Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 00:35:58 Player: anthonyiye Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (39) 195 Value Destroyed (1487) 1487 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (763) 763 TOTAL SCORE: 6805 Bonus ------- High Alert Combat Kills 9 Follower Combat Kills 339 Entered Garrisons 200 Entered DSFs 500 Friendly Fire -285 Cogmind --------- Core Integrity 0/1000 Matter 176/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Flexi-carbon Leg Improved Signal Interpreter Advanced Signal Interpreter Advanced ECM Suite Advanced ECM Suite Peak State ------------ > --- POWER ------------ Micro Nuclear Core Fusion Compressor > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Sensor Array Improved Signal Interpreter Transmission Jammer Advanced ECM Suite Hacking Suite System Shield > --- WEAPON ----------- Enhanced Autogun Great Maul > --- INVENTORY -------- Fusion Compressor Titanium Leg Titanium Leg Titanium Leg Improved Signal Interpreter Advanced Signal Interpreter Drone Bay Improved Grenade Launcher [Rating: 53] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Compact Wheel Flight Unit Field Propulsion Array Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Enhanced Autogun Energy Cannon EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Slots Evolved 10 | . . 2 2 . 2 2 2 . . Power 2 | . . . 1 . . . 1 . . Propulsion 1 | . . . . . . 1 . . . Utility 7 | . . 2 1 . 2 1 1 . . Weapon . | . . . . . . . . . . Parts Attached 68 | 6 1 11 13 12 9 6 4 6 . Power 15 | 1 . 2 2 4 1 2 1 2 . Engine 6 | 1 . 1 . 3 1 . . . . Core 9 | . . 1 2 1 . 2 1 2 . Reactor . | . . . . . . . . . . Propulsion 17 | 2 . 3 . 1 4 2 1 4 . Treads . | . . . . . . . . . . Leg 13 | . . 2 . 1 4 2 1 3 . Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . . . . 1 . Utility 23 | 1 1 4 7 4 3 2 1 . . Device 17 | . 1 4 6 3 1 2 . . . Storage 1 | 1 . . . . . . . . . Processor 3 | . . . 1 1 . . 1 . . Hackware 2 | . . . . . 2 . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 13 | 2 . 2 4 3 1 . 1 . . Energy Gun . | . . . . . . . . . . Energy Cannon 1 | . . . . 1 . . . . . Ballistic Gun 5 | 2 . 1 1 1 . . . . . Ballistic Cannon 3 | . . 1 2 . . . . . . Launcher 2 | . . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon 2 | . . . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 2 | . . . . 2 . . . . . Parts Lost 33 | . . 2 6 . 2 11 . 7 5 Power 9 | . . . 2 . 1 3 . 1 2 Propulsion 7 | . . 2 . . . 1 . 3 1 Utility 12 | . . . 3 . . 6 . 2 1 Weapon 5 | . . . 1 . 1 1 . 1 1 Highest Loss Streak 7 | . . 1 4 . 1 7 . 7 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 92 | . 92 94 94 94 99 94 58 51 28 Engine 3 | . 14 1 . 5 6 . . . . Core 9 | . . 9 14 8 7 11 5 5 7 Leg 14 | . . 7 18 17 15 19 17 13 . Wheel 2 | . 28 11 . . . . . . . Device 23 | . 6 31 30 23 22 24 11 8 . Storage 7 | . 14 11 9 9 7 6 . . . Processor 5 | . . . 4 12 7 5 5 5 5 Hackware 5 | . . . . . 15 11 5 5 4 Energy Cannon 2 | . . . . 8 3 . . . . Ballistic Gun 7 | . 28 18 4 2 7 5 . . . Ballistic Cannon 3 | . . 3 11 7 . . . . . Impact Weapon 2 | . . . 1 . 3 6 5 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 35 | 13 14 25 33 35 32 32 19 19 14 Greatest Support 57 | 32 32 34 34 34 37 57 54 40 15 Greatest Overweight (x) 7 | . . 7 . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 7 5 5 5 Most Carried 8 | 3 3 8 8 8 8 8 4 5 5 Average Carried 7 | 1 3 6 7 7 7 7 1 4 5 Final Capacity 8 | 8 8 8 8 8 8 5 5 5 5 Final Carried 8 | 3 3 8 8 8 8 5 1 5 5 Class Distribution -------------------- 25% | Infiltrator-Mutant 25% | Mutant 14% | Infiltrator-Assassin 12% | Hacker-Skirmisher 10% | Hacker-Assassin 9% | Infiltrator-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Infiltrator-Skirmisher | -8/Storage Hacker-Skirmisher | -7/Factory Infiltrator-Assassin | -6/Factory Infiltrator-Assassin | -5/Factory Infiltrator-Mutant | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Matter Collected 1555 | 260 36 371 218 289 35 189 . 157 . Remotely . | . . . . . . . . . . Salvage Created 1384 | . 55 571 244 72 35 241 . 97 69 Parts 72 | . 6 32 18 2 2 6 . 6 . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 3 | . . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Combat Hostiles Destroyed 33 | . 3 13 7 2 1 4 . 1 2 Melee 3 | . . . . . 1 1 . . 1 Guns 11 | . 3 8 . . . . . . . Cannons 14 | . . 5 7 2 . . . . . AOE 1 | . . . . . . . . 1 . Classes Destroyed 11 | . 1 5 1 1 1 2 . . . Worker 1 | . . 1 . . . . . . . Recycler 1 | . . . . . . 1 . . . Mechanic 1 | . . 1 . . . . . . . Operator 1 | . . . 1 . . . . . . Watcher 1 | . . 1 . . . . . . . Swarmer 6 | . 3 2 . . . . . . 1 Grunt 16 | . . 7 6 1 . 1 . . 1 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . 1 . . . Sentry 5 | . . 4 1 . . . . . . Programmer 4 | . . . . . 1 2 . 1 . Savage 1 | . . . . . . . . 1 . Best Kill Streak 5 | . 3 5 3 1 1 1 . 1 2 Combat Bots Only 5 | . 3 5 3 1 1 1 . 1 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . Exploded 1 | . . . . . . . . 1 . Melee 1 | . . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Hostile Shots Fired 567 | . 22 84 52 22 17 161 . 132 77 Missed 233 | . 6 30 19 7 7 83 . 61 20 Damage Taken 5205 | . 154 455 700 167 450 1262 . 1032 985 Core 1586 | . 42 95 36 31 127 248 . 315 692 Absorbed by Shields 271 | . . 180 91 . . . . . . Regen/Repaired (Parts) 124 | . . . . 124 . . . . . Core Remaining (%) 82 | 100 83 76 . 87 81 70 . . . Volleys Fired 88 | . 12 43 22 6 . 1 . 4 . Largest 2 | . 2 2 2 2 . 1 . 1 . Hottest 107 | . 40 67 88 107 . 25 . 36 . Shots Fired 167 | . 24 86 40 12 . 1 . 4 . Gun 102 | . 24 68 8 1 . 1 . . . Cannon 61 | . . 18 32 11 . . . . . Launcher 4 | . . . . . . . . 4 . Special . | . . . . . . . . . . Kinetic 157 | . 24 86 40 6 . 1 . . . Thermal . | . . . . . . . . . . Explosive 4 | . . . . . . . . 4 . Electromagnetic 6 | . . . . 6 . . . . . Robot Hit Streak 14 | . 3 14 9 3 . 4 . 6 . Robot Miss Streak 4 | . 2 4 2 1 . . . 1 . Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . 1 . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . Shots Hit Robots 132 | . 13 53 29 5 4 19 . 3 6 Core Hits 67 | . 5 28 15 3 1 . . 14 1 Critical Kills 1 | . . . . . 1 . . . . Critical Parts Destroyed 8 | . . . . . . 5 . . 3 Critical Strikes 9 | . . . . . 1 5 . . 3 Smash 9 | . . . . . 1 5 . . 3 Melee Attacks 73 | . . . 9 . 8 40 . . 16 Impact 73 | . . . 9 . 8 40 . . 16 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3671 | . 152 900 637 127 174 916 . 557 208 Guns 906 | . 145 658 85 . . 18 . . . Cannons 886 | . . 215 544 127 . . . . . Explosions 557 | . . . . . . . . 557 . Melee 1278 | . . . . . 174 898 . . 206 Ramming 44 | . 7 27 8 . . . . . 2 Kinetic 1715 | . 145 873 629 50 . 18 . . . Thermal . | . . . . . . . . . . Explosive 557 | . . . . . . . . 557 . Electromagnetic 77 | . . . . 77 . . . . . Impact 1278 | . . . . . 174 898 . . 206 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 19 | . . . 9 2 . 19 . 1 1 Average Corruption 4 | . . . 5 2 . 6 . 1 1 Corruption Purged 9 | . . . 9 . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 33 | . . . 11 6 . 13 . 1 2 Message Errors 5 | . . . 2 . . 3 . . . Matter Fused 11 | . . . 5 2 . 4 . . . Heat Flow Errors 6 | . . . 2 . . 2 . . 2 Energy Discharges 2 | . . . . 1 . 1 . . . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . 1 1 . 1 . . . Data Loss (major) 2 | . . . 1 1 . . . . . Alerts 1 | . . . . . . 1 . . . Misdirections 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 575 | . . . . . 39 402 . . 134 Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 575 | . . . . . 39 402 . . 134 Knockbacks 14 | . . 1 7 . . 5 . . 1 Impact 6 | . . . . . . 5 . . 1 Kinetic 8 | . . 1 7 . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 22 | . 3 12 . . . . . 6 1 Shots 1 | . . . . . . . . 1 . Rammed 10 | . 6 3 . . . . . . 1 Targets Rammed 13 | . 6 4 2 . . . . . 1 Kicked 3 | . . 1 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 411 | . . 106 411 102 18 151 . 24 199 Average Temperature 103 | . . 45 177 46 18 59 . 24 106 Received Heat Transfer 1316 | . . 146 300 36 . 240 . 324 270 Effects 4 | . . . 4 . . . . . . Shutdowns 1 | . . . 1 . . . . . . Energy Bleed 1 | . . . 1 . . . . . . Matter Decay 1 | . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . 3 . . 1 Impact Corruptions 22 | . . . . . 1 16 . . 5 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Peak Influence 490 | . 100 373 245 490 238 110 34 85 175 Initial 222 | . . 42 115 14 222 24 34 26 36 Average 111 | . 55 200 87 236 101 32 34 38 115 Maximum Alert Level 2 | . . 1 1 2 1 . . . . Low Security (%) 74 | 100 100 38 91 41 64 100 100 100 100 Level 1 21 | . . 61 8 31 35 . . . . Level 2 4 | . . . . 26 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 10 | . . 2 2 2 1 1 . 2 . Investigation 1 | . . . 1 . . . . . . Extermination 2 | . . . . . 1 1 . . . Reinforcement 5 | . . 2 1 . . . . 2 . Assault 1 | . . . . 1 . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Distress Signals 3 | . . . . . . 3 . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 117 | . 6 20 21 15 10 23 . 8 14 Peak Tracking Total 9 | . 3 7 5 4 4 8 . 4 9 Tactical Retreats 15 | . . 2 2 2 . 7 . . 2 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Traps Triggered 4 | . . . 2 . 1 . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . Reprogrammed 2 | . 2 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Machines Disabled 2 | . . . . 2 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Machines Accessed 16 | . 4 . 1 2 4 2 1 . 2 Terminals 11 | . 3 . 1 1 3 . 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . Recycling Units 2 | . 1 . . . . 1 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . . 1 1 . . . Total Hacks 34 | . 6 . 2 9 8 5 1 . 3 Successful 18 | . 3 . 1 5 3 3 1 . 2 Failed 16 | . 3 . 1 4 5 2 . . 1 Catastrophic 2 | . 1 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . Manual 5 | . 1 . 1 2 1 . . . . Terminals 22 | . 5 . 2 5 6 . 1 . 3 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 4 . . . . . Recycling Units 4 | . 1 . . . . 3 . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . 2 2 . . . Terminal Hacks 11 | . 2 . 1 2 3 . 1 . 2 Robot Analysis 1 | . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . 1 . . Level Access Points 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . . . 1 . . . 1 Disarm Traps 1 | . . . 1 . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . Recall Investigation 1 | . . . . 1 . . . . . Patrol Navigation 1 | . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . . 3 . . . . . Scan Component 2 | . . . . 2 . . . . . Repair 1 | . . . . 1 . . . . . Recycling Unit Hacks 4 | . 1 . . . . 3 . . . Process 1 | . . . . . . 1 . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 3 . 1 1 2 2 . . 1 Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . . Time 53 | . . . . 53 . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 25 | . . . . . . 25 . . . Retrieved Matter 25 | . . . . . . 25 . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . 1 . . . . . Machine Destruction 1 | . . . . 1 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Total Allies 2 | . . . . 2 . . . . . Largest Group 2 | . . . . 2 . . . . . Highest-Rated Group 121 | . . . . 121 . . . . . Highest-Rated Ally 100 | . . . . 100 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . . 34 . . . . . Total Damage 1148 | . . . . 1148 . . . . . Kills 17 | . . . . 17 . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Turns Passed 4881 | 58 270 491 986 775 1126 864 18 186 107 Spaces Moved 3030 | 47 229 292 438 513 695 525 12 164 115 Core 3 | 1 . 2 . . . . . . . Treads . | . . . . . . . . . . Legs 2362 | . . 71 438 513 695 525 12 108 . Wheels 494 | 46 229 219 . . . . . . . Hover . | . . . . . . . . . . Flight 171 | . . . . . . . . 56 115 Fastest Speed 40 | 50 100 90 130 130 130 125 120 40 40 Average Speed 119 | 98 100 112 130 130 130 128 120 92 40 Slowest Speed 400 | 100 100 400 130 200 130 130 126 130 40 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 2 | . . . 1 . . 1 . . . Exploration Rate (%) 36 | 4 41 32 35 63 21 16 . 93 23 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . . 1 1 . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 31 | . . . 5 . 2 19 . . 5 Terrain Destroyed 56 | . . 5 9 . 2 19 . 16 5 Melee 31 | . . . 5 . 2 19 . . 5 Projectile 9 | . . 5 4 . . . . . . AOE 16 | . . . . . . . . 16 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar Total 3969 | 55 247 374 798 609 901 635 15 191 144 Wait 617 | . . . 298 57 181 59 . 10 12 Move 3021 | 46 228 291 437 512 694 524 11 163 115 Hop . | . . . . . . . . . . Pick Up 39 | 3 . 11 9 8 2 3 . 3 . Fast Attach 36 | 6 1 6 7 8 3 1 . 4 . Attach 20 | . . 3 4 2 3 3 4 1 . Detach 8 | . . 4 1 1 1 . . 1 . Swap 13 | . . 2 2 2 4 2 . 1 . Drop 38 | . . 10 7 13 5 2 . 1 . Fire 88 | . 12 43 22 6 . 1 . 4 . Melee 73 | . . . 9 . 8 40 . . 16 Ram 10 | . 6 3 . . . . . . 1 Kick 3 | . . 1 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis 3 | . . . . . . . . 3 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Storage -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/DSF -5/Garrison History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 78 | -10/Materials | Discovered new exit (range 14) 307 | -10/Materials | Build established: Mutant 310 | -10/Materials | Discovered new exit (range 8) 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Utility x2 801 | -9/Materials | Discovered new exit (range 15) 820 | -9/Materials | Entered another Materials area 820 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 899 | -8/Materials | Build established: Infiltrator-Mutant 1303 | -8/Materials | Crushed by falling debris 1526 | -8/Materials | Lost 4 parts (2p1u1w) 1669 | -8/Materials | Discovered new exit (range 4) 1683 | -8/Materials | Build established: Mutant 1806 | -8/Materials | Entered Storage 1827 | -8/Storage | Met 01-MTF 2104 | -8/Storage | Repaired Broken Titanium Leg 2294 | -8/Storage | Garrison activated, responded to threat 2430 | -8/Storage | Build established: Infiltrator-Skirmisher 2563 | -8/Storage | Discovered new exit (range 15) 2580 | -8/Storage | Identified exit to Factory 2581 | -8/Storage | Entered Factory 2581 | -7/Factory | Evolved 2 slots: Utility x2 2680 | -7/Factory | Identified exit to Factory 2880 | -7/Factory | Build established: Hacker-Skirmisher 3503 | -7/Factory | Build established: Hacker-Assassin 3707 | -7/Factory | Entered another Factory area 3707 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4031 | -6/Factory | Build established: Infiltrator-Assassin 4307 | -6/Factory | Discovered new exit (range 16) 4480 | -6/Factory | Crushed by falling debris 4480 | -6/Factory | System corruption reached 10% 4511 | -6/Factory | Lost 7 parts (2p1n4u) 4571 | -6/Factory | Entered another Factory area 4571 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4589 | -5/Factory | Identified exit to DSF 4589 | -5/Factory | Entered DSF 4590 | -5/DSF | Joined Warlord attack on 0b10 via DSF 4616 | -5/DSF | Additional patrols routed to DSF 4676 | -5/DSF | Lost 12 allies 4753 | -5/DSF | Discovered new exit (range 14) 4758 | -5/DSF | Identified exit to Garrison 4775 | -5/DSF | Entered Garrison 4781 | -5/Garrison | Lost 7 parts (1p3n2u1w) 4800 | -5/Garrison | Triggered checkpoint 4800 | -5/Garrison | Spotted B-75 Beast 4846 | -5/Garrison | Triggered checkpoint 4865 | -5/Garrison | Core integrity fell below 50% 4876 | -5/Garrison | Core integrity fell below 20% 4882 | -5/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- effect. G-50 Soldier knocked back. Mic. Fission Core destroyed. G-50 Soldier suffers critical hit (Smash). Destroyed Lgt. Angular Momentum Engine. G-50 Soldier system corrupted by crushing effect. Field Propulsion Array destroyed. System corrupted: Heat flow error (+229). G-50 Soldier IFF system glitched. G-50 Soldier suffers critical hit (Smash). Destroyed Carbon-fiber Leg. G-50 Soldier system corrupted by crushing effect. G-50 Soldier system terminally corrupted. Carbon-fiber Leg fried. Great Maul destroyed. Slammed into G-50 Soldier. Hacking Suite destroyed. G-50 Soldier misfires. Map ----- +----------------------------------------------------+ | ??????????????????????????+??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????+??????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ??????????????????????????????????????????????? | | ??????????????????###?????????????????????? ? | | ??????????????????#"###?????????????????+?" ? | | ?????????????????## #???????????????????" ? | | ?????????????????# ###??????????????????? ## | | ?????????????????# "#????????##+##?????? ## | | ?????????????????# ##????????# ??????? | | ????????????????##### ##????????# ??????? | | ????????????????#!!!! !#????????# #????+?? | | ????????????????#!!!! !#????????# #???????# #? | | ????????????????##### ##???????## #???????# #? | | ????????????????????# #????????#" +???????# #?#" | | ????????????????????# #?###????## #???????+ #?# | | ????????????????????# ###%#####?# #???????# #?# | | ????????????????????# ; g@sCC%#?# #?###???# #?# | | ????????????????????#+###g# ### ###T#+### ### | | ????????????????????# g " | | ????????????????????# g #### | | ????????????????????####### ""### ############??? | | ??????????????????????????? ????# #?????????????? | | ???????????????????????????""???# #?????????????? | | ????????????????????????????#???# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ???????????????????????########## #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# #?????????????? | | ???????????????????????# ## ######?????????????? | | ???????????????????????# ## #??????????????????? | | ???????????????????????###### #??????????????????? | | ????????????????????????????# ##?????????????????? | | ????????????????????????????# "#?????????????????? | | ????????????????????????????# T#?????????????????? | | ????????????????????????????#""#?????????????????? | | ????????????????????????????####?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Coolant Potential 65 Energy Generation 35 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Evasion (%) 62 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed WarpRefineryReconstructor Manual? 0 Play Time 01:16:19 Cumulative 11.1 hours Start 2024.04.10 @ 18:29:46 End 2024.04.11 @ 00:35:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: f4e9e6fa-0860-46ad-8328-a39769ec6433