Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 11:23:26 Player: KeKe Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (27) 135 Value Destroyed (546) 546 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1581 Bonus ------- None Cogmind --------- Core Integrity 314/400 Matter 217/300 Energy 125/125 System Corruption 3% Temperature Warm (153) Movement Rolling (80) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Wheel > --- UTILITY (2) ------ Structural Scanner Signal Interpreter > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun > --- INVENTORY (5) ---- Light Ion Engine Cooling System Light Armor Plating Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel > --- UTILITY ---------- Signal Interpreter Light Armor Plating > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle Light Assault Rifle Autogun > --- INVENTORY -------- Light Ion Engine Cooling System Structural Scanner Mining Laser [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Wheel Wheel Wheel Utility Signal Interpreter Device Seismic Detector Processor Signal Interpreter Protection Light Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility . | . . . Weapon 2 | . . 2 Parts Attached 19 | 6 6 7 Power 3 | 1 1 1 Engine 3 | 1 1 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads . | . . . Leg . | . . . Wheel 4 | 2 1 1 Hover . | . . . Flight . | . . . Utility 5 | 1 2 2 Device 2 | 1 . 1 Storage . | . . . Processor 2 | . 2 . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 2 3 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 7 | 2 2 3 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 3 5 Power 2 | . 1 1 Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 2 | . 1 1 Highest Loss Streak 3 | . 2 3 To Critical Strikes . | . . . Average Backups 4 | 2 4 4 Power . | . . . Propulsion . | . 1 . Utility 1 | . 1 2 Weapon 1 | 1 1 1 Tool/Special . | . . . Unused Backups 7 | . 3 4 Power 1 | . . 1 Propulsion 1 | . 1 . Utility 1 | . . 1 Weapon 4 | . 2 2 Tool/Special . | . . . Average Slot Usage (%) 90 | . 95 83 Engine 12 | . 13 11 Wheel 23 | . 27 18 Device 11 | . 14 6 Processor 10 | . 10 11 Ballistic Gun 30 | . 28 35 Peak Build Rating 9 | 6 8 9 Average Rating 6 | 4 6 7 On Entrance 4 | . 6 7 Naked Turns . | . . . Heaviest Build 12 | 6 9 12 Greatest Support 20 | 20 20 20 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 5 | 5 5 5 Average Capacity 5 | 5 5 5 Most Carried 5 | 5 5 5 Average Carried 4 | 2 4 4 Final Capacity 5 | 5 5 5 Final Carried 5 | 5 5 5 Class Distribution -------------------- 61% | Mutant 14% | Scavenger-Gunner 12% | Gunner 5% | Scavenger-Tank 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 631 | 216 191 224 Remotely . | . . . Salvage Created 810 | 124 276 410 Parts 60 | 8 22 30 Haulers Intercepted . | . . . Recyclers Shooed 3 | . . 3 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 19 | . 10 9 Guns 19 | . 10 9 Classes Destroyed 8 | 2 3 3 Builder 2 | . . 2 Tunneler 2 | 2 . . Recycler 1 | 1 . . Mechanic 1 | . . 1 Watcher 2 | . 1 1 Swarmer 8 | . 5 3 Grunt 9 | . 5 4 Brawler 2 | . . 2 Best Kill Streak 4 | 2 3 4 Combat Bots Only 3 | . 3 3 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 124 | . 91 33 Missed 33 | . 26 7 Hits 91 | . 65 26 Melee 4 | . . 4 Projectile 87 | . 65 22 Critical Strikes 2 | . . 2 Damage Taken 948 | . 598 350 Core 293 | . 207 86 Absorbed by Shields . | . . . Regen/Repaired (Parts) 60 | . 60 . Core Remaining (%) 58 | 100 17 . Volleys Fired 100 | 13 48 39 Largest 4 | 2 2 4 Hottest 83 | 40 40 83 Shots Fired 244 | 26 96 122 Gun 244 | 26 96 122 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 244 | 26 96 122 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 13 | 5 13 13 Robot Miss Streak 5 | 3 4 5 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 144 | 15 55 74 Core Hits 56 | 6 21 29 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1326 | 113 472 741 Guns 1326 | 113 472 741 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 1326 | 113 472 741 Thermal . | . . . Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 1 | . . 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 3 | . . 3 Message Errors 1 | . . 1 Data Loss (minor) 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 160 | . 12 160 Average Temperature 30 | . 4 36 Received Heat Transfer 213 | . 144 69 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level 1 | . . 1 Low Security (%) 96 | 100 100 90 Level 1 3 | . . 9 Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 209 | 5 172 209 Initial 68 | . . 68 Average 109 | 2 98 153 Influence Increases 715 | 15 389 311 Destroy 0b10 Robot/C 380 | . 200 180 Destroy 0b10 Robot/NC 40 | 15 5 20 Destroy Leader 94 | . 52 42 Successful Hack 21 | . 12 9 Select Force Hacks 60 | . 60 . Partial Spotted 15 | . 15 . Lose Combat Pursuer 105 | . 45 60 Influence Decreases 536 | 15 226 295 Entered New Map 95 | . . 95 Time Decay 361 | 15 196 150 Lost Part 80 | . 30 50 Squads Dispatched 3 | . 3 . Investigation 2 | . 2 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 1 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 29 | . 16 13 Peak Tracking Total 5 | . 5 4 Tactical Retreats 6 | . 2 4 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 7 | . 5 2 Terminals 4 | . 2 2 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 16 | . 12 4 Successful 11 | . 9 2 Failed 5 | . 3 2 Catastrophic 2 | . 2 . Database Lockouts . | . . . Manual 12 | . 8 4 Terminals 9 | . 5 4 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 7 | . 5 2 Terminals 4 | . 2 2 Botnet 4 | . 2 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Reject 1 | . 1 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 4 | . 3 1 Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 2 | . 2 . Time 52 | . 52 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 638 | 27 425 186 Optics 8 | . 8 . Structural 26 | . . 26 Seismic 612 | 27 425 160 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 824 | 86 425 313 Spaces Moved 472 | 49 240 183 Core 1 | 1 . . Treads . | . . . Legs . | . . . Wheels 471 | 48 240 183 Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 80 Average Speed 80 | 79 80 82 Slowest Speed 95 | 80 80 95 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 22 | 3 41 22 Regions Visited 2 Branch Regions . Pre-discovered Areas 2 | . 2 . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 741 | 72 394 275 Wait 127 | . 86 41 Move 470 | 48 239 183 Hop . | . . . Pick Up 17 | 5 8 4 Fast Attach 11 | 6 2 3 Attach 7 | . 3 4 Detach . | . . . Swap 3 | . 3 . Drop 6 | . 5 1 Fire 100 | 13 48 39 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 87 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 7) 310 | -10/Materials | Build established: Mutant 357 | -10/Materials | Repaired Wheel 386 | -10/Materials | Repaired Wheel 422 | -10/Materials | Discovered new exit (range 15) 446 | -10/Materials | Core integrity fell below 50% 496 | -10/Materials | Core integrity fell below 20% 511 | -10/Materials | Identified exit to Materials 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Weapon x2 707 | -9/Materials | Lost 3 parts (1p1u1w) 825 | -9/Materials | Self-destructed Last Messages --------------- 00722_ B-36 Bruiser destroyed. 00725_ Acquired 4 matter. 00745_ Connecting with Terminal... >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 1 system. Awaiting botnet instructions. 00747_ Acquired Autogun. 00766_ Acquired Mni. Grenade Launcher. 00781_ 0N8QBML1QGM0BFTUPS/FKCJD4RS#DACI MOTYA 00788_ U-05 Engineer destroyed. 00796_ Acquired 16 matter. 00798_ Dropped Lgt. Armor Plating. 00800_ R-06 Scavenger collects Lgt. Ion Engine. 00800_ Acquired Lgt. Armor Plating. 00807_ Destroyed Tractor Beam. 00815_ U-05 Engineer destroyed. 00816_ R-06 Scavenger collects Structural Scanner. 00823_ System corrupted: Lgt. Assault Rifle jammed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ##?????????????????????????????? | | ?????????????#########???????????????????????????? | | ????????????? #???????????????????????????? | | ???????????????? #???????????????????????????? | | ???????????????? #???????????????????????????? | | ????????????????## #???????????????????????????? | | ????????????????## #???????????????????????????? | | ???????????????### ##??????????????????????????? | | ?????????######### ##########??????????????????? | | ################# #########??????????????????? | | ######??????????????? | | " !!u! ######??????????????? | | r ! @% r ????????? | | ######+###### # ###/#########??????????????? | | # ### ####### # ??????????????? | | # #?# #######? ??????????????????????? | | #! """ #?# #?????? ?????????????????????? | | # """ #?# #????## ?????????????????????? | | # """ #?# #????## ???????????????????? | | # #?# #????#########???????????????????? | | ############# #???? #####???????????????????? | | ?? #????????????????????????????????? | | ??? #????????????????????????????????? | | ???? #????????????????????????????????? | | #######????## +????????????????????????????????? | | ????????????# #????????????????????????????????? | | ####????????# #????????????????????????????????? | | # ????????# #????????????????????????????????? | | ????????## ##????????????????????????????????? | | ? ?????????# #?????????????????????????????????? | | ?# #?????????# #?????????????????????????????????? | | ?# ########+## ##### #???????????????????? | | ?# #???????????????????? | | ?# ####+#### #???????????????????? | | ## # # #???????????????????? | | = + +? ????????????????????? | | ######## #??###### ????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 44 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Wheel | 17% | -10/Materials Wheel | 32% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ExperimentalAlertObliterator Manual? 0 Play Time 00:15:14 Cumulative 85.9 hours Start 2025.05.24 @ 10:57:04 End 2025.05.24 @ 11:23:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 77 Rogue 77 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 41 Achievement% 43 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9532bec-77f3-406f-9a91-279a0ac571fe