Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.02 @ 15:36:26 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (77) 385 Value Destroyed (2707) 2707 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6232 Bonus ------- None Cogmind --------- Core Integrity 765/850 Matter 300/300 Energy 485/485 System Corruption 4% Temperature Hot (210) Movement Treading (243) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Deuterium Engine Fission Core > --- PROPULSION (5) --- Light Treads Light Treads Armored Treads Armored Leg > --- UTILITY (5) ------ High-capacity Storage Unit Weapon Cycler Hardened Light Armor Plating > --- WEAPON (3) ------- Proton Cannon Advanced Beam Cannon Precision Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Fission Core Carbon-fiber Leg Carbon-fiber Leg High-capacity Matter Pod (200) Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Transmission Jammer Hardened Medium Armor Plating Improved Light Armor Plating Heavy Laser Proton Cannon Power Maul Peak State ------------ > --- POWER ------------ Fission Core Fission Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads Armored Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Targeting Computer Kinecellerator Force Field > --- WEAPON ----------- Proton Cannon Minigun Precision Assault Rifle > --- INVENTORY -------- Deuterium Engine Fission Core High-capacity Matter Pod Improved Terrain Scanner Advanced Terrain Scan Processor Seismic Detector Improved Targeting Computer Weapon Cycler Transmission Jammer Hardened Light Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Proton Cannon Proton Cannon Advanced Beam Cannon Proton Missile Launcher Power Maul [Rating: 55] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Blade Saw Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . 1 . Propulsion 3 | . . 1 1 . 1 Utility 3 | . . 1 1 1 . Weapon 1 | . . . . . 1 Parts Attached 80 | 1 7 18 21 16 17 Power 12 | . 1 2 3 2 4 Engine 7 | . . 2 2 2 1 Core 5 | . 1 . 1 . 3 Reactor . | . . . . . . Propulsion 22 | . 3 5 8 2 4 Treads 12 | . . 2 6 2 2 Leg 9 | . 3 3 1 . 2 Wheel 1 | . . . 1 . . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 3 3 7 8 3 Device 9 | 1 . . 3 4 1 Storage 3 | . 2 . . 1 . Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 10 | . . 2 4 3 1 Artifact . | . . . . . . Weapon 21 | . . 8 3 4 6 Energy Gun 4 | . . . 3 1 . Energy Cannon 3 | . . . . . 3 Ballistic Gun 6 | . . 3 . 2 1 Ballistic Cannon 2 | . . 1 . . 1 Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 4 | . . 4 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 2 2 1 Parts Lost 29 | . 1 7 7 2 12 Power 7 | . 1 2 2 . 2 Propulsion 8 | . . 2 4 . 2 Utility 6 | . . . 1 . 5 Weapon 8 | . . 3 . 2 3 Highest Loss Streak 5 | . 1 5 4 2 4 To Critical Strikes . | . . . . . . Average Backups 15 | 6 9 14 14 18 17 Power . | 1 . . . . 1 Propulsion 1 | 3 2 1 1 . . Utility 7 | . 3 6 7 9 9 Weapon 5 | 1 2 5 6 6 4 Tool/Special . | . . . . . . Unused Backups 44 | 7 8 5 6 4 14 Power 7 | 1 2 . 1 . 3 Propulsion 11 | 3 5 . 2 . 1 Utility 12 | 1 . . 3 2 6 Weapon 14 | 2 1 5 . 2 4 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 100 98 95 99 98 Engine 8 | . 10 6 4 15 5 Core 3 | . 3 3 4 . 7 Treads 22 | . . 10 25 30 29 Leg 8 | . 28 22 3 . 2 Wheel 1 | . . . 4 . . Device 10 | . 2 4 11 14 14 Storage 8 | . 14 11 9 7 6 Processor 7 | . 11 11 9 7 3 Protection 5 | . . 6 5 7 5 Energy Gun 4 | . . . 11 7 . Ballistic Gun 9 | . 28 10 3 5 12 Ballistic Cannon 2 | . . 5 3 . 3 Slashing Weapon 1 | . . 6 . . . Peak Build Rating 55 | 8 10 18 26 38 55 Average Rating 27 | 6 8 15 22 31 47 On Entrance 17 | 6 8 10 17 25 37 Avg Prop Armor Cover (%) 9 | . . 4 13 . 3 Naked Turns . | . . . . . . Heaviest Build 87 | 11 27 38 40 73 87 Greatest Support 100 | 20 20 40 80 80 100 Greatest Overweight (x) 3 | . 1 2 3 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 16 | 8 10 15 15 18 20 Most Carried 20 | 8 14 15 15 20 20 Average Carried 15 | 6 9 14 14 18 17 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 8 14 15 15 20 14 Class Distribution -------------------- 41% | Scavenger-Mutant 37% | Mutant 12% | Scavenger-Gunner 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2561 | 360 145 246 702 444 664 Remotely . | . . . . . . Salvage Created 3431 | 219 275 320 1139 343 1135 Parts 191 | 16 19 20 65 26 45 Haulers Intercepted 4 | . . . 3 . 1 Recyclers Shooed 6 | 1 1 . 1 . 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 57 | . 6 8 22 4 17 Melee 3 | . . 3 . . . Guns 39 | . 6 2 18 4 9 Cannons 11 | . . 3 4 . 4 AOE 2 | . . . . . 2 Classes Destroyed 12 | 3 2 1 3 2 1 Worker 7 | 2 1 . 1 1 2 Tunneler 4 | 4 . . . . . Hauler 4 | . . . 3 . 1 Recycler 2 | 1 . . . 1 . Mechanic 1 | . . . . 1 . Operator 2 | . 1 . 1 . . Swarmer 5 | . . . 3 . 2 Grunt 27 | . 6 4 10 . 7 Brawler 3 | . . . . . 3 Sentry 17 | . . 4 8 2 3 Hunter 1 | . . . 1 . . Programmer 4 | . . . . 2 2 Best Kill Streak 5 | 5 4 2 5 3 5 Combat Bots Only 5 | . 2 2 5 1 4 Max Kills in Single Turn 3 | 1 1 1 2 1 3 Gunslinging 1 | . . . 1 . . Exploded 2 | . . . . . 2 Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 596 | . 44 96 182 86 188 Missed 173 | . 8 32 53 23 57 Hits 423 | . 36 64 129 63 131 Melee 5 | . . . . . 5 Projectile 418 | . 36 64 129 63 126 AOE 5 | . . . . . 5 Critical Strikes 18 | . . 4 7 1 6 Damage Taken 5754 | . 431 869 1788 649 2017 Core 585 | . 129 101 231 39 85 Absorbed by Shields 601 | . . . 226 . 375 Core Remaining (%) 74 | 100 48 74 58 94 . Volleys Fired 249 | 25 47 20 73 31 53 Largest 3 | 2 2 2 2 2 3 Hottest 128 | 40 40 60 110 110 128 Shots Fired 518 | 50 94 39 144 60 131 Gun 433 | 50 94 23 113 60 93 Cannon 78 | . . 16 31 . 31 Launcher 7 | . . . . . 7 Special . | . . . . . . Kinetic 375 | 50 94 39 60 27 105 Thermal 105 | . . . 84 16 5 Explosive . | . . . . . . Electromagnetic 38 | . . . . 17 21 Robot Hit Streak 23 | 11 23 10 13 22 16 Robot Miss Streak 6 | 2 6 3 2 6 3 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 389 | 37 63 44 110 39 96 Core Hits 158 | 11 23 16 49 13 46 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 12 | . 1 8 1 . 2 Burn 1 | . . . 1 . . Destroy 2 | . 1 1 . . . Blast 2 | . . . . . 2 Sever 7 | . . 7 . . . Melee Attacks 27 | . . 23 . 4 . Impact . | . . . . . . Slashing 27 | . . 23 . 4 . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks 4 | . . 4 . . . Damage Inflicted 7270 | 315 489 821 2209 702 2734 Guns 4929 | 315 489 201 1704 696 1524 Cannons 1324 | . . 271 500 . 553 Explosions 645 | . . . . . 645 Melee 349 | . . 349 . . . Ramming 23 | . . . 5 6 12 Kinetic 4363 | 315 489 472 889 458 1740 Thermal 1661 | . . . 1315 174 172 Explosive . | . . . . . . Electromagnetic 874 | . . . . 64 810 Impact . | . . . . . . Slashing 349 | . . 349 . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 2 4 Average Corruption 1 | . . . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . . 5 6 Message Errors 1 | . . . . . 1 Matter Fused 1 | . . . . 1 . Heat Flow Errors 2 | . . . . 1 1 Energy Discharges 1 | . . . . 1 . Data Loss (minor) 3 | . . . . 1 2 Data Loss (major) 1 | . . . . . 1 Alerts 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 39 | . . . . . 39 Projectiles 9 | . . . . . 9 Explosions 30 | . . . . . 30 Melee . | . . . . . . Knockbacks 6 | . . 3 2 . 1 Impact . | . . . . . . Kinetic 6 | . . 3 2 . 1 Secondary . | . . . . . . Self-Inflicted Damage 213 | . . . 2 . 211 Shots 8 | . . . . . 8 Rammed 4 | . . . 2 . 2 Targets Rammed 5 | . . . 2 1 2 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 338 | . 20 75 238 329 338 Average Temperature 95 | . 7 32 83 128 133 Received Heat Transfer 2167 | . 237 399 816 72 643 Effects 13 | . . . . 4 9 Shutdowns 1 | . . . . . 1 Energy Bleed 3 | . . . . 1 2 Interference 9 | . . . . 3 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | . . . 4 . . Heat Transferred 3147 | . . . 2627 296 224 Parts Sabotaged 2 | . . . . . 2 Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . . . 1 . . Low Security (%) 93 | 100 100 100 68 100 100 Level 1 6 | . . . 31 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 287 | 10 70 50 287 114 168 Initial 114 | . . . 14 114 15 Average 50 | 2 23 11 145 17 57 Influence Increases 1707 | 35 168 233 670 136 465 Destroy 0b10 Robot/C 1140 | . 120 160 440 80 340 Destroy 0b10 Robot/NC 100 | 35 10 . 25 15 15 Destroy Leader 318 | . 20 60 126 40 72 Successful Hack 38 | . 3 9 26 . . Disable Machine 30 | . . . 15 . 15 Destroy Structure 21 | . . 4 8 1 8 Lose Combat Pursuer 60 | . 15 . 30 . 15 Influence Decreases 1555 | 35 168 197 454 356 345 Entered New Map 177 | . . . 22 138 17 Time Decay 1139 | 35 158 157 362 218 209 Lost Part 239 | . 10 40 70 . 119 Squads Dispatched 19 | . 1 4 5 2 7 Investigation 4 | . . 2 2 . . Extermination 3 | . . . . 2 1 Reinforcement 6 | . 1 2 . . 3 Assault 2 | . . . . . 2 Garrison 4 | . . . 3 . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 10 | . 1 4 4 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 101 | . 12 12 35 8 34 Peak Tracking Total 7 | . 3 3 7 2 5 Tactical Retreats 4 | . 1 . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . 1 2 . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 2 | . . . 1 . 1 Max in Single Turn 1 | . . . 1 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 18 | . 3 6 4 2 3 Terminals 12 | . 2 5 3 1 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 1 | . 1 . . . . Scanalyzers 3 | . . 1 1 1 . Garrison Access 1 | . . . . . 1 Total Hacks 44 | . 13 13 10 4 4 Successful 17 | . 8 5 3 1 . Failed 27 | . 5 8 7 3 4 Catastrophic 2 | . . . 1 . 1 Database Lockouts . | . . . . . . Manual 6 | . 2 4 . . . Terminals 32 | . 10 11 8 2 1 Fabricators . | . . . . . . Repair Stations 1 | . . . . . 1 Recycling Units 3 | . 3 . . . . Scanalyzers 6 | . . 2 2 2 . Garrison Access 2 | . . . . . 2 Terminal Hacks 12 | . 5 4 2 1 . Prototype ID Bank 1 | . . . 1 . . Branch Access Points 1 | . 1 . . . . Locate Traps 4 | . 1 1 1 1 . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Zone Layout 3 | . 1 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 1 | . . . 1 . . Retrieve Study 1 | . . . 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 2 | . 1 1 . . . Terminals 2 | . 1 1 . . . Track 1 | . 1 . . . . Botnet 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 15 | . 1 6 3 2 3 Full Trace Events 2 | . . . 2 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . 1 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 1 | . 1 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 1 | . . . . . 1 Machine Destruction 1 | . . . . . 1 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 1779 | 33 80 264 350 1052 . Terrain 391 | . . . . 391 . Seismic 1436 | 33 80 264 350 709 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 4231 | 143 449 699 849 1222 869 Spaces Moved 1994 | 26 236 376 351 650 355 Core . | . . . . . . Treads 1388 | . . 167 216 650 355 Legs 471 | 26 236 209 . . . Wheels 135 | . . . 135 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 160 162 Average Speed 154 | 120 124 143 152 160 179 Slowest Speed 260 | 120 190 260 240 160 243 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 3 43 55 36 17 14 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 15 | . . 3 4 . 8 Melee . | . . . . . . Projectile 10 | . . 3 4 . 3 AOE 5 | . . . . . 5 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2682 | 98 321 466 526 771 500 Wait 187 | 43 9 9 42 38 46 Move 1989 | 25 235 375 350 649 355 Hop . | . . . . . . Pick Up 65 | 3 13 8 10 17 14 Fast Attach 25 | 1 . 7 17 . . Attach 30 | . 1 8 3 4 14 Detach 8 | . . 6 1 . 1 Swap 38 | . 6 6 8 14 4 Drop 64 | 1 10 9 20 13 11 Fire 249 | 25 47 20 73 31 53 Melee 22 | . . 18 . 4 . Ram 2 | . . . 2 . . Kick . | . . . . . . Crush 3 | . . . . 1 2 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / Min) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 2) 144 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Identified exit to Mines 496 | -10/Materials | Core integrity fell below 50% 556 | -10/Materials | Discovered new exit (range 3) 593 | -10/Materials | Entered another Materials area 593 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 974 | -9/Materials | Lost 5 parts (1p1n3w) 1035 | -9/Materials | Discovered new exit (range 9) 1200 | -9/Materials | Discovered new exit (range 16) 1292 | -9/Materials | Entered another Materials area 1292 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1672 | -8/Materials | Garrison activated, responded to threat 1889 | -8/Materials | Lost 4 parts (1p3n) 2061 | -8/Materials | Discovered new exit (range 7) 2141 | -8/Materials | Entered Factory 2141 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2201 | -7/Factory | Build established: Scavenger-Mutant 2424 | -7/Factory | Discovered new exit (range 7) 3321 | -7/Factory | Discovered new exit (range 15) 3363 | -7/Factory | Entered another Factory area 3363 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3670 | -6/Factory | Build established: Scavenger-Gunner 3724 | -6/Factory | Garrison activated, responded to threat 3941 | -6/Factory | Lost 4 parts (1p1n1u1w) 3996 | -6/Factory | Lost 3 parts (1p1u1w) 4215 | -6/Factory | Lost 4 parts (1n2u1w) 4232 | -6/Factory | Self-destructed Last Messages --------------- 04226_ The unstable cave ceiling collapses. 04226_ U-05 Engineer lays Concrete. 04226_ K-01 Serf collects debris. 04226_ U-05 Engineer builds a Wall. 04227_ Overheating: System interference. 04227_ Imp. Targeting Computer temporarily disabled. 04227_ Prc. Assault Rifle temporarily disabled. 04227_ Imp. Targeting Computer temporarily disabled. 04227_ Acquired 8 matter. 04227_ The unstable cave ceiling collapses. 04227_ U-05 Engineer lays Concrete. 04227_ Slammed into G-50 Soldier. 04227_ U-05 Engineer lays Concrete. 04228_ U-05 Engineer builds a Wall. 04228_ U-05 Engineer lays Concrete. 04229_ K-01 Serf collects debris. 04229_ U-05 Engineer lays Concrete. 04231_ U-05 Engineer builds a Wall. 04231_ Imp. Targeting Computer destroyed. 04232_ U-05 Engineer lays Concrete. 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R R ???????? | | ??????????? ! ???????? | | ???????????? ###+#############+##### ????????? | | ????????????###?? ??????????????? #?????????????? | | ????????????????# ?????????????????#?????????????? | | ????????????????#????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellSubdwellerKit Manual? 0 Play Time 00:51:40 Cumulative 188.5 hours Start 2026.02.01 @ 18:26:10 End 2026.02.02 @ 15:36:26 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 312 Rogue 308 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f24e1b0e-80c8-4564-844a-fc3b2375fa53