Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.30 @ 22:13:29 Player: Autumn Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (308) 308 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2198 Bonus ------- None Cogmind --------- Core Integrity 536/550 Matter 255/300 Energy 20/100 System Corruption 0% Temperature Cool (3) Movement Flying (34) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (3) ------ Advanced Weight Redist. System Structural Scanner Hacking Suite > --- WEAPON (3) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon > --- INVENTORY (5) ---- Component Analysis Suite Small Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Advanced Weight Redist. System Structural Scanner Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Improved EM Pulse Cannon Rocket Launcher > --- INVENTORY -------- Light Ion Engine Component Analysis Suite Small Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Treads Light Treads Flight Unit Flight Unit Utility Hacking Suite Device Structural Scanner Storage Small Storage Unit Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Parts Attached 20 | 6 2 4 3 5 Power 3 | 1 . . 1 1 Engine 3 | 1 . . 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 2 2 1 . Treads 2 | 2 . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 5 | . 2 2 1 . Utility 4 | 1 . 2 . 1 Device 2 | . . 1 . 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware 1 | . . 1 . . Protection . | . . . . . Artifact . | . . . . . Weapon 6 | 2 . . 1 3 Energy Gun 1 | . . . . 1 Energy Cannon 2 | . . . . 2 Ballistic Gun 2 | 2 . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 5 | . . . 4 1 Power 2 | . . . 1 1 Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 1 | . . . 1 . Highest Loss Streak 2 | . . . 2 1 To Critical Strikes . | . . . . . Average Backups 3 | 2 2 4 3 3 Power . | . 1 1 1 . Propulsion . | . . . . . Utility . | . . . . . Weapon 2 | . 1 3 2 1 Tool/Special . | . . . . . Unused Backups 3 | . . 1 . 2 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 2 | . . 1 . 1 Tool/Special . | . . . . . Average Slot Usage (%) 89 | . 81 61 98 87 Engine 10 | . 14 11 10 9 Treads 2 | . 19 . . . Flight 33 | . 8 22 43 27 Device 9 | . . 1 11 16 Storage 1 | . 10 . . . Hackware 8 | . . 4 11 9 Energy Cannon 2 | . . . . 16 Ballistic Gun 18 | . 28 22 20 . Launcher 2 | . . . 1 8 Peak Build Rating 25 | 6 6 15 16 25 Average Rating 14 | 4 5 6 15 23 On Entrance 8 | . 6 5 15 15 Naked Turns . | . . . . . Heaviest Build 22 | 12 12 8 10 22 Greatest Support 40 | 40 40 18 18 23 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 Average Capacity 5 | 6 7 5 5 5 Most Carried 5 | 4 5 5 5 5 Average Carried 3 | 2 2 4 3 3 Final Capacity 8 | 8 5 5 5 5 Final Carried 4 | 2 4 4 3 2 Class Distribution -------------------- 53% | Sprinter 32% | Mutant 13% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 607 | 252 130 57 168 . Remotely . | . . . . . Salvage Created 482 | . 204 102 176 . Parts 28 | . 14 5 9 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 9 | . 4 2 3 . Guns 7 | . 4 2 1 . AOE 2 | . . . 2 . Classes Destroyed 4 | . 4 . . . Recycler 3 | . 1 . 2 . Watcher 2 | . 1 1 . . Swarmer 2 | . 2 . . . Grunt 7 | . 2 2 3 . Best Kill Streak 5 | . 4 2 5 . Combat Bots Only 3 | . 2 2 3 . Max Kills in Single Turn 2 | . 2 1 2 . Gunslinging 1 | . 1 . . . Exploded 2 | . . . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 99 | . 25 20 32 22 Missed 53 | . 6 13 16 18 Hits 46 | . 19 7 16 4 Melee 3 | . . . . 3 Projectile 43 | . 19 7 16 1 AOE 3 | . . . . 3 Critical Strikes 2 | . . . . 2 Damage Taken 578 | . 172 86 189 131 Core 84 | . 19 10 41 14 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 92 . 87 . Volleys Fired 36 | . 17 9 10 . Largest 2 | . 2 2 2 . Hottest 53 | . 40 40 53 . Shots Fired 71 | . 34 18 19 . Gun 63 | . 34 18 11 . Cannon . | . . . . . Launcher 8 | . . . 8 . Special . | . . . . . Kinetic 63 | . 34 18 11 . Thermal . | . . . . . Explosive 8 | . . . 8 . Electromagnetic . | . . . . . Robot Hit Streak 6 | . 4 6 5 . Robot Miss Streak 2 | . 2 2 2 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 45 | . 22 13 10 . Core Hits 21 | . 8 6 7 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 998 | . 320 156 522 . Guns 547 | . 320 156 71 . Cannons . | . . . . . Explosions 451 | . . . 451 . Melee . | . . . . . Ramming . | . . . . . Kinetic 547 | . 320 156 71 . Thermal . | . . . . . Explosive 451 | . . . 451 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . 1 . . . Average Corruption 1 | . 1 . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 28 | . . . 28 . Projectiles . | . . . . . Explosions 28 | . . . 28 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 13 | . . . 13 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 19 | . . . 19 . Average Temperature 9 | . . . 9 . Received Heat Transfer 198 | . 60 33 96 9 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 154 | . 58 82 154 57 Initial 57 | . . 11 24 57 Average 16 | . 23 21 13 20 Influence Increases 572 | . 108 132 249 83 Destroy 0b10 Robot/C 180 | . 80 40 60 . Destroy 0b10 Robot/NC 25 | . 10 5 10 . Destroy Leader 24 | . 12 12 . . Successful Hack 14 | . 6 . . 8 Destroy Structure 14 | . . . 14 . Partial Spotted 15 | . . . . 15 Lose Combat Pursuer 300 | . . 75 165 60 Influence Decreases 539 | . 80 98 163 198 Entered New Map 146 | . . 17 38 91 Time Decay 363 | . 80 81 105 97 Lost Part 30 | . . . 20 10 Squads Dispatched 9 | . 1 4 1 3 Investigation 2 | . . 1 . 1 Extermination . | . . . . . Reinforcement 7 | . 1 3 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . 2 . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 53 | . 11 16 13 13 Peak Tracking Total 7 | . 6 6 6 7 Tactical Retreats 7 | . . 1 4 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 4 | . 1 1 . 2 Terminals 4 | . 1 1 . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . 5 5 . 6 Successful 12 | . 3 4 . 5 Failed 4 | . 2 1 . 1 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 16 | . 5 5 . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 12 | . 3 4 . 5 Record 11 | . 3 4 . 4 Alert Level 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 1 . 2 Full Trace Events 3 | . 1 1 . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1396 | . . 31 1040 325 Structural 1396 | . . 31 1040 325 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1883 | 67 216 235 1040 325 Spaces Moved 1263 | 43 208 336 406 270 Core 13 | 13 . . . . Treads 84 | 30 54 . . . Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight 1166 | . 154 336 406 270 Fastest Speed 31 | 50 37 31 31 34 Average Speed 44 | 126 68 36 32 43 Slowest Speed 160 | 160 160 37 34 107 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 13 | . . 2 9 2 Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 33 30 76 19 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 33 | . . . 33 . Melee . | . . . . . Projectile . | . . . . . AOE 33 | . . . 33 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2493 | 56 246 428 1286 477 Wait 1160 | . 13 76 875 196 Move 1233 | 42 207 331 387 266 Hop 13 | . . 2 9 2 Pick Up 24 | 8 4 5 2 5 Fast Attach . | . . . . . Attach 17 | 6 . 4 3 4 Detach . | . . . . . Swap 3 | . 2 . . 1 Drop 7 | . 3 1 . 3 Fire 36 | . 17 9 10 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 268 | -10/Materials | Discovered new exit (range 3) 284 | -10/Materials | Entered another Materials area 284 | -9/Materials | Evolved 2 slots: Propulsion x2 312 | -9/Materials | Build established: Mutant 438 | -9/Materials | Discovered new exit (range 8) 495 | -9/Materials | Discovered new exit (range 7) 519 | -9/Materials | Entered Mines 520 | -9/Mines | Learned location of Storage (-7) 530 | -9/Mines | Learned Materials emergency access door positions 553 | -9/Mines | Excavation squad dispatched 553 | -9/Mines | A large section of the Mines collapsed 795 | -9/Mines | Build established: Sprinter 803 | -9/Mines | Excavation squad dispatched 1053 | -9/Mines | Excavation squad dispatched 1303 | -9/Mines | Excavation squad dispatched 1549 | -9/Mines | Discovered new exit (range 9) 1559 | -9/Mines | Entered Materials 1559 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1884 | -8/Materials | Self-destructed Last Messages --------------- priority. They are rarely seen in the lowest levels, though this could be purely due to reduced surveillance capabilities in those areas. Encounters are more frequent in mid-levels where they are more easily dealt with, suggesting they are originating from deeper in the [Caves], which extend furthest at those depths. >>Query(The Assembled) Given this name by the Derelicts, these robots of integrated construction are created seemingly at random by larger mobile factories. They form sudden groups, often in the most unexpected of places, and attack almost everything. I can discern no pattern in their behavior, though as their hostility is not directed solely towards [Complex 0b10] and my robots it seems that their creator's intent is to instigate something larger while disrupting my own operations. Lgt. Ion Engine severed. Rocket Launcher severed. Lgt. Ion Engine destroyed. Knocked back. C-17 Slicer knocked back. C-17 Slicer destroyed. W-25 Informer sends out distress signal. 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