Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.04 @ 16:44:36 Player: Michael Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (1738) 1738 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 7698 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 21/1150 Matter 196/300 Energy 37/600 System Corruption 14% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Gyrokinetic Inverter > --- UTILITY (12) ----- Energy Well Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (3) ------- Railgun Spear > --- INVENTORY (4) ---- Light Fission Core Combat Gravmag System Medium Storage Unit Antimatter Cannon Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Energy Well Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Energy Filter Improved Transmission Jammer Improved Maneuvering Thrusters Improved Light Armor Plating Point Defense Array > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Antimatter Cannon > --- INVENTORY -------- Light Fission Core Improved Gravmag System Combat Gravmag System Improved Maneuvering Thrusters Long-range Proton Cannon YOLO Cannon [Rating: 87] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Wheel Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Variable Charge Gun Energy Cannon YOLO Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Antimatter Cannon Piercing Weapon Spear Build | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Slots Evolved 12 | . . . . . 4 2 2 2 2 Power . | . . . . . . . . . . Propulsion 1 | . . . . . . . . . 1 Utility 10 | . . . . . 4 2 2 2 . Weapon 1 | . . . . . . . . . 1 Parts Attached 151 | 3 12 1 8 1 41 21 29 13 22 Power 12 | . 2 . . . 6 1 1 1 1 Engine 6 | . 1 . . . 4 1 . . . Core 5 | . 1 . . . 2 . . 1 1 Reactor 1 | . . . . . . . 1 . . Propulsion 30 | 1 2 . 1 . 6 2 4 3 11 Treads . | . . . . . . . . . . Leg . | . . . . . . . . . . Wheel 16 | 1 2 . 1 . 6 2 4 . . Hover 14 | . . . . . . . . 3 11 Flight . | . . . . . . . . . . Utility 57 | 1 4 . 2 . 15 12 12 6 5 Device 30 | . 1 . 1 . 5 10 7 3 3 Storage 12 | 1 3 . 1 . 3 . 2 1 1 Processor 6 | . . . . . 2 1 1 1 1 Hackware . | . . . . . . . . . . Protection 9 | . . . . . 5 1 2 1 . Artifact . | . . . . . . . . . . Weapon 52 | 1 4 1 5 1 14 6 12 3 5 Energy Gun 9 | . 3 1 2 . . . . 2 1 Energy Cannon 6 | . . . 1 . . 2 1 . 2 Ballistic Gun 29 | 1 1 . 2 1 14 2 7 . 1 Ballistic Cannon 7 | . . . . . . 2 4 1 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . 3 . 1 . 2 . . Parts Lost 38 | . . . . . 14 1 7 . 16 Power 2 | . . . . . 1 . . . 1 Propulsion 13 | . . . . . 6 1 3 . 3 Utility 14 | . . . . . 3 . 3 . 8 Weapon 9 | . . . . . 4 . 1 . 4 Highest Loss Streak 14 | . . . . . 10 1 7 . 14 Average Slot Usage (%) 89 | . 91 100 99 100 88 93 83 69 94 Engine 2 | . 5 . . . 4 1 1 . . Core 4 | . 1 14 14 14 3 5 . 2 4 Wheel 14 | . 28 28 28 28 15 12 8 . . Hover 1 | . . . . . . . . 9 14 Device 11 | . 11 . . . 2 20 19 9 19 Storage 19 | . 16 28 27 28 25 15 15 10 13 Processor 14 | . . . . . 11 21 21 23 21 Protection 2 | . . . . . 6 . 2 2 4 Energy Gun 3 | . 6 14 13 6 . . . 2 9 Ballistic Gun 10 | . 20 14 13 21 17 6 5 . . Ballistic Cannon 1 | . . . . . . 3 2 5 4 Naked Turns . | . . . . . . . . . . Heaviest Build 108 | 6 72 72 72 73 82 103 108 42 48 Greatest Support 58 | 10 20 20 20 20 20 26 20 45 58 Greatest Overweight (x) 16 | . 3 3 3 3 16 10 9 1 1 Average Overweight (x) 2 | . 1 3 2 3 3 3 2 . . Largest Inventory Capacity 20 | 6 20 20 20 20 20 20 20 8 8 Average Capacity 16 | 5 12 20 19 20 19 20 15 7 7 Most Carried 20 | 6 16 17 20 20 20 20 20 8 8 Average Carried 15 | 3 10 16 18 19 18 19 14 6 7 Final Capacity 20 | 6 20 20 20 20 20 20 4 8 4 Final Carried 20 | 6 16 17 18 20 20 20 4 8 4 Class Distribution -------------------- 35% | Hauler-Mutant 30% | Mutant 19% | Hauler-Skirmisher 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Hauler-Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Skirmisher | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Matter Collected 3017 | 204 257 40 . 31 914 283 863 105 320 Remotely . | . . . . . . . . . . Salvage Created 3108 | . 498 96 . . 1143 352 775 . 244 Parts 142 | . 33 3 . . 55 22 29 . . Haulers Intercepted 5 | . 1 . . . 3 . 1 . . Recyclers Shooed 6 | . 1 . . . . 1 3 . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Combat Hostiles Destroyed 45 | . 11 2 . . 20 5 7 . . Guns 40 | . 11 2 . . 20 1 6 . . Cannons 3 | . . . . . . 2 1 . . AOE 2 | . . . . . . 2 . . . Classes Destroyed 11 | . 6 . . . 3 1 1 . . Worker 4 | . . . . . 1 . 3 . . Builder 2 | . . . . . 1 . 1 . . Tunneler 3 | . 1 . . . . 2 . . . Hauler 5 | . 1 . . . 3 . 1 . . Recycler 10 | . 1 . . . 2 2 3 . 2 Watcher 3 | . 2 . . . 1 . . . . Swarmer 19 | . 6 . . . 6 3 4 . . Grunt 16 | . 5 2 . . 9 . . . . Sentry 5 | . . . . . 5 . . . . Hunter 1 | . . . . . . . 1 . . Programmer 4 | . . . . . . 2 2 . . Best Kill Streak 9 | . 7 2 . . 4 2 9 . 1 Combat Bots Only 6 | . 6 2 . . 4 2 6 . . Max Kills in Single Turn 3 | . 1 1 . . 2 2 3 . 1 Gunslinging 1 | . . . . . 1 . 1 . . Exploded 1 | . . . . . . 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Damage Taken 5496 | . 232 92 . . 1492 805 1134 16 1725 Core 1410 | . 28 40 . . 307 142 259 16 618 Absorbed by Shields 25 | . . . . . . . 25 . . Core Remaining (%) 77 | 100 . . . 72 44 79 69 98 . Volleys Fired 240 | . 33 7 . . 64 39 58 7 32 Largest 3 | . 2 2 . . 2 2 2 2 3 Hottest 190 | . 70 70 . . 46 100 100 115 190 Shots Fired 405 | . 64 14 . . 127 50 97 13 40 Gun 316 | . 64 14 . . 127 18 76 7 10 Cannon 89 | . . . . . . 32 21 6 30 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 351 | . 45 7 . . 127 41 95 6 30 Thermal 54 | . 19 7 . . . 9 2 7 10 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 47 | . 22 35 . . 47 17 13 . 29 Robot Miss Streak 5 | . 2 . . . 2 5 1 . . Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 . . . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . . . 1 . 1 . . Shots Hit Robots 286 | . 52 13 . . 111 21 71 . 18 Core Hits 124 | . 25 6 . . 54 10 25 . 4 Critical Hits 1 | . . . . . . . 1 . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Melee Attacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 3 | . . . . . . . . . 3 Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5917 | . 580 135 . . 1630 947 2121 . 504 Guns 4003 | . 580 135 . . 1630 262 1161 . 235 Cannons 1104 | . . . . . . 456 448 . 200 Explosions 706 | . . . . . . 229 477 . . Melee 69 | . . . . . . . . . 69 Ramming 35 | . . . . . . . 35 . . Kinetic 3940 | . 371 49 . . 1630 380 1310 . 200 Thermal 1873 | . 209 86 . . . 567 776 . 235 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 69 | . . . . . . . . . 69 Highest Corruption 14 | . . . . . . 4 4 . 14 Average Corruption 2 | . . . . . . 2 3 . 3 Corruption Purged . | . . . . . . . . . . Effects 16 | . . . . . . 5 6 . 5 Message Errors 4 | . . . . . . . 2 . 2 Matter Fused 2 | . . . . . . . 1 . 1 Heat Flow Errors 4 | . . . . . . 2 2 . . Energy Discharges 1 | . . . . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 . . . Targeting Errors 3 | . . . . . . 1 1 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 319 | . . . . . . 144 174 . 1 Projectiles 263 | . . . . . . 144 118 . 1 Explosions 56 | . . . . . . . 56 . . Melee . | . . . . . . . . . . Knockbacks 7 | . . . . . . 2 3 . 2 Impact . | . . . . . . . . . . Kinetic 7 | . . . . . . 2 3 . 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . 76 . 73 Shots 2 | . . . . . . . 1 . 1 Rammed 2 | . . . . . . . 2 . . Targets Rammed 2 | . . . . . . . 2 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 252 | . 9 118 . . 15 161 249 102 252 Average Temperature 62 | . 4 56 . . 3 83 95 36 97 Received Heat Transfer 1149 | . 81 69 . . 756 63 72 . 108 Effects 1 | . . . . . . . . . 1 Interference 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 Heat Transferred 2458 | . 629 259 . . . 480 720 . 370 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Peak Influence 297 | . 297 102 . . 228 195 211 74 128 Average Influence 61 | . 155 77 . . 69 31 69 16 55 Maximum Alert Level 1 | . 1 . . . 1 . 1 . . Low Security (%) 94 | 100 73 100 . 100 98 100 89 100 100 Level 1 5 | . 26 . . . 1 . 10 . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 18 | . 1 . . . 5 5 4 . 3 Investigation 5 | . 1 . . . 1 2 . . 1 Extermination 4 | . . . . . . 2 1 . 1 Reinforcement 4 | . . . . . . 1 3 . . Assault . | . . . . . . . . . . Garrison 5 | . . . . . 4 . . . 1 Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . 2 . . Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Distress Signals 8 | . 1 . . . 4 . 1 . 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 103 | . 16 2 . . 26 12 20 6 21 Peak Tracking Total 18 | . 4 2 . . 6 4 6 3 18 Tactical Retreats 17 | . . . . . 1 3 4 4 5 Traps | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Traps Triggered 6 | . 2 . . . 1 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Exploded 3 | . . . . . . 2 1 . . Machines | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Garrison Access 2 | . . . . . 1 . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Machines Accessed 30 | . 3 . 2 . 4 6 7 5 3 Terminals 12 | . 2 . . . 1 3 3 2 1 Fabricators 1 | . . . . . . . 1 . . Repair Stations 1 | . . . . . . 1 . . . Recycling Units 6 | . 1 . . . 1 1 1 1 1 Scanalyzers 4 | . . . . . 1 1 1 1 . Garrison Access 4 | . . . . . 1 . 1 1 1 Total Hacks 96 | . 10 . 24 . 14 16 15 11 6 Successful 58 | . 4 . 24 . 12 5 4 7 2 Failed 38 | . 6 . . . 2 11 11 4 4 Catastrophic 6 | . 1 . . . . 1 1 1 2 Database Lockouts . | . . . . . . . . . . Manual 24 | . 10 . 1 . 1 3 6 3 . Terminals 34 | . 9 . . . 2 9 8 4 2 Fabricators 2 | . . . . . . . 2 . . Repair Stations 3 | . . . . . . 3 . . . Recycling Units 8 | . 1 . . . 2 2 1 1 1 Scanalyzers 17 | . . . . . 8 2 3 4 . Garrison Access 8 | . . . . . 2 . 1 2 3 Terminal Hacks 29 | . 2 . 24 . 1 1 . . 1 Record 23 | . . . 23 . . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . Locate Traps 3 | . 1 . . . 1 . . . 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 2 | . . . . . . 2 . . . Scan Component 1 | . . . . . . 1 . . . Repair 1 | . . . . . . 1 . . . Recycling Unit Hacks 6 | . 1 . . . 1 1 1 1 1 Retrieve Components 6 | . 1 . . . 1 1 1 1 1 Scanalyzer 13 | . . . . . 8 . 1 4 . Insert Component 7 | . . . . . 4 . 1 2 . Analyze 6 | . . . . . 4 . . 2 . Garrison Access Hacks 2 | . . . . . 1 . . 1 . Seal Access 2 | . . . . . 1 . . 1 . Unauthorized Hacks 5 | . 1 . . . 1 1 1 1 . Terminals 5 | . 1 . . . 1 1 1 1 . Botnet 4 | . 1 . . . . 1 1 1 . Disrupt 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 23 | . 3 . . . 2 6 6 4 2 Full Trace Events 3 | . . . . . . 2 . . 1 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 4 . . 2 . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . Time 25 | . . . . . . 25 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 30 | . 10 . . . . 9 8 . 3 Parts Scanalyzed 6 | . . . . . 4 . . 2 . Part Schematics Acquired 6 | . . . . . 4 . . 2 . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Turns Passed 5746 | 40 555 71 542 246 1294 1103 997 383 515 Spaces Moved 4082 | 38 431 39 469 175 452 736 671 406 665 Core 335 | 1 . . . . 3 . 293 38 . Treads . | . . . . . . . . . . Legs . | . . . . . . . . . . Wheels 2714 | 37 431 39 469 175 449 736 378 . . Hover 1033 | . . . . . . . . 368 665 Flight . | . . . . . . . . . . Fastest Speed 45 | 50 80 110 90 110 110 110 50 60 45 Average Speed 97 | 79 93 110 109 110 122 117 107 75 51 Slowest Speed 850 | 80 110 110 110 110 850 180 170 110 108 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 3 75 16 89 49 31 17 23 13 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 5 | . 1 . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug 76 | . . . . . . 36 11 6 23 Terrain Destroyed 175 | . . . . . . 103 25 6 41 Melee . | . . . . . . . . . . Projectile 57 | . . . . . . 15 12 6 24 AOE 118 | . . . . . . 88 13 . 17 Actions | -11 -10 -10 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Min Exi Min Mat Fac Fac Fac Fac Total 5440 | 46 521 54 500 230 1069 904 852 464 800 Wait 780 | . 26 7 . 51 487 80 45 28 56 Move 4073 | 37 430 38 468 174 451 735 670 405 665 Hop . | . . . . . . . . . . Pick Up 64 | 6 11 1 8 2 9 12 3 6 6 Fast Attach 52 | 3 7 . 5 1 13 4 3 10 6 Attach 44 | . 2 . . . 13 4 16 3 6 Detach 38 | . 3 . 3 1 8 4 13 3 3 Swap 55 | . 3 1 3 . 15 13 10 . 10 Drop 78 | . 6 . 13 1 9 13 21 2 13 Fire 240 | . 33 7 . . 64 39 58 7 32 Melee 3 | . . . . . . . . . 3 Ram 2 | . . . . . . . 2 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . . . 11 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory (discovered 2 exits: *Fac / [Ext]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 41 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 15) 313 | -10/Materials | Build established: Mutant 334 | -10/Materials | Identified exit to Mines 478 | -10/Materials | Discovered new exit (range 9) 596 | -10/Materials | Entered Mines 657 | -10/Mines | Assembled infested the area 663 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 663 | -10/Mines | Discovered new exit (range 5) 667 | -10/Mines | Entered Exiles 698 | -10/Exiles | Met 8R-AWN 717 | -10/Exiles | Met EX-HEX 757 | -10/Exiles | Met EX-DEC 795 | -10/Exiles | Visited The Gauntlet 809 | -10/Exiles | Build established: Hauler-Mutant 960 | -10/Exiles | Met EX-BIN 972 | -10/Exiles | Aligned with FarCom system 973 | -10/Exiles | Given EX-Vault access code 1010 | -10/Exiles | Opened EX-Vault 1024 | -10/Exiles | Found Prototype Device 1024 | -10/Exiles | Identified PSU Rigger 1029 | -10/Exiles | Found Prototype Energy Gun 1029 | -10/Exiles | Identified AWS/Thermal 1033 | -10/Exiles | Found Prototype Energy Cannon 1033 | -10/Exiles | Identified YOLO Cannon 1105 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1159 | -10/Exiles | Learned location of Zion (-7) 1199 | -10/Exiles | Discovered new exit (range 11) 1209 | -10/Exiles | Left Exiles lab with YOLO Cannon 1209 | -10/Exiles | Entered Mines 1444 | -9/Mines | Discovered new exit (range 6) 1455 | -9/Mines | Entered Materials 1455 | -8/Materials | Evolved 4 slots: Utility x4 1619 | -8/Materials | Garrison activated, responded to threat 1822 | -8/Materials | Garrison activated, responded to threat 2067 | -8/Materials | Build established: Scavenger-Mutant 2557 | -8/Materials | Core integrity fell below 50% 2577 | -8/Materials | Lost 10 parts (1p4n2u3w) 2708 | -8/Materials | Discovered new exit (range 5) 2748 | -8/Materials | Identified exit to Factory 2749 | -8/Materials | Entered Factory 2749 | -7/Factory | Evolved 2 slots: Utility x2 2815 | -7/Factory | Identified exit to Lower Caves 3082 | -7/Factory | Repaired Imp. Assault Rifle 3088 | -7/Factory | Discovered new exit (range 19) 3107 | -7/Factory | Identified exit to Factory 3852 | -7/Factory | Entered another Factory area 3852 | -6/Factory | Evolved 2 slots: Utility x2 4119 | -6/Factory | Build established: Hauler-Skirmisher 4319 | -6/Factory | Discovered new exit (range 16) 4574 | -6/Factory | Lost 7 parts (3n3u1w) 4776 | -6/Factory | Build established: Mutant 4838 | -6/Factory | Discovered new exit (range 20) 4849 | -6/Factory | Identified exit to Factory 4849 | -6/Factory | Entered another Factory area 4849 | -5/Factory | Evolved 2 slots: Utility x2 5184 | -5/Factory | Discovered new exit (range 11) 5203 | -5/Factory | Identified exit to Factory 5218 | -5/Factory | Discovered exit to Factory (range 18) 5232 | -5/Factory | Entered another Factory area 5232 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5429 | -4/Factory | Garrison activated, responded to threat 5463 | -4/Factory | Spotted B-86 Titan 5714 | -4/Factory | System corruption reached 10% 5716 | -4/Factory | Core integrity fell below 50% 5727 | -4/Factory | Core integrity fell below 20% 5747 | -4/Factory | Self-destructed Last Messages --------------- 05718_ Penetrated by Slug. 05720_ Dropped Hcp. Storage Unit. 05721_ Dropped Imp. Force Field. 05721_ Penetrated by Slug. 05722_ Adv. Weight Redist. System destroyed. 05724_ Linear Gravjet destroyed. 05724_ Penetrated by Slug. 05727_ Connecting with Recycling Unit... >>Retrieve(Components) Retrieving 3 components... Centrium Wheel Hvy. Siege Treads Railgun 05728_ Acquired Railgun. 05728_ Slug penetrates P-70 Sage. 05730_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05733_ Penetrated by Slug. 05736_ Acquired Spear. 05741_ KTM3WNQ3U8 F BFBRW N3ICSQJ05U% [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ???????????????????????????# #??????????????????# | | ???????????????????????????# #??????????????????# | | ???????????????????????????# #??????????????????# | | ???????????????????????????# #??????????????????# | | ???????????????????????????# #??????????????????## | | ???????????????????????????# #?????????#+##+###### | | ??????????????????######?### ###???????+ | | ??????????????????# # #???????# | | ??????????????????#""" # = ######### | | ??????????????????#""" + YYY | | ??????????????????#""" # ############+###### | | ??????????????????# !# #?????????????????? | | ??????????????????# p" "##????????????????? | | ??????????????????######?#" " #????????????????? | | ??????????????????????p?##" !!" #????????????????? | | ????????????????????????# "p "##????????????????? | | ?????????????????????#p?##" " #????????????????? | | ?????????????????????# ??#" p "#############?????? | | ?????????????????????# ??## # =#?????? | | ?????????????????#####p#### + = """ #?????? | | ?????????????????# # Y # = """ #?????? | | ?????????????????# # # "Y" """ #?????? | | ?????????????????# # # """ #?????? | | ?????????????????# # ##############?????? | | ?????????????????# !! p #??????????????????? | | ?????????????????# /!!@# #??????????????????? | | ?????????????????# !!! # #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????# # #??????????????????? | | ?????????????????########## +??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #???????????????###? | | ??????????????????????????# #???+#?????????##"## | | ????????????????????????### ####^#?????????# | | ????????????????????????# #????????## | | ????????????????????????# ^####?????#" """ | | ????????????????????????# ^^ ###### """ | | ????????????????????????+ + """ | | ????????????????????????# ^ ######### """ | | ????????????????????????# ??????????# | | ????????????????????????? ^???????????# """ | | ??????????????????????????# #????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 960 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 300 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Evasion (%) 66 Targeting Accuracy 8 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Assault Rifle | -8/Materials | Scanalyzed Imp. Terrain Scanner | -8/Materials | Scanalyzed Shotgun | -8/Materials | Scanalyzed Lgt. Fission Core | -5/Factory | Scanalyzed Imp. Gravmag System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Short-term Sacrifices This Is Interesting... Challenges ------------ None Game ------ Seed FlyingBombMallet Manual? 1 Play Time 02:07:52 Cumulative 75.1 hours Start 2020.05.02 @ 18:28:59 End 2020.05.04 @ 16:44:36 Sessions 4 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 26 Rogue 0 Adventurer 26 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 27 Gallery% 41 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 713684bb-6d6d-419a-a5bd-e9bf950d301e