Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.22 @ 04:55:32 Player: aihara Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2431) 2431 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (515) 515 TOTAL SCORE: 5886 Bonus ------- High Alert Combat Kills 15 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 178/300 Energy 29/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -7/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Core Analyzer Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy Hammer Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- VSS Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Armor Integrity Analyzer Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Proton Missile Launcher Improved Datajack > --- INVENTORY -------- Deuterium Engine Armored Treads Compact Battery Hardened Medium Armor Plating Layered Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Heavy Hammer [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Proton Missile Launcher Energy Gun EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Proton Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . . 1 . Utility 2 | . . 1 1 . . Weapon 2 | . . 1 1 . . Parts Attached 67 | 6 9 12 24 1 15 Power 11 | 1 3 2 3 1 1 Engine 7 | 1 1 1 3 1 . Core 4 | . 2 1 . . 1 Reactor . | . . . . . . Propulsion 13 | 2 2 3 4 . 2 Treads 6 | . 2 3 . . 1 Leg 7 | 2 . . 4 . 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 3 1 7 . 5 Device 7 | . 1 1 5 . . Storage 4 | 1 2 . . . 1 Processor 3 | . . . . . 3 Hackware 1 | . . . . . 1 Protection 2 | . . . 2 . . Artifact . | . . . . . . Weapon 26 | 2 1 6 10 . 7 Energy Gun 9 | . . 3 2 . 4 Energy Cannon 3 | . . . 3 . . Ballistic Gun 9 | 2 1 3 . . 3 Ballistic Cannon . | . . . . . . Launcher 4 | . . . 4 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . . 3 . . Corrupted Parts 3 | . . . 2 . 1 System Corruption 12 | . . . 6 . 6 Parts Lost 35 | . . 3 6 . 26 Power 4 | . . . 1 . 3 Propulsion 4 | . . . . . 4 Utility 7 | . . . 1 . 6 Weapon 20 | . . 3 4 . 13 Highest Loss Streak 11 | . . 1 3 . 11 To Critical Strikes . | . . . . . . Average Backups 8 | 3 7 9 9 9 7 Power 1 | . 2 1 1 . . Propulsion 2 | 2 2 2 2 1 . Utility 2 | . 1 2 3 5 4 Weapon 2 | . 1 2 2 2 1 Tool/Special . | . . . . . . Unused Backups 13 | . 4 1 5 . 3 Power 1 | . . . 1 . . Propulsion 4 | . 2 . 2 . . Utility 3 | . . . 1 . 2 Weapon 5 | . 2 1 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 95 98 98 92 76 Engine 7 | . 8 5 9 15 6 Core 2 | . 5 5 . . 2 Treads 9 | . 16 22 . . 1 Leg 10 | . 11 . 17 15 13 Device 9 | . . 10 14 15 4 Storage 15 | . 22 22 10 7 7 Protection 4 | . . . 11 7 1 Energy Gun 3 | . . 5 1 15 6 Energy Cannon 4 | . . . 9 7 1 Ballistic Gun 14 | . 28 26 2 . 5 Launcher 7 | . . . 19 7 1 Special Melee Weapon 1 | . . . 1 . 5 Peak Build Rating 47 | 6 10 14 41 43 47 Average Rating 23 | 4 7 13 36 43 34 On Entrance 18 | . 6 10 13 41 43 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 59 | 13 22 30 55 59 45 Greatest Support 52 | 20 40 43 43 40 52 Greatest Overweight (x) 15 | . 1 . 15 1 5 Average Overweight (x) . | . . . . 1 . Largest Inventory Capacity 10 | 8 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 9 Most Carried 10 | 6 10 10 10 9 9 Average Carried 8 | 3 7 9 9 9 7 Final Capacity 10 | 8 10 10 10 10 5 Final Carried 10 | 6 10 9 10 9 5 Class Distribution -------------------- 26% | Mutant 23% | Gunner 21% | Tank 18% | Bomber 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Bomber | -7/Factory Mutant | -7/DSF Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac DSF Matter Collected 1774 | 260 268 695 351 . 200 Remotely 595 | . . 595 . . . Salvage Created 3179 | . 507 929 1244 . 499 Parts 177 | . 31 51 70 . 25 Haulers Intercepted 3 | . . . 3 . . Recyclers Shooed 3 | . 2 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Combat Hostiles Destroyed 56 | . 11 22 16 . 7 Guns 38 | . 11 22 . . 5 Cannons 1 | . . . 1 . . AOE 11 | . . . 11 . . Classes Destroyed 10 | . 2 3 4 . 1 Worker 3 | . . 1 2 . . Tunneler 3 | . . . 3 . . Hauler 3 | . . . 3 . . Operator 1 | . . . 1 . . Watcher 2 | . 1 1 . . . Swarmer 4 | . . 4 . . . Grunt 35 | . 11 13 9 . 2 Sentry 11 | . . 5 6 . . Specialist 5 | . . . . . 5 Hunter 1 | . . . 1 . . Best Kill Streak 5 | . 4 5 5 . 2 Combat Bots Only 5 | . 4 5 3 . 2 Max Kills in Single Turn 4 | . 1 1 4 . 1 Gunslinging . | . . . . . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Hostile Shots Fired 461 | . 42 113 89 . 217 Missed 134 | . 15 29 30 . 60 Hits 327 | . 27 84 59 . 157 Projectile 327 | . 27 84 59 . 157 Critical Strikes 13 | . . 2 2 . 9 Damage Taken 5556 | . 330 984 1305 . 2937 Core 1148 | . 55 130 228 . 735 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 78 67 58 . . Volleys Fired 169 | . 37 65 32 . 35 Largest 4 | . 2 3 4 . 4 Hottest 276 | . 40 115 212 . 276 Shots Fired 395 | . 74 171 84 . 66 Gun 304 | . 74 171 7 . 52 Cannon 44 | . . . 38 . 6 Launcher 47 | . . . 39 . 8 Special . | . . . . . . Kinetic 234 | . 74 129 . . 31 Thermal 53 | . . 6 29 . 18 Explosive . | . . . . . . Electromagnetic 108 | . . 36 55 . 17 Robot Hit Streak 15 | . 15 13 5 . 13 Robot Miss Streak 5 | . 3 3 3 . 5 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 263 | . 52 115 45 . 51 Core Hits 128 | . 30 46 33 . 19 Critical Kills 2 | . 1 . 1 . . Critical Parts Destroyed 5 | . 1 1 . . 3 Critical Strikes 7 | . 2 1 1 . 3 Meltdown 1 | . . . 1 . . Destroy 6 | . 2 1 . . 3 Melee Attacks 10 | . . . 5 . 5 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 8 | . . . 5 . 3 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5325 | . 556 1631 1842 . 1296 Guns 3033 | . 552 1630 119 . 732 Cannons 535 | . . . 420 . 115 Explosions 1725 | . . . 1281 . 444 Melee . | . . . . . . Ramming 32 | . 4 1 22 . 5 Kinetic 2035 | . 552 1107 . . 376 Thermal 883 | . . 51 524 . 308 Explosive . | . . . . . . Electromagnetic 2375 | . . 472 1296 . 607 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . . 6 . 6 Average Corruption 5 | . . . 5 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 20 | . . . 11 . 9 Message Errors 6 | . . . 3 . 3 Matter Fused 3 | . . . 2 . 1 Heat Flow Errors 3 | . . . 2 . 1 Energy Discharges 3 | . . . 2 . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . . 1 . 1 Misfires 1 | . . . 1 . . Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 183 | . . . 183 . . Shots 11 | . . . 11 . . Rammed 2 | . 1 1 . . . Targets Rammed 6 | . 2 1 2 . 1 Kicked 4 | . 1 . 2 . 1 Crushed . | . . . . . . Highest Temperature 344 | . 20 344 199 . 253 Average Temperature 61 | . 7 74 47 . 95 Received Heat Transfer 1806 | . 183 408 405 . 810 Effects 3 | . . 3 . . . Interference 2 | . . 2 . . . Short Circuit 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Robots Corrupted 5 | . . . 3 . 2 Combat Hostiles 5 | . . . 3 . 2 Parts Fried 11 | . . 1 6 . 4 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 5 | . . . 3 . 2 Heat Transferred 1358 | . . 148 655 . 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 7 | . . . 7 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Maximum Alert Level 2 | . . 1 2 . 2 Low Security (%) 68 | 100 100 64 63 100 46 Level 1 30 | . . 35 35 . 47 Level 2 . | . . . . . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 417 | . 115 238 401 180 417 Initial 180 | . . 31 81 180 122 Average 130 | . 38 128 146 177 223 Influence Increases 2295 | . 311 632 847 5 500 Destroy 0b10 Robot/C 1120 | . 220 440 320 . 140 Destroy 0b10 Robot/NC 60 | . 5 10 45 . . Destroy Leader 300 | . 42 122 106 . 30 Successful Hack 87 | . 28 28 26 5 . Disable Machine 105 | . . 15 75 . 15 Destroy Structure 68 | . 1 2 65 . . Lose Combat Pursuer 555 | . 15 15 210 . 315 Influence Decreases 1933 | . 236 514 643 227 313 Entered New Map 426 | . . 44 112 217 53 Time Decay 1157 | . 236 440 471 10 . Lost Part 350 | . . 30 60 . 260 Squads Dispatched 17 | . 1 6 6 . 4 Investigation 8 | . 1 5 2 . . Extermination . | . . . . . . Reinforcement 9 | . . 1 4 . 4 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . 2 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Distress Signals 9 | . 2 1 6 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 16 29 27 . 34 Peak Tracking Total 8 | . 3 7 7 . 8 Tactical Retreats 17 | . 1 1 7 . 8 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac DSF Machines Disabled 7 | . . 1 5 . 1 Max in Single Turn 1 | . . 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Machines Accessed 23 | . 5 9 8 1 . Terminals 17 | . 4 7 5 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 69 | . 17 30 20 2 . Successful 36 | . 11 13 11 1 . Failed 32 | . 6 16 9 1 . Catastrophic 4 | . 1 2 1 . . Database Lockouts 1 | . . 1 . . . Manual . | . . . . . . Terminals 53 | . 16 23 12 2 . Fabricators . | . . . . . . Repair Stations 3 | . . . 3 . . Recycling Units 5 | . 1 3 1 . . Scanalyzers 8 | . . 4 4 . . Garrison Access . | . . . . . . Terminal Hacks 27 | . 10 10 6 1 . Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . 1 . . Terminal Index 2 | . 1 1 . . . Recycling Unit Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Dispatch Records 2 | . . 2 . . . Surveillance Status 2 | . 1 1 . . . Patrol Status 1 | . 1 . . . . Investigation Status 1 | . . 1 . . . Reinforcement Status 1 | . . 1 . . . Hauler Manifests 4 | . 2 1 1 . . Registered Components 1 | . . . 1 . . Registered Prototypes 1 | . 1 . . . . Zone Layout 6 | . 2 1 3 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Scan Component 1 | . . . 1 . . Recycling Unit Hacks 2 | . 1 . 1 . . Report Inventory 2 | . 1 . 1 . . Scanalyzer 6 | . . 3 3 . . Retrieve Study 6 | . . 3 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 18 | . 4 7 6 1 . Full Trace Events 12 | . 3 6 3 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 6 | . . 3 3 . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac DSF Used RIF Installer . | . . . . . . Robots Hacked 3 | . . . 2 . 1 Non-combat 2 | . . . 2 . . Combat 1 | . . . . . 1 Robot Hacks Applied 3 | . . . 2 . 1 parse_system 2 | . . . 1 . 1 no_distress 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac DSF Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac DSF Active Infowar (turns) 224 | . . . 116 27 81 Sensors 224 | . . . 116 27 81 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac DSF Turns Passed 3621 | 52 576 1159 1402 27 405 Spaces Moved 1654 | 38 298 549 588 14 167 Core 21 | 11 . . 1 . 9 Treads 736 | . 150 549 5 . 32 Legs 897 | 27 148 . 582 14 126 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 160 130 200 50 Average Speed 167 | 99 140 160 198 200 146 Slowest Speed 800 | 120 190 160 800 200 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 36 | 3 51 49 46 1 68 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 71 | . . . 71 . . Melee . | . . . . . . Projectile 7 | . . . 7 . . AOE 64 | . . . 64 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac DSF Total 2156 | 49 389 695 750 14 259 Wait 162 | . 27 45 60 . 30 Move 1649 | 37 297 548 587 13 167 Hop . | . . . . . . Pick Up 37 | 6 8 7 16 . . Fast Attach 30 | 6 1 1 10 . 12 Attach 19 | . . 7 6 1 5 Detach 4 | . . 3 1 . . Swap 34 | . 8 8 14 . 4 Drop 36 | . 9 10 17 . . Fire 169 | . 37 65 32 . 35 Melee 10 | . . . 5 . 5 Ram . | . . . . . . Kick 4 | . 1 . 2 . 1 Crush 2 | . 1 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 499 | -10/Materials | Discovered new exit (range 13) 629 | -10/Materials | Entered another Materials area 629 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 955 | -9/Materials | Build established: Gunner 1241 | -9/Materials | Discovered new exit (range 15) 1404 | -9/Materials | Discovered new exit (range 15) 1593 | -9/Materials | Central database locked down 1788 | -9/Materials | Entered another Materials area 1788 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2097 | -8/Materials | Build established: Tank 2675 | -8/Materials | Lost 3 parts (1u2w) 2862 | -8/Materials | Build established: Bomber 3032 | -8/Materials | Discovered new exit (range 16) 3190 | -8/Materials | Entered Factory 3190 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3215 | -7/Factory | Identified exit to DSF 3217 | -7/Factory | Entered DSF 3265 | -7/DSF | Additional patrols routed to DSF 3346 | -7/DSF | Lost 5 parts (1u4w) 3519 | -7/DSF | Core integrity fell below 50% 3547 | -7/DSF | Lost 11 parts (3p3n1u4w) 3615 | -7/DSF | Core integrity fell below 20% 3622 | -7/DSF | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03593_ Critical hit (Burn: +37). 03594_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 03594_ Acquired Core Analyzer. 03596_ OEO>IGLRZ7I58SFUGJJM0URVHAKLUUHK5 03599_ G-47 Trooper misfires. 03612_ OT2JFILV,L5PT0AOPA,2 03612_ Arm. Treads+ destroyed. 03612_ Hvy. Laser destroyed. 03612_ Hvy. Laser blasted off. 03612_ Knocked back. 03613_ Med. Storage Unit destroyed. 03614_ Hvy. Laser destroyed. 03615_ Critical hit (Burn: +37). 03616_ Acquired Hvy. Laser. 03616_ Hvy. Laser destroyed. 03616_ Hacking Suite destroyed. 03617_ G-47 Trooper IFF system glitched. 03619_ Hvy. Laser destroyed. 03622_ G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????""?????????????????????????????????????? | | ?????????#"#????????????????????????????????????? | | ??????####"##???????#########???????????????????? | | ??????#"""""#########[! %!!#???????????????????? | | ??????#"""""## #!!!#!%* !!#???????????????????? | | ????"##"" [%[%g= #???????????????????? | | ????""""" =![! #???????????????????? | | ?????##"" ##!!# [### ###???????????????????? | | ??????### ###!!# ##; % ###???????????????????? | | ???????## ##########!! @ #???????????????????? | | ???????#! #??????#!! #???????????????????? | | ???????#! #??????#!! #???????????????????? | | ???????## ###??????### ###???????????????????? | | ???????# #????????! ^ !?????????????????????? | | ???????# #????????! !?????????????????????? | | ???????# #???????!! x!!????????????????????? | | ??????### ######????## ##????????????????????? | | ??????# !#? #??!#?# #?????????????????????? | | ??????# %## #!!!##a ?????????????????????? | | ??????# ^^ " H x?????????????????????? | | ??????# ^% "%" ?????????????????????? | | ??????# ^ " ?????????????????????? | | ??????# % ##!!!#***## ?????????????????????? | | ??????# #?!!!#??*#?# #?????????????????????? | | ??????### ######?????# ###???????????????????? | | ???????# #????????! [[????????????????????? | | ???????# #????????! [[????????????????????? | | ???????# #????????! [?????????????????????? | | ???????## ###????????# ###???????????????????? | | ???????# !!#????????! #???????????????????? | | ???????# !!#????????! #???????????????????? | | ???????## ##########?! ????????????????????? | | ??????### ###!!#!!!#?# #?????#???????????????? | | ???####" ! ##!!#!!!### ### # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 23 Energy Capacity 615 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 375 Evasion (%) 55 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Aluminum Leg | -9/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Ion Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev Challenges ------------ None Game ------ Seed SuperchargedMiningClaymores Manual? 0 Play Time 00:53:55 Cumulative 31.6 hours Start 2026.09.22 @ 04:03:14 End 2026.09.22 @ 04:55:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 66d5ebfd-5d4b-4a7d-9e26-cc0d931b6596