Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 23:02:39 Player: Candesce Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (80) 400 Value Destroyed (2355) 2355 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (55) 55 TOTAL SCORE: 5390 Bonus ------- High Alert Combat Kills 55 Cogmind --------- Core Integrity 562/700 Matter 180/300 Energy 210/210 System Corruption 4% Temperature Cool (14) Movement Core (700) Ox13 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Machine Analyzer Advanced Targeting Computer Energy Filter Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle > --- INVENTORY (15) --- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Reflective Plating Hacking Suite System Shield Improved Trap Extractor (0/6) Gatling Laser Axe Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Machine Analyzer Advanced Targeting Computer Energy Filter > --- WEAPON ----------- EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Reflective Plating Hacking Suite System Shield Improved Trap Extractor Gatling Laser Heavy Assault Rifle Flak Cannon Axe [Rating: 42] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Machine Analyzer Device Sensor Array Storage Large Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 3 | . . . 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 96 | 7 11 7 17 37 17 Power 16 | 1 2 1 2 6 4 Engine 12 | 1 2 1 2 4 2 Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 19 | 2 1 4 4 8 . Treads 11 | . . . 4 7 . Leg 5 | 2 1 2 . . . Wheel 3 | . . 2 . 1 . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 3 . 3 8 6 Device 9 | . . . . 6 3 Storage 4 | 1 2 . . 1 . Processor 4 | . 1 . 1 1 1 Hackware . | . . . . . . Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 40 | 3 5 2 8 15 7 Energy Gun 6 | 2 1 . . 3 . Energy Cannon 9 | . . . 4 4 1 Ballistic Gun 16 | 1 2 2 3 5 3 Ballistic Cannon 2 | . . . . . 2 Launcher 2 | . . . 1 1 . Special Weapon . | . . . . . . Impact Weapon 2 | . . . . 1 1 Slashing Weapon 3 | . 2 . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Corrupted Parts 3 | . . . . 3 . System Corruption 8 | . . . . 8 . Parts Lost 26 | . 1 3 3 9 10 Power 5 | . 1 . . 2 2 Propulsion 7 | . . 1 1 3 2 Utility 3 | . . . 1 . 2 Weapon 11 | . . 2 1 4 4 Highest Loss Streak 9 | . 1 2 1 3 9 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 95 99 100 99 97 Engine 10 | . 13 14 11 5 14 Core 1 | . . . . 3 . Treads 13 | . . . 12 26 14 Leg 9 | . 28 19 2 . . Wheel 2 | . . 7 6 . 6 Device 4 | . . . . 9 7 Storage 10 | . 14 14 11 9 7 Processor 14 | . 10 14 12 18 15 Protection 2 | . . . 9 . 6 Energy Gun 5 | . 14 6 . 4 . Energy Cannon 9 | . . . 17 14 14 Ballistic Gun 11 | . 13 21 15 7 6 Naked Turns . | . . . . . . Heaviest Build 56 | 12 29 29 46 45 56 Greatest Support 66 | 20 20 20 44 66 12 Greatest Overweight (x) 4 | 1 1 2 2 3 4 Average Overweight (x) . | . . 1 1 . 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 9 15 15 15 15 Most Carried 15 | 4 11 15 15 15 15 Average Carried 12 | 2 6 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 11 15 15 15 10 Class Distribution -------------------- 35% | Mutant 19% | Skirmisher 16% | Scavenger-Skirmisher 9% | Scavenger-Gunner 7% | Tank 4% | Scavenger-Mutant 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1586 | 282 204 111 226 555 208 Remotely . | . . . . . . Salvage Created 2870 | 72 307 218 351 1449 473 Parts 162 | 1 17 18 39 63 24 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 70 | . 10 5 18 28 9 Guns 34 | . 10 5 5 10 4 Cannons 24 | . . . 6 14 4 AOE 8 | . . . 6 2 . Classes Destroyed 12 | 1 3 1 1 4 2 Worker 4 | . . 1 1 2 . Hauler 1 | . . . . 1 . Recycler 2 | 1 . 1 . . . Mechanic 1 | . 1 . . . . Watcher 2 | . . . . 2 . Swarmer 27 | . 6 3 14 4 . Grunt 28 | . 4 2 1 17 4 Brawler 1 | . . . . 1 . Sentry 11 | . . . 3 5 3 Hunter 1 | . . . . 1 . Programmer 1 | . . . . . 1 Heavy 1 | . . . . . 1 Best Kill Streak 8 | 1 3 4 8 7 3 Combat Bots Only 7 | . 3 3 7 6 3 Max Kills in Single Turn 3 | 1 2 1 3 2 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 4390 | . 522 312 542 1771 1243 Core 578 | . 156 55 79 150 138 Absorbed by Shields . | . . . . . . Core Remaining (%) 66 | 100 . 15 80 72 . Volleys Fired 188 | 4 40 22 25 66 31 Largest 3 | 2 2 2 3 3 3 Hottest 173 | 70 70 70 168 173 149 Shots Fired 458 | 8 80 44 68 188 70 Gun 294 | 8 80 44 38 94 30 Cannon 159 | . . . 27 92 40 Launcher 5 | . . . 3 2 . Special . | . . . . . . Kinetic 215 | 4 40 35 38 56 42 Thermal 128 | 4 40 9 . 75 . Explosive 5 | . . . 3 2 . Electromagnetic 110 | . . . 27 55 28 Robot Hit Streak 18 | 2 10 8 11 18 16 Robot Miss Streak 6 | 3 3 4 3 3 6 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 319 | 4 58 30 42 130 55 Core Hits 145 | 2 18 15 19 58 33 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 8 | . 1 1 1 5 . Burn 4 | . 1 1 . 2 . Meltdown 1 | . . . . 1 . Destroy 1 | . . . 1 . . Corrupt 2 | . . . . 2 . Melee Attacks 12 | . 6 . . 5 1 Impact 4 | . . . . 3 1 Slashing 8 | . 6 . . 2 . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6360 | 66 822 293 1166 2960 1053 Guns 2558 | 66 770 293 198 853 378 Cannons 2716 | . . . 376 1671 669 Explosions 981 | . . . 592 389 . Melee 50 | . 50 . . . . Ramming 55 | . 2 . . 47 6 Kinetic 1894 | 40 407 227 198 381 641 Thermal 1611 | 26 363 66 . 1156 . Explosive 902 | . . . 592 310 . Electromagnetic 1848 | . . . 376 1066 406 Impact . | . . . . . . Slashing 50 | . 50 . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . 8 4 Average Corruption 2 | . . . . 6 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 9 | . . . . . 9 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . . 2 Heat Flow Errors 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . . . 3 Overload Shots . | . . . . . . Overflow Damage 79 | . . . 45 34 . Projectiles 36 | . . . 2 34 . Explosions 43 | . . . 43 . . Melee . | . . . . . . Knockbacks 3 | . . . . . 3 Impact . | . . . . . . Kinetic 3 | . . . . . 3 Secondary . | . . . . . . Self-Inflicted Damage 108 | . . . . 108 . Shots 3 | . . . . 3 . Rammed 7 | . . . . 6 1 Targets Rammed 11 | . 4 . . 6 1 Kicked 4 | . 4 . . . . Crushed . | . . . . . . Highest Temperature 335 | 27 160 76 223 335 205 Average Temperature 90 | 12 48 38 77 129 56 Received Heat Transfer 1629 | . 168 129 78 891 363 Effects 6 | . . . . 6 . Energy Bleed 3 | . . . . 3 . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted 3 | . . . 1 1 1 Combat Hostiles 3 | . . . 1 1 1 Parts Fried 15 | . . . 2 11 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | 1 2 . . 6 1 Heat Transferred 3886 | 74 1110 259 . 2443 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 483 | 5 290 179 358 483 394 Initial 198 | . 3 79 . 148 198 Average 203 | 2 81 94 167 319 252 Maximum Alert Level 2 | . 1 . 1 2 1 Low Security (%) 46 | 100 84 100 63 7 14 Level 1 47 | . 15 . 36 74 85 Level 2 6 | . . . . 18 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 15 | . 4 . 1 2 8 Investigation 6 | . 3 . 1 1 1 Extermination 2 | . . . . . 2 Reinforcement 4 | . 1 . . 1 2 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . . . . 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 94 | . 19 5 18 41 11 Peak Tracking Total 7 | . 4 3 7 6 5 Tactical Retreats 4 | . 1 . 1 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 3 | . 1 . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 24 | . 9 . 2 8 5 Terminals 19 | . 7 . 2 6 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Scanalyzers 2 | . . . . 2 . Garrison Access 1 | . . . . . 1 Total Hacks 82 | . 31 . 6 31 14 Successful 46 | . 19 . 1 21 5 Failed 35 | . 11 . 5 10 9 Catastrophic 6 | . 3 . 1 . 2 Database Lockouts 1 | . 1 . . . . Manual 42 | . 15 . 6 13 8 Terminals 64 | . 27 . 6 19 12 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 4 . . . . Scanalyzers 12 | . . . . 12 . Garrison Access 2 | . . . . . 2 Terminal Hacks 23 | . 14 . 1 6 2 Part Schematic 2 | . . . . 2 . Robot Schematic 1 | . . . . . 1 Robot Analysis 6 | . 5 . 1 . . Prototype ID Bank 2 | . . . . 2 . Branch Access Points 1 | . 1 . . . . Terminal Index 1 | . . . . . 1 Unreport Threat 1 | . 1 . . . . Locate Traps 3 | . 2 . . 1 . Transport Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Registered Components 2 | . 2 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 2 | . 2 . . . . Scanalyzer 12 | . . . . 12 . Insert Component 6 | . . . . 6 . Analyze 6 | . . . . 6 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 9 | . 3 . . 3 3 Terminals 7 | . 1 . . 3 3 Assimilate 1 | . . . . 1 . Botnet 5 | . 1 . . 2 2 Operators 1 | . . . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 2 . . . . Tunnel 2 | . 2 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 8 . 2 8 5 Full Trace Events 4 | . 1 . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 1 | . . . . . 1 Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 8 | . . . . 8 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 6 | . . . . 6 . Part Schematics Acquired 6 | . . . . 6 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 1 | . . . . 1 . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total 6 | . 5 . 1 . . Derelict Logs Recovered 2 | . . 2 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4515 | 75 1004 612 514 1671 639 Spaces Moved 2505 | 42 609 377 270 872 335 Core 8 | 8 . . . . . Treads 938 | . . . 81 857 . Legs 757 | 34 609 114 . . . Wheels 802 | . . 263 189 15 335 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 115 115 135 150 Average Speed 141 | 118 131 138 139 147 150 Slowest Speed 260 | 190 190 260 240 150 150 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 86 66 28 59 8 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 3 | . 2 1 . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 10 | . 4 . . 5 1 Terrain Destroyed 40 | . 4 . 18 17 1 Melee 10 | . 4 . . 5 1 Projectile . | . . . . . . AOE 30 | . . . 18 12 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3092 | 56 722 426 367 1113 408 Wait 175 | . 36 16 25 88 10 Move 2500 | 41 608 376 269 871 335 Hop . | . . . . . . Pick Up 56 | 4 10 4 13 18 7 Fast Attach 20 | 6 1 1 4 8 . Attach 27 | . 1 3 5 10 8 Detach 2 | . . 1 . 1 . Swap 49 | 1 9 3 8 19 9 Drop 52 | . 7 . 18 21 6 Fire 188 | 4 40 22 25 66 31 Melee 12 | . 6 . . 5 1 Ram . | . . . . . . Kick 4 | . 4 . . . . Crush 7 | . . . . 6 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 40 | -11/Scrapyard | Discovered new exit (range 14) 76 | -11/Scrapyard | Entered Materials 90 | -10/Materials | Identified exit to Mines 205 | -10/Materials | Central database locked down 305 | -10/Materials | Build established: Mutant 681 | -10/Materials | Discovered new exit (range 15) 759 | -10/Materials | Core integrity fell below 50% 880 | -10/Materials | Discovered new exit (range 8) 1080 | -10/Materials | Entered Mines 1104 | -10/Mines | Discovered new exit (range 4) 1384 | -10/Mines | Core integrity fell below 20% 1511 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1571 | -10/Mines | Learned 2 Materials zone layouts 1692 | -10/Mines | Entered Materials 1692 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1693 | -9/Materials | Identified exit to Storage 2040 | -9/Materials | Destroyed 7 combat bots 2131 | -9/Materials | Discovered new exit (range 13) 2186 | -9/Materials | Build established: Tank 2206 | -9/Materials | Entered another Materials area 2206 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2394 | -8/Materials | Lost 3 parts (3w) 2678 | -8/Materials | Build established: Scavenger-Skirmisher 3558 | -8/Materials | Build established: Skirmisher 3867 | -8/Materials | Discovered new exit (range 5) 3877 | -8/Materials | Entered Factory 3877 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3894 | -7/Factory | Discovered new exit (range 7) 4516 | -7/Factory | Self-destructed Last Messages --------------- 04475_ H-61 Shepherd calls for reinforcements. 04475_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04475_ Adv. Treads destroyed. 04479_ Penetrated by Slug. 04479_ Lgt. Angular Momentum Engine destroyed. 04479_ U-05 Engineer builds a Wall. 04481_ U-05 Engineer knocked back. 04481_ Lgt. Nuclear Core melted. 04481_ G-47 Trooper destroyed. 04483_ Penetrated by Slug. 04483_ Imp. Cooling System destroyed. 04483_ Imp. Ion Engine destroyed. 04483_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 04484_ H-61 Shepherd destroyed. 04496_ G-50 Soldier destroyed. 04500_ Adv. Treads destroyed. 04501_ Flak Cannon destroyed. 04509_ Hvy. Assault Rifle destroyed. 04511_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ???# # """ ## #??"""?# # ! | | ???# # ## #??"""?# # | | ???# #####+##### #??"""?# # | | ???# +??????# #### | | ???# #####+##### #??????# #??? | | ???# #?? ????# ######## ##?? | | ???# #""""?????# +?? | | ???# #""""?????# ######## ####?? | | ???# #""""?????# #??????# #????? | | ???# #""""?????# #??????# #????? | | ???# #""""?????# #??????# #????? | | ???# #""""?????# #??????# #????? | | ???# #?????????+ +??????# #????? | | ???# #?????????# #??????# #????? | | ???# #?????????# #??????# ????? | | ???# #?????????? ???????# ????? | | ???# #?????????? ???????#+#????? | | ???# #?????????? ??????????????? | | ???# #?????????? ??????????????? | | ???# #?????????? ??????????????? | | ???# #?????????? ??????????????? | | ?### ###???????? ??????????????? | | ?# #???????????????????????? | | ?# #???????????????????????? | | ; %## ######???????????????? | | ?# % @ u ????????? | | ?# ;; ! ????????? | | ?######## !% ????????? | | ????????? g ] ?????????? | | ?????????? % ?????????? | | ???????????## ##!p ??????????? | | ??????????????#??# ??????????? | | ???????????????????? ??????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Item Schematics ----------------- Adv. Treads | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Adv. Targeting Computer | -8/Materials | Scanalyzed Arm. Wheel | -8/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Imp. Utility Shielding | -8/Materials | Hacked EM Pulse Cannon | -8/Materials | Scanalyzed Hvy. Assault Cannon | -8/Materials | Hacked Robot Schematics ------------------ O-24 Administrator | -7/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GodDamperAccelerator Manual? 0 Play Time 01:00:15 Cumulative 25.3 hours Start 2022.04.30 @ 21:48:03 End 2022.05.01 @ 23:02:39 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 52 Gallery% 55 Achievement% 41 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 14/SmallcapsGlow Map View 84x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dafb0e05-3faf-4512-9e68-520055ea02cf