Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.15 @ 22:04:52 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1426) 1426 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3461 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 178/550 Matter 277/300 Energy 75/100 System Corruption 1% Temperature Cool (569) Movement Treading (180) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Visual Processing Unit Visual Processing Unit Seismic Analyzer > --- WEAPON (4) ------- Improved Assault Rifle > --- INVENTORY (12) --- Aluminum Leg Aluminum Leg Hacking Suite Improved EM Shotgun Shock Rifle Pulse Rifle Beam Cannon Datajack Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Visual Processing Unit Seismic Analyzer > --- WEAPON ----------- Pulse Rifle Heavy Particle Gun Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Nuclear Core Aluminum Leg Aluminum Leg Hacking Suite Improved EM Shotgun Shock Rifle Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon Datajack Datajack [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 2 | . . . 2 Parts Attached 46 | 6 9 24 7 Power 9 | 1 2 4 2 Engine 6 | 1 1 4 . Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 11 | 2 2 7 . Treads 6 | 2 2 2 . Leg 5 | . . 5 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 7 | 1 2 4 . Device 2 | . 1 1 . Storage 2 | 1 1 . . Processor 3 | . . 3 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 3 9 5 Energy Gun 8 | 1 2 3 2 Energy Cannon 2 | . 1 . 1 Ballistic Gun 7 | 1 . 4 2 Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 4 | . . 2 2 Parts Lost 12 | . 1 6 5 Power 3 | . 1 1 1 Propulsion 3 | . . 2 1 Utility 1 | . . 1 . Weapon 5 | . . 2 3 Highest Loss Streak 5 | . 1 4 5 Average Slot Usage (%) 97 | . 96 97 98 Engine 8 | . 9 10 3 Core 3 | . 4 . 5 Treads 23 | . 28 16 17 Leg 1 | . . 4 . Device 9 | . 11 10 . Storage 12 | . 14 11 9 Processor 9 | . . 22 27 Energy Gun 16 | . 17 13 15 Energy Cannon 3 | . 4 . 1 Ballistic Gun 8 | . 5 7 17 Naked Turns . | . . . . Heaviest Build 51 | 10 43 47 51 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 14 | . 1 14 2 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 14 | 6 14 12 12 Average Capacity 11 | 5 11 12 12 Most Carried 12 | 4 12 12 12 Average Carried 9 | 2 8 10 10 Final Capacity 12 | 6 12 12 12 Final Carried 12 | 4 10 12 9 Class Distribution -------------------- 73% | Mutant 16% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1033 | 260 180 281 312 Remotely . | . . . . Salvage Created 2007 | . 521 649 837 Parts 128 | . 39 50 39 Haulers Intercepted 5 | . 2 1 2 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 36 | . 9 18 9 Guns 27 | . 7 11 9 Cannons 2 | . 2 . . AOE 7 | . . 7 . Classes Destroyed 11 | . 7 3 1 Worker 2 | . 1 . 1 Tunneler 2 | . 1 1 . Hauler 5 | . 2 1 2 Recycler 4 | . 1 . 3 Operator 2 | . . 2 . Watcher 5 | . 3 1 1 Swarmer 9 | . 5 4 . Grunt 20 | . 4 9 7 Brawler 1 | . . 1 . Duelist 1 | . . . 1 Sentry 5 | . . 4 1 Best Kill Streak 9 | . 5 9 4 Combat Bots Only 7 | . 5 7 2 Max Kills in Single Turn 2 | . 2 2 2 Gunslinging 1 | . 1 1 . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2605 | . 608 926 1071 Core 566 | . 101 93 372 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 59 76 . Volleys Fired 114 | . 37 43 34 Largest 4 | . 2 2 4 Hottest 169 | . 80 90 169 Shots Fired 281 | . 73 72 136 Gun 246 | . 56 66 124 Cannon 29 | . 17 . 12 Launcher 6 | . . 6 . Special . | . . . . Kinetic 122 | . 25 29 68 Thermal 79 | . 25 24 30 Explosive 6 | . . 6 . Electromagnetic 74 | . 23 13 38 Robot Hit Streak 21 | . 19 6 21 Robot Miss Streak 6 | . 2 6 4 Penetration Max . | . . . . Secondary Targets 4 | . 2 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 180 | . 52 41 87 Core Hits 87 | . 22 33 32 Critical Hits 2 | . . . 2 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3323 | . 792 1188 1343 Guns 2164 | . 471 595 1098 Cannons 409 | . 227 . 182 Explosions 736 | . 83 593 60 Melee . | . . . . Ramming 14 | . 11 . 3 Kinetic 922 | . 203 291 428 Thermal 1168 | . 355 293 520 Explosive 502 | . 40 462 . Electromagnetic 717 | . 183 142 392 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 4 | . 4 . 1 Average Corruption 3 | . 3 . 1 Corruption Purged . | . . . . Effects 19 | . 19 . . Message Errors 6 | . 6 . . Matter Fused 6 | . 6 . . Heat Flow Errors 2 | . 2 . . Energy Discharges 1 | . 1 . . Data Loss (minor) 2 | . 2 . . Targeting Errors 1 | . 1 . . Weapon Failures 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 119 | . 95 10 14 Shots 4 | . 2 1 1 Rammed 4 | . 3 . 1 Targets Rammed 4 | . 3 . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 631 | . 218 60 631 Average Temperature 130 | . 44 24 184 Received Heat Transfer 774 | . 135 270 369 Effects 13 | . . . 13 Shutdowns 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 1 | . . . 1 Matter Decay 3 | . . . 3 Short Circuit 2 | . . . 2 Damage (minor) 1 | . . . 1 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . 1 . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 2300 | . 731 631 938 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 2 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 463 | . 243 433 463 Initial 138 | . . 37 138 Average 134 | . 81 195 264 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 73 | 100 93 55 27 Level 1 23 | . 6 42 62 Level 2 2 | . . 2 9 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 3 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 1 3 1 Assault . | . . . . Garrison 2 | . . . 2 Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 19 27 30 Peak Tracking Total 8 | . 7 5 8 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 6 | . 3 . 3 Max in Single Turn 2 | . 2 . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 8 1 1 Terminals 8 | . 6 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 22 | . 16 2 4 Successful 18 | . 14 2 2 Failed 4 | . 2 . 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 16 | . 14 1 1 Terminals 20 | . 14 2 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 5 1 1 Robot Analysis 1 | . . . 1 Prototype ID Bank 1 | . 1 . . Terminal Index 1 | . 1 . . Recall Investigation 1 | . 1 . . Hauler Manifests 1 | . 1 . . Zone Layout 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 8 1 1 Terminals 9 | . 7 1 1 Track 1 | . 1 . . Botnet 8 | . 6 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Monitor 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used 1 | . . 1 . Hacking Detections 5 | . 4 . 1 Full Trace Events 3 | . 2 . 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . . . 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2549 | 64 1498 560 427 Spaces Moved 1142 | 33 747 213 149 Core 2 | 1 . 1 . Treads 1100 | 32 747 172 149 Legs 40 | . . 40 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 150 180 Average Speed 177 | 156 176 182 180 Slowest Speed 750 | 160 180 750 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 35 | 4 97 21 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 84 | . 23 61 . Melee . | . . . . Projectile . | . . . . AOE 84 | . 23 61 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1434 | 42 853 315 224 Wait 74 | . 42 10 22 Move 1139 | 32 746 212 149 Hop . | . . . . Pick Up 20 | 4 5 9 2 Fast Attach 25 | 6 7 9 3 Attach 10 | . . 7 3 Detach 13 | . 5 5 3 Swap 11 | . 2 8 1 Drop 24 | . 6 12 6 Fire 114 | . 37 43 34 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 4 | . 3 . 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Sto]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 65 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 10) 311 | -10/Materials | Build established: Mutant 513 | -10/Materials | Discovered new exit (range 16) 1073 | -10/Materials | Discovered new exit (range 6) 1177 | -10/Materials | Discovered new exit (range 13) 1563 | -10/Materials | Entered another Materials area 1563 | -9/Materials | Evolved 2 slots: Utility x2 1626 | -9/Materials | Discovered new exit (range 17) 1841 | -9/Materials | Discovered new exit (range 18) 1918 | -9/Materials | Destroyed 7 combat bots 1976 | -9/Materials | Lost 4 parts (1p2n1w) 1990 | -9/Materials | Destroyed 7 combat bots 2123 | -9/Materials | Entered another Materials area 2123 | -8/Materials | Evolved 2 slots: Weapon x2 2373 | -8/Materials | Garrison activated, responded to threat 2424 | -8/Materials | Build established: Scavenger-Skirmisher 2545 | -8/Materials | Core integrity fell below 50% 2550 | -8/Materials | Self-destructed Last Messages --------------- 02545_ K-01 Serf collects debris. 02546_ Overheating: System interference. 02546_ Imp. Assault Rifle temporarily disabled. 02546_ K-01 Serf collects debris. 02546_ Imp. Assault Rifle destroyed. 02546_ Acquired 41 matter. 02548_ Overheating: Matter decay (-50). 02548_ Slug penetrates Wall. 02548_ Hvy. Particle Gun destroyed. 02548_ K-01 Serf collects debris. 02548_ Slammed into K-01 Serf. 02549_ Power failure, Lgt. Nuclear Core shutdown. 02549_ Slug penetrates Terminal. 02549_ Terminal disabled. 02549_ Lgt. Nuclear Core destroyed. 02549_ C-30 ARC bursts open, deploying its payload. 02549_ G-50 Soldier unfolds itself. 02549_ G-47 Trooper unfolds itself. 02550_ Visual Processing Unit permanently disabled. 02550_ Overheating: Short circuit. Map ----- +----------------------------------------------------+ | ?????????# ! * ! # ! #??????????????????????? | | ?????????###+##############??????????????????????? | | ???????????#=#???????????????????????????????????? | | ???????????#%#???????????????????????????????????? | | ???????????#*#???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????# #???????????????????????????????????? | | ???????????#[#???????????????????????????????????? | | ???????????#%#??????##+##????????????????????????? | | ???????????#!#??????# #????????????????????????? | | ???#########%######## #????????????????????????? | | [[[%*=%][[ #????????????????????????? | | ???##################% + ????????????????? | | ????????????????????# # #???????????????? | | ????????????????????# #?? #???????????????? | | ????????????????????# #???? #???????????????? | | ????????????????????# #?????? #???????????????? | | ????????????????????# #????????#???????????????? | | ????????????????????# #????????????????????????? | | ????????????????????#m #????????????????????????? | | ????????????????????# g #???#######??????????????? | | ????????????????????# #?? #??????????????? | | ???????????????????## /##? #??????????????? | | ?????????##+######## %=# k #??????????????? | | ?????????# g # !g #??????????????? | | ?????????+ !@h g + ???????? | | ?????????# h k[ # ug #??????????????? | | ?????????# ####### * # #??????????????? | | ?????????# ????????#######? #??????????????? | | ??????????????????????????? #??????????????? | | ????????????????????????????#######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 60 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GyrokineticDimensionalTrap Manual? 0 Play Time 00:19:51 Cumulative 47.2 hours Start 2020.09.15 @ 15:59:55 End 2020.09.15 @ 22:04:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 50 Achievement% 37 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6a3f80f3-94b1-4267-949d-e1527a199a95