Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.21 @ 01:04:29 Player: Thqwib-Linux Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (191) 955 Value Destroyed (5021) 5021 Prototype IDs (217) 4340 Alien Tech Used (2) 400 Bonus (5611) 5611 TOTAL SCORE: 24727 Bonus ------- High Alert Combat Kills 11 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Met Zhirov 300 Pursued by Intercept 1500 Cogmind --------- Core Integrity 0/1450 Matter 170/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit Improved Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced Terrain Scanner Railgun Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Impulse Thruster Cooled Field Propulsion Drive Cooled Field Propulsion Drive > --- UTILITY ---------- Advanced Power Amplifier Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Transmission Jammer Experimental Propulsion Shielding Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Autogun Railgun Power Sword > --- INVENTORY -------- Improved Cooling System Advanced Terrain Scanner Transdimensional Reconstructor Autogun Long-range Missile Launcher [Rating: 123] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Flight Unit Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Flight Unit Improved Flight Unit Utility Improved Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Medium Armor Plating Weapon Autogun Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . 2 . . . 2 2 . . . . 2 2 . 2 . . . . 2 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . 1 . . . . 1 . Utility 11 | . . . 1 . . . . 2 . . . . 2 2 . 1 . . . . 1 2 Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Attached 127 | 3 13 3 17 2 1 1 29 11 2 . 1 1 7 2 3 12 1 2 4 3 7 2 Power 20 | . 3 . 3 . . . 2 1 . . . 1 1 1 . 1 . 2 . 2 3 . Engine 10 | . 3 . 3 . . . 2 . . . . 1 . 1 . . . . . . . . Core 4 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . Reactor 6 | . . . . . . . . . . . . . . . . 1 . . . 2 3 . Propulsion 34 | 2 2 . 5 . . . 12 3 . . . . 1 . 1 4 . . 3 . 1 . Treads 10 | 1 1 . 3 . . . 5 . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . Wheel 9 | 1 1 . 2 . . . 5 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 15 | . . . . . . . 2 3 . . . . 1 . 1 4 . . 3 . 1 . Utility 33 | 1 2 . 2 . 1 1 5 6 1 . 1 . 3 1 1 5 . . 1 . 1 1 Device 10 | 1 1 . . . . . 1 2 1 . . . 1 . . 1 . . . . 1 1 Storage 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . Processor 7 | . . . 1 . . . 1 3 . . . . . . . 2 . . . . . . Hackware 7 | . . . . . . . . 1 . . . . 2 1 1 2 . . . . . . Protection 7 | . . . 1 . . 1 3 . . . 1 . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 40 | . 6 3 7 2 . . 10 1 1 . . . 2 . 1 2 1 . . 1 2 1 Energy Gun 10 | . 5 1 1 1 . . 2 . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 20 | . 1 2 5 . . . 6 . . . . . 2 . 1 . 1 . . 1 1 . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Launcher 4 | . . . 1 . . . 1 . 1 . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 8 | . . . 2 . . . 4 . . . . . . . . . . . 1 . 1 . Parts Lost 38 | . 2 1 . . . 2 4 . . . 2 . . . 2 2 1 2 . . 5 15 Power 5 | . . . . . . . . . . . 1 . . . . 1 1 1 . . 1 . Propulsion 12 | . 2 . . . . . 1 . . . 1 . . . 2 . . . . . 2 4 Utility 12 | . . . . . . 1 . . . . . . . . . . . 1 . . . 10 Weapon 9 | . . 1 . . . 1 3 . . . . . . . . 1 . . . . 2 1 Highest Loss Streak 15 | . 1 1 . . . 2 1 . . . 2 . . . 2 1 1 2 . . 5 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 5 7 7 11 14 14 13 18 7 5 5 5 5 4 4 4 4 4 5 5 5 4 4 Power . | 1 1 2 1 1 1 1 1 . . . . . . . . . . . . . . 1 Propulsion 2 | 3 2 2 4 5 5 5 5 . . . . . . . . . . . . . . . Utility 3 | . . 2 3 5 5 4 7 5 4 4 4 4 2 2 1 1 3 3 2 2 2 1 Weapon 2 | 1 2 1 2 3 3 3 4 1 1 1 1 1 1 2 2 2 1 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 44 | 4 5 . 11 . . 1 14 4 . . . . 3 . . . . . . . . 2 Power 9 | . 1 . 3 . . 1 2 . . . . . 1 . . . . . . . . 1 Propulsion 20 | 4 . . 8 . . . 7 1 . . . . . . . . . . . . . . Utility 9 | . 2 . . . . . 2 3 . . . . 1 . . . . . . . . 1 Weapon 6 | . 2 . . . . . 3 . . . . . 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 100 96 98 96 100 100 100 91 96 92 95 93 94 99 87 100 92 76 Engine 6 | . 14 14 11 11 11 11 9 1 . . . 6 2 . . 1 . . . . . . Core 1 | . . . . . . . . 5 7 7 7 . 3 4 5 2 . 4 5 2 . . Treads 7 | . 13 14 10 11 11 11 16 1 . . . . . . . . . . . . . . Wheel 8 | . 13 14 11 11 11 11 19 1 . . . . . . . . . . . . . . Flight 10 | . . . . . . . . 26 30 30 30 23 23 23 23 23 26 26 26 26 25 15 Device 8 | . 14 14 4 . . . 2 10 7 7 5 6 12 11 7 11 10 10 10 10 14 15 Storage 6 | . 14 14 11 11 11 11 9 1 . . . . . . . . . . . . . . Processor 11 | . . . 10 11 11 11 8 19 23 23 23 23 20 17 17 15 15 15 15 15 14 12 Hackware 7 | . . . . . . . . 3 7 7 7 7 13 17 17 21 21 21 21 21 19 16 Protection 3 | . . . 6 11 11 11 6 . . . 1 1 . . 4 2 5 4 2 5 3 3 Energy Gun 5 | . 13 14 10 11 11 11 6 1 . . . . . . . . . . . . . . Ballistic Gun 14 | . 14 14 21 15 11 7 19 15 15 15 15 11 13 9 11 6 9 9 1 10 6 3 Slashing Weapon 2 | . . . . . . . . 5 3 6 7 7 5 5 4 4 5 5 5 3 3 3 Peak Build Rating 123 | 7 11 11 19 20 20 20 36 38 38 38 38 37 57 62 70 104 101 99 102 108 123 116 Average Rating 43 | 6 9 10 16 19 20 19 28 36 37 37 36 36 50 60 61 86 93 98 88 102 107 100 On Entrance 47 | 6 7 11 11 19 20 20 17 32 37 38 37 32 35 56 61 61 104 93 92 102 103 102 Avg Prop Armor Cover (%) 9 | 3 13 13 8 7 7 7 14 19 . . . . . . . 2 3 . . . 5 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 68 | 12 30 31 44 48 68 68 65 58 17 17 15 15 21 18 27 33 20 35 21 31 37 28 Greatest Support 47 | 20 16 16 16 12 12 12 40 24 20 20 20 15 21 21 22 39 33 33 33 47 47 35 Greatest Overweight (x) 6 | . 1 1 3 3 5 5 2 2 . . . . . . 1 . 1 1 . . 1 6 Average Overweight (x) . | . . 1 2 3 3 5 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 11 | 8 11 15 15 15 16 20 20 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 20 | 6 9 9 15 15 15 15 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 5 7 7 11 14 14 13 18 6 5 5 5 5 4 4 4 4 4 5 4 5 4 4 Final Capacity 20 | 8 15 15 15 15 20 20 20 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 19 | 5 9 8 14 14 14 14 19 5 5 5 5 5 5 4 4 4 5 5 5 5 5 4 Class Distribution -------------------- 26% | Gunner 23% | Hacker-Scout 15% | Mutant 13% | Scavenger-Gunner 6% | Hacker-Ninja 5% | Scavenger-Scout 4% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Lower Caves Scavenger-Scout | -7/Data Miner Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Sprinter | -5/DSF Hacker-Scout | -4/Factory Hacker-Assassin | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -2/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Matter Collected 4801 | 240 319 40 740 92 . 180 1260 120 114 30 . 54 265 . 59 109 389 286 82 216 206 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6973 | 101 922 122 1255 140 . 314 2234 12 32 47 . 39 513 . 114 153 331 178 82 178 206 . Parts 416 | 6 58 9 91 9 . 20 129 . 1 4 . 2 19 . 6 16 7 12 1 14 12 . Haulers Intercepted 15 | . 2 . 4 . . . 6 . . . . . 3 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 1 4 . 1 . . . . 5 6 . 8 . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 130 | . 21 5 25 3 . 8 35 . 2 3 . 3 1 . 2 9 4 4 . 5 . . Melee 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Guns 97 | . 21 5 23 3 . 5 28 . . 1 . . 1 . 2 . 4 3 . 1 . . Cannons 10 | . . . . . . 3 7 . . . . . . . . . . . . . . . AOE 21 | . . . 2 . . . . . 2 2 . 3 . . . 7 . 1 . 4 . . Classes Destroyed 15 | 2 5 1 4 . . . 1 . . . . . 1 . . . . 1 . . . . Worker 17 | . 1 . 6 . . 1 3 1 . . . . 1 . . . . . . . 4 . Builder 5 | . . 1 2 . . . 2 . . . . . . . . . . . . . . . Tunneler 5 | 1 2 . 1 . . . . . . . . . . . . . . . . . 1 . Hauler 15 | . 2 . 4 . . . 6 . . . . . 3 . . . . . . . . . Recycler 8 | 1 1 . 1 . . . 3 . . . . . 1 . . . . . . . 1 . Operator 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . Watcher 7 | . . . 3 . . . 1 . . . . . 2 . . 1 . . . . . . Swarmer 53 | . 3 3 9 . . 2 6 . 2 3 . 3 . . . 9 4 4 . 5 . . Grunt 53 | . 18 2 7 3 . 4 19 . . . . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Duelist 3 | . . . 1 . . 2 . . . . . . . . . . . . . . . . Sentry 15 | . . . 7 . . . 8 . . . . . . . . . . . . . . . Specialist 4 | . . . . . . . 2 . . . . . . . 2 . . . . . . . Programmer 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Packrat 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Samaritan 5 | . . . . . . . . . . . . . . . . . . 3 . 2 . . Best Kill Streak 8 | 1 4 4 6 3 . 4 6 1 2 3 . 3 2 . 2 8 4 4 . 5 4 . Combat Bots Only 8 | . 4 3 3 3 . 3 4 . 2 3 . 3 1 . 2 8 4 4 . 5 . . Max Kills in Single Turn 3 | 1 1 2 2 2 . 2 2 1 2 1 . 1 1 . 1 3 2 1 . 3 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Exploded 3 | . . . 2 . . . . . 2 1 . 1 . . . 3 . 1 . 3 . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 739 | . 85 26 64 13 . 39 132 . 1 3 9 4 6 . 35 87 15 23 . 9 24 164 Missed 225 | . 22 6 15 3 . 9 35 . . 1 5 1 4 . 16 42 7 12 . 6 4 37 Hits 514 | . 63 20 49 10 . 30 97 . 1 2 4 3 2 . 19 45 8 11 . 3 20 127 Melee 4 | . . . 1 . . 3 . . . . . . . . . . . . . . . . Projectile 510 | . 63 20 48 10 . 27 97 . 1 2 4 3 2 . 19 45 8 11 . 3 20 127 Critical Strikes 9 | . . . 1 . . 2 5 . . . . . . . . . . . . . . 1 Damage Taken 8404 | . 831 226 555 117 . 457 1444 . 22 31 187 47 29 . 440 735 113 166 . 163 562 2279 Core 2405 | . 218 23 61 27 . 43 143 . . 18 . . . . 102 157 27 16 . 22 98 1450 Absorbed by Shields 45 | . . . . . . . . . . . . . . . 45 . . . . . . . Redirected to Shielding 165 | . . . . . . . . . . . . . . . . . . . . 39 39 87 Regen/Repaired (Parts) 987 | . 10 . 110 . . . 550 . . . . . 28 82 . 147 . . . . . 60 Core Remaining (%) 77 | 100 . 3 . . . 67 74 . . . . 97 100 . 89 . . . . 80 83 . Volleys Fired 375 | 5 83 12 76 5 . 16 101 . 6 4 . 5 4 . 3 6 10 26 . 9 2 2 Largest 3 | 2 2 2 3 3 . 3 3 . 1 2 . 1 3 . 3 3 2 2 . 2 1 1 Hottest 119 | 40 85 85 108 102 . 111 119 . 39 43 . 39 73 . 73 73 58 58 . 58 43 43 Shots Fired 878 | 10 165 24 222 15 . 44 282 . 6 6 . 5 9 . 9 8 20 39 . 10 2 2 Gun 794 | 10 165 24 219 15 . 28 260 . . 4 . . 9 . 9 3 20 26 . 2 . . Cannon 36 | . . . . . . 16 20 . . . . . . . . . . . . . . . Launcher 48 | . . . 3 . . . 2 . 6 2 . 5 . . . 5 . 13 . 8 2 2 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 575 | 10 83 12 146 10 . 28 213 . . 4 . . 9 . 9 3 20 26 . 2 . . Thermal 255 | . 82 12 73 5 . 16 67 . . . . . . . . . . . . . . . Explosive 48 | . . . 3 . . . 2 . 6 2 . 5 . . . 5 . 13 . 8 2 2 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 27 | 4 12 10 27 9 . 12 14 . . 3 . . 8 . 10 7 13 17 . 3 . . Robot Miss Streak 10 | 1 10 6 7 2 . 2 3 . . 2 . . 1 . 1 1 1 3 . 2 . . Penetration Max 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Secondary Targets 18 | . 5 1 3 1 . . 4 . . . . . . . 1 . 2 1 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . . . 1 . 1 1 . . . . Shots Hit Robots 617 | 7 121 18 141 12 . 30 182 1 . 2 1 . 26 . 6 15 21 19 2 5 8 . Core Hits 404 | 4 90 20 105 6 . 16 91 . 4 4 . 3 10 . 4 12 11 12 . 8 4 . Critical Kills 8 | . 1 . . . . 2 5 . . . . . . . . . . . . . . . Critical Parts Destroyed 8 | . . . . . . 4 4 . . . . . . . . . . . . . . . Critical Strikes 29 | . 1 . 3 . . 6 12 . . . . . 4 . . 3 . . . . . . Burn 4 | . . . 3 . . . 1 . . . . . . . . . . . . . . . Destroy 18 | . 1 . . . . 6 11 . . . . . . . . . . . . . . . Sever 7 | . . . . . . . . . . . . . 4 . . 3 . . . . . . Melee Attacks 167 | . . . . . . . . 10 . . 1 . 49 4 10 30 4 12 2 2 26 17 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 166 | . . . . . . . . 10 . . 1 . 49 4 10 29 4 12 2 2 26 17 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . . . . . 1 . . 1 . 6 . . 1 3 . . 2 7 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13376 | 71 1472 175 2189 196 . 513 3093 72 124 154 70 282 1122 . 153 1125 642 453 138 568 764 . Guns 8416 | 71 1472 175 2131 196 . 287 2768 . . 22 . . 190 . 153 82 422 405 . 42 . . Cannons 515 | . . . . . . 226 289 . . . . . . . . . . . . . . . Explosions 1845 | . . . 58 . . . 35 . 124 132 . 282 . . . 787 . 48 . 362 17 . Melee 2599 | . . . . . . . . 72 . . 70 . 932 . . 256 220 . 138 164 747 . Ramming 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Kinetic 6110 | 71 569 55 1244 137 . 379 2339 . . 22 . . 190 . 153 82 422 405 . 42 . . Thermal 2821 | . 903 120 887 59 . 134 718 . . . . . . . . . . . . . . . Explosive 1845 | . . . 58 . . . 35 . 124 132 . 282 . . . 787 . 48 . 362 17 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 2599 | . . . . . . . . 72 . . 70 . 932 . . 256 220 . 138 164 747 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . 1 . . . . . . . . 3 3 3 3 3 5 3 Average Corruption 2 | . . . . . . . 1 . . . . . . . . 2 3 3 3 3 4 2 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 23 | . . . . . . . 2 . . . . . . . . 2 3 9 1 4 2 . Message Errors 5 | . . . . . . . 1 . . . . . . . . . 1 2 . 1 . . Matter Fused 7 | . . . . . . . . . . . . . . . . . 2 3 1 . 1 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Energy Discharges 2 | . . . . . . . . . . . . . . . . 1 . 1 . . . . Data Loss (minor) 7 | . . . . . . . 1 . . . . . . . . 1 . 2 . 2 1 . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 692 | . . . . . . . . 32 . . . 28 38 . . 128 . . 127 41 298 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 156 | . . . . . . . . . . . . 28 . . . 128 . . . . . . Melee 536 | . . . . . . . . 32 . . . . 38 . . . . . 127 41 298 . Knockbacks 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . 2 . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 129 | . . . 27 . . . . . 11 . . . . . . . . . . 91 . . Shots 4 | . . . 1 . . . . . 1 . . . . . . . . . . 2 . . Rammed 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 Targets Rammed 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 355 | . 48 50 355 240 . 324 264 . 8 . . 4 9 . . 62 . 4 . 173 241 5 Average Temperature 67 | . 18 17 87 129 . 101 67 . 5 . . 3 6 . . 22 . 2 . 89 106 4 Received Heat Transfer 1539 | . 330 90 117 66 . 180 666 . . . . . . . . 18 . . . . 18 54 Effects 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . Heat Transferred 5192 | . 1407 150 1573 148 . 300 1614 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . . . . 1 . . . . . . Low Security (%) 83 | 100 100 100 89 100 . 100 51 100 . . . . 100 100 100 58 . . . . 100 100 Level 1 16 | . . . 10 . . . 48 . . . . . . . . 41 . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 404 | 5 185 108 289 181 . 116 404 91 . . . . 57 26 93 313 . . . . 143 116 Initial 111 | . . 57 18 111 . . 33 91 . . . . . 4 7 37 . . . . 47 16 Average 112 | 1 103 59 140 146 . 55 190 59 . . . . 14 13 46 110 . . . . 61 59 Influence Increases 5120 | 10 593 171 843 70 . 216 1193 60 65 70 . 70 238 42 86 553 90 90 . 110 231 319 Destroy 0b10 Robot/C 2600 | . 420 100 500 60 . 160 700 . 40 60 . 60 20 . 40 180 80 80 . 100 . . Destroy 0b10 Robot/NC 305 | 10 40 5 90 . . 5 80 5 . . . . 35 . . 5 . . . . 30 . Destroy Leader 594 | . 94 20 164 10 . 30 164 . 10 10 . 10 20 . 10 22 10 10 . 10 . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . . . . . . . . . . . Successful Hack 305 | . 21 6 23 . . . 17 32 . . . . 69 34 . 23 . . . . 52 28 Disable Machine 165 | . . . 15 . . 15 60 15 . . . . 15 . . 15 . . . . . 30 Destroy Structure 361 | . 3 . 21 . . 6 37 8 . . . . 19 8 6 98 . . . . 74 81 Partial Spotted 105 | . . . . . . . . . . . . . . . . . . . . . 60 45 Lose Combat Pursuer 675 | . 15 30 30 . . . 135 . 15 . . . 60 . 30 210 . . . . 15 135 Influence Decreases 5052 | 10 444 272 605 235 121 130 1079 229 41 61 64 70 227 43 23 398 245 101 62 40 271 281 Entered New Map 913 | . . 92 30 175 121 . 53 109 13 11 64 . . 7 3 36 85 15 62 . 23 14 Time Decay 3266 | 10 424 170 575 60 . 110 595 120 28 50 . 70 227 36 . 185 150 66 . 40 198 152 Lost Part 325 | . 20 10 . . . 20 40 . . . . . . . 20 20 10 20 . . 50 115 Purge Threat 548 | . . . . . . . 391 . . . . . . . . 157 . . . . . . Squads Dispatched 32 | . 5 . 5 . . . 3 1 . . . . 4 . 2 4 . . . . 4 4 Investigation 5 | . 3 . 1 . . . . . . . . . 1 . . . . . . . . . Extermination 9 | . . . . . . . . 1 . . . . 3 . . 2 . . . . 2 1 Reinforcement 15 | . 2 . 4 . . . 3 . . . . . . . 2 1 . . . . 1 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Distress Signals 13 | . 3 . 2 . . . 5 . . . . . 1 . . 1 . . . . . 1 Communications Jammed 18 | . . . . . . . . . . . . . . . . . . . . . 10 8 Distress Signals 18 | . . . . . . . . . . . . . . . . . . . . . 10 8 Times Spotted 276 | . 32 7 42 3 . 12 62 1 1 2 4 2 9 . 11 40 4 3 . 5 12 24 Peak Tracking Total 15 | . 5 3 3 3 . 3 6 . 1 3 4 2 4 . 7 13 4 3 . 5 7 15 Tactical Retreats 23 | . 1 1 1 . . . 7 . 1 . . . 2 . 2 5 . . . . 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Traps Triggered 15 | . 3 . 4 . . . 1 . . . . . 2 . 2 . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Most Traps Carried 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Machines Disabled 11 | . . . 1 . . 1 4 1 . . . . 1 . . 1 . . . . . 2 Max in Single Turn 1 | . . . 1 . . 1 1 1 . . . . 1 . . 1 . . . . . 1 Garrison Access 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Machines Accessed 73 | . 6 1 5 . 1 . 11 8 . . 4 . 8 6 . 8 . . 3 . 5 7 Terminals 41 | . 5 1 3 . . . 8 6 . . . . 3 4 . 4 . . . . 3 4 Fabricators 3 | . . . . . . . . 1 . . . . 1 . . 1 . . . . . . Repair Stations 11 | . 1 . 1 . . . 2 1 . . . . 2 1 . 2 . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . 1 . . . 1 . . . . . 1 . . 1 . . . . 1 1 Garrison Access 4 | . . . . . . . . . . . . . 1 1 . . . . . . 1 1 Total Hacks 215 | . 20 3 13 . 1 . 38 16 . . 30 . 17 18 . 25 . . 9 . 14 11 Successful 148 | . 11 1 11 . 1 . 25 7 . . 30 . 10 10 . 20 . . 9 . 7 6 Failed 64 | . 8 2 1 . . . 13 9 . . . . 7 8 . 4 . . . . 7 5 Catastrophic 2 | . . . . . . . . 1 . . . . 1 . . . . . . . . . Database Lockouts 3 | . 1 . 1 . . . . . . . . . . . . 1 . . . . . . Manual 74 | . 15 3 5 . . . 15 9 . . . . 1 8 . 11 . . . . 5 2 Terminals 111 | . 16 3 8 . . . 26 11 . . . . 6 13 . 13 . . . . 10 5 Fabricators 7 | . . . . . . . . 2 . . . . 3 . . 2 . . . . . . Repair Stations 35 | . 4 . 3 . . . 9 3 . . . . 4 4 . 6 . . . . . 2 Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 16 | . . . 2 . . . 3 . . . . . 3 . . 4 . . . . 2 2 Garrison Access 6 | . . . . . . . . . . . . . 1 1 . . . . . . 2 2 Terminal Hacks 77 | . 3 1 4 . 1 . 8 4 . . 30 . 2 3 . 6 . . 9 . 4 2 Record 15 | . . . . . 1 . . . . . 11 . . . . . . . 1 . 2 . Part Schematic 15 | . . . . . . . . 1 . . 10 . . . . . . . 4 . . . Robot Schematic 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Robot Analysis 4 | . 1 1 1 . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 9 | . . . 2 . . . . . . . 3 . . . . . . . 4 . . . Open DSF 4 | . . . . . . . . . . . . . 1 1 . 1 . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . 1 1 . . . . . . 1 . Branch Access Points 3 | . . . . . . . . 1 . . . . . . . . . . . . 1 1 Terminal Index 1 | . . . . . . . . 1 . . . . . . . . . . . . . . Alert Level 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . Unreport Threat 5 | . . . . . . . 3 . . . . . . . . 2 . . . . . . Locate Traps 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 1 . . . 2 . . . . . . 1 . 1 . . . . . . Fabricator Hacks 5 | . . . . . . . . . . . . . 3 . . 2 . . . . . . Load Schematic 2 | . . . . . . . . . . . . . 1 . . 1 . . . . . . Build 3 | . . . . . . . . . . . . . 2 . . 1 . . . . . . Repair Station Hacks 25 | . 3 . 3 . . . 6 1 . . . . 2 3 . 5 . . . . . 2 Scan Component 14 | . 2 . 2 . . . 3 1 . . . . 1 2 . 2 . . . . . 1 Repair 10 | . 1 . 1 . . . 3 . . . . . 1 1 . 2 . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 1 . . . 3 . . . . . 2 . . 3 . . . . 1 1 Insert Component 3 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . Analyze 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Retrieve Study 6 | . . . 1 . . . 1 . . . . . 1 . . 1 . . . . 1 1 Garrison Access Hacks 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 Seal Access 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 1 Unauthorized Hacks 27 | . 5 . 3 . . . 8 2 . . . . 1 3 . 4 . . . . 1 . Terminals 26 | . 5 . 3 . . . 7 2 . . . . 1 3 . 4 . . . . 1 . Botnet 24 | . 5 . 3 . . . 6 2 . . . . 1 3 . 3 . . . . 1 . Disrupt 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Mechanics 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 50 | . 5 1 4 . . . 9 8 . . . . 7 4 . 3 . . . . 4 5 Full Trace Events 3 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . 6 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . . . . 1 1 . . 10 . . . . 1 . . 4 . . . Parts Built 4 | . . . . . . . . . . . . . 3 . . 1 . . . . . . Authchips 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Time 210 | . . . . . . . . . . . . . 134 . . 76 . . . . . . Total Part Build Rating 24 | . . . . . . . . . . . . . 19 . . 5 . . . . . . Part Studies Acquired 6 | . . . 1 . . . 1 . . . . . 1 . . 1 . . . . 1 1 Parts Repaired 10 | . 1 . 1 . . . 3 . . . . . 1 1 . 2 . . . . . 1 Time 380 | . 26 . 26 . . . 120 . . . . . 17 16 . 146 . . . . . 29 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . . . 1 . . . . . . . . 1 . . . . . . Parts Damaged 3 | . . . . . . . 1 . . . . . 1 . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Non-combat 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . 1 . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Total Allies . | . . . . . . . . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Active Infowar (turns) 4698 | 13 240 . . . . . . 222 231 106 44 193 808 88 146 680 302 638 62 151 410 364 Optics 4432 | . . . . . . . . 209 231 106 44 193 808 88 146 680 302 638 62 151 410 364 Sensors 4206 | . . . . . . . . 222 210 106 33 176 795 88 25 680 279 638 62 151 410 331 Structural 1459 | . . . . . . . . . 21 . . . 807 88 146 374 23 . . . . . Seismic 253 | 13 240 . . . . . . . . . . . . . . . . . . . . . Jamming 608 | . . . . . . . . . . . . . . . . . . . . . 307 301 Robot Analysis Total 154 | . 1 1 1 . . . 1 . . . 150 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . 1 . . . . . 2 . 2 . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Turns Passed 10318 | 70 1150 343 1776 136 218 231 1921 250 231 106 44 193 808 88 146 680 302 638 62 151 410 364 Spaces Moved 11950 | 33 740 262 1041 86 155 102 1106 632 729 289 136 513 1350 196 161 1022 274 852 164 458 930 719 Core 45 | . . . . . . . . . . . . . . . . . . . . . . 45 Treads 27 | 27 . . . . . . . . . . . . . . . . . . . . . . Legs 6 | 6 . . . . . . . . . . . . . . . . . . . . . . Wheels 3507 | . 740 262 1041 86 155 102 1106 15 . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight 8365 | . . . . . . . . 617 729 289 136 513 1350 196 161 1022 274 852 164 458 930 674 Fastest Speed 5 | 120 100 115 120 135 135 165 108 29 29 29 29 34 31 31 31 22 28 28 25 5 5 17 Average Speed 57 | 152 109 115 129 135 140 165 119 31 29 29 29 34 32 31 34 29 45 34 26 24 23 28 Slowest Speed 350 | 160 115 115 135 135 165 165 125 173 29 29 34 34 34 31 104 34 102 96 28 25 109 350 Overloaded Moves 381 | . . . . . . . . . . . . . . . . 147 . . . 19 129 86 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 21 | . . . . . . . . . 2 . . . 6 . . 8 . . . . . 5 Potential Cave-ins 2 | . . . . . . . . . . . . . . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 3 95 64 74 21 50 36 79 23 65 57 82 73 26 8 95 35 55 60 61 44 30 16 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 30 | . . . . 1 1 . . . . . 28 . . . . . . . . . . . Known Exits Taken 14 | . . . 1 . . . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . . Scrap Searched 13 | . . 1 . . . 1 . . 2 2 . 2 . . . . 1 2 . 2 . . Spaces Dug 479 | . . . . . . . 23 8 76 28 . . 19 4 3 18 . 162 . 74 33 31 Terrain Destroyed 831 | . . . 17 . . 10 27 8 109 28 . 55 19 4 4 57 2 254 . 143 45 49 Melee 94 | . . . . . . . . 8 . . . . 19 4 3 18 . 12 . . 17 13 Projectile 19 | . . . . . . 10 4 . . . . . . . 1 1 2 1 . . . . AOE 718 | . . . 17 . . . 23 . 109 28 . 55 . . . 38 . 241 . 143 28 36 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac DSF Fac Upp Upp Zhi Pro Res Res Total 14388 | 43 925 282 1311 96 156 133 1520 671 737 302 137 522 1631 215 231 1339 425 1134 179 480 1070 849 Wait 1430 | . 67 . 124 . . 12 198 . 2 7 . . 189 11 21 259 132 233 . 1 93 81 Move 11888 | 32 739 261 1040 85 154 101 1105 631 725 288 135 512 1337 195 160 1006 273 851 163 457 929 709 Hop 19 | . . . . . . . . . 1 . . . 6 . . 7 . . . . . 5 Pick Up 85 | 1 10 2 17 2 . 2 30 2 . . . . 8 . 1 4 1 . 1 . 3 1 Fast Attach 49 | 1 1 . 11 . . . 11 1 . . . 1 3 1 1 6 1 2 4 . 3 2 Attach 40 | . 4 1 2 . . 1 6 7 . . . . 3 1 5 4 . . . . 2 4 Detach 25 | . 1 . 3 . . . 6 2 . . . . 1 . 3 3 1 . . . . 5 Swap 128 | 2 9 2 16 2 1 . 25 4 3 3 1 4 8 2 3 10 2 10 3 9 9 . Drop 122 | 2 11 3 22 2 1 1 37 14 . . . . 8 1 1 4 1 . 6 2 3 3 Fire 375 | 5 83 12 76 5 . 16 101 . 6 4 . 5 4 . 3 6 10 26 . 9 2 2 Melee 167 | . . . . . . . . 10 . . 1 . 49 4 10 30 4 12 2 2 26 17 Ram 3 | . . . . . . . 1 . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 56 | . . . . . . . . . . . . . 15 . 23 . . . . . . 18 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . Trap 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory (discovered 5 exits: Fac x4 / DSF) -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 2 exits: Tes x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 71 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Discovered new exit (range 14) 156 | -10/Materials | Discovered new exit (range 11) 245 | -10/Materials | Central database locked down 245 | -10/Materials | Discovered new exit (range 15) 339 | -10/Materials | Build established: Mutant 377 | -10/Materials | Repaired Com. Wheel 542 | -10/Materials | Core integrity fell below 50% 592 | -10/Materials | Discovered new exit (range 14) 886 | -10/Materials | Core integrity fell below 20% 1071 | -10/Materials | Derelicts attacked the area 1221 | -10/Materials | Entered Mines 1300 | -10/Mines | Found a hidden stash of uninstalled traps 1345 | -10/Mines | Learned 2 Materials zone layouts 1525 | -10/Mines | Found DCF Scrap (13 items) 1551 | -10/Mines | Discovered new exit (range 7) 1564 | -10/Mines | Entered Materials 1564 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1565 | -9/Materials | Identified exit to Mines 1748 | -9/Materials | Repaired Lgt. Treads 1850 | -9/Materials | Build established: Gunner 2390 | -9/Materials | Discovered new exit (range 12) 2613 | -9/Materials | Discovered new exit (range 16) 3076 | -9/Materials | Central database locked down 3340 | -9/Materials | Entered Mines 3395 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3418 | -9/Mines | Learned location of Zion (-6) 3470 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3471 | -9/Mines | Discovered new exit (range 5) 3476 | -9/Mines | Entered Exiles 3508 | -9/Exiles | Met 8R-AWN 3529 | -9/Exiles | Met EX-HEX 3570 | -9/Exiles | Met EX-BIN 3590 | -9/Exiles | Met EX-DEC 3680 | -9/Exiles | Discovered new exit (range 10) 3694 | -9/Exiles | Entered Mines 3900 | -8/Mines | Discovered new exit (range 15) 3925 | -8/Mines | Entered Materials 3925 | -8/Materials | Evolved 2 slots: Propulsion x2 3946 | -8/Materials | Discovered new exit (range 16) 4284 | -8/Materials | Build established: Scavenger-Gunner 4837 | -8/Materials | Build established: Gunner 4879 | -8/Materials | Discovered new exit (range 5) 5066 | -8/Materials | Discovered new exit (range 13) 5454 | -8/Materials | Repaired Arm. Treads 5493 | -8/Materials | Repaired Arm. Treads 5539 | -8/Materials | Repaired Gauss Rifle 5837 | -8/Materials | Build established: Scavenger-Gunner 5846 | -8/Materials | Entered Factory 5846 | -7/Factory | Evolved 2 slots: Utility x2 5998 | -7/Factory | Identified exit to Lower Caves 6020 | -7/Factory | Discovered new exit (range 8) 6096 | -7/Factory | Entered Lower Caves 6158 | -7/Lower Caves | Build established: Scavenger-Scout 6325 | -7/Lower Caves | Discovered new exit (range 6) 6327 | -7/Lower Caves | Identified exit to Lower Caves 6327 | -7/Lower Caves | Entered another Lower Caves area 6337 | -7/Lower Caves | Learned Factory non-interactive machine intel 6338 | -7/Lower Caves | Discovered new exit (range 13) 6339 | -7/Lower Caves | Learned Factory emergency access door positions 6424 | -7/Lower Caves | Discovered new exit (range 17) 6432 | -7/Lower Caves | Identified exit to Data Miner 6433 | -7/Lower Caves | Entered Data Miner 6433 | -7/Data Miner | Discovered new exit (range 6) 6438 | -7/Data Miner | Met Data Miner 6444 | -7/Data Miner | Learned location of Section 7 (-2) 6444 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6449 | -7/Data Miner | Received God Mode back door access code from Data Miner 6455 | -7/Data Miner | Identified exit to Proximity Caves 6466 | -7/Data Miner | Interfaced with the Data Conduit 6477 | -7/Data Miner | Entered Proximity Caves 6598 | -6/Proximity Caves | Spotted B-75 Beast 6637 | -6/Proximity Caves | Learned Factory garrison access intel 6665 | -6/Proximity Caves | Discovered new exit (range 15) 6669 | -6/Proximity Caves | Identified exit to Factory 6670 | -6/Proximity Caves | Entered Factory 6670 | -6/Factory | Evolved 2 slots: Utility x2 6671 | -6/Factory | Identified exit to Lower Caves 6673 | -6/Factory | Loaded intel: 262 machine locations 6674 | -6/Factory | Loaded intel: 210 non-interactive machine locations 6675 | -6/Factory | Loaded intel: 4 garrison access locations 6784 | -6/Factory | Fabricated Railgun? 6811 | -6/Factory | Found Rocket Array 6949 | -6/Factory | Fabricated Biomechanical Wings? 6965 | -6/Factory | Build established: Hacker-Scout 7338 | -6/Factory | Repaired Imp. Flight Unit 7351 | -6/Factory | Identified exit to Factory 7478 | -6/Factory | Entered another Factory area 7478 | -5/Factory | Evolved 2 slots: Utility x2 7479 | -5/Factory | Loaded intel: 265 machine locations 7520 | -5/Factory | Identified exit to Factory 7520 | -5/Factory | Watched by a mysterious "MATRIX" hacker. 7543 | -5/Factory | Repaired Hvy. Assault Rifle 7566 | -5/Factory | Identified exit to DSF 7566 | -5/Factory | Entered DSF 7567 | -5/DSF | Loaded intel: 2 machine locations 7595 | -5/DSF | Additional patrols routed to DSF 7708 | -5/DSF | Discovered exit to Factory (range 15) 7712 | -5/DSF | Entered Factory 7712 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7713 | -4/Factory | Loaded intel: 284 machine locations 7759 | -4/Factory | Repaired Lyr. Light Armor Plating 7941 | -4/Factory | Fabricated Biomechanical Wings? 7957 | -4/Factory | Central database locked down 8005 | -4/Factory | Discovered new exit (range 3) 8005 | -4/Factory | Identified exit to Upper Caves 8030 | -4/Factory | Spotted B-86 Titan 8123 | -4/Factory | Destroyed 8 combat bots 8229 | -4/Factory | Repaired Broken Cld. Field Propulsion Drive? 8389 | -4/Factory | Intercept squad dispatched 8392 | -4/Factory | Entered Upper Caves 8576 | -4/Upper Caves | Entered a destroyed Warlord outpost 8668 | -4/Upper Caves | Discovered new exit (range 14) 8671 | -4/Upper Caves | Identified exit to Upper Caves 8694 | -4/Upper Caves | Entered another Upper Caves area 8712 | -4/Upper Caves | Learned 8 Research zone layouts 9329 | -4/Upper Caves | Discovered new exit (range 13) 9332 | -4/Upper Caves | Identified exit to Zhirov 9332 | -4/Upper Caves | Entered Zhirov 9332 | -4/Zhirov | Discovered new exit (range 3) 9339 | -4/Zhirov | Met Zhirov 9347 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9352 | -4/Zhirov | Found Alien Artifact 9352 | -4/Zhirov | Identified Integrated Reactor 9352 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 9357 | -4/Zhirov | Found Alien Artifact 9394 | -4/Zhirov | Identified exit to Proximity Caves 9394 | -4/Zhirov | Entered Proximity Caves 9545 | -3/Proximity Caves | Discovered new exit (range 8) 9545 | -3/Proximity Caves | Identified exit to Research 9545 | -3/Proximity Caves | Entered Research 9545 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9547 | -3/Research | Loaded intel: 136 machine locations 9691 | -3/Research | Spotted B-86 Titan 9798 | -3/Research | Intercept squad dispatched 9798 | -3/Research | Identified exit to Research 9798 | -3/Research | Identified exit to Quarantine 9815 | -3/Research | Spotted Tracker 9826 | -3/Research | Identified Transdimensional Reconstructor 9826 | -3/Research | Warped through subspace 9864 | -3/Research | Lost 5 parts (1p2n2w) 9955 | -3/Research | Entered another Research area 9955 | -2/Research | Evolved 2 slots: Utility x2 9956 | -2/Research | Loaded intel: 102 machine locations 9989 | -2/Research | Repaired Cld. Nuclear Pulse Thruster 10033 | -2/Research | Identified exit to DSF 10037 | -2/Research | Identified exit to Testing 10260 | -2/Research | Intercept squad dispatched 10271 | -2/Research | Spotted Tracker 10274 | -2/Research | Spotted Tracker 10289 | -2/Research | Spotted Combat Programmer 10304 | -2/Research | Core integrity fell below 50% 10314 | -2/Research | Core integrity fell below 20% 10319 | -2/Research | Destroyed by Combat Programmer with EMDS Last Messages --------------- 10290_ W-44 Eye distress signal jammed. 10291_ Cld. Nuclear Pulse Thruster destroyed. 10291_ Adv. Transmission Jammer destroyed. 10293_ Penetrated by Slug. 10293_ EMDS Slug penetrates Wall. 10295_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 10295_ Cld. Nuclear Pulse Thruster destroyed. 10299_ W-44 Eye sends out distress signal. 10299_ Penetrated by EMDS Slug. 10306_ Adv. Signal Interpreter destroyed. 10312_ Penetrated by EMDS Slug. 10313_ Imp. Hacking Suite destroyed. 10314_ EMDS Slug penetrates Wall. 10316_ Combat Programmer Cld. Linear Gravjet temporarily disabled. 10316_ EMDS Slug penetrates Wall. 10317_ Plasma Sword destroyed. 10319_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????"""?"""????? | | ??????????????????????????????????????"""T"""????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####+#######???????????? | | ????????????????????????? #???????????? | | ????????????????????????? #???????????? | | ????????????????????????# #???????????? | | ????????????????????????# #???????????? | | ???????????????????"""??# #???????????? | | ???????????????????"""??# #???????????? | | ???????????????????"""??# #???????????? | | ????????????????????F"??# ?????????????? | | ???????????????????"""??# ???????????????? | | ???????????????????""???# ?????????????????? | | ????????????????????????# ! ???????????????????? | | ????????????????????????# ?????????????????????? | | ??????????????????????###@#??????????????????????? | | ???????????????????####"#;####???????????????????? | | ???????????????????# #???????????????????? | | ???????????????????# p #???????????????????? | | ????????"""????????# """ss #???????????????????? | | ????????"""????????# """ #???????????????????? | | ????????"S?????????# """ #???????????????????? | | ????????"""????????# #???????????????????? | | ?????????""????????# #???????????????????? | | ????"??????????????# #???????????????????? | | ????T???????????########+#+###???????????????????? | | ????"???????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# #????????????????????? | | ????????????????# ########????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #???????????????????????????? | | ????????????????# #######?????????????????????? | | ????????????????# # #?????????????????????? | | ##+#####????????# / #?????????????????????? | | #????????# # #?????????????????????? | | #????????# # #?????????????????????? | | !! #????????# # #?????????????????????? | | ! #????? #?# # #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 38 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 90 Evasion (%) 76 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 36 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Imp. VTOL Module | -8/Materials | Scanalyzed Plasma Cutter | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Hvy. Mass Driver | -7/Data Miner | Free Imp. Remote Force Field | -7/Data Miner | Free Cld. Field Propulsion Drive | -4/Factory | Scanalyzed Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Railgun | x2 | -6/Factory | Preloaded Biomechanical Wings | x1 | -6/Factory Biomechanical Wings | x1 | -4/Factory | Authchip Repaired ---------- Com. Wheel | 66% | -10/Materials Lgt. Treads | 21% | -9/Materials Arm. Treads | 19% | -8/Materials Arm. Treads | 23% | -8/Materials Gauss Rifle | 45% | -8/Materials Imp. Flight Unit | 30% | -6/Factory Hvy. Assault Rifle | 28% | -5/Factory Lyr. Light Armor Plating | 38% | -4/Factory Cld. Field Propulsion Drive | 99% | -4/Factory | Broken Cld. Nuclear Pulse Thruster | 14% | -2/Research Studied --------- Grenade Launcher | -9/Materials | Hacked Missile Launcher | -8/Materials | Hacked Hvy. Missile Launcher | -6/Factory | Hacked Lrn. Missile Launcher | -4/Factory | Hacked Impulse Thruster | -3/Research | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Speed Demon Supersonic Challenges ------------ None Game ------ Seed MachineStasisHumpback Manual? 0 Play Time 02:52:22 Cumulative 195.6 hours Start 2026.04.20 @ 19:10:25 End 2026.04.21 @ 01:04:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type - Total 6 Types 3/0/1/1/0/0/0/1/0/0 Lore% 64 Gallery% 57 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c7c33bfb-2c44-4544-bf2d-e7d019a1a8db