Cogmind - Beta 9.5 --- EXPLORER MODE // 2020.04.12 @ 17:32:07 Player: Harwe Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (262) 1310 Value Destroyed (7991) 7991 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1708) 1708 TOTAL SCORE: 13749 Bonus ------- High Alert Combat Kills 1214 Follower Combat Kills 540 Friendly Fire -46 Cogmind --------- Core Integrity 0/700 Matter 238/300 Energy 0/480 System Corruption 8% Temperature Cool (522) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Matter Filter Improved ECM Suite Improved Medium Armor Plating Improved Medium Armor Plating Shock Absorption System > --- WEAPON (3) ------- Electrolaser EM Pulse Cannon Minigun > --- INVENTORY (12) --- Improved Deuterium Engine Improved Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Light Angular Momentum Engine Improved Cooling System Ion Cannon Gauss Rifle Gauss Cannon Heavy Rocket Launcher Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Enhanced Nuclear Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Thermal Generator Improved Heat Sink High-capacity Storage Unit Weapon Cycler Weapon Cycler System Shield > --- WEAPON ----------- Gatling Laser Assault Cannon Long-range Missile Launcher > --- INVENTORY -------- Enhanced Nuclear Core Light Angular Momentum Engine Carbon-fiber Leg Improved Carbon-fiber Leg Improved ECM Suite Hardlight Generator Electrolaser EM Pulse Cannon Heavy Ion Cannon Gauss Rifle Proton Missile Launcher [Rating: 56] Favorites ----------- Power Nuclear Core Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Weapon Cycler Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun EM Pulse Gun Energy Cannon EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Slots Evolved 7 | . 1 2 2 . 2 Power 1 | . . 1 . . . Propulsion 1 | . . . 1 . . Utility 4 | . 1 . 1 . 2 Weapon 1 | . . 1 . . . Parts Attached 222 | 10 22 34 54 27 75 Power 32 | 2 3 6 7 7 7 Engine 19 | 2 3 6 2 2 4 Core 13 | . . . 5 5 3 Reactor . | . . . . . . Propulsion 39 | 2 3 8 11 2 13 Treads 1 | . . 1 . . . Leg 25 | . . 4 6 2 13 Wheel 13 | 2 3 3 5 . . Hover . | . . . . . . Flight . | . . . . . . Utility 45 | 2 7 5 9 6 16 Device 24 | . . 2 6 4 12 Storage 3 | . 1 1 . . 1 Processor 2 | 1 . . 1 . . Hackware 2 | . . . 1 . 1 Protection 14 | 1 6 2 1 2 2 Artifact . | . . . . . . Weapon 106 | 4 9 15 27 12 39 Energy Gun 18 | 3 4 2 2 2 5 Energy Cannon 19 | . . 6 7 1 5 Ballistic Gun 35 | 1 1 5 13 3 12 Ballistic Cannon 6 | . . . . 1 5 Launcher 27 | . 4 1 5 5 12 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 4 | . . 1 . . 3 Parts Lost 16 | . . 1 . 2 13 Power . | . . . . . . Propulsion 2 | . . . . . 2 Utility 7 | . . . . 1 6 Weapon 7 | . . 1 . 1 5 Highest Loss Streak 9 | . . 1 . 2 9 Average Slot Usage (%) 97 | . 95 98 99 99 95 Engine 8 | . 11 20 4 6 7 Core 6 | . . . 11 8 6 Leg 14 | . . 5 7 25 20 Wheel 7 | . 23 13 17 . . Device 11 | . . 2 9 7 19 Storage 8 | . 10 10 8 8 7 Hackware 5 | . . . 6 8 6 Protection 9 | . 24 17 7 8 4 Energy Gun 4 | . 10 5 . 6 2 Energy Cannon 3 | . . 9 3 1 2 Ballistic Gun 11 | . 4 9 19 14 7 Ballistic Cannon 2 | . . . . 1 5 Launcher 1 | . 6 3 1 . 1 Naked Turns . | . . . . . . Heaviest Build 91 | 12 22 42 50 56 91 Greatest Support 54 | 20 26 28 49 49 54 Greatest Overweight (x) 11 | . 4 11 1 1 2 Average Overweight (x) . | . . 1 . . 1 Largest Inventory Capacity 12 | 4 8 10 10 10 12 Average Capacity 9 | 4 7 8 10 10 11 Most Carried 11 | 4 8 10 10 10 11 Average Carried 8 | 1 5 6 9 9 7 Final Capacity 12 | 4 8 10 10 10 12 Final Carried 11 | 3 6 9 10 9 11 Class Distribution -------------------- 54% | Hacker-Tank 22% | Hacker-Gunner 19% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -8/Storage Hacker-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Matter Collected 5675 | 296 105 788 1417 822 2247 Remotely . | . . . . . . Salvage Created 9303 | 71 254 1288 2305 1808 3577 Parts 521 | 8 21 87 122 82 201 Haulers Intercepted 17 | . . 1 6 5 5 Recyclers Shooed 11 | . 3 1 . . 7 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Combat Hostiles Destroyed 164 | 1 7 28 38 31 59 Guns 84 | 1 3 14 27 22 17 Cannons 40 | . . 10 8 2 20 AOE 39 | . 4 4 3 7 21 Classes Destroyed 16 | 2 4 5 2 1 2 Worker 22 | . 1 2 7 1 11 Builder 26 | . . 1 2 2 21 Tunneler 1 | 1 . . . . . Hauler 17 | . . 1 6 5 5 Recycler 8 | . 1 . 1 1 5 Mechanic 3 | . . . . . 3 Operator 4 | . . 1 2 1 . Watcher 17 | . 2 5 4 1 5 Swarmer 28 | . 4 5 8 . 11 Grunt 86 | 1 3 16 19 20 27 Brawler 3 | . . . 1 . 2 Duelist 11 | . . 1 . 6 4 Protector 2 | . . . . 1 1 Sentry 24 | . . 6 9 4 5 Hunter 6 | . . . 1 . 5 Programmer 4 | . . . . . 4 Best Kill Streak 14 | 1 3 9 6 9 14 Combat Bots Only 7 | 1 3 4 4 7 6 Max Kills in Single Turn 6 | 1 2 3 3 4 6 Gunslinging 1 | . . . 1 . . Exploded 3 | . 2 2 2 3 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Damage Taken 4869 | . 99 660 809 532 2769 Core 1225 | . 10 112 246 42 815 Absorbed by Shields 427 | . . 42 241 117 27 Core Remaining (%) 78 | 100 96 72 . 47 . Volleys Fired 413 | 2 14 69 115 61 152 Largest 3 | 2 2 3 3 3 3 Hottest 189 | 60 70 146 156 135 189 Shots Fired 1101 | 4 25 160 317 167 428 Gun 709 | 4 18 93 247 143 204 Cannon 298 | . . 61 49 13 175 Launcher 94 | . 7 6 21 11 49 Special . | . . . . . . Kinetic 665 | 2 4 55 243 108 253 Thermal 203 | . . 38 40 42 83 Explosive 35 | . 7 6 2 2 18 Electromagnetic 198 | 2 14 61 32 15 74 Robot Hit Streak 45 | 1 6 45 27 31 39 Robot Miss Streak 5 | . 1 1 3 1 5 Penetration Max 1 | . . . 1 1 1 Secondary Targets 5 | . . 1 1 3 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 794 | 1 15 114 220 121 323 Core Hits 447 | 2 15 55 102 88 185 Critical Hits 24 | . . 1 12 2 9 Critical Kills 4 | . . . 1 1 2 Critical Parts Destroyed 18 | . . 1 10 1 6 Melee Attacks 1 | . . 1 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 21915 | 45 456 2122 4285 3491 11516 Guns 9437 | 45 113 828 2867 2206 3378 Cannons 5184 | . . 976 770 260 3178 Explosions 7285 | . 343 318 639 1025 4960 Melee . | . . . . . . Ramming 9 | . . . 9 . . Kinetic 9133 | 15 . 461 2806 1736 4115 Thermal 3937 | . 69 479 648 791 1950 Explosive 4331 | . 274 233 . 285 3539 Electromagnetic 4505 | 30 113 949 822 679 1912 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . 2 1 . . 8 Average Corruption 3 | . 1 1 . . 5 Corruption Purged . | . . . . . . Effects 59 | . 5 4 . . 50 Message Errors 13 | . 1 1 . . 11 Matter Fused 10 | . . . . . 10 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 8 | . 2 . . . 6 Data Loss (minor) 7 | . 1 1 . . 5 Data Loss (major) 2 | . . . . . 2 Misfires 2 | . . . . . 2 Targeting Errors 12 | . 1 2 . . 9 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 305 | . . 16 22 14 253 Projectiles 83 | . . 5 1 14 63 Explosions 222 | . . 11 21 . 190 Melee . | . . . . . . Knockbacks 15 | . . . . 2 13 Impact . | . . . . . . Kinetic 15 | . . . . 2 13 Secondary . | . . . . . . Self-Inflicted Damage 467 | . 22 45 88 9 303 Shots 26 | . 1 3 7 2 13 Rammed 1 | . . . 1 . . Targets Rammed 1 | . . . 1 . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 734 | 9 57 690 654 500 734 Average Temperature 137 | 6 16 142 126 118 162 Received Heat Transfer 1700 | . 36 325 387 259 693 Effects 98 | . . 19 22 9 48 Shutdowns 27 | . . 6 7 1 13 Energy Bleed 11 | . . 2 4 1 4 Interference 20 | . . 4 5 6 5 Matter Decay 8 | . . 1 1 1 5 Short Circuit 10 | . . 4 2 . 4 Damage (minor) 4 | . . 1 1 . 2 Damage (major) 10 | . . . . . 10 Damage (core) 8 | . . 1 2 . 5 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 18 | . . 7 1 1 9 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . 2 1 1 1 Heat Transferred 6663 | . 50 927 1160 1545 2981 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 15 | . 1 2 2 3 7 Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Peak Influence 1108 | 25 228 476 519 586 1108 Average Influence 365 | 11 84 253 253 338 563 Maximum Alert Level 4 | . 1 2 2 2 4 Low Security (%) 27 | 100 86 41 30 14 12 Level 1 34 | . 13 35 56 49 18 Level 2 19 | . . 23 12 35 21 Level 3 17 | . . . . . 46 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 51 | . . 5 7 16 23 Investigation 16 | . . 2 2 6 6 Extermination 3 | . . . . . 3 Reinforcement 22 | . . 3 5 5 9 Assault 7 | . . . . 3 4 Garrison 3 | . . . . 2 1 Intercept . | . . . . . . Construction Impeded 8 | . . 1 . 3 4 Haulers Reinforced 2 | . . . . . 2 Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Distress Signals 15 | . . 1 5 6 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 253 | 1 12 39 62 50 89 Peak Tracking Total 9 | 1 3 5 6 9 6 Tactical Retreats 13 | . . 4 5 . 4 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Traps Triggered 13 | . 8 1 . . 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 25 | . . . 10 15 . Reprogrammed 1 | . . . . . 1 Reused 1 | . . . . . 1 Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Machines Disabled 34 | . 1 1 10 7 15 Max in Single Turn 2 | . 1 1 2 2 2 Garrison Access 2 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns 1 | . . . . . 1 Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Machines Accessed 50 | . 10 6 12 12 10 Terminals 31 | . 7 4 6 9 5 Fabricators 2 | . . . . . 2 Repair Stations 7 | . 1 2 1 2 1 Recycling Units 6 | . 2 . 2 1 1 Scanalyzers 3 | . . . 2 . 1 Garrison Access 1 | . . . 1 . . Total Hacks 186 | . 42 23 38 45 38 Successful 154 | . 39 18 36 36 25 Failed 32 | . 3 5 2 9 13 Catastrophic 5 | . 1 . . . 4 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 120 | . 29 14 17 34 26 Fabricators 3 | . . . . . 3 Repair Stations 27 | . 7 9 2 7 2 Recycling Units 19 | . 6 . 5 4 4 Scanalyzers 15 | . . . 12 . 3 Garrison Access 2 | . . . 2 . . Terminal Hacks 96 | . 26 10 15 27 18 Record 29 | . 13 8 2 1 5 Part Schematic 3 | . . . . 2 1 Prototype ID Bank 4 | . 1 . 2 1 . Open Door 4 | . . . . 4 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 2 | . 1 . . . 1 Terminal Index 1 | . 1 . . . . Repair Station Index 1 | . . . . 1 . Scanalyzer Index 1 | . 1 . . . . Alert Level 8 | . 2 . 1 4 1 Unreport Threat 1 | . 1 . . . . Locate Traps 5 | . 1 . 1 2 1 Disarm Traps 5 | . . . 2 3 . Reprogram Traps 1 | . . . . . 1 Dispatch Records 4 | . 1 1 1 . 1 Maintenance Status 2 | . 1 . . . 1 Patrol Status 1 | . . . 1 . . Investigation Status 1 | . . . 1 . . Reinforcement Status 3 | . . . . 1 2 Assault Status 1 | . . . . 1 . Recall Investigation 1 | . . . . 1 . Recall Extermination 2 | . . . . 2 . Recall Reinforcements 5 | . . 1 1 1 2 Recall Assault 1 | . . . 1 . . Hauler Manifests 2 | . 1 . . 1 . Registered Components 3 | . . . 1 1 1 Zone Layout 4 | . 1 . 1 1 1 Fabricator Hacks 3 | . . . . . 3 Load Schematic 1 | . . . . . 1 Build 2 | . . . . . 2 Repair Station Hacks 25 | . 7 8 2 7 1 Scan Component 15 | . 4 5 1 4 1 Repair 10 | . 3 3 1 3 . Recycling Unit Hacks 14 | . 6 . 5 2 1 Process 2 | . 1 . 1 . . Report Inventory 7 | . 3 . 2 1 1 Retrieve Matter 2 | . . . 2 . . Retrieve Components 3 | . 2 . . 1 . Scanalyzer 14 | . . . 12 . 2 Insert Component 7 | . . . 6 . 1 Analyze 7 | . . . 6 . 1 Garrison Access Hacks 2 | . . . 2 . . Unlock Access 1 | . . . 1 . . Coupler Status 1 | . . . 1 . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 40 | . 6 5 9 11 9 Full Trace Events 16 | . 1 3 2 7 3 Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 9 | . . . 5 2 2 Parts Built 3 | . . . . . 3 Matter 380 | . . . . . 380 Time 190 | . . . . . 190 Total Part Build Rating 15 | . . . . . 15 Parts Repaired 10 | . 3 3 1 3 . Time 320 | . 78 78 38 126 . Parts Recycled . | . . . . . . Recycled Matter 219 | . 10 . 209 . . Retrieved Matter 271 | . . . 271 . . Retrieved Components 14 | . 5 . . 9 . Parts Scanalyzed 6 | . . . 5 . 1 Part Schematics Acquired 6 | . . . 5 . 1 Parts Damaged 1 | . . . 1 . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat . | . . . . . . Combat 1 | . . 1 . . . Robot Hacks Applied 1 | . . 1 . . . parse_system 1 | . . 1 . . . Relay Couplers Released 5 | . . . . 2 3 Machine Destruction 5 | . . . . 2 3 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Scr Mat Mat Mat Sto Fac Total Allies 12 | . . . . 12 . Largest Group 10 | . . . . 10 . Highest-Rated Group 173 | . . . . 173 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 132 | . . . . 132 . Total Damage 1875 | . . . . 1875 . Kills 20 | . . . . 20 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Scr Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Turns Passed 8607 | 120 713 968 2116 1516 3174 Spaces Moved 5131 | 122 675 554 1432 769 1579 Core 41 | 31 6 4 . . . Treads 7 | . . 7 . . . Legs 2871 | . . 130 393 769 1579 Wheels 2212 | 91 669 413 1039 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 100 93 126 120 Average Speed 126 | 72 90 118 108 149 152 Slowest Speed 600 | 80 250 600 150 156 180 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 8 95 51 95 89 40 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug 10 | . . . 10 . . Terrain Destroyed 474 | . 42 32 15 29 356 Melee . | . . . . . . Projectile 13 | . . . . 1 12 AOE 461 | . 42 32 15 28 344 Actions | -11 -10 -9 -8 -8 -7 --------- Run | Scr Mat Mat Mat Sto Fac Total 6456 | 148 752 722 1741 999 2094 Wait 445 | . 15 23 67 125 215 Move 5126 | 121 674 553 1431 768 1579 Hop . | . . . . . . Pick Up 143 | 12 20 25 34 6 46 Fast Attach 12 | 1 4 . 2 5 . Attach 43 | 6 9 6 3 2 17 Detach 1 | . . . 1 . . Swap 167 | 3 9 28 49 20 58 Drop 104 | 3 7 17 38 12 27 Fire 413 | 2 14 69 115 61 152 Melee 1 | . . 1 . . . Ram 1 | . . . 1 . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 6 exits: *Fac x3 / *Sto x2 / Gar) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 58 | -11/Scrapyard | Identified exit to Materials 58 | -11/Scrapyard | Discovered exit to Materials (range 8) 121 | -11/Scrapyard | Entered Materials 121 | -10/Materials | Evolved 1 slot: Utility x1 224 | -10/Materials | Identified exit to Materials 224 | -10/Materials | Discovered exit to Materials (range 14) 320 | -10/Materials | Identified exit to Mines 320 | -10/Materials | Discovered exit to Mines (range 14) 322 | -10/Materials | Build established: Hacker-Mutant 550 | -10/Materials | Discovered exit to Materials (range 16) 661 | -10/Materials | Discovered exit to Materials (range 10) 759 | -10/Materials | Repaired Com. Wheel 790 | -10/Materials | Repaired EM Pulse Gun 818 | -10/Materials | Repaired Grenade Launcher 834 | -10/Materials | Entered another Materials area 834 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1065 | -9/Materials | Repaired Wheel 1192 | -9/Materials | Identified exit to Mines 1192 | -9/Materials | Discovered exit to Mines (range 16) 1603 | -9/Materials | Repaired Lgt. Armor Plating 1636 | -9/Materials | Repaired EM Pulse Gun 1786 | -9/Materials | Identified exit to Materials 1786 | -9/Materials | Discovered exit to Materials (range 9) 1802 | -9/Materials | Entered another Materials area 1802 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1931 | -8/Materials | Build established: Hacker-Tank 2065 | -8/Materials | Identified exit to Storage 2065 | -8/Materials | Discovered exit to Storage (range 6) 2177 | -8/Materials | Identified exit to Garrison 2530 | -8/Materials | Identified exit to Factory 2530 | -8/Materials | Discovered exit to Factory (range 4) 3014 | -8/Materials | Repaired EM Pulse Cannon 3037 | -8/Materials | Discovered exit to Storage (range 13) 3071 | -8/Materials | Discovered exit to Factory (range 13) 3350 | -8/Materials | Discovered exit to Factory (range 12) 3918 | -8/Materials | Entered Storage 3938 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4170 | -8/Storage | Identified exit to Recycling 4170 | -8/Storage | Discovered exit to Recycling (range 15) 4214 | -8/Storage | Repaired Nuclear Core 4254 | -8/Storage | Repaired Hardlight Generator 4317 | -8/Storage | Met a pair of Derelict thieves 4443 | -8/Storage | Destroyed 7 combat bots 5044 | -8/Storage | Garrison activated, responded to threat 5187 | -8/Storage | Repaired Lgt. Angular Momentum Engine 5238 | -8/Storage | Core integrity fell below 50% 5327 | -8/Storage | Discovered exit to Factory (range 10) 5434 | -8/Storage | Entered Factory 5434 | -7/Factory | Evolved 2 slots: Utility x2 5745 | -7/Factory | Build established: Hacker-Gunner 6071 | -7/Factory | Fabricated Lrn. Missile Launcher (x1) 6227 | -7/Factory | Local fabrication network quarantined 6268 | -7/Factory | Fabricated Adv. Heat Sink (x2) 6634 | -7/Factory | First assault squad dispatched 7109 | -7/Factory | Core integrity fell below 50% 7415 | -7/Factory | Build established: Hacker-Tank 7670 | -7/Factory | Core integrity fell below 20% 7671 | -7/Factory | Garrison activated, responded to threat 7739 | -7/Factory | Lost 9 parts (1n4u4w) 8107 | -7/Factory | Identified exit to Lower Caves 8107 | -7/Factory | Discovered exit to Lower Caves (range 5) 8108 | -7/Factory | Build established: Hacker-Gunner 8514 | -7/Factory | Identified exit to Factory 8514 | -7/Factory | Discovered exit to Factory (range 12) 8609 | -7/Factory | Core destroyed Last Messages --------------- 08599_ K-01 Serf latches onto P-60 Hacker. 08599_ K-01 Serf pushes P-60 Hacker. 08601_ ZY TF70=V6PAC%TIIBDVCS 08601_ K-01 Serf pushes P-60 Hacker. 08603_ Power failure, Imp. Deuterium Engine shutdown. 08603_ K-01 Serf pushes P-60 Hacker. 08603_ K-01 Serf destroyed. 08606_ Electrolaser permanently disabled. 08606_ Overheating: Short circuit. 08607_ Overheating: Matter decay (-49). 08608_ Carbon-fiber Leg permanently disabled. 08608_ Overheating: Short circuit. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. 08609_ Power failure, Imp. Deuterium Engine shutdown. 08609_ Overheating: Core damaged (-133). [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????##########????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# """ #????????????????????? | | ???????????????????# """ #????????????????????? | | ???????????????????# """ #????????????????????? | | ???????????????????# ] #????????????????????? | | ???????????????????# """ #????????????????????? | | ???????????????????#| """ #????????????????????? | | ???????????????????# """ ! #????????????????????? | | ???????????????????#! @ #????????????????????? | | ?????#?????????????#####+####????????????????????? | | ?????#T?????????????# = ###+#####????????????? | | ##### "#####+####### ?????????? | | ?????????? | | <* ?????????? | | ! = ?????????? | | ????#########+####### =%! ??????????? | | ????????# #?# ###/#######??????????? | | ????????# #?### ###?? ???????????????? | | ????????# #???# #????? ??????????????? | | ????????# #???# #??????"""?????????????? | | ????????# #???# #??????????????????????? | | ????????# #???# #??????????????????????? | | ????????# #???# #??????????????????????? | | ????????# == #???# #??????????????????????? | | ????????#####+#####???# ??????????????????????? | | ######??????# ########? #??????????????????????? | | ######## #??????????????????????? | | ########?#+#???????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | ###############??????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 450 Resistance: KI 35 Resistance: TH 35 Resistance: EX 60 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Reclamation Efficiency 15 Weapon Cycling 30 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 1 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- EM Pulse Cannon | -8/Materials | Scanalyzed Pulse Rifle | -8/Materials | Scanalyzed Shock Bomb Launcher | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Imp. Aluminum Leg | -8/Materials | Scanalyzed Power Maul | -8/Storage | Hacked Lrn. Missile Launcher | -8/Storage | Hacked Proton Missile Launcher | -7/Factory | Scanalyzed Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory Adv. Heat Sink | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Crack Shot Everything Is Under Control First Step to Greatness GoHome() Hey, That's Mine! Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Oops Part-time Mechanic Please Form A Line Power Corrupts Prolific Hacker Remodeling Risk Taker Serviceable Loadout Shopping List Significant Disruption Storm Trooper The More The Merrier Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed AngularBiocellPod Manual? 0 Play Time 02:56:08 Cumulative 7.0 hours Start 2020.04.10 @ 00:06:12 End 2020.04.12 @ 17:32:07 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 2 Adventurer 0 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4592dfbf-6561-4dde-bfa9-2283ba82d91a