Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.16 @ 21:19:39

Player: hoodiehair

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (1323)     1323
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3988

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     177/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (4) ------
  High-capacity Storage Unit
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
          Light Ion Engine
       Improved Deuterium Engine
          Micro Nuclear Core
                Disposable Heat Sink
  High-capacity Matter Pod (200)
                Targeting Computer
       Improved Targeting Computer
                Kinecellerator
                ECM Suite
                Pulse Rifle
                Hammer

 Peak State 
------------
>               --- POWER ------------
     Reinforced Ion Engine
          Micro Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Kinecellerator
       Hardened Light Armor Plating
       Hardened Light Armor Plating
>               --- WEAPON -----------
          Heavy EM Pulse Gun
                EM Shotgun
   High-powered Shotgun
>               --- INVENTORY --------
          Light Ion Engine
          Micro Nuclear Core
                Aluminum Leg
                Aluminum Leg
                Cooling System
                Disposable Heat Sink
  High-capacity Matter Pod
                Targeting Computer
       Improved Targeting Computer
                ECM Suite
       Hardened Light Armor Plating
                Pulse Rifle
                Pulse Rifle
                Pulse Rifle
   High-powered Shotgun
                Hammer
[Rating: 33]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Hardened Light Armor Plating
  Device                   Kinecellerator
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Pulse Rifle
  Energy Cannon            Particle Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Battle Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             55   | 6   4   4   4   19  18  
  Power                    6    | 1   .   1   .   2   2   
    Engine                 5    | 1   .   1   .   2   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               14   | 2   .   1   .   6   5   
    Treads                 3    | .   .   .   .   3   .   
    Leg                    11   | 2   .   1   .   3   5   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  17   | 1   2   2   3   4   5   
    Device                 3    | .   .   .   1   .   2   
    Storage                3    | 1   1   .   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             11   | .   1   2   1   4   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   18   | 2   2   .   1   7   6   
    Energy Gun             4    | .   .   .   .   .   4   
    Energy Cannon          2    | .   1   .   .   1   .   
    Ballistic Gun          8    | 2   1   .   .   3   2   
    Ballistic Cannon       2    | .   .   .   .   2   .   
    Launcher               1    | .   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 27   | .   .   .   1   11  15  
  Power                    4    | .   .   .   .   2   2   
  Propulsion               9    | .   .   .   .   3   6   
  Utility                  8    | .   .   .   1   3   4   
  Weapon                   6    | .   .   .   .   3   3   
  Highest Loss Streak      14   | .   .   .   1   7   14  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   97  89  98  88  92  
  Engine                   10   | .   14  11  11  7   10  
  Core                     1    | .   .   .   .   .   3   
  Treads                   1    | .   .   .   .   8   .   
  Leg                      25   | .   28  26  33  16  26  
  Device                   5    | .   .   .   9   2   6   
  Storage                  9    | .   19  11  11  9   7   
  Protection               14   | .   7   18  11  19  14  
  Energy Gun               3    | .   .   .   .   .   8   
  Energy Cannon            4    | .   10  11  9   2   .   
  Ballistic Gun            12   | .   17  11  11  11  12  
  Ballistic Cannon         1    | .   .   .   .   5   .   
Peak Build Rating          33   | 6   9   11  13  22  33  
  Average Rating           19   | 4   7   10  11  17  28  
  On Entrance              10   | .   6   8   11  13  22  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             79   | 11  17  21  58  76  79  
  Greatest Support         62   | 20  20  30  30  62  50  
  Greatest Overweight (x)  17   | .   .   1   1   13  17  
  Average Overweight (x)   .    | .   .   .   .   1   1   
Largest Inventory Capacity 20   | 8   8   8   20  20  20  
  Average Capacity         17   | 7   8   8   18  20  20  
  Most Carried             18   | 3   8   8   14  17  18  
  Average Carried          11   | 1   5   7   9   13  14  
  Final Capacity           20   | 8   8   8   20  20  20  
  Final Carried            17   | 2   6   8   14  17  11  

 Class Distribution 
--------------------
 45% | Mutant
 41% | Scavenger-Tank
  6% | Tank
  5% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
         Mutant | -9/Mines
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac 
Matter Collected           1280 | 253 47  251 62  409 258 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1069 | .   167 35  70  470 327 
  Parts                    62   | .   8   3   7   23  21  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  27   | .   4   1   5   10  7   
  Melee                    2    | .   .   .   .   2   .   
  Guns                     10   | .   1   .   .   2   7   
  Cannons                  11   | .   3   1   3   4   .   
  AOE                      3    | .   .   .   2   1   .   
Classes Destroyed          9    | .   1   .   2   3   3   
  Builder                  3    | .   .   .   .   1   2   
  Mechanic                 2    | .   .   .   .   2   .   
  Watcher                  1    | .   .   .   .   .   1   
  Swarmer                  3    | .   .   .   3   .   .   
  Grunt                    12   | .   4   1   .   4   3   
  Brawler                  2    | .   .   .   .   2   .   
  Sentry                   7    | .   .   .   2   4   1   
  Hunter                   1    | .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           5    | .   2   1   3   5   3   
  Combat Bots Only         4    | .   2   1   3   4   3   
Max Kills in Single Turn   2    | .   1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   .   
  Melee                    1    | .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Hostile Shots Fired        514  | .    30   2    29   94   359  
  Missed                   153  | .    5    .    6    16   126  
Damage Taken               4427 | .    330  23   241  1307 2526 
  Core                     927  | .    53   .    .    170  704  
  Absorbed by Shields      130  | .    .    .    65   65   .    
Core Remaining (%)         86   | 100  78   .    100  69   .    
Volleys Fired              86   | .    16   2    10   29   29   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  151  | .    88   88   88   127  151  
Shots Fired                214  | .    31   4    20   71   88   
  Gun                      148  | .    15   2    10   33   88   
  Cannon                   53   | .    16   2    4    31   .    
  Launcher                 13   | .    .    .    6    7    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  129  | .    15   2    10   49   53   
  Thermal                  64   | .    16   2    4    15   27   
  Explosive                13   | .    .    .    6    7    .    
  Electromagnetic          8    | .    .    .    .    .    8    
  Robot Hit Streak         13   | .    4    6    13   13   7    
  Robot Miss Streak        6    | .    3    .    1    6    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           132  | .    17   3    14   45   53   
  Core Hits                74   | .    8    1    12   30   23   
  Critical Kills           1    | .    .    .    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         2    | .    .    .    .    2    .    
    Smash                  2    | .    .    .    .    2    .    
Melee Attacks              10   | .    .    .    .    10   .    
  Impact                   10   | .    .    .    .    10   .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           2596 | .    282  33   272  1109 900  
  Guns                     1174 | .    66   .    47   185  876  
  Cannons                  679  | .    204  20   61   394  .    
  Explosions               426  | .    .    .    164  262  .    
  Melee                    240  | .    .    .    .    240  .    
  Ramming                  77   | .    12   13   .    28   24   
  Kinetic                  948  | .    66   .    47   352  483  
  Thermal                  835  | .    204  20   61   227  323  
  Explosive                426  | .    .    .    164  262  .    
  Electromagnetic          70   | .    .    .    .    .    70   
  Impact                   240  | .    .    .    .    240  .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    3    1    
  Average Corruption       1    | .    .    .    .    2    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    4    11   
    Message Errors         3    | .    .    .    .    .    3    
    Matter Fused           5    | .    .    .    .    2    3    
    Heat Flow Errors       2    | .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    1    2    
    Misfires               2    | .    .    .    .    1    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            44   | .    .    .    .    44   .    
  Projectiles              7    | .    .    .    .    7    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    37   | .    .    .    .    37   .    
Knockbacks                 3    | .    .    .    .    3    .    
  Impact                   1    | .    .    .    .    1    .    
  Kinetic                  2    | .    .    .    .    2    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      165  | .    .    .    50   115  .    
  Shots                    7    | .    .    .    3    4    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             6    | .    1    2    .    1    2    
  Kicked                   5    | .    1    2    .    .    2    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        556  | .    331  97   152  538  556  
  Average Temperature      161  | .    161  54   59   175  168  
  Received Heat Transfer   1838 | .    207  12   83   654  882  
  Effects                  26   | .    1    .    .    15   10   
    Shutdowns              3    | .    .    .    .    1    2    
    Energy Bleed           3    | .    .    .    .    1    2    
    Interference           11   | .    .    .    .    8    3    
    Matter Decay           2    | .    .    .    .    2    .    
    Short Circuit          3    | .    1    .    .    .    2    
    Damage (minor)         4    | .    .    .    .    3    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    .    1    .    
  Parts Fried              1    | .    .    .    .    1    .    
  Impact Corruptions       3    | .    .    .    .    3    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    .    2    
  Heat Transferred         1591 | .    370  37   111  407  666  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Peak Influence             399  | .   145 121 106 399 168 
  Initial                  122  | .   .   61  46  27  122 
  Average                  94   | .   30  102 64  222 60  
Maximum Alert Level        1    | .   .   .   .   1   .   
  Low Security (%)         84   | 100 100 100 100 28  100 
  Level 1                  15   | .   .   .   .   71  .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   .   2   .   3   3   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            4    | .   .   2   .   1   1   
  Assault                  1    | .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Distress Signals           2    | .   .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              50   | .   7   3   5   16  19  
  Peak Tracking Total      6    | .   4   1   3   5   6   
  Tactical Retreats        4    | .   2   .   .   .   2   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Traps Triggered            3    | .   .   .   .   2   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac 
Machines Disabled          4    | .   .   .   2   2   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Machines Accessed          2    | .   .   .   .   1   1   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                2    | .   .   .   .   1   1   
  Successful               1    | .   .   .   .   1   .   
  Failed                   1    | .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                1    | .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Terminal Hacks             1    | .   .   .   .   1   .   
  Record                   1    | .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  
Turns Passed               3760 | 86   354  214  780  797  1529 
Spaces Moved               1800 | 65   239  163  415  258  660  
  Core                     20   | 7    .    .    .    4    9    
  Treads                   79   | .    .    .    .    79   .    
  Legs                     1701 | 58   239  163  415  175  651  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  155  190  
  Average Speed            185  | 112  120  120  177  250  211  
  Slowest Speed            900  | 120  120  190  190  700  900  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       31   | 4    42   22   83   19   16   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    2    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          58   | .    .    .    17   41   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    4    .    
  AOE                      54   | .    .    .    17   37   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac 
Total                      2053 | 78  280 177 444 342 732 
  Wait                     10   | .   3   .   2   1   4   
  Move                     1795 | 64  238 162 414 257 660 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  62   | 8   11  5   10  19  9   
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   54   | 6   4   4   3   19  18  
  Detach                   9    | .   1   1   1   3   3   
  Swap                     1    | .   .   .   1   .   .   
  Drop                     20   | .   6   1   3   3   7   
  Fire                     86   | .   16  2   10  29  29  
  Melee                    10   | .   .   .   .   10  .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     5    | .   1   2   .   .   2   
  Crush                    1    | .   .   .   .   1   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 16)
   87 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  429 | -10/Materials | Discovered new exit (range 8)
  441 | -10/Materials | Entered another Materials area
  441 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  645 | -9/Materials  | Discovered new exit (range 9)
  655 | -9/Materials  | Entered Mines
  754 | -9/Mines      | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  992 | -9/Mines      | Learned location of Storage (-9)
 1114 | -9/Mines      | Learned Materials emergency access door positions
 1156 | -9/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1411 | -9/Mines      | Discovered new exit (range 10)
 1435 | -9/Mines      | Entered Materials
 1435 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1677 | -8/Materials  | Lost 4 parts (1p2u1w)
 1769 | -8/Materials  | Lost 7 parts (1p3n1u2w)
 2213 | -8/Materials  | Build established: Scavenger-Tank
 2216 | -8/Materials  | Discovered new exit (range 6)
 2232 | -8/Materials  | Entered Factory
 2232 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 3730 | -7/Factory    | Core integrity fell below 50%
 3750 | -7/Factory    | Core integrity fell below 20%
 3752 | -7/Factory    | Lost 14 parts (2p5n4u3w)
 3761 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
03626_ U-05 Engineer lays Concrete.
03627_ Aluminum Leg destroyed.
03627_ U-05 Engineer builds a Door.
03633_ U-05 Engineer lays Concrete.
03633_ U-05 Engineer builds a Wall.
03655_ U-05 Engineer lays Concrete. <x2>
03657_ Aluminum Leg destroyed. <x2>
03683_ Pulse Rifle destroyed.
03691_ Rnf. Ion Engine destroyed.
03694_ Pulse Rifle destroyed.
03697_ Hrd. Light Armor Plating destroyed.
03697_ Carbon-fiber Leg destroyed.
03703_ Hrd. Light Armor Plating destroyed.
03716_ Broken Mic. Nuclear Core destroyed.
03721_ Cooling System destroyed.
03731_ System corrupted: Energy discharge (-29).
03735_ Critical hit (Burn: +37). <x2>
03753_ B-48 Gladiator suffers critical hit
  (Burn).
03755_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
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| ???????????#                     #???????????????? |
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| """" """"" #?#   ##       !??# # """  #??????????? |
| ""   """   #?#   ##          # # """  #??????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          22
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             525
Evasion (%)                55
Recoil Reduction           3
Kinecelleration            30

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Storm Trooper

 Challenges 
------------
None

 Game 
------
Seed              JunkArcBeam
  Manual?         0
Play Time         00:47:23
  Cumulative      1.9 hours
  Start           2024.10.16 @ 20:13:51
  End             2024.10.16 @ 21:19:39
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          3
  Rogue           1
  Adventurer      2
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          7
Achievement%      6
Wizard Run        0

 Options 
---------
Layout            2
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c7bd060d-7ce5-4166-af12-674648c364f0