Cogmind - Beta 11.2 --- EXPLORER MODE // 2022.12.27 @ 00:59:37 // Winter2022/Polymind Player: Megumi Haze Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (25) 125 Value Destroyed (1099) 1099 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (5221) 5221 TOTAL SCORE: 10285 Bonus ------- Polymind Skill 4510 Pacifist 200 High Alert Combat Kills 11 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 0/0 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (1) ------- (None) > --- INVENTORY (0) ---- (None) Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Visual Processing Unit Active Sensor Suite Targeting Computer Weapon Cycler Transmission Jammer Hardened Heavy Armor Plating Graphene Brace Dynamic Insulation System > --- WEAPON ----------- Heavy Assault Cannon > --- INVENTORY -------- (None) [Rating: 78] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Utility Heat Sink Device Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Slots Evolved . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Parts Attached . | . . . . . . . . Power . | . . . . . . . . Engine . | . . . . . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion . | . . . . . . . . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility . | . . . . . . . . Device . | . . . . . . . . Storage . | . . . . . . . . Processor . | . . . . . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon . | . . . . . . . . Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 18 | . . 6 5 . . . 7 Power 3 | . . 2 . . . . 1 Propulsion 7 | . . 2 2 . . . 3 Utility 4 | . . 2 1 . . . 1 Weapon 4 | . . . 2 . . . 2 Highest Loss Streak 5 | . . 3 4 . . . 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 88 | . 100 95 92 87 83 77 75 Engine 8 | . 21 8 11 12 9 5 4 Treads 20 | . . 23 24 25 21 16 13 Wheel 1 | . 44 1 . . . . . Device 26 | . 11 24 25 25 28 33 30 Processor 3 | . . . . . 4 11 10 Protection 7 | . . 11 5 . 1 5 4 Energy Gun 8 | . . 11 12 12 7 . 1 Ballistic Gun 7 | . . 11 12 12 7 . . Ballistic Cannon 1 | . . . . . 1 5 4 Naked Turns 73 | . 1 5 1 . . . 66 Heaviest Build 58 | 6 9 18 18 15 58 58 58 Greatest Support 60 | 20 32 40 40 40 60 60 60 Greatest Overweight (x) 2 | . . 2 . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | . 4 4 1 1 1 1 5 Average Capacity 1 | . . 1 . 1 1 1 1 Most Carried 4 | . . 4 . . . . . Average Carried . | . . . . . . . . Final Capacity 4 | . 4 1 1 1 1 1 . Final Carried . | . . . . . . . . Class Distribution -------------------- 64% | Sentry 29% | Heavy Dominant Class ---------------- Worker | -10/Materials Sentry | -9/Materials Sentry | -8/Materials Sentry | -7/Factory Sentry | -7/DSF Heavy | -6/Factory Heavy | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Matter Collected 293 | . . 16 156 . 4 50 67 Remotely . | . . . . . . . . Salvage Created 706 | . . 228 349 . . 33 96 Parts 67 | . . 24 20 . 1 16 6 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Combat Hostiles Destroyed 21 | . . 9 5 . 1 4 2 Melee 1 | . . 1 . . . . . Guns 14 | . . 8 5 . . . 1 Cannons 6 | . . . . . 1 4 1 Classes Destroyed 7 | . . 4 2 . . 1 . Recycler 1 | . . . 1 . . . . Watcher 3 | . . 1 2 . . . . Grunt 6 | . . 5 1 . . . . Brawler 1 | . . 1 . . . . . Sentry 10 | . . 3 3 . 1 2 1 Hunter 2 | . . . 1 . . 1 . Programmer 2 | . . . . . . 1 1 Best Kill Streak 4 | . . 3 4 . 1 2 1 Combat Bots Only 3 | . . 3 2 . 1 2 1 Max Kills in Single Turn 1 | . . 1 1 . 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Damage Taken 4344 | . 25 1019 676 . 18 43 2563 Core 1387 | . 7 222 152 . . . 1006 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 97 44 72 . 100 100 . Volleys Fired 114 | . . 31 40 . 2 9 32 Largest 2 | . . 2 2 . 1 1 2 Hottest 125 | . . 79 79 . 60 60 125 Shots Fired 198 | . . 61 79 . 2 9 47 Gun 171 | . . 61 79 . . . 31 Cannon 27 | . . . . . 2 9 16 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 96 | . . 29 40 . 2 9 16 Thermal 71 | . . 32 39 . . . . Explosive . | . . . . . . . . Electromagnetic 31 | . . . . . . . 31 Robot Hit Streak 33 | . . 20 18 . 8 16 33 Robot Miss Streak 2 | . . 1 2 . . . 1 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . 2 1 . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . Shots Hit Robots 172 | . . 50 67 . 2 8 45 Core Hits 63 | . . 22 21 . 1 5 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 11 | . . 4 3 . . 1 3 Burn 7 | . . 4 3 . . . . Blast 2 | . . . . . . 1 1 Corrupt 2 | . . . . . . . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3288 | . . 868 970 . 124 391 935 Guns 1884 | . . 754 970 . . . 160 Cannons 1186 | . . . . . 124 391 671 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 218 | . . 114 . . . . 104 Kinetic 2007 | . . 370 451 . 124 391 671 Thermal 903 | . . 384 519 . . . . Explosive . | . . . . . . . . Electromagnetic 160 | . . . . . . . 160 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 12 | . . 2 . . . . 12 Average Corruption 1 | . . 1 . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 49 | . . 44 . . . . 5 Message Errors 12 | . . 10 . . . . 2 Matter Fused 13 | . . 13 . . . . . Heat Flow Errors 4 | . . 4 . . . . . Energy Discharges 6 | . . 6 . . . . . Data Loss (minor) 5 | . . 5 . . . . . Data Loss (major) 1 | . . 1 . . . . . Misfires 2 | . . 2 . . . . . Alerts 4 | . . 3 . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 46 | . . . . . . 16 30 Projectiles 46 | . . . . . . 16 30 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . 1 1 5 Impact 2 | . . . . . . . 2 Kinetic 5 | . . . . . 1 1 3 Secondary . | . . . . . . . . Self-Inflicted Damage 83 | . . 50 . . . . 33 Shots 2 | . . 2 . . . . . Rammed 92 | . . 63 1 . . . 28 Targets Rammed 92 | . . 63 1 . . . 28 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 230 | . 1 230 71 . . . 3 Average Temperature 39 | . 1 42 40 . . . 2 Received Heat Transfer 1107 | . 24 696 234 . 9 . 144 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 3 | . . . . . . . 3 Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . 1 3 . . . . Heat Transferred 2776 | . . 1259 1517 . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Peak Influence 495 | . 10 495 252 21 30 76 103 Initial 33 | . . 2 33 . 10 11 . Average 40 | . 8 68 27 7 17 24 14 Maximum Alert Level 2 | . . 2 1 . . . . Low Security (%) 91 | 100 100 82 94 100 100 100 100 Level 1 5 | . . 11 5 . . . . Level 2 2 | . . 6 . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 18 | . 1 6 5 . . 1 5 Investigation 12 | . 1 5 4 . . . 2 Extermination 4 | . . . . . . 1 3 Reinforcement 1 | . . 1 . . . . . Assault . | . . . . . . . . Garrison 1 | . . . 1 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Distress Signals 2 | . . 2 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 1 19 13 . 1 2 31 Peak Tracking Total 12 | . 1 3 3 . 1 1 12 Tactical Retreats 5 | . . . 1 . . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Traps Triggered 1 | . 1 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Machines Disabled 2 | . . 2 . . . . . Max in Single Turn 2 | . . 2 . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Machines Accessed 28 | . 1 11 7 3 . 2 4 Terminals 20 | . 1 7 6 2 . 1 3 Fabricators 3 | . . . . 1 . 1 1 Repair Stations 2 | . . 1 1 . . . . Recycling Units 2 | . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 84 | . 3 32 28 7 . 5 9 Successful 42 | . 1 16 14 4 . 3 4 Failed 42 | . 2 16 14 3 . 2 5 Catastrophic 4 | . . 3 1 . . . . Database Lockouts . | . . . . . . . . Manual 79 | . 3 32 27 5 . 5 7 Terminals 68 | . 3 26 25 5 . 3 6 Fabricators 7 | . . . . 2 . 2 3 Repair Stations 4 | . . 1 3 . . . . Recycling Units 4 | . . 4 . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 1 3 1 . . 1 Open DSF 2 | . . . . 1 . . 1 Level Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . Fabricator Index 2 | . . 1 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 1 | . . . 1 . . . . Scan Component 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 35 | . 1 15 10 3 . 3 3 Terminals 25 | . 1 9 9 2 . 2 2 Assimilate 7 | . . 2 3 1 . 1 . Botnet 18 | . 1 7 6 1 . 1 2 Fabricators 3 | . . . . 1 . 1 1 Fabnet 3 | . . . . 1 . 1 1 Repair Stations 2 | . . 1 1 . . . . Mechanics 2 | . . 1 1 . . . . Recycling Units 4 | . . 4 . . . . . Reject 1 | . . 1 . . . . . Recyclers 1 | . . 1 . . . . . Mask 2 | . . 2 . . . . . Scanalyzers 1 | . . 1 . . . . . Researchers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 1 10 6 3 . 2 3 Full Trace Events 15 | . 1 7 5 . . . 2 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 11 | . 1 5 1 . 1 . 3 Non-combat 3 | . 1 2 . . . . . Combat 8 | . . 3 1 . 1 . 3 Robot Hacks Applied 13 | . 1 5 2 . 1 . 4 find_recycling 2 | . 1 1 . . . . . find_terminals 1 | . . 1 . . . . . find_shortcuts 7 | . . 3 1 . 1 . 2 find_garrison 3 | . . . 1 . . . 2 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % 4 | . . . . . . 3 4 Autooverrided 1 | . . . . . . . 1 Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . 29 Total Orders . | . . . . . . . . Ally Attacks 2 | . . . . . . . 2 Total Damage 39 | . . . . . . . 39 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Robot Analysis Total 8 | 1 2 3 . . 1 . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Turns Passed 10989 | 168 129 4327 2534 221 167 1565 1878 Spaces Moved 1966 | 96 159 590 382 139 100 124 376 Core 130 | 13 1 14 2 . . . 100 Treads 1295 | . . 394 380 139 100 124 158 Legs 4 | . . 4 . . . . . Wheels 432 | 83 158 140 . . . . 51 Hover 105 | . . 38 . . . . 67 Flight . | . . . . . . . . Fastest Speed 50 | 50 50 50 50 160 160 170 50 Average Speed 135 | 75 81 136 159 160 163 170 117 Slowest Speed 170 | 80 100 160 160 160 170 170 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 2 | . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 30 | 12 29 59 35 4 93 3 8 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 6 | 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 13 | . . 6 . . . 3 4 Melee . | . . . . . . . . Projectile 7 | . . . . . . 3 4 AOE 6 | . . 6 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Total 10049 | 190 158 4020 2228 138 101 1468 1746 Wait 7771 | 1 . 3333 1806 . . 1336 1295 Move 1956 | 95 158 586 381 138 99 123 376 Hop 2 | . . 2 . . . . . Pick Up 6 | . . 6 . . . . . Fast Attach . | . . . . . . . . Attach . | . . . . . . . . Detach . | . . . . . . . . Swap . | . . . . . . . . Drop . | . . . . . . . . Fire 114 | . . 31 40 . 2 9 32 Melee . | . . . . . . . . Ram 36 | . . 15 . . . . 21 Kick . | . . . . . . . . Crush 55 | . . 47 1 . . . 7 Escape Stasis . | . . . . . . . . Rewire 3 | . . . . . . . 3 Trap . | . . . . . . . . Miscellaneous 106 | 94 . . . . . . 12 Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -7/Factory -7/DSF -6/Factory -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 14) 169 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Identified exit to Materials 280 | -10/Materials | Discovered exit to Materials (range 9) 298 | -10/Materials | Entered another Materials area 2167 | -9/Materials | Identified exit to Mines 2167 | -9/Materials | Discovered exit to Mines (range 10) 2298 | -9/Materials | Lost 3 parts (2n1u) 4572 | -9/Materials | Identified exit to Materials 4572 | -9/Materials | Discovered exit to Materials (range 16) 4607 | -9/Materials | Core integrity fell below 50% 4625 | -9/Materials | Entered another Materials area 4694 | -8/Materials | Identified exit to Storage 4694 | -8/Materials | Discovered exit to Storage (range 15) 4710 | -8/Materials | Garrison activated, responded to threat 4785 | -8/Materials | Lost 4 parts (2n2w) 6819 | -8/Materials | Identified exit to Factory 7159 | -8/Materials | Entered Factory 7380 | -7/Factory | Identified exit to DSF 7380 | -7/Factory | Entered DSF 7518 | -7/DSF | Identified exit to Factory 7518 | -7/DSF | Discovered exit to Factory (range 15) 7547 | -7/DSF | Entered Factory 9105 | -6/Factory | Identified exit to Factory 9105 | -6/Factory | Discovered exit to Factory (range 4) 9112 | -6/Factory | Entered another Factory area 10945 | -5/Factory | System corruption reached 10% 10957 | -5/Factory | Lost 5 parts (1p2n1u1w) 10971 | -5/Factory | Local machine network offline 10979 | -5/Factory | Core integrity fell below 50% 10986 | -5/Factory | Core integrity fell below 20% 10990 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10975_ Slammed into G-50 Soldier. 10977_ Penetrated by Slug. 10977_ Slammed into G-50 Soldier. 10978_ Penetrated by Slug. 10978_ Critical hit (Burn: +37). 10979_ Slammed into G-50 Soldier. 10980_ Penetrated by Slug. 10981_ Slammed into G-50 Soldier. 10981_ Destabilizing: Core damaged (-40). 10982_ Slammed into G-50 Soldier. 10982_ Network quickbooting G-50 Soldier, ETC: 5. 10983_ Slug penetrates Wall. 10983_ Slammed into G-50 Soldier. 10983_ Penetrated by Slug. 10984_ P-70 Sage resets P-70 Sage, system corruption cleaned. 10984_ Slammed into G-50 Soldier. 10985_ G-50 Soldier knocked back. 10986_ Penetrated by Slug. 10987_ G-50 Soldier reactivates. 10990_ Penetrated by Slug. 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Classes Controlled 8 | 1 2 3 . . 1 . 1 Average Host Suspicion 46 | . 12 50 37 28 54 58 44 Unsuspicious Activity 8313 | 472 56 3349 1806 . . 1336 1294 Returns to Shadow 5 | . . 2 2 . . . 1 Fuzzy Dispatches 4 | . . . . . . 1 3 Protomatter Created 323 | . . 107 68 . 20 128 . Used 316 | 5 10 71 23 . 96 . 111 Decayed 196 | . . . 68 . . 128 . Highest Spend 96 | 5 5 23 23 . 96 . 53 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 7) H-61 Shepherd (-7/DSF: 6) Y-45 Defender (-8/Materials: 3) Y-45 Defender (-9/Materials: 2) Game ------ Seed TerrabombComponentRipper Manual? 0 Play Time 00:44:52 Cumulative 14.0 hours Start 2022.12.27 @ 00:15:04 End 2022.12.27 @ 00:59:37 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2022/Polymind Game No. 16 Rogue 0 Adventurer 12 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 18 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 625db86e-6df1-48b4-961a-846a4e990dca