Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.15 @ 19:40:48 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (96) 480 Value Destroyed (3693) 3693 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (576) 576 TOTAL SCORE: 7069 Bonus ------- High Alert Combat Kills 150 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -274 Cogmind --------- Core Integrity 137/550 Matter 265/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (1350) Ox26 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Deuterium Engine Light Treads Compact Wheel Improved Heat Sink Improved Heat Sink Small Storage Unit Improved Terrain Scanner Improved Terrain Scan Processor Hacking Suite System Shield Relay Coupler [NC] (31) Relay Coupler [Duelist] (25) Relay Coupler [Sentry] (18) Relay Coupler [Heavy] (11) Missile Launcher Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Utility Shielding Hardened Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Deuterium Engine Light Treads Improved Terrain Scanner Improved Terrain Scan Processor Medium Armor Plating Missile Launcher Missile Launcher Mace [Rating: 29] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Protection Improved Utility Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . . 2 . . Weapon 2 | . . 2 . . . . Parts Attached 64 | . 2 7 8 25 14 8 Power 3 | . 1 1 1 . . . Engine 3 | . 1 1 1 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | . . . 2 2 1 2 Treads 5 | . . . 2 2 1 . Leg . | . . . . . . . Wheel 2 | . . . . . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 1 . . 6 2 3 Device 4 | . 1 . . 1 . 2 Storage 1 | . . . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 7 | . . . . 5 1 1 Artifact . | . . . . . . . Weapon 42 | . . 6 5 17 11 3 Energy Gun 17 | . . 4 1 7 4 1 Energy Cannon . | . . . . . . . Ballistic Gun 15 | . . 2 2 6 4 1 Ballistic Cannon . | . . . . . . . Launcher 9 | . . . 2 4 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 3 | . . 1 . 2 . . Parts Lost 18 | . . . 3 3 . 12 Power 1 | . . . . . . 1 Propulsion 5 | . . . 2 1 . 2 Utility 5 | . . . . 1 . 4 Weapon 7 | . . . 1 1 . 5 Highest Loss Streak 6 | . . . 1 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 97 | . 93 96 92 99 99 95 Engine 9 | . 14 11 11 9 9 8 Treads 12 | . . . 3 17 18 10 Leg 3 | . 28 22 11 . . . Wheel 1 | . . . . . . 5 Device 9 | . 7 11 11 7 9 11 Storage 9 | . 14 11 11 9 9 9 Protection 13 | . . . . 18 18 14 Energy Gun 22 | . 14 24 27 27 19 17 Ballistic Gun 13 | . 14 15 15 8 14 16 Peak Build Rating 29 | . 7 18 18 29 29 28 Average Rating 23 | . 6 12 16 25 27 26 On Entrance 15 | 6 6 7 18 18 27 28 Naked Turns . | . . . . . . . Heaviest Build 112 | 11 14 27 28 39 109 112 Greatest Support 40 | 20 20 20 40 40 40 40 Greatest Overweight (x) 34 | . . 1 2 . 2 34 Average Overweight (x) . | . . . 1 . . 3 Largest Inventory Capacity 25 | . 8 8 8 8 25 25 Average Capacity 13 | . 8 8 8 8 13 25 Most Carried 18 | . 8 8 8 8 13 18 Average Carried 9 | . 6 7 7 7 8 14 Final Capacity 25 | 8 8 8 8 8 25 25 Final Carried 17 | 6 8 8 5 7 13 17 Class Distribution -------------------- 56% | Scavenger-Tank 19% | Tank 18% | Gunner 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Tank | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Matter Collected 1873 | 200 6 137 175 627 342 386 Remotely . | . . . . . . . Salvage Created 3798 | . 146 250 253 1348 621 1180 Parts 172 | . 7 15 11 66 29 44 Haulers Intercepted 5 | . 1 . . 3 . 1 Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Combat Hostiles Destroyed 78 | . 2 5 11 24 18 18 Guns 52 | . 2 5 5 14 8 18 AOE 25 | . . . 6 9 10 . Classes Destroyed 15 | . 2 2 5 3 2 1 Worker 2 | . . . . . . 2 Builder 5 | . . . . 4 . 1 Tunneler 2 | . . . . 1 . 1 Hauler 5 | . 1 . . 3 . 1 Recycler 3 | . . . . 2 . 1 Watcher 1 | . . 1 . . . . Swarmer 5 | . . . . . 4 1 Grunt 48 | . 2 3 3 18 10 12 Brawler 2 | . . . 1 . . 1 Duelist 2 | . . . 2 . . . Protector 1 | . . . 1 . . . Sentry 15 | . . 2 . 6 2 5 Demolisher 2 | . . . 2 . . . Hunter 2 | . . . . . 2 . Assembled 2 | . . . 2 . . . Thug 1 | . . . 1 . . . Best Kill Streak 8 | . 2 3 5 8 5 3 Combat Bots Only 5 | . 2 3 5 3 5 3 Max Kills in Single Turn 4 | . 1 1 2 3 4 2 Gunslinging . | . . . . . . . Exploded 4 | . . . 2 2 4 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Hostile Shots Fired 278 | . 10 19 22 77 27 123 Missed 78 | . 3 7 5 18 6 39 Damage Taken 3348 | . 75 163 540 950 316 1304 Core 599 | . . 28 158 115 15 283 Absorbed by Shields . | . . . . . . . Redirected to Shielding 38 | . . . . 25 . 13 Core Remaining (%) 84 | 100 100 . 53 . . . Volleys Fired 181 | . 9 14 19 61 27 51 Largest 4 | . 2 4 4 4 4 4 Hottest 212 | . 70 172 172 212 191 172 Shots Fired 529 | . 18 42 42 172 71 184 Gun 503 | . 18 42 35 161 63 184 Cannon . | . . . . . . . Launcher 26 | . . . 7 11 8 . Special . | . . . . . . . Kinetic 213 | . 9 19 23 49 26 87 Thermal 287 | . 9 20 12 112 37 97 Explosive 26 | . . . 7 11 8 . Electromagnetic 3 | . . 3 . . . . Robot Hit Streak 20 | . 17 20 7 19 8 16 Robot Miss Streak 5 | . . 4 5 3 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 7 | . . 1 . 2 . 4 Max Gunslinging Chain 1 | . . 1 . 1 . 1 Shots Hit Robots 326 | . 17 27 20 106 37 119 Core Hits 176 | . 7 11 21 62 29 46 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 22 | . . . 1 7 2 12 Burn 21 | . . . 1 7 2 11 Destroy 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8321 | . 171 453 975 3307 1344 2071 Guns 5148 | . 171 362 247 1753 544 2071 Cannons . | . . . . . . . Explosions 3173 | . . 91 728 1554 800 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 2000 | . 59 141 163 501 161 975 Thermal 3192 | . 112 265 84 1252 383 1096 Explosive 3082 | . . . 728 1554 800 . Electromagnetic 47 | . . 47 . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 2 2 2 Average Corruption 2 | . . . . 2 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 47 | . . . . 3 22 22 Message Errors 13 | . . . . 2 6 5 Matter Fused 14 | . . . . . 8 6 Heat Flow Errors 9 | . . . . 1 3 5 Energy Discharges 2 | . . . . . 1 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 5 | . . . . . 2 3 Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 79 | . . 7 19 26 27 . Projectiles . | . . . . . . . Explosions 79 | . . 7 19 26 27 . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 223 | . . . 202 . 21 . Shots 6 | . . . 5 . 1 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 330 | . 130 177 211 306 293 330 Average Temperature 101 | . 55 60 88 112 90 105 Received Heat Transfer 1380 | . 42 63 24 522 117 612 Effects 8 | . . . . 6 . 2 Energy Bleed 1 | . . . . 1 . . Interference 7 | . . . . 5 . 2 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 18 | . . 1 . 5 2 10 Heat Transferred 8785 | . 333 534 259 3293 1036 3330 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . 1 . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Peak Influence 764 | . 62 189 195 337 764 477 Initial 372 | . . 26 73 39 140 372 Average 276 | . 26 105 127 161 451 379 Maximum Alert Level 3 | . . . . 1 3 2 Low Security (%) 47 | . 100 100 100 68 25 . Level 1 23 | . . . . 31 5 56 Level 2 28 | . . . . . 67 43 Level 3 . | . . . . . 1 . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . 1 2 . 6 Investigation 3 | . . . . 1 . 2 Extermination . | . . . . . . . Reinforcement 3 | . 1 . . 1 . 1 Assault 1 | . . . 1 . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Distress Signals 4 | . . 1 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 94 | . 4 6 12 39 11 22 Peak Tracking Total 5 | . 3 3 5 4 3 4 Tactical Retreats 4 | . . . . 1 2 1 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Traps Triggered 4 | . . . . 1 2 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Disabled 10 | . . . 1 6 1 2 Max in Single Turn 3 | . . . 1 3 1 1 Garrison Relay 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Machines Accessed 9 | . . 2 . 5 1 1 Terminals 7 | . . 1 . 4 1 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 28 | . . 6 . 16 3 3 Successful 12 | . . 4 . 7 . 1 Failed 16 | . . 2 . 9 3 2 Catastrophic 3 | . . . . 3 . . Database Lockouts . | . . . . . . . Manual 10 | . . . . 10 . . Terminals 25 | . . 4 . 15 3 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . 2 . . . . Garrison Access 1 | . . . . 1 . . Terminal Hacks 7 | . . 2 . 4 . 1 Prototype ID Bank 2 | . . 1 . 1 . . Unreport Threat 3 | . . . . 2 . 1 Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Unlock Access 1 | . . . . 1 . . Unauthorized Hacks 2 | . . . . 2 . . Terminals 2 | . . . . 2 . . Botnet 2 | . . . . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 8 | . . 1 . 5 1 1 Full Trace Events 2 | . . . . 1 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Used RIF Installer 1 | . . . . . 1 . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . 4 . Machine Destruction 4 | . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . 3 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Min Mat Gar Mat Total Allies 4 | . . . 1 . 3 . Largest Group 3 | . . . 1 . 2 3 Highest-Rated Group 31 | . . . 31 . 10 15 Highest-Rated Ally 31 | . . . 31 . 5 5 Total Orders . | . . . . . . . Ally Attacks 8 | . . . 1 . . 7 Total Damage 54 | . . . 22 . . 32 Kills 1 | . . . . . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Turns Passed 4584 | . 150 275 576 1302 1219 1062 Spaces Moved 1826 | 1 90 139 213 599 493 291 Core 4 | . . . . . . 4 Treads 1309 | . . . 59 599 493 158 Legs 384 | 1 90 139 154 . . . Wheels 129 | . . . . . . 129 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 160 160 165 155 Average Speed 192 | 120 120 140 219 164 195 268 Slowest Speed 1750 | 120 120 190 260 165 325 1750 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 31 | 2 20 16 53 44 54 33 Regions Visited 6 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 11 | . . . . 11 . . Terrain Destroyed 247 | . . 5 59 153 29 1 Melee . | . . . . . . . Projectile 2 | . . . . . 1 1 AOE 245 | . . 5 59 153 28 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Min Mat Gar Mat Total 2533 | . 115 195 290 791 691 451 Wait 376 | . 14 22 50 81 118 91 Move 1821 | . 89 138 212 599 492 291 Hop . | . . . . . . . Pick Up 24 | . 1 5 . 8 4 6 Fast Attach 25 | . 1 4 1 11 5 3 Attach 9 | . . 1 3 3 . 2 Detach 1 | . . . . . . 1 Swap 31 | . 1 2 4 12 9 3 Drop 34 | . . 9 1 16 5 3 Fire 181 | . 9 14 19 61 27 51 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . 2 . Rewire 29 | . . . . . 29 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Fac x2] / *Mat) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 10) 151 | -10/Materials | Entered another Materials area 151 | -9/Materials | Evolved 2 slots: Weapon x2 271 | -9/Materials | Discovered new exit (range 8) 426 | -9/Materials | Entered Mines 427 | -9/Mines | Met a Derelict bent on vengeance 442 | -9/Mines | Build established: Gunner 476 | -9/Mines | Learned location of Zion (-6) 488 | -9/Mines | Assembled infested the area 666 | -9/Mines | Learned 2 Materials zone layouts 801 | -9/Mines | Met a Derelict testing a Signal Generator 968 | -9/Mines | Discovered new exit (range 15) 1002 | -9/Mines | Entered Materials 1002 | -8/Materials | Evolved 2 slots: Utility x2 1286 | -8/Materials | Build established: Tank 1440 | -8/Materials | Discovered new exit (range 12) 2082 | -8/Materials | Build established: Scavenger-Tank 2304 | -8/Materials | Identified exit to Garrison 2304 | -8/Materials | Entered Garrison 2360 | -8/Garrison | Triggered checkpoint 2607 | -8/Garrison | Triggered checkpoint 2774 | -8/Garrison | Triggered checkpoint 2854 | -8/Garrison | Discovered new exit (range 8) 2976 | -8/Garrison | Triggered checkpoint 3074 | -8/Garrison | Triggered checkpoint 3132 | -8/Garrison | Installed Relay Interface Framework 3156 | -8/Garrison | Garrison Relay disabled 3257 | -8/Garrison | Discovered new exit (range 12) 3310 | -8/Garrison | Triggered checkpoint 3338 | -8/Garrison | Discovered new exit (range 6) 3523 | -8/Garrison | Entered Materials 3523 | -8/Materials | Accompanied by 3 allies 3654 | -8/Materials | Lost 3 allies 4407 | -8/Materials | Discovered new exit (range 15) 4534 | -8/Materials | Lost 4 parts (2n2w) 4545 | -8/Materials | Core integrity fell below 50% 4585 | -8/Materials | Self-destructed Last Messages --------------- 04561_ Imp. Medium Laser destroyed. 04561_ Critical hit (Burn: +37). 04567_ Y-45 Defender heat spikes uncontrollably. 04568_ Y-45 Defender heat damages Beam Rifle. 04570_ Imp. Heat Sink destroyed. 04571_ Y-45 Defender heat short circuits Heat Sink. 04572_ Y-45 Defender heat damages core (-4). 04573_ Y-45 Defender heat short circuits Lgt. Treads. 04575_ System corrupted: Heat flow error (+121). 04575_ Y-45 Defender heat damages Heat Sink, Beam Rifle. 04576_ Y-45 Defender heat damages Broken Lgt. Treads. 04580_ Y-45 Defender heat damages core (-6). 04581_ Y-45 Defender heat damages Hvy. Assault Rifle. 04582_ Y-45 Defender heat short circuits Imp. Ion Engine. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ??????????????????????? | | ??????????????????????##?# #?????????????????????? | | ??????????????????????# ##+#####?????????????????? | | ??????????????????????# #?????????????????? | | ??????????????????????# """ #?????????????????? | | ??????????????????????#*"G" #?????????????????? | | ??????????????????????#%"Y" #?????????????????? | | ??????????????????????#[[@[[ #?????????????????? | | ??????????????????????#=!=! #?????????????????? | | ??????????????????????#== #?????????????????? | | ??????????????????????#= #?????????????????? | | ??????????????????????# #?????????????????? | | ??????H???????????????#####+####?????????????????? | | ??????????????????####### ###############????? | | ?????????????? = #????? | | ????????????????## |%= < #????? | | ?????????????????# ! ! #????? | | ?????????????????####+### ###/####### ##????? | | ????????????????????????## ## ????# #?????? | | ?????????????????????????# ## ??# #?????? | | ?????????????????????????# ## ## #?????? | | ?????????????????????????# ## """ ] ## #?????? | | ?????????????????????????# ##""""" ## #?????? | | ?????????????????????????# ##""""" ## #?????? | | ?????????????????????????# ##""""" ## #?????? | | ?????????????????????????# ???"""? ## #?????? | | ?????????????????????????# ??????? ## #?????? | | ?????????????????????????# ????????#### #?????? | | ?????????????????????????+ ???????????# #?????? | | ??????????????????????????? ????????????# #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 375 Utility Shielding 66 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Utility Shielding | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectUltimateCore Manual? 0 Play Time 00:27:59 Cumulative 94.0 hours Start 2024.08.15 @ 19:17:18 End 2024.08.15 @ 19:40:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 111 Rogue 111 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 56 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ad1c620-45ec-4be6-8844-dd21ea097d9d