Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.16 @ 21:19:39 Player: hoodiehair Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (33) 165 Value Destroyed (1323) 1323 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3988 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 177/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Ion Engine Improved Deuterium Engine Micro Nuclear Core Disposable Heat Sink High-capacity Matter Pod (200) Targeting Computer Improved Targeting Computer Kinecellerator ECM Suite Pulse Rifle Hammer Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Kinecellerator Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun EM Shotgun High-powered Shotgun > --- INVENTORY -------- Light Ion Engine Micro Nuclear Core Aluminum Leg Aluminum Leg Cooling System Disposable Heat Sink High-capacity Matter Pod Targeting Computer Improved Targeting Computer ECM Suite Hardened Light Armor Plating Pulse Rifle Pulse Rifle Pulse Rifle High-powered Shotgun Hammer [Rating: 33] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Hardened Light Armor Plating Device Kinecellerator Storage High-capacity Storage Unit Protection Hardened Light Armor Plating Weapon High-powered Shotgun Energy Gun Pulse Rifle Energy Cannon Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 . . 1 Utility 2 | . . 1 . 1 . Weapon 1 | . . . . 1 . Parts Attached 55 | 6 4 4 4 19 18 Power 6 | 1 . 1 . 2 2 Engine 5 | 1 . 1 . 2 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 . 1 . 6 5 Treads 3 | . . . . 3 . Leg 11 | 2 . 1 . 3 5 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 2 2 3 4 5 Device 3 | . . . 1 . 2 Storage 3 | 1 1 . 1 . . Processor . | . . . . . . Hackware . | . . . . . . Protection 11 | . 1 2 1 4 3 Artifact . | . . . . . . Weapon 18 | 2 2 . 1 7 6 Energy Gun 4 | . . . . . 4 Energy Cannon 2 | . 1 . . 1 . Ballistic Gun 8 | 2 1 . . 3 2 Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 27 | . . . 1 11 15 Power 4 | . . . . 2 2 Propulsion 9 | . . . . 3 6 Utility 8 | . . . 1 3 4 Weapon 6 | . . . . 3 3 Highest Loss Streak 14 | . . . 1 7 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 97 89 98 88 92 Engine 10 | . 14 11 11 7 10 Core 1 | . . . . . 3 Treads 1 | . . . . 8 . Leg 25 | . 28 26 33 16 26 Device 5 | . . . 9 2 6 Storage 9 | . 19 11 11 9 7 Protection 14 | . 7 18 11 19 14 Energy Gun 3 | . . . . . 8 Energy Cannon 4 | . 10 11 9 2 . Ballistic Gun 12 | . 17 11 11 11 12 Ballistic Cannon 1 | . . . . 5 . Peak Build Rating 33 | 6 9 11 13 22 33 Average Rating 19 | 4 7 10 11 17 28 On Entrance 10 | . 6 8 11 13 22 Naked Turns . | . . . . . . Heaviest Build 79 | 11 17 21 58 76 79 Greatest Support 62 | 20 20 30 30 62 50 Greatest Overweight (x) 17 | . . 1 1 13 17 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 Average Capacity 17 | 7 8 8 18 20 20 Most Carried 18 | 3 8 8 14 17 18 Average Carried 11 | 1 5 7 9 13 14 Final Capacity 20 | 8 8 8 20 20 20 Final Carried 17 | 2 6 8 14 17 11 Class Distribution -------------------- 45% | Mutant 41% | Scavenger-Tank 6% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 1280 | 253 47 251 62 409 258 Remotely . | . . . . . . Salvage Created 1069 | . 167 35 70 470 327 Parts 62 | . 8 3 7 23 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 27 | . 4 1 5 10 7 Melee 2 | . . . . 2 . Guns 10 | . 1 . . 2 7 Cannons 11 | . 3 1 3 4 . AOE 3 | . . . 2 1 . Classes Destroyed 9 | . 1 . 2 3 3 Builder 3 | . . . . 1 2 Mechanic 2 | . . . . 2 . Watcher 1 | . . . . . 1 Swarmer 3 | . . . 3 . . Grunt 12 | . 4 1 . 4 3 Brawler 2 | . . . . 2 . Sentry 7 | . . . 2 4 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Best Kill Streak 5 | . 2 1 3 5 3 Combat Bots Only 4 | . 2 1 3 4 3 Max Kills in Single Turn 2 | . 1 1 1 1 2 Gunslinging . | . . . . . . Exploded 1 | . . . 1 1 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 514 | . 30 2 29 94 359 Missed 153 | . 5 . 6 16 126 Damage Taken 4427 | . 330 23 241 1307 2526 Core 927 | . 53 . . 170 704 Absorbed by Shields 130 | . . . 65 65 . Core Remaining (%) 86 | 100 78 . 100 69 . Volleys Fired 86 | . 16 2 10 29 29 Largest 3 | . 2 2 2 3 3 Hottest 151 | . 88 88 88 127 151 Shots Fired 214 | . 31 4 20 71 88 Gun 148 | . 15 2 10 33 88 Cannon 53 | . 16 2 4 31 . Launcher 13 | . . . 6 7 . Special . | . . . . . . Kinetic 129 | . 15 2 10 49 53 Thermal 64 | . 16 2 4 15 27 Explosive 13 | . . . 6 7 . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 13 | . 4 6 13 13 7 Robot Miss Streak 6 | . 3 . 1 6 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 132 | . 17 3 14 45 53 Core Hits 74 | . 8 1 12 30 23 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 2 | . . . . 2 . Smash 2 | . . . . 2 . Melee Attacks 10 | . . . . 10 . Impact 10 | . . . . 10 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2596 | . 282 33 272 1109 900 Guns 1174 | . 66 . 47 185 876 Cannons 679 | . 204 20 61 394 . Explosions 426 | . . . 164 262 . Melee 240 | . . . . 240 . Ramming 77 | . 12 13 . 28 24 Kinetic 948 | . 66 . 47 352 483 Thermal 835 | . 204 20 61 227 323 Explosive 426 | . . . 164 262 . Electromagnetic 70 | . . . . . 70 Impact 240 | . . . . 240 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 1 Average Corruption 1 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . . . 4 11 Message Errors 3 | . . . . . 3 Matter Fused 5 | . . . . 2 3 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 3 | . . . . 1 2 Misfires 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 44 | . . . . 44 . Projectiles 7 | . . . . 7 . Explosions . | . . . . . . Melee 37 | . . . . 37 . Knockbacks 3 | . . . . 3 . Impact 1 | . . . . 1 . Kinetic 2 | . . . . 2 . Secondary . | . . . . . . Self-Inflicted Damage 165 | . . . 50 115 . Shots 7 | . . . 3 4 . Rammed 1 | . . . . 1 . Targets Rammed 6 | . 1 2 . 1 2 Kicked 5 | . 1 2 . . 2 Crushed . | . . . . . . Highest Temperature 556 | . 331 97 152 538 556 Average Temperature 161 | . 161 54 59 175 168 Received Heat Transfer 1838 | . 207 12 83 654 882 Effects 26 | . 1 . . 15 10 Shutdowns 3 | . . . . 1 2 Energy Bleed 3 | . . . . 1 2 Interference 11 | . . . . 8 3 Matter Decay 2 | . . . . 2 . Short Circuit 3 | . 1 . . . 2 Damage (minor) 4 | . . . . 3 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 1 | . . . . 1 . Impact Corruptions 3 | . . . . 3 . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 . 2 Heat Transferred 1591 | . 370 37 111 407 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 399 | . 145 121 106 399 168 Initial 122 | . . 61 46 27 122 Average 94 | . 30 102 64 222 60 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 84 | 100 100 100 100 28 100 Level 1 15 | . . . . 71 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . 2 . 3 3 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 2 . 1 1 Assault 1 | . . . . 1 . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 2 | . . . . 1 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 7 3 5 16 19 Peak Tracking Total 6 | . 4 1 3 5 6 Tactical Retreats 4 | . 2 . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 4 | . . . 2 2 . Max in Single Turn 1 | . . . 1 1 . Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 2 | . . . . 1 1 Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 2 | . . . . 1 1 Successful 1 | . . . . 1 . Failed 1 | . . . . . 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 1 | . . . . 1 . Record 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3760 | 86 354 214 780 797 1529 Spaces Moved 1800 | 65 239 163 415 258 660 Core 20 | 7 . . . 4 9 Treads 79 | . . . . 79 . Legs 1701 | 58 239 163 415 175 651 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 155 190 Average Speed 185 | 112 120 120 177 250 211 Slowest Speed 900 | 120 120 190 190 700 900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 42 22 83 19 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 58 | . . . 17 41 . Melee . | . . . . . . Projectile 4 | . . . . 4 . AOE 54 | . . . 17 37 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2053 | 78 280 177 444 342 732 Wait 10 | . 3 . 2 1 4 Move 1795 | 64 238 162 414 257 660 Hop . | . . . . . . Pick Up 62 | 8 11 5 10 19 9 Fast Attach . | . . . . . . Attach 54 | 6 4 4 3 19 18 Detach 9 | . 1 1 1 3 3 Swap 1 | . . . 1 . . Drop 20 | . 6 1 3 3 7 Fire 86 | . 16 2 10 29 29 Melee 10 | . . . . 10 . Ram . | . . . . . . Kick 5 | . 1 2 . . 2 Crush 1 | . . . . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 429 | -10/Materials | Discovered new exit (range 8) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 645 | -9/Materials | Discovered new exit (range 9) 655 | -9/Materials | Entered Mines 754 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 992 | -9/Mines | Learned location of Storage (-9) 1114 | -9/Mines | Learned Materials emergency access door positions 1156 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1411 | -9/Mines | Discovered new exit (range 10) 1435 | -9/Mines | Entered Materials 1435 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1677 | -8/Materials | Lost 4 parts (1p2u1w) 1769 | -8/Materials | Lost 7 parts (1p3n1u2w) 2213 | -8/Materials | Build established: Scavenger-Tank 2216 | -8/Materials | Discovered new exit (range 6) 2232 | -8/Materials | Entered Factory 2232 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3730 | -7/Factory | Core integrity fell below 50% 3750 | -7/Factory | Core integrity fell below 20% 3752 | -7/Factory | Lost 14 parts (2p5n4u3w) 3761 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03626_ U-05 Engineer lays Concrete. 03627_ Aluminum Leg destroyed. 03627_ U-05 Engineer builds a Door. 03633_ U-05 Engineer lays Concrete. 03633_ U-05 Engineer builds a Wall. 03655_ U-05 Engineer lays Concrete. 03657_ Aluminum Leg destroyed. 03683_ Pulse Rifle destroyed. 03691_ Rnf. Ion Engine destroyed. 03694_ Pulse Rifle destroyed. 03697_ Hrd. Light Armor Plating destroyed. 03697_ Carbon-fiber Leg destroyed. 03703_ Hrd. Light Armor Plating destroyed. 03716_ Broken Mic. Nuclear Core destroyed. 03721_ Cooling System destroyed. 03731_ System corrupted: Energy discharge (-29). 03735_ Critical hit (Burn: +37). 03753_ B-48 Gladiator suffers critical hit (Burn). 03755_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ?????????????????? | | ????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ???????????????????????????## ######???????????? | | ???????????????????????????# ???????????? | | ???????????????????????????# ???????????? | | ???????????????????????????# ????????????? | | ???????????????????????????# g ?????????????? | | ???????????????????????????# ??????????????? | | ????????????###+##?????????# u #???????????????? | | ???????????? ###+#####ggr #???????????????? | | ???????????# #???????????????? | | ???????????# k #???????????????? | | ???????????# #???????????????? | | ????????#??#! k #???????????????? | | ??????? #??# ! k @bY g #???????????????? | | #######+##?# ########### ###???????????????? | | ???# ^ #???????????# #?????????????????? | | """" """"" #?#^^ ########????# #?######??????????? | | """" """"" #?# ## !??# # """ #??????????? | | "" """ #?# ## # # """ #??????????? | | % ### ## + + """ #??????????? | | ## # """ """ # # #??????????? | | ##+#+## # # """ """??# # #??????????? | | ?# * / """ "????# #? #??????????? | | ?# ! #??????????# #?######??????????? | | ?# % #?????????## ##????????????????? | | ?# #?######### #????????????????? | | ?# ### = + T #????????????????? | | ?# / ! ! # #????????????????? | | ?# ##### ## ##????????????????? | | ?# #??########## #?????????????????? | | ?# ???????????# #?????????????????? | | ?# ???????????# #?????????????????? | | ?+ ??????????# #?????????????????? | | ?# ?????????# #?????????????????? | | ?# ?????????? ??????????????????? | | ?# ######??????????#??????????????????? | | ?# ^ ^^ # ???????????????????????????????????? | | ?# # ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 22 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 525 Evasion (%) 55 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed JunkArcBeam Manual? 0 Play Time 00:47:23 Cumulative 1.9 hours Start 2024.10.16 @ 20:13:51 End 2024.10.16 @ 21:19:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7bd060d-7ce5-4166-af12-674648c364f0