Cogmind - Beta 15 *** ADVENTURER MODE // 2025.10.08 @ 09:04:47 Player: XXZ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (77) 385 Value Destroyed (2457) 2457 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5242 Bonus ------- None Cogmind --------- Core Integrity 510/700 Matter 285/300 Energy 240/240 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -7/Factory Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Small Storage Unit Melee Analysis Suite Melee Analysis Suite > --- WEAPON (3) ------- Grenade Launcher > --- INVENTORY (8) ---- Aluminum Leg Aluminum Leg High-capacity Battery (250) Flak Cannon Datajack Great Maul Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Weight Redist. System Melee Analysis Suite Melee Analysis Suite Microactuators System Shield > --- WEAPON ----------- Improved Spread Laser Gauss Rifle Heavy Hammer > --- INVENTORY -------- Aluminum Leg Aluminum Leg High-capacity Battery Heavy Assault Rifle Flak Cannon Grenade Launcher Datajack Great Maul [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Melee Analysis Suite Hackware System Shield Protection Medium Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Ballistic Gun High-powered Shotgun Ballistic Cannon Flak Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 1 | . . 1 . . Propulsion . | . . . . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 39 | 7 5 9 13 5 Power 7 | 1 1 2 3 . Engine 6 | 1 1 2 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 10 | 2 2 3 2 1 Treads . | . . . . . Leg 10 | 2 2 3 2 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 1 1 3 2 Device 2 | . . . 1 1 Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware 1 | . . . . 1 Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 14 | 3 1 3 5 2 Energy Gun 4 | 2 . 1 . 1 Energy Cannon . | . . . . . Ballistic Gun 5 | 1 . 2 1 1 Ballistic Cannon 1 | . . . 1 . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon 3 | . . . 3 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 13 | . 2 1 4 6 Power 2 | . . . 1 1 Propulsion 3 | . . . 1 2 Utility 4 | . . . 1 3 Weapon 4 | . 2 1 1 . Highest Loss Streak 4 | . 1 1 3 4 To Critical Strikes . | . . . . . Average Backups 6 | . 2 6 7 6 Power . | . 1 . . . Propulsion 1 | . . 2 1 1 Utility . | . . . 1 . Weapon 2 | . . 1 3 3 Tool/Special . | . . . . . Unused Backups 4 | . . 1 2 1 Power 1 | . . . 1 . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon . | . . . . . Tool/Special 2 | . . 1 . 1 Average Slot Usage (%) 95 | . 95 98 96 90 Engine 15 | . 14 22 16 2 Core 1 | . . . . 7 Leg 19 | . 28 22 17 13 Device 4 | . . . 8 8 Storage 17 | . 24 22 11 11 Processor 7 | . . . 13 15 Hackware 1 | . . . . 6 Protection 3 | . . 9 1 . Energy Gun 2 | . 9 1 . 3 Ballistic Gun 13 | . 14 18 12 6 Ballistic Cannon 2 | . . . 4 3 Launcher 1 | . 3 2 . . Impact Weapon 4 | . . . 9 6 Peak Build Rating 36 | 6 7 15 27 36 Average Rating 17 | 4 6 13 22 30 On Entrance 10 | . 6 7 15 26 Naked Turns . | . . . . . Heaviest Build 37 | 14 19 32 35 37 Greatest Support 34 | 20 20 20 29 34 Greatest Overweight (x) 5 | . . 1 1 5 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 Most Carried 8 | 2 5 8 8 8 Average Carried 6 | . 2 6 7 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 2 5 8 7 6 Class Distribution -------------------- 77% | Mutant 16% | Hacker-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 1640 | 196 233 541 510 160 Remotely . | . . . . . Salvage Created 2534 | . 481 686 824 543 Parts 123 | . 27 45 36 15 Haulers Intercepted 1 | . . 1 . . Recyclers Shooed 4 | . 1 . 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 59 | . 11 18 21 9 Melee 3 | . . . 1 2 Guns 37 | . 11 14 11 1 Cannons 4 | . . . 4 . AOE 4 | . . 4 . . Classes Destroyed 13 | . 2 7 1 3 Worker 4 | . . 1 2 1 Builder 3 | . . 3 . . Tunneler 2 | . . 1 1 . Hauler 1 | . . 1 . . Recycler 2 | . . . 1 1 Watcher 6 | . 1 3 1 1 Swarmer 8 | . . 4 4 . Grunt 36 | . 11 8 12 5 Brawler 3 | . . 3 . . Duelist 2 | . . . . 2 Sentry 8 | . . 3 5 . Hunter 1 | . . . . 1 Programmer 1 | . . . . 1 Best Kill Streak 5 | . 5 4 4 5 Combat Bots Only 5 | . 5 3 4 5 Max Kills in Single Turn 2 | . 1 2 2 2 Gunslinging 1 | . . 1 . . Exploded 1 | . . 1 . . Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 295 | . 60 68 104 63 Missed 97 | . 20 23 38 16 Hits 198 | . 40 45 66 47 Melee 21 | . . 1 . 20 Projectile 177 | . 40 44 66 27 Critical Strikes 11 | . 1 2 3 5 Damage Taken 2539 | . 392 394 781 972 Core 367 | . 60 49 68 190 Absorbed by Shields . | . . . . . Ignored by Resistances 725 | . 121 120 221 263 Regen/Repaired (Parts) 63 | . . 63 . . Core Remaining (%) 87 | 100 76 87 87 . Volleys Fired 147 | . 47 54 40 6 Largest 2 | . 2 2 2 2 Hottest 103 | . 60 50 62 103 Shots Fired 262 | . 79 100 71 12 Gun 229 | . 79 94 44 12 Cannon 27 | . . . 27 . Launcher 6 | . . 6 . . Special . | . . . . . Kinetic 218 | . 47 94 71 6 Thermal 6 | . . . . 6 Explosive 6 | . . 6 . . Electromagnetic 32 | . 32 . . . Robot Hit Streak 25 | . 12 23 25 3 Robot Miss Streak 8 | . 3 7 7 8 Penetration Max . | . . . . . Secondary Targets 3 | . 1 2 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 234 | . 54 63 81 36 Core Hits 132 | . 24 39 55 14 Critical Kills 2 | . . 1 . 1 Critical Parts Destroyed 8 | . . . 4 4 Critical Strikes 11 | . . 1 5 5 Destroy 2 | . . 1 1 . Smash 9 | . . . 4 5 Melee Attacks 47 | . . . 19 28 Impact 47 | . . . 19 28 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . . . 3 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6208 | . 755 1451 2429 1573 Guns 2847 | . 728 1149 811 159 Cannons 610 | . . . 610 . Explosions 604 | . . 297 . 307 Melee 2115 | . . . 1008 1107 Ramming 32 | . 27 5 . . Kinetic 3088 | . 466 1149 1421 52 Thermal 107 | . . . . 107 Explosive 604 | . . 297 . 307 Electromagnetic 262 | . 262 . . . Impact 2115 | . . . 1008 1107 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 661 | . . 8 364 289 Projectiles 7 | . . . 7 . Explosions 20 | . . 8 . 12 Melee 634 | . . . 357 277 Knockbacks 32 | . . . 25 7 Impact 11 | . . . 5 6 Kinetic 19 | . . . 19 . Secondary 2 | . . . 1 1 Self-Inflicted Damage 94 | . . 14 . 80 Shots 2 | . . 1 . 1 Rammed 1 | . . . . 1 Targets Rammed 7 | . 4 2 . 1 Kicked 6 | . 4 2 . . Crushed . | . . . . . Highest Temperature 127 | . 57 39 127 42 Average Temperature 24 | . 26 11 40 15 Received Heat Transfer 1134 | . 303 201 495 135 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 13 | . 1 . 6 6 Combat Hostiles 11 | . . . 5 6 Parts Fried 14 | . 1 . 8 5 Impact Corruptions 24 | . . . 12 12 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 90 | . . . . 90 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 178 | . 142 178 154 90 Initial 34 | . . 26 34 9 Average 66 | . 52 89 76 27 Influence Increases 1704 | . 294 559 563 288 Destroy 0b10 Robot/C 1180 | . 220 360 420 180 Destroy 0b10 Robot/NC 90 | . 5 45 25 15 Destroy Leader 274 | . 42 88 102 42 Successful Hack 64 | . 12 15 16 21 Disable Machine 36 | . . 27 . 9 Destroy Structure 45 | . . 24 . 21 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1674 | . 220 535 636 283 Entered New Map 128 | . . 48 64 16 Time Decay 1384 | . 210 477 490 207 Lost Part 120 | . 10 10 40 60 Purge Threat 42 | . . . 42 . Squads Dispatched 8 | . 1 1 2 4 Investigation 3 | . 1 . 1 1 Extermination 1 | . . . . 1 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | . 16 25 26 17 Peak Tracking Total 6 | . 6 6 4 4 Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 4 | . . 3 . 1 Max in Single Turn 1 | . . 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 20 | . 5 5 6 4 Terminals 13 | . 4 3 4 2 Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 2 | . 1 . 1 . Scanalyzers 3 | . . 1 1 1 Garrison Access 1 | . . . . 1 Total Hacks 39 | . 12 8 10 9 Successful 21 | . 5 7 7 2 Failed 18 | . 7 1 3 7 Catastrophic 2 | . . . . 2 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 25 | . 9 4 6 6 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 4 | . 3 . 1 . Scanalyzers 7 | . . 2 3 2 Garrison Access 1 | . . . . 1 Terminal Hacks 11 | . 4 3 3 1 Record 2 | . 1 1 . . Part Schematic 1 | . . . . 1 Robot Analysis 2 | . 1 . 1 . Prototype ID Bank 2 | . 1 1 . . Unreport Threat 1 | . . . 1 . Locate Traps 2 | . . 1 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 2 | . 1 . 1 . Scanalyzer 5 | . . 2 3 . Insert Component 3 | . . 1 2 . Analyze 2 | . . 1 1 . Garrison Access Hacks 1 | . . . . 1 Coupler Status 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 14 | . 4 3 4 3 Full Trace Events 3 | . 1 . 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . 1 1 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . 1 1 . Part Schematics Acquired 2 | . . 1 1 . Parts Damaged 1 | . . . 1 . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) . | . . . . . Robot Analysis Total 2 | . 1 . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 3230 | 66 542 1029 1037 556 Spaces Moved 1538 | 52 328 411 433 314 Core 20 | 12 . . . 8 Treads . | . . . . . Legs 1518 | 40 328 411 433 306 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 190 120 120 Average Speed 161 | 103 120 190 189 139 Slowest Speed 300 | 120 120 190 190 300 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 71 38 38 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 35 | . . 15 . 20 Melee . | . . . . . Projectile . | . . . . . AOE 35 | . . 15 . 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 1930 | 60 394 557 544 375 Wait 104 | . 5 64 22 13 Move 1534 | 51 327 410 432 314 Hop . | . . . . . Pick Up 27 | 2 5 9 7 4 Fast Attach 13 | 6 1 3 3 . Attach 11 | . 2 2 3 4 Detach 1 | . . 1 . . Swap 24 | 1 3 6 10 4 Drop 15 | . . 6 8 1 Fire 147 | . 47 54 40 6 Melee 47 | . . . 19 28 Ram 1 | . . . . 1 Kick 6 | . 4 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 246 | -10/Materials | Discovered new exit (range 8) 305 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 9) 599 | -10/Materials | Discovered new exit (range 9) 609 | -10/Materials | Entered another Materials area 609 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 758 | -9/Materials | Repaired Med. Armor Plating 1587 | -9/Materials | Discovered new exit (range 4) 1638 | -9/Materials | Entered another Materials area 1638 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1862 | -8/Materials | Discovered new exit (range 9) 2244 | -8/Materials | Discovered new exit (range 10) 2571 | -8/Materials | Lost 3 parts (1p1n1w) 2591 | -8/Materials | Discovered new exit (range 13) 2675 | -8/Materials | Entered Factory 2675 | -7/Factory | Evolved 2 slots: Utility x2 2970 | -7/Factory | Build established: Hacker-Mutant 3201 | -7/Factory | Garrison activated, responded to threat 3227 | -7/Factory | Lost 4 parts (2n2u) 3231 | -7/Factory | Self-destructed Last Messages --------------- R-06 Scavenger inserts Hvy. Hammer into recycling unit. U-05 Engineer lays Concrete. M-13 Machinist repairs L-41 Fighter Core Shielding. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. R-06 Scavenger inserts Imp. Spread Laser into recycling unit. Recycling unit begins recycling process. U-05 Engineer lays Concrete. M-13 Machinist repairs L-41 Fighter Axe. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. System Shield destroyed. System corrupted by crushing effect (+1). U-05 Engineer lays Concrete. R-06 Scavenger collects Gravmag System. U-05 Engineer lays Concrete. Hvy. Assault Rifle severed. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????????? #??????# # ] | | ?????????????????"" 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""" """ #?????????# # | | ?????????? #?????????# # | | ?????????? #?????????####################+ | | ??????????? ########?????????????????????????????? | | ??????????? ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 665 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Melee Speed Boost 20 Evasion (%) 55 Melee Accuracy 10 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Hpw. Shotgun | -9/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Adv. Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Med. Armor Plating | 47% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InterceptOpticalSuperbattery Manual? 0 Play Time 00:41:41 Cumulative 34.8 hours Start 2025.10.08 @ 08:23:51 End 2025.10.08 @ 09:04:47 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 53 Rogue 15 Adventurer 38 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 9d5f3c1b-ff8a-4870-ab77-812c32d8d50d