Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.02 @ 01:28:00 Player: OG DANIEL Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (159) 795 Value Destroyed (5365) 5365 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (937) 937 TOTAL SCORE: 11657 Bonus ------- Follower Combat Kills 506 Met Imprinter 300 Was Imprinted 300 Friendly Fire -169 Cogmind --------- Core Integrity 0/1000 Matter 2/300 Energy 48/100 System Corruption 10% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Enhanced Optical Array IFF Parser Improved Target Analyzer > --- WEAPON (3) ------- Plasma Rifle > --- INVENTORY (5) ---- Compact Battery (200) Makeshift Weapon Shielding Flak Gun Mini Assault Cannon Welding Torch Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Target Analyzer Improved Transmission Jammer Drone Bay Z-Drone Bay Hacking Drone Bay > --- WEAPON ----------- Tesla Rifle Plasma Rifle Wave Gun > --- INVENTORY -------- Micro Nuclear Core Makeshift Power Source Medium Treads Medium Treads Flexi-carbon Leg Flexi-carbon Leg Compact Battery Makeshift Weapon Shielding System Shield Drone Bay Heavy Particle Gun Heavy Assault Rifle High-powered Shotgun High-powered Shotgun Flak Gun Mini Assault Cannon Heavy Rocket Launcher Heavy Rocket Launcher Heavy Missile Launcher Welding Torch [Rating: 82] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Flexi-carbon Leg Treads Medium Treads Leg Flexi-carbon Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Target Analyzer Protection Makeshift Light Armor Plating Weapon Mini Assault Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Welding Torch Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Slots Evolved 10 | . . . 2 2 2 2 . . . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . 2 . . . . . Utility 6 | . . . 2 2 . 1 . . . 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 140 | 6 11 1 13 29 10 42 . 2 3 23 Power 25 | 1 3 1 1 5 2 9 . . . 3 Engine 16 | 1 3 . 1 2 1 7 . . . 1 Core 9 | . . 1 . 3 1 2 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 37 | 2 2 . 3 7 3 12 . . 2 6 Treads 7 | . 2 . 3 . . 1 . . . 1 Leg 16 | . . . . 6 . 7 . . . 3 Wheel 14 | 2 . . . 1 3 4 . . 2 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 40 | 1 3 . 3 10 3 10 . 2 . 8 Device 22 | . 1 . . 8 1 4 . 1 . 7 Storage 8 | 1 2 . 1 1 1 1 . . . 1 Processor 7 | . . . 2 . 1 4 . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . . . 1 . 1 . 1 . . Artifact . | . . . . . . . . . . . Weapon 38 | 2 3 . 6 7 2 11 . . 1 6 Energy Gun 16 | 1 2 . . 3 1 4 . . 1 4 Energy Cannon 2 | . . . . 1 . 1 . . . . Ballistic Gun 10 | 1 1 . 5 2 . . . . . 1 Ballistic Cannon 6 | . . . . 1 1 4 . . . . Launcher 3 | . . . . . . 2 . . . 1 Special Weapon 1 | . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . 1 . . Corrupted Parts 1 | . . . . . . . . . . 1 System Corruption 1 | . . . . . . . . . . 1 Parts Lost 77 | . 3 . . 13 1 29 . . 5 26 Power 10 | . 1 . . 2 . 3 . . 1 3 Propulsion 31 | . 1 . . 6 1 12 . . 2 9 Utility 17 | . . . . 2 . 6 . . 1 8 Weapon 19 | . 1 . . 3 . 8 . . 1 6 Highest Loss Streak 11 | . 1 . . 7 1 11 . . 3 8 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 17 | 4 13 16 16 17 19 17 15 17 19 18 Power 1 | . 1 2 2 1 2 1 2 2 2 1 Propulsion 3 | 2 5 5 6 3 3 1 2 2 2 3 Utility 2 | . 4 6 3 3 2 1 . 1 3 3 Weapon 8 | . 1 2 3 6 11 11 10 11 10 8 Tool/Special . | . . . . . . . . . . . Unused Backups 17 | . . . 1 6 1 . . . 3 6 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . . . . . . . 2 . Utility 3 | . . . 1 . . . . . . 2 Weapon 11 | . . . . 5 1 . . . 1 4 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 93 | . 95 100 97 99 82 86 100 99 99 79 Engine 4 | . 13 3 3 2 4 4 6 6 5 . Core 3 | . . 10 7 6 2 1 . . . 8 Treads 5 | . 10 28 21 6 . 1 6 6 2 . Leg 10 | . . . . 11 . 9 20 20 16 7 Wheel 4 | . 16 . . . 17 7 . . 6 3 Device 12 | . 10 14 6 13 17 8 13 12 12 14 Storage 11 | . 14 14 21 17 10 11 6 6 6 4 Processor 17 | . . . 15 18 12 20 20 20 20 16 Protection 3 | . . . . 4 . . 6 6 6 3 Energy Gun 8 | . 19 14 3 3 7 7 13 13 12 8 Ballistic Gun 3 | . 8 14 17 7 . . . . . 2 Ballistic Cannon 4 | . . . . 4 7 6 6 6 5 2 Peak Build Rating 82 | 6 11 13 24 27 33 65 65 72 69 82 Average Rating 44 | 4 9 11 18 23 28 46 65 67 65 67 On Entrance 32 | . 6 10 13 18 24 33 65 65 69 52 Avg Prop Armor Cover (%) 10 | . . . . . 8 9 11 11 11 5 Naked Turns . | . . . . . . . . . . . Heaviest Build 85 | 12 50 48 54 65 62 74 65 66 69 85 Greatest Support 56 | 20 40 40 44 44 46 42 40 40 40 56 Greatest Overweight (x) 27 | . 4 1 2 6 3 18 1 3 4 27 Average Overweight (x) 1 | . 1 1 1 2 1 1 1 1 1 2 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 19 Most Carried 20 | 7 17 18 19 20 20 20 15 20 20 20 Average Carried 17 | 4 13 16 16 17 19 17 15 18 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 7 16 18 17 17 20 15 15 20 18 5 Class Distribution -------------------- 39% | Scavenger-Gunner 29% | Scavenger-Mutant 18% | Mutant 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Matter Collected 3641 | 265 231 26 409 890 196 1112 18 . 171 323 Remotely 401 | . . . . 196 . 50 18 . 137 . Salvage Created 5633 | 81 394 91 777 1382 267 1465 40 . 415 721 Parts 301 | 1 27 6 55 75 19 57 2 . 15 44 Haulers Intercepted 1 | . . . . . . . . . . 1 Recyclers Shooed 8 | . 1 . 1 3 . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 2 . 16 . Prevented 5 | . . . . . . . . . 5 . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Combat Hostiles Destroyed 118 | . 8 2 17 30 6 23 2 . 12 18 Guns 70 | . 8 2 16 17 3 5 1 . 3 15 Cannons 41 | . . . 1 13 3 18 1 . 3 2 AOE 7 | . . . . . . . . . 6 1 Classes Destroyed 16 | 1 3 . 3 2 1 3 . . 1 2 Worker 7 | . . . 1 1 2 3 . . . . Builder 15 | . 1 . 2 5 1 4 . . . 2 Tunneler 1 | . . . . . . . . . . 1 Hauler 1 | . . . . . . . . . . 1 Recycler 9 | 1 . . 2 2 . 4 . . . . Operator 2 | . . . . 1 1 . . . . . Watcher 5 | . 2 . 2 . . 1 . . . . Swarmer 34 | . . . 6 4 2 4 2 . 6 10 Grunt 62 | . 8 2 8 23 3 10 . . 5 3 Brawler 2 | . . . . . . 1 . . 1 . Duelist 1 | . . . . 1 . . . . . . Sentry 8 | . . . 3 2 . 1 . . . 2 Hunter 4 | . . . . . . 2 . . . 2 Programmer 6 | . . . . . 1 4 . . . 1 Behemoth 1 | . . . . . . 1 . . . . Mutant 1 | . . . . . . . . . 1 . Best Kill Streak 7 | 1 3 2 7 4 3 6 2 . 5 3 Combat Bots Only 5 | . 3 2 5 3 2 4 2 . 5 3 Max Kills in Single Turn 5 | 1 1 1 2 2 1 2 1 . 5 2 Gunslinging 1 | . . . 1 . . . . . . 1 Exploded 2 | . . . . . . . . . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Hostile Shots Fired 957 | . 45 15 79 200 23 246 6 . 53 290 Missed 275 | . 10 5 24 44 6 80 . . 24 82 Hits 682 | . 35 10 55 156 17 166 6 . 29 208 Projectile 682 | . 35 10 55 156 17 166 6 . 29 208 AOE 1 | . . . . . . 1 . . . . Critical Strikes 24 | . . . 4 8 . 4 . . . 8 Damage Taken 11524 | . 426 131 693 2361 250 3049 100 . 584 3930 Core 2215 | . 75 22 103 341 29 588 13 . 41 1003 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 129 | . . . . . . . . 129 . . Core Remaining (%) 65 | 100 . 61 74 38 95 . . . 24 . Volleys Fired 446 | 5 45 7 58 134 17 103 3 . 19 55 Largest 3 | 2 2 2 2 2 2 3 3 . 3 3 Hottest 193 | 60 105 60 60 125 117 193 170 . 170 169 Shots Fired 950 | 10 82 14 105 264 34 258 9 . 54 120 Gun 625 | 10 82 14 98 166 17 103 6 . 33 96 Cannon 298 | . . . . 98 17 145 3 . 15 20 Launcher 20 | . . . . . . 10 . . 6 4 Special 7 | . . . 7 . . . . . . . Kinetic 465 | 5 30 7 87 151 17 106 3 . 15 44 Thermal 449 | 5 52 7 18 113 17 142 6 . 31 58 Explosive 20 | . . . . . . 10 . . 6 4 Electromagnetic 16 | . . . . . . . . . 2 14 Robot Hit Streak 20 | 9 12 5 18 12 6 20 4 . 10 14 Robot Miss Streak 11 | . 2 1 9 5 7 8 2 . 2 11 Penetration Max . | . . . . . . . . . . . Secondary Targets 11 | . 1 1 3 1 . . . . . 5 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . . 1 Shots Hit Robots 650 | 9 63 12 72 185 22 168 5 . 39 75 Core Hits 343 | 2 23 6 39 77 16 86 2 . 28 64 Critical Kills 1 | . 1 . . . . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . . . . . . Critical Strikes 35 | . 3 . 1 6 . 12 1 . 5 7 Burn 16 | . 1 . . 3 . 4 . . 4 4 Destroy 3 | . 2 . 1 . . . . . . . Blast 16 | . . . . 3 . 8 1 . 1 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13907 | 93 661 125 936 3404 475 4530 121 . 1436 2126 Guns 7203 | 93 661 125 877 1863 274 1259 61 . 530 1460 Cannons 4956 | . . . . 1531 201 2618 60 . 327 219 Explosions 1657 | . . . . . . 631 . . 579 447 Melee . | . . . . . . . . . . . Ramming 80 | . . . 48 10 . 22 . . . . Kinetic 6225 | 35 231 58 778 1991 201 1887 60 . 327 657 Thermal 6008 | 58 430 67 110 1403 274 1990 61 . 504 1111 Explosive 1331 | . . . . . . 631 . . 579 121 Electromagnetic 263 | . . . . . . . . . 26 237 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . 5 2 1 . . . . 10 Average Corruption 2 | . . . 4 1 1 . . . . 4 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 56 | . . . 10 40 2 . . . . 4 Message Errors 9 | . . . 1 6 1 . . . . 1 Matter Fused 17 | . . . 2 13 1 . . . . 1 Heat Flow Errors 6 | . . . 2 4 . . . . . . Energy Discharges 7 | . . . 1 6 . . . . . . Parts Rejected 2 | . . . . 1 . . . . . 1 Parts Fused 2 | . . . . 2 . . . . . . Data Loss (minor) 4 | . . . 2 2 . . . . . . Data Loss (major) 4 | . . . 1 2 . . . . . 1 Misfires 1 | . . . . 1 . . . . . . Alerts 1 | . . . 1 . . . . . . . Weapon Failures 3 | . . . . 3 . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 148 | . . . . . . 46 . . . 102 Projectiles 33 | . . . . . . 33 . . . . Explosions 115 | . . . . . . 13 . . . 102 Melee . | . . . . . . . . . . . Knockbacks 47 | . . . . 8 . 33 1 . 2 3 Impact . | . . . . . . . . . . . Kinetic 43 | . . . . 6 . 31 1 . 2 3 Secondary 4 | . . . . 2 . 2 . . . . Self-Inflicted Damage 225 | . . . 42 . . 11 . . 28 144 Shots 3 | . . . . . . . . . 1 2 Rammed 3 | . . . 2 . . 1 . . . . Targets Rammed 4 | . . . 2 1 . 1 . . . . Kicked 1 | . . . . 1 . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 422 | 40 87 9 269 264 182 357 54 . 159 422 Average Temperature 80 | 19 30 4 75 45 104 95 25 . 46 114 Received Heat Transfer 2865 | . 237 72 279 1332 45 555 . . 93 252 Effects 1 | . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 16 | . 2 . . 4 2 5 . . 1 2 Heat Transferred 12924 | 125 1069 150 325 2849 600 4401 137 . 1336 1932 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 1 . 1 . . . 2 Low Security (%) 82 | 100 100 100 54 81 100 92 . . . 69 Level 1 15 | . . . 45 18 . 7 . . . 23 Level 2 1 | . . . . . . . . . . 6 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 488 | 5 105 50 264 300 134 222 . . . 488 Initial 134 | . . . . 89 134 45 . . . 107 Average 97 | . 35 11 131 106 41 53 . . . 201 Influence Increases 4437 | 5 281 50 561 861 177 760 65 . 515 1162 Destroy 0b10 Robot/C 2620 | . 160 40 360 600 120 460 40 . 400 440 Destroy 0b10 Robot/NC 215 | 5 15 . 40 45 20 60 . . 5 25 Destroy Leader 512 | . 44 10 94 100 30 122 10 . 30 72 Allied During Kill 195 | . . . 4 . . . . . 80 111 Successful Hack 7 | . . . . 2 5 . . . . . Disable Machine 345 | . . . 15 . . 60 . . . 270 Destroy Structure 303 | . 2 . 3 9 2 43 . . . 244 Lose Combat Pursuer 240 | . 60 . 45 105 . 15 15 . . . Influence Decreases 4042 | 5 281 50 348 778 380 643 138 137 344 938 Entered New Map 613 | . . . . 124 162 48 78 137 . 64 Time Decay 2578 | 5 251 50 334 515 208 397 60 . 224 534 Lost Part 645 | . 30 . . 127 10 198 . . 20 260 Lost Ally 194 | . . . 14 . . . . . 100 80 Purge Threat 12 | . . . . 12 . . . . . . Squads Dispatched 25 | . 3 . 3 4 5 5 . . 1 4 Investigation 4 | . 1 . 1 . 1 . . . . 1 Extermination 7 | . . . . . 2 3 . . . 2 Reinforcement 10 | . 2 . 2 4 . 1 . . . 1 Assault 1 | . . . . . . . . . 1 . Garrison 3 | . . . . . 2 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Distress Signals 6 | . 2 . 3 1 . . . . . . Communications Jammed 65 | . . . . . . 22 . . . 43 Distress Signals 63 | . . . . . . 22 . . . 41 Times Spotted 183 | . 18 2 31 35 8 34 3 . 21 31 Peak Tracking Total 7 | . 5 2 6 5 3 4 3 . 7 6 Tactical Retreats 9 | . 2 . 2 3 . 1 1 . . . Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Traps Triggered 5 | . . . . 2 1 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Machines Disabled 23 | . . . 1 . . 4 . . . 18 Max in Single Turn 6 | . . . 1 . . 1 . . . 6 Garrison Access 1 | . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Machines Accessed 12 | . 1 . 2 2 4 2 . . . 1 Terminals 6 | . 1 . 1 1 2 1 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . Garrison Access 2 | . . . . . . 1 . . . 1 Total Hacks 26 | . 2 . 7 7 6 2 . . . 2 Successful 16 | . . . 5 7 2 2 . . . . Failed 9 | . 2 . 1 . 4 . . . . 2 Catastrophic 3 | . 1 . . . 1 . . . . 1 Database Lockouts 1 | . . . 1 . . . . . . . Manual 15 | . 2 . . 2 4 1 . . . 6 Terminals 12 | . 2 . 2 3 4 1 . . . . Fabricators 2 | . . . . . 2 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 9 | . . . 5 4 . . . . . . Garrison Access 3 | . . . . . . 1 . . . 2 Terminal Hacks 4 | . . . 2 2 . . . . . . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Investigation Status 1 | . . . 1 . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . Network Status 1 | . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 7 | . . . 3 4 . . . . . . Insert Component 1 | . . . 1 . . . . . . . Retrieve Study 6 | . . . 2 4 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . Seal Access 1 | . . . . . . 1 . . . . Unauthorized Hacks 3 | . . . . 1 1 1 . . . . Terminals 3 | . . . . 1 1 1 . . . . Botnet 3 | . . . . 1 1 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . 1 2 3 . . . . 1 Full Trace Events 5 | . 1 . 1 1 1 . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . 15 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 6 | . . . 2 4 . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 2 . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Total Allies 11 | . . 3 . . . . . 4 2 2 Largest Group 5 | . . 3 3 . . . . 4 5 2 Highest-Rated Group 192 | . . 40 40 . . . . 153 168 192 Highest-Rated Ally 96 | . . 16 16 . . . . 41 41 96 Zionite Dispatches 2 | . . . . . . . . . . 2 Recon 2 | . . . . . . . . . . 2 Total Orders . | . . . . . . . . . . . Ally Attacks 103 | . . . 25 . . . . . 47 31 Total Damage 2055 | . . . 334 . . . . . 1161 560 Kills 16 | . . . 2 . . . . . 9 5 Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Active Infowar (turns) 7261 | . . . . . 255 1776 124 1976 1629 1501 Optics 6404 | . . . . . . 1174 124 1976 1629 1501 IFF 13 | . . . . . . . . . . 13 Terrain 844 | . . . . . 255 589 . . . . Jamming 1751 | . . . . . . 585 . . . 1166 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 1 . Drone Launches 14 | . . . . . . . . . . 14 Drone Recoveries 8 | . . . . . . . . . . 8 Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Turns Passed 12802 | 72 723 218 930 2600 671 2358 124 1976 1629 1501 Spaces Moved 5754 | 54 366 81 309 769 517 1062 61 990 893 652 Core 62 | 3 . . . . . 1 . . . 58 Treads 828 | . 108 81 309 297 . 3 . . . 30 Legs 2748 | . . . . 455 . 515 61 990 423 304 Wheels 2116 | 51 258 . . 17 517 543 . . 470 260 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 80 240 225 110 90 98 190 190 105 50 Average Speed 185 | 78 145 240 229 272 109 179 190 190 154 195 Slowest Speed 1400 | 80 240 240 305 525 135 950 190 330 330 1400 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 3 53 23 24 35 22 24 10 88 90 21 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 3 | . . . 1 1 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . . . 1 1 1 1 . Scrap Searched 1 | . . . . . . . . 1 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 232 | . . . . 8 1 66 . . 51 106 Melee . | . . . . . . . . . . . Projectile 21 | . . . . 8 1 9 . . . 3 AOE 211 | . . . . . . 57 . . 51 103 Terrain Rammed 5 | . . . 5 . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Zio Pro Fac Total 6990 | 71 480 92 421 1015 586 1296 63 1085 1100 781 Wait 400 | . 43 3 9 33 20 51 . 80 142 19 Move 5744 | 53 365 80 308 768 516 1061 60 989 892 652 Hop . | . . . . . . . . . . . Pick Up 83 | 7 11 1 7 20 5 16 . 6 5 5 Fast Attach 59 | 6 3 . 4 4 8 17 . 3 1 13 Attach 61 | . 4 . 4 17 . 21 . . 2 13 Detach 23 | . 3 . 5 3 2 6 . . . 4 Swap 56 | . 5 1 7 15 3 11 . 1 3 10 Drop 69 | . 1 . 12 19 7 9 . 6 5 10 Fire 446 | 5 45 7 58 134 17 103 3 . 19 55 Melee . | . . . . . . . . . . . Ram 6 | . . . 5 . . 1 . . . . Kick 1 | . . . . 1 . . . . . . Crush 2 | . . . 2 . . . . . . . Escape Stasis 8 | . . . . . 8 . . . . . Rewire 32 | . . . . 1 . . . . 31 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: Fac x2 / Ext) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 566 | -10/Materials | Discovered new exit (range 7) 685 | -10/Materials | Discovered new exit (range 5) 796 | -10/Materials | Entered Mines 864 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 897 | -10/Mines | Build established: Mutant 969 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 990 | -10/Mines | Discovered new exit (range 8) 1014 | -10/Mines | Entered Materials 1014 | -9/Materials | Accompanied by 3 allies 1014 | -9/Materials | Evolved 2 slots: Utility x2 1400 | -9/Materials | Central database locked down 1806 | -9/Materials | Discovered new exit (range 3) 1941 | -9/Materials | Identified exit to Materials 1944 | -9/Materials | Entered another Materials area 1944 | -8/Materials | Evolved 2 slots: Utility x2 2041 | -8/Materials | Build established: Scavenger-Mutant 2475 | -8/Materials | Lost 3 parts (1p2n) 2866 | -8/Materials | Lost 7 parts (1p2n1u3w) 4119 | -8/Materials | Core integrity fell below 50% 4525 | -8/Materials | Discovered new exit (range 10) 4541 | -8/Materials | Identified exit to Factory 4544 | -8/Materials | Entered Factory 4544 | -7/Factory | Evolved 2 slots: Propulsion x2 4802 | -7/Factory | Build established: Mutant 5083 | -7/Factory | Garrison activated, responded to threat 5161 | -7/Factory | Discovered new exit (range 13) 5209 | -7/Factory | Identified exit to Factory 5215 | -7/Factory | Entered another Factory area 5215 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5482 | -6/Factory | Spotted B-75 Beast 5496 | -6/Factory | Build established: Gunner 5818 | -6/Factory | Destroyed B-75 Beast 5848 | -6/Factory | Lost 11 parts (1p4n3u3w) 5886 | -6/Factory | Garrison activated, responded to threat 6259 | -6/Factory | Build established: Scavenger-Gunner 6344 | -6/Factory | Lost 4 parts (2n1u1w) 6950 | -6/Factory | Build established: Scavenger-Mutant 7022 | -6/Factory | Core integrity fell below 50% 7119 | -6/Factory | Lost 8 parts (2p2n2u2w) 7301 | -6/Factory | Discovered new exit (range 9) 7357 | -6/Factory | Build established: Gunner 7573 | -6/Factory | Entered Lower Caves 7645 | -6/Lower Caves | Encountered a Warlord checkpoint 7660 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7697 | -6/Lower Caves | Entered Zion 7764 | -6/Zion | Learned location of 2 exits from Factory 7775 | -6/Zion | Build established: Scavenger-Gunner 7792 | -6/Zion | Found Prototype Launcher 7808 | -6/Zion | Discovered new exit (range 13) 8514 | -6/Zion | Given A8's code to call for help 8767 | -6/Zion | Given the Hacking Drone Bay 8771 | -6/Zion | Found Prototype Device 8771 | -6/Zion | Identified Hacking Drone Bay 9150 | -6/Zion | Met Imprinter 9263 | -6/Zion | Imprinted 9266 | -6/Zion | Declared Zion's savior 9673 | -6/Zion | Entered Proximity Caves 9673 | -5/Proximity Caves | Accompanied by 4 allies 9981 | -5/Proximity Caves | Learned 4 Factory zone layouts 10401 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 10728 | -5/Proximity Caves | Lost 4 allies 11226 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 11256 | -5/Proximity Caves | Discovered new exit (range 8) 11302 | -5/Proximity Caves | Entered Factory 11302 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11303 | -5/Factory | Identified exit to Extension 11303 | -5/Factory | Identified exit to Factory 11901 | -5/Factory | Lost 3 parts (2n1u) 11993 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11995 | -5/Factory | Enhanced Grunt warped into view, answering call for help 11997 | -5/Factory | Zion Recon squad teleported in 12153 | -5/Factory | Build established: Gunner 12536 | -5/Factory | Zion Recon squad teleported in 12579 | -5/Factory | Lost 3 allies 12646 | -5/Factory | Lost 8 parts (1p2n2u3w) 12673 | -5/Factory | Core integrity fell below 50% 12715 | -5/Factory | Terminal network hard line cut 12731 | -5/Factory | Lost 8 parts (2p2n2u2w) 12755 | -5/Factory | Core integrity fell below 20% 12796 | -5/Factory | System corruption reached 10% 12803 | -5/Factory | Lost 4 parts (1n2u1w) 12803 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 12715_ U-05 Engineer lays Concrete. 12715_ K-01 Serf collects debris. 12716_ U-05 Engineer builds a Wall. 12717_ U-05 Engineer lays Concrete. 12719_ K-01 Serf collects debris. 12720_ U-05 Engineer builds a Door. 12728_ Acquired 4 matter. 12754_ Hcp. Storage Unit destroyed. 12761_ Med. Treads destroyed. 12766_ Construction Platform disabled. 12769_ Hvy. Missile Launcher destroyed. 12772_ Adv. Targeting Computer destroyed. 12776_ K-01 Serf cleans the Construction Platform. 12787_ Acquired Plasma Rifle. 12790_ Acquired IFF Parser. 12796_ Pressure Siphon disabled. 12797_ System corrupted: Substantial component data lost. 12800_ P-70 Sage suffers critical hit (Burn). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????#########?????????????????????? | | ??????????????????# ??????????????????? | | ??????????????????# " " " " " #?????????????????? | | ??????????????????# " " " " " #?????????????????? | | ??????????????????# " " " " " +?????????????????? | | #?????????????????# " " " " " #?????????????????? | | #?????????????????# " " " " " #????????????#????? | | #?????????????????# " " " " " #????????? ????? | | #?????????????????# " " " " " #???????? ??????? | | #?????????????????# " " " " " #?????? ???????? | | #?????????????????# " " " " " #????? #????????? | | #???######+###????# #???? #????????? | | ????# #????# ! #??? #????????? | | ###?# #????#######@######### #????????? | | #?# ?????????# p +????????? | | #?# #???????????# #????????? | | ### #???????????# " #????????? | | #????########" % #????????? | | #????# #"F p"%"" """" ########## | | #????# # " """" """" /! | | #????# + """" """" ! ![ | | " """" +????# # ]!! ^ | | " """" #????# # !! """"w""" " " " " | | " """" #????# = # !! """" """ " " " " | | " """" ###### # """" """ = " " " " | | " """" # # " " " " | | " """" + # """" """" """" " " " " | | # ]# """" """" """" " " " " | | # # """" """" """" " " " " | | # # " " " " | | # # " " " " | | ######## ^ | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 29 Energy Capacity 585 Matter Stores 400 Matter Capacity 550 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 250 Resistance: EX 25 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 9 Recoil Reduction 4 Item Schematics ----------------- Imp. Shock Absorption System | -6/Zion | Archive Focal Shield | -6/Zion | Archive Phase Cannon | -6/Zion | Archive Imp. Thermal Shield | -6/Zion | Archive Adv. Hardlight Generator | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Plasma Cutter | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Mass Driver | -6/Zion | Archive Adv. Melee Analysis Suite | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Adv. Signal Interpreter | -6/Zion | Archive Imp. Corruption Screen | -6/Zion | Archive Power Amplifier | -6/Zion | Archive Impulse Thruster | -6/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -6/Zion | Archive A-15 Conveyor | -6/Zion | Archive E-15 Imp | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -9/Materials | Hacked Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Beam Rifle | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Help From High Places Release The Drones! The One Throw Away The Key Challenges ------------ None Game ------ Seed ForceTeslaDrive Manual? 0 Play Time 01:22:36 Cumulative 39.9 hours Start 2025.12.02 @ 00:05:45 End 2025.12.02 @ 01:28:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 104 Rogue 104 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 01b499bd-950a-4d77-b248-14eee7fb7d38