . . . . . 1 . . . . . . . 2 . 1 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Combat Hostiles Destroyed 102 | . 5 3 . 2 23 25 7 6 11 . 5 . 5 . . . . . 4 3 1 1 1 Melee 19 | . . . . . . . . 1 . . 5 . 5 . . . . . 4 3 1 . . Guns 22 | . 5 . . . . 13 2 1 . . . . . . . . . . . . . . 1 Cannons 36 | . . . . 1 7 8 5 4 11 . . . . . . . . . . . . . . AOE 20 | . . 3 . 1 16 . . . . . . . . . . . . . . . . . . Classes Destroyed 25 | 2 4 1 . 1 3 5 1 1 4 . . . . . . . 1 . . 2 . . . Worker 15 | . 1 . . . 6 3 . . . . 2 . . . . . . . 2 . . 1 . Builder 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Tunneler 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . . . 5 2 . . . . 2 . . . . . . . 2 . . 1 . Recycler 16 | 1 2 . . . 1 3 . . . . 3 . . . . . . . 4 . 1 1 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Operator 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . 1 . Watcher 17 | . 1 . . . 5 4 . . . . . . . . . . . . 2 . . 4 1 Swarmer 17 | . . 3 . . 10 . . . . . . . 4 . . . . . . . . . . Cutter 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . Grunt 42 | . 5 . . . 8 14 5 5 . . 4 . . . . . . . . . . 1 . Brawler 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . Duelist 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 10 | . . . . . 4 5 . . . . . . . . . . . . . . . . 1 Hunter 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 10 | . . . . . . 4 . . . . 1 . . . . . . . 4 . 1 . . Heavy 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Zionite 51 | . . . . . . . . . 51 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 5 | . . . . . . . . . . . . . . . . . 3 2 . . . . . Samaritan 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Tinkerer 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Savage 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Butcher 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Fireman 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . Mutant 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . Best Kill Streak 13 | 3 6 7 . 2 8 4 3 4 13 . 8 . 4 . . . . . 5 2 2 2 1 Combat Bots Only 6 | . 3 3 . 2 6 4 3 4 4 . 2 . 4 . . . . . 2 2 1 1 1 Max Kills in Single Turn 4 | 1 1 3 . 1 4 2 1 1 2 . 1 . 1 . . . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 3 . 1 4 . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . 1 . . . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Hostile Shots Fired 1383 | . 23 12 . 1 51 140 24 47 224 . 23 13 82 . . . 5 12 39 379 20 29 259 Missed 613 | . 7 3 . . 12 48 8 5 86 . 6 6 22 . . . 1 7 22 239 11 14 116 Damage Taken 12991 | . 203 104 . 29 533 1149 404 727 1965 . 324 . 1157 . 24 . 77 85 346 2109 247 362 3146 Core 3977 | . 75 20 . . 35 94 64 109 267 . 116 . 645 . . . 12 52 72 637 103 67 1609 Absorbed by Shields 103 | . . . . . . . . . . . . . . . . . . . . 103 . . . Redirected to Shielding 245 | . . . . . . . . . 77 . . . . . . . . . . 55 . 79 34 Core Remaining (%) 67 | 100 . . . 62 93 . . . . 23 . . . . 10 . . 93 . 38 92 95 . Volleys Fired 347 | 8 29 4 . 4 61 84 16 17 91 . 1 . . . . . 3 . . . . 7 22 Largest 4 | 2 2 2 . 2 3 4 4 4 1 . 1 . . . . . 1 . . . . 1 3 Hottest 251 | 80 80 80 . 90 123 243 218 218 48 . 5 . . . . . 80 . . . . 66 251 Shots Fired 841 | 16 58 8 . 6 112 298 64 38 189 . 1 . . . . . 3 . . . . 7 41 Gun 355 | 16 58 6 . . . 210 32 15 . . . . . . . . 3 . . . . 2 13 Cannon 430 | . . . . 4 61 88 32 23 189 . . . . . . . . . . . . 5 28 Launcher 55 | . . 2 . 2 51 . . . . . . . . . . . . . . . . . . Special 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic 287 | . . . . . . 26 32 23 189 . . . . . . . . . . . . 5 12 Thermal 498 | 16 58 6 . 4 61 272 32 15 . . . . . . . . 3 . . . . 2 29 Explosive 55 | . . 2 . 2 51 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 23 | 4 9 1 . 1 5 22 13 9 23 . . . . . . . 11 . . . . 14 19 Robot Miss Streak 5 | 2 2 3 . 1 4 3 2 3 5 . . . . . . . . . . . . . 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Autonomous 99 | . . . . . . . . . 99 . . . . . . . . . . . . . . Shots Hit Robots 671 | 10 43 2 . 2 48 188 45 33 157 . 25 . 12 . . . 10 2 37 16 4 14 23 Core Hits 299 | 4 22 3 . 4 62 73 16 10 50 . 13 . 7 . . . 8 1 13 4 . 4 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . Critical Strikes 57 | . . . . . . 16 3 8 15 . 4 . 1 . . . 2 . 2 2 3 1 . Burn 21 | . . . . . . 16 2 3 . . . . . . . . . . . . . . . Blast 17 | . . . . . . . 1 1 15 . . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . . . . . . . . . 3 1 . Sever 11 | . . . . . . . . 4 . . 4 . . . . . . . 1 2 . . . Impale 4 | . . . . . . . . . . . . . 1 . . . 2 . 1 . . . . Melee Attacks 208 | . . . . . . . . 6 14 . 38 . 16 . . . 7 2 55 45 4 21 . Impact 46 | . . . . . . . . . . . . . . . . . . . . 21 4 21 . Slashing 108 | . . . . . . . . 6 14 . 31 . 8 . . . . . 27 22 . . . Piercing 54 | . . . . . . . . . . . 7 . 8 . . . 7 2 28 2 . . . Sneak Attacks 30 | . . . . . . . . . 1 . 8 . . . . . 4 2 8 1 1 5 . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . Follow-up Attacks 24 | . . . . . . . . . 1 . 6 . 2 . . . . . 7 8 . . . Damage Inflicted 26419 | 111 499 119 . 86 2585 4057 1034 1046 8662 . 1751 . 400 . . . 681 170 2134 878 280 992 934 Guns 4569 | 111 499 20 . . . 2781 430 204 . . . . . . . . 101 . . . . 60 363 Cannons 11812 | . . . . 18 561 1257 604 494 8260 . . . . . . . . . . . . 47 571 Explosions 2191 | . . 99 . 68 2024 . . . . . . . . . . . . . . . . . . Melee 7828 | . . . . . . . . 348 402 . 1751 . 400 . . . 580 170 2134 878 280 885 . Ramming 19 | . . . . . . 19 . . . . . . . . . . . . . . . . . Kinetic 9980 | . . . . . . 371 604 494 8260 . . . . . . . . . . . . 47 204 Thermal 6401 | 111 499 20 . 18 561 3667 430 204 . . . . . . . . 101 . . . . 60 730 Explosive 2191 | . . 99 . 68 2024 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact 1494 | . . . . . . . . . . . . . . . . . . . . 329 280 885 . Slashing 4163 | . . . . . . . . 348 402 . 1625 . 203 . . . . . 1084 501 . . . Piercing 2171 | . . . . . . . . . . . 126 . 197 . . . 580 170 1050 48 . . . Highest Corruption 13 | . . . . . . 1 1 1 4 4 . . . . . . . . 6 13 1 . 13 Average Corruption 2 | . . . . . . 1 1 1 3 4 . . . . . . . . 4 6 1 . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 54 | . . . . . . 10 2 . 5 5 . . . . . . . . 9 16 1 . 6 Message Errors 14 | . . . . . . 2 1 . 3 2 . . . . . . . . 2 3 . . 1 Matter Fused 9 | . . . . . . 1 . . 1 2 . . . . . . . . . 5 . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . . 2 1 1 . . Energy Discharges 9 | . . . . . . 3 . . 1 . . . . . . . . . 2 2 . . 1 Parts Rejected 2 | . . . . . . 1 . . . . . . . . . . . . . 1 . . . Data Loss (minor) 8 | . . . . . . . . . . 1 . . . . . . . . 3 3 . . 1 Data Loss (major) 4 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . 1 Misfires 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2880 | . . . . . 64 28 . 74 1309 . 153 . 17 . . . 54 83 272 194 234 381 17 Projectiles 1387 | . . . . . 10 28 . . 1309 . . . . . . . . . . . . 23 17 Explosions 54 | . . . . . 54 . . . . . . . . . . . . . . . . . . Melee 1439 | . . . . . . . . 74 . . 153 . 17 . . . 54 83 272 194 234 358 . Knockbacks 48 | . . . . . . 1 1 9 32 . . . . . . . . . . 1 . 4 . Impact 5 | . . . . . . . . . . . . . . . . . . . . 1 . 4 . Kinetic 42 | . . . . . . 1 1 8 32 . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 76 | . . 22 . . 54 . . . . . . . . . . . . . . . . . . Shots 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 410 | 104 174 36 . 70 210 405 342 294 74 . 1 . . . . . 8 . 277 238 84 45 410 Average Temperature 98 | 47 57 16 . 31 56 144 146 127 26 . 1 . . . . . 4 . 98 42 53 18 146 Received Heat Transfer 1922 | . 111 . . . 162 396 72 387 180 . 117 . 180 . . . . . 18 155 18 45 81 Effects 8 | . . . . . . 7 . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 Interference 5 | . . . . . . 5 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . . . . . . . . . . . . 1 6 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Fried 19 | . . . . . . . . . . . . . . . . . . . . 4 3 12 . Impact Corruptions 23 | . . . . . . . . . . . . . . . . . . . . 4 8 11 . Robots Melted 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Parts Melted 29 | . 1 . . . 1 25 . 2 . . . . . . . . . . . . . . . Heat Transferred 13490 | 250 1125 50 . 37 1184 8103 1073 666 . . . . . . . . 225 . . . . 74 703 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Peak Influence 951 | 15 145 138 . 12 951 712 . . . . 122 . . . . 245 . . 240 818 488 560 611 Initial 432 | . 9 56 . . 4 432 . . . . . . . . . 15 . . 72 2 398 274 336 Average 325 | 4 75 128 . 3 591 432 . . . . 46 . . . . 78 . . 109 379 417 399 507 Maximum Alert Level 3 | . . . . . 3 3 . . . . . . . . . 1 . . 1 3 2 2 2 Low Security (%) 36 | 100 100 100 . 100 18 . . . . . 100 . . . . 71 . . 89 46 . . . Level 1 25 | . . . . . 8 47 . . . . . . . . . 28 . . 10 4 60 46 18 Level 2 31 | . . . . . 25 47 . . . . . . . . . . . . . 24 39 53 81 Level 3 7 | . . . . . 47 4 . . . . . . . . . . . . . 24 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . . . . . 2 7 . . . . 3 . 1 . . . . . 6 4 1 1 3 Investigation 6 | . . . . . 1 . . . . . . . . . . . . . 1 1 . 1 2 Extermination 8 | . . . . . . 3 . . . . 1 . . . . . . . 2 1 . . 1 Reinforcement 10 | . . . . . 1 1 . . . . 2 . . . . . . . 3 2 1 . . Assault 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Distress Signals 18 | . 1 . . . 2 . . . . . . . . . . 1 . . . 7 . 2 5 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 372 | . 7 3 . 5 32 34 6 10 63 . 10 1 14 . 1 3 3 7 15 77 5 30 46 Peak Tracking Total 33 | . 2 3 . 2 6 5 3 4 7 . 3 1 8 . 1 4 2 9 8 33 4 8 20 Tactical Retreats 44 | . . . . . 2 4 . 3 3 . 1 1 3 . . . . . 2 11 . 7 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Traps Triggered 7 | . . . . . . 1 . . . . 2 . . . . . . . . 2 . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Machines Disabled 25 | . . 1 . . 10 3 . . 2 . . . . . . 2 . . . 5 . 2 . Max in Single Turn 3 | . . 1 . . 3 1 . . 1 . . . . . . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Machines Accessed 34 | . . . 3 . 3 3 . . . . 2 . . 4 . . . . 7 4 . 4 4 Terminals 21 | . . . . . 2 3 . . . . 2 . . . . . . . 5 4 . 3 2 Fabricators 2 | . . . . . . . . . . . . . . . . . . . 1 . . . 1 Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Units 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Total Hacks 118 | . . . 27 . 10 5 . . . . 4 . . 30 . . . . 15 12 . 9 6 Successful 77 | . . . 27 . 4 3 . . . . . . . 30 . . . . 4 4 . 4 1 Failed 41 | . . . . . 6 2 . . . . 4 . . . . . . . 11 8 . 5 5 Catastrophic 9 | . . . . . 2 1 . . . . 1 . . . . . . . 1 2 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 34 | . . . 1 . 7 1 . . . . 4 . . . . . . . 4 10 . 6 1 Terminals 52 | . . . . . 8 5 . . . . 4 . . . . . . . 13 12 . 7 3 Fabricators 3 | . . . . . . . . . . . . . . . . . . . 1 . . . 2 Repair Stations 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Recycling Units 3 | . . . . . 2 . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Terminal Hacks 67 | . . . 27 . 1 3 . . . . . . . 30 . . . . 3 2 . 1 . Record 37 | . . . 26 . . . . . . . . . . 11 . . . . . . . . . Part Schematic 11 | . . . . . . . . . . . . . . 11 . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 4 | . . . . . 1 1 . . . . . . . . . . . . 1 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Scan Component 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Process 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 7 | . . . . . 1 . . . . . . . . . . . . . 1 2 . 2 1 Terminals 6 | . . . . . 1 . . . . . . . . . . . . . 1 2 . 2 . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Botnet 5 | . . . . . 1 . . . . . . . . . . . . . 1 1 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . . . . . 3 2 . . . . 2 . . . . . . . 7 4 . 4 3 Full Trace Events 3 | . . . . . 1 . . . . . . . . . . . . . 1 . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . . 4 . . . . 5 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . . . . . . 15 . . . . 11 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 80 | . . . . . 80 . . . . . . . . . . . . . . . . . . Retrieved Matter 98 | . . . . . 98 . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 1 . . 1 . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Total Allies 11 | . . 3 . . . . . . . . 3 . 1 . 1 1 . . . 2 . . . Largest Group 3 | . . 3 3 3 . . . . . . 3 . 1 . 1 1 1 . . 2 . . . Highest-Rated Group 130 | . . 40 40 40 . . . . . . 93 . 30 . 96 96 30 . . 130 . . . Highest-Rated Ally 96 | . . 16 16 16 . . . . . . 31 . 30 . 96 96 30 . . 65 . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . . 15 . . . . . . 50 . . . 5 3 3 . . . . . . Total Damage 1829 | . . . . 116 . . . . . . 658 . . . 184 793 78 . . . . . . Kills 15 | . . . . 2 . . . . . . 6 . . . 1 5 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . 1 2 2 1 . 2 . . 1 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 35 | . . . . . . . . . . . 35 . . . . . . . . . . . . Traps 6 | . . . . . . . . . . . 6 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Items 23 | . . . . . . . . . . . 23 . . . . . . . . . . . . Guards 4 | . . . . . . . . . . . 4 . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Turns Passed 12981 | 87 216 211 265 222 720 2833 400 429 2512 154 880 285 450 41 221 216 383 27 846 387 108 440 648 Spaces Moved 11940 | 60 139 239 281 198 438 1521 313 238 1750 297 860 300 390 78 275 304 440 45 1034 755 177 802 1006 Core 1182 | 3 . . . . . . . . 95 297 26 . 176 78 275 184 . . . 6 . . 42 Treads 1556 | . . . . . 119 1352 11 47 27 . . . . . . . . . . . . . . Legs 41 | . . . . . . . . . 41 . . . . . . . . . . . . . . Wheels 4114 | 57 139 239 281 198 319 169 302 191 1582 . 242 300 95 . . . . . . . . . . Hover 716 | . . . . . . . . . 5 . 592 . . . . . . . 119 . . . . Flight 4331 | . . . . . . . . . . . . . 119 . . 120 440 45 915 749 177 802 964 Fastest Speed 7 | 50 80 80 80 80 80 95 110 140 50 50 50 95 50 50 50 45 45 45 31 7 37 33 31 Average Speed 82 | 78 80 80 80 80 108 156 111 149 127 50 76 95 89 50 50 48 45 45 37 30 37 35 37 Slowest Speed 330 | 80 80 80 80 80 155 320 160 160 330 50 120 95 115 50 50 50 45 45 70 150 42 117 113 Overloaded Moves 85 | . . . . . . . . . . . . . . . . . . . . 85 . . . Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Robots Hopped 82 | . . . . . . . . . . . . . . . . 12 . . 3 7 4 22 34 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 33 52 62 45 47 38 62 42 88 52 24 54 54 68 50 9 61 10 24 55 8 21 23 Regions Visited 23 Branch Regions 14 Pre-discovered Areas 6 | . . 1 1 . . . . . 1 1 . . . 1 1 . . . . . . . . Known Exits Taken 13 | . . . . . 1 1 . . . 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 . . 1 1 . . . . . . . . . . Scrap Searched 17 | . . 1 . 1 . . . . 3 3 . 3 3 . . . 3 . . . . . . Spaces Dug 54 | . . . . . 13 3 . . . . 6 . . . . . . . 7 11 . 8 6 Terrain Destroyed 394 | . . 7 . 13 296 13 8 4 4 . 6 . . . . . . . 7 11 . 8 17 Melee 29 | . . . . . . . . . . . 6 . . . . . . . 7 11 . 5 . Projectile 49 | . . . . . . 13 8 4 4 . . . . . . . . . . . . 3 17 AOE 316 | . . 7 . 13 296 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Fac Arm Res Res Acc Total 14164 | 83 186 251 322 255 574 1838 336 275 1931 301 1023 299 469 79 357 360 607 47 1428 841 206 888 1208 Wait 1348 | 1 8 5 31 54 40 160 3 8 32 . 74 . 42 . 83 60 150 . 315 17 27 50 188 Move 11773 | 59 138 238 280 197 437 1520 312 237 1749 296 859 299 389 77 274 282 439 44 1028 741 168 764 946 Hop 62 | . . . . . . . . . . . . . . . . 9 . . 2 6 4 15 26 Pick Up 125 | 8 9 2 2 . 14 15 1 4 14 1 17 . 2 . . 3 2 . 8 13 1 8 1 Fast Attach 77 | . . . 2 . 6 11 . . 9 2 9 . . . . 2 3 1 11 3 . 7 11 Attach 80 | 7 1 1 . . 5 4 2 3 14 . 4 . 3 2 . 1 . . 6 13 2 8 4 Detach 9 | . . . . . . . . . 1 . 2 . . . . . . . . . . 2 4 Swap 41 | . . . 1 . 7 15 1 . 2 . 5 . . . . . 1 . 6 2 . 1 . Drop 91 | . 1 1 6 . 4 25 1 . 7 2 16 . 5 . . . 2 . 9 1 . 5 6 Fire 347 | 8 29 4 . 4 61 84 16 17 91 . 1 . . . . . 3 . . . . 7 22 Melee 167 | . . . . . . . . 6 12 . 28 . 13 . . . 7 2 43 31 4 21 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . Escape Stasis 15 | . . . . . . . . . . . 8 . . . . . . . . 7 . . . Rewire 25 | . . . . . . . . . . . . . 15 . . 3 . . . 7 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -4/Armory -3/Research (discovered 2 exits: *Res / *Tes) -2/Research -1/Access History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 14) 304 | -10/Materials | Entered Mines 331 | -10/Mines | Build established: Mutant 454 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 460 | -10/Mines | Discovered new exit (range 15) 493 | -10/Mines | Learned Materials terminal intel 498 | -10/Mines | Discovered new exit (range 6) 505 | -10/Mines | Learned location of Storage (-9) 505 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 509 | -10/Mines | Discovered new exit (range 6) 515 | -10/Mines | Entered Exiles 515 | -10/Exiles | Accompanied by 3 allies 536 | -10/Exiles | Met 8R-AWN 561 | -10/Exiles | Met EX-HEX 586 | -10/Exiles | Met EX-BIN 595 | -10/Exiles | Aligned with FarCom system 596 | -10/Exiles | Given EX-Vault access code 628 | -10/Exiles | Opened EX-Vault 633 | -10/Exiles | Found Gui. Plasma Cannon 643 | -10/Exiles | Found AWS/Autocannon 660 | -10/Exiles | Warned to stay clear of 0b10 Research branches 674 | -10/Exiles | Exiles lab attacked by MAIN.C 697 | -10/Exiles | Learned location of Zion (-7) 763 | -10/Exiles | Discovered new exit (range 10) 780 | -10/Exiles | Left Exiles lab with AWS/Autocannon 780 | -10/Exiles | Entered Mines 780 | -9/Mines | Accompanied by 3 allies 818 | -9/Mines | Assembled infested the area 872 | -9/Mines | Lost 4 allies 979 | -9/Mines | Discovered new exit (range 15) 1002 | -9/Mines | Entered Materials 1002 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1003 | -8/Materials | Loaded intel: 12 terminal locations 1068 | -8/Materials | Build established: Skirmisher 1638 | -8/Materials | Discovered new exit (range 9) 1720 | -8/Materials | Identified exit to Factory 1722 | -8/Materials | Entered Factory 1722 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2044 | -7/Factory | Build established: Bomber 2583 | -7/Factory | Build established: Scavenger-Gunner 3130 | -7/Factory | Discovered new exit (range 6) 3194 | -7/Factory | Identified exit to Factory 3253 | -7/Factory | Identified exit to Lower Caves 3744 | -7/Factory | Build established: Scavenger-Skirmisher 3856 | -7/Factory | Garrison activated, responded to threat 4523 | -7/Factory | Discovered exit to Factory (range 4) 4555 | -7/Factory | Entered Lower Caves 4641 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4657 | -7/Lower Caves | Spotted B-75 Beast 4676 | -7/Lower Caves | Destroyed B-75 Beast 4849 | -7/Lower Caves | Build established: Scavenger-Gunner 4928 | -7/Lower Caves | Discovered new exit (range 16) 4955 | -7/Lower Caves | Entered another Lower Caves area 5007 | -7/Lower Caves | Learned Factory machine intel 5081 | -7/Lower Caves | Lost 5 parts (1p1n1u2w) 5313 | -7/Lower Caves | Discovered new exit (range 13) 5316 | -7/Lower Caves | Encountered a Warlord checkpoint 5335 | -7/Lower Caves | Build established: Mutant 5384 | -7/Lower Caves | Entered Zion 5495 | -7/Zion | System corruption cleaned by Quarantine Array 5654 | -7/Zion | Learned 4 Factory zone layouts 5824 | -7/Zion | Rebuked by Imprinter 6276 | -7/Zion | Found Prototype Device 6276 | -7/Zion | Identified Bomb Factory No. 2 7019 | -7/Zion | Attacked by Zionites 7062 | -7/Zion | Lost 3 parts (2n1w) 7313 | -7/Zion | Build established: Gunner 7596 | -7/Zion | AWS/Autocannon suddenly broke down 7664 | -7/Zion | Lost 3 parts (1p1n1u) 7757 | -7/Zion | Spotted G9-A1F(B) 7819 | -7/Zion | Spotted 8D-0KQ(B) 7834 | -7/Zion | Core integrity fell below 50% 7835 | -7/Zion | Released all parts (7) 7860 | -7/Zion | Lost 5 parts (1p1n2u1w) 7888 | -7/Zion | Discovered new exit (range 12) 7896 | -7/Zion | Entered Proximity Caves 8050 | -6/Proximity Caves | Entered Factory 8050 | -6/Factory | Evolved 2 slots: Propulsion x2 8051 | -6/Factory | Identified exit to Lower Caves 8052 | -6/Factory | Identified exit to Factory 8053 | -6/Factory | Loaded intel: 240 machine locations 8126 | -6/Factory | Allied Derelicts emerged from ambush trap array 8160 | -6/Factory | Build established: Derelict-Mutant 8216 | -6/Factory | Spotted B-75 Beast 8795 | -6/Factory | Build established: Gladiator 8930 | -6/Factory | Entered Lower Caves 8946 | -6/Lower Caves | Learned Factory trap positions 8952 | -6/Lower Caves | Spotted B-75 Beast 9141 | -6/Lower Caves | Encountered a Warlord checkpoint 9145 | -6/Lower Caves | Learned 4 Factory zone layouts 9201 | -6/Lower Caves | Discovered new exit (range 15) 9215 | -6/Lower Caves | Entered another Lower Caves area 9346 | -6/Lower Caves | Lost 3 parts (1n2w) 9485 | -6/Lower Caves | Encountered a Warlord checkpoint 9544 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 9593 | -6/Lower Caves | Core integrity fell below 50% 9600 | -6/Lower Caves | Core integrity fell below 20% 9625 | -6/Lower Caves | Lost 5 parts (1p2n1u1w) 9659 | -6/Lower Caves | Discovered new exit (range 7) 9665 | -6/Lower Caves | Entered Data Miner 9665 | -6/Data Miner | Discovered new exit (range 6) 9675 | -6/Data Miner | Met Data Miner 9684 | -6/Data Miner | Learned location of Section 7 (-2) 9684 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9693 | -6/Data Miner | Received God Mode back door access code from Data Miner 9706 | -6/Data Miner | Identified exit to Proximity Caves 9706 | -6/Data Miner | Entered Proximity Caves 9709 | -5/Proximity Caves | Spotted B-75 Beast 9767 | -5/Proximity Caves | Escorted by Enhanced Grunt 9846 | -5/Proximity Caves | Learned location of Armory (-4) 9878 | -5/Proximity Caves | Build established: Mutant 9903 | -5/Proximity Caves | Discovered exit to Factory (range 14) 9927 | -5/Proximity Caves | Entered Factory 9927 | -5/Factory | Accompanied by 1 ally 9927 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9928 | -5/Factory | Identified exit to Factory 9929 | -5/Factory | Loaded intel: 73 trap records 10092 | -5/Factory | Discovered new exit (range 15) 10098 | -5/Factory | Identified exit to Upper Caves 10143 | -5/Factory | Entered Upper Caves 10143 | -5/Upper Caves | Accompanied by 1 ally 10145 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 10303 | -5/Upper Caves | Spotted B-75 Beast 10521 | -5/Upper Caves | Discovered new exit (range 9) 10525 | -5/Upper Caves | Identified exit to Upper Caves 10526 | -5/Upper Caves | Entered another Upper Caves area 10549 | -5/Upper Caves | Discovered exit to Factory (range 12) 10553 | -5/Upper Caves | Entered Factory 10553 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10640 | -4/Factory | Found Prototype Processor 10640 | -4/Factory | Identified Exp. Targeting Computer 10841 | -4/Factory | Found Prototype Processor 10874 | -4/Factory | Identified Exp. Signal Interpreter 10887 | -4/Factory | Found Exp. Signal Interpreter 11142 | -4/Factory | Build established: Gladiator 11396 | -4/Factory | Discovered new exit (range 11) 11399 | -4/Factory | Identified exit to Armory 11399 | -4/Factory | Entered Armory 11400 | -4/Armory | Met VL-GR5, who suggested a friendly competition 11477 | -4/Armory | VL-GR5 did not survive their latest romp through Armory 11511 | -4/Armory | Lost 3 allies 11641 | -4/Armory | Core integrity fell below 50% 11659 | -4/Armory | Lost 6 parts (4n2u) 11679 | -4/Armory | Found Adv. Force Booster 11688 | -4/Armory | Search patrols dispatched 11713 | -4/Armory | Spotted B-86 Titan 11744 | -4/Armory | Lost 8 parts (2p4n1u1w) 11763 | -4/Armory | System corruption reached 10% 11785 | -4/Armory | Discovered new exit (range 4) 11785 | -4/Armory | Identified exit to Research 11786 | -4/Armory | Entered Research 11786 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11871 | -3/Research | Discovered new exit (range 11) 11883 | -3/Research | Discovered new exit (range 14) 11887 | -3/Research | Identified exit to Testing 11893 | -3/Research | Identified exit to Research 11894 | -3/Research | Entered another Research area 11894 | -2/Research | Evolved 2 slots: Utility x2 11983 | -2/Research | Spotted B-90 Cyclops 12144 | -2/Research | Search patrols dispatched 12197 | -2/Research | Incoming investigation squad redirected 12199 | -2/Research | Discovered new exit (range 10) 12206 | -2/Research | Identified exit to Access 12334 | -2/Research | Entered Access 12334 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 12399 | -1/Access | Incoming investigation squad redirected 12470 | -1/Access | Lost 3 parts (1p1n1u) 12721 | -1/Access | Build established: Mutant 12834 | -1/Access | Search patrols dispatched 12918 | -1/Access | Found Prototype Launcher 12918 | -1/Access | Identified Com. Tesla Bomb Launcher 12928 | -1/Access | System corruption reached 10% 12957 | -1/Access | Spotted B-99 Colossus 12960 | -1/Access | Core integrity fell below 50% 12973 | -1/Access | Core integrity fell below 20% 12982 | -1/Access | Destroyed by B-99 Colossus with Linear Accelerator Last Messages --------------- Critical hit (Blast). Penetrated by Slug. Slug penetrates Wall. Acquired 3 matter. Knocked back. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Acquired Prototype Hover Unit. Identified Cld. Linear Gravjet. Faulty integration triggers heat surge (+424). Penetrated by Slug. Slug penetrates Wall. Dropped Faulty Cld. Linear Gravjet. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | + #???????????? | | ######+######################## #???????????? | | #???* ?????????????????????## ##???????????? | | #??# #????????????????????# #????????????? | | ####??# #????????????????????# #????????????? | | ??????# #????????????????????# #???????????? | | ??????# = #????????????????????# #???????????? | | ??????# #????????????????????# #???????????? | | ??????########????????????????????# #??????????? ? | | ??????????????????????????????????# ########???? ? | | ??????????????????????????????????# # [ #??? #? | | ??????????????????????????????????# # #??? #? | | ??????????????????????????????????# / #### #? | | ??????????????????????????????????# # / #? | | ??????????????????????????????????# + # #? | | ??????????????????????????????????# # = # #? | | ????????????????????????????????### ####/### #? | | ??????????????????????????####### ??# #?# ####? | | ??????????????????????????? T" ??# #?# #???? | | ????????????????????????????? "" ??# #?# #???? | | ??????????????????????????????? ??# #?# #???? | | ???????????????????############## ?## ### ####? | | ???????????????????#; #?# ### % #? | | ????????????????????# = % * #?# #+##+#? | | ????????????????????# #?#* # ??? | | ????????????????????# @ #?# ! # ? | | ????????????????????# ;## % # | | ????????????????????# ;BB !!=# " | | ????????????????????########Y###;BBp p !!=# """ | | ?????????????# ####### ps###; !==# """ | | ?????????????# s pp # " | | ?????????????# p # | | ?????????????# p # | | ?????????????# ####### ###;### ####### | | ?????????????###?????????## ##?###?#######?????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# +??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????+ #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????### #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# #??????????????????? | | ????????????????????????????# ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ????????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 45 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 66 Weapon Cycling 30 Melee Speed Boost 20 Evasion (%) 72 Targeting Accuracy 12 Melee Accuracy 24 Core Analysis 6 Armor Integrity Analysis 40 Recoil Reduction 3 Particle Charging 15 Kinecelleration 30 Force Boost 40 Offensive Hacking 10 Item Schematics ----------------- Microactuators | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Med. Reactive Plating | -7/Zion | Archive Coil Gun | -7/Zion | Archive Chainsword | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Nuclear Pulse Thruster | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Recalibrator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Imp. Energy Well | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Field Propulsion Array | -6/Data Miner | Free Adv. Particle Charger | -6/Data Miner | Free HERF Cannon | -6/Data Miner | Free Adv. Salvage Targeting Computer | -6/Data Miner | Free Lrn. Sensor Array | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Robot Schematics ------------------ Y-45 Defender | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive A-15 Conveyor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Back For More Challenges ------------ None Game ------ Seed InsulationStormFirepult Manual? 0 Play Time 02:55:09 Cumulative 92.5 hours Start 2024.11.11 @ 16:30:20 End 2024.11.11 @ 19:29:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 50 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 55 Achievement% 49 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fa40d61e-3612-4ff0-827b-62531f675ae1