Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.08 @ 15:29:57

Player: celerysam

Result: Destroyed by AT-FOL(z) with Zionite Laser-S

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (30)      150
Value Destroyed (855)      855
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (1111)               1111
              TOTAL SCORE: 5996

 Bonus
-------
Follower Combat Kills      11
Registered with UFD        300
Met Optimus in HQ          500
Met Imprinter              300

 Cogmind 
---------
Core Integrity             0/850
Matter                     265/300
Energy                     12/100
System Corruption          0%
Temperature                Cool (49)
Movement                   Core (50)
Location                   -6/Deep Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
  Improved Hacking Suite
  Improved System Shield
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Zionite Composite Leg I
   Zionite Glidesys I
           Hacking Drone Bay

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
>            --- PROPULSION -------
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
             Nuclear Pulse Thruster
      Cooled Cesium-ion Thruster
>            --- UTILITY ----------
    Improved Cryofiber Web
     Compact Battery
             ECM Suite
    Improved Hacking Suite
    Improved System Shield
>            --- WEAPON -----------
    Improved Lightning Gun
    Enhanced Flamer
             Power Maul
             CR-A16's Pointy Stick
>            --- INVENTORY --------
    Enhanced Scrap Shield
             Hacking Drone Bay
             Battle Cannon
  Long-range Missile Launcher
[Rating: 61]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Cold Fusion Reactor
Propulsion                 Nuclear Pulse Thruster
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Nuclear Pulse Thruster
Utility                    ECM Suite
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 Improved System Shield
  Protection               Scrap Shield
Weapon                     Light Cannon
  Energy Gun               Improved Lightning Gun
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Enhanced Flamer
  Impact Weapon            Power Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -10 -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Slots Evolved              8    | .   .   .   .   8   .   .   .   .   
  Power                    1    | .   .   .   .   1   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   3   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   .   
Parts Attached             53   | 6   11  6   7   14  3   .   3   3   
  Power                    8    | 1   2   1   2   2   .   .   .   .   
    Engine                 5    | 1   2   1   .   1   .   .   .   .   
    Core                   2    | .   .   .   2   .   .   .   .   .   
    Reactor                1    | .   .   .   .   1   .   .   .   .   
  Propulsion               13   | 2   5   1   2   2   .   .   .   1   
    Treads                 2    | .   2   .   .   .   .   .   .   .   
    Leg                    4    | 2   1   .   .   .   .   .   .   1   
    Wheel                  3    | .   2   1   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   2   2   .   .   .   .   
  Utility                  16   | 1   2   2   1   6   3   .   .   1   
    Device                 4    | .   .   .   1   1   2   .   .   .   
    Storage                4    | 1   1   .   .   1   .   .   .   1   
    Processor              1    | .   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   2   .   .   .   .   
    Protection             5    | .   1   2   .   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   2   2   2   4   .   .   3   1   
    Energy Gun             2    | .   .   .   .   1   .   .   .   1   
    Energy Cannon          1    | .   .   .   .   1   .   .   .   .   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   2   .   1   .   .   .   .   .   
    Launcher               2    | .   .   1   .   .   .   .   1   .   
    Special Weapon         2    | .   .   1   1   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   2   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   4   1   .   .   3   
Parts Lost                 18   | .   3   .   .   .   1   1   .   13  
  Power                    2    | .   .   .   .   .   .   1   .   1   
  Propulsion               6    | .   1   .   .   .   .   .   .   5   
  Utility                  4    | .   .   .   .   .   1   .   .   3   
  Weapon                   6    | .   2   .   .   .   .   .   .   4   
  Highest Loss Streak      13   | .   3   .   .   .   1   1   .   13  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Backups            6    | 4   8   11  4   4   4   3   3   3   
  Power                    1    | .   2   2   .   1   .   .   .   .   
  Propulsion               1    | 2   3   1   .   .   .   .   .   .   
  Utility                  1    | .   .   3   .   1   1   1   1   1   
  Weapon                   2    | 1   1   3   3   1   2   2   2   1   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Unused Backups             19   | .   .   5   7   3   2   .   .   2   
  Power                    4    | .   .   2   1   1   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   1   .   .   1   
  Utility                  4    | .   .   1   1   1   .   .   .   1   
  Weapon                   7    | .   .   1   4   1   1   .   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     86   | .   88  94  82  74  88  88  92  73  
  Engine                   10   | .   14  14  8   1   6   6   6   4   
  Core                     2    | .   .   .   5   6   6   3   .   .   
  Treads                   1    | .   5   .   .   .   .   .   .   .   
  Leg                      2    | .   9   .   .   .   .   .   .   1   
  Wheel                    15   | .   12  28  22  .   .   .   .   .   
  Flight                   7    | .   .   .   5   21  26  26  26  20  
  Device                   4    | .   .   .   5   6   13  13  13  10  
  Storage                  6    | .   14  9   .   4   1   5   6   4   
  Hackware                 2    | .   .   .   .   8   13  13  13  13  
  Protection               6    | .   6   14  8   .   .   .   .   .   
  Ballistic Gun            1    | .   8   .   .   .   .   .   .   .   
  Ballistic Cannon         14   | .   16  23  14  6   6   6   4   .   
  Special Weapon           5    | .   .   2   12  6   6   6   6   4   
  Impact Weapon            1    | .   .   .   .   5   6   6   6   .   
Peak Build Rating          61   | 6   8   10  21  59  60  56  61  60  
  Average Rating           19   | 3   6   8   12  41  54  54  58  47  
  On Entrance              28   | .   6   7   10  19  54  53  53  57  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             32   | 12  32  32  28  24  25  24  24  24  
  Greatest Support         40   | 20  40  26  26  24  24  24  24  24  
  Greatest Overweight (x)  1    | .   1   1   1   .   1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  5   5   5   5   5   5   
  Average Capacity         7    | 6   10  11  5   5   5   5   5   5   
  Most Carried             15   | 7   15  15  5   5   5   5   5   5   
  Average Carried          7    | 4   8   11  4   4   4   4   4   4   
  Final Capacity           15   | 8   15  5   5   5   5   5   5   5   
  Final Carried            15   | 6   15  5   4   5   5   5   5   3   

 Class Distribution 
--------------------
 75% | Mutant
 18% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -10/Subcaves
          Mutant | -8/Scraptown
 Derelict-Mutant | -6/Factory
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Lower Caves
 Hacker-Sprinter | -6/Zion
 Hacker-Sprinter | -6/Deep Caves

 Resources                      | -11 -10 -10 -8  -6  -6  -6  -6  -6  
-----------                Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Matter Collected           1507 | 203 457 213 344 185 40  35  30  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            991  | .   652 149 .   190 .   .   .   .   
  Parts                    62   | .   44  10  .   8   .   .   .   .   
Haulers Intercepted        3    | .   2   .   .   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      12   | .   .   12  .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Combat Hostiles Destroyed  22   | .   14  6   .   2   .   .   .   .   
  Guns                     8    | .   8   .   .   .   .   .   .   .   
  Cannons                  12   | .   6   4   .   2   .   .   .   .   
  AOE                      2    | .   .   2   .   .   .   .   .   .   
Classes Destroyed          8    | .   6   1   .   1   .   .   .   .   
  Worker                   2    | .   2   .   .   .   .   .   .   .   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   
  Hauler                   3    | .   2   .   .   1   .   .   .   .   
  Operator                 1    | .   .   .   .   1   .   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   
  Grunt                    14   | .   11  1   .   2   .   .   .   .   
  Subdweller               5    | .   .   5   .   .   .   .   .   .   
Best Kill Streak           4    | .   4   2   .   2   .   .   .   .   
  Combat Bots Only         3    | .   3   2   .   2   .   .   .   .   
Max Kills in Single Turn   2    | .   2   1   .   1   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   1   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -6   -6   -6   -6   -6   
--------                   Run  | Yrd  Mat  Sub  Scr  Fac  Low  Low  Zio  Dee  
Hostile Shots Fired        242  | .    82   24   .    19   16   20   .    81   
  Missed                   80   | .    20   5    .    15   7    13   .    20   
  Hits                     162  | .    62   19   .    4    9    7    .    61   
    Projectile             162  | .    62   19   .    4    9    7    .    61   
  Critical Strikes         1    | .    .    1    .    .    .    .    .    .    
Damage Taken               3227 | .    711  377  .    36   113  80   .    1910 
  Core                     1123 | .    123  126  .    20   18   20   .    816  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  23   | .    .    17   .    .    6    .    .    .    
Core Remaining (%)         50   | 100  .    .    .    .    .    .    .    .    
Volleys Fired              110  | .    55   38   .    11   1    .    .    5    
  Largest                  2    | .    2    2    .    1    2    .    .    1    
  Hottest                  113  | .    60   100  .    33   113  .    .    60   
Shots Fired                177  | .    108  51   .    11   2    .    .    5    
  Gun                      64   | .    61   .    .    .    .    .    .    3    
  Cannon                   94   | .    47   35   .    11   1    .    .    .    
  Launcher                 8    | .    .    6    .    .    .    .    .    2    
  Special                  11   | .    .    10   .    .    1    .    .    .    
  Kinetic                  155  | .    108  35   .    11   1    .    .    .    
  Thermal                  11   | .    .    10   .    .    1    .    .    .    
  Explosive                8    | .    .    6    .    .    .    .    .    2    
  Electromagnetic          2    | .    .    .    .    .    .    .    .    2    
  Phasic                   1    | .    .    .    .    .    .    .    .    1    
  Robot Hit Streak         7    | .    7    7    .    4    1    .    .    2    
  Robot Miss Streak        5    | .    5    4    .    1    1    .    .    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    
Shots Hit Robots           83   | .    53   17   .    9    2    .    .    2    
  Core Hits                49   | .    26   12   .    6    .    .    .    5    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    2    1    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    
    Blast                  2    | .    1    1    .    .    .    .    .    .    
Melee Attacks              29   | .    .    .    .    14   2    .    13   .    
  Impact                   19   | .    .    .    .    14   2    .    3    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 10   | .    .    .    .    .    .    .    10   .    
  Sneak Attacks            1    | .    .    .    .    .    1    .    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           1901 | .    850  375  .    261  98   .    .    317  
  Guns                     583  | .    548  .    .    .    .    .    .    35   
  Cannons                  747  | .    302  247  .    198  .    .    .    .    
  Explosions               410  | .    .    128  .    .    .    .    .    282  
  Melee                    151  | .    .    .    .    63   88   .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  1295 | .    850  247  .    198  .    .    .    .    
  Thermal                  10   | .    .    .    .    .    10   .    .    .    
  Explosive                410  | .    .    128  .    .    .    .    .    282  
  Electromagnetic          2    | .    .    .    .    .    .    .    .    2    
  Impact                   151  | .    .    .    .    63   88   .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Phasic                   33   | .    .    .    .    .    .    .    .    33   
Highest Corruption         5    | .    5    5    .    .    .    .    .    .    
  Average Corruption       4    | .    4    5    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  49   | .    12   37   .    .    .    .    .    .    
    Message Errors         14   | .    2    12   .    .    .    .    .    .    
    Matter Fused           11   | .    4    7    .    .    .    .    .    .    
    Heat Flow Errors       7    | .    1    6    .    .    .    .    .    .    
    Energy Discharges      7    | .    1    6    .    .    .    .    .    .    
    Parts Rejected         1    | .    1    .    .    .    .    .    .    .    
    Parts Fused            3    | .    .    3    .    .    .    .    .    .    
    Data Loss (minor)      5    | .    2    3    .    .    .    .    .    .    
    Data Loss (major)      1    | .    1    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            112  | .    .    .    .    .    76   .    .    36   
  Projectiles              38   | .    .    .    .    .    38   .    .    .    
  Explosions               36   | .    .    .    .    .    .    .    .    36   
  Melee                    38   | .    .    .    .    .    38   .    .    .    
Knockbacks                 6    | .    3    1    .    .    2    .    .    .    
  Impact                   1    | .    .    .    .    .    1    .    .    .    
  Kinetic                  3    | .    2    1    .    .    .    .    .    .    
  Secondary                2    | .    1    .    .    .    1    .    .    .    
Self-Inflicted Damage      54   | .    .    .    .    .    .    .    .    54   
  Shots                    1    | .    .    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        252  | .    243  252  .    .    61   .    .    42   
  Average Temperature      80   | .    81   113  .    .    32   .    .    18   
  Received Heat Transfer   1092 | .    357  150  .    9    18   9    .    549  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    2    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         80   | .    .    .    .    .    80   .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 .   .   100 .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Peak Influence             149  | .   149 .   .   81  .   .   .   .   
  Initial                  .    | .   .   .   .   .   .   .   .   .   
  Average                  52   | .   65  .   .   22  .   .   .   .   
Influence Increases        680  | .   507 30  .   143 .   .   .   .   
  Destroy 0b10 Robot/C     380  | .   280 20  .   80  .   .   .   .   
  Destroy 0b10 Robot/NC    40   | .   30  .   .   10  .   .   .   .   
  Destroy Leader           88   | .   56  10  .   22  .   .   .   .   
  Allied During Kill       4    | .   .   .   .   4   .   .   .   .   
  Successful Hack          4    | .   4   .   .   .   .   .   .   .   
  Disable Machine          15   | .   15  .   .   .   .   .   .   .   
  Destroy Structure        14   | .   2   .   .   12  .   .   .   .   
  Partial Spotted          15   | .   .   .   .   15  .   .   .   .   
  Lose Combat Pursuer      120  | .   120 .   .   .   .   .   .   .   
Influence Decreases        680  | .   485 52  .   87  56  .   .   .   
  Entered New Map          32   | .   .   11  .   .   21  .   .   .   
  Time Decay               618  | .   455 41  .   87  35  .   .   .   
  Lost Part                30   | .   30  .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   3   .   .   .   .   
  Investigation            3    | .   2   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   1   .   .   .   .   
  Reinforcement            1    | .   .   .   .   1   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Distress Signals           4    | .   2   .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              71   | .   30  7   .   11  6   8   .   9   
  Peak Tracking Total      8    | .   8   2   .   3   4   4   .   7   
  Tactical Retreats        13   | .   4   1   .   4   1   3   .   .   

 Traps                          | -11 -10 -10 -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Traps Triggered            6    | .   6   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                1    | .   .   .   .   .   .   1   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -6  -6  -6  -6  -6  
----------                 Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Machines Disabled          1    | .   1   .   .   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -6  -6  -6  -6  -6  
---------                  Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Machines Accessed          13   | .   1   .   8   3   1   .   .   .   
  Terminals                3    | .   1   .   .   2   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                38   | .   2   .   31  4   1   .   .   .   
  Successful               36   | .   2   .   31  2   1   .   .   .   
  Failed                   2    | .   .   .   .   2   .   .   .   .   
    Catastrophic           1    | .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   .   .   .   2   .   .   9   .   
  Terminals                5    | .   2   .   .   3   .   .   .   .   
  Fabricators              1    | .   .   .   .   1   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             35   | .   2   .   31  1   1   .   .   .   
  Record                   24   | .   .   .   23  1   .   .   .   .   
  Robot Analysis           8    | .   1   .   7   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   
  Proto ID Catalog         1    | .   .   .   1   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   1   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   14   | .   .   .   .   .   .   .   14  .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -6  -6  -6  -6  -6  
------------               Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -6  -6  -6  -6  -6  
--------                   Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Total Allies               2    | .   .   .   2   .   .   .   .   .   
  Largest Group            1    | .   .   .   1   1   1   1   .   .   
  Highest-Rated Group      45   | .   .   .   45  45  45  32  .   .   
  Highest-Rated Ally       45   | .   .   .   45  45  45  32  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               19   | .   .   .   .   15  4   .   .   .   
  Total Damage             501  | .   .   .   .   395 106 .   .   .   
  Kills                    3    | .   .   .   .   2   1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -6  -6  -6  -6  -6  
-------                    Run  | Yrd Mat Sub Scr Fac Low Low Zio Dee 
Active Infowar (turns)     1766 | .   .   .   701 425 408 156 76  .   
  Cloaking                 64   | .   .   .   .   .   64  .   .   .   
  ECM                      1766 | .   .   .   701 425 408 156 76  .   
Robot Analysis Total       8    | .   1   .   7   .   .   .   .   .   
Derelict Logs Recovered    8    | .   .   .   2   .   3   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -6   -6   -6   -6   -6   
-------------              Run  | Yrd  Mat  Sub  Scr  Fac  Low  Low  Zio  Dee  
Turns Passed               6198 | 61   1329 1332 1947 427  408  156  426  112  
Spaces Moved               8065 | 50   917  1105 2334 823  747  522  1313 254  
  Core                     23   | 21   .    .    .    .    .    .    .    2    
  Treads                   134  | .    134  .    .    .    .    .    .    .    
  Legs                     290  | 29   248  .    .    .    .    .    .    13   
  Wheels                   3218 | .    535  1105 1578 .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   4400 | .    .    .    756  823  747  522  1313 239  
  Fastest Speed            29   | 50   90   90   37   29   29   29   29   29   
  Average Speed            64   | 90   115  104  77   32   29   29   29   35   
  Slowest Speed            190  | 120  190  105  120  37   109  29   29   112  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            5    | .    .    .    3    1    1    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       58   | 4    98   37   91   20   80   74   88   30   
  Regions Visited          8
    Branch Regions         6
  Pre-discovered Areas     3    | .    .    .    .    .    .    .    3    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    .    1    .    
Scrap Searched             17   | .    .    .    7    .    3    5    2    .    
Spaces Dug                 12   | .    .    .    .    12   .    .    .    .    
Terrain Destroyed          85   | .    .    38   .    12   1    .    .    34   
  Melee                    12   | .    .    .    .    12   .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    .    .    .    
  AOE                      72   | .    .    38   .    .    .    .    .    34   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -6   -6   -6   -6   -6   
---------                  Run  | Yrd  Mat  Sub  Scr  Fac  Low  Low  Zio  Dee  
Total                      8819 | 63   1075 1208 2474 941  926  526  1335 271  
  Wait                     446  | 1    77   34   109  62   163  .    .    .    
  Move                     8049 | 49   916  1104 2329 820  744  521  1312 254  
  Hop                      3    | .    .    .    1    1    1    .    .    .    
  Pick Up                  57   | 7    13   7    11   8    3    2    3    3    
  Fast Attach              27   | 5    2    .    5    9    3    .    1    2    
  Attach                   17   | 1    2    3    1    3    1    1    2    3    
  Detach                   3    | .    .    1    .    2    .    .    .    .    
  Swap                     25   | .    7    9    3    3    1    .    2    .    
  Drop                     50   | .    3    9    14   8    7    1    4    4    
  Fire                     110  | .    55   38   .    11   1    .    .    5    
  Melee                    27   | .    .    .    .    14   2    .    11   .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    .    .    .    
  Trap                     1    | .    .    .    .    .    .    1    .    .    
  Miscellaneous            3    | .    .    3    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub])
-10/Subcaves
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: [*Fac] / *Zio)
-6/Zion
-6/Deep Caves

 History 
---------
 Turn | Location       | Event
    5 | -11/Scrapyard  | Discovered new exit (range 14)
   62 | -11/Scrapyard  | Entered Materials
  130 | -10/Materials  | Discovered new exit (range 9)
  318 | -10/Materials  | Build established: Mutant
  524 | -10/Materials  | Lost 3 parts (1n2w)
  744 | -10/Materials  | Discovered new exit (range 15)
  837 | -10/Materials  | Discovered new exit (range 15)
 1060 | -10/Materials  | Discovered new exit (range 8)
 1120 | -10/Materials  | Discovered new exit (range 16)
 1162 | -10/Materials  | Discovered new exit (range 16)
 1391 | -10/Materials  | Entered Subcaves
 1392 | -10/Subcaves   | Approached by a straggling Scientist
 1487 | -10/Subcaves   | Shifting Twisted Machinery released Sub. Beam Cannon
 1651 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 1651 | -10/Subcaves   | Core integrity fell below 50%
 1998 | -10/Subcaves   | A swath of the cavern ceiling suddenly collapsed
 2224 | -10/Subcaves   | Core integrity fell below 20%
 2581 | -10/Subcaves   | Shifting Twisted Machinery released Battle Rifle
 2584 | -10/Subcaves   | Shifting Twisted Machinery released Battle Cannon
 2716 | -10/Subcaves   | Scientist uncovered a shortcut to Scraptown
 2723 | -10/Subcaves   | Entered Scraptown
 2723 | -8/Scraptown   | System corruption cleaned by C-Scrubber
 2941 | -8/Scraptown   | Visited CR-KLE's Repair Center
 2971 | -8/Scraptown   | Visited Artisan Demo Area
 3006 | -8/Scraptown   | Visited Symbiants
 3033 | -8/Scraptown   | Visited Red Mages
 3219 | -8/Scraptown   | Scanned Subdweller tech in exchange for log data
 3222 | -8/Scraptown   | Learned Research trap positions
 3223 | -8/Scraptown   | Learned Research emergency access door positions
 3234 | -8/Scraptown   | Discovered new exit (range 11)
 3315 | -8/Scraptown   | Visited UFD Registry
 3341 | -8/Scraptown   | Visited Fellowship of the Rings
 3367 | -8/Scraptown   | Visited Spacefarers
 3604 | -8/Scraptown   | Visited Cyclists
 3666 | -8/Scraptown   | Registered with UFD as "Cryogunner"
 3688 | -8/Scraptown   | Visited Abandonware Association
 3704 | -8/Scraptown   | Learned abandonware demo "KABOOM.EXE"
 3704 | -8/Scraptown   | Learned abandonware demo "POISON.EXE"
 3730 | -8/Scraptown   | Visited DA-N13 Charitable Foundation
 3739 | -8/Scraptown   | Found DCF Scrap (27 items)
 3758 | -8/Scraptown   | Visited Curators Association
 3782 | -8/Scraptown   | Visited Botcube Research
 3791 | -8/Scraptown   | Botcube activated
 3796 | -8/Scraptown   | Found Botcube
 3837 | -8/Scraptown   | Delivered Scrap Shield to a Scientist
 4026 | -8/Scraptown   | Visited Scrap Suit Storage
 4053 | -8/Scraptown   | Visited Analyses Database
 4073 | -8/Scraptown   | Visited Science Guys
 4103 | -8/Scraptown   | Visited Derelict Rescue Squad
 4127 | -8/Scraptown   | Visited Research Penetration Think Tank
 4360 | -8/Scraptown   | Found Relay Coupler [Proto]
 4450 | -8/Scraptown   | Entered Cyclist Reading Room
 4507 | -8/Scraptown   | Botcube activated
 4525 | -8/Scraptown   | Botcube completed mutation into treaded form, armed with 1 gun, 1 cannon.
 4565 | -8/Scraptown   | Met Optimus
 4565 | -8/Scraptown   | Accepted into 0bPrime
 4610 | -8/Scraptown   | Discovered new exit (range 3)
 4670 | -8/Scraptown   | Entered Factory
 4670 | -6/Factory     | Accompanied by 1 ally
 4670 | -6/Factory     | Evolved 8 slots: Power x1, Propulsion x2, Utility x3, Weapon x2
 5030 | -6/Factory     | Discovered new exit (range 16)
 5097 | -6/Factory     | Entered Lower Caves
 5097 | -6/Lower Caves | Accompanied by 1 ally
 5099 | -6/Lower Caves | UFD Scientist delivered a prototype
 5106 | -6/Lower Caves | Found Prototype Protection
 5106 | -6/Lower Caves | Identified Enh. Scrap Shield
 5140 | -6/Lower Caves | Encountered a Warlord checkpoint
 5239 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5245 | -6/Lower Caves | Learned location of 1 exit from Factory
 5278 | -6/Lower Caves | Learned location of 1 exit from Factory
 5282 | -6/Lower Caves | Build established: Hacker-Sprinter
 5288 | -6/Lower Caves | Learned Factory trap positions
 5299 | -6/Lower Caves | Discovered new exit (range 9)
 5505 | -6/Lower Caves | Entered another Lower Caves area
 5505 | -6/Lower Caves | Accompanied by 1 ally
 5519 | -6/Lower Caves | Identified exit to Zion
 5526 | -6/Lower Caves | Discovered new exit (range 8)
 5551 | -6/Lower Caves | Learned location of 1 exit from Factory
 5599 | -6/Lower Caves | Encountered a Warlord checkpoint
 5643 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
 5661 | -6/Lower Caves | Entered Zion
 5682 | -6/Zion        | Acquired unknown access codes intercepted by a Zionite
 5694 | -6/Zion        | Learned Factory machine intel
 5695 | -6/Zion        | Given the Hacking Drone Bay
 5696 | -6/Zion        | Found Prototype Device
 5730 | -6/Zion        | Learned location of Warlord (-4)
 5745 | -6/Zion        | Turned away by Imprinter
 5795 | -6/Zion        | Found CR-A16's Pointy Stick
 5854 | -6/Zion        | Received a hallucinogenic algorithm
 5855 | -6/Zion        | Ran a hallucination algorithm
 5887 | -6/Zion        | Opened final containment barrier to the Deep Caves
 5892 | -6/Zion        | Discovered new exit (range 3)
 5892 | -6/Zion        | Saw the warning signs outside the Deep Caves entrance
 6087 | -6/Zion        | Entered Deep Caves
 6159 | -6/Deep Caves  | Z-Facility disabled
 6161 | -6/Deep Caves  | Attacked by Z-Imprinter
 6185 | -6/Deep Caves  | Core integrity fell below 50%
 6197 | -6/Deep Caves  | Core integrity fell below 20%
 6199 | -6/Deep Caves  | Destroyed by AT-FOL(z) with Zionite Laser-S

 Last Messages 
---------------
06166_ Zio. Biocell destroyed.
06167_ QC-XVP(z) destroyed.
06168_ Destroyed Unknown Device.
06169_ Nuclear Pulse Thruster destroyed.
06170_ The unstable cave ceiling collapses.
06170_ Lrn. Missile Launcher destroyed.
06171_ Nuclear Pulse Thruster destroyed.
06173_ Cld. Cesium-ion Thruster destroyed.
06174_ The unstable cave ceiling collapses.
06174_ ECM Suite destroyed.
06179_ The unstable cave ceiling collapses.
06179_ E8-TLD(z) destroyed.
06182_ Enh. Scrap Shield destroyed.
06188_ Acquired Zio. Composite Leg I.
06188_ CR-A16's Pointy Stick destroyed.
06194_ Imp. Lightning Gun destroyed.
06195_ Acquired Prototype Energy Gun.
06195_ Zio. Composite Leg I destroyed.
06196_ Identified Zio. Phaser-S.
06198_ Zio. Phaser-S destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????########;#####?## # ###??????? |
| ????????????????????# !!!@  !*=![#?#      #??##### |
| ????????????????????#            #?#  !!  ####     |
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| ????????????????????????#z z   #####  %#           |
| ????????????????????    ##       # #   !           |
| ??????????????????         #z z    =# !=           |
| ?????????????????#                 *%!             |
| ??????????????????#                !!!             |
| ??????????????????###               !              |
| ????????????????????##                             |
| ????????????????????#                      """"    |
| ????????????????????#                     """""""" |
| ????????????????????#                     """""""" |
| ???????????????????                        """"""" |
| ???????????????????#                      """"???? |
| ???????????????????##                     """"???? |
| ?????????????????????                     """"???? |
| ???????????????????????                   """????? |
| ?????????????????????????                 ""?????? |
| ??????????????????????????                "??????? |
| ????????????????????????????               ??????? |
| ??????????????????????????????             ??????? |
| ?????????????????????????????????          ??????? |
| ???????????????????????????????????      ????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          26
Energy Capacity            865
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Cloak Strength             3
Base Temperature (-)       150
Armor Coverage             800
Propulsion Shielding       66
Evasion (%)                64
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          12
Defensive Hacking          12

 Item Schematics 
-----------------
           Imp. Cryofiber Web | -6/Zion | Archive
                     Wave Gun | -6/Zion | Archive
      Angular Momentum Engine | -6/Zion | Archive
        Imp. Coolant Injector | -6/Zion | Archive
             Hpw. Shock Rifle | -6/Zion | Archive
         Point Defense System | -6/Zion | Archive
         Adv. Terrain Scanner | -6/Zion | Archive
         Imp. Remote Datajack | -6/Zion | Archive
               Adv. Heat Sink | -6/Zion | Archive
               Thermal Shield | -6/Zion | Archive
           Matter Neutralizer | -6/Zion | Archive
            Hvy. Gauss Cannon | -6/Zion | Archive
 Imp. Reaction Control System | -6/Zion | Archive
           Remote Force Field | -6/Zion | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -6/Zion | Archive
         E-15 Imp | -6/Zion | Archive
    G-73 Enforcer | -6/Zion | Archive

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardlightActiveTorch
  Manual?         0
Play Time         01:41:17
  Cumulative      244.8 hours
  Start           2025.05.08 @ 13:07:06
  End             2025.05.08 @ 15:29:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          362
  Rogue           362
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             56
Gallery%          60
Achievement%      43
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6c30ead6-74d0-428c-8d74-6c9b4f370099