Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.29 @ 12:10:27 Player: AntinDisguise Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (83) 415 Value Destroyed (2928) 2928 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (28) 28 TOTAL SCORE: 6451 Bonus ------- High Alert Combat Kills 28 Cogmind --------- Core Integrity 0/850 Matter 202/300 Energy 212/290 System Corruption 4% Temperature Critical (552) Movement Treading (570) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Treads > --- UTILITY (5) ------ Power Amplifier Huge Storage Unit Target Analyzer > --- WEAPON (3) ------- Gatling Laser Magnetic Acceleration Cannon > --- INVENTORY (25) --- Small Storage Unit Recalibrator Flak Gun Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Huge Storage Unit Improved Trap Scanner Graphene Brace > --- WEAPON ----------- Thermic Laser Phase Cannon Flak Gun > --- INVENTORY -------- Light Angular Momentum Engine Power Amplifier Target Analyzer Particle Charger Improved Propulsion Shielding Improved Propulsion Shielding System Restoration Module Recalibrator Shock Rifle Gatling Laser Gatling Laser Gatling Laser Proton Cannon Heavy Plasma Cannon High-powered Shotgun Heavy Assault Cannon Gauss Cannon Remote Datajack [Rating: 62] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Target Analyzer Protection Improved Propulsion Shielding Weapon Improved Assault Rifle Energy Gun Shock Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Impact Weapon Heavy Hammer Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . . 1 Propulsion 2 | . . . . 2 . Utility 3 | . . 1 1 . 1 Weapon 1 | . . . 1 . . Parts Attached 93 | 5 9 6 11 10 52 Power 23 | 1 . 2 2 2 16 Engine 14 | 1 . 2 2 1 8 Core 9 | . . . . 1 8 Reactor . | . . . . . . Propulsion 12 | 2 2 . 1 4 3 Treads 12 | 2 2 . 1 4 3 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | . 4 1 3 1 13 Device 11 | . . 1 1 . 9 Storage 3 | . 2 . 1 . . Processor 1 | . . . . . 1 Hackware . | . . . . . . Protection 7 | . 2 . 1 1 3 Artifact . | . . . . . . Weapon 36 | 2 3 3 5 3 20 Energy Gun 14 | 1 1 2 2 . 8 Energy Cannon 5 | . . . 1 . 4 Ballistic Gun 9 | 1 . . 1 2 5 Ballistic Cannon 6 | . . 1 1 1 3 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 2 | . 2 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 4 . . Corrupted Parts 1 | . . . . . 1 System Corruption 2 | . . . . . 2 Parts Lost 50 | . . 3 3 7 37 Power 13 | . . 2 1 2 8 Propulsion 9 | . . . 1 2 6 Utility 11 | . . . 1 1 9 Weapon 17 | . . 1 . 2 14 Highest Loss Streak 21 | . . 2 3 4 21 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 96 97 98 93 81 Engine 11 | . 14 20 17 8 8 Core 4 | . . . . 5 5 Treads 18 | . 27 22 17 29 15 Device 14 | . . 10 18 15 15 Storage 7 | . 14 11 9 7 6 Processor 1 | . . . . . 2 Protection 7 | . 13 11 8 6 6 Energy Gun 6 | . 11 11 14 4 3 Energy Cannon 4 | . . . 3 3 5 Ballistic Gun 5 | . 10 . 5 6 4 Ballistic Cannon 2 | . . 9 2 3 2 Naked Turns . | . . . . . . Heaviest Build 127 | 7 33 42 106 111 127 Greatest Support 102 | 40 40 46 46 94 102 Greatest Overweight (x) 37 | . 1 . 4 1 37 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 25 | 5 15 15 25 25 25 Average Capacity 22 | 5 14 15 20 25 25 Most Carried 25 | 3 10 14 18 18 25 Average Carried 12 | 1 6 10 14 16 12 Final Capacity 25 | 5 15 15 25 25 25 Final Carried 18 | 2 8 13 18 17 4 Class Distribution -------------------- 50% | Scavenger-Tank 30% | Mutant 14% | Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2058 | 227 153 227 167 154 1130 Remotely . | . . . . . . Salvage Created 3272 | 24 500 341 394 354 1659 Parts 155 | 1 22 23 22 11 76 Haulers Intercepted 4 | . 1 . 2 . 1 Recyclers Shooed 3 | . . 1 . . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 60 | . 10 8 9 6 27 Melee 6 | . 6 . . . . Guns 24 | . 2 2 6 5 9 Cannons 22 | . . 6 3 . 13 AOE 1 | . . . . . 1 Classes Destroyed 14 | 1 6 3 1 2 1 Worker 5 | . 1 . . . 4 Builder 4 | . . 1 . . 3 Tunneler 1 | 1 . . . . . Hauler 4 | . 1 . 2 . 1 Recycler 4 | . 2 . . 1 1 Watcher 5 | . 1 1 . . 3 Swarmer 11 | . 6 . 4 . 1 Grunt 28 | . 4 6 4 3 11 Brawler 2 | . . 1 . . 1 Duelist 1 | . . . . 1 . Sentry 5 | . . 1 . 1 3 Hunter 4 | . . . . . 4 Programmer 8 | . . . . 1 7 Heavy 1 | . . . 1 . . Best Kill Streak 8 | 1 7 4 4 4 8 Combat Bots Only 7 | . 7 3 4 4 3 Max Kills in Single Turn 7 | 1 1 1 1 1 7 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 674 | . 50 33 35 140 416 Missed 188 | . 14 7 8 44 115 Damage Taken 7358 | . 335 492 621 1132 4778 Core 1337 | . 83 37 142 133 942 Absorbed by Shields . | . . . . . . Redirected to Shielding 267 | . . . . . 267 Core Remaining (%) 82 | 100 66 90 74 81 . Volleys Fired 207 | 1 23 25 24 35 99 Largest 3 | 2 2 2 3 3 3 Hottest 235 | 70 70 104 160 149 235 Shots Fired 478 | 2 35 46 72 79 244 Gun 289 | 2 35 21 62 46 123 Cannon 189 | . . 25 10 33 121 Launcher . | . . . . . . Special . | . . . . . . Kinetic 183 | 1 19 25 24 34 80 Thermal 241 | 1 16 21 48 45 110 Explosive . | . . . . . . Electromagnetic 54 | . . . . . 54 Robot Hit Streak 26 | 1 8 8 26 14 21 Robot Miss Streak 7 | . 2 4 3 7 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 332 | 1 38 27 49 40 177 Core Hits 187 | 1 15 15 24 14 118 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . 3 . . . . Critical Strikes 17 | . 3 2 4 2 6 Burn 10 | . . 2 4 2 2 Blast 4 | . . . . . 4 Smash 3 | . 3 . . . . Melee Attacks 17 | . 17 . . . . Impact 17 | . 17 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8361 | 13 837 505 817 855 5334 Guns 3552 | 13 314 208 685 429 1903 Cannons 3478 | . . 297 132 426 2623 Explosions 808 | . . . . . 808 Melee 523 | . 523 . . . . Ramming . | . . . . . . Kinetic 2695 | . 153 297 307 381 1557 Thermal 4597 | 13 161 208 510 474 3231 Explosive . | . . . . . . Electromagnetic 546 | . . . . . 546 Impact 523 | . 523 . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 4 3 4 Average Corruption 2 | . . . 4 2 2 Corruption Purged 2 | . . . . . 2 Corruption Blocked . | . . . . . . Effects 53 | . . . 4 8 41 Message Errors 12 | . . . 1 3 8 Matter Fused 16 | . . . 1 1 14 Heat Flow Errors 8 | . . . 1 . 7 Energy Discharges 7 | . . . 1 3 3 Data Loss (minor) 5 | . . . . 1 4 Data Loss (major) 1 | . . . . . 1 Misfires 2 | . . . . . 2 Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 471 | . 215 14 . . 242 Projectiles 77 | . . 14 . . 63 Explosions 179 | . . . . . 179 Melee 215 | . 215 . . . . Knockbacks 12 | . 4 . 1 1 6 Impact 4 | . 4 . . . . Kinetic 8 | . . . 1 1 6 Secondary . | . . . . . . Self-Inflicted Damage 44 | . . . . . 44 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 556 | 9 173 382 343 364 556 Average Temperature 143 | 6 52 144 116 124 171 Received Heat Transfer 1785 | . 102 147 117 438 981 Effects 62 | . . 5 6 6 45 Shutdowns 18 | . . 3 . . 15 Energy Bleed 6 | . . 1 . 1 4 Interference 22 | . . . 6 5 11 Matter Decay 6 | . . 1 . . 5 Short Circuit 3 | . . . . . 3 Damage (minor) 2 | . . . . . 2 Damage (major) 4 | . . . . . 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 9 | . 2 . . . 7 Impact Corruptions 9 | . 9 . . . . Robots Melted 4 | . . . . 1 3 Combat Hostiles 4 | . . . . 1 3 Parts Melted 12 | . 3 . 1 2 6 Heat Transferred 8295 | 37 481 666 1517 999 4595 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 433 | 5 225 149 309 99 433 Initial 53 | . 3 40 53 49 7 Average 163 | 1 59 96 169 34 217 Maximum Alert Level 2 | . 1 . 1 . 2 Low Security (%) 57 | 100 91 100 50 100 37 Level 1 35 | . 8 . 49 . 51 Level 2 6 | . . . . . 10 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . . 1 1 1 8 Investigation . | . . . . . . Extermination 8 | . . . . 1 7 Reinforcement 3 | . . 1 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 5 | . 2 2 . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 100 | . 15 17 15 10 43 Peak Tracking Total 7 | . 7 4 5 4 7 Tactical Retreats 5 | . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . . 3 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 13 | . . 1 . . 12 Max in Single Turn 11 | . . 1 . . 11 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 2 2 1 3 7 Terminals 11 | . 1 2 1 3 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 30 | . 4 6 2 11 7 Successful 12 | . 1 1 . 4 6 Failed 18 | . 3 5 2 7 1 Catastrophic 5 | . 1 . 2 1 1 Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 25 | . 2 6 2 11 4 Fabricators 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units 3 | . 2 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 9 | . . 1 . 4 4 Open DSF 3 | . . . . 1 2 Unreport Threat 1 | . . . . 1 . Zone Layout 5 | . . 1 . 2 2 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Matter 1 | . . . . . 1 Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 1 1 1 3 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 3 | . 3 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6819 | 79 637 602 583 833 4085 Spaces Moved 2064 | 44 286 272 167 280 1015 Core 20 | 5 . . . . 15 Treads 2044 | 39 286 272 167 280 1000 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 242 240 Average Speed 268 | 147 160 160 248 242 342 Slowest Speed 1900 | 160 240 160 480 243 1900 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 52 20 15 9 24 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 12 | . . . . 10 2 Terrain Destroyed 71 | . . 2 . 18 51 Melee . | . . . . . . Projectile 41 | . . 2 . 18 21 AOE 30 | . . . . . 30 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2913 | 56 397 394 284 359 1423 Wait 406 | . 49 80 61 21 195 Move 2059 | 43 285 271 166 279 1015 Hop . | . . . . . . Pick Up 93 | 7 13 10 16 8 39 Fast Attach . | . . . . . . Attach 77 | 5 6 6 7 10 43 Detach 5 | . . 1 . 2 2 Swap 16 | . 3 . 4 . 9 Drop 29 | . 1 1 6 . 21 Fire 207 | 1 23 25 24 35 99 Melee 17 | . 17 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 4 | . . . . 4 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 445 | -10/Materials | Destroyed 7 combat bots 670 | -10/Materials | Discovered new exit (range 16) 717 | -10/Materials | Entered another Materials area 717 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1268 | -9/Materials | Discovered new exit (range 13) 1319 | -9/Materials | Entered another Materials area 1319 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1592 | -8/Materials | Lost 3 parts (1p1n1u) 1864 | -8/Materials | Build established: Scavenger-Tank 1892 | -8/Materials | Discovered new exit (range 3) 1902 | -8/Materials | Entered Factory 1902 | -7/Factory | Evolved 2 slots: Propulsion x2 2114 | -7/Factory | Lost 4 parts (2p1n1w) 2440 | -7/Factory | Lost 3 parts (1n1u1w) 2627 | -7/Factory | Discovered new exit (range 6) 2735 | -7/Factory | Entered another Factory area 2735 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4903 | -6/Factory | Lost 4 parts (2p1n1w) 5087 | -6/Factory | Core integrity fell below 50% 5147 | -6/Factory | Core integrity fell below 20% 5203 | -6/Factory | Lost 21 parts (4p3n5u9w) 5337 | -6/Factory | Build established: Mutant 6138 | -6/Factory | Build established: Gunner 6821 | -6/Factory | Core destroyed Last Messages --------------- Gatling Laser temporarily disabled. Overheating: Imp. Propulsion Shielding damaged (-24). Imp. Propulsion Shielding destroyed. Power failure, Imp. Deuterium Engine shutdown. G-67 Veteran critical meltdown. Overheating: Hvy. Plasma Cannon damaged (-5). Overheating: Gatling Laser damaged (-14). Overheating: Energy bleed (-51). Overheating: Huge Storage Unit damaged (-196). Overheating: Magnetic Acceleration Cannon damaged (-48). U-05 Engineer destroyed. G-50 Soldier destroyed. Imp. Propulsion Shielding destroyed. Hvy. Plasma Cannon destroyed. Overheating: Matter decay (-39). K-01 Serf collects debris. U-05 Engineer builds a Wall. Power failure, Imp. Deuterium Engine shutdown. Overheating: Core damaged (-161). 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""" """ #????????? | | % #????????????# # #????????? | | #????????????# # "" "" #????????? | | ##??????###### # ""S"" #????????? | | #??????#"""## + """" #????????? | | ########"T"## # #????????? | | % %#" "## #####+##############????????? | | % ##%%% # % % #??????????????????? | | ## # """ #??????????????????? | | ###### %% + "Y = #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 39 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 40 Target Analysis 5 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed ShadeAluminumAmplifier Manual? 0 Play Time 00:38:02 Cumulative 30.0 hours Start 2024.04.29 @ 11:33:35 End 2024.04.29 @ 12:10:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 80 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 32 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 1% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 7cab50e0-c407-46da-8b40-f85903e6a5a2