Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.09 @ 20:19:29 Player: Lauriboy Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (29) 145 Value Destroyed (1085) 1085 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7190 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 225/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Cryofiber Web Improved Signal Interpreter Seismic Detector System Restoration Module Drone Bay (2/2) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Cooled VTOL Module Biomechanical Wings Field Propulsion Drive Field Propulsion Drive Nuclear Pulse Array > --- UTILITY ---------- Improved Coolant Injector Medium Storage Unit Compact Matter Pod Structural Scanner Seismic Detector Transmission Jammer > --- WEAPON ----------- High-powered Shotgun KE Penetrator KE Penetrator > --- INVENTORY -------- Nuclear Core Fusion Compressor Nuclear Pulse Array Improved Signal Interpreter Improved Terrain Scan Processor Advanced Terrain Scan Processor Advanced ECM Suite System Restoration Module Drone Bay [Rating: 88] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Transport Network Coupler Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 2 . . 2 2 . . 2 Power 1 | . . . . 1 . . . . . . . . Propulsion 7 | . . 2 . . 2 . . 1 1 . . 1 Utility 5 | . . . 2 . . . . 1 1 . . 1 Weapon 1 | . . . . 1 . . . . . . . . Parts Attached 73 | 6 5 8 19 15 3 1 . 8 3 1 2 2 Power 13 | 1 1 1 3 3 1 . . . . . 2 1 Engine 5 | 1 1 1 . 2 . . . . . . . . Core 7 | . . . 3 1 1 . . . . . 2 . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 30 | 2 3 4 7 7 1 . . 4 2 . . . Treads . | . . . . . . . . . . . . . Leg 17 | 2 3 4 7 1 . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 1 | . . . . 1 . . . . . . . . Flight 12 | . . . . 5 1 . . 4 2 . . . Utility 16 | 1 1 1 5 3 . 1 . 2 1 1 . . Device 9 | . 1 1 2 1 . 1 . 1 1 1 . . Storage 3 | 1 . . . 1 . . . 1 . . . . Processor 3 | . . . 2 1 . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 14 | 2 . 2 4 2 1 . . 2 . . . 1 Energy Gun . | . . . . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 10 | 2 . 2 2 1 1 . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . 1 . . . . . . . . 1 Unidentified Prototypes 3 | . . . . 1 1 . . 1 . . . . Parts Lost 40 | . . 9 7 3 . 1 . 1 8 2 . 9 Power 5 | . . 1 . . . . . . 2 1 . 1 Propulsion 21 | . . 3 5 3 . . . 1 4 . . 5 Utility 5 | . . 2 1 . . . . . 1 . . 1 Weapon 9 | . . 3 1 . . 1 . . 1 1 . 2 Highest Loss Streak 9 | . . 5 2 2 . 1 . 1 6 1 . 9 To Critical Strikes 1 | . . 1 . . . . . . . . . . Average Backups 7 | 2 7 7 7 7 9 9 10 9 8 8 9 6 Power 1 | . 1 . . 1 2 2 2 2 1 . . . Propulsion 1 | 1 1 . 1 1 1 1 1 . . . . . Utility 3 | . 1 2 2 3 4 5 6 6 6 6 7 5 Weapon 1 | . 3 3 1 . 1 1 1 . . . 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 19 | . 4 . 5 4 1 . . . . . . 5 Power . | . . . . . . . . . . . . . Propulsion 5 | . 2 . 1 1 1 . . . . . . . Utility 9 | . . . 2 2 . . . . . . . 5 Weapon 4 | . 2 . 2 . . . . . . . . . Tool/Special 1 | . . . . 1 . . . . . . . . Average Slot Usage (%) 79 | . 99 82 95 71 64 75 73 70 80 71 63 21 Engine 4 | . 14 11 2 4 . . . . 3 . . . Core 5 | . . . 6 5 7 13 13 11 5 9 5 1 Leg 17 | . 28 32 33 11 . . . . . . . . Flight 10 | . . . . 11 27 33 33 32 28 26 26 8 Device 11 | . 13 7 12 4 13 13 13 12 20 25 26 8 Storage 8 | . 14 11 9 7 6 6 6 5 8 5 5 1 Processor 4 | . . . 12 8 . . . . . . . . Ballistic Gun 9 | . 28 20 8 3 1 6 6 6 12 4 . . Slashing Weapon 2 | . . . 7 2 . . . . . . . . Special Melee Weapon 1 | . . . . 1 6 1 . . . . . . Peak Build Rating 88 | 6 7 9 22 36 46 46 43 75 88 70 69 71 Average Rating 25 | 4 6 7 17 24 35 43 43 50 76 64 63 21 On Entrance 36 | . 6 7 7 21 33 46 43 43 75 64 62 63 Avg Prop Armor Cover (%) 3 | . . . . . . . . 3 . . . . Naked Turns 114 | . . . . . . . . . . . . 114 Heaviest Build 44 | 13 14 14 21 32 27 27 26 40 44 34 33 33 Greatest Support 51 | 20 20 40 40 42 28 28 28 43 51 35 35 35 Greatest Overweight (x) 2 | . . . . 2 . . . . 1 . . 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 7 8 8 8 8 10 10 10 10 10 10 10 6 Most Carried 10 | 5 8 8 8 9 10 10 10 10 10 9 10 10 Average Carried 7 | 2 7 7 7 7 9 9 10 9 9 8 9 5 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 8 4 8 9 9 10 10 10 9 9 10 5 Class Distribution -------------------- 33% | Mutant 32% | Scavenger-Mutant 30% | Infiltrator-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Infiltrator-Sprinter | -6/Factory Infiltrator-Sprinter | -6/Lower Caves Infiltrator-Sprinter | -6/Lower Caves Infiltrator-Sprinter | -5/Factory Infiltrator-Sprinter | -4/Factory Infiltrator-Sprinter | -4/Upper Caves Infiltrator-Sprinter | -4/Upper Caves Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Matter Collected 1351 | 260 102 113 223 228 105 43 . . 20 37 220 . Remotely 145 | . . . 145 . . . . . . . . . Salvage Created 1335 | . 196 294 737 68 . . . . 40 . . . Parts 80 | . 12 16 46 4 . . . . 2 . . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 27 | . 4 5 15 1 . . . . 2 . . . Melee 13 | . . . 13 . . . . . . . . . Guns 13 | . 4 5 2 . . . . . 2 . . . Cannons 1 | . . . . 1 . . . . . . . . Classes Destroyed 5 | . 2 2 1 . . . . . . . . . Recycler 1 | . . 1 . . . . . . . . . . Watcher 1 | . 1 . . . . . . . . . . . Swarmer 5 | . . 1 2 . . . . . 2 . . . Grunt 16 | . 4 4 8 . . . . . . . . . Sentry 6 | . . . 5 1 . . . . . . . . Best Kill Streak 6 | . 3 3 6 1 . . . . 1 . . . Combat Bots Only 6 | . 2 3 6 1 . . . . 1 . . . Max Kills in Single Turn 1 | . 1 1 1 1 . . . . 1 . . . Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Hostile Shots Fired 681 | . 34 117 125 54 1 23 6 14 98 24 4 181 Missed 297 | . 8 40 42 27 1 15 4 9 50 12 3 86 Hits 384 | . 26 77 83 27 . 8 2 5 48 12 1 95 Projectile 384 | . 26 77 83 27 . 8 2 5 48 12 1 95 AOE 2 | . . . . . . . . 1 1 . . . Critical Strikes 8 | . 1 1 3 . . . . . . . . 3 Part Disruptions 1 | . . . . . . . . 1 . . . . Damage Taken 5976 | . 360 918 1179 277 . 129 30 175 911 159 21 1817 Core 1918 | . 64 118 217 21 . 33 . 32 108 12 . 1313 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 15 | . . . . 15 . . . . . . . . Core Remaining (%) 85 | 100 74 70 60 97 . . 96 96 . . 89 . Volleys Fired 77 | . 19 22 13 6 . 1 . . 8 . . 8 Largest 2 | . 2 2 1 2 . 1 . . 2 . . 1 Hottest 83 | . 40 40 23 83 . 25 . . 66 . . 33 Shots Fired 131 | . 38 43 13 12 . 1 . . 16 . . 8 Gun 125 | . 38 43 13 6 . 1 . . 16 . . 8 Cannon 6 | . . . . 6 . . . . . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 125 | . 38 43 13 6 . 1 . . 16 . . 8 Thermal 6 | . . . . 6 . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 11 | . 9 11 10 3 . 1 . . 8 . . 4 Robot Miss Streak 4 | . 2 3 2 3 . 1 . . 4 . . 1 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets 3 | . 1 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . . . Shots Hit Robots 134 | . 27 31 49 9 . 1 . . 9 . . 8 Core Hits 53 | . 13 15 19 3 . . . . 3 . . . Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 9 | . . . 9 . . . . . . . . . Sever 9 | . . . 9 . . . . . . . . . Melee Attacks 54 | . . . 46 5 . . . . . . . 3 Impact . | . . . . . . . . . . . . . Slashing 46 | . . . 46 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2607 | . 277 282 1489 111 . 17 . . 214 . . 217 Guns 1195 | . 275 282 150 40 . 17 . . 214 . . 217 Cannons 71 | . . . . 71 . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 1339 | . . . 1339 . . . . . . . . . Ramming 2 | . 2 . . . . . . . . . . . Kinetic 1195 | . 275 282 150 40 . 17 . . 214 . . 217 Thermal 71 | . . . . 71 . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 1339 | . . . 1339 . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . 1 1 1 1 Average Corruption 1 | . . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . . . . . . . . . 2 . . . Matter Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 27 | . . . 27 . . . . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee 27 | . . . 27 . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 351 | . 27 12 7 198 351 114 2 107 323 89 . . Average Temperature 69 | . 10 6 6 101 188 53 2 55 89 37 . . Received Heat Transfer 1273 | . 222 300 567 60 . . . . 30 27 . 67 Effects 1 | . . . . . 1 . . . . . . . Shutdowns 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 148 | . . . . 148 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Maximum Alert Level . | . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 100 . . 100 Level 1 . | . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 175 | . 87 70 175 46 34 . . 110 137 . . 75 Initial 46 | . . 27 . 46 4 . . . 39 . . 14 Average 29 | . 22 25 59 8 4 . . 39 30 . . 16 Influence Increases 1508 | . 137 141 447 109 45 45 . 150 257 15 . 162 Destroy 0b10 Robot/C 540 | . 80 100 300 20 . . . . 40 . . . Destroy 0b10 Robot/NC 10 | . 5 5 . . . . . . . . . . Destroy Leader 102 | . 22 10 60 10 . . . . . . . . Successful Hack 59 | . . 11 12 19 . . . . 5 . . 12 Disable Machine 15 | . . . 15 . . . . . . . . . Destroy Structure 2 | . . . . . . . . . 2 . . . Partial Spotted 210 | . . . . 60 30 . . 75 15 . . 30 Lose Combat Pursuer 570 | . 30 15 60 . 15 45 . 75 195 15 . 120 Influence Decreases 1433 | . 72 206 344 201 56 45 . 70 200 112 18 109 Entered New Map 211 | . . 38 . 57 7 . . . 41 52 8 8 Time Decay 956 | . 72 118 274 134 49 35 . 70 94 40 10 60 Lost Part 266 | . . 50 70 10 . 10 . . 65 20 . 41 Squads Dispatched 13 | . 1 1 2 2 . . . 2 2 . . 3 Investigation 1 | . . . . . . . . . 1 . . . Extermination 5 | . . . . 2 . . . 2 . . . 1 Reinforcement 7 | . 1 1 2 . . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Distress Signals 3 | . 2 . . . . . . . . . . 1 Communications Jammed 21 | . . . . 3 . . . . 18 . . . Distress Signals 21 | . . . . 3 . . . . 18 . . . Times Spotted 144 | . 13 12 26 3 1 8 4 7 23 10 4 33 Peak Tracking Total 25 | . 4 7 9 1 1 4 5 4 10 6 4 25 Tactical Retreats 23 | . 2 1 4 . 1 2 . 2 4 3 . 4 ECM-based Alert Blocks 7 | . . . . . . 1 . . . 6 . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Traps Triggered 1 | . . . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Disabled 1 | . . . 1 . . . . . . . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Machines Accessed 29 | . 3 1 5 7 3 2 . 2 3 1 . 2 Terminals 18 | . 2 1 3 5 2 . . . 2 1 . 2 Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . . 1 2 . . . . . . . . Recycling Units 5 | . 1 . . . 1 . . 2 1 . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 53 | . 6 2 9 9 6 6 . 3 7 1 . 4 Successful 29 | . 2 2 4 6 2 6 . 2 2 1 . 2 Failed 23 | . 4 . 4 3 4 . . 1 5 . . 2 Catastrophic 7 | . 2 . 1 1 . . . . 2 . . 1 Database Lockouts 1 | . . . 1 . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 31 | . 4 2 5 5 5 . . . 5 1 . 4 Fabricators . | . . . . . . . . . . . . . Repair Stations 6 | . . . 2 4 . . . . . . . . Recycling Units 8 | . 2 . . . 1 . . 3 2 . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 20 | . . 2 2 4 1 6 . . 2 1 . 2 Record 11 | . . . 1 1 1 5 . . 1 1 . 1 Robot Analysis 1 | . . 1 . . . . . . . . . . Open Door 1 | . . . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Emergency Access Points 3 | . . . 1 1 . . . . . . . 1 Zone Layout 3 | . . 1 . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 3 | . . . 1 2 . . . . . . . . Scan Component 2 | . . . 1 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 5 | . 2 . . . 1 . . 2 . . . . Report Inventory 2 | . 1 . . . . . . 1 . . . . Retrieve Components 3 | . 1 . . . 1 . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . . . . . . Retrieve Study 1 | . . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 2 1 4 4 3 . . 1 2 . . 2 Full Trace Events 1 | . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . 1 . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 26 | . . . . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 3 | . 1 . . . 2 . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 2 | . . . . 1 . . . . . . . 1 Non-combat 1 | . . . . 1 . . . . . . . . Combat 1 | . . . . . . . . . . . . 1 Robot Hacks Applied 2 | . . . . 1 . . . . . . . 1 parse_system 2 | . . . . 1 . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Active Infowar (turns) 2978 | . 441 206 969 433 272 55 . 179 225 88 21 89 Sensors 647 | . 441 206 . . . . . . . . . . Structural 1997 | . . . 879 189 272 55 . 179 225 88 21 89 Seismic 2 | . . . . . . . . 2 . . . . T.N.C. 1176 | . . . 968 208 . . . . . . . . Jamming 560 | . . . . 123 28 9 . 36 176 86 21 81 ECM 27 | . . . . . . 5 . . . 22 . . Robot Analysis Total 1 | . . 1 . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Turns Passed 3655 | 80 460 293 969 660 272 125 40 187 225 88 21 235 Spaces Moved 5336 | 62 274 171 639 1051 378 453 146 729 569 331 63 470 Core 243 | 14 . . . . . . . . . . . 229 Treads . | . . . . . . . . . . . . . Legs 1356 | 48 274 171 639 224 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 3737 | . . . . 827 378 453 146 729 569 331 63 241 Fastest Speed 21 | 50 120 120 105 27 24 24 24 21 21 25 25 25 Average Speed 50 | 104 120 120 106 51 25 24 24 22 29 25 25 42 Slowest Speed 200 | 120 120 120 120 200 27 24 24 24 93 25 25 99 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 9 | . . . . 1 . . . 2 1 . . 5 Potential Cave-ins . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 29 | 4 33 27 53 28 10 65 13 22 22 68 15 17 Regions Visited 12 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . . . . . 4 . . . 1 2 . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 1 | . . . . . . . . . 1 . . . Melee . | . . . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Fac Fac Upp Upp Res Total 6099 | 77 375 222 835 1169 551 468 150 745 609 335 68 495 Wait 439 | . 60 17 93 54 165 12 5 1 24 . . 8 Move 5306 | 61 273 170 638 1048 377 452 145 724 566 330 62 460 Hop 9 | . . . . 1 . . . 2 1 . . 5 Pick Up 63 | 10 9 4 15 11 3 1 . 4 4 1 1 . Fast Attach 21 | . . 1 6 5 1 . . 6 . . 1 1 Attach 50 | 6 1 8 5 14 3 1 . 1 5 2 1 3 Detach 14 | . . . . 9 1 1 . . . 1 2 . Swap 18 | . 4 . 8 2 . . . 2 1 1 . . Drop 47 | . 8 . 11 14 1 . . 5 . . 1 7 Fire 77 | . 19 22 13 6 . 1 . . 8 . . 8 Melee 54 | . . . 46 5 . . . . . . . 3 Ram . | . . . . . . . . . . . . . Kick 1 | . 1 . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 8 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 8) 533 | -10/Materials | Discovered new exit (range 9) 541 | -10/Materials | Entered another Materials area 541 | -9/Materials | Evolved 2 slots: Propulsion x2 671 | -9/Materials | Lost 3 parts (1n1u1w) 813 | -9/Materials | Discovered new exit (range 16) 834 | -9/Materials | Entered another Materials area 834 | -8/Materials | Evolved 2 slots: Utility x2 850 | -8/Materials | Lost 5 parts (1p2n1u1w) 938 | -8/Materials | Central database locked down 1105 | -8/Materials | Build established: Scavenger-Mutant 1778 | -8/Materials | Discovered new exit (range 16) 1803 | -8/Materials | Entered Factory 1803 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2398 | -7/Factory | Repaired Structural Scanner 2445 | -7/Factory | Discovered new exit (range 15) 2463 | -7/Factory | Entered another Factory area 2463 | -6/Factory | Evolved 2 slots: Propulsion x2 2713 | -6/Factory | Build established: Infiltrator-Sprinter 2716 | -6/Factory | Discovered new exit (range 11) 2735 | -6/Factory | Entered Lower Caves 2793 | -6/Lower Caves | Entered an active Warlord outpost 2797 | -6/Lower Caves | Learned location of 1 exit from Factory 2797 | -6/Lower Caves | Learned Extension emergency access door positions 2797 | -6/Lower Caves | Learned Armory emergency access door positions 2797 | -6/Lower Caves | Learned Factory stockpile data 2851 | -6/Lower Caves | Discovered new exit (range 7) 2856 | -6/Lower Caves | Learned Factory security intel 2860 | -6/Lower Caves | Entered another Lower Caves area 2860 | -6/Lower Caves | Discovered new exit (range 13) 2900 | -6/Lower Caves | Entered Factory 2900 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2901 | -5/Factory | Identified exit to Upper Caves 3077 | -5/Factory | Discovered new exit (range 13) 3087 | -5/Factory | Entered another Factory area 3087 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3103 | -4/Factory | Identified exit to DSF 3262 | -4/Factory | Lost 6 parts (2p3n1w) 3310 | -4/Factory | Discovered new exit (range 9) 3312 | -4/Factory | Entered Upper Caves 3346 | -4/Upper Caves | Encountered a Warlord checkpoint 3384 | -4/Upper Caves | Learned Research trap positions 3396 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 3398 | -4/Upper Caves | Discovered new exit (range 10) 3400 | -4/Upper Caves | Entered another Upper Caves area 3406 | -4/Upper Caves | Discovered new exit (range 14) 3408 | -4/Upper Caves | Found DCF Scrap (14 items) 3421 | -4/Upper Caves | Entered Research 3421 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3422 | -3/Research | Loaded intel: 64 trap records 3573 | -3/Research | Lost 9 parts (1p5n1u2w) 3622 | -3/Research | Core integrity fell below 50% 3625 | -3/Research | Spotted B-86 Titan 3642 | -3/Research | Core integrity fell below 20% 3656 | -3/Research | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- Critical hit (Burn: +50). K-01 Serf collects debris. B-86 Titan activates siege mode. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." [Achievement: Hunted] ALERT: Hostiles spotted, dispatching reinforcements to Terminal R006. Slug penetrates A-15 Conveyor. Slug penetrates Door. Slug penetrates Wall. Penetrated by Slug. Slug penetrates A-15 Conveyor. A-15 Conveyor destroyed. Slug penetrates Wall. U-05 Engineer builds a Door. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????^????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????#?????????????????????????????????? | | ???????????????# ???????????????????????????????? | | ???????????????# ??????????????????????????????? | | ???????????????# g #####+#####??????????????????? | | ???????????????+ g #??????????????????? | | ???????????????# A @ #??????????????????? | | ???????????????# #??????????????????? | | ???????????????#k #??????????????????? | | ???????????????# s #??????????????????? | | ???????????????# s #??????????????????? | | ???????????????# s #??????????????????? | | ???????????????# h ##s####???????????????? | | ???????????????# t h # #???????????????? | | ???????????????# A # #???????????????? | | ???????????????#!k # #???????????????? | | ???????????????#k kk # #???????????????? | | ???????????????# k * # #???????????????? | | ???????????????# ![! # #???????????????? | | ???????????? ] # k!%[!# #???????????????? | | ???????????? / !!!!# " #???????????????? | | ???????????????# = p# T #???????????????? | | ???????????????# " " #???????????????? | | ???????????????# """" # #???????????????? | | ?????????????????? """" # #???????????????? | | ?????????????????? """" ########??????????????? | | ???????????????# """" #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????# ###+###### #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 80 Energy Generation 46 Energy Capacity 405 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 ECM Strength 2 Jamming Range 12 Power Amplification 30 Armor Coverage 150 Evasion (%) 65 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Structural Scanner | 25% | -7/Factory Studied --------- Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Hunted Leap Before You Look Total Silence You Again Challenges ------------ None Game ------ Seed PiercingStrikeGuard Manual? 0 Play Time 02:23:30 Cumulative 14.6 hours Start 2025.12.09 @ 17:08:20 End 2025.12.09 @ 20:19:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 13 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 78fc7d3f-9949-4dd1-8d1b-6912652f9174