Cogmind - Beta 17 *** ADVENTURER MODE // 2026.06.27 @ 23:34:13 Player: DizzyWaters Result: Destroyed by X-62 Marksman with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (178) 890 Value Destroyed (6001) 6001 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (60) 60 TOTAL SCORE: 9591 Bonus ------- Follower Combat Kills 60 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 518/540 System Corruption 1% Temperature Cool (96) Movement Walking (349) Ox3 Location -7/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Huge Storage Unit Signal Interpreter Advanced Targeting Computer Improved Utility Shielding > --- WEAPON (3) ------- Heavy Laser Advanced Assault Cannon > --- INVENTORY (25) --- Micro Nuclear Core Aluminum Leg Aluminum Leg Improved Titanium Leg Thermal Generator Cryofiber Web Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scanner Matter Filter Energy Filter Particle Charger Kinecellerator Weapon Cycler Hardened Heavy Armor Plating Component Analysis Suite Recalibrator Improved Recalibrator Gauss Rifle Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Advanced Beam Rifle Improved EM Pulse Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Medium Treads Medium Treads Carbon-fiber Leg Cryofiber Web Improved Heat Sink Improved Heat Sink Large Storage Unit High-capacity Matter Pod Trap Scanner Advanced Visual Processing Unit Improved Signal Interpreter Terrain Scanner Matter Filter Particle Charger Kinecellerator Weapon Cycler Improved Utility Shielding Component Analysis Suite System Restoration Module Recalibrator Shock Rifle Heavy Laser Gatling Laser Improved EM Pulse Cannon [Rating: 52] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Combat Airjet Flight Unit Flight Unit Utility Signal Interpreter Device Advanced Heat Sink Storage Large Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 2 | . . 1 . 1 . Propulsion 1 | . . . . . 1 Utility 2 | . . 1 . . 1 Weapon 1 | . . . . 1 . Parts Attached 108 | 6 11 11 4 30 46 Power 26 | 1 3 1 . 9 12 Engine 17 | 1 3 1 . 3 9 Core 9 | . . . . 6 3 Reactor . | . . . . . . Propulsion 30 | 2 3 2 1 10 12 Treads 6 | 2 . . . . 4 Leg 16 | . 3 . . 5 8 Wheel 5 | . . 2 . 3 . Hover 1 | . . . 1 . . Flight 2 | . . . . 2 . Utility 23 | 1 1 7 . 4 10 Device 10 | . . 2 . 3 5 Storage 4 | 1 . 2 . . 1 Processor 3 | . 1 1 . . 1 Hackware . | . . . . . . Protection 6 | . . 2 . 1 3 Artifact . | . . . . . . Weapon 29 | 2 4 1 3 7 12 Energy Gun 13 | . 2 1 2 4 4 Energy Cannon 3 | . . . . 1 2 Ballistic Gun 7 | 2 1 . . 2 2 Ballistic Cannon 3 | . . . . . 3 Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 47 | . 1 2 5 13 26 Power 15 | . . . 1 6 8 Propulsion 13 | . 1 . 1 4 7 Utility 5 | . . 1 1 1 2 Weapon 14 | . . 1 2 2 9 Highest Loss Streak 6 | . 1 1 2 4 6 To Critical Strikes . | . . . . . . Average Backups 15 | . 5 9 13 13 19 Power 1 | . 1 . . . 1 Propulsion 1 | . . 1 1 . 1 Utility 10 | . 2 5 8 9 13 Weapon 2 | . . 1 . 1 3 Tool/Special . | . . . . . . Unused Backups 53 | . 6 2 . 3 42 Power 6 | . 2 . . . 4 Propulsion 9 | . 1 1 . . 7 Utility 35 | . 3 1 . 3 28 Weapon 2 | . . . . . 2 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 94 | . 92 98 93 86 95 Engine 15 | . 14 21 22 11 15 Core 4 | . . . . 7 6 Treads 7 | . 20 . . . 8 Leg 12 | . 7 17 11 9 12 Wheel 1 | . . 4 9 3 . Device 7 | . . 7 6 5 9 Storage 8 | . 14 11 11 9 7 Processor 9 | . 11 3 11 9 10 Protection 3 | . . 10 4 3 2 Energy Gun 12 | . 7 19 13 14 11 Energy Cannon 1 | . . . . 4 1 Ballistic Gun 4 | . 14 . . 5 4 Ballistic Cannon 1 | . . . . . 3 Peak Build Rating 52 | 6 11 16 21 30 52 Average Rating 31 | 4 8 15 16 22 44 On Entrance 13 | . 6 11 15 18 30 Avg Prop Armor Cover (%) 5 | . . . . 4 8 Naked Turns . | . . . . . . Heaviest Build 141 | 14 17 46 48 49 141 Greatest Support 84 | 40 40 26 26 20 84 Greatest Overweight (x) 45 | . 1 2 3 15 45 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 25 | 8 8 15 15 15 25 Average Capacity 17 | 7 8 13 15 15 21 Most Carried 25 | 5 8 15 15 15 25 Average Carried 15 | . 5 9 13 13 19 Final Capacity 25 | 8 8 15 15 15 25 Final Carried 25 | . 8 14 10 15 25 Class Distribution -------------------- 34% | Mutant 15% | Scavenger-Gunner 15% | Scavenger-Skirmisher 12% | Tank 10% | Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 3302 | 213 404 351 102 516 1716 Remotely . | . . . . . . Salvage Created 6829 | . 540 938 143 1597 3611 Parts 359 | . 37 50 . 63 209 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 9 | . 1 3 . 2 3 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 136 | . 14 13 9 25 75 Melee 1 | . 1 . . . . Guns 93 | . 13 11 7 17 45 Cannons 31 | . . . . 8 23 AOE 6 | . . . 2 . 4 Classes Destroyed 16 | . 3 3 2 2 6 Worker 12 | . . . 1 5 6 Builder 11 | . . 3 . . 8 Hauler 1 | . . . . 1 . Recycler 11 | . . 4 . 4 3 Mechanic 2 | . . . . 1 1 Operator 1 | . . . . . 1 Watcher 13 | . 3 3 . 1 6 Swarmer 25 | . 3 4 . 6 12 Grunt 64 | . 11 4 . 16 33 Brawler 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 18 | . . 5 . 3 10 Specialist 1 | . . . . . 1 Hunter 5 | . . . . . 5 Programmer 12 | . . . . . 12 Assembled 9 | . . . 9 . . Best Kill Streak 7 | . 7 5 3 6 5 Combat Bots Only 6 | . 6 4 3 3 5 Max Kills in Single Turn 3 | . 1 2 2 1 3 Gunslinging 1 | . . . . . 1 Exploded 2 | . . . 2 . 2 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 1105 | . 103 105 58 169 670 Missed 333 | . 31 31 17 37 217 Hits 772 | . 72 74 41 132 453 Melee 6 | . . . 6 . . Projectile 766 | . 72 74 35 132 453 AOE 2 | . . . 1 . 1 Critical Strikes 19 | . 1 2 . 7 9 Part Disruptions 3 | . . . . . 3 Damage Taken 8002 | . 661 660 428 1605 4648 Core 1392 | . 73 82 98 434 705 Absorbed by Shields 141 | . . 20 121 . . Ignored by Resistances 2350 | . 206 208 157 418 1361 Regen/Repaired (Parts) 44 | . 43 . . . 1 Core Remaining (%) 61 | 100 70 . 55 21 . Volleys Fired 454 | . 52 58 43 102 199 Largest 3 | . 2 2 2 3 3 Hottest 199 | . 76 96 131 191 199 Shots Fired 1014 | . 101 93 53 249 518 Gun 803 | . 101 93 51 202 356 Cannon 207 | . . . . 47 160 Launcher 4 | . . . 2 . 2 Special . | . . . . . . Kinetic 382 | . 87 . . 60 235 Thermal 496 | . 14 72 24 189 197 Explosive 4 | . . . 2 . 2 Electromagnetic 132 | . . 21 27 . 84 Robot Hit Streak 44 | . 21 17 7 17 44 Robot Miss Streak 4 | . 2 2 3 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 17 | . 4 4 2 3 4 Max Gunslinging Chain 1 | . 1 1 1 1 1 Shots Hit Robots 756 | . 90 78 39 182 367 Core Hits 329 | . 27 30 21 64 187 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 2 | . . . . 1 1 Critical Strikes 36 | . 2 5 3 10 16 Burn 28 | . 1 5 3 9 10 Destroy 3 | . 1 . . 1 1 Blast 5 | . . . . . 5 Melee Attacks 10 | . 9 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 9 | . 8 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 14888 | . 900 960 645 3083 9300 Guns 9972 | . 894 958 488 2306 5326 Cannons 3528 | . . . . 765 2763 Explosions 1257 | . . . 151 . 1106 Melee . | . . . . . . Ramming 131 | . 6 2 6 12 105 Kinetic 5013 | . 746 . . 613 3654 Thermal 7983 | . 148 734 223 2458 4420 Explosive 273 | . . . 151 . 122 Electromagnetic 1488 | . . 224 265 . 999 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 2 | . . . . . 2 Corruption Purged 4 | . . . . . 4 Corruption Blocked . | . . . . . . Effects 44 | . . . . . 44 Message Errors 14 | . . . . . 14 Matter Fused 6 | . . . . . 6 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 7 | . . . . . 7 Parts Rejected 3 | . . . . . 3 Data Loss (minor) 3 | . . . . . 3 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Alerts 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 328 | . . . . 1 327 Projectiles 102 | . . . . 1 101 Explosions 226 | . . . . . 226 Melee . | . . . . . . Knockbacks 21 | . . . . . 21 Impact . | . . . . . . Kinetic 20 | . . . . . 20 Secondary 1 | . . . . . 1 Self-Inflicted Damage 289 | . . . 25 . 264 Shots 8 | . . . 2 . 6 Rammed 9 | . 2 . . . 7 Targets Rammed 30 | . 3 1 3 5 18 Kicked 18 | . . 1 3 5 9 Crushed 3 | . 1 . . . 2 Highest Temperature 669 | . 216 280 312 669 570 Average Temperature 126 | . 51 74 139 183 106 Received Heat Transfer 2863 | . 468 313 60 999 1023 Effects 73 | . . 2 2 48 21 Shutdowns 23 | . . . . 13 10 Energy Bleed 9 | . . . 1 4 4 Interference 18 | . . 2 1 13 2 Matter Decay 4 | . . . . 2 2 Short Circuit 4 | . . . . 3 1 Damage (minor) 3 | . . . . 2 1 Damage (major) 9 | . . . . 9 . Damage (core) 3 | . . . . 2 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 6 | . . 1 . . 5 Impact Corruptions . | . . . . . . Robots Melted 3 | . . 2 . . 1 Combat Hostiles 3 | . . 2 . . 1 Parts Melted 29 | . 2 1 . 7 19 Heat Transferred 17003 | . 444 2166 777 5661 7955 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level 1 | . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 89 Level 1 6 | . . . . . 10 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 280 | . 128 80 51 90 280 Initial 6 | . . . 6 . . Average 49 | . 26 16 4 35 70 Influence Increases 3865 | . 374 386 75 709 2321 Destroy 0b10 Robot/C 2560 | . 280 260 40 500 1480 Destroy 0b10 Robot/NC 260 | . 15 50 5 60 130 Destroy Leader 668 | . 66 76 10 94 422 Allied During Kill 1 | . . . 1 . . Trap Triggered on 0b10 20 | . . . . . 20 Successful Hack 64 | . 12 . . 20 32 Disable Machine 153 | . . . . 27 126 Destroy Structure 139 | . 1 . 19 8 111 Influence Decreases 3772 | . 374 366 95 707 2230 Entered New Map 16 | . . . 14 . 2 Time Decay 3396 | . 374 356 61 597 2008 Lost Part 310 | . . 10 . 110 190 Lost Ally 20 | . . . 20 . . Purge Threat 30 | . . . . . 30 Squads Dispatched 37 | . 2 3 1 3 28 Investigation 10 | . 2 1 . 1 6 Extermination 11 | . . . . . 11 Reinforcement 12 | . . 2 . 2 8 Assault 1 | . . . 1 . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 5 | . . . . 1 4 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 9 | . 2 1 1 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 183 | . 19 19 18 35 92 Peak Tracking Total 6 | . 6 4 5 4 5 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 5 | . . 2 . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 1 | . . . . . 1 Reprogrammed 6 | . . . . . 6 Reused 2 | . . . . . 2 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 17 | . . . . 3 14 Max in Single Turn 4 | . . . . 1 4 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 32 | . 6 5 . 3 18 Terminals 18 | . 4 4 . 1 9 Fabricators 2 | . . . . . 2 Repair Stations 4 | . 1 . . . 3 Recycling Units 6 | . 1 1 . 1 3 Scanalyzers 2 | . . . . 1 1 Garrison Access . | . . . . . . Total Hacks 73 | . 17 12 . 7 37 Successful 44 | . 12 9 . 3 20 Failed 29 | . 5 3 . 4 17 Catastrophic 5 | . 1 1 . 2 1 Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 40 | . 11 11 . 3 15 Fabricators 6 | . . . . . 6 Repair Stations 12 | . 3 . . . 9 Recycling Units 8 | . 3 1 . 1 3 Scanalyzers 7 | . . . . 3 4 Garrison Access . | . . . . . . Terminal Hacks 24 | . 8 8 . . 8 Record 8 | . 4 3 . . 1 Prototype ID Bank 2 | . . 2 . . . Open DSF 2 | . . . . . 2 Emergency Access Points 2 | . 1 1 . . . Alert Level 1 | . 1 . . . . Unreport Threat 1 | . . . . . 1 Disarm Traps 1 | . . . . . 1 Reprogram Traps 1 | . . . . . 1 Dispatch Records 2 | . 1 1 . . . Security Status 1 | . . . . . 1 Zone Layout 3 | . 1 1 . . 1 Fabricator Hacks 3 | . . . . . 3 Network Status 1 | . . . . . 1 Load Schematic 1 | . . . . . 1 Build 1 | . . . . . 1 Repair Station Hacks 6 | . 2 . . . 4 Scan Component 4 | . 1 . . . 3 Repair 2 | . 1 . . . 1 Recycling Unit Hacks 6 | . 2 1 . 1 2 Report Inventory 5 | . 1 1 . 1 2 Retrieve Components 1 | . 1 . . . . Scanalyzer 5 | . . . . 2 3 Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Retrieve Study 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 5 2 . 2 11 Full Trace Events 10 | . 3 . . 2 5 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 1 | . . . . . 1 Authchips . | . . . . . . Time 116 | . . . . . 116 Total Part Build Rating 3 | . . . . . 3 Part Studies Acquired 3 | . . . . . 3 Parts Repaired 2 | . 1 . . . 1 Time 45 | . 32 . . . 13 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked 5 | . 4 1 . . . Non-combat 5 | . 4 1 . . . Combat . | . . . . . . Robot Hacks Applied 8 | . 7 1 . . . parse_system 4 | . 4 . . . . no_distress 3 | . 2 1 . . . find_recycling 1 | . 1 . . . . Relay Couplers Released 3 | . . . . . 3 Programmers 3 | . . . . . 3 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 . . Highest-Rated Group 31 | . . . 31 . . Highest-Rated Ally 31 | . . . 31 . . Total Orders . | . . . . . . Ally Attacks 8 | . . . 8 . . Total Damage 139 | . . . 139 . . Kills 2 | . . . 2 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 2967 | . 1000 372 . 148 1447 Optics 1372 | . 1000 372 . . . Sensors 1595 | . . . . 148 1447 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 9999 | 76 1219 1204 408 1573 5519 Spaces Moved 3825 | 51 680 523 190 460 1921 Core 29 | 15 . . . 11 3 Treads 1276 | 36 440 . . . 800 Legs 1983 | . 240 342 56 227 1118 Wheels 485 | . . 181 132 172 . Hover 2 | . . . 2 . . Flight 50 | . . . . 50 . Fastest Speed 50 | 50 120 105 105 110 160 Average Speed 214 | 127 146 190 152 251 245 Slowest Speed 2300 | 160 190 260 295 840 2300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 35 | 3 77 37 23 29 45 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 150 | . . . 27 3 120 Melee . | . . . . . . Projectile 17 | . . . . 3 14 AOE 133 | . . . 27 . 106 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 4743 | 62 805 632 253 668 2323 Wait 36 | . 5 12 . 8 11 Move 3820 | 50 679 522 189 459 1921 Hop . | . . . . . . Pick Up 178 | 6 26 17 5 41 83 Fast Attach . | . . . . . . Attach 77 | 6 8 6 5 20 32 Detach 2 | . 2 . . . . Swap 49 | . 6 9 4 13 17 Drop 87 | . 15 6 4 20 42 Fire 454 | . 52 58 43 102 199 Melee 10 | . 9 1 . . . Ram . | . . . . . . Kick 18 | . . 1 3 5 9 Crush 12 | . 3 . . . 9 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 77 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 495 | -10/Materials | Discovered new exit (range 18) 667 | -10/Materials | Discovered new exit (range 5) 764 | -10/Materials | Discovered new exit (range 18) 1119 | -10/Materials | Discovered new exit (range 10) 1160 | -10/Materials | Repaired Imp. Ion Engine 1296 | -10/Materials | Entered another Materials area 1296 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1394 | -9/Materials | Build established: Scavenger-Mutant 1642 | -9/Materials | Discovered new exit (range 3) 2018 | -9/Materials | Build established: Mutant 2276 | -9/Materials | Discovered new exit (range 7) 2499 | -9/Materials | Identified exit to Mines 2500 | -9/Materials | Entered Mines 2501 | -9/Mines | Met a Derelict testing a Signal Generator 2526 | -9/Mines | Assembled infested the area 2531 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2538 | -9/Mines | Met a Derelict bent on vengeance 2830 | -9/Mines | Discovered new exit (range 6) 2847 | -9/Mines | Identified exit to Materials 2908 | -9/Mines | Entered Materials 2908 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2956 | -8/Materials | Lost 3 parts (1p2n) 3883 | -8/Materials | Build established: Scavenger-Gunner 4062 | -8/Materials | Core integrity fell below 50% 4205 | -8/Materials | Lost 4 parts (2p1n1w) 4444 | -8/Materials | Discovered new exit (range 12) 4478 | -8/Materials | Identified exit to Factory 4481 | -8/Materials | Entered Factory 4481 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4717 | -7/Factory | Build established: Scavenger-Skirmisher 4888 | -7/Factory | Fabricated Enh. Autogun? 5430 | -7/Factory | Cargo convoy interrupted 6232 | -7/Factory | Build established: Gunner 6776 | -7/Factory | Build established: Tank 7680 | -7/Factory | Lost 3 parts (1p1n1w) 7753 | -7/Factory | Garrison activated, responded to threat 7927 | -7/Factory | Core integrity fell below 50% 7946 | -7/Factory | Lost 6 parts (2p2n1u1w) 8219 | -7/Factory | Build established: Scavenger-Gunner 9108 | -7/Factory | Build established: Gunner 9235 | -7/Factory | Core integrity fell below 20% 9574 | -7/Factory | Lost 5 parts (1p1n3w) 9970 | -7/Factory | Repaired Terrain Scanner 10000 | -7/Factory | Destroyed by X-62 Marksman with Gauss Rifle Last Messages --------------- 09957_ Connecting with Repair Station... >>Scan(Terrain Scanner) Scanning Terrain Scanner... Ready to Repair: Terrain Scanner Rating: 1 Time: 13 >>Repair Repairing Terrain Scanner... ETC: 13 09970_ Repair station completes Terrain Scanner repairs. 09985_ Acquired Terrain Scanner. 09994_ Penetrated by Slug. Aside from the options menu, there are many more interface features and behavior you can tweak in Cogmind's advanced.cfg file, the functionality of which is described in the manual under Advanced UI: Advanced Options. 10000_ X-62 Marksman knocked back. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????#######"# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????? | | ??????????????????????????????????????????? | | ???????????????????????????????????????????? * | | ??????????????????????????????????????????????/ | | ???????????###########+###????????????????????? | | ?????????? #??????????????????????%% | | ?????????? #????????################ | | ????????? ########## %= [ | | ????????? % | | ????????? @ x % | | ??????????????########""" """" """" """" % | | ?????????????????????#"R """"x"""" """" | | ?????????????????????#""" """" """" """" ######## | | ?????????????????????#""" #??????? | | ?????????????????????# """" """" """" #??????? | | ????????H????????????# """" """" """" #??????? | | ????????????????????? 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"?"" #??????? | | ????????????????????# ""?? ???? ???" #??????? | | ????????????????????# ??? ???? ??? #??????? | | ???????????????????? ??? ???? ???? ???????? | | ????????????????????? ????"???? ?????????????? | | ?????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 670 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Enh. Autogun | x1 | -7/Factory Repaired ---------- Imp. Ion Engine | 38% | -10/Materials Terrain Scanner | 95% | -7/Factory Studied --------- Gauss Rifle | -7/Factory | Hacked Missile Launcher | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking Construction Begets Destruction Heavy Suspicion I Survived The Infestation Jackpot Overwhelming Challenges ------------ None Game ------ Seed ExperimentalProtonLattice Manual? 0 Play Time 02:19:17 Cumulative 25.1 hours Start 2026.06.25 @ 17:56:52 End 2026.06.27 @ 23:34:13 Sessions 11 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 20 Rogue 0 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 72b04202-1ba2-4bbf-8d02-b28cf6ef96a2