Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.11 @ 04:49:10

Player: A.M

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (21)      105
Value Destroyed (785)      785
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1870

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             367/400
Matter                     217/300
Energy                     400/400
System Corruption          0%
Temperature                Cool (92)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
        Ion Engine
        Ion Engine
>       --- PROPULSION (2) ---
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY (2) ------
  Small Storage Unit
        Targeting Computer
>       --- WEAPON (3) -------
        Minigun
        Minigun
  Light Cannon
>       --- INVENTORY (8) ----
        Titanium Leg
        Titanium Leg
        Heat Sink
  Light Armor Plating
        Minigun
        Minigun

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Carbon-fiber Leg
        Carbon-fiber Leg
>       --- UTILITY ----------
  Small Storage Unit
        Targeting Computer
>       --- WEAPON -----------
        Minigun
        Minigun
        Minigun
>       --- INVENTORY --------
        Titanium Leg
        Titanium Leg
        Heat Sink
        Minigun
[Rating: 21]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Carbon-fiber Leg
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Targeting Computer
Weapon                     Minigun
  Energy Gun               Small Laser
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   1    | .   .   1   
Parts Attached             17   | 6   2   9   
  Power                    4    | 1   1   2   
    Engine                 3    | 1   .   2   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   .   2   
    Treads                 2    | 2   .   .   
    Leg                    2    | .   .   2   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  2    | 1   1   .   
    Device                 .    | .   .   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   7    | 2   .   5   
    Energy Gun             1    | .   .   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          5    | 2   .   3   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 1    | .   .   1   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     93   | .   97  92  
  Engine                   7    | .   6   7   
  Core                     7    | .   7   7   
  Treads                   11   | .   28  3   
  Leg                      12   | .   .   18  
  Storage                  12   | .   14  11  
  Processor                11   | .   11  11  
  Energy Gun               1    | .   .   1   
  Ballistic Gun            25   | .   28  23  
  Ballistic Cannon         4    | .   .   7   
Peak Build Rating          21   | 6   9   21  
  Average Rating           13   | 4   7   17  
  On Entrance              5    | .   6   9   
Naked Turns                .    | .   .   .   
Heaviest Build             24   | 12  12  24  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 6   8   8   
  Most Carried             7    | 4   3   7   
  Average Carried          3    | .   2   4   
  Final Capacity           8    | 8   8   8   
  Final Carried            6    | 1   3   6   

 Class Distribution 
--------------------
 60% | Gunner
 39% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Gunner | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           816  | 202 130 484 
  Remotely                 .    | .   .   .   
Salvage Created            840  | .   193 647 
  Parts                    38   | .   9   29  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  19   | .   4   15  
  Guns                     13   | .   4   9   
  Cannons                  6    | .   .   6   
Classes Destroyed          5    | .   2   3   
  Builder                  1    | .   1   .   
  Watcher                  1    | .   .   1   
  Grunt                    12   | .   4   8   
  Duelist                  1    | .   .   1   
  Sentry                   6    | .   .   6   
Best Kill Streak           4    | .   2   4   
  Combat Bots Only         4    | .   2   4   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        93   | .    41   52   
  Missed                   25   | .    10   15   
Damage Taken               959  | .    421  538  
  Core                     94   | .    61   33   
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         87   | 100  75   .    
Volleys Fired              67   | .    26   41   
  Largest                  3    | .    2    3    
  Hottest                  85   | .    40   85   
Shots Fired                175  | .    52   123  
  Gun                      144  | .    52   92   
  Cannon                   31   | .    .    31   
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  175  | .    52   123  
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         19   | .    14   19   
  Robot Miss Streak        6    | .    1    6    
  Penetration Max          .    | .    .    .    
  Secondary Targets        3    | .    2    1    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           126  | .    42   84   
  Core Hits                41   | .    17   24   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed 1    | .    .    1    
  Critical Strikes         2    | .    .    2    
    Destroy                1    | .    .    1    
    Blast                  1    | .    .    1    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1800 | .    308  1492 
  Guns                     1487 | .    308  1179 
  Cannons                  296  | .    .    296  
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  17   | .    .    17   
  Kinetic                  1783 | .    308  1475 
  Thermal                  .    | .    .    .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   1    | .    .    1    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             3    | .    .    3    
  Kicked                   3    | .    .    3    
  Crushed                  .    | .    .    .    
Highest Temperature        257  | .    37   257  
  Average Temperature      58   | .    11   73   
  Received Heat Transfer   447  | .    240  207  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             348  | .   165 348 
  Initial                  69   | .   .   69  
  Average                  134  | .   69  181 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         73   | 100 100 57  
  Level 1                  26   | .   .   42  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          2    | .   1   1   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           4    | .   2   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              26   | .   10  16  
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        1    | .   1   .   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            2    | .   .   2   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          5    | .   1   4   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   .   2   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   2   8   
  Successful               5    | .   2   3   
  Failed                   5    | .   .   5   
    Catastrophic           1    | .   .   1   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                7    | .   2   5   
  Fabricators              .    | .   .   .   
  Repair Stations          3    | .   .   3   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             4    | .   2   2   
  Record                   1    | .   .   1   
  Prototype ID Bank        2    | .   1   1   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       1    | .   .   1   
  Scan Component           1    | .   .   1   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   .   3   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               977  | 72  299 606 
Spaces Moved               552  | 47  141 364 
  Core                     14   | 14  .   .   
  Treads                   231  | 33  141 57  
  Legs                     307  | .   .   307 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 120 
  Average Speed            134  | 127 160 126 
  Slowest Speed            160  | 160 160 160 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 3   27  26  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          .    | .   .   .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      .    | .   .   .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      668  | 59  173 436 
  Wait                     .    | .   .   .   
  Move                     550  | 46  140 364 
  Hop                      .    | .   .   .   
  Pick Up                  23   | 7   4   12  
  Fast Attach              .    | .   .   .   
  Attach                   12   | 6   2   4   
  Detach                   1    | .   .   1   
  Swap                     5    | .   .   5   
  Drop                     7    | .   1   6   
  Fire                     67   | .   26  41  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     3    | .   .   3   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   73 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Build established: Mutant
  327 | -10/Materials | Discovered new exit (range 16)
  372 | -10/Materials | Entered another Materials area
  372 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  687 | -9/Materials  | Build established: Gunner
  978 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Acquired Ion Engine.
Acquired 92 matter.
G-34 Mercenary destroyed.
Acquired 13 matter.
Acquired Lgt. Armor Plating.
Connecting with Terminal...
Triggered Explosive Trap.
An explosion rips through the floor.
K-01 Serf collects debris.
K-01 Serf cleans the Integration Channel.
W-16 Scout sends out distress signal.
W-16 Scout destroyed.
Y-45 Defender Heat Sink blasted off.
K-01 Serf collects debris.
Y-45 Defender destroyed.
K-01 Serf collects debris.
Acquired 4 matter.
Acquired 38 matter.
Acquired 7 matter.
Y-45 Defender destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ?????????????????????????????????????????????????  |
| ??????????????????????????????#########??????????  |
| ??????????????????????????????#       #??????????  |
| ??????????????????????????????#  "    #??????????  |
| ??????????????????????????????# """   #??????????  |
| ??????????????????????????????# """   #??????????  |
| ??????????????????????????????# """   #??????????  |
| ??????????????????????????????#  ""   #??????????  |
| ??????????????????????????????# """   #??????????  |
| ??????????????????????????????# ""    #??????????  |
| ??????????????????????????????# ""    ####???????  |
| ??????????????????????????????#  "    #  ####????  |
| ????????????????????????#######     [ #  #   ????  |
| ?????????????????### %###    #######+##  #  "????  |
| ?????????????????+    !  @    ! !  !=*% %#  ""???  |
| ?????????????????###                [%!= #  ""???  |
| ???????????????????######    ##########  #     ??  |
| ???????###??????????????###############  #  """ #  |
| ?   ???   ????????????????#      ![!  #  #  """ #  |
| #   ???   ???????########??  """ !!!  +  #  """ #  |
|     ???   ???????#      #??  """ [!!  #  #      #  |
|     ???   ???????#! """ #?#  """      #  #  """ #  |
|     ???   ???????#  """ #?   """      #     """ #  |
| #   ???   ???????#  """ #?#  """            """ #  |
| #   #??   ???????#      #?#=                    #  |
| #   #??#+#?????????     ??############    #####??  |
| #   #??# #???########+#######  % ####      #?????  |
| #   #??# #####   [== %        !        "  ##?????  |
| #   #??#         %%%= =       %        "T #??????  |
| #   #??# ######+#####+####### [  #####    #??????  |
| #   ####+####?#=    !![ #???##  ##???######??????  |
| #   #       #?#      !  #????#  #????????????????  |
| #   #  " "" #?#         #????+  +????????????????  |
| #   +  "R"" #?#         #????#  #????????????????  |
| #   #  """" #?###########????#  #????????????????  |
| #   #       #????????????????#  #????????????????  |
| #   #########????????????????#  #????????????????  |
| #   #?     #?????????????????#  #????????????????  |
| #   #      #?????????????????   #????????????????  |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            400
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlasmaTimingLance
  Manual?         0
Play Time         00:10:50
  Cumulative      6.2 hours
  Start           2024.11.26 @ 12:41:58
  End             2025.02.11 @ 04:49:10
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36ca22d2-692b-4e8c-b5af-10b2a9b2f37f