Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.29 @ 02:00:37 Player: Olga Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (56) 280 Value Destroyed (1273) 1273 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (224) 224 TOTAL SCORE: 3797 Bonus ------- High Alert Combat Kills 224 Cogmind --------- Core Integrity 0/550 Matter 29/300 Energy 100/100 System Corruption 0% Temperature Critical (626) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (2) ------- Mini Assault Cannon > --- INVENTORY (5) ---- Reinforced Ion Engine Nuclear Core Wheel Wheel Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Light Treads Wheel Wheel Medium Matter Pod Light Armor Plating Light Assault Rifle Light Assault Rifle Mini Assault Cannon Mini Assault Cannon Rocket Launcher [Rating: 27] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Matter Pod Device Cooling System Storage Medium Matter Pod Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Rocket Launcher Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 38 | . 9 1 20 . 8 Power 6 | . 1 . 3 . 2 Engine 2 | . 1 . . . 1 Core 4 | . . . 3 . 1 Reactor . | . . . . . . Propulsion 16 | . 4 . 9 . 3 Treads 15 | . 3 . 9 . 3 Leg 1 | . 1 . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | . 2 1 5 . 1 Device 2 | . 1 . 1 . . Storage 5 | . 1 1 3 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 7 | . 2 . 3 . 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . 1 . . Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . 2 . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 21 | . . . 11 . 10 Power 2 | . . . 1 . 1 Propulsion 10 | . . . 5 . 5 Utility 5 | . . . 2 . 3 Weapon 4 | . . . 3 . 1 Highest Loss Streak 10 | . . . 5 . 10 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 96 | . 99 100 94 100 95 Engine 5 | . 14 14 . . 5 Core 5 | . . . 9 11 3 Treads 30 | . 28 28 30 33 32 Device 5 | . 8 . 8 . . Storage 22 | . 18 28 21 22 18 Processor 2 | . . . 1 11 9 Ballistic Gun 1 | . 1 . 1 11 3 Ballistic Cannon 1 | . . . . . 10 Launcher 19 | . 25 28 19 11 3 Naked Turns . | . . . . . . Heaviest Build 45 | 11 20 22 41 34 45 Greatest Support 80 | 20 40 40 60 60 80 Greatest Overweight (x) 9 | . . . 7 . 9 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | . 8 8 15 15 15 Average Capacity 12 | . 8 8 14 15 14 Most Carried 15 | . 8 8 12 10 15 Average Carried 9 | . 7 8 9 9 12 Final Capacity 15 | 8 8 8 15 15 5 Final Carried 10 | 6 8 8 8 10 5 Class Distribution -------------------- 91% | Mutant 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 960 | 200 90 102 398 87 83 Remotely . | . . . . . . Salvage Created 1018 | . 113 7 690 50 158 Parts 100 | . 6 . 74 3 17 Haulers Intercepted 2 | . 1 . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 39 | . 2 2 29 2 4 Melee 3 | . . 1 1 1 . Cannons 4 | . . . . . 4 AOE 32 | . 2 1 28 1 . Classes Destroyed 14 | . 4 2 8 . . Worker 2 | . . . 2 . . Builder 2 | . . . 2 . . Tunneler 2 | . 1 . 1 . . Hauler 2 | . 1 . . . 1 Recycler 5 | . 1 . 4 . . Mechanic 1 | . . . 1 . . Watcher 4 | . . . 2 . 2 Swarmer 17 | . . . 15 . 2 Grunt 8 | . 2 . 4 1 1 Brawler 3 | . . . 2 1 . Duelist 2 | . . . 2 . . Sentry 7 | . . . 6 . 1 Demolisher 1 | . . 1 . . . Assembled 1 | . . 1 . . . Best Kill Streak 10 | . 4 1 10 2 4 Combat Bots Only 7 | . 2 1 7 2 3 Max Kills in Single Turn 5 | . 3 1 5 1 1 Gunslinging . | . . . . . . Exploded 4 | . 1 1 4 1 . Melee 1 | . . 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2971 | . . 54 1411 46 1460 Core 725 | . . . 156 19 550 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 15 | . 15 . . . . Core Remaining (%) 85 | 100 . 100 . 56 . Volleys Fired 48 | . 3 1 27 2 15 Largest 2 | . 2 2 2 2 2 Hottest 96 | . 66 66 66 53 96 Shots Fired 91 | . 6 2 53 4 26 Gun 5 | . . . 3 2 . Cannon 26 | . . . . . 26 Launcher 60 | . 6 2 50 2 . Special . | . . . . . . Kinetic 31 | . . . 3 2 26 Thermal . | . . . . . . Explosive 60 | . 6 2 50 2 . Electromagnetic . | . . . . . . Robot Hit Streak 9 | . 3 1 9 1 4 Robot Miss Streak 3 | . 1 1 3 1 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 48 | . 4 1 24 2 17 Core Hits 90 | . 9 3 65 2 11 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3811 | . 384 23 2734 111 559 Guns 22 | . . . 22 . . Cannons 547 | . . . . . 547 Explosions 3132 | . 384 15 2628 105 . Melee . | . . . . . . Ramming 110 | . . 8 84 6 12 Kinetic 569 | . . . 22 . 547 Thermal . | . . . . . . Explosive 3038 | . 384 15 2534 105 . Electromagnetic 94 | . . . 94 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . 2 2 . Average Corruption 2 | . . . 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . . . 2 4 . Message Errors 1 | . . . . 1 . Matter Fused 1 | . . . 1 . . Data Loss (minor) 1 | . . . 1 . . Data Loss (major) 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 61 | . . . 61 . . Projectiles . | . . . . . . Explosions 61 | . . . 61 . . Melee . | . . . . . . Knockbacks 4 | . . . . . 4 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary 1 | . . . . . 1 Self-Inflicted Damage 461 | . . . 442 19 . Shots 14 | . . . 13 1 . Rammed 22 | . . . 18 3 1 Targets Rammed 27 | . . 1 19 4 3 Kicked . | . . . . . . Crushed 5 | . . 1 1 1 2 Highest Temperature 630 | . . 6 10 10 630 Average Temperature 192 | . . 4 7 7 243 Received Heat Transfer 777 | . . . 219 . 558 Effects 13 | . . . . . 13 Interference 5 | . . . . . 5 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 1090 | . 162 132 1090 510 358 Initial 424 | . . 63 . 424 198 Average 401 | . 113 55 624 480 236 Maximum Alert Level 3 | . . . 3 2 1 Low Security (%) 36 | . 100 100 8 . 13 Level 1 13 | . . . 8 . 86 Level 2 30 | . . . 45 100 . Level 3 19 | . . . 37 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . . 1 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . . . . 1 Assault 1 | . . . 1 . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . . . 5 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 62 | . 2 1 38 2 19 Peak Tracking Total 12 | . 2 1 5 2 12 Tactical Retreats 2 | . . . 1 . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 9 | . 1 . 8 . . Max in Single Turn 2 | . 1 . 2 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 1 1 4 . 2 Terminals 7 | . . 1 4 . 2 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 17 | . 4 1 10 . 2 Successful 7 | . 2 1 4 . . Failed 10 | . 2 . 6 . 2 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 5 | . . . 3 . 2 Terminals 13 | . . 1 10 . 2 Fabricators . | . . . . . . Repair Stations 4 | . 4 . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 5 | . . 1 4 . . Emergency Access Points 1 | . . . 1 . . Unreport Threat 2 | . . . 2 . . Zone Layout 2 | . . 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . 2 . . . . Scan Component 1 | . 1 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 1 . 3 . 2 Full Trace Events 2 | . 1 . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2205 | . 192 491 1123 170 229 Spaces Moved 1179 | 1 86 303 592 98 99 Core 7 | . . . 6 . 1 Treads 1171 | . 86 303 586 98 98 Legs 1 | 1 . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 160 160 160 160 160 Average Speed 162 | 120 160 160 164 160 163 Slowest Speed 500 | 120 160 160 400 160 500 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . 1 . . Exploration Rate (%) 32 | 2 25 68 59 30 9 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 347 | . 29 15 286 13 4 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 343 | . 29 15 286 13 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1363 | . 133 307 678 105 140 Wait 37 | . 26 1 5 . 5 Move 1174 | . 85 302 591 97 99 Hop . | . . . . . . Pick Up 22 | . 4 . 11 2 5 Fast Attach 15 | . 4 . 6 . 5 Attach 13 | . . . 11 . 2 Detach 3 | . 2 . . . 1 Swap 10 | . 5 1 3 . 1 Drop 14 | . 4 1 5 . 4 Fire 48 | . 3 1 27 2 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 27 | . . 1 19 4 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 130 | -10/Materials | Repaired Med. Matter Pod 151 | -10/Materials | Discovered new exit (range 16) 193 | -10/Materials | Entered Mines 196 | -10/Mines | Met a Derelict bent on vengeance 301 | -10/Mines | Build established: Mutant 372 | -10/Mines | Assembled infested the area 377 | -10/Mines | Assisted by a Guerilla fighting off Assembled 411 | -10/Mines | Found a hidden stash of uninstalled traps 660 | -10/Mines | Discovered new exit (range 16) 684 | -10/Mines | Entered Materials 684 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 802 | -9/Materials | Destroyed 7 combat bots 815 | -9/Materials | Discovered new exit (range 5) 1327 | -9/Materials | Discovered new exit (range 11) 1472 | -9/Materials | Lost 4 parts (1p2n1w) 1484 | -9/Materials | First assault squad dispatched 1572 | -9/Materials | Crushed by falling debris 1610 | -9/Materials | Lost 5 parts (2n2u1w) 1807 | -9/Materials | Entered Mines 1908 | -9/Mines | Discovered new exit (range 9) 1977 | -9/Mines | Entered Materials 1977 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2203 | -8/Materials | Core integrity fell below 50% 2206 | -8/Materials | Core integrity fell below 20% 2207 | -8/Materials | Core destroyed Last Messages --------------- 02199_ Overheating: Imp. Targeting Computer damaged (-2). 02200_ Overheating: Lrg. Storage Unit damaged (-155). 02200_ Overheating: Mni. Assault Cannon damaged (-77). 02200_ Lgt. Treads destroyed. 02201_ G-50 Soldier knocked back. 02201_ G-47 Trooper destroyed. 02202_ Lgt. Treads destroyed. 02204_ Overheating: System interference. 02204_ Imp. Targeting Computer temporarily disabled. 02204_ Acquired 7 matter. 02205_ Lrg. Storage Unit destroyed. 02205_ Critical hit (Burn: +37). 02205_ R-06 Scavenger collects Lgt. Deuterium Engine. 02206_ Overheating: Med. Matter Pod damaged (-10). 02206_ Overheating: Mni. Assault Cannon damaged (-18). 02206_ Overheating: Imp. Targeting Computer damaged (-2). 02206_ Overheating: Mni. Assault Cannon damaged (-58). 02206_ Mni. Assault Cannon destroyed. 02206_ Med. Matter Pod destroyed. 02207_ Overheating: Core damaged (-60). 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