Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.04 @ 18:40:31 Player: pointone Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (66) 330 Value Destroyed (2746) 2746 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (2821) 2821 TOTAL SCORE: 13137 Bonus ------- High Alert Combat Kills 177 Follower Combat Kills 144 Scanned by Researcher 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 0/1450 Matter 208/300 Energy 100/100 System Corruption 36% Temperature Cool (9) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- SGEMP Prototype Peak State ------------ > --- POWER ------------ Mini Fusion Reactor Mini Fusion Reactor Mini Fusion Reactor > --- PROPULSION ------- Impulse Thruster Improved Diametric Drive Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Coolant Network Spectral Analyzer Advanced Melee Analysis Suite Advanced Core Analyzer Reaction Control System Improved System Restoration Module > --- WEAPON ----------- Quantum Rifle Linear Accelerator Z-bomb Delivery System Nanosword Enhanced Force Lance > --- INVENTORY -------- Enhanced Fission Core Improved Cloaking Device Experimental Thermal Shield Tachyon Dispersion Ray [Rating: 175] Favorites ----------- Power Backup Power I Engine Backup Power I Power Core Light Nuclear Core Reactor Mini Fusion Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Centrium Leg Hover Unit Backup Propulsion I Flight Unit Biomechanical Wings Utility Advanced Core Analyzer Device Improved System Restoration Module Storage High-capacity Storage Unit Processor Advanced Core Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Compact HERF Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Linear Accelerator Launcher Tiamat Missile Launcher Impact Weapon Powered Hammer Slashing Weapon Nanosword Piercing Weapon Force Lance Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 2 2 . . . . 2 2 2 2 . 2 Power 2 | . . . 1 . . . . . . 1 . . . . Propulsion 5 | . . 2 . . . . . . . 1 . 1 . 1 Utility 6 | . . . . 2 . . . . 1 . 1 1 . 1 Weapon 3 | . . . 1 . . . . . 1 . 1 . . . Parts Attached 142 | 7 8 15 6 2 4 . . . . . 29 36 12 23 Power 19 | 1 1 1 2 . . . . . . . 3 6 2 3 Engine 3 | 1 . 1 1 . . . . . . . . . . . Core 6 | . 1 . 1 . . . . . . . 2 1 1 . Reactor 10 | . . . . . . . . . . . 1 5 1 3 Propulsion 40 | 2 3 8 1 . 2 . . . . . 9 9 1 5 Treads 16 | 2 . 7 1 . 2 . . . . . . . . 4 Leg 4 | . 3 . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 1 1 . . Flight 18 | . . 1 . . . . . . . . 8 8 1 . Utility 43 | 1 1 3 1 2 1 . . . . . 11 12 3 8 Device 27 | . 1 2 1 1 1 . . . . . 9 8 2 2 Storage 3 | 1 . 1 . 1 . . . . . . . . . . Processor 6 | . . . . . . . . . . . 1 4 1 . Hackware 2 | . . . . . . . . . . . 1 . . 1 Protection 5 | . . . . . . . . . . . . . . 5 Artifact . | . . . . . . . . . . . . . . . Weapon 40 | 3 3 3 2 . 1 . . . . . 6 9 6 7 Energy Gun 20 | 3 3 3 2 . 1 . . . . . 1 3 2 2 Energy Cannon 2 | . . . . . . . . . . . . 2 . . Ballistic Gun 4 | . . . . . . . . . . . . 1 . 3 Ballistic Cannon 1 | . . . . . . . . . . . . . 1 . Launcher 3 | . . . . . . . . . . . 1 . 2 . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 2 Slashing Weapon 5 | . . . . . . . . . . . 2 3 . . Piercing Weapon 3 | . . . . . . . . . . . 2 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . 1 . . . . . 2 7 4 1 Parts Lost 71 | . 5 3 . . 8 . . . . . 10 3 15 27 Power 16 | . 1 1 . . 1 . . . . . 4 . 4 5 Propulsion 15 | . 1 . . . 3 . . . . . 2 . 4 5 Utility 20 | . . 1 . . 3 . . . . . 2 1 3 10 Weapon 20 | . 3 1 . . 1 . . . . . 2 2 4 7 Highest Loss Streak 18 | . 5 1 . . 7 . . . . . 7 2 14 18 Average Slot Usage (%) 61 | . 85 94 96 99 65 . . . . . 62 84 74 48 Engine 4 | . 7 2 12 7 4 . . . . . 8 . . 5 Core 2 | . 6 8 5 7 4 . . . . . . 4 . . Reactor 2 | . . . . . . . . . . . 1 6 11 . Treads 10 | . 18 35 33 30 18 . . . . . . . . 10 Leg 1 | . 7 3 . . . . . . . . . . . 2 Flight 5 | . . . . . . . . . . . 13 20 15 . Device 7 | . 4 10 9 14 11 . . . . . 13 12 11 4 Storage 3 | . 14 11 9 15 9 . . . . . . . . . Processor 4 | . . . . . . . . . . . 3 15 14 11 Energy Gun 10 | . 26 21 26 23 14 . . . . . 7 1 6 4 Slashing Weapon 2 | . . . . . . . . . . . 5 7 4 2 Naked Turns 1165 | . . . . . 12 129 363 26 60 548 . . . 27 Heaviest Build 67 | 13 14 46 56 56 56 . . . . 4 46 60 67 25 Greatest Support 240 | 40 40 88 88 88 88 3 3 3 3 12 51 71 73 240 Greatest Overweight (x) 10 | 2 1 4 . . 2 . . . . . 1 1 10 6 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 6 12 12 12 12 4 4 4 4 4 4 4 4 4 Average Capacity 5 | 5 6 10 12 12 9 4 4 4 4 4 4 4 4 4 Most Carried 11 | 2 4 9 11 10 9 4 4 4 4 4 4 4 4 4 Average Carried 4 | 1 2 6 9 6 7 3 4 4 3 4 3 3 3 3 Final Capacity 12 | 6 6 12 12 12 4 4 4 4 4 4 4 4 4 4 Final Carried 11 | 2 4 9 11 9 4 4 4 4 4 4 4 4 3 2 Class Distribution -------------------- 66% | Mutant 14% | Generator-Sprinter 9% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Generator-Sprinter | -3/Research Generator-Sprinter | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ----------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Matter Collected 1453 | 238 92 145 51 20 . . 15 . . . 275 265 255 97 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2630 | . 379 255 271 54 . . . . . . 502 537 476 156 Parts 150 | . 27 9 23 8 . . . . . . 25 25 21 12 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 47 | . 5 9 6 1 . . . . . . 7 5 9 5 Melee 16 | . . . . . . . . . . . 7 5 3 1 Guns 23 | . 4 8 6 1 . . . . . . . . . 4 AOE 6 | . . . . . . . . . . . . . 6 . Classes Destroyed 14 | . 4 2 2 1 . . . . . . 1 1 3 . Worker 2 | . 2 . . . . . . . . . . . . . Builder 7 | . 2 . 2 . . . . . . . . 1 2 . Tunneler 2 | . 2 . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . 1 . . . Watcher 4 | . . . 2 1 . . . . . . . . 1 . Swarmer 14 | . . 4 . . . . . . . . . . 5 5 Grunt 11 | . 5 . 5 . . . . . . . . 1 . . Researcher 1 | . . . . . . . . . . . . . 1 . Sentry 12 | . . 5 . . . . . . . . 4 3 . . Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 8 | . . . . 1 . . . . . . 3 1 3 . Striker 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 7 | . 7 2 3 2 . . . . . . 2 3 7 3 Combat Bots Only 5 | . 3 2 3 1 . . . . . . 2 2 5 3 Max Kills in Single Turn 3 | . 1 1 1 1 . . . . . . 1 1 3 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . . . 3 . Melee 1 | . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Damage Taken 13215 | . 701 576 308 . 215 133 387 75 . 355 958 835 2442 6230 Core 3795 | . 169 58 126 . 75 133 387 75 . 355 134 207 624 1452 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 65 | 100 32 85 77 . . . . 4 100 64 88 . 36 . Volleys Fired 114 | . 40 29 14 4 . . . . . . . 2 7 18 Largest 3 | . 2 2 3 3 . . . . . . . 1 2 2 Hottest 189 | . 105 126 189 189 . . . . . . . 94 174 94 Shots Fired 224 | . 76 57 42 12 . . . . . . . 2 9 26 Gun 218 | . 76 57 42 12 . . . . . . . 1 4 26 Cannon 2 | . . . . . . . . . . . . 1 1 . Launcher 4 | . . . . . . . . . . . . . 4 . Special . | . . . . . . . . . . . . . . . Kinetic 21 | . . . . . . . . . . . . . 1 20 Thermal 144 | . 25 57 42 12 . . . . . . . . 2 6 Explosive 4 | . . . . . . . . . . . . . 4 . Electromagnetic 55 | . 51 . . . . . . . . . . 2 2 . Robot Hit Streak 26 | . 8 26 12 8 . . . . . . . . 2 5 Robot Miss Streak 3 | . 3 1 1 1 . . . . . . . 2 2 2 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 5 | . 1 1 2 . . . . . . . . . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . 1 Shots Hit Robots 238 | . 48 50 35 10 . . . . . . 34 20 20 21 Core Hits 106 | . 17 13 16 4 . 1 . . . . 12 12 19 12 Critical Hits 4 | . . . . . . . . . . . 2 2 . . Critical Kills 1 | . . . . . . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . . . . . . . . . 2 1 . . Melee Attacks 166 | . . . . . . . . . . . 40 27 88 11 Impact 6 | . . . . . . . . . . . . . . 6 Slashing 131 | . . . . . . . . . . . 27 23 76 5 Piercing 29 | . . . . . . . . . . . 13 4 12 . Sneak Attacks 9 | . . . . . . . . . . . 3 3 3 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Follow-up Attacks 13 | . . . . . . . . . . . 6 5 2 . Damage Inflicted 8872 | . 631 807 588 193 . 17 . . . . 1847 1457 2728 604 Guns 2657 | . 631 801 515 193 . . . . . . . . 71 446 Cannons . | . . . . . . . . . . . . . . . Explosions 1357 | . . . . . . . . . . . . . 1357 . Melee 4749 | . . . . . . . . . . . 1847 1457 1300 145 Ramming 109 | . . 6 73 . . 17 . . . . . . . 13 Kinetic 322 | . . . . . . . . . . . . . . 322 Thermal 1837 | . 174 801 515 193 . . . . . . . . 30 124 Explosive 1357 | . . . . . . . . . . . . . 1357 . Electromagnetic 498 | . 457 . . . . . . . . . . . 41 . Impact 90 | . . . . . . . . . . . . . . 90 Slashing 3729 | . . . . . . . . . . . 1111 1375 1188 55 Piercing 930 | . . . . . . . . . . . 736 82 112 . Highest Corruption 36 | . . . . . . 1 1 1 . . 5 4 19 36 Average Corruption 4 | . . . . . . 1 1 1 . . 3 1 5 8 Corruption Purged 8 | . . . . . . . . . . . 2 4 2 . Effects 54 | . . . . . . . 3 . . . 7 7 17 20 Message Errors 10 | . . . . . . . . . . . 4 1 2 3 Matter Fused 3 | . . . . . . . . . . . . 1 . 2 Heat Flow Errors 3 | . . . . . . . . . . . 1 1 . 1 Energy Discharges 5 | . . . . . . . 3 . . . . 2 . . Parts Rejected 3 | . . . . . . . . . . . . . 1 2 Data Loss (minor) 5 | . . . . . . . . . . . . 1 2 2 Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 5 | . . . . . . . . . . . . . 1 4 Targeting Errors 18 | . . . . . . . . . . . 2 1 10 5 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 904 | . . . . . . . . . . . 317 186 401 . Projectiles . | . . . . . . . . . . . . . . . Explosions 153 | . . . . . . . . . . . . . 153 . Melee 751 | . . . . . . . . . . . 317 186 248 . Knockbacks 1 | . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 10 | . . . . . . 8 . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . Rammed 13 | . . 1 6 . . 2 . . . . . . . 4 Targets Rammed 16 | . . 1 9 . . 2 . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . Crushed 3 | . . . 3 . . . . . . . . . . . Highest Temperature 610 | . 367 363 610 252 . . . . . . 134 295 56 158 Average Temperature 128 | . 142 100 188 111 . . . . . . 72 139 27 33 Received Heat Transfer 1299 | . 393 180 108 . . 24 24 12 . 72 99 144 81 162 Effects 12 | . 2 1 6 . . . . . . . . 3 . . Shutdowns 2 | . . 1 1 . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . Interference 4 | . 1 . . . . . . . . . . 3 . . Matter Decay 1 | . . . 1 . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . Damage (core) 2 | . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . Parts Melted 9 | . 1 4 3 . . . . . . . . . . 1 Heat Transferred 3814 | . 410 1739 1110 370 . . . . . . . . 37 148 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Peak Influence 715 | . 155 211 294 88 30 43 . . 11 79 371 392 715 252 Average Influence 151 | . 90 69 153 59 10 7 . . 11 25 141 274 430 162 Maximum Alert Level 3 | . . 1 1 . . . . . . . 1 1 3 1 Low Security (%) 64 | 100 100 91 72 100 100 100 . . 100 100 59 27 . 43 Level 1 29 | . . 8 27 . . . . . . . 40 72 39 56 Level 2 5 | . . . . . . . . . . . . . 56 . Level 3 . | . . . . . . . . . . . . . 3 . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 1 1 . . . . . . 2 9 4 4 1 Investigation 4 | . 1 . 1 . . . . . . . 1 1 . . Extermination 6 | . . . . . . . . . . . 3 1 1 1 Reinforcement 11 | . 1 1 . . . . . . . 2 2 2 3 . Assault . | . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Distress Signals 6 | . . . 2 . . . . . . . 1 2 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 197 | . 10 13 10 1 5 3 14 2 . 23 19 34 40 23 Peak Tracking Total 17 | . 5 4 4 1 5 3 9 2 . 9 5 17 17 9 Tactical Retreats 34 | . 1 1 . . . . 5 . . 5 3 7 8 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Traps Triggered 5 | . . . . 1 . . . . . . 1 1 . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ---------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Machines Disabled 8 | . 1 . 1 . . . . . . . . . 6 . Max in Single Turn 1 | . 1 . 1 . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Machines Accessed 37 | . . 3 4 . . 2 . . . 3 8 8 8 1 Terminals 20 | . . 2 2 . . 1 . . . 2 5 4 4 . Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 9 | . . 1 2 . . . . . . 1 1 1 2 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . 1 . 2 . Garrison Access 4 | . . . . . . 1 . . . . 1 2 . . Total Hacks 67 | . . 6 10 . . 2 . . . 6 15 13 14 1 Successful 32 | . . 4 7 . . 2 . . . 3 9 2 5 . Failed 35 | . . 2 3 . . . . . . 3 6 11 9 1 Catastrophic 8 | . . . . . . . . . . . 1 2 5 . Database Lockouts . | . . . . . . . . . . . . . . . Manual 12 | . . . . . . 2 . . . 3 1 4 2 . Terminals 40 | . . 4 5 . . 1 . . . 4 11 6 9 . Fabricators 1 | . . . . . . . . . . . . 1 . . Repair Stations 15 | . . 2 5 . . . . . . 2 1 2 2 1 Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . . . . . . . 2 . 3 . Garrison Access 6 | . . . . . . 1 . . . . 1 4 . . Terminal Hacks 15 | . . 2 3 . . . . . . 2 5 1 2 . Record 5 | . . 1 . . . . . . . . 2 1 1 . Part Schematic 1 | . . . . . . . . . . . . . 1 . Level Access Points 1 | . . . 1 . . . . . . . . . . . Emergency Access Points 3 | . . . 1 . . . . . . 1 1 . . . Alert Level 1 | . . . 1 . . . . . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . Recall Assault 1 | . . . . . . . . . . . 1 . . . Zone Layout 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 9 | . . 2 4 . . . . . . 1 1 . 1 . Scan Component 4 | . . 1 2 . . . . . . . 1 . . . Repair 3 | . . 1 2 . . . . . . . . . . . Refit 2 | . . . . . . . . . . 1 . . 1 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . . . . . . . 2 . 2 . Insert Component 3 | . . . . . . . . . . . 1 . 2 . Analyze 1 | . . . . . . . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 2 . . . . 1 1 . . Terminals 1 | . . . . . . 1 . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . Siphon 1 | . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . 1 . . . Reprogram 2 | . . . . . . 1 . . . . 1 . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 28 | . . 2 3 . . 1 . . . 2 4 8 7 1 Full Trace Events 2 | . . . 1 . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . . . 1 . 1 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . 1 2 . . . . . . . . . . . Time 95 | . . 19 76 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . . . . . . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------ Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 -------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Total Allies 7 | . . . . . 1 1 2 . . . 3 . . . Largest Group 3 | . . . . . 1 1 3 . . . 3 . . . Highest-Rated Group 141 | . . . . . 31 10 56 . . . 141 . . . Highest-Rated Ally 47 | . . . . . 31 10 30 . . . 47 . . . Total Orders 2 | . . . . . . . . . . . 2 . . . GOTO 2 | . . . . . . . . . . . 2 . . . Ally Attacks 31 | . . . . . 4 . 9 . . . 18 . . . Total Damage 897 | . . . . . 82 . 223 . . . 592 . . . Kills 9 | . . . . . . . 2 . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . . . . . Drone Launches 8 | . . . . . . . . . . . 6 2 . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 ------------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Turns Passed 5625 | 55 436 657 490 103 147 129 363 26 60 551 756 647 492 713 Spaces Moved 7397 | 29 206 358 242 58 142 240 703 52 107 1074 1346 1608 790 442 Core 2401 | 7 . 2 . . 80 240 703 52 107 1068 . . 30 112 Treads 1079 | 22 120 266 242 58 62 . . . . . . . . 309 Legs 176 | . 86 90 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover 310 | . . . . . . . . . . 6 256 . 27 21 Flight 3431 | . . . . . . . . . . . 1090 1608 733 . Fastest Speed 20 | 50 120 120 145 145 50 50 50 50 50 50 31 20 26 50 Average Speed 59 | 148 143 139 145 145 92 50 50 50 50 50 41 28 31 135 Slowest Speed 550 | 160 160 250 145 145 185 50 50 50 50 76 109 102 550 350 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 . Exploration Rate (%) 30 | 4 36 33 17 2 81 7 85 15 3 21 32 45 67 13 Regions Visited 14 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 . . . 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 1 . . . . . . Spaces Dug 55 | . . . . . . . . . . . 1 1 52 1 Terrain Destroyed 87 | . . . . . . . . . . . 1 1 84 1 Melee 55 | . . . . . . . . . . . 1 1 52 1 Projectile 1 | . . . . . . . . . . . . . 1 . AOE 31 | . . . . . . . . . . . . . 31 . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -4 -3 -3 -2 --------- Run | Scr Mat Mat Mat Fac Was Fac Low Low Fac Fac Fac Res Tes Res Total 8186 | 37 267 457 344 70 155 251 713 51 114 1086 1475 1754 904 508 Wait 237 | . 10 35 70 . 9 . . . . 13 41 53 . 6 Move 7384 | 28 205 357 241 58 141 240 702 51 106 1073 1345 1607 788 442 Hop . | . . . . . . . . . . . . . . . Pick Up 53 | 2 3 11 3 3 . 5 . . 4 . 7 9 5 1 Fast Attach 91 | 6 5 9 3 . 2 . . . . . 19 23 3 21 Attach 27 | . 2 3 2 2 1 . . . . . 7 7 1 2 Detach 14 | . . 1 . . . . . . . . 5 6 1 1 Swap 24 | 1 1 3 1 . 1 . . . . . 3 6 8 . Drop 67 | . 1 8 1 3 1 5 . . 4 . 11 21 10 2 Fire 114 | . 40 29 14 4 . . . . . . . 2 7 18 Melee 140 | . . . . . . . . . . . 34 19 76 11 Ram 2 | . . . . . . 1 . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush 13 | . . 1 9 . . . . . . . . . . 3 Escape Stasis 4 | . . . . . . . . . . . . . 4 . Rewire 12 | . . . . . . . 11 . . . . . 1 . Trap . | . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . 3 1 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 56 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Core integrity fell below 50% 319 | -10/Materials | Build established: Mutant 338 | -10/Materials | Lost 5 parts (1p1n3w) 488 | -10/Materials | Discovered new exit (range 3) 492 | -10/Materials | Entered another Materials area 492 | -9/Materials | Evolved 2 slots: Propulsion x2 1060 | -9/Materials | Repaired Adv. Treads 1137 | -9/Materials | Discovered new exit (range 8) 1149 | -9/Materials | Entered another Materials area 1149 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1212 | -8/Materials | Repaired Pulse Rifle 1285 | -8/Materials | Repaired Adv. Treads? 1521 | -8/Materials | Build established: Gunner 1575 | -8/Materials | Identified exit to Factory 1639 | -8/Materials | Entered Factory 1639 | -7/Factory | Evolved 2 slots: Utility x2 1742 | -7/Factory | Sucked down chute 1742 | -7/Factory | Entered Waste 1743 | -7/Waste | Met a frightened Derelict 1764 | -7/Waste | Spotted C-40 Crusher 1767 | -7/Waste | Spotted C-40 Crusher 1814 | -7/Waste | Spotted C-40 Crusher 1821 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1824 | -7/Waste | Spotted C-40 Crusher 1834 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1837 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1837 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1847 | -7/Waste | Spotted C-40 Crusher 1849 | -7/Waste | Spotted C-40 Crusher 1868 | -7/Waste | Lost 7 parts (1p3n2u1w) 1877 | -7/Waste | Crushed by Compactor (1 part destroyed) 1884 | -7/Waste | Discovered new exit (range 11) 1889 | -7/Waste | Entered Factory 2013 | -7/Factory | Discovered new exit (range 6) 2018 | -7/Factory | Entered Lower Caves 2018 | -7/Lower Caves | Accompanied by 1 ally 2020 | -7/Lower Caves | Learned Factory garrison access intel 2022 | -7/Lower Caves | Spotted B-75 Beast 2092 | -7/Lower Caves | Encountered a Warlord checkpoint 2122 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2128 | -7/Lower Caves | Build established: Mutant 2165 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2219 | -7/Lower Caves | Learned location of Zion (-7) 2361 | -7/Lower Caves | Core integrity fell below 50% 2376 | -7/Lower Caves | Core integrity fell below 20% 2378 | -7/Lower Caves | Discovered new exit (range 7) 2381 | -7/Lower Caves | Entered another Lower Caves area 2383 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2400 | -7/Lower Caves | Discovered new exit (range 15) 2407 | -7/Lower Caves | Entered Factory 2407 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2408 | -6/Factory | Loaded intel: 4 garrison access locations 2452 | -6/Factory | Discovered new exit (range 11) 2467 | -6/Factory | Entered another Factory area 2467 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2547 | -5/Factory | Spotted B-75 Beast 3008 | -5/Factory | Discovered new exit (range 8) 3018 | -5/Factory | Entered another Factory area 3018 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3332 | -4/Factory | Found Prototype Launcher 3469 | -4/Factory | Garrison activated, responded to threat 3635 | -4/Factory | Identified Scatter Rocket Array 3752 | -4/Factory | Lost 7 parts (2p2n1u2w) 3769 | -4/Factory | Discovered new exit (range 3) 3774 | -4/Factory | Entered Research 3774 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 3846 | -3/Research | Found Prototype Slashing Weapon 3849 | -3/Research | Identified Nanosword 4341 | -3/Research | Spotted B-86 Titan 4361 | -3/Research | Spotted B-86 Titan 4408 | -3/Research | Discovered new exit (range 7) 4421 | -3/Research | Entered Testing 4446 | -3/Testing | Found Prototype Energy Gun 4446 | -3/Testing | Identified Tachyon Dispersion Ray 4467 | -3/Testing | Build established: Generator-Sprinter 4514 | -3/Testing | Found Prototype Launcher 4542 | -3/Testing | Found Prototype Device 4586 | -3/Testing | Found Prototype Processor 4586 | -3/Testing | Identified Spectral Analyzer 4643 | -3/Testing | Found Enh. Force Lance 4646 | -3/Testing | Spotted Striker 4646 | -3/Testing | Spotted Striker 4651 | -3/Testing | Spotted Alpha 7 4655 | -3/Testing | Identified Z-bomb Delivery System 4656 | -3/Testing | Destroyed Striker 4706 | -3/Testing | Scanned by Researcher 4710 | -3/Testing | Stole the SGEMP Prototype 4731 | -3/Testing | Identified Exp. Thermal Shield 4788 | -3/Testing | Crushed by falling debris 4789 | -3/Testing | System corruption reached 10% 4873 | -3/Testing | Core integrity fell below 50% 4876 | -3/Testing | Spotted PL-F0LTLLSEA0 4899 | -3/Testing | Lost 14 parts (4p4n3u3w) 4904 | -3/Testing | Discovered new exit (range 12) 4913 | -3/Testing | Entered Research 4913 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5162 | -2/Research | Build established: Mutant 5226 | -2/Research | Spotted B-90 Cyclops 5410 | -2/Research | Lost 3 parts (2p1w) 5456 | -2/Research | System corruption reached 10% 5550 | -2/Research | Core integrity fell below 50% 5576 | -2/Research | Lost 18 parts (3p5n5u5w) 5605 | -2/Research | System corruption reached 30% 5622 | -2/Research | Core integrity fell below 20% 5626 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Critical hit. Imp. Light Armor Plating destroyed. Slug penetrates Wall. System corrupted: Powered Hammer targeting data glitched. Slug penetrates Wall. Imp. Light Armor Plating destroyed. Slug penetrates Wall. Imp. Light Armor Plating destroyed. Penetrated by Slug. Critical hit. Imp. Light Armor Plating destroyed. System corrupted: Matter fused (-9). Critical hit. Penetrated by Slug. Imp. Light Armor Plating destroyed. Powered Hammer destroyed. Penetrated by Slug. Slammed into H-88 Terminator. Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ###??????# # #?? | | ?????????# # #?? | | ?????????# # = #?? | | ?????????# """" + = == #?? | | ?????????###########+#### """" # = #?? | | ?????????????# ## """" # #?? | | ?????????????# ## """" ##########?? | | ?????????????# ! # """" #???? | | ?????????????# # #???? | | ?????????????# """" # #???? | | ?????????????# """" # #???? | | ?????????????# """" # ######+### #???? | | ?????????????# """" # # # #???? | | ?????????????########### # # #???? | | ???????????????????????# # # #???? | | ??????????????#######??# # + #???? | | ??????????????#! ??# # # #???? | | ??????????????? ?# # # #???? | | ???????????????? ?# # # #???? | | ???????????????? """" # # # #???? | | ???????????????? """" # # # #???? | | ???????????????? """" + ###############???? | | ???????????????? """" # b #?????????????????? | | ??????????????? # pg #?????????????????? | | ??????????????# ?+ h #?????????????????? | | ??????????????###########@##########??????????? | | ????????????????# ghp #??????????? | | ????????????????# g #??????????? | | ????????????????# p """ #??????????? | | ????????????????# """" #??????????? | | ????????????????# """" ????????????? | | ????????????????# """ ?????????????? | | ????????????????# #??????????? | | ????????????????# #??????????? | | ????????????????####################??????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Coolant Potential 120 Energy Generation 71 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 1 Jamming Range 8 Cloak Strength 3 Armor Coverage 750 Evasion (%) 78 Melee Accuracy 8 Target Analysis 8 Core Analysis 10 Recoil Reduction 6 Offensive Hacking 14 Defensive Hacking 10 Item Schematics ----------------- Scatter Rocket Array | -4/Factory | Scanalyzed Lgt. Regenerative Plating | -3/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Close Call Dangerous Findings Deadly Force Dodgeball, But With Guns It's Just You Just Browsing Part-time Excavator Power Corrupts Respectable Loadout Rockin' Loadout Streaker Unlikely Earthworm Challenges ------------ None Game ------ Seed CoilNullMicroactuators Manual? 0 Play Time 03:19:41 Cumulative 15.7 hours Start 2020.06.02 @ 18:37:41 End 2020.06.04 @ 18:40:31 Sessions 11 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: c5413c18-f175-4de6-95df-cf513d14c8d6