Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.04 @ 16:44:36

Player: Michael

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (72)      360
Value Destroyed (1738)     1738
Prototype IDs (25)         500
Alien Tech Used (0)        0
Bonus (300)                300
              TOTAL SCORE: 7698

 Bonus
-------
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             21/1150
Matter                     196/300
Energy                     37/600
System Corruption          14%
Temperature                Cool (0)
Movement                   Hovering (70)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
           Gyrokinetic Inverter
>          --- UTILITY (12) -----
           Energy Well
  Enhanced Optical Array
  Improved Signal Interpreter
  Advanced Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON (3) -------
           Railgun
           Spear
>          --- INVENTORY (4) ----
     Light Fission Core
    Combat Gravmag System
    Medium Storage Unit
           Antimatter Cannon

 Peak State 
------------
>            --- POWER ------------
       Light Fission Core
>            --- PROPULSION -------
    Improved Gravmag System
    Improved Gravmag System
    Improved Gravmag System
>            --- UTILITY ----------
      Medium Storage Unit
             Energy Well
             Weight Redist. System
    Enhanced Optical Array
    Improved Signal Interpreter
    Advanced Terrain Scan Processor
    Advanced Targeting Computer
             Energy Filter
    Improved Transmission Jammer
    Improved Maneuvering Thrusters
    Improved Light Armor Plating
             Point Defense Array
>            --- WEAPON -----------
             Variable Charge Gun
             Variable Charge Gun
             Antimatter Cannon
>            --- INVENTORY --------
       Light Fission Core
    Improved Gravmag System
      Combat Gravmag System
    Improved Maneuvering Thrusters
  Long-range Proton Cannon
             YOLO Cannon
[Rating: 87]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Improved Gravmag System
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Variable Charge Gun
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Antimatter Cannon
  Piercing Weapon          Spear

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Slots Evolved              12   | .   .   .   .   .   4   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   1   
  Utility                  10   | .   .   .   .   .   4   2   2   2   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   
Parts Attached             151  | 3   12  1   8   1   41  21  29  13  22  
  Power                    12   | .   2   .   .   .   6   1   1   1   1   
    Engine                 6    | .   1   .   .   .   4   1   .   .   .   
    Core                   5    | .   1   .   .   .   2   .   .   1   1   
    Reactor                1    | .   .   .   .   .   .   .   1   .   .   
  Propulsion               30   | 1   2   .   1   .   6   2   4   3   11  
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  16   | 1   2   .   1   .   6   2   4   .   .   
    Hover                  14   | .   .   .   .   .   .   .   .   3   11  
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  57   | 1   4   .   2   .   15  12  12  6   5   
    Device                 30   | .   1   .   1   .   5   10  7   3   3   
    Storage                12   | 1   3   .   1   .   3   .   2   1   1   
    Processor              6    | .   .   .   .   .   2   1   1   1   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   .   .   5   1   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   52   | 1   4   1   5   1   14  6   12  3   5   
    Energy Gun             9    | .   3   1   2   .   .   .   .   2   1   
    Energy Cannon          6    | .   .   .   1   .   .   2   1   .   2   
    Ballistic Gun          29   | 1   1   .   2   1   14  2   7   .   1   
    Ballistic Cannon       7    | .   .   .   .   .   .   2   4   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   3   .   1   .   2   .   .   
Parts Lost                 38   | .   .   .   .   .   14  1   7   .   16  
  Power                    2    | .   .   .   .   .   1   .   .   .   1   
  Propulsion               13   | .   .   .   .   .   6   1   3   .   3   
  Utility                  14   | .   .   .   .   .   3   .   3   .   8   
  Weapon                   9    | .   .   .   .   .   4   .   1   .   4   
  Highest Loss Streak      14   | .   .   .   .   .   10  1   7   .   14  
Average Slot Usage (%)     89   | .   91  100 99  100 88  93  83  69  94  
  Engine                   2    | .   5   .   .   .   4   1   1   .   .   
  Core                     4    | .   1   14  14  14  3   5   .   2   4   
  Wheel                    14   | .   28  28  28  28  15  12  8   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   9   14  
  Device                   11   | .   11  .   .   .   2   20  19  9   19  
  Storage                  19   | .   16  28  27  28  25  15  15  10  13  
  Processor                14   | .   .   .   .   .   11  21  21  23  21  
  Protection               2    | .   .   .   .   .   6   .   2   2   4   
  Energy Gun               3    | .   6   14  13  6   .   .   .   2   9   
  Ballistic Gun            10   | .   20  14  13  21  17  6   5   .   .   
  Ballistic Cannon         1    | .   .   .   .   .   .   3   2   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             108  | 6   72  72  72  73  82  103 108 42  48  
  Greatest Support         58   | 10  20  20  20  20  20  26  20  45  58  
  Greatest Overweight (x)  16   | .   3   3   3   3   16  10  9   1   1   
  Average Overweight (x)   2    | .   1   3   2   3   3   3   2   .   .   
Largest Inventory Capacity 20   | 6   20  20  20  20  20  20  20  8   8   
  Average Capacity         16   | 5   12  20  19  20  19  20  15  7   7   
  Most Carried             20   | 6   16  17  20  20  20  20  20  8   8   
  Average Carried          15   | 3   10  16  18  19  18  19  14  6   7   
  Final Capacity           20   | 6   20  20  20  20  20  20  4   8   4   
  Final Carried            20   | 6   16  17  18  20  20  20  4   8   4   

 Class Distribution 
--------------------
 35% | Hauler-Mutant
 30% | Mutant
 19% | Hauler-Skirmisher
 11% | Scavenger-Mutant

 Dominant Class 
----------------
            Mutant | -10/Materials
     Hauler-Mutant | -10/Mines
     Hauler-Mutant | -10/Exiles
     Hauler-Mutant | -9/Mines
     Hauler-Mutant | -8/Materials
     Hauler-Mutant | -7/Factory
 Hauler-Skirmisher | -6/Factory
            Mutant | -5/Factory
            Mutant | -4/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Matter Collected           3017 | 204  257  40   .    31   914  283  863  105  320  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3108 | .    498  96   .    .    1143 352  775  .    244  
  Parts                    142  | .    33   3    .    .    55   22   29   .    .    
Haulers Intercepted        5    | .    1    .    .    .    3    .    1    .    .    
Recyclers Shooed           6    | .    1    .    .    .    .    1    3    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Combat Hostiles Destroyed  45   | .   11  2   .   .   20  5   7   .   .   
  Guns                     40   | .   11  2   .   .   20  1   6   .   .   
  Cannons                  3    | .   .   .   .   .   .   2   1   .   .   
  AOE                      2    | .   .   .   .   .   .   2   .   .   .   
Classes Destroyed          11   | .   6   .   .   .   3   1   1   .   .   
  Worker                   4    | .   .   .   .   .   1   .   3   .   .   
  Builder                  2    | .   .   .   .   .   1   .   1   .   .   
  Tunneler                 3    | .   1   .   .   .   .   2   .   .   .   
  Hauler                   5    | .   1   .   .   .   3   .   1   .   .   
  Recycler                 10   | .   1   .   .   .   2   2   3   .   2   
  Watcher                  3    | .   2   .   .   .   1   .   .   .   .   
  Swarmer                  19   | .   6   .   .   .   6   3   4   .   .   
  Grunt                    16   | .   5   2   .   .   9   .   .   .   .   
  Sentry                   5    | .   .   .   .   .   5   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   
  Programmer               4    | .   .   .   .   .   .   2   2   .   .   
Best Kill Streak           9    | .   7   2   .   .   4   2   9   .   1   
  Combat Bots Only         6    | .   6   2   .   .   4   2   6   .   .   
Max Kills in Single Turn   3    | .   1   1   .   .   2   2   3   .   1   
  Gunslinging              1    | .   .   .   .   .   1   .   1   .   .   
  Exploded                 1    | .   .   .   .   .   .   1   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Damage Taken               5496 | .    232  92   .    .    1492 805  1134 16   1725 
  Core                     1410 | .    28   40   .    .    307  142  259  16   618  
  Absorbed by Shields      25   | .    .    .    .    .    .    .    25   .    .    
Core Remaining (%)         77   | 100  .    .    .    72   44   79   69   98   .    
Volleys Fired              240  | .    33   7    .    .    64   39   58   7    32   
  Largest                  3    | .    2    2    .    .    2    2    2    2    3    
  Hottest                  190  | .    70   70   .    .    46   100  100  115  190  
Shots Fired                405  | .    64   14   .    .    127  50   97   13   40   
  Gun                      316  | .    64   14   .    .    127  18   76   7    10   
  Cannon                   89   | .    .    .    .    .    .    32   21   6    30   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  351  | .    45   7    .    .    127  41   95   6    30   
  Thermal                  54   | .    19   7    .    .    .    9    2    7    10   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         47   | .    22   35   .    .    47   17   13   .    29   
  Robot Miss Streak        5    | .    2    .    .    .    2    5    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    1    .    .    .    2    .    1    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    1    .    .    
Shots Hit Robots           286  | .    52   13   .    .    111  21   71   .    18   
  Core Hits                124  | .    25   6    .    .    54   10   25   .    4    
  Critical Hits            1    | .    .    .    .    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              3    | .    .    .    .    .    .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 3    | .    .    .    .    .    .    .    .    .    3    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           5917 | .    580  135  .    .    1630 947  2121 .    504  
  Guns                     4003 | .    580  135  .    .    1630 262  1161 .    235  
  Cannons                  1104 | .    .    .    .    .    .    456  448  .    200  
  Explosions               706  | .    .    .    .    .    .    229  477  .    .    
  Melee                    69   | .    .    .    .    .    .    .    .    .    69   
  Ramming                  35   | .    .    .    .    .    .    .    35   .    .    
  Kinetic                  3940 | .    371  49   .    .    1630 380  1310 .    200  
  Thermal                  1873 | .    209  86   .    .    .    567  776  .    235  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 69   | .    .    .    .    .    .    .    .    .    69   
Highest Corruption         14   | .    .    .    .    .    .    4    4    .    14   
  Average Corruption       2    | .    .    .    .    .    .    2    3    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  16   | .    .    .    .    .    .    5    6    .    5    
    Message Errors         4    | .    .    .    .    .    .    .    2    .    2    
    Matter Fused           2    | .    .    .    .    .    .    .    1    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    2    2    .    .    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    .    .    .    
    Targeting Errors       3    | .    .    .    .    .    .    1    1    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            319  | .    .    .    .    .    .    144  174  .    1    
  Projectiles              263  | .    .    .    .    .    .    144  118  .    1    
  Explosions               56   | .    .    .    .    .    .    .    56   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    2    3    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  7    | .    .    .    .    .    .    2    3    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      149  | .    .    .    .    .    .    .    76   .    73   
  Shots                    2    | .    .    .    .    .    .    .    1    .    1    
  Rammed                   2    | .    .    .    .    .    .    .    2    .    .    
Targets Rammed             2    | .    .    .    .    .    .    .    2    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        252  | .    9    118  .    .    15   161  249  102  252  
  Average Temperature      62   | .    4    56   .    .    3    83   95   36   97   
  Received Heat Transfer   1149 | .    81   69   .    .    756  63   72   .    108  
  Effects                  1    | .    .    .    .    .    .    .    .    .    1    
    Interference           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         2458 | .    629  259  .    .    .    480  720  .    370  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Peak Influence             297  | .   297 102 .   .   228 195 211 74  128 
  Average Influence        61   | .   155 77  .   .   69  31  69  16  55  
Maximum Alert Level        1    | .   1   .   .   .   1   .   1   .   .   
  Low Security (%)         94   | 100 73  100 .   100 98  100 89  100 100 
  Level 1                  5    | .   26  .   .   .   1   .   10  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          18   | .   1   .   .   .   5   5   4   .   3   
  Investigation            5    | .   1   .   .   .   1   2   .   .   1   
  Extermination            4    | .   .   .   .   .   .   2   1   .   1   
  Reinforcement            4    | .   .   .   .   .   .   1   3   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 5    | .   .   .   .   .   4   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   2   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Distress Signals           8    | .   1   .   .   .   4   .   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   16  2   .   .   26  12  20  6   21  
  Peak Tracking Total      18   | .   4   2   .   .   6   4   6   3   18  
  Tactical Retreats        17   | .   .   .   .   .   1   3   4   4   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Traps Triggered            6    | .   2   .   .   .   1   1   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   2   1   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   .   .   
  Garrison Access          2    | .   .   .   .   .   1   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Machines Accessed          30   | .   3   .   2   .   4   6   7   5   3   
  Terminals                12   | .   2   .   .   .   1   3   3   2   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   .   
  Repair Stations          1    | .   .   .   .   .   .   1   .   .   .   
  Recycling Units          6    | .   1   .   .   .   1   1   1   1   1   
  Scanalyzers              4    | .   .   .   .   .   1   1   1   1   .   
  Garrison Access          4    | .   .   .   .   .   1   .   1   1   1   
Total Hacks                96   | .   10  .   24  .   14  16  15  11  6   
  Successful               58   | .   4   .   24  .   12  5   4   7   2   
  Failed                   38   | .   6   .   .   .   2   11  11  4   4   
    Catastrophic           6    | .   1   .   .   .   .   1   1   1   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   24   | .   10  .   1   .   1   3   6   3   .   
  Terminals                34   | .   9   .   .   .   2   9   8   4   2   
  Fabricators              2    | .   .   .   .   .   .   .   2   .   .   
  Repair Stations          3    | .   .   .   .   .   .   3   .   .   .   
  Recycling Units          8    | .   1   .   .   .   2   2   1   1   1   
  Scanalyzers              17   | .   .   .   .   .   8   2   3   4   .   
  Garrison Access          8    | .   .   .   .   .   2   .   1   2   3   
Terminal Hacks             29   | .   2   .   24  .   1   1   .   .   1   
  Record                   23   | .   .   .   23  .   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   
  Locate Traps             3    | .   1   .   .   .   1   .   .   .   1   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   1   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   2   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   1   .   .   .   
  Repair                   1    | .   .   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       6    | .   1   .   .   .   1   1   1   1   1   
  Retrieve Components      6    | .   1   .   .   .   1   1   1   1   1   
Scanalyzer                 13   | .   .   .   .   .   8   .   1   4   .   
  Insert Component         7    | .   .   .   .   .   4   .   1   2   .   
  Analyze                  6    | .   .   .   .   .   4   .   .   2   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   1   .   
  Seal Access              2    | .   .   .   .   .   1   .   .   1   .   
Unauthorized Hacks         5    | .   1   .   .   .   1   1   1   1   .   
  Terminals                5    | .   1   .   .   .   1   1   1   1   .   
    Botnet                 4    | .   1   .   .   .   .   1   1   1   .   
    Disrupt                1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   3   .   .   .   2   6   6   4   2   
  Full Trace Events        3    | .   .   .   .   .   .   2   .   .   1   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   4   .   .   2   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   
  Time                     25   | .   .   .   .   .   .   25  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     30   | .   10  .   .   .   .   9   8   .   3   
Parts Scanalyzed           6    | .   .   .   .   .   4   .   .   2   .   
  Part Schematics Acquired 6    | .   .   .   .   .   4   .   .   2   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
------------               Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -5  -4  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Turns Passed               5746 | 40   555  71   542  246  1294 1103 997  383  515  
Spaces Moved               4082 | 38   431  39   469  175  452  736  671  406  665  
  Core                     335  | 1    .    .    .    .    3    .    293  38   .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   2714 | 37   431  39   469  175  449  736  378  .    .    
  Hover                    1033 | .    .    .    .    .    .    .    .    368  665  
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            45   | 50   80   110  90   110  110  110  50   60   45   
  Average Speed            97   | 79   93   110  109  110  122  117  107  75   51   
  Slowest Speed            850  | 80   110  110  110  110  850  180  170  110  108  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 3    75   16   89   49   31   17   23   13   23   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    
  Known Exits Taken        5    | .    1    .    .    .    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    .    
Spaces Dug                 76   | .    .    .    .    .    .    36   11   6    23   
Terrain Destroyed          175  | .    .    .    .    .    .    103  25   6    41   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               57   | .    .    .    .    .    .    15   12   6    24   
  AOE                      118  | .    .    .    .    .    .    88   13   .    17   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -6   -5   -4   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Fac  Fac  Fac  
Total                      5440 | 46   521  54   500  230  1069 904  852  464  800  
  Wait                     780  | .    26   7    .    51   487  80   45   28   56   
  Move                     4073 | 37   430  38   468  174  451  735  670  405  665  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  64   | 6    11   1    8    2    9    12   3    6    6    
  Fast Attach              52   | 3    7    .    5    1    13   4    3    10   6    
  Attach                   44   | .    2    .    .    .    13   4    16   3    6    
  Detach                   38   | .    3    .    3    1    8    4    13   3    3    
  Swap                     55   | .    3    1    3    .    15   13   10   .    10   
  Drop                     78   | .    6    .    13   1    9    13   21   2    13   
  Fire                     240  | .    33   7    .    .    64   39   58   7    32   
  Melee                    3    | .    .    .    .    .    .    .    .    .    3    
  Ram                      2    | .    .    .    .    .    .    .    2    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            11   | .    .    .    .    .    .    .    11   .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat x2] / *Min)
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Low x2)
-6/Factory (discovered 2 exits: *Fac / [Ext])
-5/Factory (discovered 2 exits: *Fac x2)
-4/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
   41 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 15)
  313 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Identified exit to Mines
  478 | -10/Materials | Discovered new exit (range 9)
  596 | -10/Materials | Entered Mines
  657 | -10/Mines     | Assembled infested the area
  663 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  663 | -10/Mines     | Discovered new exit (range 5)
  667 | -10/Mines     | Entered Exiles
  698 | -10/Exiles    | Met 8R-AWN
  717 | -10/Exiles    | Met EX-HEX
  757 | -10/Exiles    | Met EX-DEC
  795 | -10/Exiles    | Visited The Gauntlet
  809 | -10/Exiles    | Build established: Hauler-Mutant
  960 | -10/Exiles    | Met EX-BIN
  972 | -10/Exiles    | Aligned with FarCom system
  973 | -10/Exiles    | Given EX-Vault access code
 1010 | -10/Exiles    | Opened EX-Vault
 1024 | -10/Exiles    | Found Prototype Device
 1024 | -10/Exiles    | Identified PSU Rigger
 1029 | -10/Exiles    | Found Prototype Energy Gun
 1029 | -10/Exiles    | Identified AWS/Thermal
 1033 | -10/Exiles    | Found Prototype Energy Cannon
 1033 | -10/Exiles    | Identified YOLO Cannon
 1105 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1159 | -10/Exiles    | Learned location of Zion (-7)
 1199 | -10/Exiles    | Discovered new exit (range 11)
 1209 | -10/Exiles    | Left Exiles lab with YOLO Cannon
 1209 | -10/Exiles    | Entered Mines
 1444 | -9/Mines      | Discovered new exit (range 6)
 1455 | -9/Mines      | Entered Materials
 1455 | -8/Materials  | Evolved 4 slots: Utility x4
 1619 | -8/Materials  | Garrison activated, responded to threat
 1822 | -8/Materials  | Garrison activated, responded to threat
 2067 | -8/Materials  | Build established: Scavenger-Mutant
 2557 | -8/Materials  | Core integrity fell below 50%
 2577 | -8/Materials  | Lost 10 parts (1p4n2u3w)
 2708 | -8/Materials  | Discovered new exit (range 5)
 2748 | -8/Materials  | Identified exit to Factory
 2749 | -8/Materials  | Entered Factory
 2749 | -7/Factory    | Evolved 2 slots: Utility x2
 2815 | -7/Factory    | Identified exit to Lower Caves
 3082 | -7/Factory    | Repaired Imp. Assault Rifle
 3088 | -7/Factory    | Discovered new exit (range 19)
 3107 | -7/Factory    | Identified exit to Factory
 3852 | -7/Factory    | Entered another Factory area
 3852 | -6/Factory    | Evolved 2 slots: Utility x2
 4119 | -6/Factory    | Build established: Hauler-Skirmisher
 4319 | -6/Factory    | Discovered new exit (range 16)
 4574 | -6/Factory    | Lost 7 parts (3n3u1w)
 4776 | -6/Factory    | Build established: Mutant
 4838 | -6/Factory    | Discovered new exit (range 20)
 4849 | -6/Factory    | Identified exit to Factory
 4849 | -6/Factory    | Entered another Factory area
 4849 | -5/Factory    | Evolved 2 slots: Utility x2
 5184 | -5/Factory    | Discovered new exit (range 11)
 5203 | -5/Factory    | Identified exit to Factory
 5218 | -5/Factory    | Discovered exit to Factory (range 18)
 5232 | -5/Factory    | Entered another Factory area
 5232 | -4/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 5429 | -4/Factory    | Garrison activated, responded to threat
 5463 | -4/Factory    | Spotted B-86 Titan
 5714 | -4/Factory    | System corruption reached 10%
 5716 | -4/Factory    | Core integrity fell below 50%
 5727 | -4/Factory    | Core integrity fell below 20%
 5747 | -4/Factory    | Self-destructed

 Last Messages 
---------------
05718_ Penetrated by Slug.
05720_ Dropped Hcp. Storage Unit.
05721_ Dropped Imp. Force Field.
05721_ Penetrated by Slug.
05722_ Adv. Weight Redist. System destroyed.
05724_ Linear Gravjet destroyed.
05724_ Penetrated by Slug.
05727_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 3 components...
    Centrium Wheel
    Hvy. Siege Treads
    Railgun
05728_ Acquired Railgun.
05728_ Slug penetrates P-70 Sage.
05730_ P-70 Sage resets P-70 Sage, system corruption cleaned.
05733_ Penetrated by Slug.
05736_ Acquired Spear.
05741_ KTM3WNQ3U8 F BFBRW N3ICSQJ05U%
[Achievement: This Is Interesting...]

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????# #??????????????????#  |
| ???????????????????????????# #??????????????????#  |
| ???????????????????????????# #??????????????????#  |
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| ???????????????????????????# #??????????????????## |
| ???????????????????????????# #?????????#+##+###### |
| ??????????????????######?### ###???????+           |
| ??????????????????#      #     #???????#           |
| ??????????????????#"""   #   = #########           |
| ??????????????????#"""   +        YYY              |
| ??????????????????#"""   #     ############+###### |
| ??????????????????#     !#     #?????????????????? |
| ??????????????????#      p"   "##????????????????? |
| ??????????????????######?#"   " #????????????????? |
| ??????????????????????p?##" !!" #????????????????? |
| ????????????????????????# "p  "##????????????????? |
| ?????????????????????#p?##"   " #????????????????? |
| ?????????????????????# ??#" p "#############?????? |
| ?????????????????????# ??##   #           =#?????? |
| ?????????????????#####p####   + =   """    #?????? |
| ?????????????????#        # Y #  =  """    #?????? |
| ?????????????????#        #   # "Y" """    #?????? |
| ?????????????????#        #   # """        #?????? |
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| ?????????????????#     !! p   #??????????????????? |
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| ?????????????????#    !!! #   #??????????????????? |
| ?????????????????#        #   #??????????????????? |
| ?????????????????#        #   #??????????????????? |
| ?????????????????##########   +??????????????????? |
| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #??????????????????? |
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| ??????????????????????????#   #??????????????????? |
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| ??????????????????????????#   #??????????????????? |
| ??????????????????????????#   #???????????????###? |
| ??????????????????????????#   #???+#?????????##"## |
| ????????????????????????###   ####^#?????????#     |
| ????????????????????????#          #????????##     |
| ????????????????????????#         ^####?????#" """ |
| ????????????????????????#        ^^     ###### """ |
| ????????????????????????+                    + """ |
| ????????????????????????#        ^   ######### """ |
| ????????????????????????#          ??????????#     |
| ?????????????????????????        ^???????????# """ |
| ??????????????????????????#     #????????????# """ |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           91
Energy Generation          18
Energy Capacity            960
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Range         20
Terrain Scan Density       210
Jamming Range              12
Additional Mass Support    9
EM Shielding               2
Armor Coverage             300
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Core Shielding             20
Evasion (%)                66
Targeting Accuracy         8
Matter Filtering           30
Energy Filtering           30
Kinecelleration            30
Offensive Hacking          10

 Item Schematics 
-----------------
    Lgt. Nuclear Core | -8/Materials | Scanalyzed
   Imp. Assault Rifle | -8/Materials | Scanalyzed
 Imp. Terrain Scanner | -8/Materials | Scanalyzed
              Shotgun | -8/Materials | Scanalyzed
    Lgt. Fission Core | -5/Factory   | Scanalyzed
  Imp. Gravmag System | -5/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Short-term Sacrifices
This Is Interesting...

 Challenges 
------------
None

 Game 
------
Seed              FlyingBombMallet
  Manual?         1
Play Time         02:07:52
  Cumulative      75.1 hours
  Start           2020.05.02 @ 18:28:59
  End             2020.05.04 @ 16:44:36
Sessions          4
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          26
  Rogue           0
  Adventurer      26
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0
Lore%             27
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             0


RUN: 713684bb-6d6d-419a-a5bd-e9bf950d301e