Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.06 @ 15:23:23 Player: Lunace Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (147) 735 Value Destroyed (5623) 5623 Prototype IDs (48) 960 Alien Tech Used (2) 400 Bonus (5913) 5913 TOTAL SCORE: 20831 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 370 Entered Garrisons 200 Aligned with FarCom 300 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -49 Cogmind --------- Core Integrity 0/1450 Matter 56/300 Energy 3/100 System Corruption 19% Temperature Cool (0) Movement Walking (120) Location -2/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- High-density Centrium Leg > --- UTILITY (13) ----- Improved Terrain Scan Processor Advanced Force Field Advanced Corruption Screen > --- WEAPON (2) ------- Compact Linear Accelerator > --- INVENTORY (5) ---- Large Storage Unit Subatomic Replicator Sigix Containment Pod Peak State ------------ > --- POWER ------------ Graviton Reactor Quantum Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Experimental Optical Array Experimental Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Improved Terrain Scan Processor 0b10 Alert Chip Advanced Reaction Control System Graphene Brace Hacking Suite Improved System Shield Advanced Component Analysis Suite > --- WEAPON ----------- Kinetic Spear Force Lance > --- INVENTORY -------- Particle Reactor Biometal Heavy Treads Centrium Leg Combat Linear Gravjet Advanced Cryofiber Web Experimental Focal Shield Improved Remote Shield Advanced System Restoration Module Subatomic Replicator Enhanced Quantum Rifle Hardcell Cannon Linear Accelerator Sigix Containment Pod [Rating: 167] Favorites ----------- Power Light Particle Reactor Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit VTOL Module Utility 0b10 Alert Chip Device Experimental Sensor Array Storage Medium Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Light Armor Plating Weapon Mini Grenade Launcher Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Piercing Weapon Kinetic Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Slots Evolved 16 | . . . 2 . . . 2 2 . 2 2 2 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . 1 . . . 1 . . . . 1 1 . . . Utility 11 | . . . 1 . . . 1 2 . 2 2 . 1 . 2 . Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 237 | 6 8 . 21 3 1 . 28 9 16 19 17 9 14 41 37 8 Power 29 | 1 . . 2 1 . . 4 . 1 2 1 2 2 3 8 2 Engine 7 | 1 . . 2 1 . . 2 . 1 . . . . . . . Core 6 | . . . . . . . 2 . . 2 1 1 . . . . Reactor 16 | . . . . . . . . . . . . 1 2 3 8 2 Propulsion 81 | 2 . . 7 . . . 12 4 4 8 7 3 3 16 14 1 Treads 18 | 2 . . 3 . . . 7 . 1 . . . . 1 4 . Leg 12 | . . . . . . . 4 . 1 5 . . . . 1 1 Wheel 5 | . . . 3 . . . . . . 2 . . . . . . Hover 43 | . . . . . . . . 4 2 . 7 3 3 15 9 . Flight 3 | . . . 1 . . . 1 . . 1 . . . . . . Utility 85 | 1 7 . 6 2 1 . 4 4 4 8 7 2 8 15 12 4 Device 44 | . . . . 1 . . . 1 1 4 5 2 5 13 10 2 Storage 9 | 1 2 . 1 . 1 . . 1 . 1 . . . . 2 . Processor 11 | . . . 1 . . . 3 . 1 1 1 . . 2 . 2 Hackware 4 | . . . . . . . . 2 . 1 . . 1 . . . Protection 17 | . 5 . 4 1 . . 1 . 2 1 1 . 2 . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 42 | 2 1 . 6 . . . 8 1 7 1 2 2 1 7 3 1 Energy Gun 7 | 1 . . 4 . . . 1 . . . . . . . 1 . Energy Cannon 3 | . . . . . . . 3 . . . . . . . . . Ballistic Gun 8 | 1 1 . . . . . 1 . . . 2 1 . 2 . . Ballistic Cannon 5 | . . . . . . . . . 2 . . . . 1 1 1 Launcher 6 | . . . 2 . . . 3 . 1 . . . . . . . Special Weapon 3 | . . . . . . . . 1 . . . 1 . 1 . . Impact Weapon 5 | . . . . . . . . . 4 1 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . 1 3 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 1 . . 1 . . 1 1 . 2 2 . 2 Parts Lost 57 | . 1 . 4 . . . 5 . 9 1 . . 1 2 29 5 Power 8 | . . . . . . . 2 . . . . . . . 4 2 Propulsion 20 | . . . 3 . . . 2 . 6 . . . 1 . 7 1 Utility 24 | . 1 . . . . . 1 . 2 1 . . . 2 15 2 Weapon 5 | . . . 1 . . . . . 1 . . . . . 3 . Highest Loss Streak 15 | . 1 . 2 . . . 4 . 6 1 . . 1 1 15 5 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 91 | . 99 100 97 100 100 100 87 94 88 75 90 98 99 99 79 24 Engine 4 | . 14 14 11 11 11 11 2 . 3 . . . . . . . Core 2 | . . . . . . . 3 7 2 5 5 5 . . . . Reactor 2 | . . . . . . . . . . . . 4 8 9 6 4 Treads 11 | . 28 28 22 33 33 33 19 . 2 . . . . . . . Leg 2 | . . . . . . . 8 . 2 13 4 . . . . 7 Wheel 1 | . . . 8 . . . . . . 4 1 . . . . . Hover 10 | . . . . . . . . 29 21 . 12 26 27 27 14 . Device 9 | . . . . . . . . 6 7 12 17 20 17 17 20 4 Storage 7 | . 13 14 13 11 11 11 9 7 6 5 5 5 4 4 3 . Processor 13 | . . . 6 11 11 11 21 19 16 15 17 15 14 19 15 5 Hackware 5 | . . . . . . . . 5 8 8 11 10 12 10 7 . Protection 4 | . 14 14 12 10 11 11 2 . 3 3 1 . 2 . . . Energy Gun 2 | . 2 . 8 11 11 11 5 . . . . . . . . . Ballistic Gun 3 | . 25 28 3 . . . . . . . 3 . 4 3 . . Launcher 3 | . . . 10 11 11 11 9 7 1 . . . . . . . Impact Weapon 1 | . . . . . . . . . 3 4 5 5 3 . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 4 6 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 79 | 13 20 20 28 27 37 37 37 26 44 50 39 46 53 62 79 62 Greatest Support 85 | 40 40 40 63 63 63 63 85 28 32 60 44 57 57 71 80 62 Greatest Overweight (x) 3 | . . . 2 . . . 1 . 3 1 1 . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 10 10 10 10 10 10 15 5 Average Capacity 10 | 7 8 10 10 10 10 15 15 10 9 9 10 10 10 10 13 5 Most Carried 15 | 2 7 10 10 10 10 10 15 15 10 8 10 10 10 10 15 5 Average Carried 8 | 1 4 9 9 9 9 10 12 7 8 5 7 7 8 7 11 4 Final Capacity 15 | 8 10 10 10 10 15 15 15 10 5 10 10 10 10 10 5 5 Final Carried 15 | 2 7 10 9 9 10 10 15 6 5 8 9 9 9 9 5 4 Class Distribution -------------------- 25% | Mutant 17% | Hacker-Scout 17% | Scavenger-Mutant 11% | Hacker-Ninja 6% | Hacker-Assassin 5% | Scavenger-Scout 3% | Skirmisher 3% | Assassin 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scavenger-Skirmisher | -7/Garrison Assassin | -6/Factory Hacker-Ninja | -5/Factory Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -2/Research Mutant | -2/Testing Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Matter Collected 3581 | 260 132 . 401 70 . 80 635 . 423 195 220 175 65 713 183 29 Remotely 481 | . . . . . . . . . . . . 162 65 254 . . Salvage Created 5334 | . 261 . 877 76 . 146 1040 . 461 74 631 271 65 957 446 29 Parts 318 | . 22 . 67 2 . 9 56 . 30 5 12 13 4 75 21 2 Haulers Intercepted 4 | . . . 1 . . . 3 . . . . . . . . . Recyclers Shooed 3 | . . . . . . 1 . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Combat Hostiles Destroyed 98 | . 6 . 22 5 . 4 20 . 18 1 3 3 . 11 4 1 Melee 12 | . . . . . . . . . 2 1 2 . . 5 2 . Guns 20 | . 6 . 6 1 . . 3 . . . 1 . . 3 . . Cannons 16 | . . . . . . . 5 . 5 . . . . 3 2 1 AOE 48 | . . . 16 4 . 4 12 . 9 . . 3 . . . . Classes Destroyed 18 | . 3 . 7 1 . 1 2 . 3 . . . . 1 . . Worker 15 | . . . 2 . . 1 5 . . . 2 3 . 1 1 . Builder 7 | . . . 1 . . . 1 . . . . 2 2 . 1 . Tunneler 1 | . . . . . . . 1 . . . . . . . . . Hauler 4 | . . . 1 . . . 3 . . . . . . . . . Recycler 8 | . . . 1 . . . 2 . . . 3 . . 1 1 . Mechanic 1 | . . . . . . . . . . . . . . 1 . . Operator 4 | . . . 1 . . . . . . . 1 . 1 1 . . Watcher 13 | . 2 . 4 . . . 2 . . 1 . 1 . 3 . . Swarmer 18 | . 2 . 3 . . . 3 . 9 . 1 . . . . . Grunt 36 | . 4 . 13 1 . 3 11 . 1 . . 3 . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 2 | . . . . . . 1 1 . . . . . . . . . Sentry 11 | . . . 5 . . . 4 . 2 . . . . . . . Specialist 2 | . . . . . . . . . 2 . . . . . . . Hunter 3 | . . . . . . . . . 1 . . . . . 2 . Programmer 20 | . . . . . . . . . 3 1 2 . . 11 2 1 Heavy 1 | . . . . . . . 1 . . . . . . . . . Assembled 4 | . . . . 4 . . . . . . . . . . . . Best Kill Streak 9 | . 2 . 9 4 . 3 9 . 5 1 5 4 1 5 3 1 Combat Bots Only 6 | . 2 . 6 4 . 2 4 . 5 1 2 3 . 3 2 1 Max Kills in Single Turn 4 | . 1 . 3 2 . 2 2 . 2 1 1 4 1 2 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 2 . 1 2 . 2 . . 3 . . . . Melee 1 | . . . . . . . . . 1 1 1 . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Hostile Shots Fired 1052 | . 46 . 70 . . 2 58 . 155 8 38 16 36 78 451 94 Missed 372 | . 13 . 20 . . 1 22 . 63 2 15 11 18 33 145 29 Damage Taken 13565 | . 612 . 800 24 . 19 1513 . 1129 89 494 171 207 1235 6130 1142 Core 2741 | . 92 . 154 . . . 338 . 350 . 32 . 65 249 1127 334 Absorbed by Shields 599 | . . . . . . . . . 25 . . . . . 218 356 Ignored by Resistances 663 | . . . . . . . . . . . . . . . 663 . Regen/Repaired (Parts) 144 | . . . 61 . . . . . . . 36 . . 47 . . Core Remaining (%) 75 | 100 . 63 . . . 61 38 . 50 100 96 100 . 75 . . Volleys Fired 254 | . 30 . 60 5 . 6 71 2 20 . 7 3 . 28 11 11 Largest 2 | . 2 . 2 1 . 1 2 1 1 . 1 1 . 2 2 1 Hottest 138 | . 70 . 100 50 . 30 138 5 75 . 30 5 . 99 131 70 Shots Fired 317 | . 60 . 69 5 . 6 81 2 20 . 7 3 . 38 15 11 Gun 164 | . 60 . 44 1 . . 20 . . . 7 . . 28 4 . Cannon 67 | . . . . . . . 23 . 12 . . . . 10 11 11 Launcher 81 | . . . 25 4 . 6 38 . 8 . . . . . . . Special 5 | . . . . . . . . 2 . . . 3 . . . . Kinetic 143 | . 57 . 7 . . . . . 12 . 7 . . 38 11 11 Thermal 7 | . 3 . . . . . . . . . . . . . 4 . Explosive 81 | . . . 25 4 . 6 38 . 8 . . . . . . . Electromagnetic 81 | . . . 37 1 . . 43 . . . . . . . . . Robot Hit Streak 14 | . 7 . 8 4 . 3 14 2 5 . 1 4 . 9 5 8 Robot Miss Streak 3 | . 3 . 2 1 . . 2 1 3 . 3 . . 2 1 1 Penetration Max 2 | . . . . . . . . . . . . . . 2 . . Secondary Targets 2 | . 2 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . Shots Hit Robots 272 | . 39 . 40 2 . 2 53 1 17 3 16 9 3 48 29 10 Core Hits 220 | . 19 . 50 7 . 10 60 . 20 2 3 8 1 28 10 2 Critical Kills 1 | . . . . . . . . . . . 1 . . . . . Critical Parts Destroyed 8 | . . . . . . . . . 2 . 4 . 1 1 . . Critical Strikes 17 | . . . . . . . . . 3 . 5 . 1 5 3 . Destroy 2 | . . . . . . . . . . . 1 . . 1 . . Blast 2 | . . . . . . . . . 1 . . . . . 1 . Smash 7 | . . . . . . . . . 2 . 4 . 1 . . . Impale 6 | . . . . . . . . . . . . . . 4 2 . Melee Attacks 166 | . . . . . . . . . 13 6 22 13 15 56 41 . Impact 69 | . . . . . . . . . 13 6 22 13 15 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 97 | . . . . . . . . . . . . . . 56 41 . Sneak Attacks 17 | . . . . . . . . . . . 5 5 3 . 4 . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks 6 | . . . . . . . . . . . . . . 3 3 . Damage Inflicted 14336 | . 345 . 2212 247 . 548 2949 . 1693 125 966 1244 325 1897 1275 510 Guns 1964 | . 345 . 470 18 . . 243 . . . 83 . . 716 89 . Cannons 2213 | . . . . . . . 475 . 707 . . . . 240 298 493 Explosions 6267 | . . . 1742 229 . 548 2231 . 720 . . 797 . . . . Melee 3842 | . . . . . . . . . 266 125 883 425 325 941 877 . Ramming 50 | . . . . . . . . . . . . 22 . . 11 17 Kinetic 2887 | . 320 . 30 . . . . . 707 . 83 . . 956 298 493 Thermal 992 | . 25 . 56 . . . 25 . . . . 797 . . 89 . Explosive 5389 | . . . 1686 229 . 548 2206 . 720 . . . . . . . Electromagnetic 1176 | . . . 440 18 . . 718 . . . . . . . . . Impact 2024 | . . . . . . . . . 266 125 883 425 325 . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing 1818 | . . . . . . . . . . . . . . 941 877 . Highest Corruption 19 | . . . . . . . . . 2 4 4 . 2 4 19 19 Average Corruption 4 | . . . . . . . . . 1 3 3 . 1 1 10 19 Corruption Purged 14 | . . . . . . . . . 2 . . . 2 7 3 . Corruption Blocked 5 | . . . . . . . . . . . . . . . . 5 Effects 60 | . . . . . . . . . 4 19 16 . . 5 8 8 Message Errors 17 | . . . . . . . . . 1 5 3 . . 3 4 1 Matter Fused 15 | . . . . . . . . . 1 6 4 . . 2 2 . Heat Flow Errors 2 | . . . . . . . . . . 1 1 . . . . . Energy Discharges 8 | . . . . . . . . . 2 2 2 . . . . 2 Parts Rejected 1 | . . . . . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . 2 4 . . . 2 2 Data Loss (major) 6 | . . . . . . . . . . 2 2 . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1587 | . . . 26 . . . 119 . 342 1 523 126 233 . 192 25 Projectiles 218 | . . . . . . . . . 193 . . . . . . 25 Explosions 260 | . . . 26 . . . 119 . 74 . . 41 . . . . Melee 1109 | . . . . . . . . . 75 1 523 85 233 . 192 . Knockbacks 13 | . . . . . . . . . 1 . 2 1 2 2 2 3 Impact 6 | . . . . . . . . . . . 2 1 2 . 1 . Kinetic 7 | . . . . . . . . . 1 . . . . 2 1 3 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 818 | . . . 85 24 . . 509 . 74 . . 11 . 111 . 4 Shots 20 | . . . 3 1 . . 12 . 3 . . . . 1 . . Rammed 2 | . . . . . . . . . . . . 1 . . 1 . Targets Rammed 5 | . . . . . . . . . . . . 1 . . 1 3 Kicked 3 | . . . . . . . . . . . . . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 441 | . 181 . 261 14 . 6 441 . 99 70 243 101 312 . 144 84 Average Temperature 49 | . 55 . 81 10 . 4 55 . 42 37 36 14 70 . 62 51 Received Heat Transfer 1194 | . 213 . 312 . . 9 198 . 231 . . 9 . . 222 . Effects 6 | . . . 3 . . . . . . . . . 3 . . . Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Interference 4 | . . . 2 . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 25 | . . . 1 . . . 3 . 5 . 12 4 . . . . Impact Corruptions 31 | . . . . . . . . . 2 1 17 3 8 . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . 1 . . . . . . . . . . Heat Transferred 835 | . 74 . 50 . . . 100 . . . . 500 . . 111 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Peak Influence 553 | . 171 19 316 137 . 152 354 177 553 316 110 166 177 220 309 114 Initial 280 | . . 19 7 79 . . . 144 123 280 . 47 87 . 48 98 Average 106 | . 42 19 131 83 . 62 135 156 372 167 45 62 129 50 104 104 Maximum Alert Level 2 | . . . 1 . . . 1 . 2 1 . . . 1 1 . Low Security (%) 84 | 100 100 100 71 100 . 100 78 100 7 58 100 100 100 91 90 100 Level 1 12 | . . . 28 . . . 21 . 41 41 . . . 8 9 . Level 2 2 | . . . . . . . . . 50 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 2 1 . . 4 1 . 2 1 2 2 4 4 . Investigation 4 | . . . 2 1 . . 1 . . . . . . . . . Extermination 8 | . . . . . . . . 1 . 1 . . . 4 2 . Reinforcement 11 | . . . . . . . 3 . . 1 1 2 2 . 2 . Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Distress Signals 12 | . . . 2 . . . 1 . . . 3 3 1 . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 190 | . 11 . 26 3 . 5 27 1 23 4 11 8 3 24 40 4 Peak Tracking Total 17 | . 3 . 5 3 . 3 5 1 7 1 6 5 3 9 17 4 Tactical Retreats 20 | . . . . . . . 1 . . . 5 2 2 . 10 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Traps Triggered 8 | . . . 2 . . . 1 . 2 2 . . 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Most Traps Carried 4 | . . 4 4 . . . . . . . . . . . . . Objects Rigged 2 | . . . . . . . . . . . . 2 . . . . Exploded 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Machines Disabled 20 | . . . 2 . . 2 2 . 5 . . 2 . 6 1 . Max in Single Turn 2 | . . . 1 . . 1 1 . 2 . . 2 . 1 1 . Garrison Access 3 | . . . . . . . . . . 1 2 . . . . . Garrison Relay 1 | . . . . . . . . . 1 . . . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Machines Accessed 80 | . 6 . 11 1 2 . 7 4 1 6 11 6 4 9 10 2 Terminals 54 | . 6 . 8 . . . 5 2 1 4 4 6 3 8 6 1 Fabricators 4 | . . . . . . . . 1 . 1 2 . . . . . Repair Stations 8 | . . . 2 . . . 1 . . . 2 . . 1 2 . Recycling Units 4 | . . . 1 . . . 1 . . . 1 . . . 1 . Scanalyzers 3 | . . . . . . . . . . . . . 1 . 1 1 Garrison Access 4 | . . . . . . . . 1 . 1 2 . . . . . Total Hacks 234 | . 20 . 28 1 2 . 20 8 1 15 32 28 19 34 23 3 Successful 129 | . 12 . 18 1 2 . 12 6 1 10 16 11 7 19 13 1 Failed 105 | . 8 . 10 . . . 8 2 . 5 16 17 12 15 10 2 Catastrophic 14 | . 2 . 2 . . . . 1 . . 4 3 1 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 146 | . 19 . 19 . 1 . 13 6 . 11 16 19 15 8 16 3 Terminals 167 | . 20 . 21 . . . 15 3 1 8 12 28 13 29 15 2 Fabricators 12 | . . . . . . . . 4 . 5 3 . . . . . Repair Stations 25 | . . . 5 . . . 3 . . . 8 . . 5 4 . Recycling Units 10 | . . . 2 . . . 2 . . . 3 . . . 3 . Scanalyzers 8 | . . . . . . . . . . . . . 6 . 1 1 Garrison Access 9 | . . . . . . . . 1 . 2 6 . . . . . Terminal Hacks 38 | . 4 . 7 1 2 . 4 . 1 1 . 6 1 9 2 . Record 5 | . . . . . 1 . . . . 1 . . . 3 . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . Prototype ID Bank 5 | . 3 . . . . . 1 . . . . 1 . . . . Open Door 2 | . . . . 1 . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . . . . . . . 1 . Branch Access Points 3 | . 1 . 1 . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . Unreport Threat 5 | . . . 3 . . . . . . . . . . 2 . . Locate Traps 2 | . . . . . . . . . . . . 1 . 1 . . Maintenance Status 1 | . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 7 | . . . 2 . . . 1 . . . . 1 . 2 1 . Security Stations 1 | . . . . . . . . . 1 . . . . . . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 . 1 1 . . . . . Network Status 2 | . . . . . . . . 1 . 1 . . . . . . Build 1 | . . . . . . . . . . . 1 . . . . . Repair Station Hacks 15 | . . . 3 . . . 1 . . . 5 . . 4 2 . Scan Component 9 | . . . 2 . . . 1 . . . 3 . . 2 1 . Repair 6 | . . . 1 . . . . . . . 2 . . 2 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . Scanalyzer 1 | . . . . . . . . . . . . . 1 . . . Insert Component 1 | . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 4 | . . . . . . . . 1 . 1 2 . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . Seal Access 3 | . . . . . . . . . . 1 2 . . . . . Unauthorized Hacks 67 | . 8 . 8 . . . 7 4 . 7 7 5 5 6 9 1 Terminals 52 | . 8 . 6 . . . 5 2 . 4 4 5 4 6 7 1 Track 1 | . . . . . . . . . . . . . . . 1 . Assimilate 10 | . 3 . . . . . . 1 . 1 . 1 2 1 1 . Botnet 37 | . 4 . 6 . . . 4 1 . 3 4 2 2 5 5 1 Detonate 1 | . . . . . . . . . . . . 1 . . . . Operators 3 | . 1 . . . . . 1 . . . . 1 . . . . Fabricators 5 | . . . . . . . . 2 . 3 . . . . . . Report 1 | . . . . . . . . . . 1 . . . . . . Fabnet 2 | . . . . . . . . 1 . 1 . . . . . . Haulers 2 | . . . . . . . . 1 . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . Mechanics 1 | . . . . . . . . . . . 1 . . . . . Recycling Units 6 | . . . 2 . . . 2 . . . 1 . . . 1 . Monitor 2 | . . . 1 . . . 1 . . . . . . . . . Recyclers 4 | . . . 1 . . . 1 . . . 1 . . . 1 . Scanalyzers 2 | . . . . . . . . . . . . . 1 . 1 . Researchers 2 | . . . . . . . . . . . . . 1 . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . . . . 1 . . . . . Data Cores Recovered 3 | . . . 1 . . . . . . . 1 . . 1 . . Used 2 | . . . 1 . . . . . . . . . . 1 . . Hacking Detections 65 | . 6 . 10 . . . 7 4 . 5 9 6 2 5 9 2 Full Trace Events 1 | . . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 128 | . . . . . . . . . . . 128 . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 5 | . . . 1 . . . . . . . 2 . . 2 . . Time 265 | . . . 26 . . . . . . . 79 . . 106 54 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . 1 . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . 1 . . 1 1 . . . . Non-combat 2 | . . . . . . . . 1 . . . 1 . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . Robot Hacks Applied 2 | . . . . . . . . 1 . . . 1 . . . . no_distress 1 | . . . . . . . . . . . . 1 . . . . find_recycling 1 | . . . . . . . . 1 . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . . . . . . . Machine Destruction 3 | . . . . . . . . . 3 . . . . . . . Fabnet Peak Effective % 4 | . . . . . . . . . . 3 4 1 . . . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . Robots Rewired 1 | . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Total Allies 17 | . 1 . . 3 . . . 1 . 1 1 2 . . 8 . Largest Group 7 | . 1 1 1 3 3 3 . 1 1 1 1 1 . . 7 . Highest-Rated Group 98 | . 10 10 10 40 40 40 . 26 26 10 10 30 . . 98 . Highest-Rated Ally 30 | . 10 10 10 16 16 16 . 26 26 10 10 30 . . 26 . Total Orders 7 | . . . . 4 . . . . 2 . . 1 . . . . STAY 3 | . . . . 2 . . . . 1 . . . . . . . ROAM 1 | . . . . . . . . . . . . 1 . . . . FOLLOW 3 | . . . . 2 . . . . 1 . . . . . . . Ally Attacks 50 | . . . . . . 23 . . . . 1 . . . 26 . Total Damage 1021 | . . . . . . 259 . . . . . . . . 762 . Kills 7 | . . . . . . 2 . . . . . . . . 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Turns Passed 11393 | 57 924 120 978 529 423 436 1359 278 513 971 1188 609 425 1353 1057 173 Spaces Moved 9278 | 31 440 71 608 308 262 266 618 347 372 835 990 693 416 1450 1398 173 Core 364 | 2 . . . . . . . . 26 178 . . . . 54 104 Treads 1956 | 29 440 71 155 308 262 266 422 . . . . . . . 3 . Legs 433 | . . . . . . . 196 . . 125 . . . . 43 69 Wheels 1330 | . . . 453 . . . . . . 532 345 . . . . . Hover 5195 | . . . . . . . . 347 346 . 645 693 416 1450 1298 . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 40 | 50 160 160 90 160 160 160 120 48 48 50 53 48 48 40 40 50 Average Speed 86 | 152 160 160 126 160 160 160 164 48 81 98 71 52 49 42 53 77 Slowest Speed 266 | 160 160 160 240 160 160 160 240 48 266 120 115 53 50 50 225 120 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 3 67 25 61 72 65 72 62 9 52 17 26 23 13 91 28 18 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . 1 1 . . . . . . . . . . . Known Exits Taken 12 | . 1 . 1 1 1 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 3 | 1 . 1 . . . . . . . . . . . . 1 . Scrap Searched 1 | . . . . 1 . . . . . . . . . . . . Spaces Dug 59 | . . . . 13 . . . . . . 5 6 12 11 12 . Terrain Destroyed 678 | . . . 160 40 . 26 214 . 120 . 6 35 12 51 14 . Melee 46 | . . . . . . . . . . . 5 6 12 11 12 . Projectile 9 | . . . . . . . . . 3 . 1 . . 3 2 . AOE 622 | . . . 160 40 . 26 214 . 117 . . 29 . 36 . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Gar Fac Fac Fac Res Qua Res Tes Total 12095 | 38 610 79 752 340 266 271 877 460 544 975 1431 917 609 2086 1644 196 Wait 1726 | . 122 . 24 20 . . 125 95 76 95 366 185 154 400 64 . Move 9264 | 30 439 70 607 307 261 265 617 347 371 834 989 693 415 1449 1397 173 Hop . | . . . . . . . . . . . . . . . . . Pick Up 178 | 2 7 6 16 2 2 . 14 . 12 10 12 2 2 45 46 . Fast Attach 110 | 6 2 . 11 1 . . 21 . 9 13 9 2 8 12 9 7 Attach 77 | . 1 . 5 1 . . 3 8 7 7 6 4 3 11 20 1 Detach 31 | . . . 1 . . . . . 5 2 2 3 3 10 5 . Swap 54 | . 5 . 5 1 1 . 4 1 1 . 2 3 3 20 8 . Drop 230 | . 4 3 23 3 2 . 22 7 21 8 16 6 6 60 49 . Fire 254 | . 30 . 60 5 . 6 71 2 20 . 7 3 . 28 11 11 Melee 154 | . . . . . . . . . 13 6 22 13 15 51 34 . Ram 1 | . . . . . . . . . . . . . . . . 1 Kick 3 | . . . . . . . . . . . . . . . . 3 Crush 1 | . . . . . . . . . . . . . . . 1 . Escape Stasis 9 | . . . . . . . . . 9 . . . . . . . Rewire 3 | . . . . . . . . . . . . 3 . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials -7/Factory -7/Garrison -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 4 exits: *Fac x2 / *Upp x2) -4/Factory -3/Research -3/Quarantine -2/Research (discovered 4 exits: Acc x3 / *Tes) -2/Testing History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 20 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 753 | -10/Materials | Identified exit to Mines 819 | -10/Materials | Discovered new exit (range 4) 982 | -10/Materials | Entered Mines 982 | -10/Mines | Accompanied by 1 ally 1007 | -10/Mines | Learned location of Storage (-7) 1023 | -10/Mines | Found a hidden stash of uninstalled traps 1092 | -10/Mines | Discovered new exit (range 6) 1102 | -10/Mines | Entered Materials 1102 | -9/Materials | Accompanied by 1 ally 1102 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1432 | -9/Materials | Discovered new exit (range 4) 1466 | -9/Materials | Identified exit to Materials 1702 | -9/Materials | Repaired Lgt. Armor Plating 1844 | -9/Materials | Build established: Scavenger-Mutant 1876 | -9/Materials | Identified exit to Mines 2080 | -9/Materials | Entered Mines 2101 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2104 | -9/Mines | Found Prototype Device 2112 | -9/Mines | Identified Exp. Sensor Array 2132 | -9/Mines | Assembled infested the area 2214 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2240 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2262 | -9/Mines | Learned Materials stockpile data 2288 | -9/Mines | Met a Derelict shopkeep closing up shop 2360 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2437 | -9/Mines | Discovered exit to Materials (range 5) 2443 | -9/Mines | Identified exit to Exiles 2499 | -9/Mines | Discovered exit to Materials (range 13) 2609 | -9/Mines | Entered Exiles 2609 | -9/Exiles | Accompanied by 3 allies 2648 | -9/Exiles | Met 8R-AWN 2673 | -9/Exiles | Met EX-HEX 2774 | -9/Exiles | Met EX-BIN 2793 | -9/Exiles | Aligned with FarCom system 2795 | -9/Exiles | Given EX-Vault access code 2832 | -9/Exiles | Opened EX-Vault 2844 | -9/Exiles | Found Cloak of Protection 2850 | -9/Exiles | Found 0b10 Alert Chip 2884 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2931 | -9/Exiles | Met EX-DEC 2942 | -9/Exiles | Learned location of Zion (-7) 3019 | -9/Exiles | Discovered new exit (range 10) 3030 | -9/Exiles | Identified exit to Mines 3032 | -9/Exiles | Stole two prototypes: 0b10 Alert Chip, Cloak of Protection 3032 | -9/Exiles | Entered Mines 3032 | -8/Mines | Accompanied by 3 allies 3384 | -8/Mines | Lost 3 allies 3456 | -8/Mines | Discovered exit to Materials (range 8) 3468 | -8/Mines | Entered Materials 3468 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3611 | -8/Materials | Lost 4 parts (1p2n1u) 3887 | -8/Materials | Build established: Mutant 4359 | -8/Materials | Core integrity fell below 50% 4708 | -8/Materials | Build established: Skirmisher 4770 | -8/Materials | Discovered new exit (range 10) 4826 | -8/Materials | Identified exit to Factory 4827 | -8/Materials | Entered Factory 4827 | -7/Factory | Evolved 2 slots: Utility x2 4829 | -7/Factory | FarCom data flow suspended 5105 | -7/Factory | Identified exit to Garrison 5105 | -7/Factory | Entered Garrison 5105 | -7/Garrison | Accompanied by 1 ally 5146 | -7/Garrison | Phase Generator disabled 5225 | -7/Garrison | Triggered checkpoint 5328 | -7/Garrison | Garrison Relay disabled 5557 | -7/Garrison | Triggered checkpoint 5559 | -7/Garrison | Triggered checkpoint 5609 | -7/Garrison | Discovered new exit (range 8) 5613 | -7/Garrison | Learned Factory security intel 5617 | -7/Garrison | Identified exit to Factory 5618 | -7/Garrison | Entered Factory 5618 | -6/Factory | Evolved 2 slots: Utility x2 5631 | -6/Factory | Lost 6 parts (4n1u1w) 5635 | -6/Factory | Discovered new exit (range 15) 5641 | -6/Factory | Identified exit to Lower Caves 6250 | -6/Factory | Build established: Assassin 6347 | -6/Factory | Discovered new exit (range 13) 6360 | -6/Factory | Identified exit to Factory 6589 | -6/Factory | Entered another Factory area 6589 | -5/Factory | Accompanied by 1 ally 6589 | -5/Factory | Evolved 2 slots: Utility x2 6606 | -5/Factory | Build established: Hacker-Assassin 6759 | -5/Factory | Discovered new exit (range 17) 7065 | -5/Factory | Discovered new exit (range 15) 7327 | -5/Factory | Build established: Hacker-Ninja 7416 | -5/Factory | Discovered new exit (range 5) 7418 | -5/Factory | Identified exit to Upper Caves 7693 | -5/Factory | Repaired Adv. Terrain Scanner 7727 | -5/Factory | Discovered new exit (range 7) 7748 | -5/Factory | Repaired Exp. Sensor Array 7777 | -5/Factory | Identified exit to Factory 7777 | -5/Factory | Entered another Factory area 7777 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8355 | -4/Factory | Discovered new exit (range 16) 8385 | -4/Factory | Identified exit to Research 8386 | -4/Factory | Entered Research 8386 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8631 | -3/Research | Build established: Hacker-Scout 8722 | -3/Research | Spotted B-86 Titan 8793 | -3/Research | Found Prototype Device 8793 | -3/Research | Identified Exp. Focal Shield 8805 | -3/Research | Discovered new exit (range 13) 8811 | -3/Research | Identified exit to Quarantine 8811 | -3/Research | Entered Quarantine 8863 | -3/Quarantine | Found Alien Artifact 8863 | -3/Quarantine | Identified Core Reset Matrix 8863 | -3/Quarantine | Used Core Reset Matrix 8867 | -3/Quarantine | Detected hypermatrix surge 8867 | -3/Quarantine | Sensed 6 artifacts in vicinity 8936 | -3/Quarantine | Spotted Alpha 7 9615 | -3/Quarantine | Repaired Adv. System Restoration Module 9666 | -3/Quarantine | Repaired Adv. Terrain Scanner 9815 | -3/Quarantine | Found Terrabomb 9828 | -3/Quarantine | Build established: Scavenger-Ninja 9895 | -3/Quarantine | Met incapacitated Sigix Warrior 9895 | -3/Quarantine | Lockdown squad dispatched 9905 | -3/Quarantine | Used Terrabomb 9941 | -3/Quarantine | Spotted Lightning 9943 | -3/Quarantine | Spotted Lightning 9947 | -3/Quarantine | Spotted Lightning 10139 | -3/Quarantine | Build established: Scavenger-Scout 10141 | -3/Quarantine | Discovered new exit (range 22) 10149 | -3/Quarantine | Found Subatomic Replicator 10162 | -3/Quarantine | Identified exit to Research 10164 | -3/Quarantine | Entered Research 10164 | -2/Research | Evolved 2 slots: Utility x2 10292 | -2/Research | Spotted B-90 Cyclops 10501 | -2/Research | Build established: Hacker-Scout 10551 | -2/Research | Spotted B-90 Cyclops 10585 | -2/Research | Identified exit to Access 11101 | -2/Research | System corruption reached 10% 11118 | -2/Research | Lost 15 parts (3p3n7u2w) 11139 | -2/Research | Core integrity fell below 50% 11168 | -2/Research | Emitted hypermatrix ping 11173 | -2/Research | Assembled emerged from beneath the floor 11179 | -2/Research | Lost 8 parts (1p4n3u) 11199 | -2/Research | Discovered new exit (range 16) 11221 | -2/Research | Entered Testing 11226 | -2/Testing | Lost 7 allies 11246 | -2/Testing | Core integrity fell below 20% 11252 | -2/Testing | Lost 4 parts (3u1w) 11388 | -2/Testing | Build established: Mutant 11394 | -2/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 11385_ Penetrated by Slug. 11385_ P-80 Master suffers critical hit (Destroy). 11386_ Penetrated by Slug. 11386_ Slug penetrates Wall. 11387_ P-80 Master knocked back. 11388_ U-05 Engineer builds a Wall. 11389_ Penetrated by Slug. 11389_ P-80 Master knocked back. 11389_ Penetrated by Slug. 11389_ Quantum Reactor destroyed. 11391_ 3B|CD#>TOTBL0ZVDMIO/LW>NR:O&ZB41=>G 11391_ Kicked H-88 Terminator. 11391_ Adv. Corruption Screen intercepted 1% system corruption. 11392_ Penetrated by Slug. 11392_ Kicked H-88 Terminator out of the way. 11392_ Penetrated by Slug. 11393_ Acquired 29 matter. 11393_ Kicked P-80 Master. Map ----- +----------------------------------------------------+ | ?# # # ""#?????????????????? | | ?########### #####??#############??? | | ???????????# ######## #??? | | ???????????# # #??? | | ???????????# # """ """ #??? | | ???????????# # """ """ #??? | | ???????????# #] """ """ #??? | | ?????############## # #??? | | ?????# # # """T""" #??? | | ?????# # ###+###########? | | ?????# # +? | | ?????# + #? | | ?????# """"" # """ +? | | ?????# """"" # """ #? | | ?????# """"" ### ###### ^ """ #? | | ?????# #?# #????# ^ #? | | ?????# """"" #?# #????# """ #? | | ?????# """"" #?# #????" """ #? | | ?????# """"" #?# #???? """ ?? | | ?????# #?# #????" ????? | | ?????##############?# #????" """????? | | ???????????# [#???# #????# ""?????? | | ???????????#[! #???# #???? "??????? | | ???????????#[!%%#???# #???? ??????? | | ???????????#[ !h#???# #???? ??????? | | ??????####?# [@%##### #????# ???????? | | ??????# ###p### #???????????????? | | ??????# %uh% [ #???????????????? | | ??????# % % #???????????????? | | ??????# ###+### #???????????????? | | ??????## ??# ## ##???????????????? | | ???????# ???# ## #????????????????? | | ???????#????# ## #????????????????? | | ????????????# ## +????????????????? | | ????????????# = ## #????????????????? | | ????????????# ## #????????????????? | | ????????????####### #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????? +????????????????? | | ??????????????????? #????????????????? | | ??????????????????? ?????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 49 Energy Capacity 900 Matter Stores 450 Matter Capacity 450 Sight Range 23 Robot Scan Range 20 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 2 Cloak Strength 5 Corruption Block 20 Armor Coverage 300 Resistance: KI 30 Resistance: TH 20 Weapon Shielding 66 Phase Shifting 5 Evasion (%) 68 Targeting Accuracy 6 Target Analysis 8 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Terrabomb Achievements -------------- None Challenges ------------ None Game ------ Seed QuantumWeldingFacilitator Manual? 0 Play Time 02:37:07 Cumulative 161.9 hours Start 2024.05.06 @ 12:37:19 End 2024.05.06 @ 15:23:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 156 Rogue 151 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 53 Gallery% 72 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e1776e2-8f22-4dd6-a0ac-69085f112c3b