Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.19 @ 14:20:15 Player: scarab Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (58) 290 Value Destroyed (2331) 2331 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (70) 70 TOTAL SCORE: 7131 Bonus ------- Follower Combat Kills 125 Friendly Fire -55 Cogmind --------- Core Integrity 836/1000 Matter 265/300 Energy 44/160 System Corruption 8% Temperature Cool (59) Movement Walking (122) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (6) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Armored Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Long-range Proton Cannon Long-range Proton Cannon Mini Assault Cannon > --- INVENTORY (16) --- Heavy Ion Engine Improved Deuterium Engine Carbon-fiber Leg Armored Leg Fusion Compressor Improved Heat Sink Improved Heat Sink Medium Storage Unit Compact Battery (300) Signal Interpreter Advanced Signal Interpreter Improved Weapon Shielding Improved System Backup Module Long-range Proton Cannon Hardcell Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg Armored Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Improved Particle Charger Point Defense System > --- WEAPON ----------- Compact Ion Cannon Neutron Cannon Mini Assault Cannon > --- INVENTORY -------- Heavy Ion Engine Light Nuclear Core Improved Deuterium Engine Aluminum Leg Aluminum Leg Fusion Compressor Improved Heat Sink Medium Storage Unit Compact Battery Signal Interpreter Advanced Signal Interpreter Improved Weapon Shielding Improved System Backup Module Hardcell Cannon Heavy Rocket Launcher Plasma Cutter [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun EM Pulse Gun Energy Cannon Compact Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Heavy Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . Power 1 | . . . . . 1 . . . . Propulsion 4 | . . 1 1 . 1 . . 1 . Utility 4 | . . 1 1 1 . . . 1 . Weapon 1 | . . . . 1 . . . . . Parts Attached 126 | 9 2 29 19 15 6 2 13 31 . Power 18 | 1 . 4 2 3 2 . 4 2 . Engine 9 | 1 . 4 1 2 . . 1 . . Core 9 | . . . 1 1 2 . 3 2 . Reactor . | . . . . . . . . . . Propulsion 43 | 5 . 11 7 3 1 . 6 10 . Treads 2 | 1 . 1 . . . . . . . Leg 40 | 3 . 10 7 3 1 . 6 10 . Wheel 1 | 1 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 1 1 3 4 2 1 1 3 11 . Device 13 | . . . 2 2 1 1 2 5 . Storage 8 | 1 1 3 1 . . . 1 1 . Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 6 | . . . 1 . . . . 5 . Artifact . | . . . . . . . . . . Weapon 38 | 2 1 11 6 7 2 1 . 8 . Energy Gun 4 | 2 . . . 2 . . . . . Energy Cannon 15 | . . 4 4 1 2 . . 4 . Ballistic Gun 10 | . 1 4 2 3 . . . . . Ballistic Cannon 6 | . . 1 . 1 . 1 . 3 . Launcher 1 | . . . . . . . . 1 . Special Weapon 2 | . . 2 . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . 4 . 1 1 . . 1 . Parts Lost 16 | . . 1 1 1 . 2 1 7 3 Power 3 | . . . . . . 1 . 1 1 Propulsion 6 | . . 1 . . . . 1 4 . Utility 3 | . . . . . . . . 1 2 Weapon 4 | . . . 1 1 . 1 . 1 . Highest Loss Streak 3 | . . 1 1 1 . 2 1 3 3 Average Slot Usage (%) 97 | . 87 96 98 100 100 81 99 97 97 Engine 4 | . 14 11 5 4 . . 1 . . Core 5 | . . . 3 2 13 8 10 10 9 Leg 31 | . 28 28 35 30 33 28 32 32 35 Device 9 | . . . 8 15 13 8 12 14 10 Storage 20 | . 16 30 24 15 13 13 19 12 11 Protection 2 | . . . 2 7 6 2 . 5 11 Energy Gun 2 | . 23 2 . 7 9 . . . . Energy Cannon 6 | . . 1 12 9 3 8 6 6 11 Ballistic Gun 4 | . 4 15 1 2 . . . . . Ballistic Cannon 5 | . . . 4 2 6 8 13 9 5 Naked Turns . | . . . . . . . . . . Heaviest Build 79 | 13 46 76 56 67 71 71 79 77 76 Greatest Support 95 | 20 20 30 59 73 77 77 78 95 88 Greatest Overweight (x) 3 | 1 2 3 2 1 . 1 1 1 . Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 24 | 6 14 24 18 16 16 16 18 20 16 Average Capacity 16 | 5 7 17 17 16 16 16 17 16 16 Most Carried 18 | 5 6 18 18 16 16 15 17 17 16 Average Carried 14 | 2 5 15 17 15 14 15 14 15 16 Final Capacity 18 | 6 14 18 16 16 16 16 18 16 16 Final Carried 18 | 4 6 18 15 16 15 15 17 16 16 Class Distribution -------------------- 38% | Mutant 25% | Scavenger-Gunner 23% | Scavenger-Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Matter Collected 2531 | 266 . 481 316 215 69 . 316 755 113 Remotely . | . . . . . . . . . . Salvage Created 2770 | 83 66 801 586 222 69 . 394 462 87 Parts 138 | 3 2 47 32 13 2 . 19 19 1 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 4 | 1 . 3 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented 1 | . . . . . . . . . 1 Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Combat Hostiles Destroyed 48 | . . 19 9 4 1 . 6 7 2 Guns 19 | . . 16 1 2 . . . . . Cannons 27 | . . 3 8 2 1 . 6 5 2 AOE 2 | . . . . . . . . 2 . Classes Destroyed 11 | 1 1 4 . 1 . . 3 1 . Worker 1 | . . . . . . . 1 . . Tunneler 1 | . . . . . . . . 1 . Hauler 1 | . . . . . . . 1 . . Recycler 5 | 1 1 . 1 . . . . 2 . Watcher 2 | . 1 . . . . . 1 . . Swarmer 7 | . . 4 . . . . . 2 1 Grunt 15 | . . 8 5 . . . 2 . . Duelist 2 | . . 1 . . . . 1 . . Sentry 17 | . . 6 4 3 1 . 2 1 . Hunter 3 | . . . . 1 . . . 1 1 Programmer 4 | . . . . . . . 1 3 . Best Kill Streak 4 | 1 2 4 4 1 1 . 4 3 1 Combat Bots Only 4 | . . 4 4 1 1 . 3 2 1 Max Kills in Single Turn 2 | 1 1 1 2 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . 2 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Damage Taken 4500 | . 32 832 559 634 59 40 687 1173 484 Core 558 | . . 139 79 97 5 . 74 164 . Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 87 | 100 100 65 85 86 . . 90 . . Volleys Fired 195 | 3 6 61 27 26 5 . 19 40 8 Largest 3 | 1 2 2 2 3 3 . 3 3 3 Hottest 228 | 40 80 103 131 159 213 . 203 228 210 Shots Fired 451 | 3 12 114 54 65 15 . 56 116 16 Gun 156 | 3 12 98 6 33 4 . . . . Cannon 287 | . . 10 48 32 11 . 56 114 16 Launcher 2 | . . . . . . . . 2 . Special 6 | . . 6 . . . . . . . Kinetic 223 | . . 88 12 14 5 . 37 59 8 Thermal 149 | . . 13 21 43 7 . 19 46 . Explosive 2 | . . . . . . . . 2 . Electromagnetic 77 | 3 12 13 21 8 3 . . 9 8 Robot Hit Streak 20 | 3 4 15 7 20 4 . 7 19 3 Robot Miss Streak 5 | . 1 2 3 4 5 . 5 5 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 243 | 3 6 72 34 35 4 . 27 55 7 Core Hits 104 | 1 3 30 16 13 2 . 14 21 4 Critical Hits 8 | . . 1 . 1 . . 3 3 . Critical Kills 4 | . . 1 . 1 . . 1 1 . Critical Parts Destroyed 4 | . . . . . . . 2 2 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6427 | 41 144 1014 786 673 105 . 999 2392 273 Guns 1401 | 41 95 873 41 351 . . . . . Cannons 4254 | . . 82 736 288 105 . 885 1885 273 Explosions 574 | . 37 . . . . . 114 423 . Melee . | . . . . . . . . . . Ramming 186 | . 12 47 9 34 . . . 84 . Kinetic 2669 | . . 808 94 176 23 . 587 901 80 Thermal 2154 | . 37 94 306 441 27 . 298 951 . Explosive 537 | . . . . . . . 114 423 . Electromagnetic 881 | 41 95 65 377 22 55 . . 33 193 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . . 16 17 8 8 Average Corruption 11 | . . . . . . 6 15 7 8 Corruption Purged 5 | . . . . . . . 5 . . Effects 85 | . . . . . . 4 59 19 3 Message Errors 7 | . . . . . . . 5 2 . Matter Fused 16 | . . . . . . . 9 6 1 Heat Flow Errors 6 | . . . . . . 1 3 2 . Energy Discharges 6 | . . . . . . . 6 . . Parts Rejected 3 | . . . . . . 2 . . 1 Data Loss (minor) 11 | . . . . . . 1 8 1 1 Data Loss (major) 6 | . . . . . . . 3 3 . Misfires 1 | . . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . . Misdirections 9 | . . . . . . . 9 . . Targeting Errors 16 | . . . . . . . 12 4 . Weapon Failures 3 | . . . . . . . 2 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 265 | . 7 . 3 35 . . 22 183 15 Projectiles 176 | . . . 3 35 . . . 123 15 Explosions 75 | . 7 . . . . . 22 46 . Melee 14 | . . . . . . . . 14 . Knockbacks 10 | . . 1 . . . . 3 6 . Impact 2 | . . 1 . . . . . 1 . Kinetic 7 | . . . . . . . 2 5 . Secondary 1 | . . . . . . . 1 . . Self-Inflicted Damage 168 | . 32 3 . 13 . . 85 35 . Shots 4 | . 1 . . . . . 1 2 . Rammed 4 | . . 2 . 2 . . . . . Targets Rammed 20 | . 3 8 1 3 . . . 5 . Kicked 16 | . 3 6 1 1 . . . 5 . Crushed . | . . . . . . . . . . Highest Temperature 426 | . 84 63 426 90 138 165 400 341 50 Average Temperature 109 | . 36 19 153 25 65 97 184 119 30 Received Heat Transfer 909 | . . 195 234 120 18 . 189 63 90 Effects 9 | . . . 6 . . . 2 1 . Shutdowns 4 | . . . 1 . . . 2 1 . Energy Bleed 1 | . . . 1 . . . . . . Interference 3 | . . . 3 . . . . . . Short Circuit 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 7 | . . . 4 . . . . . 3 Impact Corruptions 1 | . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2747 | . 50 185 481 856 37 . 407 731 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Peak Influence 282 | 5 49 280 186 127 64 37 182 282 . Initial 70 | . 3 20 70 41 . 22 . 7 . Average 85 | 3 24 129 108 45 10 8 78 102 . Maximum Alert Level 1 | . . 1 . . . . . 1 . Low Security (%) 93 | 100 100 82 100 100 100 100 100 86 . Level 1 6 | . . 17 . . . . . 13 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 13 | . . 1 2 1 . . 2 7 . Investigation 3 | . . . 2 . . . 1 . . Extermination 4 | . . . . 1 . . 1 2 . Reinforcement 6 | . . 1 . . . . . 5 . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Distress Signals 5 | . . 3 1 . . . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 93 | . 4 26 13 8 2 7 7 20 6 Peak Tracking Total 7 | . 2 4 5 3 1 6 3 7 5 Tactical Retreats 11 | . . 6 2 . . 1 . 2 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Traps Triggered 9 | . . 2 3 1 1 . 1 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Machines Disabled 8 | . . . . . . . 4 4 . Max in Single Turn 2 | . . . . . . . 2 2 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Machines Accessed 12 | . 1 3 5 1 1 . 1 . . Terminals 7 | . 1 2 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 3 | . . 1 1 . . . 1 . . Recycling Units 2 | . . . 1 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 36 | . 3 14 14 1 1 . 3 . . Successful 30 | . 2 11 13 1 1 . 2 . . Failed 6 | . 1 3 1 . . . 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 2 . . . . . . . . Terminals 12 | . 3 5 3 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 18 | . . 9 6 . . . 3 . . Recycling Units 6 | . . . 5 . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 9 | . 2 3 3 1 . . . . . Unreport Threat 1 | . . 1 . . . . . . . Locate Traps 1 | . . 1 . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Assault Status 1 | . . . 1 . . . . . . Hauler Manifests 4 | . 1 . 2 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . . 8 6 . . . 2 . . Scan Component 8 | . . 4 3 . . . 1 . . Repair 8 | . . 4 3 . . . 1 . . Recycling Unit Hacks 5 | . . . 4 . 1 . . . . Process 1 | . . . 1 . . . . . . Report Inventory 2 | . . . 1 . 1 . . . . Retrieve Matter 2 | . . . 2 . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 1 1 2 . . . 1 . . Full Trace Events 1 | . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 8 | . . 4 3 . . . 1 . . Time 262 | . . 110 126 . . . 26 . . Parts Recycled . | . . . . . . . . . . Recycled Matter 1 | . . . 1 . . . . . . Retrieved Matter 1 | . . . 1 . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Total Allies 4 | . . . . . . 1 . 3 . Largest Group 3 | . . . . . . 1 . 3 1 Highest-Rated Group 93 | . . . . . . 31 . 93 31 Highest-Rated Ally 31 | . . . . . . 31 . 31 31 Total Orders . | . . . . . . . . . . Ally Attacks 29 | . . . . . . 8 . 15 6 Total Damage 444 | . . . . . . 149 . 213 82 Kills 4 | . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Turns Passed 5651 | 111 181 1265 887 845 299 120 942 927 74 Spaces Moved 2908 | 63 119 522 415 502 221 89 344 594 39 Core 1 | 1 . . . . . . . . . Treads 28 | 28 . . . . . . . . . Legs 2874 | 29 119 522 415 502 221 89 344 594 39 Wheels 5 | 5 . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 150 125 122 124 122 122 121 121 Average Speed 136 | 135 128 161 144 131 124 132 134 121 121 Slowest Speed 210 | 160 180 210 185 152 124 152 152 152 121 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 24 | 4 27 38 36 15 8 87 10 16 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 5 | . . . . 1 1 . . 3 . Terrain Destroyed 131 | . 2 . 5 7 6 . 38 70 3 Melee . | . . . . . . . . . . Projectile 75 | . . . 5 7 6 . 16 38 3 AOE 56 | . 2 . . . . . 22 32 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Was Fac Fac Upp Total 4174 | 82 135 820 652 629 235 90 775 705 51 Wait 801 | . . 162 163 67 . . 397 8 4 Move 2900 | 62 118 521 414 501 221 88 343 593 39 Hop . | . . . . . . . . . . Pick Up 68 | 6 4 25 12 7 1 . 3 10 . Fast Attach 39 | 6 1 10 4 5 1 2 1 9 . Attach 24 | . . 3 4 3 3 . 4 7 . Detach . | . . . . . . . . . . Swap 63 | 3 1 16 11 7 2 . 8 15 . Drop 64 | 2 2 14 16 10 2 . . 18 . Fire 195 | 3 6 61 27 26 5 . 19 40 8 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 20 | . 3 8 1 3 . . . 5 . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 112 | -11/Scrapyard | Entered Materials 158 | -10/Materials | Discovered new exit (range 5) 230 | -10/Materials | Discovered new exit (range 15) 293 | -10/Materials | Entered another Materials area 293 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 1052 | -9/Materials | Repaired Aluminum Leg 1080 | -9/Materials | Repaired Aluminum Leg 1107 | -9/Materials | Repaired Aluminum Leg 1141 | -9/Materials | Repaired Autogun 1490 | -9/Materials | Discovered new exit (range 9) 1558 | -9/Materials | Entered another Materials area 1558 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2272 | -8/Materials | Repaired Lgt. Angular Momentum Engine 2311 | -8/Materials | Repaired Imp. Heat Sink 2354 | -8/Materials | Repaired Carbon-fiber Leg 2440 | -8/Materials | Discovered new exit (range 4) 2445 | -8/Materials | Entered Factory 2445 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2745 | -7/Factory | Build established: Scavenger-Tank 3213 | -7/Factory | Discovered new exit (range 13) 3290 | -7/Factory | Entered another Factory area 3290 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3589 | -6/Factory | Sucked down chute 3589 | -6/Factory | Entered Waste 3590 | -6/Waste | Met a frightened Derelict 3601 | -6/Waste | Spotted C-40 Crusher 3604 | -6/Waste | EMP discharged 3607 | -6/Waste | Spotted C-40 Crusher 3613 | -6/Waste | Spotted C-40 Crusher 3623 | -6/Waste | Spotted C-40 Crusher 3631 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3633 | -6/Waste | Spotted C-40 Crusher 3640 | -6/Waste | Spotted C-40 Crusher 3688 | -6/Waste | Discovered new exit (range 10) 3704 | -6/Waste | EMP discharged 3704 | -6/Waste | System corruption reached 10% 3709 | -6/Waste | Entered Factory 3988 | -6/Factory | Build established: Scavenger-Gunner 4068 | -6/Factory | Repaired Broken Titanium Leg 4275 | -6/Factory | Discovered new exit (range 15) 4651 | -6/Factory | Entered another Factory area 4651 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4997 | -5/Factory | Spotted B-75 Beast 5232 | -5/Factory | Lost 3 parts (1p1n1w) 5454 | -5/Factory | Allied Derelicts emerged from ambush trap array 5475 | -5/Factory | Discovered new exit (range 16) 5523 | -5/Factory | Lost 3 parts (2n1u) 5578 | -5/Factory | Entered Upper Caves 5578 | -5/Upper Caves | Accompanied by 1 ally 5644 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5652 | -5/Upper Caves | Self-destructed Last Messages --------------- Slug penetrates Wall. Unknown Power Core fried. Targeting Computer fried. H-66 Slayer destroyed. Acquired 52 matter. Hvy. Assault Rifle self-destruct mechanism malfunctions. Acquired 61 matter. System corrupted: Matter fused (-10). Lgt. Nuclear Core destroyed. G-50 Soldier springs to life. Y-72 Warden: "DETECTED UNIDENTIFIED DERELICT." Destroyed Lgt. Nuclear Core. VTOL Module fried. S-27 Virus destroyed. Y-72 Warden: "REQUESTING BACKUP." Adv. Heat Sink destroyed. Penetrated by Slug. Slug penetrates Wall. Imp. Heat Sink destroyed. System corrupted: Aluminum Leg rejected. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??###????????????????? | | ????????????????????????# ### ##???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | | ??????????????????????????# ########????????? | | ??????????????????????????## [ * ! #????????? | | ???????????????????????????#" ! #????????? | | ?????????????????? ????????### ### #????????? | | ??????????????? ?????????## ##?? #????????? | | ??????????????## ?????????## #### #????????? | | ?????????????? ??????????# ## # #????????? | | ?????????????? ???????### ## ##???????? | | ??????????????# ??????## #???????? | | ??????????????# ????## #???????? | | ??????????????# ????# #???????? | | ??????????????# #??## ##???????? | | ???????????????# ### ## ###????????? | | ?????????????????????# ### ###??????????? | | ?????????????????????# #?# ##????????????? | | ?????????????????????## ####?###?????????????? | | ????????????????# ### ###????????????????????? | | ???????????????# Y @ #?????????????????????? | | ???????????????# ### #;#gg#????????????????????? | | ??????????????????#" l # ##????????????????????? | | ??????????????????#" # #?????????????????????? | | ??????????????????#" # #?????????????????????? | | ??????????????????#"?## #?????????????????????? | | ??????????????????#? # ?????????????????????? | | ??????????????????#""""""# ?????????????????????? | | ??????????????????######## ????????????????????? | | ????????????????????????? ????????????????????? | | ????????????????????????? ???????????????????? | | ?????????????????????????## ???????????????????? | | ???????????????????????????# ??????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 375 Evasion (%) 40 Recoil Reduction 1 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Novice Programmer One Hack Too Far System Compromised Challenges ------------ None Game ------ Seed StormCoolantBeam Manual? 0 Play Time 00:51:04 Cumulative 3.6 hours Start 2021.03.19 @ 13:29:56 End 2021.03.19 @ 14:20:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3bc112cc-f171-4829-943f-0c96b2b7e9d8