Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 00:35:58

Player: anthonyiye

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (39)      195
Value Destroyed (1487)     1487
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (763)                763
              TOTAL SCORE: 6805

 Bonus
-------
High Alert Combat Kills    9
Follower Combat Kills      339
Entered Garrisons          200
Entered DSFs               500
Friendly Fire              -285

 Cogmind 
---------
Core Integrity             0/1000
Matter                     176/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (9) ------
  Improved Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Flexi-carbon Leg
  Improved Signal Interpreter
  Advanced Signal Interpreter
  Advanced ECM Suite
  Advanced ECM Suite

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
           Fusion Compressor
>          --- PROPULSION -------
           Titanium Leg
  Improved Titanium Leg
           Flexi-carbon Leg
>          --- UTILITY ----------
     Small Storage Unit
           Structural Scanner
  Improved Sensor Array
  Improved Signal Interpreter
           Transmission Jammer
  Advanced ECM Suite
           Hacking Suite
           System Shield
>          --- WEAPON -----------
  Enhanced Autogun
           Great Maul
>          --- INVENTORY --------
           Fusion Compressor
           Titanium Leg
           Titanium Leg
           Titanium Leg
  Improved Signal Interpreter
  Advanced Signal Interpreter
           Drone Bay
  Improved Grenade Launcher
[Rating: 53]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Nuclear Core
Propulsion                 Titanium Leg
  Leg                      Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              Field Propulsion Array
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
Weapon                     Enhanced Autogun
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Enhanced Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Slots Evolved              10   | .   .   2   2   .   2   2   2   .   .   
  Power                    2    | .   .   .   1   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   .   .   .   
  Utility                  7    | .   .   2   1   .   2   1   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             68   | 6   1   11  13  12  9   6   4   6   .   
  Power                    15   | 1   .   2   2   4   1   2   1   2   .   
    Engine                 6    | 1   .   1   .   3   1   .   .   .   .   
    Core                   9    | .   .   1   2   1   .   2   1   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   3   .   1   4   2   1   4   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    13   | .   .   2   .   1   4   2   1   3   .   
    Wheel                  3    | 2   .   1   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   .   1   .   
  Utility                  23   | 1   1   4   7   4   3   2   1   .   .   
    Device                 17   | .   1   4   6   3   1   2   .   .   .   
    Storage                1    | 1   .   .   .   .   .   .   .   .   .   
    Processor              3    | .   .   .   1   1   .   .   1   .   .   
    Hackware               2    | .   .   .   .   .   2   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   13   | 2   .   2   4   3   1   .   1   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   1   1   1   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   1   2   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   2   1   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   .   .   .   .   .   
    System Corruption      2    | .   .   .   .   2   .   .   .   .   .   
Parts Lost                 33   | .   .   2   6   .   2   11  .   7   5   
  Power                    9    | .   .   .   2   .   1   3   .   1   2   
  Propulsion               7    | .   .   2   .   .   .   1   .   3   1   
  Utility                  12   | .   .   .   3   .   .   6   .   2   1   
  Weapon                   5    | .   .   .   1   .   1   1   .   1   1   
  Highest Loss Streak      7    | .   .   1   4   .   1   7   .   7   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  94  94  94  99  94  58  51  28  
  Engine                   3    | .   14  1   .   5   6   .   .   .   .   
  Core                     9    | .   .   9   14  8   7   11  5   5   7   
  Leg                      14   | .   .   7   18  17  15  19  17  13  .   
  Wheel                    2    | .   28  11  .   .   .   .   .   .   .   
  Device                   23   | .   6   31  30  23  22  24  11  8   .   
  Storage                  7    | .   14  11  9   9   7   6   .   .   .   
  Processor                5    | .   .   .   4   12  7   5   5   5   5   
  Hackware                 5    | .   .   .   .   .   15  11  5   5   4   
  Energy Cannon            2    | .   .   .   .   8   3   .   .   .   .   
  Ballistic Gun            7    | .   28  18  4   2   7   5   .   .   .   
  Ballistic Cannon         3    | .   .   3   11  7   .   .   .   .   .   
  Impact Weapon            2    | .   .   .   1   .   3   6   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             35   | 13  14  25  33  35  32  32  19  19  14  
  Greatest Support         57   | 32  32  34  34  34  37  57  54  40  15  
  Greatest Overweight (x)  7    | .   .   7   .   1   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   5   5   5   
  Average Capacity         7    | 7   8   8   8   8   8   7   5   5   5   
  Most Carried             8    | 3   3   8   8   8   8   8   4   5   5   
  Average Carried          7    | 1   3   6   7   7   7   7   1   4   5   
  Final Capacity           8    | 8   8   8   8   8   8   5   5   5   5   
  Final Carried            8    | 3   3   8   8   8   8   5   1   5   5   

 Class Distribution 
--------------------
 25% | Infiltrator-Mutant
 25% | Mutant
 14% | Infiltrator-Assassin
 12% | Hacker-Skirmisher
 10% | Hacker-Assassin
  9% | Infiltrator-Skirmisher

 Dominant Class 
----------------
                 Mutant | -10/Materials
                 Mutant | -9/Materials
     Infiltrator-Mutant | -8/Materials
 Infiltrator-Skirmisher | -8/Storage
      Hacker-Skirmisher | -7/Factory
   Infiltrator-Assassin | -6/Factory
   Infiltrator-Assassin | -5/Factory
     Infiltrator-Mutant | -5/DSF
                 Mutant | -5/Garrison

 Resources                      | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Matter Collected           1555 | 260 36  371 218 289 35  189 .   157 .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1384 | .   55  571 244 72  35  241 .   97  69  
  Parts                    72   | .   6   32  18  2   2   6   .   6   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   .   3   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Combat Hostiles Destroyed  33   | .   3   13  7   2   1   4   .   1   2   
  Melee                    3    | .   .   .   .   .   1   1   .   .   1   
  Guns                     11   | .   3   8   .   .   .   .   .   .   .   
  Cannons                  14   | .   .   5   7   2   .   .   .   .   .   
  AOE                      1    | .   .   .   .   .   .   .   .   1   .   
Classes Destroyed          11   | .   1   5   1   1   1   2   .   .   .   
  Worker                   1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   .   .   .   .   
  Swarmer                  6    | .   3   2   .   .   .   .   .   .   1   
  Grunt                    16   | .   .   7   6   1   .   1   .   .   1   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   
  Sentry                   5    | .   .   4   1   .   .   .   .   .   .   
  Programmer               4    | .   .   .   .   .   1   2   .   1   .   
  Savage                   1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           5    | .   3   5   3   1   1   1   .   1   2   
  Combat Bots Only         5    | .   3   5   3   1   1   1   .   1   2   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   .   1   1   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  DSF  Gar  
Hostile Shots Fired        567  | .    22   84   52   22   17   161  .    132  77   
  Missed                   233  | .    6    30   19   7    7    83   .    61   20   
Damage Taken               5205 | .    154  455  700  167  450  1262 .    1032 985  
  Core                     1586 | .    42   95   36   31   127  248  .    315  692  
  Absorbed by Shields      271  | .    .    180  91   .    .    .    .    .    .    
  Regen/Repaired (Parts)   124  | .    .    .    .    124  .    .    .    .    .    
Core Remaining (%)         82   | 100  83   76   .    87   81   70   .    .    .    
Volleys Fired              88   | .    12   43   22   6    .    1    .    4    .    
  Largest                  2    | .    2    2    2    2    .    1    .    1    .    
  Hottest                  107  | .    40   67   88   107  .    25   .    36   .    
Shots Fired                167  | .    24   86   40   12   .    1    .    4    .    
  Gun                      102  | .    24   68   8    1    .    1    .    .    .    
  Cannon                   61   | .    .    18   32   11   .    .    .    .    .    
  Launcher                 4    | .    .    .    .    .    .    .    .    4    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  157  | .    24   86   40   6    .    1    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                4    | .    .    .    .    .    .    .    .    4    .    
  Electromagnetic          6    | .    .    .    .    6    .    .    .    .    .    
  Robot Hit Streak         14   | .    3    14   9    3    .    4    .    6    .    
  Robot Miss Streak        4    | .    2    4    2    1    .    .    .    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    .    .    
Shots Hit Robots           132  | .    13   53   29   5    4    19   .    3    6    
  Core Hits                67   | .    5    28   15   3    1    .    .    14   1    
  Critical Kills           1    | .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed 8    | .    .    .    .    .    .    5    .    .    3    
  Critical Strikes         9    | .    .    .    .    .    1    5    .    .    3    
    Smash                  9    | .    .    .    .    .    1    5    .    .    3    
Melee Attacks              73   | .    .    .    9    .    8    40   .    .    16   
  Impact                   73   | .    .    .    9    .    8    40   .    .    16   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2    | .    .    .    .    .    .    2    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3671 | .    152  900  637  127  174  916  .    557  208  
  Guns                     906  | .    145  658  85   .    .    18   .    .    .    
  Cannons                  886  | .    .    215  544  127  .    .    .    .    .    
  Explosions               557  | .    .    .    .    .    .    .    .    557  .    
  Melee                    1278 | .    .    .    .    .    174  898  .    .    206  
  Ramming                  44   | .    7    27   8    .    .    .    .    .    2    
  Kinetic                  1715 | .    145  873  629  50   .    18   .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                557  | .    .    .    .    .    .    .    .    557  .    
  Electromagnetic          77   | .    .    .    .    77   .    .    .    .    .    
  Impact                   1278 | .    .    .    .    .    174  898  .    .    206  
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         19   | .    .    .    9    2    .    19   .    1    1    
  Average Corruption       4    | .    .    .    5    2    .    6    .    1    1    
  Corruption Purged        9    | .    .    .    9    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  33   | .    .    .    11   6    .    13   .    1    2    
    Message Errors         5    | .    .    .    2    .    .    3    .    .    .    
    Matter Fused           11   | .    .    .    5    2    .    4    .    .    .    
    Heat Flow Errors       6    | .    .    .    2    .    .    2    .    .    2    
    Energy Discharges      2    | .    .    .    .    1    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    1    .    .    .    .    .    
    Parts Fused            1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    1    1    .    1    .    .    .    
    Data Loss (major)      2    | .    .    .    1    1    .    .    .    .    .    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    .    
    Misdirections          1    | .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            575  | .    .    .    .    .    39   402  .    .    134  
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    575  | .    .    .    .    .    39   402  .    .    134  
Knockbacks                 14   | .    .    1    7    .    .    5    .    .    1    
  Impact                   6    | .    .    .    .    .    .    5    .    .    1    
  Kinetic                  8    | .    .    1    7    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      22   | .    3    12   .    .    .    .    .    6    1    
  Shots                    1    | .    .    .    .    .    .    .    .    1    .    
  Rammed                   10   | .    6    3    .    .    .    .    .    .    1    
Targets Rammed             13   | .    6    4    2    .    .    .    .    .    1    
  Kicked                   3    | .    .    1    2    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        411  | .    .    106  411  102  18   151  .    24   199  
  Average Temperature      103  | .    .    45   177  46   18   59   .    24   106  
  Received Heat Transfer   1316 | .    .    146  300  36   .    240  .    324  270  
  Effects                  4    | .    .    .    4    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    1    .    .    .    .    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1    | .    .    .    1    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    3    .    .    1    
  Impact Corruptions       22   | .    .    .    .    .    1    16   .    .    5    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Peak Influence             490  | .   100 373 245 490 238 110 34  85  175 
  Initial                  222  | .   .   42  115 14  222 24  34  26  36  
  Average                  111  | .   55  200 87  236 101 32  34  38  115 
Maximum Alert Level        2    | .   .   1   1   2   1   .   .   .   .   
  Low Security (%)         74   | 100 100 38  91  41  64  100 100 100 100 
  Level 1                  21   | .   .   61  8   31  35  .   .   .   .   
  Level 2                  4    | .   .   .   .   26  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   2   2   1   1   .   2   .   
  Investigation            1    | .   .   .   1   .   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   1   1   .   .   .   
  Reinforcement            5    | .   .   2   1   .   .   .   .   2   .   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Distress Signals           3    | .   .   .   .   .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              117  | .   6   20  21  15  10  23  .   8   14  
  Peak Tracking Total      9    | .   3   7   5   4   4   8   .   4   9   
  Tactical Retreats        15   | .   .   2   2   2   .   7   .   .   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Traps Triggered            4    | .   .   .   2   .   1   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   .   
  Reprogrammed             2    | .   2   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Machines Disabled          2    | .   .   .   .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Machines Accessed          16   | .   4   .   1   2   4   2   1   .   2   
  Terminals                11   | .   3   .   1   1   3   .   1   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   1   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   
Total Hacks                34   | .   6   .   2   9   8   5   1   .   3   
  Successful               18   | .   3   .   1   5   3   3   1   .   2   
  Failed                   16   | .   3   .   1   4   5   2   .   .   1   
    Catastrophic           2    | .   1   .   1   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   5    | .   1   .   1   2   1   .   .   .   .   
  Terminals                22   | .   5   .   2   5   6   .   1   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   4   .   .   .   .   .   
  Recycling Units          4    | .   1   .   .   .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   2   2   .   .   .   
Terminal Hacks             11   | .   2   .   1   2   3   .   1   .   2   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   1   .   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   
  Emergency Access Points  2    | .   .   .   .   .   1   .   .   .   1   
  Disarm Traps             1    | .   .   .   1   .   .   .   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   1   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   1   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   3   .   .   .   .   .   
  Scan Component           2    | .   .   .   .   2   .   .   .   .   .   
  Repair                   1    | .   .   .   .   1   .   .   .   .   .   
Recycling Unit Hacks       4    | .   1   .   .   .   .   3   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   
  Report Inventory         2    | .   1   .   .   .   .   1   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   .   1   1   2   2   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   1   .   .   .   .   .   
  Time                     53   | .   .   .   .   53  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          25   | .   .   .   .   .   .   25  .   .   .   
  Retrieved Matter         25   | .   .   .   .   .   .   25  .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
------------               Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   1   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   1   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -8   -7   -6   -5   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  DSF  Gar  
Total Allies               2    | .    .    .    .    2    .    .    .    .    .    
  Largest Group            2    | .    .    .    .    2    .    .    .    .    .    
  Highest-Rated Group      121  | .    .    .    .    121  .    .    .    .    .    
  Highest-Rated Ally       100  | .    .    .    .    100  .    .    .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               34   | .    .    .    .    34   .    .    .    .    .    
  Total Damage             1148 | .    .    .    .    1148 .    .    .    .    .    
  Kills                    17   | .    .    .    .    17   .    .    .    .    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -6   -5   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Fac  Fac  DSF  Gar  
Turns Passed               4881 | 58   270  491  986  775  1126 864  18   186  107  
Spaces Moved               3030 | 47   229  292  438  513  695  525  12   164  115  
  Core                     3    | 1    .    2    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     2362 | .    .    71   438  513  695  525  12   108  .    
  Wheels                   494  | 46   229  219  .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   171  | .    .    .    .    .    .    .    .    56   115  
  Fastest Speed            40   | 50   100  90   130  130  130  125  120  40   40   
  Average Speed            119  | 98   100  112  130  130  130  128  120  92   40   
  Slowest Speed            400  | 100  100  400  130  200  130  130  126  130  40   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    1    .    .    1    .    .    .    
Exploration Rate (%)       36   | 4    41   32   35   63   21   16   .    93   23   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    1    1    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    .    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 31   | .    .    .    5    .    2    19   .    .    5    
Terrain Destroyed          56   | .    .    5    9    .    2    19   .    16   5    
  Melee                    31   | .    .    .    5    .    2    19   .    .    5    
  Projectile               9    | .    .    5    4    .    .    .    .    .    .    
  AOE                      16   | .    .    .    .    .    .    .    .    16   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -8  -7  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Fac Fac DSF Gar 
Total                      3969 | 55  247 374 798 609 901 635 15  191 144 
  Wait                     617  | .   .   .   298 57  181 59  .   10  12  
  Move                     3021 | 46  228 291 437 512 694 524 11  163 115 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  39   | 3   .   11  9   8   2   3   .   3   .   
  Fast Attach              36   | 6   1   6   7   8   3   1   .   4   .   
  Attach                   20   | .   .   3   4   2   3   3   4   1   .   
  Detach                   8    | .   .   4   1   1   1   .   .   1   .   
  Swap                     13   | .   .   2   2   2   4   2   .   1   .   
  Drop                     38   | .   .   10  7   13  5   2   .   1   .   
  Fire                     88   | .   12  43  22  6   .   1   .   4   .   
  Melee                    73   | .   .   .   9   .   8   40  .   .   16  
  Ram                      10   | .   6   3   .   .   .   .   .   .   1   
  Kick                     3    | .   .   1   2   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            3    | .   .   .   .   .   .   .   .   3   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-9/Materials
-8/Materials
-8/Storage
-7/Factory (discovered 4 exits: *Fac x4)
-6/Factory
-5/Factory
-5/DSF
-5/Garrison

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
   59 | -11/Scrapyard | Entered Materials
   78 | -10/Materials | Discovered new exit (range 14)
  307 | -10/Materials | Build established: Mutant
  310 | -10/Materials | Discovered new exit (range 8)
  329 | -10/Materials | Entered another Materials area
  329 | -9/Materials  | Evolved 2 slots: Utility x2
  801 | -9/Materials  | Discovered new exit (range 15)
  820 | -9/Materials  | Entered another Materials area
  820 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  899 | -8/Materials  | Build established: Infiltrator-Mutant
 1303 | -8/Materials  | Crushed by falling debris
 1526 | -8/Materials  | Lost 4 parts (2p1u1w)
 1669 | -8/Materials  | Discovered new exit (range 4)
 1683 | -8/Materials  | Build established: Mutant
 1806 | -8/Materials  | Entered Storage
 1827 | -8/Storage    | Met 01-MTF
 2104 | -8/Storage    | Repaired Broken Titanium Leg
 2294 | -8/Storage    | Garrison activated, responded to threat
 2430 | -8/Storage    | Build established: Infiltrator-Skirmisher
 2563 | -8/Storage    | Discovered new exit (range 15)
 2580 | -8/Storage    | Identified exit to Factory
 2581 | -8/Storage    | Entered Factory
 2581 | -7/Factory    | Evolved 2 slots: Utility x2
 2680 | -7/Factory    | Identified exit to Factory
 2880 | -7/Factory    | Build established: Hacker-Skirmisher
 3503 | -7/Factory    | Build established: Hacker-Assassin
 3707 | -7/Factory    | Entered another Factory area
 3707 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 4031 | -6/Factory    | Build established: Infiltrator-Assassin
 4307 | -6/Factory    | Discovered new exit (range 16)
 4480 | -6/Factory    | Crushed by falling debris
 4480 | -6/Factory    | System corruption reached 10%
 4511 | -6/Factory    | Lost 7 parts (2p1n4u)
 4571 | -6/Factory    | Entered another Factory area
 4571 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4589 | -5/Factory    | Identified exit to DSF
 4589 | -5/Factory    | Entered DSF
 4590 | -5/DSF        | Joined Warlord attack on 0b10 via DSF
 4616 | -5/DSF        | Additional patrols routed to DSF
 4676 | -5/DSF        | Lost 12 allies
 4753 | -5/DSF        | Discovered new exit (range 14)
 4758 | -5/DSF        | Identified exit to Garrison
 4775 | -5/DSF        | Entered Garrison
 4781 | -5/Garrison   | Lost 7 parts (1p3n2u1w)
 4800 | -5/Garrison   | Triggered checkpoint
 4800 | -5/Garrison   | Spotted B-75 Beast
 4846 | -5/Garrison   | Triggered checkpoint
 4865 | -5/Garrison   | Core integrity fell below 50%
 4876 | -5/Garrison   | Core integrity fell below 20%
 4882 | -5/Garrison   | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
  effect.
G-50 Soldier knocked back.
Mic. Fission Core destroyed.
G-50 Soldier suffers critical hit (Smash).
Destroyed Lgt. Angular Momentum Engine.
G-50 Soldier system corrupted by crushing
  effect.
Field Propulsion Array destroyed.
System corrupted: Heat flow error (+229).
G-50 Soldier IFF system glitched.
G-50 Soldier suffers critical hit (Smash).
Destroyed Carbon-fiber Leg.
G-50 Soldier system corrupted by crushing
  effect.
G-50 Soldier system terminally corrupted.
Carbon-fiber Leg fried.
Great Maul destroyed.
Slammed into G-50 Soldier.
Hacking Suite destroyed.
G-50 Soldier misfires.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????+??????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????????????????+??????? |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ???????????????????????????????????????????????#   |
| ???????????????????????????????????????????????    |
| ??????????????????###??????????????????????   ?    |
| ??????????????????#"###?????????????????+?"   ?    |
| ?????????????????##   #???????????????????"   ?    |
| ?????????????????#   ###???????????????????   ##   |
| ?????????????????#    "#????????##+##??????   ##   |
| ?????????????????#    ##????????#   ???????        |
| ????????????????##### ##????????#   ???????        |
| ????????????????#!!!! !#????????#  #????+??        |
| ????????????????#!!!! !#????????#  #???????#  #?   |
| ????????????????##### ##???????##  #???????#  #?   |
| ????????????????????# #????????#"  +???????#  #?#" |
| ????????????????????# #?###????##  #???????+  #?#  |
| ????????????????????# ###%#####?#  #???????#  #?#  |
| ????????????????????# ; g@sCC%#?#  #?###???#  #?#  |
| ????????????????????#+###g#   ###  ###T#+###  ###  |
| ????????????????????#    g                    "    |
| ????????????????????#   g                     #### |
| ????????????????????####### ""###  ############??? |
| ??????????????????????????? ????#  #?????????????? |
| ???????????????????????????""???#  #?????????????? |
| ????????????????????????????#???#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ????????????????????????????????#  #?????????????? |
| ???????????????????????##########  #?????????????? |
| ???????????????????????#           #?????????????? |
| ???????????????????????#           #?????????????? |
| ???????????????????????#   ## ######?????????????? |
| ???????????????????????#   ## #??????????????????? |
| ???????????????????????###### #??????????????????? |
| ????????????????????????????# ##?????????????????? |
| ????????????????????????????# "#?????????????????? |
| ????????????????????????????# T#?????????????????? |
| ????????????????????????????#""#?????????????????? |
| ????????????????????????????####?????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Coolant Potential          65
Energy Generation          35
Energy Capacity            405
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Jamming Range              12
Evasion (%)                62
Targeting Accuracy         8
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab

 Challenges 
------------
None

 Game 
------
Seed              WarpRefineryReconstructor
  Manual?         0
Play Time         01:16:19
  Cumulative      11.1 hours
  Start           2024.04.10 @ 18:29:46
  End             2024.04.11 @ 00:35:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          15
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             0


RUN: f4e9e6fa-0860-46ad-8328-a39769ec6433