Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.24 @ 00:37:35 Player: antanst Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (18) 3600 Robots Destroyed (36) 180 Value Destroyed (822) 822 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 9442 Bonus ------- Entered Garrisons 200 Met Data Miner 300 Cogmind --------- Core Integrity 0/1450 Matter 159/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -2/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (13) ----- Advanced Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Quantum Reactor > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Improved VTOL Module Xenon Bombardment Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Experimental Energy Well Quantum Shading Machine Advanced Visual Processing Unit Improved Signal Interpreter Improved Targeting Computer Advanced Melee Analysis Suite Target Analyzer Advanced ECM Suite Reaction Control System Advanced Reaction Control System Improved Propulsion Shielding > --- WEAPON ----------- Hypervelocity Coil Gun > --- INVENTORY -------- Improved Quantum Reactor Improved Melee Analysis Suite Advanced ECM Suite Reaction Control System [Rating: 94] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fusion Compressor Reactor Improved Quantum Reactor Propulsion Improved VTOL Module Leg Aluminum Leg Hover Unit Antigrav Array Flight Unit Improved VTOL Module Utility Advanced Visual Processing Unit Device Reaction Control System Storage Experimental Energy Well Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Propulsion Shielding Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Slots Evolved 16 | . . . 2 . . . 2 2 2 . . . . 2 2 2 2 . Power 1 | . . . . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . 1 . . . 1 . . . . . . . . 2 . . Utility 11 | . . . 1 . . . 1 1 2 . . . . 2 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . Parts Attached 95 | 5 4 2 8 1 . . 6 11 15 5 5 . 1 1 6 16 9 . Power 14 | 1 . . 1 . . . 1 1 1 1 2 . . . . 3 3 . Engine 8 | 1 . . 1 . . . 1 1 1 1 . . . . . 2 . . Core 3 | . . . . . . . . . . . 2 . . . . . 1 . Reactor 3 | . . . . . . . . . . . . . . . . 1 2 . Propulsion 17 | 1 2 . 3 1 . . 1 4 1 . . . . . . 4 . . Treads . | . . . . . . . . . . . . . . . . . . . Leg 1 | 1 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . . . . . . 1 . . Flight 15 | . 2 . 3 1 . . 1 4 1 . . . . . . 3 . . Utility 40 | 1 2 . . . . . . 4 8 2 1 . . 1 6 9 6 . Device 25 | . . . . . . . . 2 3 1 1 . . . 5 7 6 . Storage 2 | 1 . . . . . . . . . . . . . . . 1 . . Processor 7 | . 2 . . . . . . 2 1 1 . . . . 1 . . . Hackware 1 | . . . . . . . . . 1 . . . . . . . . . Protection 5 | . . . . . . . . . 3 . . . . 1 . 1 . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 24 | 2 . 2 4 . . . 4 2 5 2 2 . 1 . . . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun 19 | 2 . 1 3 . . . 3 2 4 1 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 1 . . . 1 . 1 . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . . 1 1 . . . . . . 4 . . Parts Lost 38 | . . . 1 . . . . . 4 2 4 . 1 . . 11 11 4 Power 7 | . . . . . . . . . . 1 2 . . . . 2 2 . Propulsion 7 | . . . 1 . . . . . . . . . . . . 3 3 . Utility 18 | . . . . . . . . . 1 . 2 . . . . 5 6 4 Weapon 6 | . . . . . . . . . 3 1 . . 1 . . 1 . . Highest Loss Streak 11 | . . . 1 . . . . . 2 1 2 . 1 . . 5 11 4 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 82 | . 87 100 85 82 88 88 75 89 96 95 87 75 73 55 67 83 52 17 Engine 8 | . 14 14 11 11 11 11 9 15 13 12 5 . . . . 4 . . Flight 24 | . 23 28 30 27 33 33 30 30 26 26 26 26 26 23 21 23 9 . Device 7 | . . . . . . . . 6 12 9 9 . . . 13 14 11 2 Processor 21 | . 14 28 22 22 22 22 18 20 20 23 26 26 26 23 22 23 19 12 Hackware 1 | . . . . . . . . . 6 6 . . . . . . . . Protection 3 | . . . . . . . . . 3 6 6 6 6 2 5 5 . . Ballistic Gun 11 | . 28 26 19 22 22 22 18 15 11 5 9 13 13 5 5 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 37 | 11 11 8 8 5 5 5 15 17 27 27 36 36 11 8 12 37 30 2 Greatest Support 52 | 10 10 8 12 13 13 13 17 26 27 27 27 21 11 11 11 52 36 3 Greatest Overweight (x) 2 | 2 2 . . . . . 1 . . . 1 1 . . 1 . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 5 5 5 5 3 3 5 5 5 5 5 5 5 5 5 5 3 1 Average Carried 4 | 1 4 4 4 4 3 3 4 4 4 4 5 5 5 5 4 4 1 1 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 5 3 3 3 5 5 4 5 5 5 5 5 5 4 1 1 Class Distribution -------------------- 56% | Sprinter 32% | Mutant 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -4/Factory Sprinter | -3/Research Mutant | -2/Research Mutant | -2/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Matter Collected 1330 | 230 . 72 80 15 . . 24 218 234 55 185 . 10 15 . 192 . . Remotely 202 | . . . . . . . . . 149 53 . . . . . . . . Salvage Created 1038 | . . 176 99 15 . . 24 44 169 199 77 . . 67 . 168 . . Parts 72 | . . 14 12 1 . . 4 2 13 12 5 . . 2 . 7 . . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . . 9 3 . . . . . . . Prevented 1 | . . . . . . . . . . . 1 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Combat Hostiles Destroyed 28 | . . 3 7 . . . 3 1 5 4 4 . . 1 . . . . Melee 3 | . . . . . . . . . . 3 . . . . . . . . Guns 16 | . . 2 4 . . . 1 1 2 1 4 . . 1 . . . . AOE 9 | . . 1 3 . . . 2 . 3 . . . . . . . . . Classes Destroyed 10 | . . 2 2 1 . . . 1 1 1 . . . 1 . 1 . . Worker 3 | . . . . 1 . . . . . . . . . . . 2 . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . Recycler 2 | . . 2 . . . . . . . . . . . . . . . . Watcher 2 | . . . 1 . . . . . 1 . . . . . . . . . Swarmer 21 | . . 3 6 . . . 3 . 4 1 4 . . . . . . . Grunt 1 | . . . 1 . . . . . . . . . . . . . . . Sentry 2 | . . . . . . . . . 1 1 . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . 1 . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . Fireman 1 | . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 8 | . . 5 8 1 . . 3 1 5 2 4 . . 1 . 3 . . Combat Bots Only 7 | . . 3 7 . . . 3 1 5 2 4 . . 1 . . . . Max Kills in Single Turn 4 | . . 3 4 1 . . 2 1 2 1 1 . . 1 . 1 . . Gunslinging 1 | . . . . . . . . . 1 . . . . . . . . . Exploded 3 | . . 1 3 . . . 2 . 2 . . . . . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Damage Taken 4793 | . . 56 225 . . . 65 199 295 355 502 . 56 . . 892 781 1367 Core 2107 | . . 15 63 . . . 21 69 90 75 89 . . . . 216 248 1221 Absorbed by Shields 88 | . . . . . . . . . . . . . . . . 19 . 69 Redirected to Shielding 208 | . . . . . . . . . 11 24 54 . 9 . . 110 . . Regen/Repaired (Parts) 98 | . . . . . . . . . . . . . . 98 . . . . Core Remaining (%) 90 | 100 . 94 . . . 84 96 90 . . . . 70 100 100 83 . . Volleys Fired 64 | . 2 6 8 3 . . 2 3 7 2 19 . . 1 . 11 . . Largest 2 | . 2 2 2 2 . . 2 2 2 2 2 . . 1 . 1 . . Hottest 55 | . 40 50 50 40 . . 55 45 48 43 48 . . 35 . 35 . . Shots Fired 106 | . 4 12 15 6 . . 4 6 12 4 31 . . 1 . 11 . . Gun 100 | . 4 10 14 6 . . 3 6 10 4 31 . . 1 . 11 . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 2 1 . . . 1 . 2 . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic 100 | . 4 10 14 6 . . 3 6 10 4 31 . . 1 . 11 . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 6 | . . 2 1 . . . 1 . 2 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak 7 | . 1 2 3 4 . . 2 2 7 1 6 . . 1 . 3 . . Robot Miss Streak 9 | . 1 2 2 2 . . 1 2 1 3 9 . . . . 2 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . 1 . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . 1 . 1 . . . . . . . Shots Hit Robots 68 | . 2 6 9 4 . . 2 3 9 7 18 . . 1 . 7 . . Core Hits 52 | . . 8 8 2 . . 3 3 9 4 7 . . 1 . 5 . 2 Critical Kills 3 | . . . . . . . . . 1 . . . . 1 . 1 . . Critical Parts Destroyed 4 | . . . . . . . . . . . 3 . . . . 1 . . Critical Strikes 9 | . . . . . . . . . 1 2 3 . . 1 . 2 . . Destroy 7 | . . . . . . . . . 1 . 3 . . 1 . 2 . . Sever 2 | . . . . . . . . . . 2 . . . . . . . . Melee Attacks 9 | . . . . . . . . . . 9 . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . . . . . 9 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 1617 | . 27 186 280 32 . . 129 46 219 314 312 . . 5 . 53 . 14 Guns 778 | . 27 48 99 32 . . 28 46 110 18 312 . . 5 . 53 . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 529 | . . 138 181 . . . 101 . 109 . . . . . . . . . Melee 296 | . . . . . . . . . . 296 . . . . . . . . Ramming 14 | . . . . . . . . . . . . . . . . . . 14 Kinetic 778 | . 27 48 99 32 . . 28 46 110 18 312 . . 5 . 53 . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive 529 | . . 138 181 . . . 101 . 109 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing 296 | . . . . . . . . . . 296 . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 1 1 1 1 1 1 . . 2 . . Average Corruption 1 | . . . . . . . . 1 1 1 1 1 1 . . 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 8 | . . . . . . . . 1 1 2 3 1 . . . . . . Message Errors 3 | . . . . . . . . . 1 1 . 1 . . . . . . Matter Fused 2 | . . . . . . . . 1 . . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 12 | . . 4 8 . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 12 | . . 4 8 . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 66 | . . 14 . . . . . . 46 . . . . . . . . 6 Shots 3 | . . 1 . . . . . . 2 . . . . . . . . . Rammed 5 | . . . . . . . . . . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . . . . . . . . . . 5 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 153 | . 8 8 5 1 . . 10 18 18 153 . . . . . 13 11 . Average Temperature 21 | . 5 4 4 1 . . 8 6 7 43 . . . . . 4 10 . Received Heat Transfer 814 | . . . 45 . . . 18 24 42 249 39 . . . . 163 171 63 Siege Activations . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Peak Influence 538 | . 15 127 257 58 . . 127 372 447 . . . . 64 30 447 538 431 Initial 376 | . . 5 49 53 . . . 57 182 . . . . . 30 15 251 376 Average 184 | . 5 100 147 56 . . 52 204 310 . . . . 54 30 102 334 398 Maximum Alert Level 2 | . . . 1 . . . . 1 2 . . . . . . 2 2 2 Low Security (%) 60 | 100 100 100 70 100 . 100 100 47 35 . . . . 100 100 84 . . Level 1 25 | . . . 30 . . . . 52 29 . . . . . . 11 63 43 Level 2 14 | . . . . . . . . . 35 . . . . . . 3 36 56 Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Squads Dispatched 14 | . 1 . 1 . . . 1 1 3 . . . . 1 . 3 3 . Investigation 4 | . . . . . . . 1 . 1 . . . . . . . 2 . Extermination . | . . . . . . . . . . . . . . . . . . . Reinforcement 10 | . 1 . 1 . . . . 1 2 . . . . 1 . 3 1 . Assault . | . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . 2 . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Distress Signals 6 | . . . 1 . . . 1 1 . . . . . . . 1 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 190 | . 1 3 18 . . . 10 18 17 15 11 . 2 1 . 39 40 15 Peak Tracking Total 23 | . 1 3 9 . . . 11 11 6 9 5 . 2 . . 14 23 15 Tactical Retreats 25 | . . . 2 . . . . 3 4 3 3 . . . . 6 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Traps Triggered 6 | . . . . . . . 1 . 2 . . . . . . 2 . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Machines Disabled 2 | . . . . . . . . . 2 . . . . . . . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Machines Accessed 14 | . . . 1 . . . 2 . 1 . 1 4 . 2 1 . 2 . Terminals 6 | . . . 1 . . . 2 . . . . . . 1 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Total Hacks 53 | . . . 5 . . . 6 . 1 . 1 30 . 6 2 . 2 . Successful 48 | . . . 3 . . . 5 . 1 . 1 30 . 5 1 . 2 . Failed 5 | . . . 2 . . . 1 . . . . . . 1 1 . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 5 | . . . . . . . . . . . . . . . . . 5 . Terminals 17 | . . . 5 . . . 6 . . . . . . 3 2 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 3 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Hacks 44 | . . . 3 . . . 5 . . . 1 30 . 3 1 . 1 . Record 18 | . . . . . . . 5 . . . . 11 . 1 . . 1 . Part Schematic 11 | . . . . . . . . . . . . 11 . . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . . . . . . . . 1 . . . . Alert Level 1 | . . . 1 . . . . . . . . . . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . . . . . . . 2 . . . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 6 | . . . . . . . 1 . 1 . . . . 2 . . 2 . Full Trace Events 2 | . . . . . . . . . . . . . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . . 11 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . . Time 38 | . . . . . . . . . . . . . . 38 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 1 | . . . . . . . . . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Total Allies 1 | . . . . . . . . . . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . . Highest-Rated Group 96 | . . . . . . . . . . . . . 96 . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . . . 96 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . . . . . . 2 . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Turns Passed 2778 | 72 63 84 90 26 147 26 73 324 449 242 216 52 147 95 94 327 157 94 Spaces Moved 6083 | 41 101 169 139 44 433 67 171 811 785 696 315 113 394 122 180 1038 350 114 Core 139 | 11 . . . . . . . . . . . . . . . . 14 114 Treads . | . . . . . . . . . . . . . . . . . . . Legs 36 | 30 6 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 5908 | . 95 169 139 44 433 67 171 811 785 696 315 113 394 122 180 1038 336 . Fastest Speed 22 | 50 37 37 34 34 34 34 31 27 27 28 28 37 37 37 34 22 32 50 Average Speed 32 | 154 47 37 34 35 34 34 33 28 27 28 34 45 37 37 35 24 34 50 Slowest Speed 210 | 190 210 37 37 37 34 34 110 31 28 28 100 100 37 37 112 34 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 39 | . . 1 . . . . 1 11 6 6 1 . . . . 7 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 38 36 22 8 79 15 22 22 18 77 52 79 62 3 3 32 17 35 Regions Visited 18 Branch Regions 8 Pre-discovered Areas 3 | . . 1 . . . . . . . 1 . 1 . . . . . . Known Exits Taken 8 | . . . . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 9 | . . . . . . . . . . 4 2 . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . . . Terrain Destroyed 36 | . . 16 7 . . . 5 . 8 . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . . . . . AOE 36 | . . 16 7 . . . 5 . 8 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -2 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Gar Total 6727 | 47 110 177 169 49 432 69 179 888 999 714 391 114 395 169 208 1086 380 151 Wait 448 | . . . 6 . . 3 1 69 183 3 52 . . 46 20 13 25 27 Move 5989 | 40 100 166 138 43 432 66 168 788 773 683 312 112 393 121 179 1023 338 114 Hop 37 | . . 1 . . . . 1 11 5 6 1 . . . . 7 5 . Pick Up 18 | 2 2 1 3 . . . . 1 4 2 . . . . . 3 . . Fast Attach 53 | 5 4 . 1 . . . 1 5 9 4 4 . . 1 6 10 3 . Attach 19 | . . . 1 1 . . . 2 3 . . . . . . 6 6 . Detach 8 | . 1 . . . . . . . 1 . . . . . 1 2 3 . Swap 24 | . . 2 6 . . . 5 4 4 1 1 . 1 . . . . . Drop 44 | . 1 1 6 2 . . 1 5 10 4 2 2 1 . 2 7 . . Fire 64 | . 2 6 8 3 . . 2 3 7 2 19 . . 1 . 11 . . Melee 9 | . . . . . . . . . . 9 . . . . . . . . Ram 5 | . . . . . . . . . . . . . . . . . . 5 Kick . | . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . 4 . 5 Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 2 exits: *Res / DSF) -3/Research -2/Research -2/Garrison History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 128 | -10/Materials | Discovered new exit (range 9) 136 | -10/Materials | Entered Mines 137 | -10/Mines | Learned location of Storage (-9) 149 | -10/Mines | Discovered new exit (range 11) 180 | -10/Mines | Learned Materials terminal intel 220 | -10/Mines | Entered Materials 220 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 221 | -9/Materials | Loaded intel: 12 terminal locations 294 | -9/Materials | Destroyed 7 combat bots 300 | -9/Materials | Discovered new exit (range 9) 309 | -9/Materials | Discovered new exit (range 15) 310 | -9/Materials | Entered Mines 334 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 334 | -9/Mines | Discovered new exit (range 5) 336 | -9/Mines | Entered Exiles 342 | -9/Exiles | Discovered new exit (range 15) 346 | -9/Exiles | Met 8R-AWN 352 | -9/Exiles | Met EX-HEX 367 | -9/Exiles | Met EX-DEC 391 | -9/Exiles | Discovered new exit (range 14) 419 | -9/Exiles | Visited The Gauntlet 483 | -9/Exiles | Entered Mines 502 | -8/Mines | Discovered new exit (range 5) 509 | -8/Mines | Entered Materials 509 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 581 | -8/Materials | Discovered new exit (range 3) 582 | -8/Materials | Entered Factory 582 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 804 | -7/Factory | Build established: Sprinter 901 | -7/Factory | Discovered new exit (range 16) 906 | -7/Factory | Entered another Factory area 906 | -6/Factory | Evolved 2 slots: Utility x2 1256 | -6/Factory | Search patrols dispatched 1341 | -6/Factory | Discovered new exit (range 19) 1355 | -6/Factory | Entered Lower Caves 1406 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 1407 | -6/Lower Caves | Learned 4 Factory zone layouts 1458 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1558 | -6/Lower Caves | Ambushed by wild Derelicts 1591 | -6/Lower Caves | Discovered new exit (range 6) 1597 | -6/Lower Caves | Identified exit to Lower Caves 1597 | -6/Lower Caves | Entered another Lower Caves area 1747 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 1793 | -6/Lower Caves | Discovered new exit (range 12) 1805 | -6/Lower Caves | Identified exit to Data Miner 1813 | -6/Lower Caves | Entered Data Miner 1813 | -6/Data Miner | Discovered new exit (range 6) 1828 | -6/Data Miner | Met Data Miner 1842 | -6/Data Miner | Learned location of Section 7 (-3) 1842 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 1848 | -6/Data Miner | Received God Mode back door access code from Data Miner 1864 | -6/Data Miner | Identified exit to Proximity Caves 1865 | -6/Data Miner | Entered Proximity Caves 1874 | -5/Proximity Caves | Identified exit to Factory 2012 | -5/Proximity Caves | Entered Factory 2012 | -5/Factory | Evolved 2 slots: Utility x2 2071 | -5/Factory | Repaired Imp. Propulsion Shielding 2085 | -5/Factory | Discovered new exit (range 6) 2087 | -5/Factory | Identified exit to Factory 2107 | -5/Factory | Entered another Factory area 2107 | -4/Factory | Evolved 2 slots: Utility x2 2148 | -4/Factory | Build established: Mutant 2163 | -4/Factory | Identified exit to DSF 2168 | -4/Factory | Discovered new exit (range 5) 2169 | -4/Factory | Identified exit to Research 2201 | -4/Factory | Entered Research 2201 | -3/Research | Evolved 2 slots: Propulsion x2 2237 | -3/Research | Found Prototype Device 2237 | -3/Research | Identified Exp. Shield Generator 2372 | -3/Research | Spotted B-86 Titan 2472 | -3/Research | Spotted B-90 Cyclops 2496 | -3/Research | Lost 5 parts (1p1n2u1w) 2522 | -3/Research | Discovered new exit (range 18) 2523 | -3/Research | Build established: Sprinter 2527 | -3/Research | Identified exit to Research 2528 | -3/Research | Entered another Research area 2528 | -2/Research | Evolved 2 slots: Utility x2 2541 | -2/Research | Lost 5 parts (1p2n2u) 2567 | -2/Research | Incoming investigation squad redirected 2569 | -2/Research | Incoming investigation squad redirected 2684 | -2/Research | Identified exit to Garrison 2685 | -2/Research | Entered Garrison 2698 | -2/Garrison | Triggered checkpoint 2710 | -2/Garrison | Lost 11 parts (2p3n6u) 2750 | -2/Garrison | Core integrity fell below 50% 2753 | -2/Garrison | Spotted B-90 Cyclops 2763 | -2/Garrison | Triggered checkpoint 2763 | -2/Garrison | Triggered checkpoint 2765 | -2/Garrison | Core integrity fell below 20% 2767 | -2/Garrison | Triggered checkpoint 2779 | -2/Garrison | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Slammed into Y-72 Warden. Slug penetrates Wall. Slammed into S-43 Plague. Quantum Shading Machine destroyed. Slammed into S-43 Plague. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Field strength at 65. Field strength at 54. Field strength at 30. Field strength at 18. Field strength at 1. Stasis field depleted. Exp. Energy Well destroyed. B-90 Cyclops activates siege mode. Beams of light sweep through the air. An alarm sounds. Target Analyzer destroyed. Adv. Melee Analysis Suite destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????#??????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????????????? | | ????????????????????# ?????????????????#??????? | | ????????????????????# ################ #######? | | ????????????????????# @ s #? | | ????????????????????# s s #? | | ????????????????????##############s ######## #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# ## | | ?????????????????????????????????# #??????# ## | | ?????????????????????????????????# #?????## ## | | ?????????????????????????????????# ####### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????#########" ## | | ??????????????????????????????????????????# "" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ??????????????????????????????????????????# ## | | ??????????????????????????????????????##### ## | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????????#### | | ??????????????????????????????????????????## ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 49 Energy Capacity 975 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 3 Additional Mass Support 20 Resistance: KI 25 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 77 Targeting Accuracy 10 Melee Accuracy 8 Target Analysis 5 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Nuclear Pulse Thruster | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Hvy. Proton Cannon | -6/Data Miner | Free Adv. Medium Treads | -6/Data Miner | Free Quantum Capacitor | -6/Data Miner | Free Railgun | -6/Data Miner | Free Adv. Surge Thruster | -6/Data Miner | Free Nova Cannon | -6/Data Miner | Free Q-thruster | -6/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free C-35 Carver | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Dangerous Findings Dodgeball, But With Guns Hunted I'm Back, Baby! Leap Before You Look Librarian The Oracle Tourist Use The Force Challenges ------------ None Game ------ Seed LayeredActuatorAutocannon Manual? 0 Play Time 01:38:31 Cumulative 4.2 hours Start 2022.03.22 @ 20:21:05 End 2022.03.24 @ 00:37:35 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: fc4a9ee7-2bb6-4508-8d43-1dcac785a390