Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 20:09:16 Player: Lunace Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1884) 1884 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (68) 68 TOTAL SCORE: 5172 Bonus ------- High Alert Combat Kills 68 Cogmind --------- Core Integrity 278/700 Matter 220/300 Energy 100/100 System Corruption 2% Temperature Cool (10) Movement Core (500) Ox9 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Layered Light Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Nuclear Core High-capacity Matter Pod (200) Improved Signal Interpreter System Shield Component Analysis Suite Flak Cannon Heavy Hammer Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Layered Light Armor Plating Layered Light Armor Plating Component Analysis Suite Field Recycling Unit > --- WEAPON ----------- High-powered Shotgun High-powered Shotgun > --- INVENTORY -------- Nuclear Core Wheel Improved Heat Sink High-capacity Matter Pod Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Authchip [R/NC] High-powered Shotgun Assault Cannon Flak Cannon Heavy Hammer [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Field Recycling Unit Storage Large Storage Unit Processor Terrain Scan Processor Hackware Authchip [R/NC] Protection Layered Light Armor Plating Weapon Shotgun Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 4 | . . . . . 2 2 Weapon . | . . . . . . . Parts Attached 74 | 7 5 1 21 11 13 16 Power 8 | 1 . 1 3 1 . 2 Engine 5 | 1 . . 2 1 . 1 Core 3 | . . 1 1 . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 . . 8 4 2 1 Treads 3 | 2 . . 1 . . . Leg 4 | . . . 4 . . . Wheel 10 | . . . 3 4 2 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 2 3 . 3 3 5 10 Device 7 | 1 . . 1 1 2 2 Storage 4 | 1 2 . 1 . . . Processor 1 | . . . . . 1 . Hackware 1 | . . . . . . 1 Protection 13 | . 1 . 1 2 2 7 Artifact . | . . . . . . . Weapon 23 | 2 2 . 7 3 6 3 Energy Gun 2 | 2 . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun 12 | . 2 . 3 1 5 1 Ballistic Cannon 2 | . . . . . . 2 Launcher 6 | . . . 4 2 . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Parts Lost 25 | . . . 1 8 4 12 Power 3 | . . . . 1 1 1 Propulsion 7 | . . . . 2 1 4 Utility 9 | . . . 1 2 2 4 Weapon 6 | . . . . 3 . 3 Highest Loss Streak 7 | . . . 1 7 2 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 100 100 94 82 93 73 Engine 7 | . 14 7 3 10 6 6 Core 2 | . . 6 6 . . . Treads 10 | . 28 28 7 . . . Leg 8 | . . . 26 22 . . Wheel 8 | . . . 6 11 35 6 Device 5 | . 2 . 2 6 16 9 Storage 10 | . 14 14 11 11 9 7 Processor 2 | . . . . . 4 6 Protection 11 | . 11 14 8 2 4 19 Ballistic Gun 14 | . 24 28 8 4 15 9 Ballistic Cannon 1 | . . . . . . 4 Launcher 4 | . . . 12 14 . . Naked Turns . | . . . . . . . Heaviest Build 70 | 15 38 38 44 44 50 70 Greatest Support 60 | 40 40 40 60 48 48 48 Greatest Overweight (x) 19 | 3 . . 2 1 1 19 Average Overweight (x) . | . . . . . . 5 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 12 15 15 15 15 15 Most Carried 15 | 3 15 15 15 15 15 14 Average Carried 11 | 1 11 14 14 12 9 8 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 3 15 15 15 8 13 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Matter Collected 2387 | 267 177 90 634 226 633 360 Remotely . | . . . . . . . Salvage Created 1615 | 26 177 71 283 71 633 354 Parts 98 | 3 14 10 23 6 28 14 Haulers Intercepted 3 | . 1 . 1 . 1 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled 64 | . . . 22 9 24 9 Retrieved Matter 503 | . . . 205 30 145 123 Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 69 | . 3 4 14 25 13 10 Melee 1 | . . . . . 1 . Guns 33 | . 3 4 5 . 12 9 Cannons 1 | . . . . . . 1 AOE 34 | . . . 9 25 . . Classes Destroyed 13 | 1 3 1 3 2 3 . Worker 3 | . 1 . 1 1 . . Builder 1 | . . . . . 1 . Tunneler 3 | 1 . . 2 . . . Hauler 3 | . 1 . 1 . 1 . Recycler 2 | . . . . . 2 . Operator 3 | . . . 2 . 1 . Swarmer 14 | . . 3 3 4 4 . Grunt 23 | . 3 1 6 . 6 7 Duelist 2 | . . . 1 . 1 . Sentry 7 | . . . 4 . . 3 Demolisher 1 | . . . . 1 . . Hunter 2 | . . . . . 2 . Assembled 20 | . . . . 20 . . Best Kill Streak 20 | 1 3 3 4 20 8 2 Combat Bots Only 20 | . 3 3 4 20 6 2 Max Kills in Single Turn 8 | 1 1 1 2 8 2 1 Gunslinging 1 | . . . . . 1 . Exploded 8 | . . . 2 8 . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Hostile Shots Fired 462 | . 3 9 80 34 94 242 Missed 125 | . . 5 22 11 18 69 Damage Taken 4969 | . 33 43 840 882 1085 2086 Core 686 | . . . 87 70 107 422 Absorbed by Shields . | . . . . . . . Ignored by Resistances 80 | . . . . . . 80 Regen/Repaired (Parts) 76 | . . . 76 . . . Core Remaining (%) 85 | 100 . 100 . 60 80 . Volleys Fired 164 | 1 8 6 41 16 41 51 Largest 2 | 2 2 2 2 2 2 2 Hottest 100 | 100 46 46 66 66 50 69 Shots Fired 306 | 2 16 12 76 31 81 88 Gun 229 | 2 16 12 42 8 81 68 Cannon 20 | . . . . . . 20 Launcher 57 | . . . 34 23 . . Special . | . . . . . . . Kinetic 247 | . 16 12 42 8 81 88 Thermal 2 | 2 . . . . . . Explosive 57 | . . . 34 23 . . Electromagnetic . | . . . . . . . Robot Hit Streak 25 | 1 4 6 10 4 7 25 Robot Miss Streak 9 | . 2 3 4 2 4 9 Penetration Max . | . . . . . . . Secondary Targets 4 | . . . . . 4 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 227 | 1 13 8 50 13 71 71 Core Hits 196 | 1 10 7 44 59 38 37 Critical Kills 2 | . . . . . 2 . Critical Parts Destroyed 3 | . . . . . 2 1 Critical Strikes 5 | . . . . . 4 1 Destroy 4 | . . . . . 3 1 Smash 1 | . . . . . 1 . Melee Attacks 5 | . . . . . 5 . Impact 5 | . . . . . 5 . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6651 | 12 203 125 1715 1748 1413 1435 Guns 3223 | 12 203 125 529 89 1141 1124 Cannons 311 | . . . . . . 311 Explosions 2845 | . . . 1186 1659 . . Melee 272 | . . . . . 272 . Ramming . | . . . . . . . Kinetic 3522 | . 203 125 529 89 1141 1435 Thermal 12 | 12 . . . . . . Explosive 2845 | . . . 1186 1659 . . Electromagnetic . | . . . . . . . Impact 272 | . . . . . 272 . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 2 | . . . . . . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 198 | . . . 48 24 126 . Projectiles . | . . . . . . . Explosions 72 | . . . 48 24 . . Melee 126 | . . . . . 126 . Knockbacks 15 | . . . . . . 15 Impact . | . . . . . . . Kinetic 14 | . . . . . . 14 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 187 | . . . 71 116 . . Shots 8 | . . . 3 5 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 686 | 39 4 7 65 20 8 686 Average Temperature 167 | 20 3 4 23 13 5 251 Received Heat Transfer 1514 | . 18 9 291 20 324 852 Effects 28 | . . . . . . 28 Shutdowns 5 | . . . . . . 5 Energy Bleed 4 | . . . . . . 4 Interference 3 | . . . . . . 3 Matter Decay 4 | . . . . . . 4 Short Circuit 5 | . . . . . . 5 Damage (minor) 3 | . . . . . . 3 Damage (major) 2 | . . . . . . 2 Damage (core) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 6 | . . . . . 6 . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 37 | 37 . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Peak Influence 491 | 5 119 115 485 284 491 333 Initial 132 | . 3 . 44 132 102 132 Average 175 | . 18 40 285 255 318 168 Maximum Alert Level 2 | . . . 2 1 2 1 Low Security (%) 55 | 100 100 100 12 4 24 72 Level 1 34 | . . . 65 95 36 27 Level 2 10 | . . . 21 . 39 . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 2 . 1 . 4 3 Investigation 2 | . . . . . 2 . Extermination 1 | . . . . . . 1 Reinforcement 7 | . 2 . 1 . 2 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Distress Signals 6 | . 1 . 3 . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 101 | . 8 5 25 25 18 20 Peak Tracking Total 19 | . 4 3 5 19 7 6 Tactical Retreats 4 | . . 1 2 . 1 . Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Machines Disabled 7 | . . . 7 . . . Max in Single Turn 3 | . . . 3 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Machines Accessed 14 | . 3 . 8 . 2 1 Terminals 11 | . 3 . 6 . 2 . Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 39 | . 9 . 22 . 5 3 Successful 14 | . 2 . 11 . 1 . Failed 25 | . 7 . 11 . 4 3 Catastrophic 3 | . 1 . 1 . . 1 Database Lockouts . | . . . . . . . Manual 28 | . 9 . 14 . 5 . Terminals 30 | . 9 . 16 . 5 . Fabricators 3 | . . . . . . 3 Repair Stations 6 | . . . 6 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 1 . 7 . . . Prototype ID Bank 4 | . . . 4 . . . Branch Access Points 2 | . 1 . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 2 | . 1 . . . 1 . Terminals 2 | . 1 . . . 1 . Operators 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 13 | . 2 . 8 . 2 1 Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 70 | . . . 70 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Turns Passed 3679 | 98 815 232 929 267 432 906 Spaces Moved 1828 | 52 462 127 545 183 256 203 Core 60 | 8 . . . . . 52 Treads 638 | 44 462 127 5 . . . Legs 515 | . . . 400 115 . . Wheels 615 | . . . 140 68 256 151 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 105 90 87 90 Average Speed 152 | 155 160 160 117 110 93 332 Slowest Speed 1000 | 200 160 160 260 190 105 1000 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 64 29 53 47 25 6 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken 2 | . 1 . 1 . . . Unknown Exits Taken 4 | 1 . 1 . 1 1 . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug . | . . . . . . . Terrain Destroyed 375 | . . . 195 180 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 375 | . . . 195 180 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Total 2419 | 64 526 145 757 217 361 349 Wait 249 | 2 22 5 127 5 22 66 Move 1822 | 51 461 126 544 182 255 203 Hop . | . . . . . . . Pick Up 53 | 3 19 3 7 2 14 5 Fast Attach 20 | 7 2 1 8 . 2 . Attach 32 | . . . 4 9 6 13 Detach 7 | . . . 3 . 2 2 Swap 22 | . 3 . 9 2 5 3 Drop 45 | . 11 4 14 1 9 6 Fire 164 | 1 8 6 41 16 41 51 Melee 5 | . . . . . 5 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 632 | -10/Materials | Discovered new exit (range 13) 790 | -10/Materials | Discovered new exit (range 7) 836 | -10/Materials | Identified exit to Mines 914 | -10/Materials | Entered Mines 943 | -10/Mines | Learned location of Zion (-7) 1041 | -10/Mines | Discovered new exit (range 5) 1146 | -10/Mines | Entered Materials 1146 | -9/Materials | Evolved 2 slots: Propulsion x2 1561 | -9/Materials | Repaired Lgt. Nuclear Core 1620 | -9/Materials | Identified exit to Mines 1717 | -9/Materials | Discovered new exit (range 16) 1935 | -9/Materials | Discovered new exit (range 10) 1973 | -9/Materials | Repaired Rocket Launcher 2075 | -9/Materials | Entered Mines 2116 | -9/Mines | Met a Derelict bent on vengeance 2199 | -9/Mines | Assembled infested the area 2241 | -9/Mines | Destroyed 20 combat bots 2296 | -9/Mines | Lost 7 parts (1p2n2u2w) 2332 | -9/Mines | Discovered new exit (range 7) 2342 | -9/Mines | Entered Materials 2342 | -8/Materials | Evolved 2 slots: Utility x2 2618 | -8/Materials | Discovered new exit (range 16) 2774 | -8/Materials | Entered Factory 2774 | -7/Factory | Evolved 2 slots: Utility x2 3093 | -7/Factory | Lost 6 parts (2n2u2w) 3151 | -7/Factory | Core integrity fell below 50% 3680 | -7/Factory | Self-destructed Last Messages --------------- 03250_ Acquired 44 matter. 03260_ Acquired 6 matter. 03270_ Acquired 22 matter. 03290_ Acquired 4 matter. 03584_ K-01 Serf cleans the Manufacturing Mainframe. 03608_ ALERT: Rogue bot located, Programmers report to Factory Zone 8E. 03609_ K-01 Serf cleans the Manufacturing Mainframe. 03612_ K-01 Serf cleans the Assembly Bed. 03640_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 03640_ Acquired System Shield. 03661_ Dropped Broken Assault Cannon. 03662_ Dropped Broken Field Recycling Unit. 03669_ Terrain Scan Processor destroyed. 03672_ Lyr. Light Armor Plating destroyed. 03678_ Hpw. Shotgun destroyed. 03679_ Hvy. Deuterium Engine destroyed. 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