Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.20 @ 17:57:58 Player: russur Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (280) 1400 Value Destroyed (10309) 10309 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2969) 2969 TOTAL SCORE: 20818 Bonus ------- High Alert Combat Kills 2969 Cogmind --------- Core Integrity 0/1300 Matter 76/300 Energy 89/100 System Corruption 22% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Wheel Wheel Improved Antigrav System > --- UTILITY (9) ------ Experimental System Shield Improved Component Analysis Suite > --- WEAPON (6) ------- Heavy Gatling Laser > --- INVENTORY (4) ---- Heavy Gatling Laser Heavy Gatling Laser Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Coolant Injector Advanced Coolant Injector Large Storage Unit Improved Energy Well Advanced Energy Well Advanced Target Analyzer > --- WEAPON ----------- Quantum Rifle Heavy Disruptor Cannon Heavy Gauss Cannon Heavy Gauss Cannon Linear Accelerator > --- INVENTORY -------- Micro Fission Core Biometal Medium Treads Improved Component Analysis Suite Improved Recalibrator High-powered Shotgun Coil Gun Enhanced Gauss Cannon Fusion Bomb Launcher [Rating: 141] Favorites ----------- Power Light Antimatter Reactor Engine Cooled Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Medium Treads Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Field Propulsion Array Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Experimental System Shield Protection Medium Insulated Plating Weapon Gauss Rifle Energy Gun Improved Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Slots Evolved 14 | . . . 2 2 2 2 . . 2 2 2 . Power 1 | . . . . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . 1 . . . Utility 7 | . . . . 1 1 1 . . 1 1 2 . Weapon 4 | . . . 2 1 . 1 . . . . . . Parts Attached 320 | 6 7 6 20 20 10 46 7 13 75 43 61 6 Power 36 | 1 3 2 2 1 . 6 1 1 3 9 7 . Engine 9 | 1 3 . 1 1 . 2 . 1 . . . . Core 14 | . . 2 1 . . 3 . . 3 3 2 . Reactor 13 | . . . . . . 1 1 . . 6 5 . Propulsion 75 | 2 . 2 7 4 1 11 1 6 17 5 16 3 Treads 33 | 2 . . 4 4 1 10 . 2 2 3 5 . Leg 24 | . . 2 3 . . 1 . . 15 2 1 . Wheel 6 | . . . . . . . . 4 . . . 2 Hover 11 | . . . . . . . . . . . 10 1 Flight 1 | . . . . . . . 1 . . . . . Utility 72 | 1 4 1 . 5 2 8 2 4 14 13 17 1 Device 46 | . . . . 3 . 5 1 3 9 12 12 1 Storage 10 | 1 2 . . 2 . . . . 3 1 1 . Processor 11 | . 2 1 . . 1 3 1 1 . . 2 . Hackware 1 | . . . . . . . . . . . 1 . Protection 4 | . . . . . 1 . . . 2 . 1 . Artifact . | . . . . . . . . . . . . . Weapon 137 | 2 . 1 11 10 7 21 3 2 41 16 21 2 Energy Gun 55 | . . . 3 2 2 12 . . 23 5 6 2 Energy Cannon 8 | . . 1 . 2 . . 1 1 1 1 1 . Ballistic Gun 55 | 2 . . 7 6 5 8 . . 16 9 2 . Ballistic Cannon 11 | . . . . . . . . . . . 11 . Launcher 3 | . . . . . . . 2 . . . 1 . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon 1 | . . . 1 . . . . . . . . . Slashing Weapon 3 | . . . . . . 1 . . 1 1 . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . . 2 1 2 . . 2 . 2 1 Parts Lost 134 | . 1 4 7 3 . 14 6 2 43 14 40 . Power 12 | . 1 1 2 . . . . . 1 1 6 . Propulsion 32 | . . 2 . . . 3 2 2 9 3 11 . Utility 17 | . . . . 1 . . . . 5 2 9 . Weapon 73 | . . 1 5 2 . 11 4 . 28 8 14 . Highest Loss Streak 21 | . 1 3 2 1 . 4 4 1 7 8 21 . Average Slot Usage (%) 89 | . 98 99 96 94 99 97 50 49 84 80 85 19 Engine 2 | . 13 . 3 . 7 4 2 2 . . . . Core 3 | . . 12 6 8 . . . . 4 5 2 . Reactor 1 | . . . . . . 1 1 . . 3 5 . Treads 13 | . 28 6 6 18 23 18 6 2 5 5 10 . Leg 4 | . . 21 15 . . . . . 12 7 . . Device 9 | . . . . 6 7 5 5 10 14 20 25 4 Storage 9 | . 26 14 11 9 7 6 2 . 6 9 11 . Processor 9 | . . 14 11 9 10 17 10 11 6 4 1 . Protection 1 | . . . . . 3 2 . . 1 . . . Energy Gun 7 | . . . 6 14 6 9 4 . 13 8 4 3 Energy Cannon 1 | . . 10 1 4 . . 2 4 1 2 . . Ballistic Gun 18 | . 28 16 26 23 30 27 4 . 12 6 5 . Ballistic Cannon 1 | . . . . . . . . . . . 11 . Naked Turns 35 | . . . . . . . 15 . . . 20 . Heaviest Build 112 | 11 41 26 29 57 52 60 54 25 78 90 112 6 Greatest Support 145 | 40 40 40 40 56 78 80 68 23 125 145 145 20 Greatest Overweight (x) 10 | . 1 1 2 1 . 1 4 2 2 2 10 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 18 | 6 16 10 10 18 10 10 10 4 10 10 10 4 Average Capacity 9 | 4 14 10 10 10 10 10 5 4 7 10 9 4 Most Carried 14 | 4 14 10 10 12 10 10 8 3 10 10 10 3 Average Carried 8 | 2 10 8 9 9 9 9 3 . 5 5 8 2 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 10 10 4 4 Final Carried 10 | 4 10 9 10 10 10 10 1 2 4 9 2 2 Class Distribution -------------------- 23% | Mutant 18% | Scavenger-Executioner 14% | Executioner 14% | Scavenger-Gunner 10% | Scavenger-Mutant 9% | Gunner 4% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Tank | -7/Factory Executioner | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Mutant | -3/Research Mutant | -3/Testing Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Matter Collected 9209 | 192 454 234 515 544 378 2905 . 137 1952 843 997 58 Remotely . | . . . . . . . . . . . . . Salvage Created 14251 | . 501 275 789 1382 666 4528 260 120 3441 1340 891 58 Parts 723 | . 22 20 59 65 43 230 2 5 168 58 47 4 Haulers Intercepted 13 | . 2 . 1 2 1 4 . . 2 1 . . Recyclers Shooed 18 | . . . . 1 1 11 . 1 3 . 1 . Parts Field Recycled 20 | . . . . . . . . . . . 20 . Retrieved Matter 181 | . . . . . . . . . . . 181 . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Combat Hostiles Destroyed 188 | . 7 4 24 17 9 52 1 . 45 14 15 . Melee 2 | . . . . . . . . . . 2 . . Guns 161 | . 7 3 23 14 9 52 1 . 40 9 3 . Cannons 14 | . . 1 1 . . . . . 1 2 9 . AOE 7 | . . . . 2 . . . . 2 . 3 . Classes Destroyed 19 | . 5 3 1 3 2 3 1 . 1 . . . Worker 23 | . . 1 . 3 1 13 . . 3 1 . 1 Builder 18 | . . . . . 1 8 . 1 4 . 2 2 Tunneler 6 | . . 1 . . . 1 . . . 1 3 . Hauler 13 | . 2 . 1 2 1 4 . . 2 1 . . Recycler 19 | . 2 1 . 3 . 7 . 1 2 2 1 . Operator 1 | . . . . . . . . . 1 . . . Watcher 19 | . 3 . 2 4 2 7 . . 1 . . . Swarmer 35 | . 6 . 12 . . 9 . . 5 . 3 . Grunt 64 | . 1 3 10 7 5 18 . . 13 3 4 . Brawler 6 | . . . . 1 . . . . 5 . . . Duelist 6 | . . . . 1 . 3 . . 1 . 1 . Protector 3 | . . . . . . 1 . . 2 . . . Sentry 19 | . . . 2 6 2 2 . . 1 3 3 . Demolisher 3 | . . 1 . . . 2 . . . . . . Hunter 20 | . . . . 2 . 4 . . 10 4 . . Programmer 23 | . . . . . 2 5 . . 8 4 4 . Behemoth 1 | . . . . . . 1 . . . . . . Compactor 1 | . . . . . . . 1 . . . . . Assembled 7 | . . . . . . 7 . . . . . . Best Kill Streak 8 | . 5 4 6 7 6 7 1 1 8 4 5 3 Combat Bots Only 6 | . 3 2 4 4 3 6 1 . 6 3 3 . Max Kills in Single Turn 3 | . 2 1 2 3 2 3 1 1 3 1 2 1 Gunslinging 2 | . 1 . 1 . . 2 . . 1 . . . Exploded 2 | . . . . 2 . . . . 1 . 2 . Melee 1 | . . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Damage Taken 23075 | . 361 349 1053 1019 213 3678 219 305 6077 3108 6624 69 Core 3619 | . 31 25 141 304 12 360 161 69 507 662 1295 52 Absorbed by Shields 155 | . . . . . . . . . . . 155 . Core Remaining (%) 63 | 100 . 77 64 44 98 . . 30 49 42 . . Volleys Fired 628 | . 47 13 71 51 18 164 14 5 119 50 67 9 Largest 6 | . 2 2 4 5 5 6 5 1 6 6 6 1 Hottest 400 | . 40 80 120 218 167 255 218 63 363 311 400 100 Shots Fired 2261 | . 94 26 205 187 81 762 53 5 498 176 165 9 Gun 2092 | . 94 18 198 178 81 762 50 . 486 155 61 9 Cannon 161 | . . 8 7 9 . . . 5 12 21 99 . Launcher 8 | . . . . . . . 3 . . . 5 . Special . | . . . . . . . . . . . . . Kinetic 1555 | . 94 18 173 105 68 584 24 . 271 92 126 . Thermal 462 | . . 8 32 73 . 134 12 . 122 48 24 9 Explosive 8 | . . . . . . . 3 . . . 5 . Electromagnetic 236 | . . . . 9 13 44 14 5 105 36 10 . Robot Hit Streak 43 | . 6 12 26 27 9 43 16 20 24 11 9 7 Robot Miss Streak 11 | . 4 2 5 2 3 5 2 . 4 4 11 2 Penetration Max 2 | . . . . 1 1 2 . . 1 . . . Secondary Targets 39 | . 1 . 7 2 1 10 . . 14 3 1 . Max Gunslinging Chain 2 | . 1 . 1 1 1 2 . . 2 1 1 . Shots Hit Robots 1565 | . 54 19 118 134 52 570 48 5 359 129 72 5 Core Hits 625 | . 19 12 43 50 35 202 4 3 153 49 51 4 Critical Hits 39 | . 2 . . 2 1 17 . . 10 2 5 . Critical Kills 18 | . 1 . . . . 8 . . 4 1 4 . Critical Parts Destroyed 20 | . 1 . . 2 1 9 . . 5 1 1 . Melee Attacks 10 | . . . . . . . . . . 10 . . Impact . | . . . . . . . . . . . . . Slashing 10 | . . . . . . . . . . 10 . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 31654 | . 640 295 1446 3040 1299 9978 922 135 7943 2795 2986 175 Guns 26396 | . 640 192 1215 2417 1201 9665 644 . 7367 2139 764 152 Cannons 2125 | . . 89 35 210 . . . 135 182 407 1067 . Explosions 2823 | . . . 196 413 98 302 278 . 359 54 1123 . Melee 193 | . . . . . . . . . . 193 . . Ramming 117 | . . 14 . . . 11 . . 35 2 32 23 Kinetic 17874 | . 640 192 1008 1357 990 6825 422 . 4023 1018 1399 . Thermal 7913 | . . 89 438 1147 . 2247 209 . 2381 972 278 152 Explosive 1727 | . . . . 326 . . 278 . . . 1123 . Electromagnetic 3830 | . . . . 210 309 895 13 135 1504 610 154 . Impact . | . . . . . . . . . . . . . Slashing 193 | . . . . . . . . . . 193 . . Piercing . | . . . . . . . . . . . . . Highest Corruption 33 | . . . . . . 8 31 33 14 4 19 22 Average Corruption 7 | . . . . . . 3 19 31 6 3 6 19 Corruption Purged . | . . . . . . . . . . . . . Effects 233 | . . . . . . 58 26 36 44 8 50 11 Message Errors 40 | . . . . . . 11 1 7 9 2 10 . Matter Fused 28 | . . . . . . 4 4 7 5 . 6 2 Heat Flow Errors 17 | . . . . . . 2 1 2 3 . 6 3 Energy Discharges 21 | . . . . . . 8 1 1 4 . 5 2 Parts Rejected 3 | . . . . . . 1 . 1 . 1 . . Data Loss (minor) 13 | . . . . . . 4 2 2 1 . 3 1 Data Loss (major) 2 | . . . . . . . 1 . . . 1 . Misfires 4 | . . . . . . . . . 2 . 2 . Alerts 1 | . . . . . . . 1 . . . . . Misdirections 33 | . . . . . . . 4 15 . . 11 3 Targeting Errors 58 | . . . . . . 20 10 1 17 4 6 . Weapon Failures 13 | . . . . . . 8 1 . 3 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 284 | . . . 126 37 . . . . 13 15 93 . Projectiles 18 | . . . . 3 . . . . . 15 . . Explosions 266 | . . . 126 34 . . . . 13 . 93 . Melee . | . . . . . . . . . . . . . Knockbacks 12 | . . . . . . . . . . . 10 2 Impact 2 | . . . . . . . . . . . . 2 Kinetic 9 | . . . . . . . . . . . 9 . Secondary 1 | . . . . . . . . . . . 1 . Self-Inflicted Damage 224 | . . 5 . 110 33 . . . 59 . . 17 Shots 4 | . . . . 1 1 . . . 2 . . . Rammed 15 | . . 2 . . . 2 . . . 1 4 6 Targets Rammed 17 | . . 2 . . . 2 . . 2 1 4 6 Kicked 2 | . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 687 | . 2 142 357 286 114 452 199 193 512 687 164 153 Average Temperature 102 | . 2 69 79 99 40 95 114 99 138 125 46 35 Received Heat Transfer 3128 | . 63 78 378 324 48 566 . 12 873 108 678 . Effects 23 | . . . 1 . . 1 . . 10 11 . . Shutdowns 4 | . . . . . . . . . 2 2 . . Energy Bleed 3 | . . . 1 . . . . . 1 1 . . Interference 5 | . . . . . . . . . 3 2 . . Matter Decay 3 | . . . . . . . . . 1 2 . . Short Circuit 4 | . . . . . . . . . 3 1 . . Damage (minor) 2 | . . . . . . 1 . . . 1 . . Damage (core) 2 | . . . . . . . . . . 2 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . Parts Fried 19 | . . . . . 2 4 . 3 6 4 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . 1 . . . . 1 . . . Combat Hostiles 2 | . . . . 1 . . . . 1 . . . Parts Melted 14 | . . . . 5 . 2 . . 5 . 2 . Heat Transferred 12128 | . . 185 649 2347 . 3621 407 . 3189 1110 370 250 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . 1 . 4 . . 1 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Peak Influence 1614 | . 269 94 339 523 635 1573 569 441 1614 952 783 350 Initial 756 | . . 34 1 140 212 310 550 366 200 756 489 320 Average 559 | . 108 37 168 261 199 940 543 422 763 771 606 326 Maximum Alert Level 5 | . 1 . 1 2 2 4 2 2 5 3 3 1 Low Security (%) 25 | 100 91 100 71 37 48 5 . . . . . . Level 1 16 | . 8 . 28 48 37 17 . 13 16 . . 100 Level 2 23 | . . . . 14 14 3 100 86 37 5 87 . Level 3 20 | . . . . . . 32 . . 22 94 12 . Level 4 13 | . . . . . . 42 . . 21 . . . Level 5 . | . . . . . . . . . 3 . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 55 | . 1 . 2 1 5 14 . 2 11 8 10 1 Investigation 9 | . 1 . 1 . 3 3 . . . 1 . . Extermination 17 | . . . . . 2 5 . 1 4 2 3 . Reinforcement 18 | . . . 1 1 . 4 . . 4 4 3 1 Assault 7 | . . . . . . 2 . 1 3 . 1 . Garrison 4 | . . . . . . . . . . 1 3 . Intercept . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . 2 . . . . 1 . Haulers Reinforced 4 | . . . . . . 1 . . 2 . 1 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Distress Signals 17 | . . . 4 2 1 2 . 1 2 2 3 . Communications Jammed 1 | . . . . . . . . . . 1 . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 375 | . 14 22 38 22 10 77 6 6 90 31 57 2 Peak Tracking Total 19 | . 4 19 7 4 3 6 5 4 9 10 16 1 Tactical Retreats 33 | . 1 . 1 1 1 7 . 1 11 3 7 . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Traps Triggered 13 | . . . . . 1 6 . 1 2 1 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Machines Disabled 51 | . . . 5 3 4 12 . . 22 3 2 . Max in Single Turn 8 | . . . 3 1 2 3 . . 8 1 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 1 . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Machines Accessed 31 | . 5 . 4 2 5 9 . . . 3 3 . Terminals 15 | . 4 . 3 1 1 4 . . . 1 1 . Fabricators 7 | . . . . . 3 3 . . . 1 . . Repair Stations 3 | . . . 1 . . 1 . . . 1 . . Recycling Units 5 | . 1 . . 1 . 1 . . . . 2 . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 79 | . 15 . 12 4 14 23 . . . 6 5 . Successful 44 | . 10 . 10 2 9 9 . . . 2 2 . Failed 35 | . 5 . 2 2 5 14 . . . 4 3 . Catastrophic 1 | . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 25 | . 12 . 6 1 4 2 . . . . . . Terminals 43 | . 12 . 10 3 4 9 . . . 3 2 . Fabricators 18 | . . . . . 8 9 . . . 1 . . Repair Stations 7 | . . . 2 . . 3 . . . 2 . . Recycling Units 9 | . 3 . . 1 . 2 . . . . 3 . Scanalyzers 2 | . . . . . 2 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 13 | . 3 . 6 1 . 2 . . . 1 . . Record 3 | . . . . . . 2 . . . 1 . . Prototype ID Bank 1 | . . . 1 . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . Alert Level 2 | . . . 1 1 . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 2 | . 1 . 1 . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Fabricator Hacks 13 | . . . . . 6 6 . . . 1 . . Network Status 1 | . . . . . . 1 . . . . . . Load Schematic 5 | . . . . . 3 2 . . . . . . Build 7 | . . . . . 3 3 . . . 1 . . Repair Station Hacks 3 | . . . 2 . . 1 . . . . . . Scan Component 2 | . . . 1 . . 1 . . . . . . Repair 1 | . . . 1 . . . . . . . . . Recycling Unit Hacks 6 | . 3 . . 1 . . . . . . 2 . Process 1 | . 1 . . . . . . . . . . . Report Inventory 2 | . 1 . . 1 . . . . . . . . Retrieve Matter 2 | . 1 . . . . . . . . . 1 . Retrieve Components 1 | . . . . . . . . . . . 1 . Scanalyzer 2 | . . . . . 2 . . . . . . . Insert Component 1 | . . . . . 1 . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . 4 . 2 . 1 . . . . . . . Terminals 7 | . 4 . 2 . 1 . . . . . . . Botnet 7 | . 4 . 2 . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 25 | . 3 . 3 2 4 8 . . . 2 3 . Full Trace Events 8 | . 1 . 1 1 2 2 . . . 1 . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Built 4 | . . . . . 2 2 . . . . . . Matter 1516 | . . . . . 504 756 . . . 256 . . Time 798 | . . . . . 268 402 . . . 128 . . Total Part Build Rating 16 | . . . . . 8 8 . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 99 | . 99 . . . . . . . . . . . Retrieved Matter 99 | . 99 . . . . . . . . . . . Retrieved Components 8 | . . . . . . . . . . . 8 . Parts Scanalyzed 1 | . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders 6 | . . . . . . . . 4 . . 2 . ROAM 1 | . . . . . . . . 1 . . . . EXPLORE 5 | . . . . . . . . 3 . . 2 . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches 5 | . . . . . . . . 3 . . 2 . Drone Recoveries 1 | . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Turns Passed 12995 | 77 717 1061 695 857 1069 3521 222 399 1431 1071 1673 202 Spaces Moved 7040 | 44 341 663 261 372 616 1620 230 499 642 473 1177 102 Core 167 | 5 . . . . . . 37 18 . . 39 68 Treads 4235 | 39 341 130 90 372 616 1620 20 . 215 235 557 . Legs 1331 | . . 533 171 . . . . . 389 238 . . Wheels 303 | . . . . . . . . 244 38 . . 21 Hover 594 | . . . . . . . . . . . 581 13 Flight 410 | . . . . . . . 173 237 . . . . Fastest Speed 40 | 50 160 150 150 152 155 152 40 40 90 120 43 50 Average Speed 137 | 147 160 152 153 160 155 162 72 65 136 144 115 75 Slowest Speed 550 | 160 180 180 180 180 155 185 250 150 190 180 550 100 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 52 99 34 27 20 52 85 22 15 13 23 17 Regions Visited 12 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 1 . . . . . . . . Unknown Exits Taken 6 | 1 . . . . 1 . . 1 1 1 1 . Scrap Searched 2 | . . 2 . . . . . . . . . . Spaces Dug 23 | . . . . . . . . . . 1 22 . Terrain Destroyed 329 | . . . 39 32 1 18 31 . 79 8 121 . Melee 1 | . . . . . . . . . . 1 . . Projectile 76 | . . . . 2 1 4 . . 5 7 57 . AOE 252 | . . . 39 30 . 14 31 . 74 . 64 . Terrain Rammed 3 | . . . . . . . . . . . . 3 Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Fac Res Tes Total 8921 | 53 418 688 413 522 689 2080 251 563 929 725 1375 215 Wait 628 | . 6 1 50 44 25 185 1 39 43 127 20 87 Move 7029 | 43 340 662 260 371 615 1620 229 498 641 472 1176 102 Hop . | . . . . . . . . . . . . . Pick Up 124 | 4 13 3 4 13 7 21 . 6 25 8 18 2 Fast Attach 151 | 6 3 2 9 9 4 23 3 8 35 20 26 3 Attach 101 | . 2 3 4 5 2 13 4 5 23 8 29 3 Detach 16 | . . . . 2 1 2 . 1 . 1 8 1 Swap 68 | . 2 1 7 6 4 10 . . 17 15 6 . Drop 146 | . 5 1 8 21 13 40 . 1 24 13 20 . Fire 628 | . 47 13 71 51 18 164 14 5 119 50 67 9 Melee 10 | . . . . . . . . . . 10 . . Ram 9 | . . . . . . . . . . . 1 8 Kick 3 | . . 1 . . . . . . 2 . . . Crush 8 | . . 1 . . . 2 . . . 1 4 . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 78 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 601 | -10/Materials | Discovered new exit (range 16) 738 | -10/Materials | Discovered new exit (range 11) 764 | -10/Materials | Identified exit to Mines 795 | -10/Materials | Entered Mines 848 | -10/Mines | Discovered new exit (range 7) 874 | -10/Mines | Identified exit to Materials 1001 | -10/Mines | Assembled infested the area 1031 | -10/Mines | Learned Materials emergency access door positions 1056 | -10/Mines | Lost 3 parts (2n1w) 1207 | -10/Mines | Learned location of Storage (-7) 1281 | -10/Mines | Discovered exit to Materials (range 8) 1432 | -10/Mines | Found a hidden stash of uninstalled traps 1856 | -10/Mines | Entered Materials 1856 | -9/Materials | Evolved 2 slots: Weapon x2 2305 | -9/Materials | Repaired Aluminum Leg 2464 | -9/Materials | Discovered new exit (range 15) 2513 | -9/Materials | Identified exit to Materials 2519 | -9/Materials | Build established: Scavenger-Gunner 2551 | -9/Materials | Entered another Materials area 2551 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3179 | -8/Materials | Build established: Gunner 3319 | -8/Materials | Core integrity fell below 50% 3357 | -8/Materials | Discovered new exit (range 16) 3404 | -8/Materials | Identified exit to Factory 3408 | -8/Materials | Entered Factory 3408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3731 | -7/Factory | Build established: Skirmisher 3957 | -7/Factory | Discovered new exit (range 22) 4199 | -7/Factory | Build established: Tank 4253 | -7/Factory | Fabricated Prc. Assault Rifle (x1) 4287 | -7/Factory | Fabricated Prc. Assault Rifle (x1) 4325 | -7/Factory | Local fabrication network quarantined 4477 | -7/Factory | Entered another Factory area 4477 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4632 | -6/Factory | Fabricated Prc. Assault Rifle? 4784 | -6/Factory | Build established: Executioner 4818 | -6/Factory | Fabricated Prc. Assault Rifle (x1) 5380 | -6/Factory | Local fabrication network quarantined 5822 | -6/Factory | Lost 3 parts (2n1w) 5977 | -6/Factory | Spotted B-75 Beast 6031 | -6/Factory | Destroyed B-75 Beast 6788 | -6/Factory | Build established: Scavenger-Executioner 7168 | -6/Factory | Assembled infested ambush trap array 7627 | -6/Factory | First assault squad dispatched 7812 | -6/Factory | Lost 4 parts (4w) 7998 | -6/Factory | Sucked down chute 7998 | -6/Factory | Entered Waste 8013 | -6/Waste | EMP discharged 8013 | -6/Waste | System corruption reached 10% 8018 | -6/Waste | Spotted C-40 Crusher 8025 | -6/Waste | Destroyed C-40 Crusher 8031 | -6/Waste | Spotted C-40 Crusher 8055 | -6/Waste | Spotted C-40 Crusher 8057 | -6/Waste | Build established: Gunner 8070 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8073 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8074 | -6/Waste | Core integrity fell below 50% 8076 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 8079 | -6/Waste | Released all parts (6) 8079 | -6/Waste | Spotted C-40 Crusher 8107 | -6/Waste | Lost 4 parts (2n2w) 8113 | -6/Waste | EMP discharged 8131 | -6/Waste | Spotted C-40 Crusher 8149 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 8153 | -6/Waste | Spotted C-40 Crusher 8168 | -6/Waste | Discovered new exit (range 13) 8213 | -6/Waste | EMP discharged 8213 | -6/Waste | System corruption reached 30% 8215 | -6/Waste | Crushed by Compactor (1 part destroyed) 8220 | -6/Waste | Entered Factory 8399 | -6/Factory | Build established: Mutant 8570 | -6/Factory | First assault squad dispatched 8592 | -6/Factory | Discovered new exit (range 9) 8619 | -6/Factory | Entered another Factory area 8619 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8731 | -5/Factory | Lost 4 parts (1p2n1w) 9036 | -5/Factory | Lost 7 parts (1n2u4w) 9072 | -5/Factory | Discovered new exit (range 16) 9219 | -5/Factory | First assault squad dispatched 9283 | -5/Factory | Lost 3 parts (1n2w) 9297 | -5/Factory | Build established: Scavenger-Executioner 9435 | -5/Factory | Lost 3 parts (3w) 9651 | -5/Factory | Lost 3 parts (3w) 9866 | -5/Factory | Lost 6 parts (1u5w) 9957 | -5/Factory | Lost 3 parts (3w) 10009 | -5/Factory | System corruption reached 10% 10032 | -5/Factory | Core integrity fell below 50% 10050 | -5/Factory | Entered another Factory area 10050 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 10078 | -4/Factory | Lost 7 parts (4n1u2w) 10224 | -4/Factory | Build established: Scavenger-Mutant 10783 | -4/Factory | Build established: Scavenger-Gunner 10859 | -4/Factory | Core integrity fell below 50% 10913 | -4/Factory | Lost 8 parts (1p1u6w) 11012 | -4/Factory | Discovered new exit (range 15) 11083 | -4/Factory | Garrison activated, responded to threat 11121 | -4/Factory | Entered Research 11121 | -3/Research | Evolved 2 slots: Utility x2 11174 | -3/Research | Build established: Scavenger-Executioner 11319 | -3/Research | Garrison activated, responded to threat 11387 | -3/Research | Lost 5 parts (1p1n2u1w) 11672 | -3/Research | Lost 4 parts (1p1n1u1w) 11974 | -3/Research | Found Fusion Bomb Launcher 12155 | -3/Research | System corruption reached 10% 12192 | -3/Research | Lost 5 parts (2n3w) 12648 | -3/Research | First assault squad dispatched 12763 | -3/Research | Core integrity fell below 50% 12765 | -3/Research | Released all parts (4) 12780 | -3/Research | Core integrity fell below 20% 12789 | -3/Research | Discovered new exit (range 4) 12792 | -3/Research | Found Prototype Hackware 12792 | -3/Research | Identified Exp. System Shield 12794 | -3/Research | Entered Testing 12813 | -3/Testing | Lost 21 parts (2p7n6u6w) 12996 | -3/Testing | Core destroyed Last Messages --------------- 12986_ Slammed into R-10 Processor. 12987_ R-10 Processor knocked back. 12987_ Wheel permanently disabled. 12987_ Destabilizing: Short circuit. 12988_ Slammed into R-10 Processor. 12992_ Slammed into U-05 Engineer. 12994_ Slammed into Wall. 12994_ Destabilizing: System interference. 12994_ Hvy. Gatling Laser temporarily disabled. 12994_ Imp. Antigrav System permanently disabled. 12994_ Destabilizing: Short circuit. 12995_ Slammed into Wall. 12995_ Destabilizing: System corrupted (+1). 12995_ Wheel permanently disabled. 12995_ Destabilizing: Short circuit. 12996_ System corrupted: Matter fused (-5). 12996_ Slammed into Wall. 12996_ Destabilizing: Core damaged (-52). [Achievement: 20k Club] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | # # #??# #??????????????????? | | # # #??# #??????????????????? | | # # #??##+####+######??????????????????? | | + + ##### ############???????????? | | # # + # #???????????? | | # # # # #???????????? | | # # """ + # #???????????? | | # # """S"" ######## # #???????????? | | # # """""" #??????# # """ #???????????? | | # ################# # """ #???????????? | | # ? # """ #???????????? | | # " #???????????? | | # """ + #???????????? | | # """ # """ #???????????? | | # """ "" #### ###### ### "?" #???????????? | | # ? ????###/######+### """ #???????????? | | # "?? ???# # #???????????? | | # "??? ???# " # #???????????? | | + ????? ???# """ """ ############???????????? | | # ??????????????" """" #??????????????????????? | | ? ??????????# """ "" #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #?????? ??????????????? | | ??????????? ############+##????""" ??????????????? | | ????????? #?? """ ?????????????? | | ????????? u @# "" ????????????? | | ????????? u + """ ?????????????? | | ????????? # " " #???????????? | | ??????????############ # "" #???????????? | | ?????????????????????# #? " """ #???????????? | | ?????????????????????# #??"" "????????????????? | | ?????????????????????+ R #??? "????????????????? | | ?????????????????????# u#??? ????????????????? | | ?????????????????????# #???? ????????????????? | | ?????????????????????# #?????##???????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Coolant Potential 200 Energy Generation 39 Energy Capacity 1640 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: TH 20 Resistance: EM 20 Reclamation Efficiency 20 Weapon Cycling 20 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 8 Recoil Reduction 4 Stasis Canceling 1 Defensive Hacking 16 Item Schematics ----------------- Prc. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Prc. Assault Rifle | x1 | -7/Factory Prc. Assault Rifle | x1 | -7/Factory Prc. Assault Rifle | x1 | -6/Factory Prc. Assault Rifle | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Achiever Gun Specialist Gunslinger Universal Adapter Challenges ------------ None Game ------ Seed RelayMasterSteel Manual? 0 Play Time 03:08:57 Cumulative 25.8 hours Start 2022.02.20 @ 09:58:10 End 2022.02.20 @ 17:57:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2353a202-b7c2-4575-a098-e4abef1c2e75