Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.08 @ 14:44:26 Player: MitchellFJN Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (125) 625 Value Destroyed (4692) 4692 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 9829 Bonus ------- High Alert Combat Kills 352 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 94/300 Energy 92/100 System Corruption 14% Temperature Cool (240) Movement Rolling (110) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Backup Power III > --- PROPULSION (4) --- Armored Huge Wheel Armored Huge Wheel > --- UTILITY (5) ------ Large Storage Unit Large Storage Unit Large Storage Unit Layered Light Armor Plating System Backup Module > --- WEAPON (3) ------- Advanced Beam Rifle Enhanced Autogun Precision Assault Rifle > --- INVENTORY (22) --- Light Deuterium Engine Armored Huge Wheel Improved Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Advanced Sensor Array Advanced Sensor Array Cloak of Protection Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Heavy EM Shotgun Latent Energy Streamer Autogun Gauss Rifle Flak Gun AWS/Gauss Scythe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Large Storage Unit Large Storage Unit Cloak of Protection > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Gauss Rifle > --- INVENTORY -------- Enhanced Nuclear Core Armored Huge Wheel Armored Huge Wheel Armored Huge Wheel Heavy EM Shotgun Latent Energy Streamer Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle AWS/Gauss Mini Grenade Launcher [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Protection Medium Armor Plating Weapon Minigun Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . 2 . . . 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . . Utility 3 | . . 1 . . . . 2 . . Weapon 1 | . . . . . . 1 . . . Parts Attached 115 | 3 5 9 3 . 14 24 31 5 21 Power 12 | . . 1 1 . 2 2 4 . 2 Engine 6 | . . 1 . . . 1 2 . 2 Core 6 | . . . 1 . 2 1 2 . . Reactor . | . . . . . . . . . . Propulsion 31 | 2 1 3 1 . 6 9 6 1 2 Treads . | . . . . . . . . . . Leg 19 | . . 2 1 . 6 9 1 . . Wheel 12 | 2 1 1 . . . . 5 1 2 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 18 | . 2 1 . . . 1 6 . 8 Device 6 | . 1 . . . . 1 2 . 2 Storage 6 | . 1 1 . . . . 1 . 3 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . . . . . 3 . 3 Artifact . | . . . . . . . . . . Weapon 54 | 1 2 4 1 . 6 12 15 4 9 Energy Gun 11 | 1 2 2 . . . 5 . . 1 Energy Cannon 4 | . . . 1 . 2 . . 1 . Ballistic Gun 34 | . . 2 . . 4 6 12 2 8 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 3 | . . . . . . . 2 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . . . 2 1 . 3 Parts Lost 40 | . 2 1 2 . 6 15 8 3 3 Power 8 | . . . 1 . 1 2 2 1 1 Propulsion 13 | . 1 1 1 . 3 6 . . 1 Utility 6 | . . . . . 1 . 3 1 1 Weapon 13 | . 1 . . . 1 7 3 1 . Highest Loss Streak 4 | . 1 1 1 . 2 4 2 3 2 Average Slot Usage (%) 83 | . 94 91 98 100 88 91 79 69 61 Engine 2 | . 14 11 1 . . 2 2 . 4 Core 5 | . . . 9 11 10 6 3 5 . Leg 17 | . . 5 31 33 31 32 9 . . Wheel 7 | . 28 21 . . . . 10 15 14 Device 6 | . 8 11 11 11 4 6 7 5 1 Storage 19 | . 14 21 22 22 22 18 18 21 18 Protection 1 | . . . . . . . 3 . 5 Energy Gun 2 | . 28 11 . . . 9 . . . Energy Cannon 2 | . . . 9 11 1 . . 1 . Ballistic Gun 14 | . . 11 12 11 19 14 17 18 14 Naked Turns . | . . . . . . . . . . Heaviest Build 70 | 10 25 43 48 48 51 52 63 59 70 Greatest Support 56 | 20 26 42 30 30 40 50 56 56 56 Greatest Overweight (x) 4 | . 2 2 2 1 4 4 1 1 1 Average Overweight (x) . | . . 1 1 1 1 . . . . Largest Inventory Capacity 28 | 6 10 16 16 16 16 16 18 18 28 Average Capacity 16 | 6 6 15 16 16 16 16 16 16 18 Most Carried 22 | 6 6 10 8 12 16 16 18 18 22 Average Carried 13 | 3 5 8 7 10 14 14 15 16 13 Final Capacity 22 | 6 10 16 16 16 16 16 18 12 22 Final Carried 22 | 5 5 8 8 11 16 13 18 12 22 Class Distribution -------------------- 39% | Mutant 17% | Scavenger-Mutant 13% | Gunner 8% | Scavenger-Skirmisher 7% | Hauler-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Matter Collected 3148 | 230 30 204 121 . 274 523 1173 . 593 Remotely . | . . . . . . . . . . Salvage Created 5345 | 95 147 405 238 . 659 1384 1757 . 660 Parts 281 | 3 2 20 19 . 24 66 97 . 50 Haulers Intercepted 4 | . . . . . . 2 1 . 1 Recyclers Shooed 5 | 1 . . . . . 1 3 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 97 | . 3 7 5 . 12 26 32 . 12 Melee 1 | . . . . . . . . . 1 Guns 82 | . 3 7 3 . 12 26 21 . 10 Cannons 3 | . . . 2 . . . 1 . . AOE 11 | . . . . . . . 10 . 1 Classes Destroyed 13 | 1 1 2 1 . 2 2 2 . 2 Worker 8 | . . 1 1 . . 2 3 . 1 Builder 4 | . . . . . . 1 3 . . Hauler 4 | . . . . . . 2 1 . 1 Recycler 8 | 1 . 1 1 . . 2 3 . . Operator 2 | . . . . . . . . . 2 Watcher 2 | . . . . . . . . . 2 Swarmer 13 | . . . 3 . . 6 . . 4 Grunt 59 | . 3 4 2 . 10 13 23 . 4 Brawler 1 | . . . . . . . 1 . . Duelist 2 | . . . . . 1 . 1 . . Sentry 11 | . . 3 . . . 6 2 . . Hunter 6 | . . . . . 1 1 2 . 2 Programmer 5 | . . . . . . . 3 . 2 Best Kill Streak 11 | 1 1 5 3 . 5 9 11 . 3 Combat Bots Only 11 | . 1 5 3 . 5 9 11 . 3 Max Kills in Single Turn 2 | 1 1 1 1 . 2 2 2 . 2 Gunslinging 1 | . . . . . . 1 . . . Exploded 2 | . . . . . . . 2 . 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Damage Taken 7801 | . 255 261 221 . 875 1805 2360 1266 758 Core 1172 | . 35 70 18 . 94 243 372 187 153 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 86 . . . 54 55 . . . Volleys Fired 328 | 2 13 16 15 . 28 72 116 16 50 Largest 3 | 2 2 2 2 . 2 3 3 2 3 Hottest 168 | 90 100 126 88 . 126 168 95 60 114 Shots Fired 755 | 4 26 32 28 . 73 195 280 29 88 Gun 719 | 4 26 32 24 . 62 195 261 27 88 Cannon 24 | . . . 4 . 11 . 8 1 . Launcher 12 | . . . . . . . 11 1 . Special . | . . . . . . . . . . Kinetic 588 | . . 26 24 . 62 99 268 27 82 Thermal 108 | 4 26 6 . . . 65 1 . 6 Explosive 12 | . . . . . . . 11 1 . Electromagnetic 47 | . . . 4 . 11 31 . 1 . Robot Hit Streak 36 | 2 8 19 9 . 29 36 12 . 7 Robot Miss Streak 7 | 1 1 3 5 . 2 6 7 . 6 Penetration Max 1 | . . . . . . 1 1 . . Secondary Targets 11 | . . . 2 . . 5 2 . 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 . 1 Autonomous 44 | . . . . . 22 . . . 22 Shots Hit Robots 473 | 2 20 23 14 . 60 141 162 . 51 Core Hits 245 | 2 7 12 8 . 23 58 107 . 28 Critical Hits 5 | . . . . . 1 2 2 . . Critical Kills 2 | . . . . . 1 1 . . . Critical Parts Destroyed 3 | . . . . . . 1 2 . . Melee Attacks 4 | . . . . . . 4 . . . Impact . | . . . . . . . . . . Slashing 4 | . . . . . . 4 . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10861 | 22 236 396 279 . 1372 2645 4519 80 1312 Guns 8364 | 22 236 396 179 . 1123 2374 2841 . 1193 Cannons 441 | . . . 100 . 249 . 92 . . Explosions 1987 | . . . . . . 246 1586 80 75 Melee 25 | . . . . . . 25 . . . Ramming 44 | . . . . . . . . . 44 Kinetic 6701 | . . 329 179 . 1123 1024 2933 . 1113 Thermal 1675 | 22 236 67 . . . 1195 . . 155 Explosive 1666 | . . . . . . . 1586 80 . Electromagnetic 750 | . . . 100 . 249 401 . . . Impact . | . . . . . . . . . . Slashing 25 | . . . . . . 25 . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 1 12 14 Average Corruption 6 | . . . . . . 1 1 3 12 Corruption Purged . | . . . . . . . . . . Effects 79 | . . . . . . 3 3 8 65 Message Errors 10 | . . . . . . . 1 1 8 Matter Fused 19 | . . . . . . . . . 19 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 10 | . . . . . . 1 . 1 8 Data Loss (minor) 9 | . . . . . . . 1 2 6 Data Loss (major) 4 | . . . . . . . . . 4 Misfires 1 | . . . . . . . . . 1 Misdirections 13 | . . . . . . . . 2 11 Targeting Errors 12 | . . . . . . 2 1 2 7 Overload Shots . | . . . . . . . . . . Overflow Damage 86 | . . . . . 9 47 30 . . Projectiles 9 | . . . . . 9 . . . . Explosions 77 | . . . . . . 47 30 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 313 | . . . . . . 82 96 64 71 Shots 8 | . . . . . . 2 3 2 1 Rammed 8 | . . . . . . . . . 8 Targets Rammed 8 | . . . . . . . . . 8 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 244 | 60 117 . 8 . 39 213 159 6 244 Average Temperature 41 | 33 60 . 3 . 13 36 39 4 76 Received Heat Transfer 2088 | . 141 117 51 . 351 630 717 . 81 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 2 . . . . 1 . . . Heat Transferred 3375 | 62 632 148 . . . 2335 . . 198 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 2 . . . Missiles Intercepted . | . . . . . . . . . . Latent Energy Used 80 | . . . . . . . . 80 . LE Corruption 2 | . . . . . . . . 2 . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Peak Influence 1003 | 5 88 282 244 . 263 430 1003 346 301 Average Influence 216 | 3 40 122 106 . 99 189 373 335 223 Maximum Alert Level 3 | . . 1 1 . 1 2 3 1 1 Low Security (%) 55 | 100 100 76 73 . 80 62 44 . 36 Level 1 32 | . . 23 26 . 19 25 14 100 63 Level 2 6 | . . . . . . 11 17 . . Level 3 5 | . . . . . . . 22 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 1 1 . . . 7 10 . 5 Investigation 5 | . . 1 . . . 1 1 . 2 Extermination 3 | . . . . . . . 2 . 1 Reinforcement 9 | . 1 . . . . 3 3 . 2 Assault 3 | . . . . . . . 3 . . Garrison 4 | . . . . . . 3 1 . . Intercept . | . . . . . . . . . . Construction Impeded 4 | . . . . . . 1 3 . . Haulers Reinforced 1 | . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Distress Signals 1 | . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 157 | . 8 12 5 . 17 35 51 10 19 Peak Tracking Total 10 | . 3 6 3 . 4 8 10 6 3 Tactical Retreats 12 | . 1 . . . 4 3 2 2 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Traps Triggered 8 | . . . . . . 1 3 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Disabled 22 | . . 1 2 . . 1 12 . 6 Max in Single Turn 6 | . . 1 1 . . 1 5 . 6 Garrison Access 1 | . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Machines Accessed 15 | . . 1 . 2 . 1 1 . 10 Terminals 8 | . . 1 . . . 1 . . 6 Fabricators 2 | . . . . . . . . . 2 Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 30 | . . 2 . 5 . 3 3 . 17 Successful 10 | . . . . 5 . . 3 . 2 Failed 20 | . . 2 . . . 3 . . 15 Catastrophic 6 | . . 1 . . . 1 . . 4 Database Lockouts . | . . . . . . . . . . Manual 17 | . . 2 . 1 . 3 . . 11 Terminals 16 | . . 2 . . . 3 . . 11 Fabricators 4 | . . . . . . . . . 4 Repair Stations 2 | . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . . 3 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 5 | . . . . 5 . . . . . Record 4 | . . . . 4 . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 Refit 2 | . . . . . . . . . 2 Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 3 | . . . . . . . 3 . . Insert Component 2 | . . . . . . . 2 . . Analyze 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . 1 Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . 2 Used 2 | . . . . . . . . . 2 Hacking Detections 13 | . . 1 . . . 1 1 . 10 Full Trace Events 5 | . . 1 . . . 1 1 . 2 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired 1 | . . . . . . . 1 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Turns Passed 7048 | 24 157 218 981 603 947 892 1609 286 1331 Spaces Moved 4329 | 12 118 147 602 400 497 397 972 215 969 Core . | . . . . . . . . . . Treads . | . . . . . . . . . . Legs 2191 | . . . 590 400 497 397 307 . . Wheels 2138 | 12 118 147 12 . . . 665 215 969 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 80 | 80 80 90 120 150 150 120 100 100 100 Average Speed 128 | 80 80 104 152 150 152 143 121 107 107 Slowest Speed 240 | 80 100 120 180 150 240 240 150 110 110 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 4 | . . . . . . . . 4 . Exploration Rate (%) 46 | 2 22 23 97 78 78 33 23 86 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . 1 . 1 . . . . Spaces Dug 30 | . . . . . . 1 . 29 . Terrain Destroyed 290 | . . . . . 12 11 195 32 40 Melee 1 | . . . . . . 1 . . . Projectile 43 | . . . . . 12 1 2 16 12 AOE 246 | . . . . . . 9 193 16 28 Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Was Fac Total 5302 | 23 153 186 643 404 642 556 1228 247 1220 Wait 404 | . 13 2 23 1 93 46 75 7 144 Move 4318 | 11 117 146 601 399 496 396 972 211 969 Hop . | . . . . . . . . . . Pick Up 63 | 3 3 7 1 3 5 8 15 2 16 Fast Attach 44 | . 1 2 1 . 4 9 13 1 13 Attach 46 | 2 3 6 1 . 4 10 10 3 7 Detach 12 | . . 2 . . 3 2 . 1 4 Swap 26 | 1 1 1 1 . 6 5 8 1 2 Drop 45 | 4 2 4 . 1 2 4 19 2 7 Fire 328 | 2 13 16 15 . 28 72 116 16 50 Melee 4 | . . . . . . 4 . . . Ram 8 | . . . . . . . . . 8 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Waste -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 1) 25 | -11/Scrapyard | Entered Materials 140 | -10/Materials | Discovered new exit (range 3) 182 | -10/Materials | Entered another Materials area 182 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 302 | -9/Materials | Discovered new exit (range 16) 318 | -9/Materials | Build established: Mutant 400 | -9/Materials | Entered Mines 682 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 684 | -9/Mines | Discovered new exit (range 5) 862 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 976 | -9/Mines | Learned Materials security intel 1046 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1094 | -9/Mines | Discovered new exit (range 11) 1176 | -9/Mines | Discovered new exit (range 9) 1381 | -9/Mines | Entered Exiles 1401 | -9/Exiles | Discovered new exit (range 15) 1419 | -9/Exiles | Met 8R-AWN 1444 | -9/Exiles | Met EX-HEX 1492 | -9/Exiles | Met EX-BIN 1508 | -9/Exiles | Aligned with FarCom system 1510 | -9/Exiles | Given EX-Vault access code 1546 | -9/Exiles | Opened EX-Vault 1556 | -9/Exiles | Found AWS/Gauss 1559 | -9/Exiles | Found Cloak of Protection 1566 | -9/Exiles | Found Latent Energy Streamer 1598 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1687 | -9/Exiles | Met EX-DEC 1699 | -9/Exiles | Learned location of Zion (-7) 1766 | -9/Exiles | Visited The Gauntlet 1971 | -9/Exiles | Discovered new exit (range 11) 1984 | -9/Exiles | Stole three prototypes: Cloak of Protection, Latent Energy Streamer, AWS/Gauss 1984 | -9/Exiles | Entered Mines 2583 | -8/Mines | Discovered new exit (range 8) 2700 | -8/Mines | Build established: Scavenger-Mutant 2931 | -8/Mines | Entered Materials 2931 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3318 | -8/Materials | Garrison activated, responded to threat 3378 | -8/Materials | Destroyed 9 combat bots 3648 | -8/Materials | Lost 4 parts (2n2w) 3716 | -8/Materials | Discovered new exit (range 10) 3823 | -8/Materials | Entered Factory 3823 | -7/Factory | Evolved 2 slots: Utility x2 3825 | -7/Factory | FarCom data flow suspended 4283 | -7/Factory | Build established: Scavenger-Tank 4448 | -7/Factory | Discovered new exit (range 11) 4728 | -7/Factory | Garrison activated, responded to threat 4989 | -7/Factory | Discovered new exit (range 8) 5001 | -7/Factory | Build established: Gunner 5023 | -7/Factory | First assault squad dispatched 5121 | -7/Factory | Destroyed 11 combat bots 5339 | -7/Factory | Build established: Mutant 5364 | -7/Factory | Core integrity fell below 50% 5432 | -7/Factory | Sucked down chute 5432 | -7/Factory | Entered Waste 5472 | -7/Waste | Spotted C-40 Crusher 5472 | -7/Waste | Spotted C-40 Crusher 5479 | -7/Waste | Spotted C-40 Crusher 5479 | -7/Waste | Spotted C-40 Crusher 5481 | -7/Waste | Spotted C-40 Crusher 5507 | -7/Waste | Spotted C-40 Crusher 5615 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5632 | -7/Waste | Crushed by falling debris 5662 | -7/Waste | Crushed by falling debris 5663 | -7/Waste | System corruption reached 10% 5674 | -7/Waste | Crushed by falling debris 5679 | -7/Waste | Crushed by falling debris 5691 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5693 | -7/Waste | Lost 3 parts (1p1u1w) 5694 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 5702 | -7/Waste | Discovered new exit (range 11) 5718 | -7/Waste | Entered Factory 5779 | -7/Factory | Core integrity fell below 20% 6117 | -7/Factory | Build established: Gunner 6732 | -7/Factory | Discovered new exit (range 6) 6964 | -7/Factory | Build established: Hauler-Mutant 7049 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06977_ Acquired Prototype Energy Gun. 06978_ Acquired 48 matter. 06981_ Identified Adv. Beam Rifle. 06983_ Dropped Enh. Autogun. 06988_ K-01 Serf collects debris. 07004_ System corrupted: Matter fused (-9). 07012_ Acquired System Backup Module. 07031_ System corrupted: Prc. Assault Rifle targeting data glitched. 07034_ G-47 Trooper destroyed. 07034_ Switching to secondary target: G-47 Trooper. 07034_ System corrupted: Prc. Assault Rifle targeting data glitched. 07036_ 7S2PN7QHF VHSD3=W 07045_ S-27 Virus destroyed. 07045_ Switching to secondary target: L-41 Fighter. 07046_ Acquired 25 matter. Map ----- +----------------------------------------------------+ | # # """"## ## ! #????????? | | # # """"# # #????????? | | # ! # """"# # ! #????????? | | #+## !!! # # + #????????? | | # ## !!! # = ] + # #????????? | | # ## # # # #????????? | | # ## ! # * ! # #] #????????? | | # ########+############### ###+#+####????????? | | ########### ????????? | | #???????? | | ????????? | | ????????? | | ????????? | | ????????? | | ########### ?????????? | | ####+#############?# ########?????????? | | #? #?# #????????????????? | | # #?# #????????????????? | | # #?# #????????????????? | | # #?# #????????????????? | | # === #?# #????????????????? | | " " # === #?# +????????????????? | | " " # === #?# #????????????????? | | " " # ! #?# #????????????????? | | " " # #?#!s= #????????????????? | | " " ##############+#####@l= #????????????????? | | " " !! // *[== #????????????????? | | " " !! // #????????????????? | | " " *! / #????????????????? | | " " #????????????????? | | #????????????????? | | #????????????????? | | #????????????????? | | """""" ##### ####????????????????? | | """""" #????+#???????????????????? | | """""" #?????????????????????????? | | """""" #?????????????????????????? | | ?? #?????????????????????????? | | ""??"" #?????????????????????????? | | "???"" +?????????????????????????? | | ?## "????" #?????????????????????????? | | ??? ?????" ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Item Schematics ----------------- Enh. Autogun | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SmartbombProtonThrusters Manual? 0 Play Time 01:13:04 Cumulative 346.2 hours Start 2020.03.08 @ 00:33:13 End 2020.03.08 @ 14:44:26 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 1 Adventurer 16 Explorer 20 Win Type - Total 28 Types 3/11/4/5/0/4/1 Lore% 90 Gallery% 82 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 23d56cb5-b0e2-4e8d-b5fb-cd7a314a9a7b