Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.31 @ 23:57:01 Player: Judas Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (52) 260 Value Destroyed (1898) 1898 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (1121) 1121 TOTAL SCORE: 6959 Bonus ------- High Alert Combat Kills 87 Follower Combat Kills 363 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -29 Cogmind --------- Core Integrity 0/850 Matter 215/300 Energy 73/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (4) ------- Assault Cannon > --- INVENTORY (4) ---- Remote Datajack Falx Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Fusion Compressor Medium Storage Unit Medium Storage Unit Targeting Computer Improved Particle Charger System Guard > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Magnetic Acceleration Cannon Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Enhanced Optical Array Arc Projector Arc Projector Arc Projector Phase Cannon Improved Assault Rifle Assault Cannon Proton Missile Launcher Mini Grenade Launcher Falx [Rating: 50] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Medium Storage Unit Device System Guard Storage Medium Storage Unit Processor Targeting Computer Weapon Improved Assault Rifle Energy Gun Plasma Rifle Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Slots Evolved 8 | . . 2 . . . 4 2 . Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . . . . . 2 2 . Weapon 2 | . . 1 . . . 1 . . Parts Attached 74 | 2 5 8 28 . 2 7 14 8 Power 10 | . 2 1 5 . . . 1 1 Engine 7 | . . 1 4 . . . 1 1 Core 3 | . 2 . 1 . . . . . Reactor . | . . . . . . . . . Propulsion 19 | 2 . 4 9 . . 2 2 . Treads 16 | . . 3 9 . . 2 2 . Leg . | . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 12 | . 2 . . . . 3 6 1 Device 8 | . . . . . . 2 6 . Storage 2 | . 2 . . . . . . . Processor 2 | . . . . . . 1 . 1 Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 33 | . 1 3 14 . 2 2 5 6 Energy Gun 9 | . . 2 4 . . . 1 2 Energy Cannon 2 | . . . 2 . . . . . Ballistic Gun 12 | . 1 1 6 . 1 1 1 1 Ballistic Cannon 3 | . . . . . . . 1 2 Launcher 3 | . . . 2 . . . . 1 Special Weapon 1 | . . . . . . . 1 . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon 2 | . . . . . 1 . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 3 . . . . . Parts Lost 37 | . 1 2 12 . . . 4 18 Power 4 | . . 1 2 . . . . 1 Propulsion 8 | . . 1 3 . . . . 4 Utility 9 | . . . . . . . 3 6 Weapon 16 | . 1 . 7 . . . 1 7 Highest Loss Streak 18 | . 1 2 8 . . . 2 18 Average Slot Usage (%) 96 | . 99 92 90 100 95 97 98 97 Engine 7 | . 3 5 8 11 11 7 6 5 Treads 25 | . . 5 27 33 32 30 26 25 Wheel 2 | . 28 22 . . . . . . Device 11 | . . . . . . 7 18 19 Storage 16 | . 27 22 22 22 22 15 13 12 Processor 3 | . . . . . . 4 6 6 Energy Gun 8 | . . 21 8 11 11 7 6 10 Ballistic Gun 12 | . 28 11 14 22 14 15 11 5 Ballistic Cannon 2 | . . . . . . . 1 5 Impact Weapon 1 | . . . . . . 2 5 . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 57 | 11 23 29 37 33 33 37 54 57 Greatest Support 80 | 26 26 60 60 60 60 80 80 80 Greatest Overweight (x) 10 | . . 1 1 . . . . 10 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 12 Average Capacity 11 | 6 11 12 12 12 12 12 12 11 Most Carried 12 | 6 12 12 12 12 12 11 12 12 Average Carried 11 | 5 9 11 10 12 12 9 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 4 Final Carried 12 | 5 12 10 12 12 12 10 11 2 Class Distribution -------------------- 40% | Scavenger-Gunner 38% | Scavenger-Mutant 9% | Mutant 8% | Gunner 3% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -9 -9 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Matter Collected 1422 | 230 79 107 333 213 21 . 165 274 Remotely . | . . . . . . . . . Salvage Created 2276 | 54 237 182 760 345 69 . 327 302 Parts 117 | 1 20 8 43 19 3 . 16 7 Haulers Intercepted 1 | . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . . 17 Prevented 1 | . . . . . . . . 1 Kills | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Combat Hostiles Destroyed 46 | . 5 4 16 8 . . 6 7 Guns 32 | . 5 4 8 8 . . 3 4 Cannons 9 | . . . 7 . . . . 2 AOE 5 | . . . 1 . . . 3 1 Classes Destroyed 10 | 1 2 1 3 . . . 3 . Builder 1 | . . . . . . . 1 . Hauler 1 | . 1 . . . . . . . Recycler 3 | 1 . . . . 1 . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 7 | . . . . . . . 3 4 Grunt 25 | . 5 2 10 7 . . . 1 Brawler 4 | . . . 3 . . . . 1 Duelist 2 | . . . 1 . . . . 1 Sentry 7 | . . 2 2 1 . . 2 . Programmer 1 | . . . . . . . 1 . Best Kill Streak 6 | 1 3 4 6 3 1 . 3 4 Combat Bots Only 6 | . 3 4 6 3 . . 3 4 Max Kills in Single Turn 3 | 1 2 1 1 2 1 . 3 1 Gunslinging 1 | . 1 . . 1 . . . . Exploded 3 | . . . 1 . . . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Damage Taken 4947 | . 333 151 1640 196 . 48 686 1893 Core 1240 | . 36 . 282 28 . 30 23 841 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 85 . . . 22 95 . . Volleys Fired 134 | 5 22 9 49 10 3 . 14 22 Largest 4 | 2 2 3 3 3 3 . 3 4 Hottest 213 | 40 40 130 163 102 102 . 149 213 Shots Fired 302 | 10 44 18 111 30 7 . 32 50 Gun 242 | 10 44 18 80 30 7 . 23 30 Cannon 49 | . . . 24 . . . 7 18 Launcher 8 | . . . 7 . . . . 1 Special 3 | . . . . . . . 2 1 Kinetic 180 | 10 44 9 46 20 4 . 18 29 Thermal 100 | . . 8 58 10 3 . 12 9 Explosive 8 | . . . 7 . . . . 1 Electromagnetic 11 | . . 1 . . . . . 10 Robot Hit Streak 16 | 4 16 7 11 10 1 . 13 14 Robot Miss Streak 4 | 1 4 1 2 3 3 . 1 2 Penetration Max . | . . . . . . . . . Secondary Targets 7 | . 2 . 2 3 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 190 | 8 29 15 69 17 1 . 22 29 Core Hits 95 | 3 20 8 31 11 1 . 11 10 Critical Hits 3 | . . . 1 1 . . . 1 Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . . . 1 Melee Attacks 65 | . . . . . 4 . 61 . Impact 61 | . . . . . . . 61 . Slashing 4 | . . . . . 4 . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 3630 | 64 228 185 1368 298 32 . 793 662 Guns 2231 | 64 228 185 783 298 32 . 338 303 Cannons 698 | . . . 390 . . . 72 236 Explosions 584 | . . . 195 . . . 266 123 Melee 117 | . . . . . . . 117 . Ramming . | . . . . . . . . . Kinetic 1392 | 64 228 72 303 174 32 . 209 310 Thermal 1711 | . . 93 870 124 . . 467 157 Explosive 318 | . . . 195 . . . . 123 Electromagnetic 92 | . . 20 . . . . . 72 Impact 117 | . . . . . . . 117 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . . 4 4 4 . . . Average Corruption 4 | . . . 4 4 4 . . . Corruption Purged . | . . . . . . . . . Effects 40 | . . . 15 14 11 . . . Message Errors 5 | . . . 2 1 2 . . . Matter Fused 9 | . . . 4 3 2 . . . Heat Flow Errors 4 | . . . 1 1 2 . . . Energy Discharges 5 | . . . . 3 2 . . . Parts Rejected 3 | . . . 1 . 2 . . . Data Loss (minor) 8 | . . . 3 4 1 . . . Targeting Errors 5 | . . . 3 2 . . . . Weapon Failures 1 | . . . 1 . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 195 | . . . 35 . . . 144 16 Projectiles 5 | . . . . . . . . 5 Explosions 93 | . . . 35 . . . 47 11 Melee 97 | . . . . . . . 97 . Knockbacks 5 | . . . . . . . 1 4 Impact 1 | . . . . . . . 1 . Kinetic 3 | . . . . . . . . 3 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 400 | . . . 123 . . . 231 46 Shots 9 | . . . 5 . . . 3 1 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 873 | . 45 82 578 250 110 . 189 873 Average Temperature 161 | . 13 28 178 66 30 . 62 346 Received Heat Transfer 1431 | . 189 63 591 78 . 27 60 423 Effects 51 | . . . 19 . . . . 32 Shutdowns 5 | . . . 2 . . . . 3 Energy Bleed 5 | . . . 1 . . . . 4 Interference 12 | . . . 5 . . . . 7 Matter Decay 5 | . . . 1 . . . . 4 Short Circuit 4 | . . . 2 . . . . 2 Damage (minor) 3 | . . . 2 . . . . 1 Damage (major) 13 | . . . 4 . . . . 9 Damage (core) 4 | . . . 2 . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . Impact Corruptions 4 | . . . . . . . 4 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . . 2 . . . . 5 1 Heat Transferred 2945 | . . 222 1527 296 . . 600 300 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Peak Influence 987 | 5 141 164 344 650 342 987 501 . Average Influence 353 | 5 70 114 219 406 284 972 421 . Maximum Alert Level 3 | . . . 1 2 1 3 2 . Low Security (%) 26 | 100 100 100 46 . 22 . . . Level 1 42 | . . . 53 56 77 . 43 . Level 2 22 | . . . . 43 . . 56 . Level 3 7 | . . . . . . 100 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 1 1 4 . . 1 4 . Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 7 | . 1 1 2 . . 1 2 . Assault 2 | . . . 2 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Distress Signals 2 | . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 108 | . 10 5 27 16 26 4 8 12 Peak Tracking Total 9 | . 4 6 7 5 7 4 3 9 Tactical Retreats 1 | . . . . 1 . . . . Traps | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Traps Triggered 2 | . 1 . . . . . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -9 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Machines Disabled 10 | . . . 5 . . . 5 . Max in Single Turn 5 | . . . 2 . . . 5 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Machines Accessed 7 | . 1 . 2 . 1 . 1 2 Terminals 2 | . 1 . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . Total Hacks 18 | . 4 . 3 . 3 . 1 7 Successful 12 | . 3 . 1 . 1 . . 7 Failed 6 | . 1 . 2 . 2 . 1 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 4 . 2 . . . . . Terminals 6 | . 4 . 2 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . 3 . . . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 8 | . 1 . . . . . . 7 Record 6 | . . . . . . . . 6 Robot Analysis 1 | . 1 . . . . . . . Open Door 1 | . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks 6 | . 4 . 2 . . . . . Terminals 2 | . 2 . . . . . . . Track 1 | . 1 . . . . . . . Botnet 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . 1 . 1 . 1 . 1 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . 2 . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Used RIF Installer 1 | . . . . 1 . . . . Robots Hacked 2 | . . . . . . . 1 1 Non-combat 2 | . . . . . . . 1 1 Combat . | . . . . . . . . . Robot Hacks Applied 3 | . . . . . . . 2 1 parse_system 2 | . . . . . . . 1 1 find_station 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Total Allies 12 | . . . 12 . . . . . Largest Group 10 | . . . 10 10 . . . . Highest-Rated Group 88 | . . . 88 88 . . . . Highest-Rated Ally 31 | . . . 31 16 . . . . Total Orders 1 | . . . . 1 . . . . ROAM 1 | . . . . 1 . . . . Ally Attacks 116 | . . . 26 90 . . . . Total Damage 1195 | . . . 339 856 . . . . Kills 17 | . . . 5 12 . . . . Allies Corrupted 1 | . . . 1 . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Turns Passed 5500 | 41 318 128 711 423 519 275 1094 1991 Spaces Moved 3041 | 24 206 74 300 230 307 164 531 1205 Core 17 | . . . . . . . . 17 Treads 2735 | . . 15 300 230 307 164 531 1188 Legs 5 | 5 . . . . . . . . Wheels 284 | 19 206 59 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 90 90 93 160 160 160 160 160 50 Average Speed 153 | 96 90 108 160 160 160 160 160 159 Slowest Speed 550 | 120 90 160 180 160 160 160 160 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 37 | 3 35 7 42 44 86 5 18 98 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 6 | 1 1 1 . . 1 1 1 . Scrap Searched 4 | . . . . . . . . 4 Spaces Dug 39 | . . . . . 4 . 35 . Terrain Destroyed 149 | . . . 38 . 4 . 90 17 Melee 39 | . . . . . 4 . 35 . Projectile 7 | . . . . . . . 1 6 AOE 103 | . . . 38 . . . 54 11 Actions | -11 -10 -9 -9 -9 -9 -7 -6 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Fac Low Total 3543 | 33 303 104 435 263 322 177 664 1242 Wait 149 | . 57 8 33 22 7 . 22 . Move 3034 | 23 205 73 300 229 306 163 530 1205 Hop . | . . . . . . . . . Pick Up 45 | 1 10 3 13 1 . 4 10 3 Fast Attach 24 | . 3 1 8 . 1 2 5 4 Attach 22 | . 1 3 9 . . 4 3 2 Detach . | . . . . . . . . . Swap 28 | 2 1 4 11 . 1 1 6 2 Drop 42 | 2 4 3 12 1 . 3 13 4 Fire 134 | 5 22 9 49 10 3 . 14 22 Melee 65 | . . . . . 4 . 61 . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: [*Mat] / Gar) -9/Garrison -9/Recycling -7/Factory -6/Factory -6/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 3) 42 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 8) 360 | -10/Materials | Entered another Materials area 360 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 404 | -9/Materials | Discovered new exit (range 12) 488 | -9/Materials | Entered Storage 509 | -9/Storage | Met a pair of Derelict thieves 649 | -9/Storage | Core integrity fell below 50% 715 | -9/Storage | Lost 8 parts (2p2n4w) 866 | -9/Storage | Lost 4 parts (1n3w) 1143 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1182 | -9/Storage | Discovered new exit (range 16) 1194 | -9/Storage | Identified exit to Garrison 1199 | -9/Storage | Entered Garrison 1199 | -9/Garrison | Accompanied by 10 allies 1264 | -9/Garrison | Triggered checkpoint 1289 | -9/Garrison | Triggered checkpoint 1300 | -9/Garrison | Triggered checkpoint 1338 | -9/Garrison | Triggered checkpoint 1528 | -9/Garrison | Triggered checkpoint 1560 | -9/Garrison | Triggered checkpoint 1579 | -9/Garrison | Discovered new exit (range 14) 1582 | -9/Garrison | Triggered checkpoint 1615 | -9/Garrison | Installed Relay Interface Framework 1622 | -9/Garrison | Entered Recycling 1625 | -9/Recycling | Build established: Scavenger-Gunner 1670 | -9/Recycling | Spotter reported a threat 1670 | -9/Recycling | Spotter reported a threat 1677 | -9/Recycling | Spotter reported a threat 1679 | -9/Recycling | Spotter reported a threat 1697 | -9/Recycling | Spotter reported a threat 1701 | -9/Recycling | Spotter reported a threat 1704 | -9/Recycling | Spotter reported a threat 1723 | -9/Recycling | Spotter reported a threat 1723 | -9/Recycling | Spotter reported a threat 1754 | -9/Recycling | Spotter reported a threat 1776 | -9/Recycling | Spotter reported a threat 1784 | -9/Recycling | Spotter reported a threat 1787 | -9/Recycling | Spotter reported a threat 1807 | -9/Recycling | Spotter reported a threat 1858 | -9/Recycling | Spotter reported a threat 1858 | -9/Recycling | Spotter reported a threat 1858 | -9/Recycling | Spotter reported a threat 1860 | -9/Recycling | Spotter reported a threat 1864 | -9/Recycling | Spotter reported a threat 1870 | -9/Recycling | Spotter reported a threat 1872 | -9/Recycling | Spotter reported a threat 1911 | -9/Recycling | Spotter reported a threat 1913 | -9/Recycling | Spotter reported a threat 1917 | -9/Recycling | Spotter reported a threat 1917 | -9/Recycling | Spotter reported a threat 1925 | -9/Recycling | Spotter reported a threat 1970 | -9/Recycling | Spotter reported a threat 2054 | -9/Recycling | Spotter reported a threat 2061 | -9/Recycling | Spotter reported a threat 2075 | -9/Recycling | Spotter reported a threat 2075 | -9/Recycling | Spotter reported a threat 2110 | -9/Recycling | Spotter reported a threat 2116 | -9/Recycling | Discovered new exit (range 16) 2135 | -9/Recycling | Spotter reported a threat 2141 | -9/Recycling | Entered Factory 2141 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2306 | -7/Factory | Build established: Scavenger-Mutant 2407 | -7/Factory | Discovered new exit (range 7) 2416 | -7/Factory | Entered another Factory area 2416 | -6/Factory | Evolved 2 slots: Utility x2 2463 | -6/Factory | Spotted B-75 Beast 3371 | -6/Factory | Discovered new exit (range 15) 3510 | -6/Factory | Entered Lower Caves 3646 | -6/Lower Caves | Encountered a Warlord checkpoint 4014 | -6/Lower Caves | Learned Factory non-interactive machine intel 4287 | -6/Lower Caves | Discovered new exit (range 10) 4441 | -6/Lower Caves | Build established: Scavenger-Gunner 4775 | -6/Lower Caves | Learned Factory stockpile data 4775 | -6/Lower Caves | Learned Extension stockpile data 4775 | -6/Lower Caves | Learned Extension security intel 5415 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5467 | -6/Lower Caves | Core integrity fell below 50% 5476 | -6/Lower Caves | Core integrity fell below 20% 5501 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05469_ Hyp. Gauss Rifle destroyed. 05469_ Acquired Arc Projector. 05471_ Arc Projector destroyed. 05472_ Penetrated by Slug. 05473_ Acquired Mni. Grenade Launcher. 05475_ Mni. Grenade Launcher destroyed. 05475_ Destroyed Mni. Grenade Launcher. 05475_ Targeting Computer destroyed. 05475_ Destroyed Targeting Computer. 05475_ G-50 Soldier destroyed. 05475_ Penetrated by Slug. 05477_ The unstable cave ceiling collapses. 05478_ Slug penetrates L-41 Fighter. 05478_ L-41 Fighter destroyed. 05492_ Slug penetrates G-50 Soldier. 05492_ G-50 Soldier destroyed. 05492_ G-50 Soldier knocked back. 05494_ Destroyed Lgt. Angular Momentum Engine. 05494_ G-50 Soldier knocked back. 05498_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????#????????????? | | ???????????????????????????????????# #???????????? | | ??????????????????????????##########"#???????????? | | ??????????????????????????# #???????????? | | ??????????????????????????# %#???????????? | | ????????????????????????????# %/#???????????? | | ????????????????????????????### ??#%#???????????? | | ????????????????????????????#" ????# #???????????? | | ????????????????????????????#??????" #???????????? | | ???????????????????????????????????# #???????????? | | ????????????????????????#??????????# #???????????? | | ???????????????????####?# ######## #?###?#####?? | | ????????????????#### ### ### ### ##? | | ???????????????## ## ## #? | | ???????????????# ## =% ] #? | | ???????????????# #### !*[[ #### #? | | ???????????????## ###### =%! #?## #? | | ????????????????## #???##]/ #??# ## ## | | ?????????????????#### #???# #??# # | | ?????????????####???## #???# # #??##### | | ????????????## #????## ##### ###??????# | | ????????????# #?????# @ g ##???????# | | ????????????# #????#; % Y ##??????# | | ????????????## #???#;# ###????# | | ?????????????# #???## ###### | | ?????????????# #??## ## ## ## | | ?????????????# #### ### ### ##### | | ?????????????# ##?##### #???# | | ?????????????# #???## #???# | | ?????????????# #???# ## ##### | | ?????????????## ####???# #### ## | | ??????????????## ####???# #??# ### | | ??????????????## #???# ##??# ##?# | | ?????????????## #???# ##???## ##### # | | ?????????????# ##??####?????#### # | | ?????????????# ### ##?????????????### # | | ?????????????## #### ##??????????????## | | ??????????????###### ####????????????## ## | | ????????????????## ##????????????###### | | ????????????????# #????????????# | | ?????????????#### ##????????????# | | ?????????????# ### ##?????????????# ### | | ?????????????# ## ##??????????????# ### | | ?????????????# ###???????????????# " | | ?????????????## ##?????????????????# | | ??????????????## #??????????????????# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 10 Terrain Scan Density 10 Corruption Prevention 12 Evasion (%) 48 Targeting Accuracy 5 Recoil Reduction 4 Matter Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataLegCleaver Manual? 0 Play Time 00:52:06 Cumulative 41.6 hours Start 2020.01.31 @ 22:42:14 End 2020.01.31 @ 23:57:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 76 Rogue 76 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 25 Gallery% 35 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: afeeb67a-64e7-4db1-b54b-2a247726ce1e