Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.29 @ 03:24:00

Player: scoobysnack1

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (28)      140
Value Destroyed (616)      616
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2616

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     107/300
Energy                     92/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
           Field Recycling Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
  Improved Assault Rifle

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
>              --- PROPULSION -------
        Combat Airjet
               Flight Unit
>              --- UTILITY ----------
      Advanced Weight Redist. System
               Transmission Jammer
               Maneuvering Thrusters
>              --- WEAPON -----------
  High-powered Shotgun
  High-powered Shotgun
  High-powered Shotgun
>              --- INVENTORY --------
      Advanced Sensor Array
               Transmission Jammer
               Core Shielding
      Improved Assault Rifle
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Hover Unit               Combat Airjet
  Flight Unit              Flight Unit
Utility                    Transmission Jammer
  Device                   Transmission Jammer
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Medium Laser
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               1    | .   .   .   .   1   
  Utility                  1    | .   .   1   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             49   | 7   18  10  5   9   
  Power                    7    | 1   3   2   .   1   
    Engine                 7    | 1   3   2   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               9    | 2   4   .   1   2   
    Treads                 2    | 2   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  4    | .   2   .   1   1   
    Flight                 3    | .   2   .   .   1   
  Utility                  20   | 2   7   5   .   6   
    Device                 11   | .   4   2   .   5   
    Storage                3    | 2   .   1   .   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             5    | .   2   2   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   13   | 2   4   3   4   .   
    Energy Gun             2    | .   2   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          9    | 2   1   3   3   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   
    Special Weapon         1    | .   .   .   1   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   
Parts Lost                 14   | .   1   .   2   11  
  Power                    2    | .   .   .   .   2   
  Propulsion               3    | .   .   .   1   2   
  Utility                  5    | .   1   .   .   4   
  Weapon                   4    | .   .   .   1   3   
  Highest Loss Streak      11   | .   1   .   2   11  
Average Slot Usage (%)     92   | .   99  92  92  67  
  Engine                   11   | .   13  11  11  8   
  Treads                   13   | .   24  .   .   .   
  Hover                    2    | .   1   .   7   5   
  Flight                   8    | .   2   22  14  6   
  Device                   16   | .   10  24  22  24  
  Storage                  4    | .   7   .   .   .   
  Protection               7    | .   8   5   11  2   
  Energy Gun               1    | .   2   .   .   .   
  Ballistic Gun            23   | .   22  28  22  21  
  Launcher                 1    | .   2   .   .   .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             30   | 14  14  16  16  30  
  Greatest Support         31   | 20  26  14  28  31  
  Greatest Overweight (x)  3    | .   .   1   1   3   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   4   4   
  Average Capacity         4    | 6   5   4   4   4   
  Most Carried             6    | 5   6   4   4   4   
  Average Carried          4    | 2   5   3   3   3   
  Final Capacity           8    | 8   4   4   4   4   
  Final Carried            5    | 5   4   4   4   1   

 Class Distribution 
--------------------
 60% | Mutant
 25% | Scavenger-Mutant
  6% | Gunner
  4% | Scavenger-Tank
  3% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Gunner | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Scr Mat Mat Min Mat 
Matter Collected           945  | 278 275 272 84  36  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1010 | 73  403 444 54  36  
  Parts                    61   | 4   24  27  4   2   
Haulers Intercepted        4    | .   2   2   .   .   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Combat Hostiles Destroyed  14   | .   8   4   1   1   
  Guns                     14   | .   8   4   1   1   
Classes Destroyed          8    | 1   4   1   1   1   
  Builder                  2    | .   .   2   .   .   
  Hauler                   4    | .   2   2   .   .   
  Recycler                 4    | 1   .   3   .   .   
  Watcher                  4    | .   2   2   .   .   
  Swarmer                  3    | .   3   .   .   .   
  Grunt                    9    | .   5   4   .   .   
  Sentry                   1    | .   .   .   .   1   
  Demolisher               1    | .   .   .   1   .   
Best Kill Streak           10   | 1   4   10  1   1   
  Combat Bots Only         4    | .   3   4   1   1   
Max Kills in Single Turn   2    | 1   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Scr  Mat  Mat  Min  Mat  
Damage Taken               2125 | .    657  106  226  1136 
  Core                     767  | .    157  48   .    562  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         75   | 100  37   .    88   .    
Volleys Fired              107  | 2    52   25   8    20   
  Largest                  3    | 2    2    2    2    3    
  Hottest                  75   | 40   70   50   50   75   
Shots Fired                192  | 4    91   40   15   42   
  Gun                      185  | 4    84   40   15   42   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 7    | .    7    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  173  | 4    72   40   15   42   
  Thermal                  12   | .    12   .    .    .    
  Explosive                7    | .    7    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         28   | 3    28   4    3    5    
  Robot Miss Streak        13   | .    2    6    10   13   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        3    | .    3    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    
Shots Hit Robots           120  | 3    62   21   8    26   
  Core Hits                64   | 2    31   19   7    5    
  Critical Hits            1    | .    .    .    1    .    
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1916 | 31   667  706  228  284  
  Guns                     1482 | 31   538  401  228  284  
  Cannons                  .    | .    .    .    .    .    
  Explosions               424  | .    119  305  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  10   | .    10   .    .    .    
  Kinetic                  1359 | 31   415  401  228  284  
  Thermal                  428  | .    123  305  .    .    
  Explosive                119  | .    119  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            128  | .    .    128  .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               128  | .    .    128  .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      32   | .    32   .    .    .    
  Shots                    2    | .    2    .    .    .    
  Rammed                   3    | .    3    .    .    .    
Targets Rammed             3    | .    3    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        55   | .    55   .    35   15   
  Average Temperature      13   | .    14   .    25   6    
  Received Heat Transfer   619  | .    321  42   40   216  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         620  | .    370  250  .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Peak Influence             315  | 5   229 315 139 141 
  Average Influence        87   | 2   61  177 121 80  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         89   | 100 90  65  100 100 
  Level 1                  10   | .   9   34  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Distress Signals           2    | .   1   .   .   1   
Communications Jammed      17   | .   .   2   1   14  
  Distress Signals         17   | .   .   2   1   14  
Times Spotted              71   | .   14  17  23  17  
  Peak Tracking Total      19   | .   5   10  19  14  
  Tactical Retreats        4    | .   .   1   2   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Scr Mat Mat Min Mat 
Machines Disabled          6    | .   1   4   .   1   
  Max in Single Turn       3    | .   1   3   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Machines Accessed          6    | .   5   1   .   .   
  Terminals                4    | .   3   1   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                21   | .   17  4   .   .   
  Successful               12   | .   8   4   .   .   
  Failed                   9    | .   9   .   .   .   
    Catastrophic           1    | .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                16   | .   12  4   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             10   | .   6   4   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   
  Emergency Access Points  2    | .   1   1   .   .   
  Terminal Index           1    | .   .   1   .   .   
  Locate Traps             2    | .   2   .   .   .   
  Reinforcement Status     1    | .   1   .   .   .   
  Recall Reinforcements    1    | .   1   .   .   .   
  Zone Layout              1    | .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   5   1   .   .   
  Full Trace Events        1    | .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Scr Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Scr Mat Mat Min Mat 
Total Allies               1    | .   .   .   1   .   
  Largest Group            1    | .   .   .   1   .   
  Highest-Rated Group      31   | .   .   .   31  .   
  Highest-Rated Ally       31   | .   .   .   31  .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               4    | .   .   .   4   .   
  Total Damage             42   | .   .   .   42  .   
  Kills                    2    | .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Scr Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  
-------------              Run  | Scr Mat Mat Min Mat 
Turns Passed               1507 | 85  760 265 173 224 
Spaces Moved               988  | 43  442 195 175 133 
  Core                     90   | 4   3   45  1   37  
  Treads                   328  | 39  289 .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   
  Hover                    215  | .   23  .   98  94  
  Flight                   355  | .   127 150 76  2   
  Fastest Speed            37   | 50  37  37  37  80  
  Average Speed            96   | 149 118 64  61  97  
  Slowest Speed            200  | 160 160 120 100 200 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       31   | 5   62  20  48  24  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 5    | .   5   .   .   .   
Terrain Destroyed          61   | .   31  30  .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      61   | .   31  30  .   .   

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Scr Mat Mat Min Mat 
Total                      1369 | 57  602 295 223 192 
  Wait                     167  | .   57  51  35  24  
  Move                     984  | 42  441 194 174 133 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  20   | 6   9   4   .   1   
  Fast Attach              28   | 6   11  5   2   4   
  Attach                   10   | 1   2   2   1   4   
  Detach                   5    | .   1   2   1   1   
  Swap                     11   | .   5   3   2   1   
  Drop                     34   | .   21  9   .   4   
  Fire                     107  | 2   52  25  8   20  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    3    | .   3   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   86 | -11/Scrapyard | Entered Materials
  248 | -10/Materials | Discovered new exit (range 12)
  302 | -10/Materials | Build established: Mutant
  605 | -10/Materials | Repaired Ion Engine
  641 | -10/Materials | Core integrity fell below 50%
  846 | -10/Materials | Entered another Materials area
  846 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  957 | -9/Materials  | Identified exit to Mines
 1111 | -9/Materials  | Entered Mines
 1114 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1134 | -9/Mines      | Assembled infested the area
 1139 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1202 | -9/Mines      | Discovered new exit (range 10)
 1283 | -9/Mines      | Found a hidden stash of uninstalled traps
 1284 | -9/Mines      | Entered Materials
 1284 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1492 | -8/Materials  | Discovered new exit (range 15)
 1499 | -8/Materials  | Core integrity fell below 50%
 1504 | -8/Materials  | Core integrity fell below 20%
 1508 | -8/Materials  | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
W-25 Informer distress signal jammed. <x2>
Slug penetrates Wall.
W-25 Informer distress signal jammed. <x5>
[Achievement: Total Silence]
W-25 Informer distress signal jammed. <x3>
Penetrated by Slug.
Terminal disabled.
W-25 Informer distress signal jammed. <x4>
Transmission Jammer destroyed.
Slug penetrates Terminal.
W-25 Informer sends out distress signal.
Slug penetrates Wall.
EXIT=FOUND
Slug penetrates Terminal.
Atomic Centrifuge disabled.
Penetrated by Slug.
Core Shielding destroyed.
Penetrated by Slug.
Slug penetrates G-47 Trooper.
Adv. Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
|       #   #??????????????????????????????????      |
|       #   #??????????????????????????????????      |
| //    #   #????????#?????????????????????????      |
| /!    #   #??????? #?????????????????????????      |
|       #   #??????  #?????????????????????????      |
|       #   #??????  #?????????????????????????      |
| ##+####   #######  #?????????????????????????      |
|                    #?????????????????????????      |
|                    #?????????????????????????      |
|                    #?????????????????????????      |
| #      #####       #######???????????????????      |
| #      #???#             #???????????????????      |
| #!!!!!!#???#             #???????????????????      |
| #!!!!!!#???#             #???????????????????      |
| ########???#        ^ [[[#???????????????????      |
| ???????????#          [[ #???????????????????      |
| ???????????#   """    [[ #???????????????????      |
| ???????????#   """ ^     #???????????????????      |
| ???????????#   r""^      #???????????????????      |
| ???????????#    g     !!!#???????????????????      |
| ???????????#  ^ g     !!!#???????????????????      |
| ######?????#a   g!    !!!#???????????????????      |
|      #######             ########????????????      |
|                gY               #????????????      |
|                 "               #????????????      |
|                 g        @    < #????????????      |
|      #######          s         #????????????      |
| #   ##?????###+##### ss         #????????????      |
| #   #???????    ???#  ###########????????????      |
| #   #?????      ???#  #??????????????????????      |
| #   #???#       ???#  #??????????????????????      |
| #   #???#        ??#  #??????????????????????      |
| #   #???#   ]]   ??#  #??????????????????????      |
| #   #????   ]]   ??#  #??????????????????????      |
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| #   #????????????????????????????????????????      |
| ?   #????????????????????????????????????????      |
| ?   #????????????????????????????????????????      |
| ?   ?????????????????????????????????????????      |
| ?????????????????????????????????????????????      |
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| ?????????????????????????????????????????????      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          17
Energy Capacity            415
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Jamming Range              8
Additional Mass Support    9
Armor Coverage             150
Core Shielding             20
Evasion (%)                62
Recoil Reduction           1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
GoHome()
I Survived The Infestation
No Signal
Risk Taker
Total Silence

 Challenges 
------------
None

 Game 
------
Seed              LayeredRagnarokClaws
  Manual?         0
Play Time         00:54:13
  Cumulative      5.3 hours
  Start           2020.08.29 @ 02:26:45
  End             2020.08.29 @ 03:24:00
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             2
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7a6912b-7086-4d07-91d9-7a975656f2fb