Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.03.27 @ 01:41:07 Player: Sharded of Serpulo Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (242) 1210 Value Destroyed (10298) 10298 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (2360) 2360 TOTAL SCORE: 19368 Bonus ------- High Alert Combat Kills 1046 Follower Combat Kills 1252 Entered Garrisons 200 Friendly Fire -138 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (53) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (6) ------- (None) > --- INVENTORY (5) ---- Cooled Deuterium Engine Reinforced Fission Core Myomer Leg Myomer Leg Improved Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg > --- UTILITY ---------- Power Amplifier Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Cooling System Large Storage Unit Advanced Visual Processing Unit > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Tesla Rifle Wave Gun Wave Gun > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Cooled Deuterium Engine Reinforced Fission Core Improved Armor Integrity Analyzer System Shield System Shield Wave Gun Heavy Plasma Cannon [Rating: 112] Favorites ----------- Power Light Nuclear Core Engine Cooled Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Flexi-carbon Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Layered Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Particle Gun Energy Cannon Ion Cannon Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . . 2 . . 2 2 2 Power 1 | . . 1 . . . . . . . . . . Propulsion 2 | . . . . . . . 1 . . . 1 . Utility 5 | . . 1 . 1 . . . . . 2 . 1 Weapon 4 | . . . . 1 . . 1 . . . 1 1 Parts Attached 132 | 6 3 4 . 16 1 7 9 10 . 21 16 39 Power 28 | 1 . 2 . 3 1 2 1 3 . 7 1 7 Engine 13 | 1 . 2 . . 1 . . . . 5 1 3 Core 12 | . . . . 3 . 2 1 3 . 2 . 1 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 29 | 2 . . . 5 . 2 3 1 . . 7 9 Treads 24 | 2 . . . 5 . 2 3 1 . . 7 4 Leg 5 | . . . . . . . . . . . . 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 1 1 . 4 . 2 2 2 . 7 2 12 Device 20 | . 1 1 . 1 . 2 1 2 . 2 2 8 Storage 3 | 1 . . . 1 . . . . . . . 1 Processor 3 | . . . . 2 . . . . . . . 1 Hackware 4 | . . . . . . . 1 . . 1 . 2 Protection 4 | . . . . . . . . . . 4 . . Artifact . | . . . . . . . . . . . . . Weapon 41 | 2 2 1 . 4 . 1 3 4 . 7 6 11 Energy Gun 32 | 2 2 1 . 1 . . . 4 . 7 5 10 Energy Cannon 9 | . . . . 3 . 1 3 . . . 1 1 Ballistic Gun . | . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . . . . . 1 . 2 . 2 Parts Lost 47 | . . . . 5 . . . 1 1 . 2 38 Power 5 | . . . . . . . . 1 . . . 4 Propulsion 6 | . . . . 1 . . . . . . . 5 Utility 13 | . . . . 1 . . . . . . . 12 Weapon 23 | . . . . 3 . . . . 1 . 2 17 Highest Loss Streak 19 | . . . . 5 . . . 1 1 . 1 19 To Critical Strikes 3 | . . . . . . . . . . . . 3 Average Backups 12 | 1 2 6 7 10 15 14 14 14 14 14 14 12 Power 2 | . 1 . 1 . . . 3 2 1 3 4 4 Propulsion 1 | . . 1 2 2 5 4 2 2 3 1 . . Utility 5 | . . . . 4 7 6 6 5 7 6 6 4 Weapon 3 | . 1 4 4 3 3 2 2 4 3 2 3 3 Tool/Special . | . . . . . . . . . . . . . Unused Backups 27 | . . . . 3 . 1 3 . . 8 4 8 Power 9 | . . . . . . . 2 . . 4 1 2 Propulsion 4 | . . . . 1 . . . . . 1 . 2 Utility 11 | . . . . 2 . 1 1 . . 2 3 2 Weapon 3 | . . . . . . . . . . 1 . 2 Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 94 95 100 96 100 100 99 97 76 91 99 90 Engine 5 | . 14 21 22 7 . 2 . . . 6 7 5 Core 8 | . . . . 10 17 15 15 12 15 5 2 2 Treads 19 | . 28 22 22 17 18 18 23 23 23 19 22 10 Device 14 | . 8 18 22 11 9 13 9 14 7 17 10 19 Storage 7 | . 14 11 11 9 9 9 7 7 7 6 5 5 Processor 4 | . . . . 13 18 13 5 . . . . 1 Hackware 2 | . . . . . . . 6 6 . 2 5 2 Protection 3 | . . . . . . . . . . 5 11 5 Energy Gun 18 | . 28 21 22 6 . . . 25 23 24 28 23 Energy Cannon 9 | . . . . 19 27 27 29 4 . 1 . 5 Peak Build Rating 112 | 6 9 12 12 33 33 33 42 59 59 73 86 112 Average Rating 54 | 3 7 11 12 25 33 32 39 42 56 66 74 98 On Entrance 34 | . 6 9 12 12 33 33 33 42 59 56 62 86 Avg Prop Armor Cover (%) 17 | . . . . . . . . . . . . 17 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 108 | 12 15 23 23 49 49 52 58 54 54 72 83 108 Greatest Support 140 | 40 40 40 40 40 40 40 60 68 68 68 111 140 Greatest Overweight (x) 13 | . . . . 1 1 1 . . . 1 1 13 Average Overweight (x) . | . . . . . 1 1 . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 8 8 8 11 15 15 15 15 15 15 15 14 Most Carried 15 | 4 5 8 7 15 15 15 15 15 14 15 15 15 Average Carried 12 | 1 3 6 7 10 15 13 14 14 14 14 14 12 Final Capacity 15 | 8 8 8 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 1 5 7 7 15 15 15 13 14 14 13 15 5 Class Distribution -------------------- 24% | Gunner 18% | Hacker-Tank 14% | Scavenger-Gunner 13% | Scavenger-Executioner 7% | Mutant 7% | Hacker-Gunner 4% | Commander-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Hacker-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Hacker-Tank | -5/Factory Scavenger-Executioner | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Matter Collected 3853 | 196 30 113 1 185 10 70 70 130 50 2238 307 453 Remotely . | . . . . . . . . . . . . . Salvage Created 13055 | . 134 330 126 1149 271 548 743 456 50 2476 1651 5121 Parts 479 | . 7 32 4 49 14 21 31 22 2 82 59 156 Haulers Intercepted 2 | . . . . . . . . . . 1 . 1 Recyclers Shooed 11 | . . . . . . . . . . 5 1 5 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 14 2 . . . Prevented 12 | . . . . . . . . 11 1 . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 176 | . 3 11 3 19 5 9 14 12 1 21 21 57 Guns 96 | . 2 10 3 6 . . . 7 1 19 20 28 Cannons 53 | . . . . 11 5 9 14 2 . . 1 11 AOE 13 | . 1 1 . 2 . . . 3 . . . 6 Classes Destroyed 15 | . 3 3 . 2 . 1 3 . . 2 . 1 Worker 19 | . . 1 . . . . 1 . . 4 3 10 Builder 5 | . . . . . . . . . . 4 1 . Tunneler 3 | . . . . . . . 1 . . 1 . 1 Hauler 2 | . . . . . . . . . . 1 . 1 Recycler 19 | . 1 . . . . . . . . 8 2 8 Operator 4 | . . . . 1 . . 1 . . 1 . 1 Watcher 14 | . 1 1 . 4 1 . 1 . . 1 2 3 Swarmer 37 | . 3 7 . . 1 . 3 7 . 4 5 7 Grunt 68 | . . 3 3 11 . 7 6 3 . 8 4 23 Brawler 2 | . . . . . . . 1 . . . . 1 Duelist 6 | . . . . 3 . . . 1 . 2 . . Sentry 23 | . . 1 . 5 4 1 . 1 . . 6 5 Hunter 17 | . . . . . . 1 1 . . 4 1 10 Programmer 22 | . . . . . . . 3 . 1 3 5 10 Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 13 | . 2 10 3 4 2 3 6 4 1 7 5 13 Combat Bots Only 10 | . 2 8 3 4 2 3 4 4 1 5 5 10 Max Kills in Single Turn 5 | . 2 2 1 1 1 1 2 2 1 2 3 5 Gunslinging 2 | . . 1 . . . . . . . 1 2 1 Exploded 2 | . 1 1 . 1 . . . 2 . . . 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Hostile Shots Fired 1085 | . 8 33 2 71 23 41 74 56 6 127 86 558 Missed 342 | . 1 12 1 23 3 8 27 11 . 41 29 186 Hits 743 | . 7 21 1 48 20 33 47 45 6 86 57 372 Melee 21 | . . . . 6 . 1 . . . . . 14 Projectile 722 | . 7 21 1 42 20 32 47 45 6 86 57 358 AOE 7 | . . . . . . . . . . 3 . 4 Critical Strikes 38 | . . . . 1 . 3 1 3 . 2 5 23 Part Disruptions 1 | . . . . . . . . . . . . 1 Damage Taken 11204 | . 42 111 8 765 164 413 585 530 71 1134 1123 6258 Core 1613 | . . 23 . 109 37 21 41 47 . 110 67 1158 Absorbed by Shields . | . . . . . . . . . . . . . Reduced by Siege Mode 18 | . . . . . . . . . . . . 18 Ignored by Resistances 3171 | . 16 42 3 215 51 117 171 158 19 326 305 1748 Regen/Repaired (Parts) 314 | . . . . . . . . . . 192 . 122 Core Remaining (%) 90 | 100 100 . 94 . . 69 . . 87 87 93 . Volleys Fired 396 | . 8 16 4 51 8 20 29 17 3 76 52 112 Largest 6 | . 2 2 2 3 3 3 4 4 3 4 5 6 Hottest 515 | . 90 90 90 180 180 180 245 235 185 250 346 515 Shots Fired 1584 | . 16 32 8 140 24 60 109 68 9 304 239 575 Gun 1157 | . 16 32 8 47 . . . 58 9 295 233 459 Cannon 427 | . . . . 93 24 60 109 10 . 9 6 116 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 1252 | . . . . 93 24 60 109 22 3 272 200 469 Explosive . | . . . . . . . . . . . . . Electromagnetic 332 | . 16 32 8 47 . . . 46 6 32 39 106 Robot Hit Streak 33 | . 4 12 17 26 18 12 27 14 6 26 27 33 Robot Miss Streak 6 | . 4 3 . 2 2 1 2 6 1 3 4 5 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 21 | . . 2 . . . . . . . 5 4 10 Max Gunslinging Chain 2 | . . 1 . . . . . . . 1 2 2 Shots Hit Robots 1127 | . 9 22 5 106 15 45 72 43 9 219 173 409 Core Hits 514 | . 6 14 4 46 6 24 28 25 3 93 71 194 Critical Kills 3 | . . . . . . . . . . . . 3 Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 47 | . . 1 . . . . . . . 12 11 23 Burn 40 | . . . . . . . . . . 11 10 19 Meltdown 2 | . . . . . . . . . . . . 2 Destroy 1 | . . . . . . . . . . . . 1 Corrupt 4 | . . 1 . . . . . . . 1 1 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 29030 | . 299 379 80 2440 392 1206 1809 1039 112 4504 3640 13130 Guns 17796 | . 133 323 80 566 . . . 624 112 4411 3470 8077 Cannons 7954 | . . . . 1509 392 1206 1809 162 . 93 128 2655 Explosions 3280 | . 166 56 . 365 . . . 253 . . 42 2398 Melee . | . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Thermal 23305 | . 121 56 . 1874 392 1206 1809 552 88 3987 3166 10054 Explosive 923 | . . . . . . . . . . . . 923 Electromagnetic 4802 | . 178 323 80 566 . . . 487 24 517 474 2153 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . . 1 4 9 Average Corruption 2 | . . . . . . . . . . 1 1 4 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 67 | . . . . . . . . . . 13 15 39 Message Errors 17 | . . . . . . . . . . 4 2 11 Matter Fused 18 | . . . . . . . . . . 3 6 9 Heat Flow Errors 7 | . . . . . . . . . . . 1 6 Energy Discharges 9 | . . . . . . . . . . 1 3 5 Parts Fused 1 | . . . . . . . . . . 1 . . Data Loss (minor) 6 | . . . . . . . . . . 4 . 2 Data Loss (major) 2 | . . . . . . . . . . . 1 1 Misfires 4 | . . . . . . . . . . . 1 3 Alerts 2 | . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 484 | . . . . 86 5 . 23 32 . . . 338 Projectiles 88 | . . . . 17 5 . 23 . . . . 43 Explosions 396 | . . . . 69 . . . 32 . . . 295 Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 448 | . 6 . . 99 . . . 40 . . . 303 Shots 11 | . 1 . . 3 . . . 1 . . . 6 Rammed 2 | . . . . . . . . . . . . 2 Targets Rammed 2 | . . . . . . . . . . . . 2 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 379 | . 120 72 27 369 183 376 342 372 349 314 323 379 Average Temperature 104 | . 43 22 13 98 63 133 138 112 174 71 97 124 Received Heat Transfer 2898 | . . 6 6 351 36 234 351 180 . 213 183 1338 Effects 12 | . . . . 1 . . 8 . . . 3 . Shutdowns 2 | . . . . 1 . . 1 . . . . . Energy Bleed 3 | . . . . . . . 3 . . . . . Interference 7 | . . . . . . . 4 . . . 3 . Siege Activations 3 | . . . . . . . . . . . . 3 Total Turns 40 | . . . . . . . . . . . . 40 Longest Duration 16 | . . . . . . . . . . . . 16 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted 2 | . . 1 . . . . . . . 1 . . Combat Hostiles 2 | . . 1 . . . . . . . 1 . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 17 | . . . 1 1 . . . 3 . 2 . 10 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 14 | . . . . . . . . . . 2 1 11 Combat Hostiles 13 | . . . . . . . . . . 2 . 11 Parts Melted 152 | . . . . 5 1 . 8 1 1 27 28 81 Heat Transferred 41042 | . 150 50 . 2792 629 1850 2775 834 175 8475 6619 16693 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 15 | . 2 1 . 4 . . . 2 . . 1 5 Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Maximum Alert Level 4 | . . . . 1 1 2 1 . . 1 . 4 Low Security (%) 58 | 100 100 100 100 55 90 9 8 . . 77 100 22 Level 1 22 | . . . . 44 9 17 91 . . 22 . 14 Level 2 14 | . . . . . . 72 . . . . . 38 Level 3 4 | . . . . . . . . . . . . 22 Level 4 . | . . . . . . . . . . . . 2 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 1292 | . 48 184 107 284 297 668 312 . . 295 110 1292 Initial 303 | . . 9 57 1 51 157 303 . . . 105 37 Average 210 | . 17 20 62 173 57 492 257 . . 90 37 482 Influence Increases 7409 | . 108 264 70 793 489 631 440 395 30 1008 739 2442 Destroy 0b10 Robot/C 4320 | . 60 220 60 380 280 480 280 240 20 660 500 1140 Destroy 0b10 Robot/NC 355 | . 10 10 . 25 5 5 20 . . 110 50 120 Destroy Leader 886 | . 12 32 10 98 92 40 72 20 10 146 136 218 Allied During Kill 194 | . . . . . 88 71 . . . 20 15 . Successful Hack 91 | . 8 . . 7 12 . 20 . . 22 . 22 Disable Machine 513 | . 9 . . 18 9 . . . . 27 36 414 Anti-Garrison Action 150 | . . . . 150 . . . . . . . . Destroy Structure 405 | . 9 2 . 25 3 5 3 . . 8 2 348 Lose Combat Pursuer 495 | . . . . 90 . 30 45 135 . 15 . 180 Influence Decreases 6297 | . 80 118 237 657 355 240 875 628 30 757 900 1420 Entered New Map 1023 | . . 19 117 6 92 120 365 105 . . 146 53 Time Decay 4674 | . 80 99 120 601 243 . 510 523 30 757 724 987 Lost Part 440 | . . . . 50 . . . . . . 10 380 Lost Ally 160 | . . . . . 20 120 . . . . 20 . Squads Dispatched 45 | . . . . 2 . . 4 . . 10 8 21 Investigation 5 | . . . . 1 . . 1 . . . . 3 Extermination 15 | . . . . . . . 2 . . 4 4 5 Reinforcement 10 | . . . . . . . 1 . . 3 1 5 Assault 4 | . . . . 1 . . . . . . . 3 Garrison 11 | . . . . . . . . . . 3 3 5 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 1 3 Haulers Reinforced 2 | . . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Distress Signals 11 | . . . . 1 1 . 1 . . . 1 7 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 296 | . 5 13 3 34 14 21 20 16 1 40 30 99 Peak Tracking Total 13 | . 2 6 3 4 5 12 6 4 1 4 6 13 Tactical Retreats 22 | . . . . 3 . 1 3 5 . 1 . 9 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Traps Triggered 18 | . . 1 . . . 8 1 . . 1 5 2 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Machines Disabled 59 | . 1 1 . 3 1 . . . . 3 4 46 Max in Single Turn 20 | . 1 1 . 1 1 . . . . 1 2 20 Garrison Access 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Machines Accessed 42 | . 4 3 . 5 5 2 4 3 . 5 4 7 Terminals 16 | . 3 2 . 4 3 2 . . . 1 1 . Fabricators 1 | . . . . . . . 1 . . . . . Repair Stations 6 | . . 1 . . . . . . . 1 . 4 Recycling Units 10 | . 1 . . . 1 . 2 . . 2 2 2 Scanalyzers 4 | . . . . 1 . . 1 . . 1 . 1 Garrison Access 2 | . . . . . 1 . . . . . 1 . Total Hacks 92 | . 8 4 . 11 7 3 9 6 . 13 7 24 Successful 42 | . 3 1 . 1 4 . 4 6 . 6 4 13 Failed 49 | . 5 3 . 10 3 3 5 . . 7 3 10 Catastrophic 5 | . 1 1 . . 1 . . . . . . 2 Database Lockouts 1 | . . . . . . . . . . . . 1 Manual 16 | . 3 2 . 8 2 . . . . 1 . . Terminals 26 | . 4 3 . 8 4 3 . . . 1 3 . Fabricators 2 | . . . . . . . 2 . . . . . Repair Stations 17 | . . 1 . . . . . . . 3 . 13 Recycling Units 19 | . 4 . . . 2 . 3 . . 5 3 2 Scanalyzers 20 | . . . . 3 . . 4 . . 4 . 9 Garrison Access 2 | . . . . . 1 . . . . . 1 . Terminal Hacks 14 | . 2 1 . 1 2 . . 6 . . 2 . Record 6 | . . . . . . . . 4 . . 2 . Open Door 3 | . . . . . 1 . . 2 . . . . Level Access Points 1 | . 1 . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . Zone Layout 3 | . 1 1 . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 8 | . . . . . . . . . . 2 . 6 Scan Component 5 | . . . . . . . . . . 1 . 4 Repair 3 | . . . . . . . . . . 1 . 2 Recycling Unit Hacks 8 | . 1 . . . 1 . 2 . . 1 2 1 Report Inventory 3 | . 1 . . . 1 . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . Retrieve Components 4 | . . . . . . . 1 . . . 2 1 Scanalyzer 11 | . . . . . . . 2 . . 3 . 6 Retrieve Study 11 | . . . . . . . 2 . . 3 . 6 Garrison Access Hacks 1 | . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 26 | . . 1 . 4 2 2 3 . . 4 3 7 Full Trace Events 3 | . . . . 1 . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 11 | . . . . . . . 2 . . 3 . 6 Parts Repaired 3 | . . . . . . . . . . 1 . 2 Time 97 | . . . . . . . . . . 19 . 78 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 15 | . . . . . . . . . . . 7 8 Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . 3 . . . . . . . . Machine Destruction 3 | . . . . 3 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Total Allies 11 | . . . . . 10 . . . . 1 . . Largest Group 10 | . . . . . 10 8 . . . 1 1 . Highest-Rated Group 173 | . . . . . 173 141 . . . 99 99 . Highest-Rated Ally 99 | . . . . . 29 29 . . . 99 99 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 170 | . . . . . 29 94 . . . 24 23 . Total Damage 4210 | . . . . . 371 1319 . . . 1405 1115 . Kills 46 | . . . . . 9 17 . . . 14 6 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Active Infowar (turns) 4149 | . 203 345 246 1309 708 529 . . . . . 809 Optics 809 | . . . . . . . . . . . . 809 Sensors 1015 | . 203 345 246 221 . . . . . . . . Machine Analysis 2325 | . . . . 1088 708 529 . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 2 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Turns Passed 13327 | 72 328 345 246 1312 708 1118 1023 1791 271 2051 2002 2060 Spaces Moved 5993 | 41 185 179 144 513 269 405 502 1001 71 799 997 887 Core 7 | 5 . . . . . . . . . . . 2 Treads 5778 | 36 185 179 144 513 269 405 502 1001 71 799 997 677 Legs 208 | . . . . . . . . . . . . 208 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 250 250 170 166 166 166 160 105 Average Speed 181 | 146 160 160 160 209 250 250 170 166 166 193 170 155 Slowest Speed 700 | 160 160 160 160 250 250 250 170 170 166 210 240 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 3 | . . . . . . . . . . . . 3 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 34 | 3 37 16 43 43 58 52 14 94 21 16 21 28 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . . 2 . . . . Known Exits Taken 3 | . 1 . . 1 1 . . . . . . . Unknown Exits Taken 8 | 1 . 1 1 . . . 1 1 1 1 1 . Scrap Searched 3 | . . . 1 . . . . 2 . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 239 | . 8 2 . 21 2 . . 15 . . 1 190 Melee . | . . . . . . . . . . . . . Projectile 35 | . . . . 7 2 . . . . . 1 25 AOE 204 | . 8 2 . 14 . . . 15 . . . 165 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Min Mat Sto Gar Fac Low Low Fac Fac Fac Total 7494 | 53 200 205 152 646 287 469 600 1081 217 1123 1167 1294 Wait 695 | . . . 5 20 8 13 50 38 144 166 60 191 Move 5981 | 40 184 178 143 512 269 403 501 1000 70 798 996 887 Hop . | . . . . . . . . . . . . . Pick Up 140 | 7 5 6 . 26 . 4 6 7 . 26 17 36 Fast Attach 17 | . . . . 3 . 1 . . . 5 6 2 Attach 66 | 6 1 4 . 6 . . 2 2 . 6 7 32 Detach 2 | . . . . . . . . . . 1 . 1 Swap 80 | . 2 1 . 12 1 6 7 9 . 16 14 12 Drop 99 | . . . . 16 1 6 5 8 . 29 15 19 Fire 396 | . 8 16 4 51 8 20 29 17 3 76 52 112 Melee . | . . . . . . . . . . . . . Ram 2 | . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . 16 . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 73 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Identified exit to Materials 302 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 8) 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 690 | -9/Materials | Discovered new exit (range 14) 746 | -9/Materials | Entered Mines 759 | -9/Mines | Destroyed 8 combat bots 842 | -9/Mines | Met a Derelict bent on vengeance 973 | -9/Mines | Discovered new exit (range 11) 992 | -9/Mines | Entered Materials 992 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1180 | -8/Materials | Garrison activated, responded to threat 1348 | -8/Materials | Lost 5 parts (1n1u3w) 1767 | -8/Materials | Build established: Gunner 2011 | -8/Materials | Identified exit to Storage 2304 | -8/Materials | Entered Storage 2738 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 3012 | -8/Storage | Identified exit to Garrison 3012 | -8/Storage | Entered Garrison 3012 | -8/Garrison | Accompanied by 8 allies 3050 | -8/Garrison | Build established: Commander-Gunner 3116 | -8/Garrison | Triggered checkpoint 3290 | -8/Garrison | Triggered checkpoint 3350 | -8/Garrison | Lost 4 allies 3388 | -8/Garrison | Triggered checkpoint 3442 | -8/Garrison | Triggered checkpoint 3524 | -8/Garrison | Triggered checkpoint 3554 | -8/Garrison | Discovered new exit (range 15) 3589 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3714 | -8/Garrison | Build established: Gunner 3916 | -8/Garrison | Discovered new exit (range 15) 3992 | -8/Garrison | Triggered checkpoint 4130 | -8/Garrison | Entered Factory 4130 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4496 | -7/Factory | Build established: Hacker-Gunner 5005 | -7/Factory | Discovered new exit (range 3) 5153 | -7/Factory | Entered Lower Caves 5196 | -7/Lower Caves | Learned Factory interactive machine intel 5467 | -7/Lower Caves | Build established: Scavenger-Gunner 5802 | -7/Lower Caves | Learned location of Zion (-6) 5907 | -7/Lower Caves | Encountered a Warlord checkpoint 6014 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6644 | -7/Lower Caves | Entered an active Warlord outpost 6655 | -7/Lower Caves | Learned location of Extension (-6) 6655 | -7/Lower Caves | Learned Armory terminal intel 6894 | -7/Lower Caves | Discovered new exit (range 2) 6925 | -7/Lower Caves | Found Prototype Device 6928 | -7/Lower Caves | Identified Heart of Steel 6944 | -7/Lower Caves | Entered another Lower Caves area 7193 | -7/Lower Caves | Discovered new exit (range 12) 7215 | -7/Lower Caves | Build established: Gunner 7215 | -7/Lower Caves | Entered Factory 7215 | -6/Factory | Evolved 2 slots: Utility x2 7216 | -6/Factory | Loaded intel: 56 interactive machine locations 8186 | -6/Factory | Repaired Arm. Treads+ 8438 | -6/Factory | Heart of Steel transformed into Warbot 8576 | -6/Factory | Assembled infested ambush trap array 8578 | -6/Factory | Garrison activated, responded to threat 8753 | -6/Factory | Build established: Hacker-Tank 8856 | -6/Factory | Discovered new exit (range 15) 9266 | -6/Factory | Entered another Factory area 9266 | -5/Factory | Accompanied by 1 ally (Warbot) 9266 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 9366 | -5/Factory | Spotted B-75 Beast 9379 | -5/Factory | Allies destroyed B-75 Beast 9965 | -5/Factory | Garrison activated, responded to threat 11238 | -5/Factory | Discovered new exit (range 12) 11268 | -5/Factory | Entered another Factory area 11268 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 11486 | -4/Factory | Garrison activated, responded to threat 11565 | -4/Factory | Build established: Scavenger-Executioner 11651 | -4/Factory | Repaired Thermic Laser 11750 | -4/Factory | Spotted B-86 Titan 11769 | -4/Factory | Destroyed B-86 Titan 12255 | -4/Factory | Repaired Tesla Rifle 12444 | -4/Factory | Lost 3 parts (2u1w) 12518 | -4/Factory | First assault squad dispatched 12879 | -4/Factory | Lost 3 parts (3w) 13084 | -4/Factory | Central database locked down 13171 | -4/Factory | Garrison activated, responded to threat 13240 | -4/Factory | Destroyed 10 combat bots 13256 | -4/Factory | Lost 4 parts (1p1n2w) 13317 | -4/Factory | Core integrity fell below 50% 13326 | -4/Factory | Core integrity fell below 20% 13328 | -4/Factory | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- P-70 Sage resets I-47 Archangel, system corruption cleaned. K-01 Serf collects debris. U-05 Engineer lays Concrete. Knocked back. U-05 Engineer lays Concrete. P-70 Sage resets G-73 Enforcer, system corruption cleaned. U-05 Engineer lays Concrete. Lrg. Storage Unit destroyed. Critical hit (Burn: +50). K-01 Serf collects debris. U-05 Engineer lays Concrete. P-70 Sage resets U-05 Engineer, system corruption cleaned. U-05 Engineer lays Concrete. Slammed into I-47 Archangel. Cld. Deuterium Engine destroyed. System corrupted by crushing effect (+4). Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ???????????????????? | | ???????????????????? ?????????????????? | | ????????????????? ???????????????? | | ??????????????? =** ???????????????? | | ????????????# !*##???????????????? | | ?????????? u %##???????????????? | | ??????????? !!#???????????????? | | ???????????# =!#???????????????? | | ???????????# gg % ##??????????????? | | ?????????#### =# ####??#????????? | | ???????? #???????? | | ???????? u """ #???????? | | ????????? # # """ ????????? | | ?????????? """ = ?????????? | | ????????????# pp ??????????? | | ????????????+ g k """ #???????? | | ????????????# g """ #???????? | | ????????????# %t igbggg """ #???????? | | ????????????# ## *@* #???????? | | ????????????# b u ##???????????????? | | ????????????# ## # #????????????????? | | ????????????# ?????### #### u #????????????????? | | ?????????????????????##???# #???####?????????? | | ??????????????????????????# #??? ??????????? | | ??????????????????# ??????# A #?? ???????#### | | ??????????????????# ""????# #? """"???????# | | ??????????????????# """"??# # """????????# | | ??????????????????# """" # # "??????????# | | ??????????????????# + + ????????????# | | ??????????????????# """" # ##????????????# | | ??????????????????# """"??# #?????????????# | | ??????????????????# ""????# #?????????????# | | ??????????????????# ??????# #?????????????# | | ??????????????????????????# #################+ | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# | | ??????????????????????????# ##########+####### | | ??????????????????????????# #??# #????? | | ?????????????????????????## #??# """ #????? | | ?????????????????????????# #### """ #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 198 Coolant Potential 65 Energy Generation 45 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 750 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Arm. Treads | 36% | -6/Factory Thermic Laser | 30% | -4/Factory Tesla Rifle | 21% | -4/Factory Studied --------- Ion Cannon | -7/Factory | Hacked Arm. Treads | -7/Factory | Hacked Gatling Laser | -6/Factory | Hacked Lightning Gun | -6/Factory | Hacked Shock Rifle | -6/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Wave Gun | -4/Factory | Hacked Hvy. Plasma Cannon | -4/Factory | Hacked Rnf. Fission Core | -4/Factory | Hacked Flexi-carbon Leg | -4/Factory | Hacked Myomer Leg | -4/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Brother of Steel Hey, That's Mine! It Was An Accident, I Swear My Business Is Booming Significant Disruption Challenges ------------ None Game ------ Seed PulsarAmuletLaser Manual? 0 Play Time 02:26:49 Cumulative 17.6 hours Start 2026.03.26 @ 23:16:04 End 2026.03.27 @ 01:41:07 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b0ce1aba-712a-4706-a842-4e8a2bc33547