Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.07.25 @ 20:57:13 Player: AlmondRoll Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1496) 1496 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3721 Bonus ------- None Cogmind --------- Core Integrity 78/550 Matter 163/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Treading (263) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads > --- UTILITY (4) ------ Cooling System Huge Storage Unit > --- WEAPON (2) ------- Small Laser Particle Gun > --- INVENTORY (25) --- Reinforced Deuterium Engine Compact Wheel Improved Heat Sink Cooling System Large Storage Unit Structural Scanner Active Sensor Suite Weapon Cycler Improved Utility Shielding High-powered Tractor Beam Plasma Cutter Plasma Cutter Plasma Cutter Axe Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Armored Treads > --- UTILITY ---------- Cooling System Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Particle Gun Rocket Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Compact Wheel Improved Heat Sink Cooling System Large Storage Unit Structural Scanner Active Sensor Suite Weapon Cycler Improved Utility Shielding High-powered Tractor Beam Small Laser Plasma Cutter Plasma Cutter Plasma Cutter Axe Axe [Rating: 30] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Armor Plating Device Cooling System Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Axe Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Slots Evolved 4 | . . 2 . 2 . Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 65 | 3 16 12 3 23 8 Power 5 | . 2 2 . 1 . Engine 3 | . 2 1 . . . Core 2 | . . 1 . 1 . Reactor . | . . . . . . Propulsion 29 | 2 4 2 2 16 3 Treads 16 | . 2 . . 11 3 Leg . | . . . . . . Wheel 13 | 2 2 2 2 5 . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 5 5 . 3 2 Device 3 | 1 . . . 1 1 Storage 4 | . 4 . . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 8 | . . 5 . 2 1 Artifact . | . . . . . . Weapon 15 | . 5 3 1 3 3 Energy Gun 2 | . . . . 1 1 Energy Cannon . | . . . . . . Ballistic Gun 3 | . 2 . . 1 . Ballistic Cannon . | . . . . . . Launcher 3 | . . . 1 . 2 Special Weapon 4 | . 3 1 . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . 2 . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 6 1 . 10 7 Power 2 | . 1 . . 1 . Propulsion 9 | . 1 . . 5 3 Utility 6 | . . 1 . 4 1 Weapon 7 | . 4 . . . 3 Highest Loss Streak 8 | . 5 1 . 8 7 Average Slot Usage (%) 96 | . 97 99 100 91 86 Engine 5 | . 13 5 . . . Core 5 | . . 5 11 8 9 Treads 4 | . 2 . . 12 32 Wheel 21 | . 25 22 22 18 1 Device 1 | . 1 . . 3 10 Storage 11 | . 14 11 11 9 9 Processor 10 | . 12 11 11 9 2 Protection 12 | . . 21 22 11 5 Energy Gun 1 | . . . . 3 10 Ballistic Gun 7 | . 22 . . 3 5 Launcher 1 | . . . 11 . 1 Special Weapon 4 | . 3 9 . . . Slashing Weapon 7 | . . 12 11 9 . Naked Turns . | . . . . . . Heaviest Build 113 | 12 86 105 103 105 113 Greatest Support 83 | 32 32 32 32 83 80 Greatest Overweight (x) 6 | . 4 5 3 6 5 Average Overweight (x) 1 | . . 3 3 2 3 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 22 | 8 17 25 25 25 25 Most Carried 25 | 7 22 25 25 25 24 Average Carried 20 | 5 14 23 24 23 21 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 7 20 25 25 24 17 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Resources | -11 -10 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Matter Collected 904 | 238 244 115 50 257 . Remotely 10 | 10 . . . . . Salvage Created 1789 | 97 564 238 210 501 179 Parts 92 | 6 30 8 12 28 8 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 3 | 1 1 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Combat Hostiles Destroyed 32 | . 9 4 3 7 9 Melee 6 | . . 4 . 2 . Guns 10 | . 5 . . 5 . Cannons 4 | . 4 . . . . AOE 12 | . . . 3 . 9 Classes Destroyed 11 | 2 2 3 . 3 1 Worker 2 | . . 1 1 . . Builder 1 | . . . . . 1 Tunneler 1 | 1 . . . . . Hauler 1 | . 1 . . . . Recycler 5 | 1 1 . 1 2 . Operator 2 | . . 2 . . . Watcher 1 | . . 1 . . . Grunt 28 | . 9 4 3 4 8 Sentry 2 | . . . . 1 1 Hunter 1 | . . . . 1 . Heavy 1 | . . . . 1 . Best Kill Streak 10 | 2 4 3 3 6 10 Combat Bots Only 9 | . 4 2 3 3 9 Max Kills in Single Turn 4 | 2 1 1 2 1 4 Gunslinging . | . . . . . . Exploded 4 | . . . 2 . 4 Melee 1 | . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Damage Taken 3916 | . 860 230 64 1650 1112 Core 733 | . 244 17 . 397 75 Absorbed by Shields . | . . . . . . Core Remaining (%) 65 | 100 2 . 95 . . Volleys Fired 78 | 2 43 . 2 19 12 Largest 2 | 2 2 . 1 2 2 Hottest 105 | 40 40 . 30 88 105 Shots Fired 128 | 4 75 . 2 33 14 Gun 103 | 4 60 . . 33 6 Cannon . | . . . . . . Launcher 10 | . . . 2 . 8 Special 15 | . 15 . . . . Kinetic 85 | 4 60 . . 19 2 Thermal 33 | . 15 . . 14 4 Explosive 10 | . . . 2 . 8 Electromagnetic . | . . . . . . Robot Hit Streak 11 | 3 11 . 1 10 9 Robot Miss Streak 3 | . 2 . 1 2 3 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . 1 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 142 | 3 59 18 3 51 8 Core Hits 84 | 3 26 7 6 18 24 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . 3 . . 1 . Destroy 1 | . 1 . . . . Sever 3 | . 2 . . 1 . Melee Attacks 47 | . . 18 2 27 . Impact . | . . . . . . Slashing 47 | . . 18 2 27 . Piercing . | . . . . . . Sneak Attacks 7 | . . 3 2 2 . Combat Hostiles . | . . . . . . Follow-up Attacks 3 | . . . . 3 . Damage Inflicted 4471 | 35 667 907 382 1119 1361 Guns 1013 | 35 527 . . 402 49 Cannons . | . . . . . . Explosions 1483 | . . . 171 . 1312 Melee 1835 | . . 907 211 717 . Ramming 2 | . 2 . . . . Kinetic 800 | 35 527 . . 203 35 Thermal 351 | . 138 . . 199 14 Explosive 1483 | . . . 171 . 1312 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 1835 | . . 907 211 717 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 214 | . . 195 . . 19 Projectiles . | . . . . . . Explosions 19 | . . . . . 19 Melee 195 | . . 195 . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 16 | . 1 . 15 . . Shots 1 | . . . 1 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 42 | . 42 . 15 13 16 Average Temperature 19 | . 20 . 15 13 12 Received Heat Transfer 1275 | . 564 126 27 324 234 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 4 . . 1 . Heat Transferred 925 | . 444 . . 444 37 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Peak Influence 289 | 10 187 146 114 240 289 Initial 101 | . 6 37 19 44 101 Average 84 | 8 62 49 111 137 149 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 91 | 100 100 100 100 66 73 Level 1 8 | . . . . 33 26 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 2 . 3 6 Investigation 2 | . 1 . . 1 . Extermination . | . . . . . . Reinforcement 9 | . 1 2 . 2 4 Assault . | . . . . . . Garrison 2 | . . . . . 2 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced 2 | . . . . 1 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 51 | . 10 9 3 13 16 Peak Tracking Total 10 | . 4 2 3 7 10 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Traps Triggered 3 | . 1 2 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Machines Disabled 1 | . . . 1 . . Max in Single Turn 1 | . . . 1 . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Machines Accessed 9 | . 4 3 . 2 . Terminals 7 | . 2 3 . 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 31 | . 12 8 . 11 . Successful 17 | . 8 3 . 6 . Failed 14 | . 4 5 . 5 . Catastrophic 2 | . . 1 . 1 . Database Lockouts . | . . . . . . Manual 30 | . 11 8 . 11 . Terminals 26 | . 7 8 . 11 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 5 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 3 1 . 3 . Robot Analysis 6 | . 3 1 . 2 . Terminal Index 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 4 2 . 3 . Terminals 6 | . 1 2 . 3 . Botnet 5 | . 1 2 . 2 . Operators 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Reject 2 | . 2 . . . . Recyclers 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 4 3 . 2 . Full Trace Events 5 | . 2 1 . 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 2 | . 2 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Robot Analysis Total 6 | . 3 1 . 2 . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Turns Passed 1791 | 30 515 539 249 386 72 Spaces Moved 872 | 17 312 302 56 168 17 Core . | . . . . . . Treads 9 | . . . . 2 7 Legs . | . . . . . . Wheels 863 | 17 312 302 56 166 10 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 100 | 100 100 130 145 115 175 Average Speed 130 | 100 109 145 145 132 210 Slowest Speed 260 | 100 160 175 145 260 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 3 44 26 19 15 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 48 | . . . 16 1 31 Melee 1 | . . . . 1 . Projectile . | . . . . . . AOE 47 | . . . 16 . 31 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Total 1317 | 26 399 372 222 259 39 Wait 182 | . 8 20 152 2 . Move 867 | 16 311 301 55 167 17 Hop . | . . . . . . Pick Up 52 | 3 18 14 3 14 . Fast Attach 11 | 1 3 6 . 1 . Attach 33 | 2 6 3 . 15 7 Detach 2 | . . . . 1 1 Swap 21 | . 7 3 3 7 1 Drop 26 | 2 2 7 5 9 1 Fire 78 | 2 43 . 2 19 12 Melee 44 | . . 18 2 24 . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -8/Storage History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 3) 31 | -11/Scrapyard | Entered Materials 210 | -10/Materials | Discovered new exit (range 16) 300 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 15) 452 | -10/Materials | Core integrity fell below 50% 477 | -10/Materials | Core integrity fell below 20% 482 | -10/Materials | Lost 5 parts (1p1n3w) 546 | -10/Materials | Entered another Materials area 546 | -9/Materials | Evolved 2 slots: Utility x2 1061 | -9/Materials | Discovered new exit (range 12) 1085 | -9/Materials | Entered Mines 1170 | -9/Mines | Discovered new exit (range 10) 1334 | -9/Mines | Entered Materials 1334 | -8/Materials | Evolved 2 slots: Propulsion x2 1481 | -8/Materials | Discovered new exit (range 16) 1536 | -8/Materials | Core integrity fell below 50% 1577 | -8/Materials | Lost 8 parts (1p5n2u) 1601 | -8/Materials | Found Prototype Device 1720 | -8/Materials | Entered Storage 1762 | -8/Storage | Core integrity fell below 20% 1792 | -8/Storage | Self-destructed Last Messages --------------- 01771_ U-05 Engineer destroyed. 01771_ Lgt. Treads destroyed. 01773_ Y-45 Defender destroyed. 01773_ G-47 Trooper destroyed. 01777_ The unstable cave ceiling collapses. 01777_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal S014. 01778_ Lgt. Treads destroyed. 01778_ G-47 Trooper destroyed. 01780_ The unstable cave ceiling collapses. 01782_ G-47 Trooper destroyed. 01782_ Rocket Launcher destroyed. 01782_ Hrd. Heavy Armor Plating destroyed. 01783_ The unstable cave ceiling collapses. 01787_ Lgt. Treads destroyed. 01790_ H-61 Shepherd calls for reinforcements. 01790_ ALERT: Suspicious intruders detected, dispatching reinforcements to area. 01791_ Y-45 Defender emerges from the garrison. 01792_ U-05 Engineer lays Concrete. 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Y g @%#? | | ???????????????# " "g ##? | | ???????????????##"G" #?? | | ????????????????# " #?? | | ????????????????##### # #?? | | ????????????????????### #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????# #?? | | ??????????????????????#####?? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ImprovedMissileSplitter Manual? 0 Play Time 00:19:11 Cumulative 293.3 hours Start 2021.07.25 @ 20:39:14 End 2021.07.25 @ 20:57:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 166 Rogue 166 Adventurer 0 Explorer 0 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 79 Gallery% 83 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c4dfe86-885f-4ed8-bd11-7709a50d2fee