Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.02 @ 15:55:27 // AFD2020/Player2 Player: Quiddy Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (86) 430 Value Destroyed (3182) 3182 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (2278) 2278 TOTAL SCORE: 10130 Bonus ------- Follower Combat Kills 3940 Friendly Fire -1662 Cogmind --------- Core Integrity 0/1000 Matter 188/300 Energy 75/100 System Corruption 1% Temperature Cool (3) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (6) ------ Medium Storage Unit Improved Melee Analysis Suite Power Shielding > --- WEAPON (5) ------- Cooled Pulse Rifle Phase Cannon Phase Cannon Heavy Assault Rifle > --- INVENTORY (8) ---- Light Treads Light Treads Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Improved Melee Analysis Suite ECM Suite Power Shielding Recalibrator > --- WEAPON ----------- Lightning Gun Heavy Machine Gun Gauss Cannon Heavy Rocket Launcher > --- INVENTORY -------- Light Treads Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Cooled Pulse Rifle [Rating: 41] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Improved Melee Analysis Suite Protection Power Shielding Weapon Battle Rifle Energy Gun Lightning Gun Energy Cannon Neutron Cannon Ballistic Gun Battle Rifle Ballistic Cannon Assault Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 11 | . 1 2 2 2 2 . . 2 Power 2 | . . . 1 . 1 . . . Propulsion 2 | . . 1 . . 1 . . . Utility 4 | . 1 1 . 1 . . . 1 Weapon 3 | . . . 1 1 . . . 1 Parts Attached 64 | 8 . 6 10 16 3 8 1 12 Power 7 | 1 . 1 1 3 . . 1 . Engine 4 | 1 . 1 1 1 . . . . Core 3 | . . . . 2 . . 1 . Reactor . | . . . . . . . . . Propulsion 18 | 2 . 1 4 2 . 4 . 5 Treads . | . . . . . . . . . Leg 18 | 2 . 1 4 2 . 4 . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | 3 . 2 1 3 1 1 . 1 Device 2 | . . . 1 . 1 . . . Storage 1 | 1 . . . . . . . . Processor 2 | 1 . . . 1 . . . . Hackware . | . . . . . . . . . Protection 7 | 1 . 2 . 2 . 1 . 1 Artifact . | . . . . . . . . . Weapon 27 | 2 . 2 4 8 2 3 . 6 Energy Gun 9 | 1 . 2 . 3 1 . . 2 Energy Cannon 3 | . . . . . . . . 3 Ballistic Gun 10 | 1 . . 2 3 . 3 . 1 Ballistic Cannon 4 | . . . 2 2 . . . . Launcher 1 | . . . . . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 22 | . . 2 . 2 . 3 2 13 Power 3 | . . . . . . . . 3 Propulsion 7 | . . 1 . . . 2 1 3 Utility 3 | . . . . 1 . . 1 1 Weapon 9 | . . 1 . 1 . 1 . 6 Highest Loss Streak 6 | . . 1 . 1 . 2 2 6 Average Slot Usage (%) 89 | . 87 87 93 97 85 90 91 69 Engine 7 | . 12 10 16 9 . . . . Core 5 | . . . . 4 12 12 12 10 Leg 21 | . 25 24 24 21 18 23 23 16 Device 4 | . . . 1 7 10 6 4 . Storage 7 | . 12 10 8 7 6 6 6 5 Processor 5 | . 12 10 2 3 6 6 6 5 Protection 12 | . . 14 16 16 6 11 12 10 Energy Gun 6 | . 12 9 12 6 5 . . . Ballistic Gun 9 | . 12 9 7 6 6 16 18 13 Ballistic Cannon 6 | . . . 1 14 7 6 6 4 Naked Turns . | . . . . . . . . . Heaviest Build 44 | 15 14 17 30 42 44 44 41 44 Greatest Support 53 | 20 20 30 30 38 38 53 50 50 Greatest Overweight (x) 14 | . . . 1 1 1 1 1 14 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 8 Most Carried 8 | 7 8 8 8 8 8 8 8 8 Average Carried 7 | 3 7 7 6 7 8 7 8 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 7 8 7 7 8 8 8 8 2 Class Distribution -------------------- 44% | Hacker-Tank 27% | Scavenger-Tank 26% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 2627 | 232 57 93 141 904 107 635 99 359 Remotely . | . . . . . . . . . Salvage Created 3047 | . 96 423 342 858 397 373 201 357 Parts 169 | . 6 24 21 53 20 14 8 23 Haulers Intercepted 2 | . . . . 1 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 61 | . 1 10 8 16 6 9 6 5 Guns 31 | . 1 7 8 7 1 5 2 . Cannons 22 | . . . . 9 1 3 4 5 AOE 6 | . . 1 . . 4 1 . . Classes Destroyed 15 | . 3 2 1 4 . 2 2 1 Worker 1 | . . . . 1 . . . . Builder 7 | . . . 1 . 5 . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 2 | . . . . 1 1 . . . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . . 1 . . . . Watcher 12 | . 1 2 2 3 2 . . 2 Swarmer 17 | . 1 3 4 4 . 4 1 . Grunt 22 | . . 5 3 5 3 3 1 2 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . . 1 1 . Protector 1 | . . . . . . . 1 . Sentry 8 | . . 2 1 3 1 . 1 . Hunter 2 | . . . . . . . 1 1 Programmer 8 | . . . . 4 2 . . 2 Best Kill Streak 4 | . 1 2 3 2 4 3 4 2 Combat Bots Only 4 | . 1 2 2 2 3 3 4 2 Max Kills in Single Turn 4 | . 1 2 1 1 4 1 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 . . 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 3546 | . 49 457 261 647 369 684 302 777 Core 498 | . 21 68 38 47 58 96 25 145 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 65 | 100 88 32 75 77 . . 23 . Volleys Fired 204 | . 9 40 31 44 15 22 14 29 Largest 4 | . 2 2 3 4 4 4 4 4 Hottest 223 | . 60 105 128 173 172 123 123 223 Shots Fired 620 | . 18 77 75 168 44 75 55 108 Gun 438 | . 18 77 75 79 22 56 41 70 Cannon 165 | . . . . 89 7 17 14 38 Launcher 17 | . . . . . 15 2 . . Special . | . . . . . . . . . Kinetic 444 | . 9 38 33 133 22 73 55 81 Thermal 65 | . . 4 42 . . . . 19 Explosive 17 | . . . . . 15 2 . . Electromagnetic 94 | . 9 35 . 35 7 . . 8 Robot Hit Streak 26 | . 8 15 19 12 11 15 14 26 Robot Miss Streak 5 | . 2 2 4 4 3 5 3 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 444 | . 13 64 56 107 29 49 41 85 Core Hits 184 | . 4 24 23 40 35 18 15 25 Critical Hits 11 | . . 1 . 3 . 2 2 3 Critical Kills 3 | . . . . 1 . 1 . 1 Critical Parts Destroyed 8 | . . 1 . 2 . 1 2 2 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8254 | . 205 680 718 1785 1578 874 595 1819 Guns 4350 | . 177 612 718 874 198 596 356 819 Cannons 2429 | . . . . 911 91 188 239 1000 Explosions 1475 | . 28 68 . . 1289 90 . . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 4688 | . 47 219 311 1391 244 784 595 1097 Thermal 1193 | . 28 124 407 . 82 . . 552 Explosive 1297 | . . . . . 1207 90 . . Electromagnetic 1076 | . 130 337 . 394 45 . . 170 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 1 4 2 2 2 1 Average Corruption 1 | . . . 1 2 1 2 2 1 Corruption Purged . | . . . . . . . . . Effects 106 | . . . 2 67 7 17 12 1 Message Errors 30 | . . . . 22 3 3 2 . Matter Fused 17 | . . . . 17 . . . . Heat Flow Errors 18 | . . . . 10 1 6 1 . Energy Discharges 13 | . . . 1 6 1 2 3 . Data Loss (minor) 19 | . . . . 7 2 6 3 1 Targeting Errors 6 | . . . 1 3 . . 2 . Weapon Failures 3 | . . . . 2 . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 175 | . . . . 49 49 . . 77 Projectiles 126 | . . . . 49 . . . 77 Explosions 49 | . . . . . 49 . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . . 10 . . 1 3 Impact . | . . . . . . . . . Kinetic 12 | . . . . 8 . . 1 3 Secondary 2 | . . . . 2 . . . . Self-Inflicted Damage 126 | . 16 . . . 77 33 . . Shots 7 | . 1 . . . 5 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 598 | . 32 72 370 385 457 416 510 598 Average Temperature 124 | . 14 16 104 112 117 135 184 185 Received Heat Transfer 1443 | . . 243 216 144 165 222 63 390 Effects 32 | . . . 2 3 7 1 6 13 Shutdowns 11 | . . . 2 1 2 1 2 3 Energy Bleed 2 | . . . . . . . . 2 Interference 9 | . . . . 2 3 . . 4 Matter Decay 5 | . . . . . 1 . 2 2 Short Circuit 2 | . . . . . 1 . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 2 | . . . . . . . 2 . Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . 1 2 . . . . . . Combat Hostiles 2 | . . 2 . . . . . . Parts Fried 5 | . 1 4 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1526 | . 12 186 954 . . . . 374 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 459 | . 88 296 206 261 459 . . 240 Average Influence 70 | . 14 65 60 54 114 . . 116 Maximum Alert Level 2 | . . 1 1 1 2 . . 1 Low Security (%) 91 | 100 100 91 96 97 74 . . 85 Level 1 6 | . . 8 3 2 15 . . 14 Level 2 1 | . . . . . 10 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 50 | . . 5 4 22 9 . 1 9 Investigation 12 | . . 2 3 5 1 . . 1 Extermination 18 | . . . . 9 5 . . 4 Reinforcement 16 | . . 3 1 5 3 . . 4 Assault 1 | . . . . . . . 1 . Garrison 3 | . . . . 3 . . . . Intercept . | . . . . . . . . . Construction Impeded 7 | . . . 1 1 1 . . 4 Haulers Reinforced 2 | . . . . 1 1 . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 11 | . . 4 2 3 . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 215 | . 7 43 35 42 18 19 18 33 Peak Tracking Total 8 | . 2 4 6 4 6 7 7 8 Tactical Retreats 8 | . . . 1 2 . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . . 2 . 3 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 5 | . . . . . . . . 5 Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 28 | . . 1 3 13 3 1 1 6 Max in Single Turn 2 | . . . . 2 1 . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 17 | . 1 3 3 6 1 1 1 1 Terminals 5 | . . 3 . 1 . . . 1 Fabricators 1 | . . . . 1 . . . . Repair Stations 6 | . . . 2 3 1 . . . Recycling Units 3 | . 1 . 1 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 50 | . 2 11 11 17 3 1 1 4 Successful 39 | . 2 6 9 16 1 1 1 3 Failed 11 | . . 5 2 1 2 . . 1 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 18 | . . 11 . 3 . . . 4 Fabricators 2 | . . . . 2 . . . . Repair Stations 20 | . . . 7 10 3 . . . Recycling Units 8 | . 2 . 4 2 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . . 6 . 3 . 1 1 3 Record 6 | . . 3 . 3 . . . . Prototype ID Bank 2 | . . 1 . . . . . 1 Open Door 2 | . . . . . . 1 1 . Emergency Access Points 1 | . . 1 . . . . . . Terminal Index 1 | . . 1 . . . . . . Locate Traps 1 | . . . . . . . . 1 Disarm Traps 1 | . . . . . . . . 1 Fabricator Hacks 2 | . . . . 2 . . . . Network Status 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 16 | . . . 6 9 1 . . . Scan Component 12 | . . . 5 6 1 . . . Repair 4 | . . . 1 3 . . . . Recycling Unit Hacks 7 | . 2 . 3 2 . . . . Report Inventory 2 | . 1 . 1 . . . . . Retrieve Components 5 | . 1 . 2 2 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . . 3 3 5 1 . . 1 Full Trace Events 12 | . . 3 3 4 1 . . 1 Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . 2 . . . . Matter 190 | . . . . 190 . . . . Time 31 | . . . . 31 . . . . Total Part Build Rating 10 | . . . . 10 . . . . Parts Repaired 4 | . . . 1 3 . . . . Time 109 | . . . 26 83 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 35 | . 3 . 18 14 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies 1 | . 1 . . . . . . . Largest Group 1 | . 1 1 1 1 1 1 1 1 Highest-Rated Group 130 | . 61 66 79 93 113 112 115 130 Highest-Rated Ally 130 | . 61 66 79 93 113 112 115 130 Total Orders . | . . . . . . . . . Ally Attacks 389 | . 6 94 67 70 44 27 16 65 Total Damage 14974 | . 82 1758 1537 3243 1423 1283 2065 3583 Kills 149 | . 1 23 23 36 18 9 11 28 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 20511 | 78 1082 2829 3172 5600 2456 2193 1199 1902 Spaces Moved 5669 | 52 415 696 448 1287 301 1290 679 501 Core 23 | 5 . . . . . . . 18 Treads . | . . . . . . . . . Legs 5646 | 47 415 696 448 1287 301 1290 679 483 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 129 | 113 120 120 120 143 149 122 121 144 Slowest Speed 750 | 120 120 120 150 150 150 150 150 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 40 | 4 43 54 41 29 9 99 74 10 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 206 | . 2 6 . 8 145 36 1 8 Melee . | . . . . . . . . . Projectile 29 | . . . . 8 2 10 1 8 AOE 177 | . 2 6 . . 143 26 . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 18378 | 67 983 2620 3017 4929 2274 1860 1022 1606 Wait 12401 | . 557 1875 2519 3569 1954 535 329 1063 Move 5661 | 51 414 695 447 1286 300 1289 678 501 Hop . | . . . . . . . . . Pick Up 24 | 8 2 2 4 6 . 2 . . Fast Attach 41 | 6 . 3 6 10 3 6 1 6 Attach 21 | 1 . 3 4 5 . 2 . 6 Detach . | . . . . . . . . . Swap 2 | 1 . . . 1 . . . . Drop 24 | . 1 2 6 8 2 4 . 1 Fire 204 | . 9 40 31 44 15 22 14 29 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / *Min) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 79 | -11/Scrapyard | Entered Materials 79 | -10/Materials | Evolved 1 slot: Utility x1 318 | -10/Materials | Build established: Hacker-Mutant 404 | -10/Materials | Identified exit to Materials 404 | -10/Materials | Discovered exit to Materials (range 10) 1161 | -10/Materials | Entered another Materials area 1161 | -9/Materials | Accompanied by 1 ally 1161 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2411 | -9/Materials | Identified exit to Mines 2411 | -9/Materials | Discovered exit to Mines (range 13) 2738 | -9/Materials | Identified exit to Materials 2738 | -9/Materials | Discovered exit to Materials (range 15) 2906 | -9/Materials | Core integrity fell below 50% 3945 | -9/Materials | Discovered exit to Materials (range 4) 3990 | -9/Materials | Entered another Materials area 3990 | -8/Materials | Accompanied by 1 ally 3990 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 4235 | -8/Materials | Repaired Aluminum Leg 5103 | -8/Materials | Build established: Hacker-Gunner 5471 | -8/Materials | Build established: Hacker-Tank 6249 | -8/Materials | Build established: Scavenger-Tank 7090 | -8/Materials | Identified exit to Factory 7090 | -8/Materials | Discovered exit to Factory (range 5) 7162 | -8/Materials | Entered Factory 7162 | -7/Factory | Accompanied by 1 ally 7162 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7183 | -7/Factory | Build established: Hacker-Tank 7911 | -7/Factory | Repaired Weapon Shielding 9576 | -7/Factory | Repaired Lgt. Ion Engine 10586 | -7/Factory | Build established: Hacker-Mutant 10635 | -7/Factory | Repaired Lightning Gun 10903 | -7/Factory | Build established: Hacker-Tank 11651 | -7/Factory | Fabricated Hvy. Machine Gun (x2) 11688 | -7/Factory | Garrison activated, responded to threat 12744 | -7/Factory | Identified exit to Factory 12744 | -7/Factory | Discovered exit to Factory (range 9) 12762 | -7/Factory | Entered another Factory area 12762 | -6/Factory | Accompanied by 1 ally 12762 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 15193 | -6/Factory | Identified exit to Lower Caves 15193 | -6/Factory | Discovered exit to Lower Caves (range 10) 15218 | -6/Factory | Entered Lower Caves 15218 | -6/Lower Caves | Accompanied by 1 ally 15261 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15825 | -6/Lower Caves | Build established: Scavenger-Tank 16035 | -6/Lower Caves | Core integrity fell below 50% 16363 | -6/Lower Caves | Encountered a Warlord checkpoint 16631 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 16852 | -6/Lower Caves | Identified exit to Lower Caves 16852 | -6/Lower Caves | Discovered exit to Lower Caves (range 7) 17411 | -6/Lower Caves | Entered another Lower Caves area 17411 | -6/Lower Caves | Accompanied by 1 ally 17608 | -6/Lower Caves | Learned Factory emergency access door positions 17791 | -6/Lower Caves | Learned Factory trap positions 18362 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 18596 | -6/Lower Caves | Identified exit to Factory 18596 | -6/Lower Caves | Discovered exit to Factory (range 10) 18610 | -6/Lower Caves | Entered Factory 18610 | -5/Factory | Accompanied by 1 ally 18610 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 18611 | -5/Factory | Loaded intel: 83 trap records 20213 | -5/Factory | Lost 4 parts (1p3n) 20391 | -5/Factory | Core integrity fell below 50% 20450 | -5/Factory | Lost 6 parts (1p1u4w) 20465 | -5/Factory | Core integrity fell below 20% 20512 | -5/Factory | Core destroyed Last Messages --------------- U-05 Engineer repairs door. K-01 Serf collects debris. R-10 Processor collects Imp. Heat Sink. G-50 Soldier suffers critical hit. R-10 Processor collects Tesla Rifle. G-50 Soldier destroyed. K-01 Serf collects debris. Dropped Broken Carbon-fiber Leg. K-01 Serf collects debris. Identified Cld. Pulse Rifle. K-01 Serf collects debris. R-10 Processor collects Broken Carbon-fiber Leg. R-10 Processor collects Antigrav System. R-10 Processor collects Hpw. Shock Rifle. R-10 Processor collects Imp. Heat Sink. W-25 Informer distress signal alerts nearby ally. W-25 Informer destroyed. U-05 Engineer builds a Wall. R-10 Processor collects Unknown Engine. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????"??????????? #???????????????? | | ????????????????????" ????????? #???????????????? | | ????????????????????? ????????? #??????????????## | | ????????????????????? ??????? #??????????????# | | ?????????????????????? ?###### ???????????????# | | ????????????? ???????? # ????????????????# | | ??????+????+ ???????? # ! ?????????????????# | | ???????????? ?????????+ !%% ??????????????????# | | ????????????# ##???????# u!#??+#?#####?????????# | | ???????????#######?????##R %## ? #?????????# | | ???#?####### ###???# %# #?????????# | | ???? = #######@ # #?????????# | | ????? % % %g + ""????????????# | | ????? ! % % ### # ""????????????# | | ???????#+### ### @ #??????????????????# | | ????????? ?## ! #########??????????????????# | | ?????????? ## !% ##?????????????????????????# | | ???????????"# % ##?????????????????????????# | | ????????????# ##?????????????????????????# | | ????????????# ###########????????????????# | | ????????????# ] %# #????????????????# | | ???????????## #### # #????????????????# | | ???????????#T #??# # #????????????????# | | ???????????""""""??# # #????????????????# | | ???????????????????# + #?????????########* | | ???????????????????# # #???????### # | | ???????????????????# # #???????# " ]" | | ???????????????????# # #???????### +% | | ???????????????????# ###+#######?????????# #! | | ???????????????????# #?# #???????????????# # | | ???????????????????# #?# #???????????????# # | | ???????????????????# #?# #???????????????######## | | ??????????^???????? #?# #??????????????????????# | | ?????^????????????? ??# #??????????????????????# | | ????^?????????????? ?## ##?????????????????????# | | ??????????????????? ?# ####################### | | ???^?^????????????? ?# | | ???^??????????????? ?# ######### ########## ### | | ??????????????????? ?## ##???????# #????????# #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 32 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 100 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Melee Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Hvy. Machine Gun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club Just What I Needed Part-time Mechanic Challenges ------------ None Game ------ Seed LightpackSystemMatter Manual? 0 Play Time 01:32:38 Cumulative 88.8 hours Start 2020.04.02 @ 14:18:19 End 2020.04.02 @ 15:55:27 Sessions 2 Manual Loads 0 Difficulty Explorer Special Mode AFD2020/Player2 Game No. 143 Rogue 89 Adventurer 0 Explorer 54 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 30 Achievement% 13 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 49cff813-3291-46db-86d9-75ef1f2c0583