Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.11 @ 12:45:45 // Halloween2020/ForbiddenLore Player: Luigi Panache Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (229) 1145 Value Destroyed (9972) 9972 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1878) 1878 TOTAL SCORE: 20115 Bonus ------- High Alert Combat Kills 1572 Follower Combat Kills 306 Cogmind --------- Core Integrity 0/1450 Matter 115/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (150) Ox2 Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- Layered Medium Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Advanced Heavy Treads Advanced Heavy Treads Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Improved Matter Compressor Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Core Analyzer Thermal Barrier > --- WEAPON ----------- Hypervelocity Mass Driver Hypervelocity Mass Driver Hypervelocity Mass Driver Tactical Quantum Warhead > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Particle Reactor Light Treads Improved Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heavy Treads Advanced Heat Sink Medium Matter Pod Gamma Rifle Gamma Rifle Phase Gun Flak Gun Flak Gun Heavy Battle Rifle Makeshift Shrapnel Gun KE Penetrator Gauss Cannon Hypervelocity Mass Driver Linear Accelerator Heavy Missile Launcher Heavy Missile Launcher Tactical Quantum Warhead [Rating: 155] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Reactor Compact Particle Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Makeshift System Shield Protection Core Shielding Weapon Hypervelocity Mass Driver Energy Gun Improved EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Hypervelocity Mass Driver Launcher Tactical Quantum Warhead Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Slots Evolved 16 | . . 2 2 2 2 . . . . 2 . 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 2 | . . . . . . . . . . . . 2 . . Utility 11 | . . 2 1 2 2 . . . . . . . 2 2 Weapon 2 | . . . 1 . . . . . . 1 . . . . Parts Attached 216 | 8 16 16 11 5 6 16 5 4 1 29 26 7 33 33 Power 26 | 1 1 1 1 . . . . 1 . 11 3 1 2 4 Engine 10 | 1 . . . . . . . 1 . 5 3 . . . Core 10 | . 1 1 1 . . . . . . 6 . . . 1 Reactor 6 | . . . . . . . . . . . . 1 2 3 Propulsion 46 | 2 6 4 2 1 . 2 . . . 3 8 2 8 8 Treads 35 | . . 3 2 1 . 2 . . . 3 6 2 8 8 Leg 10 | 2 6 . . . . . . . . . 2 . . . Wheel 1 | . . 1 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility 63 | 2 4 4 4 3 3 5 1 3 . 3 6 1 14 10 Device 25 | . . 2 1 2 1 2 . . . 1 1 1 10 4 Storage 18 | 2 4 1 2 1 . . 1 . . 2 1 . 3 1 Processor 5 | . . . 1 . . . . . . . . . . 4 Hackware 2 | . . . . . . . . 2 . . . . . . Protection 13 | . . 1 . . 2 3 . 1 . . 4 . 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 81 | 3 5 7 4 1 3 9 4 . 1 12 9 3 9 11 Energy Gun 31 | 1 3 7 1 1 3 4 2 . . 1 1 . 3 4 Energy Cannon 8 | . . . . . . . 1 . . 4 1 1 1 . Ballistic Gun 20 | 2 2 . 3 . . 2 . . 1 4 6 . . . Ballistic Cannon 14 | . . . . . . . 1 . . . 1 2 5 5 Launcher 8 | . . . . . . 3 . . . 3 . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 . . 2 . . . 1 . 1 2 4 Parts Lost 80 | . 5 . 2 . . 4 1 . 2 11 24 1 12 18 Power 13 | . 1 . . . . . . . . 5 3 . 1 3 Propulsion 13 | . 1 . . . . 1 . . . 2 4 . 2 3 Utility 19 | . . . . . . . . . . 2 6 . 6 5 Weapon 35 | . 3 . 2 . . 3 1 . 2 2 11 1 3 7 Highest Loss Streak 14 | . 3 . 1 . . 4 1 . 1 4 14 1 8 5 Average Slot Usage (%) 92 | . 98 99 99 100 99 99 97 100 98 82 88 99 84 80 Engine 2 | . 1 . . . . . . 3 6 3 4 5 4 . Core 4 | . 12 10 9 7 6 6 6 2 . 6 2 . . . Reactor 1 | . . . . . . . . . . . . 4 3 4 Treads 11 | . . 8 18 15 13 13 13 13 13 8 9 21 14 9 Leg 3 | . 27 11 . . . . . . . . . . . . Device 14 | . . 20 14 7 13 16 20 20 20 17 15 5 12 19 Storage 23 | . 28 22 19 30 26 26 28 26 20 17 22 21 19 23 Processor 3 | . . . 2 7 6 6 6 2 . . . . . 8 Hackware 2 | . . . . . . . . 6 13 8 3 . . . Protection 5 | . . . 9 7 12 9 4 3 6 2 5 20 9 . Energy Gun 8 | . 12 22 17 7 20 15 5 13 7 2 . . 2 3 Energy Cannon 2 | . . . . . . . 1 6 5 3 11 4 2 . Ballistic Gun 4 | . 14 . 9 15 . 3 9 . 4 5 7 5 2 . Ballistic Cannon 2 | . . . . . . . . . . . 1 9 9 6 Naked Turns 152 | . . . . . . . . . . . . . . 152 Heaviest Build 223 | 17 74 106 86 121 134 141 136 133 127 169 176 215 223 205 Greatest Support 160 | 20 20 40 40 42 42 52 52 52 52 53 50 93 140 160 Greatest Overweight (x) 53 | 1 7 7 2 2 3 5 2 2 2 7 53 2 3 3 Average Overweight (x) 1 | . 2 2 2 2 2 2 2 2 2 3 3 1 1 . Largest Inventory Capacity 36 | 8 20 28 20 28 28 28 28 28 28 28 36 36 36 36 Average Capacity 28 | 6 18 20 20 28 28 28 28 28 28 28 31 36 36 29 Most Carried 36 | 6 20 20 20 28 28 28 26 28 28 28 28 20 32 36 Average Carried 23 | 3 14 18 18 24 27 27 25 27 27 24 21 18 26 28 Final Capacity 36 | 8 20 20 20 28 28 28 28 28 28 28 36 36 36 4 Final Carried 32 | 6 20 18 20 28 28 26 26 28 28 25 14 20 32 4 Class Distribution -------------------- 20% | Hauler-Tank 19% | Hauler-Mutant 12% | Hacker-Tank 11% | Scavenger-Gunner 9% | Scavenger-Tank 7% | Hauler-Skirmisher 6% | Scavenger-Mutant 5% | Hauler-Gunner Dominant Class ---------------- Hauler-Mutant | -10/Materials Hauler-Mutant | -9/Materials Hauler-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hacker-Tank | -6/Zion Hacker-Tank | -5/Proximity Caves Hacker-Tank | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Tank | -4/Factory Hauler-Tank | -3/Research Scavenger-Gunner | -2/Research Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Matter Collected 6600 | 289 294 160 329 120 70 199 87 25 65 617 734 114 1097 2400 Remotely . | . . . . . . . . . . . . . . . Salvage Created 10992 | 66 534 837 567 241 66 631 70 . 570 1662 1457 114 1278 2899 Parts 518 | 3 30 62 23 16 3 20 4 . 24 61 55 7 74 136 Haulers Intercepted 12 | . 2 4 1 . . 1 . . . 1 . . . 3 Recyclers Shooed 3 | . 1 . . . . . . . . . . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 17 11 . 19 . . . . . Prevented 15 | . . . . . . 7 . . 8 . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Combat Hostiles Destroyed 165 | . 9 16 11 6 1 13 1 . 11 21 18 2 15 41 Guns 87 | . 9 12 11 6 1 10 1 . 6 16 10 . 1 4 Cannons 58 | . . . . . . . . . 5 1 8 2 14 28 AOE 18 | . . 2 . . . 3 . . . 4 . . . 9 Classes Destroyed 17 | 1 2 7 1 1 . 2 . . . 3 . . . . Worker 13 | . . 3 . . . . . . . 2 . . 2 6 Builder 12 | . . 1 . . . . . . . 4 1 . . 6 Tunneler 3 | . . 1 . . . . . . . 2 . . . . Hauler 12 | . 2 4 1 . . 1 . . . 1 . . . 3 Recycler 12 | 1 1 . 1 . . . . . . 2 2 . 2 3 Mechanic 1 | . . . . . . . . . . 1 . . . . Operator 2 | . . 1 . . . . . . . . . . 1 . Watcher 9 | . . 3 . . . . . . . . 1 . 2 3 Swarmer 29 | . . 10 3 3 . 2 . . 4 . . . . 7 Grunt 64 | . 9 2 5 1 . 7 . . 6 8 9 . 5 12 Brawler 5 | . . . 1 . . . . . . 1 2 . . 1 Duelist 7 | . . . . . . 2 . . 1 2 . . . 2 Protector 1 | . . . . . . . . . . 1 . . . . Sentry 19 | . . 4 2 1 1 . 1 . . 3 2 1 2 2 Hunter 13 | . . . . . . 2 . . . 3 1 . . 7 Programmer 23 | . . . . 1 . . . . . 2 2 1 8 9 Behemoth 4 | . . . . . . . . . . 1 2 . . 1 Best Kill Streak 12 | 1 4 6 4 4 1 6 1 . 4 12 6 1 5 9 Combat Bots Only 6 | . 4 3 3 4 1 6 1 . 4 6 5 1 4 6 Max Kills in Single Turn 5 | 1 1 5 1 1 1 3 1 . 2 5 2 1 2 4 Gunslinging 1 | . . 1 . . . 1 . . 1 . . . . . Exploded 3 | . . 2 . . . 3 . . . 3 . . . 3 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Damage Taken 15863 | . 670 413 421 127 40 874 22 . 629 1839 3192 38 2416 5182 Core 2915 | . 162 44 37 19 8 69 . . 114 125 360 . 518 1459 Absorbed by Shields 36 | . . . . . . . . . . . 36 . . . Core Remaining (%) 78 | 100 35 89 93 97 . . . . 77 . 51 100 60 . Volleys Fired 476 | 3 54 43 25 12 3 23 2 . 26 51 60 2 60 112 Largest 4 | 1 2 2 3 3 3 3 3 . 3 4 4 4 4 4 Hottest 392 | 20 85 121 177 104 188 198 111 . 189 392 392 255 316 316 Shots Fired 1205 | 3 82 86 75 36 9 68 5 . 52 121 214 8 144 302 Gun 772 | 3 82 86 75 36 9 65 5 . 40 110 134 2 47 78 Cannon 413 | . . . . . . . . . 12 4 80 6 97 214 Launcher 20 | . . . . . . 3 . . . 7 . . . 10 Special . | . . . . . . . . . . . . . . . Kinetic 661 | 3 54 . 30 24 . 10 4 . 12 86 150 6 76 206 Thermal 363 | . 28 38 45 12 6 31 . . 23 28 64 2 44 42 Explosive 20 | . . . . . . 3 . . . 7 . . . 10 Electromagnetic 161 | . . 48 . . 3 24 1 . 17 . . . 24 44 Robot Hit Streak 86 | 1 35 34 16 8 13 30 12 . 32 18 27 5 64 86 Robot Miss Streak 4 | 1 2 2 3 1 1 2 1 . 3 4 2 1 2 2 Penetration Max 1 | . . . . . . . . . . . 1 . 1 1 Secondary Targets 14 | . 1 1 2 . . 3 . . 1 2 4 . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . 1 1 1 . . . Capacitor 16 | . . . . . . . . . . . . . 16 . Shots Hit Robots 963 | 2 73 73 55 24 7 61 4 . 47 98 172 5 110 232 Core Hits 535 | 2 24 37 24 12 3 45 4 . 31 105 59 4 46 139 Critical Hits 168 | . . . . 1 1 . . . . . 7 2 34 123 Critical Kills 51 | . . . . . 1 . . . . . 1 2 12 35 Critical Parts Destroyed 76 | . . . . . . . . . . . 4 . 21 51 Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 26464 | 26 952 1487 821 391 90 1664 120 . 1125 4679 4377 143 3410 7179 Guns 14134 | 26 952 1196 821 386 90 1076 120 . 779 3532 2262 47 1135 1712 Cannons 7881 | . . . . . . . . . 346 48 2115 74 2275 3023 Explosions 4359 | . . 291 . . . 588 . . . 1099 . . . 2381 Melee . | . . . . . . . . . . . . . . . Ramming 90 | . . . . 5 . . . . . . . 22 . 63 Kinetic 10188 | 26 602 . 270 192 . 194 109 . 225 1078 2599 83 1852 2958 Thermal 9570 | . 350 729 551 194 52 578 . . 439 2502 1778 38 1160 1199 Explosive 3914 | . . . . . . 588 . . . 1099 . . . 2227 Electromagnetic 2702 | . . 758 . . 38 304 11 . 461 . . . 398 732 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . 2 2 2 2 . 2 4 1 9 19 Average Corruption 4 | . . . . . 2 2 2 2 . 1 2 1 7 8 Corruption Purged . | . . . . . . . . . . . . . . . Effects 176 | . . . . . 1 12 5 1 . 5 18 1 34 99 Message Errors 26 | . . . . . . 4 1 . . 2 3 . 5 11 Matter Fused 21 | . . . . . . . . . . . . . 8 13 Heat Flow Errors 18 | . . . . . 1 1 3 . . . 1 . 4 8 Energy Discharges 16 | . . . . . . 3 1 . . . 3 . 4 5 Parts Rejected 1 | . . . . . . . . . . . . . . 1 Data Loss (minor) 19 | . . . . . . 2 . 1 . . 5 1 . 10 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Misfires 7 | . . . . . . . . . . . . . 2 5 Alerts 3 | . . . . . . . . . . . . . . 3 Misdirections 11 | . . . . . . . . . . . . . . 11 Targeting Errors 46 | . . . . . . 2 . . . 3 6 . 9 26 Weapon Failures 7 | . . . . . . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 260 | . . . . . . 3 . . . 36 48 . 78 95 Projectiles 142 | . . . . . . . . . . . 48 . 78 16 Explosions 118 | . . . . . . 3 . . . 36 . . . 79 Melee . | . . . . . . . . . . . . . . . Knockbacks 49 | . . . . 1 . . . . . . 2 . 24 22 Impact 1 | . . . . 1 . . . . . . . . . . Kinetic 42 | . . . . . . . . . . . 2 . 19 21 Secondary 6 | . . . . . . . . . . . . . 5 1 Self-Inflicted Damage 469 | . . 81 . . . . . . . 225 . . . 163 Shots 13 | . . 3 . . . . . . . 6 . . . 4 Rammed 8 | . . . . 1 . . . . . . . 1 . 6 Targets Rammed 8 | . . . . 1 . . . . . . . 1 . 6 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 733 | . 216 96 443 8 107 89 145 . 5 105 477 162 733 237 Average Temperature 145 | . 66 20 186 1 67 49 88 . 5 37 107 88 238 68 Received Heat Transfer 3326 | . 489 105 252 6 24 225 12 . 303 261 839 9 243 558 Effects 50 | . . . 2 . . . . . . . 2 . 46 . Shutdowns 16 | . . . 1 . . . . . . . 1 . 14 . Energy Bleed 4 | . . . 1 . . . . . . . 1 . 2 . Interference 4 | . . . . . . . . . . . . . 4 . Matter Decay 5 | . . . . . . . . . . . . . 5 . Short Circuit 2 | . . . . . . . . . . . . . 2 . Damage (minor) 8 | . . . . . . . . . . . . . 8 . Damage (major) 9 | . . . . . . . . . . . . . 9 . Damage (core) 2 | . . . . . . . . . . . . . 2 . Siege Activations 1 | . . . . . . . . . . . . . . 1 Total Turns 2 | . . . . . . . . . . . . . . 2 Longest Duration 2 | . . . . . . . . . . . . . . 2 Robots Corrupted 2 | . . 2 . . . . . . . . . . . . Combat Hostiles 2 | . . 2 . . . . . . . . . . . . Parts Fried 17 | . . 8 . . . 1 . . 1 . . . . 7 Impact Corruptions 1 | . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 34 | . 1 1 1 . . 4 . . . 22 3 . . 2 Heat Transferred 14576 | . 925 1373 1295 407 112 1280 . . 851 3385 2480 25 1140 1303 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Peak Influence 1500 | 5 127 350 262 179 64 . . . . 1137 577 146 304 1500 Initial 408 | . 2 . 105 31 18 . . . . 44 408 146 21 78 Average 272 | 4 44 165 161 56 51 . . . . 736 415 61 86 470 Maximum Alert Level 4 | . . 1 1 . . . . . . 4 2 . 1 4 Low Security (%) 64 | 100 100 62 66 100 100 . . . . 17 . 100 90 46 Level 1 11 | . . 37 33 . . . . . . . 27 . 9 11 Level 2 7 | . . . . . . . . . . 11 72 . . . Level 3 13 | . . . . . . . . . . 59 . . . 29 Level 4 4 | . . . . . . . . . . 11 . . . 11 Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 37 | . 2 2 1 1 . . . . . 8 5 2 3 13 Investigation 7 | . 2 1 1 . . . . . . . 1 1 . 1 Extermination 10 | . . . . 1 . . . . . 1 . 1 2 5 Reinforcement 8 | . . 1 . . . . . . . 2 2 . 1 2 Assault 8 | . . . . . . . . . . 4 2 . . 2 Garrison 4 | . . . . . . . . . . 1 . . . 3 Intercept . | . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . 1 1 . . 2 Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Distress Signals 7 | . . 1 . . . . . . . . 1 . 4 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 260 | . 11 26 12 6 1 15 2 . 12 27 36 2 25 85 Peak Tracking Total 16 | . 4 4 3 2 1 7 1 . 4 6 11 1 6 16 Tactical Retreats 24 | . . 2 1 . . . . . 1 . 6 . 3 11 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Traps Triggered 14 | . 4 . 1 . 1 . . . . 2 3 . . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Machines Disabled 13 | . . . . . . . . . . 8 2 . . 3 Max in Single Turn 4 | . . . . . . . . . . 4 . . . 1 Garrison Access 3 | . . . . 1 . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Machines Accessed 39 | . 4 7 1 3 1 . 2 . . 3 5 3 7 3 Terminals 27 | . 4 5 1 1 . . . . . 2 5 2 6 1 Fabricators 2 | . . . . 1 . . . . . 1 . . . . Repair Stations 4 | . . 1 . . 1 . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . . . . 2 Total Hacks 109 | . 14 21 5 8 2 . 8 . . 7 11 10 17 6 Successful 49 | . 6 13 2 4 . . 8 . . 4 3 3 4 2 Failed 60 | . 8 8 3 4 2 . . . . 3 8 7 13 4 Catastrophic 10 | . 2 . . . . . . . . 1 2 2 3 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 42 | . 12 16 1 1 . . . . . 4 4 . 4 . Terminals 78 | . 14 17 5 2 . . . . . 5 11 7 15 2 Fabricators 6 | . . . . 4 . . . . . 2 . . . . Repair Stations 9 | . . 2 . . 2 . . . . . . 3 2 . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . 4 Terminal Hacks 28 | . 3 5 1 1 . . 8 . . 1 3 2 3 1 Record 9 | . . . . . . . 7 . . . . 1 1 . Part Schematic 3 | . 2 1 . . . . . . . . . . . . Prototype ID Bank 2 | . 1 1 . . . . . . . . . . . . Open Door 5 | . . . . . . . 1 . . 1 3 . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . Terminal Index 2 | . . 1 . . . . . . . . . 1 . . Unreport Threat 3 | . . . 1 . . . . . . . . . 1 1 Transport Status 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . 2 . . . . Load Schematic 2 | . . . . 1 . . . . . 1 . . . . Build 1 | . . . . . . . . . . 1 . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . 1 1 . Scan Component 3 | . . 1 . . . . . . . . . 1 1 . Repair 1 | . . 1 . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . . . . . . . 1 Seal Access 2 | . . . . 1 . . . . . . . . . 1 Unauthorized Hacks 10 | . 3 4 1 1 . . . . . 1 . . . . Terminals 10 | . 3 4 1 1 . . . . . 1 . . . . Botnet 10 | . 3 4 1 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 7 1 3 1 . . . . 2 2 3 7 2 Full Trace Events 4 | . . 1 . . . . . . . . 1 1 . 1 Feedback Events 1 | . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 2 2 . . . . . . . . . . . . Parts Built 1 | . . . . . . . . . . 1 . . . . Matter 102 | . . . . . . . . . . 102 . . . . Time 51 | . . . . . . . . . . 51 . . . . Total Part Build Rating 1 | . . . . . . . . . . 1 . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . Time 19 | . . 19 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . . . 4 . . . . Robots Rewired 7 | . . . . . . 3 . . . . 3 . . 1 Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Total Allies 13 | . . . . . . 3 3 . . . 6 . . 1 Largest Group 5 | . . . . . . 3 5 2 1 . 3 . . 1 Highest-Rated Group 218 | . . . . . . 110 171 78 49 . 218 . . 64 Highest-Rated Ally 156 | . . . . . . 49 49 49 49 . 156 . . 64 Total Orders 2 | . . . . . . . . 2 . . . . . . ROAM 1 | . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . 1 . . . . . . Ally Attacks 57 | . . . . . . 6 9 . 4 . 34 . . 4 Total Damage 1601 | . . . . . . 322 212 . 97 . 758 . . 212 Kills 7 | . . . . . . 1 1 . 1 . 3 . . 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Turns Passed 14682 | 91 1316 920 447 687 276 886 777 1726 629 1068 894 957 1387 2621 Spaces Moved 6065 | 58 491 339 168 316 118 349 398 730 284 348 261 249 640 1316 Core 309 | 2 . . . . . . . . . . 2 . . 305 Treads 4974 | . . 113 168 316 118 349 398 730 284 348 250 249 640 1011 Legs 743 | 56 491 187 . . . . . . . . 9 . . . Wheels 39 | . . 39 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 200 192 192 192 192 192 192 192 200 180 165 50 Average Speed 186 | 118 196 196 200 193 210 206 192 192 192 227 240 196 173 148 Slowest Speed 2700 | 120 330 270 200 200 212 245 192 192 192 300 2700 200 205 217 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 4 72 41 19 9 4 56 60 81 52 10 38 6 19 37 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . . . . . 1 1 1 . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 . 1 1 1 1 . Scrap Searched 7 | . . . . . . 1 1 5 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 614 | . . 13 . . . 43 . . . 117 11 2 6 422 Melee . | . . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . . 2 11 2 6 4 AOE 589 | . . 13 . . . 43 . . . 115 . . . 418 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -3 -2 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Ext Fac Res Res Total 8513 | 74 758 515 229 370 138 457 406 1061 325 508 412 708 811 1741 Wait 1540 | . 182 84 18 28 6 41 . 312 14 74 33 441 60 247 Move 6051 | 57 490 338 167 315 117 348 397 729 283 347 260 248 639 1316 Hop . | . . . . . . . . . . . . . . . Pick Up 79 | 5 12 11 3 8 3 1 1 5 1 5 2 6 9 7 Fast Attach 95 | 8 6 8 4 . 1 4 1 4 . 7 9 5 15 23 Attach 58 | . 2 3 4 2 1 4 1 . 1 9 15 2 8 6 Detach 14 | 1 . 2 1 . . . . 1 . 1 . 1 5 2 Swap 64 | . 8 5 3 3 4 8 3 . . 13 2 1 10 4 Drop 69 | . 4 21 4 1 3 4 1 10 . 1 2 1 5 12 Fire 476 | 3 54 43 25 12 3 23 2 . 26 51 60 2 60 112 Melee . | . . . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . Crush 8 | . . . . 1 . . . . . . . 1 . 6 Escape Stasis 6 | . . . . . . . . . . . 6 . . . Rewire 51 | . . . . . . 24 . . . . 23 . . 4 Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Ext) -5/Extension -4/Factory -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 92 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Core integrity fell below 50% 256 | -10/Materials | Lost 3 parts (1p1n1w) 320 | -10/Materials | Discovered new exit (range 11) 611 | -10/Materials | Build established: Hauler-Mutant 928 | -10/Materials | Discovered new exit (range 5) 1059 | -10/Materials | Discovered new exit (range 16) 1120 | -10/Materials | Discovered new exit (range 13) 1314 | -10/Materials | Discovered new exit (range 3) 1408 | -10/Materials | Entered another Materials area 1408 | -9/Materials | Evolved 2 slots: Utility x2 2196 | -9/Materials | Repaired Lgt. Nuclear Core 2217 | -9/Materials | Discovered new exit (range 15) 2328 | -9/Materials | Entered another Materials area 2328 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2679 | -8/Materials | Discovered new exit (range 8) 2775 | -8/Materials | Entered Factory 2775 | -7/Factory | Evolved 2 slots: Utility x2 3024 | -7/Factory | Build established: Hauler-Tank 3318 | -7/Factory | Discovered new exit (range 4) 3462 | -7/Factory | Entered another Factory area 3462 | -6/Factory | Evolved 2 slots: Utility x2 3698 | -6/Factory | Discovered new exit (range 19) 3738 | -6/Factory | Entered Lower Caves 4333 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4394 | -6/Lower Caves | Lost 4 parts (1n3w) 4464 | -6/Lower Caves | Spotted B-75 Beast 4476 | -6/Lower Caves | Allies destroyed B-75 Beast 4574 | -6/Lower Caves | Discovered new exit (range 15) 4624 | -6/Lower Caves | Entered another Lower Caves area 4624 | -6/Lower Caves | Accompanied by 3 allies 4730 | -6/Lower Caves | Discovered new exit (range 16) 4861 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5030 | -6/Lower Caves | Discovered new exit (range 13) 5150 | -6/Lower Caves | Build established: Hauler-Mutant 5234 | -6/Lower Caves | A Commander dispatched an escort 5236 | -6/Lower Caves | Learned location of 1 exit from Research 5236 | -6/Lower Caves | Learned Research emergency access door positions 5236 | -6/Lower Caves | Learned Armory security intel 5401 | -6/Lower Caves | Entered Zion 5401 | -6/Zion | Accompanied by 5 allies 5402 | -6/Zion | Commander's escort returned to base 5402 | -6/Zion | Commander's escort returned to base 5402 | -6/Zion | Commander's escort returned to base 5476 | -6/Zion | Build established: Hauler-Skirmisher 5484 | -6/Zion | System corruption cleaned by Quarantine Array 6107 | -6/Zion | Learned Factory interactive machine intel 6450 | -6/Zion | Found Prototype Energy Gun 6541 | -6/Zion | Build established: Hacker-Tank 7090 | -6/Zion | Discovered new exit (range 16) 7127 | -6/Zion | Entered Proximity Caves 7127 | -5/Proximity Caves | Accompanied by 1 ally 7164 | -5/Proximity Caves | Identified exit to Factory 7388 | -5/Proximity Caves | Learned location of Armory (-4) 7756 | -5/Proximity Caves | Entered Factory 7756 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7757 | -5/Factory | Loaded intel: 48 interactive machine locations 7765 | -5/Factory | Identified Storm Laser 7776 | -5/Factory | Spotted B-75 Beast 7797 | -5/Factory | Destroyed B-75 Beast 7947 | -5/Factory | Local fabrication network quarantined 7982 | -5/Factory | Fabricated Hcp. Storage Unit (x1) 8030 | -5/Factory | Garrison activated, responded to threat 8056 | -5/Factory | First assault squad dispatched 8413 | -5/Factory | Lost 4 parts (1p1n1u1w) 8683 | -5/Factory | Build established: Hauler-Gunner 8718 | -5/Factory | Discovered new exit (range 3) 8815 | -5/Factory | Discovered new exit (range 6) 8824 | -5/Factory | Entered Extension 8941 | -5/Extension | Rescued A7 9012 | -5/Extension | Build established: Scavenger-Gunner 9026 | -5/Extension | Rescued a captive Derelict 9027 | -5/Extension | Rescued a captive Derelict 9124 | -5/Extension | First assault squad dispatched 9186 | -5/Extension | Spotted B-75 Beast 9236 | -5/Extension | Spotted B-75 Beast 9311 | -5/Extension | Lost 14 parts (2p2n4u6w) 9340 | -5/Extension | Destroyed B-75 Beast 9499 | -5/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 9532 | -5/Extension | Destroyed B-75 Beast 9554 | -5/Extension | Lost 7 parts (1p2n2u2w) 9714 | -5/Extension | Discovered new exit (range 3) 9718 | -5/Extension | Entered Factory 9718 | -4/Factory | Evolved 2 slots: Propulsion x2 10045 | -4/Factory | Build established: Scavenger-Tank 10631 | -4/Factory | Discovered new exit (range 15) 10675 | -4/Factory | Entered Research 10675 | -3/Research | Evolved 2 slots: Utility x2 10676 | -3/Research | Identified exit to Quarantine 10974 | -3/Research | Found Quantum Capacitor 11267 | -3/Research | Build established: Hauler-Mutant 11502 | -3/Research | Lost 8 parts (1p1n4u2w) 12050 | -3/Research | Discovered new exit (range 8) 12062 | -3/Research | Entered another Research area 12062 | -2/Research | Evolved 2 slots: Utility x2 12184 | -2/Research | Build established: Scavenger-Skirmisher 12354 | -2/Research | Spotted B-90 Cyclops 12430 | -2/Research | Lost 5 parts (2n3w) 12687 | -2/Research | Build established: Scavenger-Mutant 13008 | -2/Research | Found Prototype Launcher 13018 | -2/Research | Found Prototype Launcher 13018 | -2/Research | Identified Tactical Quantum Warhead (x2) 13022 | -2/Research | Found Prototype Processor 13022 | -2/Research | Identified Exp. Terrain Scan Processor 13157 | -2/Research | Build established: Scavenger-Gunner 13817 | -2/Research | Discovered new exit (range 5) 13823 | -2/Research | Identified exit to Testing 13897 | -2/Research | System corruption reached 10% 13946 | -2/Research | Found Prototype Device 13946 | -2/Research | Identified Thermal Barrier 14084 | -2/Research | Spotted B-90 Cyclops 14090 | -2/Research | Build established: Hauler-Gunner 14103 | -2/Research | Destroyed B-90 Cyclops 14312 | -2/Research | First assault squad dispatched 14316 | -2/Research | Garrison activated, responded to threat 14461 | -2/Research | Build established: Scavenger-Gunner 14525 | -2/Research | Released all parts (17) 14555 | -2/Research | Lost 4 parts (1p3u) 14604 | -2/Research | Core integrity fell below 50% 14646 | -2/Research | Core integrity fell below 20% 14683 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 14525_ Mic. Fission Core crushed and broken. 14525_ Released Phase Gun. 14525_ Phase Gun crushed and broken. 14529_ C-30 ARC bursts open, deploying its payload. 14529_ G-73 Enforcer unfolds itself. 14529_ B-74 Champion unfolds itself. 14529_ M-36 Artificer unfolds itself. 14531_ U-05 Engineer lays Concrete. 14568_ System corrupted: Heat flow error (+131). 14572_ Acquired 44 matter. 14574_ Acquired 70 matter. 14597_ K-01 Serf cleans the Prototyping Station. 14606_ Prototyping Station disabled. 14609_ R-10 Processor collects Adv. Heat Sink. 14615_ B-90 Cyclops activates siege mode. 14625_ System corrupted: Matter fused (-9). 14659_ U-05 Engineer lays Concrete. 14662_ ALERT: Rogue bot located, Programmers report to Research Zone 2H. 14670_ System corrupted: Energy discharge (-26). 14677_ Acquired Lyr. Medium Armor Plating. Map ----- +----------------------------------------------------+ | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# #???????????????????????????????? | | ????????????# ############+#### ?????????????? | | ????????????# ????????????? | | ????????????# ????????????? | | ????????????# ????????????? | | ????????????# ????????????? | | ????????????####+#### #############?????????????? | | ???????????????? ???# # #??????????????????? | | ???????????????? ???# + #??????????????????? | | ???????????????? ???# # #??????????????????? | | ???????????????? ???# # #??????????????????? | | ????????????????????# #? #??????????????????? | | ????????????????????# #? / #??????????????????? | | ????????????????????# #??#####??????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# ###########???????????????? | | ????????????????????# # ! #???????????????? | | ????????????????????# /s s #???????????????? | | ????????????????????# #sss #???????????????? | | ????????????????????# # #???????????????? | | ????????????????????# # @ !! #???????????????? | | ????????????????????# # !!! #???????????????? | | ????????????????????+ # !! #???????????????? | | ????????????????????# # #???????????????? | | ????????????????????# ###########???????????????? | | ????????????????????# #?????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ????????????????????? ??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Energy Generation 41 Energy Capacity 970 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 Power Amplification 30 Additional Mass Support 9 Armor Coverage 450 Resistance: KI 20 Resistance: TH 70 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 50 Target Analysis 8 Core Analysis 10 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Overload Amplification 75 Offensive Hacking 21 Defensive Hacking 11 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Grenade Launcher | -10/Materials | Hacked Imp. Signal Interpreter | -9/Materials | Hacked Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateFireNanoactuators Manual? 0 Play Time 01:46:45 Cumulative 96.8 hours Start 2020.11.10 @ 22:20:32 End 2020.11.11 @ 12:45:45 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 58 Rogue 7 Adventurer 17 Explorer 34 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 66 Achievement% 51 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d1850e9-70cc-4a80-8a79-728b042f1575