Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.10 @ 14:44:18

Player: Grimbling

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (26)       5200
Robots Destroyed (568)     2840
Value Destroyed (35137)    35137
Prototype IDs (92)         1840
Alien Tech Used (9)        1800
Bonus (24564)              24564
              TOTAL SCORE: 75381

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    4453
Follower Combat Kills      5875
Network Hubs Disabled      400
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Built Enhanced Grunts      300
A7 Reached Mainframe       300
Read Decrypted Archives    300
Used Core Reset Matrix     3000
Scanned by Researcher      1000
Pursued by Intercept       500
Acquired SGEMP             2000
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -764

 Cogmind 
---------
Core Integrity             0/1450
Matter                     300/300
Energy                     99/100
System Corruption          24%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (13) -----
               (None)
>          --- WEAPON (5) -------
               (None)
>          --- INVENTORY (5) ----
  Advanced Cooling System
     Large Storage Unit
  Advanced Trap Scanner
  Advanced Dynamic Insulation System
           Terrabomb

 Peak State 
------------
>               --- POWER ------------
          Light Quantum Reactor
          Light Quantum Reactor
>               --- PROPULSION -------
                Biometal Heavy Treads
       Advanced Heavy Siege Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
          Small Matter Pod
       Advanced Sensor Array
   Experimental Signal Interpreter
   Experimental Targeting Computer
       Advanced Target Analyzer
   Experimental Target Analyzer
       Improved Armor Integrity Analyzer
                Recoil Nullifier
                Centrium Medium Armor Plating
   Experimental Force Field
>               --- WEAPON -----------
                Multirail
                Tri-rail Accelerator
          Heavy Gauss Cannon
                Nanosword
>               --- INVENTORY --------
          Micro Antimatter Reactor
                Quantum Reactor
       Enhanced Armored Medium Treads
                Biometal Medium Treads
       Advanced Cooling System
          Large Storage Unit
       Advanced Trap Scanner
   Experimental EM Disruption Field
       Advanced Dynamic Insulation System
   High-powered Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Terrabomb
                Terrabomb
          Heavy Machine Gun
                KE Penetrator
                KE Penetrator
                Railgun
                Linear Accelerator
                Sigix Containment Pod
[Rating: 193]

 Favorites 
-----------
Power                      Light Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Improved Medium Treads
  Treads                   Improved Medium Treads
  Leg                      Aluminum Leg
Utility                    Advanced Heat Sink
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Hypervelocity Railgun
  Energy Gun               Storm Laser
  Energy Cannon            Enhanced Nova Cannon
  Ballistic Gun            Hypervelocity Railgun
  Ballistic Cannon         Tri-rail Accelerator
  Launcher                 Gamma Bomb Array
  Impact Weapon            Gravity Flail
  Slashing Weapon          Nanosword
  Piercing Weapon          Plasma Lance

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Slots Evolved              17   | .   1   2   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | .   1   2   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   2   .   1   .   .   
  Weapon                   3    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             456  | 2   1   3   21  .   15  .   2   .   2   13  11  .   5   7   6   10  6   .   14  37  69  17  45  28  73  69  
  Power                    52   | .   .   .   3   .   4   .   1   .   1   1   3   .   .   1   1   .   1   .   1   4   6   2   6   4   6   7   
    Engine                 14   | .   .   .   3   .   4   .   .   .   .   1   3   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
    Reactor                34   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   2   6   4   6   7   
  Propulsion               59   | 2   .   .   6   .   2   .   .   .   1   3   1   .   .   4   3   3   .   .   3   3   9   .   3   6   2   8   
    Treads                 59   | 2   .   .   6   .   2   .   .   .   1   3   1   .   .   4   3   3   .   .   3   3   9   .   3   6   2   8   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  222  | .   1   3   6   .   4   .   .   .   .   6   4   .   4   2   2   2   1   .   10  16  25  12  23  14  46  41  
    Device                 126  | .   1   1   1   .   3   .   .   .   .   4   2   .   2   1   2   1   1   .   3   14  7   7   15  7   29  25  
    Storage                12   | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   1   .   .   .   1   1   4   
    Processor              33   | .   .   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   2   .   2   5   4   .   8   8   
    Hackware               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   3   .   
    Protection             46   | .   .   2   2   .   .   .   .   .   .   1   1   .   1   1   .   .   .   .   4   1   14  .   4   6   5   4   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   123  | .   .   .   6   .   5   .   1   .   .   3   3   .   1   .   .   5   4   .   .   14  29  3   13  4   19  13  
    Energy Gun             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   2   .   .   .   .   .   .   .   .   .   
    Energy Cannon          7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
    Ballistic Gun          83   | .   .   .   6   .   5   .   1   .   .   3   2   .   .   .   .   1   .   .   .   9   20  3   10  3   11  9   
    Ballistic Cannon       16   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   2   .   .   4   .   .   .   .   4   3   
    Launcher               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   1   
    Piercing Weapon        5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  62   | .   .   .   4   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   2   3   3   2   15  5   12  13  
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 123  | .   .   1   2   .   .   .   .   .   1   1   4   .   .   1   1   .   .   3   5   19  16  8   11  7   17  26  
  Power                    18   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   3   2   2   2   2   4   
  Propulsion               14   | .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   1   .   .   .   .   2   3   .   1   .   1   3   
  Utility                  55   | .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   3   9   6   3   3   4   10  10  
  Weapon                   36   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   1   7   4   3   5   1   4   9   
  Highest Loss Streak      12   | .   .   1   2   .   .   .   .   .   1   1   4   .   .   1   1   .   .   3   2   5   5   4   3   3   5   12  
  To Critical Strikes      7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   2   1   .   2   
Average Slot Usage (%)     86   | .   100 99  98  99  95  100 100 100 99  100 98  100 85  80  81  77  77  68  68  82  84  81  84  85  82  84  
  Engine                   4    | .   12  10  10  10  14  14  12  7   7   10  11  12  12  12  11  11  11  11  6   2   .   .   .   .   .   .   
  Reactor                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   8   9   8   7   7   8   
  Treads                   13   | .   25  20  20  20  21  21  21  21  20  18  17  18  18  18  21  16  16  16  13  9   10  9   8   8   8   10  
  Device                   17   | .   12  19  9   10  9   14  14  14  14  15  12  12  16  18  21  22  24  24  17  24  17  21  14  12  19  21  
  Storage                  9    | .   12  10  18  20  14  14  14  14  14  12  12  12  7   6   5   5   5   5   5   7   10  9   9   6   5   7   
  Processor                12   | .   .   .   7   10  7   7   7   7   7   8   11  12  12  12  11  11  8   2   9   9   8   13  17  17  18  17  
  Protection               5    | .   12  19  13  9   .   .   .   .   .   6   5   6   6   5   5   5   5   2   5   1   9   1   5   11  4   2   
  Ballistic Gun            12   | .   25  20  19  20  28  28  28  28  28  25  21  18  3   .   .   .   .   .   .   16  16  16  14  15  10  5   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   .   .   .   .   2   6   1   .   .   .   1   .   .   3   1   .   .   .   1   6   
Naked Turns                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Heaviest Build             141  | 22  23  27  34  32  46  46  47  47  47  67  72  70  75  80  81  78  78  77  107 108 134 126 141 131 131 130 
  Greatest Support         165  | 40  40  40  40  40  60  60  60  60  60  90  90  90  90  90  118 130 130 130 140 145 150 150 155 155 150 165 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   1   .   1   .   .   1   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 25   | 10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  20  20  20  20  20  20  20  25  
  Average Capacity         16   | 10  10  10  10  10  10  10  10  10  10  10  10  10  12  15  15  15  15  15  18  20  20  20  20  20  20  19  
  Most Carried             20   | 8   10  10  10  10  10  10  10  10  10  10  10  10  11  15  14  15  15  11  20  18  20  20  20  20  20  20  
  Average Carried          14   | 7   7   8   9   10  8   10  9   10  9   9   9   9   10  13  12  14  13  11  16  14  17  19  18  19  18  16  
  Final Capacity           20   | 10  10  10  10  10  10  10  10  10  10  10  10  10  15  15  15  15  15  15  20  20  20  20  20  20  20  5   
  Final Carried            20   | 7   9   10  10  10  10  10  10  10  9   10  10  10  11  14  13  15  11  11  18  15  18  19  20  19  16  5   

 Class Distribution 
--------------------
 54% | Scavenger-Gunner
 11% | Scavenger-Assassin
 10% | Scavenger-Skirmisher
  8% | Hacker-Mutant
  8% | Scavenger-Tank

 Dominant Class 
----------------
        Hacker-Mutant | -10/Materials
        Hacker-Mutant | -9/Materials
        Hacker-Mutant | -9/Storage
        Hacker-Mutant | -9/Recycling
     Scavenger-Gunner | -7/Factory
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Lower Caves
     Scavenger-Gunner | -7/Data Miner
     Scavenger-Gunner | -6/Proximity Caves
     Scavenger-Gunner | -6/Factory
 Scavenger-Skirmisher | -6/Lower Caves
     Scavenger-Gunner | -6/Lower Caves
     Scavenger-Gunner | -6/Zion
     Scavenger-Gunner | -5/Proximity Caves
     Scavenger-Gunner | -5/Factory
     Scavenger-Gunner | -5/Extension
     Scavenger-Gunner | -5/Cetus
    Hacker-Skirmisher | -5/Archives
    Hacker-Skirmisher | -5/Hub_04(d)
     Scavenger-Gunner | -4/Factory
       Scavenger-Tank | -4/Armory
 Scavenger-Skirmisher | -3/Research
     Scavenger-Gunner | -3/Testing
     Scavenger-Gunner | -2/Research
   Scavenger-Assassin | -2/Quarantine
     Scavenger-Gunner | -2/Section 7

 Resources                       | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
-----------                Run   | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  
Matter Collected           23761 | 220  25   146  1057 18   548  103  45   .    92   636  737  198  40   70   60   66   288  .    180  2545 4858 785  3033 1621 2373 4017 
  Remotely                 3673  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    918  .    .    272  .    950  1533 
Salvage Created            35688 | .    75   160  1200 18   660  270  122  .    84   856  378  250  .    307  835  172  546  213  1810 3802 6380 1092 4843 2751 3297 5567 
  Parts                    1647  | .    5    10   73   1    36   10   10   .    9    53   18   9    .    10   26   11   15   9    47   160  317  72   257  121  153  215  
Haulers Intercepted        19    | .    1    .    4    .    1    .    .    .    .    .    .    .    .    1    .    .    .    .    3    2    .    .    .    2    2    3    
Recyclers Shooed           8     | .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    2    .    .    .    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Combat Hostiles Destroyed  479  | .   .   8   19  2   9   5   3   .   3   13  5   4   .   6   13  2   10  3   18  52  77  14  64  32  39  78  
  Melee                    9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   3   3   
  Guns                     404  | .   .   8   19  2   9   5   3   .   3   13  4   3   .   6   12  1   9   3   14  43  68  14  64  31  31  39  
  Cannons                  57   | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   9   5   .   .   .   5   36  
Classes Destroyed          27   | .   2   2   2   1   3   1   .   .   .   3   .   .   .   .   1   .   .   1   1   2   3   .   3   1   1   .   
  Worker                   17   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   2   .   1   2   1   4   2   
  Builder                  8    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   1   2   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   19   | .   1   .   4   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   3   2   .   .   .   2   2   3   
  Recycler                 4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Mechanic                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   .   .   1   1   
  Operator                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   3   1   1   
  Drone                    2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  23   | .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   4   1   2   .   3   1   2   4   
  Swarmer                  50   | .   .   7   2   .   .   .   2   .   3   .   .   .   .   4   4   .   2   .   .   6   3   1   4   4   4   4   
  Saboteur                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   
  Grunt                    148  | .   .   .   5   .   3   2   .   .   .   4   2   4   .   1   2   .   4   2   2   24  25  4   22  8   11  23  
  Brawler                  18   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   1   .   1   2   1   .   .   .   .   8   
  Duelist                  16   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   8   1   .   .   .   6   
  Protector                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   1   
  Researcher               4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
  Sentry                   56   | .   .   1   12  .   3   .   1   .   .   1   1   .   .   .   2   1   .   .   6   4   11  1   4   2   1   5   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Specialist               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Hunter                   52   | .   .   .   .   .   3   2   .   .   .   2   .   .   .   1   .   .   .   .   6   6   3   1   8   8   6   6   
  Programmer               90   | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   1   .   2   8   13  6   22  8   9   17  
  Q-Series                 7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   
  Behemoth                 9    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   1   .   .   1   1   1   .   .   1   .   1   
  Cetus Guard              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  S7 Guard                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Investigator             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Striker                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Alpha 7                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   
  Fortress                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Protovariant Y           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Z-Courier                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   
  Savage                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Martyr                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           17   | .   1   7   8   1   5   3   2   .   3   3   2   2   .   4   4   2   3   2   9   17  8   4   7   10  12  8   
  Combat Bots Only         17   | .   .   7   8   1   3   3   2   .   3   3   2   2   .   4   4   2   3   2   6   17  8   3   7   7   10  7   
Max Kills in Single Turn   3    | .   1   2   2   1   2   1   1   .   3   1   1   1   .   2   2   1   2   1   2   3   2   1   2   2   2   2   
  Gunslinging              1    | .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   1   1   1   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -2    -2    
--------                   Run   | Scr   Mat   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Res   Tes   Res   Qua   Sec   
Damage Taken               36310 | .     .     189   764   .     423   117   81    .     139   780   802   202   .     188   452   45    97    685   1728  4316  5499  1379  4175  2078  5313  6858  
  Core                     2699  | .     .     40    80    .     39    .     3     .     6     43    32    .     .     9     25    .     .     147   90    347   210   147   300   28    480   673   
  Absorbed by Shields      3499  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     64    .     .     313   147   221   137   .     .     2617  
  Reduced by Siege Mode    726   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     144   270   .     34    .     183   95    
  Redirected to Shielding  229   | .     .     6     11    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14    .     .     61    34    103   
  Regen/Repaired (Parts)   1521  | .     .     .     54    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     464   1003  
Core Remaining (%)         80    | 100   100   .     .     70    .     .     .     .     93    .     .     .     .     90    .     .     .     .     73    .     51    .     65    .     .     .     
Volleys Fired              1232  | .     6     12    81    7     26    6     5     .     2     39    31    11    .     7     19    10    38    5     45    136   226   35    157   58    112   158   
  Largest                  5     | .     2     2     2     2     4     4     4     .     4     4     4     4     .     1     1     2     1     1     1     4     4     4     4     4     5     5     
  Hottest                  250   | .     40    40    46    46    107   107   107   .     109   121   139   139   .     250   250   250   250   250   250   176   240   153   150   155   178   207   
Shots Fired                3751  | .     12    24    163   14    105   24    20    .     8     155   113   44    .     7     19    11    38    5     45    529   735   127   513   230   327   483   
  Gun                      3276  | .     12    24    163   14    105   24    20    .     8     155   109   33    .     7     19    9     15    5     45    436   658   127   513   230   266   279   
  Cannon                   475   | .     .     .     .     .     .     .     .     .     .     .     4     11    .     .     .     2     23    .     .     93    77    .     .     .     61    204   
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  3593  | .     12    24    163   14    105   24    20    .     8     155   113   44    .     .     .     6     23    .     .     529   673   127   513   230   327   483   
  Thermal                  158   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     19    5     15    5     45    .     62    .     .     .     .     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         66    | .     5     29    36    29    40    14    17    .     4     26    26    26    .     30    17    16    20    26    27    45    34    34    39    66    49    58    
  Robot Miss Streak        8     | .     1     .     1     1     2     1     1     .     1     1     2     1     .     5     3     1     2     3     8     2     3     2     2     6     2     2     
  Penetration Max          3     | .     .     .     .     .     1     .     .     .     1     .     2     .     .     .     .     .     .     .     .     1     3     1     1     2     1     2     
  Secondary Targets        78    | .     .     4     2     .     1     3     .     .     1     3     .     .     .     .     .     .     .     .     .     12    18    3     13    4     3     11    
    Max Gunslinging Chain  2     | .     .     1     1     .     1     1     .     .     1     1     .     .     .     .     .     .     .     .     .     1     2     1     1     1     1     1     
Shots Hit Robots           3085  | .     9     24    140   9     86    20    15    .     5     131   101   38    .     7     19    3     13    5     45    420   536   107   400   188   304   460   
  Core Hits                1572  | .     2     9     44    2     31    12    6     .     4     43    22    10    .     19    44    8     37    19    94    153   243   44    183   105   151   287   
  Critical Kills           175   | .     .     .     .     .     .     .     .     .     .     2     1     1     .     .     .     .     .     .     .     15    64    9     20    29    23    11    
  Critical Parts Destroyed 328   | .     1     .     .     .     2     .     .     .     .     5     6     1     .     .     .     .     .     .     .     23    120   15    44    56    47    8     
  Critical Strikes         606   | .     1     .     .     .     2     .     .     .     .     9     11    2     .     .     .     .     .     .     .     44    218   24    65    90    78    62    
    Meltdown               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     
    Destroy                557   | .     1     .     .     .     2     .     .     .     .     9     11    2     .     .     .     .     .     .     .     42    215   24    65    90    73    23    
    Blast                  40    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     3     34    
    Sever                  5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     
    Impale                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
Melee Attacks              166   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     27    15    39    79    
  Impact                   13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    2     .     
  Slashing                 101   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     .     .     .     16    79    
  Piercing                 52    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     27    4     21    .     
  Sneak Attacks            13    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     1     6     2     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           86221 | .     114   308   1998  139   1296  325   265   .     108   2266  1748  614   .     739   2096  376   1729  583   5195  10089 6982  1671  11787 4873  9596  21324 
  Guns                     62635 | .     114   308   1998  139   1296  325   265   .     108   2266  1659  414   .     739   1906  365   1729  583   5180  7856  5690  1671  11466 4177  4932  7449  
  Cannons                  15050 | .     .     .     .     .     .     .     .     .     .     .     89    200   .     .     .     .     .     .     .     1771  1146  .     .     .     3059  8785  
  Explosions               958   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     190   .     .     .     .     406   .     .     .     362   .     .     
  Melee                    7455  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     115   .     321   334   1605  5080  
  Ramming                  123   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    .     .     15    56    31    .     .     .     .     10    
  Kinetic                  66267 | .     114   308   1998  139   1296  325   265   .     108   2266  1748  614   .     .     .     .     .     .     .     9627  5920  1671  11466 4177  7991  16234 
  Thermal                  11608 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     739   2096  365   1729  583   5180  .     916   .     .     .     .     .     
  Explosive                550   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     188   .     .     .     362   .     .     
  Electromagnetic          218   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     218   .     .     .     .     .     .     
  Impact                   260   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     162   98    .     
  Slashing                 6164  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     115   .     .     .     969   5080  
  Piercing                 1031  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     321   172   538   .     
Highest Corruption         23    | .     .     .     3     3     1     1     1     1     1     1     1     1     1     .     .     .     .     .     12    3     12    8     15    5     15    23    
  Average Corruption       7     | .     .     .     2     3     1     1     1     1     1     1     1     1     1     .     .     .     .     .     4     1     7     2     8     3     9     18    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  605   | .     .     .     31    4     3     3     8     1     3     3     8     2     2     .     .     .     .     .     6     16    131   8     99    17    66    194   
    Message Errors         125   | .     .     .     7     1     .     1     2     .     1     .     4     .     1     .     .     .     .     .     1     2     24    1     20    4     10    46    
    Matter Fused           147   | .     .     .     9     2     .     2     2     .     1     2     2     .     .     .     .     .     .     .     3     4     30    2     28    5     12    43    
    Heat Flow Errors       83    | .     .     .     3     .     1     .     1     1     .     .     1     1     1     .     .     .     .     .     1     2     21    1     11    .     15    23    
    Energy Discharges      60    | .     .     .     3     .     .     .     1     .     .     1     .     .     .     .     .     .     .     .     1     1     12    1     9     3     5     23    
    Parts Rejected         11    | .     .     .     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     2     .     .     3     
    Data Loss (minor)      69    | .     .     .     4     .     .     .     2     .     .     .     1     .     .     .     .     .     .     .     .     1     13    .     15    4     6     23    
    Data Loss (major)      24    | .     .     .     2     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     8     1     5     .     2     5     
    Misfires               17    | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     5     1     2     1     2     3     
    Alerts                 15    | .     .     .     1     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     2     .     .     .     4     5     
    Misdirections          4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
    Weapon Failures        50    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     14    1     7     .     10    16    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            672   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     73    .     .     .     .     55    2     .     25    31    357   129   
  Projectiles              148   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     17    2     .     .     .     .     129   
  Explosions               126   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     73    .     .     .     .     38    .     .     .     15    .     .     
  Melee                    398   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     25    16    357   .     
Knockbacks                 72    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     5     2     .     .     .     8     55    
  Impact                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Kinetic                  67    | .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     4     2     .     .     .     8     51    
  Secondary                4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
Self-Inflicted Damage      158   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     .     .     .     148   .     .     .     .     .     .     
  Shots                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     
  Rammed                   11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     4     1     .     .     .     .     3     
Targets Rammed             12    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     2     4     2     .     .     .     .     3     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Highest Temperature        475   | .     .     7     263   .     219   4     245   71    .     30    197   228   205   136   132   56    84    40    317   161   475   .     295   .     164   157   
  Average Temperature      75    | .     .     3     36    .     92    4     129   53    .     8     87    112   112   52    39    26    31    18    49    77    133   .     96    .     80    68    
  Received Heat Transfer   6459  | .     .     90    474   .     216   18    .     .     24    240   267   117   .     64    63    18    4     9     147   1177  1441  214   625   216   378   657   
  Effects                  6     | .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     2     .     2     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           3     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
    Damage (major)         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Siege Activations          11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     .     2     1     1     3     
  Total Turns              354   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     65    113   .     29    15    83    49    
  Longest Duration         88    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     33    88    .     15    15    83    30    
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     3     2     1     .     
  Impact Corruptions       2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     
Robots Melted              10    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     5     .     2     .     .     .     .     .     
  Combat Hostiles          9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     .     4     .     2     .     .     .     .     .     
  Parts Melted             75    | .     .     .     .     .     .     .     .     .     .     .     1     .     .     3     13    5     10    6     31    .     2     .     4     .     .     .     
  Heat Transferred         15919 | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1075  2900  525   2512  849   7281  .     777   .     .     .     .     .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  
Peak Influence             3301 | .    58   262  329  50   1077 .    .    .    .    155  .    .    .    .    304  256  402  486  351  820  853  337  387  481  320  3301 
  Initial                  915  | .    .    17   75   .    915  .    .    .    .    .    .    .    .    .    14   11   1    28   104  43   255  87   .    .    2    9    
  Average                  246  | .    17   109  83   31   897  .    .    .    .    66   .    .    .    .    120  82   206  284  115  415  502  142  109  151  75   419  
Maximum Alert Level        5    | .    .    1    1    .    3    .    .    .    .    .    .    .    .    .    1    1    2    2    1    3    3    1    1    2    1    5    
  Low Security (%)         64   | 100  100  71   93   100  .    .    .    .    .    100  .    .    .    .    77   74   45   31   75   28   7    63   87   62   90   73   
  Level 1                  17   | .    .    28   6    .    .    .    .    .    .    .    .    .    .    .    22   25   52   14   24   12   22   36   12   34   9    12   
  Level 2                  11   | .    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    .    1    54   .    50   54   .    .    2    .    .    
  Level 3                  4    | .    .    .    .    .    84   .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    16   .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   
Squads Dispatched          140  | .    .    .    1    .    .    .    .    .    .    5    .    .    .    .    3    1    1    .    5    14   17   3    23   6    12   49   
  Investigation            18   | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    1    3    1    .    5    1    3    .    
  Extermination            48   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    3    10   3    9    3    7    9    
  Reinforcement            24   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    2    .    .    .    3    4    1    .    2    1    2    7    
  Assault                  38   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    5    .    .    .    .    30   
  Garrison                 9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    7    1    .    .    
  Intercept                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Searches Triggered         1    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Data Miner Redirects       13   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    2    4    .    2    1    1    .    
Construction Impeded       6    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    1    .    .    1    .    .    .    
Haulers Reinforced         7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    3    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Distress Signals           25   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   1   1   3   6   4   .   1   1   .   4   
Communications Jammed      65   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   8   .   53  .   .   .   .   .   .   .   .   
  Distress Signals         62   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   8   .   53  .   .   .   .   .   .   .   .   
Times Spotted              820  | .   2   10  23  9   9   5   3   .   3   14  9   4   .   10  24  14  17  19  35  76  119 21  77  37  50  230 
  Peak Tracking Total      23   | .   1   7   6   3   3   3   2   .   3   4   6   2   .   5   7   4   5   16  9   9   8   5   7   6   4   23  
  Tactical Retreats        25   | .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   2   4   5   3   2   2   2   2   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Traps Triggered            30   | .   .   .   6   .   1   .   .   .   .   3   .   .   .   .   1   1   .   .   .   2   7   2   3   .   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
----------                 Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Machines Disabled          113  | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   3   8   3   .   27  14  .   18  3   10  24  
  Max in Single Turn       5    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   2   2   .   5   1   .   1   1   1   1   
  Garrison Access          8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   .   1   1   .   
  Network Hub              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Machines Accessed          58   | .   4   .   15  .   .   .   .   4   .   3   .   .   .   .   3   1   4   1   1   2   5   1   5   2   5   2   
  Terminals                26   | .   3   .   10  .   .   .   .   .   .   3   .   .   .   .   1   .   4   .   .   .   .   .   .   1   2   2   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   .   1   .   .   .   
  Repair Stations          5    | .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Recycling Units          4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Garrison Access          8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   1   1   1   .   
Total Hacks                188  | .   8   .   47  .   .   .   .   31  .   7   .   .   .   .   3   2   10  25  1   3   19  1   15  3   9   4   
  Successful               139  | .   6   .   23  .   .   .   .   31  .   4   .   .   .   .   3   1   9   25  1   2   15  1   7   2   7   2   
  Failed                   49   | .   2   .   24  .   .   .   .   .   .   3   .   .   .   .   .   1   1   .   .   1   4   .   8   1   2   2   
    Catastrophic           3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   182  | .   5   .   28  .   .   .   .   .   .   4   .   .   .   .   5   7   1   .   8   10  30  .   30  7   26  21  
  Terminals                69   | .   7   .   36  .   .   .   .   .   .   7   .   .   .   .   1   .   10  .   .   .   .   .   .   2   2   4   
  Fabricators              22   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   19  .   2   .   .   .   
  Repair Stations          13   | .   1   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   3   .   
  Recycling Units          9    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   2   .   
  Garrison Access          13   | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   5   1   2   .   
Terminal Hacks             83   | .   2   .   9   .   .   .   .   31  .   1   .   .   .   .   1   .   9   25  .   .   .   .   .   1   2   2   
  Record                   45   | .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   .   .   8   25  .   .   .   .   .   .   1   .   
  Part Schematic           12   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                6    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   1   1   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Build                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   
  Scan Component           4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Repair                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
  Retrieve Components      4    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   1   1   .   
  Seal Access              7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   1   .   1   1   .   
Unauthorized Hacks         29   | .   4   .   7   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   8   .   6   .   .   .   
  Terminals                13   | .   3   .   7   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 13   | .   3   .   7   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   8   .   2   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
    Liberate               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   .   .   
    Fabnet                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Overload               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   1   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Broadcast              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Reprogram              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Watchers               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         33   | .   3   .   13  .   .   .   .   .   .   3   .   .   .   .   .   1   5   .   .   .   3   .   3   .   2   .   
  Full Trace Events        3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Robots Built             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   419  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   419 .   .   .   .   .   
  Total Robot Build Rating 39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   39  .   .   .   .   .   
Part Schematics Acquired   95   | .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  .   42  28  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     75   | .   .   .   42  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   33  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
------------               Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   
Fabnet Peak Effective %    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   3   1   1   1   
  Autooverrided            4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   1   
Robots Rewired             12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   
Allies Hacked              6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -9    -9    -9    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -5    -4    -4    -3    -3    -2    -2    -2    
--------                   Run   | Scr   Mat   Mat   Sto   Rec   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Ext   Cet   Arc   Hub   Fac   Arm   Res   Tes   Res   Qua   Sec   
Total Allies               75    | .     .     .     .     .     .     .     .     .     1     .     .     .     4     .     6     12    5     .     3     5     31    1     2     3     .     2     
  Largest Group            14    | .     .     .     .     .     .     .     .     .     1     .     .     .     4     4     5     14    8     8     3     4     10    4     1     2     1     2     
  Highest-Rated Group      1253  | .     .     .     .     .     .     .     .     .     96    .     .     .     147   147   279   808   761   761   100   149   512   181   82    64    27    1253  
  Highest-Rated Ally       1195  | .     .     .     .     .     .     .     .     .     96    .     .     .     39    39    85    159   159   159   35    39    96    56    82    64    27    1195  
Zionite Dispatches         18    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     .     .     3     3     5     .     .     2     .     .     
  Heavy                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Light                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     .     .     .     
  Recon                    2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     .     .     
  Fire                     3     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     1     .     .     .     .     .     
  Demo                     4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     1     .     .     .     .     .     
  Resource Resupply        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Offense Resupply         2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     
  Heavy Resupply           2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     .     .     
  Hacking Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
Total Orders               11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     .     4     2     .     .     
  STAY                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  FOLLOW                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     
  DROP                     5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     2     .     .     
  EXPLORE                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     2     .     .     .     
Ally Attacks               580   | .     .     .     .     .     .     .     .     .     6     .     .     .     .     28    35    78    79    67    6     1     117   28    8     .     .     127   
  Total Damage             30347 | .     .     .     .     .     .     .     .     .     258   .     .     .     .     584   1403  2974  2321  2819  336   208   4504  795   140   .     .     14005 
  Kills                    151   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     9     18    13    15    1     1     35    5     .     .     .     49    
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     .     .     .     .     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -5  -4  -4  -3  -3  -2  -2  -2  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   1   1   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   .   .   
Decoded 0b10 Intel         62   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   27  23  10  2   .   .   .   .   .   .   .   .   
  Traps                    7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   4   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   
  Items                    35   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   20  10  5   .   .   .   .   .   .   .   .   .   
  Machines                 11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   2   1   .   .   .   .   .   .   .   .   
  Patrols                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   
  Exits                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   
Zionite Intel Received     23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   6   1   7   6   
  Branch Access            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   .   
  Emergency Access         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Unaware Analyses         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Depthwide Sectors/-1     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   

 Exploration                     | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
-------------              Run   | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  
Turns Passed               33090 | 5    383  206  2023 237  546  556  721  127  503  1017 1105 373  1576 587  971  1145 917  208  1310 1827 3813 826  3609 1705 2587 4207 
Spaces Moved               16738 | 2    224  102  1034 136  258  335  437  80   307  534  613  209  972  337  540  595  381  116  651  756  1828 453  1648 887  1296 2007 
  Core                     4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Treads                   16734 | 2    224  102  1034 136  258  335  437  80   307  534  613  209  972  337  540  595  381  116  651  756  1828 453  1648 887  1296 2003 
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  145  145  145  145  145  50   
  Average Speed            158   | 160  160  160  160  160  160  160  160  160  160  160  160  160  160  160  161  160  160  160  160  160  153  145  165  151  145  165  
  Slowest Speed            246   | 160  160  160  160  160  160  160  160  160  240  160  160  160  160  240  240  160  160  160  240  160  246  145  170  225  145  235  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Teleports                3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Exploration Rate (%)       51    | 2    32   8    99   34   5    50   65   69   49   14   63   38   90   54   15   61   73   92   64   21   87   14   97   20   91   83   
  Regions Visited          26
    Branch Regions         18
  Pre-discovered Areas     13    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    5    .    3    .    2    2    
  Known Exits Taken        26    | 1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             17    | .    .    .    .    .    .    .    3    .    .    .    6    4    3    1    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    13   .    35   7    15   8    
Terrain Destroyed          394   | .    .    .    .    .    1    .    .    .    .    .    3    6    .    .    6    .    .    .    .    97   56   5    105  28   29   58   
  Melee                    50    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    17   7    15   8    
  Projectile               231   | .    .    .    .    .    1    .    .    .    .    .    3    5    .    .    .    .    .    .    .    51   26   3    75   6    11   50   
  AOE                      70    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    45   11   .    .    8    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -9   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -5   -4   -4   -3   -3   -2   -2   -2   
---------                  Run   | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Ext  Cet  Arc  Hub  Fac  Arm  Res  Tes  Res  Qua  Sec  
Total                      20195 | 5    238  120  1244 142  326  340  447  79   312  600  664  221  998  364  583  773  625  123  785  1033 2325 537  2129 1087 1674 2421 
  Wait                     1007  | .    1    1    83   .    18   .    .    .    1    1    .    .    5    5    16   141  192  1    46   68   61   18   198  53   70   28   
  Move                     16711 | 1    223  101  1033 135  257  334  436  79   306  533  612  208  971  336  539  594  380  115  650  755  1827 452  1646 886  1295 2007 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  114   | .    5    3    5    .    1    .    1    .    .    2    2    1    4    2    1    3    .    .    9    5    25   4    10   14   11   6    
  Fast Attach              291   | .    .    1    12   .    6    .    2    .    .    7    8    .    3    5    2    4    .    .    13   22   38   13   31   20   56   48   
  Attach                   125   | 2    1    2    3    .    5    .    .    .    1    3    1    .    1    1    3    3    6    .    1    14   20   4    10   8    13   23   
  Detach                   153   | 2    .    .    3    .    4    .    .    .    .    4    2    .    3    3    1    5    6    .    5    11   23   6    20   5    24   26   
  Swap                     54    | .    .    .    6    .    4    .    .    .    1    3    2    .    1    1    1    3    .    .    1    1    11   .    4    2    5    8    
  Drop                     248   | .    2    .    18   .    5    .    3    .    1    8    6    1    10   4    1    9    3    .    13   6    30   5    25   26   49   23   
  Fire                     1232  | .    6    12   81   7    26   6    5    .    2    39   31   11   .    7    19   10   38   5    45   136  226  35   157  58   112  158  
  Melee                    166   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    27   15   39   79   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    2    4    2    .    .    .    .    3    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    12   
  Rewire                   69    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    11   56   .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / *Rec)
-9/Recycling
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 2 exits: Upp / *Ext)
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-5/Cetus
-5/Archives (discovered 3 exits: Fac / *Hub x2)
-5/Hub_04(d) (discovered 2 exits: *Fac x2)
-4/Factory (discovered 3 exits: *Upp x2 / *Arm)
-4/Armory
-3/Research
-3/Testing
-2/Research (discovered 3 exits: *Acc / *Qua x2)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7 (discovered 1 exit: *Acc)

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Identified exit to Materials
     4 | -11/Scrapyard      | Discovered exit to Materials (range 1)
     6 | -11/Scrapyard      | Entered Materials
     6 | -10/Materials      | Evolved 1 slot: Utility x1
   312 | -10/Materials      | Build established: Hacker-Mutant
   346 | -10/Materials      | Identified exit to Materials
   346 | -10/Materials      | Discovered exit to Materials (range 8)
   389 | -10/Materials      | Entered another Materials area
   389 | -9/Materials       | Evolved 2 slots: Utility x2
   444 | -9/Materials       | Identified exit to Storage
   444 | -9/Materials       | Discovered exit to Storage (range 5)
   560 | -9/Materials       | Destroyed 7 combat bots
   595 | -9/Materials       | Entered Storage
   810 | -9/Storage         | Repaired Hvy. Assault Rifle
   944 | -9/Storage         | Destroyed 8 combat bots
  1003 | -9/Storage         | Found Prototype Processor
  1003 | -9/Storage         | Identified Exp. Targeting Computer
  1449 | -9/Storage         | Identified exit to Materials
  1536 | -9/Storage         | Repaired Hcp. Matter Pod
  1931 | -9/Storage         | Identified exit to Recycling
  1931 | -9/Storage         | Discovered exit to Recycling (range 13)
  2607 | -9/Storage         | Used back door to open Recycling access
  2618 | -9/Storage         | Entered Recycling
  2625 | -9/Recycling       | Spotter reported a threat
  2643 | -9/Recycling       | Spotter reported a threat
  2680 | -9/Recycling       | Spotter reported a threat
  2689 | -9/Recycling       | Spotter reported a threat
  2758 | -9/Recycling       | Identified exit to Factory
  2758 | -9/Recycling       | Discovered exit to Factory (range 5)
  2804 | -9/Recycling       | Spotter reported a threat
  2805 | -9/Recycling       | Spotter reported a threat
  2820 | -9/Recycling       | Spotter reported a threat
  2836 | -9/Recycling       | Spotter reported a threat
  2842 | -9/Recycling       | Spotter reported a threat
  2855 | -9/Recycling       | Entered Factory
  2855 | -7/Factory         | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2
  3165 | -7/Factory         | Build established: Scavenger-Gunner
  3255 | -7/Factory         | Search patrols dispatched
  3338 | -7/Factory         | Identified exit to Lower Caves
  3338 | -7/Factory         | Discovered exit to Lower Caves (range 16)
  3401 | -7/Factory         | Entered Lower Caves
  3615 | -7/Lower Caves     | Encountered a Warlord checkpoint
  3741 | -7/Lower Caves     | Learned Factory non-interactive machine intel
  3939 | -7/Lower Caves     | Identified exit to Lower Caves
  3939 | -7/Lower Caves     | Discovered exit to Lower Caves (range 12)
  3957 | -7/Lower Caves     | Entered another Lower Caves area
  4517 | -7/Lower Caves     | Encountered a Warlord checkpoint
  4553 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  4659 | -7/Lower Caves     | Identified exit to Data Miner
  4659 | -7/Lower Caves     | Discovered exit to Data Miner (range 10)
  4678 | -7/Lower Caves     | Entered Data Miner
  4678 | -7/Data Miner      | Identified exit to Proximity Caves
  4678 | -7/Data Miner      | Discovered exit to Proximity Caves (range 6)
  4709 | -7/Data Miner      | Met Data Miner
  4741 | -7/Data Miner      | Learned location of Section 7 (-2)
  4741 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  4768 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  4805 | -7/Data Miner      | Entered Proximity Caves
  4844 | -6/Proximity Caves | Spotted B-75 Beast
  4846 | -6/Proximity Caves | Escorted by Enhanced Grunt
  4880 | -6/Proximity Caves | Learned location of 1 exit from Factory
  5301 | -6/Proximity Caves | Identified exit to Factory
  5301 | -6/Proximity Caves | Discovered exit to Factory (range 5)
  5308 | -6/Proximity Caves | Entered Factory
  5308 | -6/Factory         | Evolved 2 slots: Utility x2
  5309 | -6/Factory         | Identified exit to Lower Caves
  5310 | -6/Factory         | Identified exit to Factory
  5311 | -6/Factory         | Loaded intel: 170 non-interactive machine locations
  6156 | -6/Factory         | Build established: Scavenger-Skirmisher
  6161 | -6/Factory         | Spotted B-75 Beast
  6198 | -6/Factory         | Destroyed B-75 Beast
  6255 | -6/Factory         | Discovered exit to Lower Caves (range 11)
  6310 | -6/Factory         | Incoming investigation squad redirected
  6325 | -6/Factory         | Entered Lower Caves
  6382 | -6/Lower Caves     | Ambushed by wild Derelicts
  6396 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  6871 | -6/Lower Caves     | Spotted B-75 Beast
  6920 | -6/Lower Caves     | Destroyed B-75 Beast
  6943 | -6/Lower Caves     | Lost 4 parts (1p1n1u1w)
  7223 | -6/Lower Caves     | Build established: Scavenger-Gunner
  7322 | -6/Lower Caves     | Identified exit to Lower Caves
  7322 | -6/Lower Caves     | Discovered exit to Lower Caves (range 11)
  7430 | -6/Lower Caves     | Entered another Lower Caves area
  7501 | -6/Lower Caves     | Learned location of 2 exits from Factory
  7718 | -6/Lower Caves     | Identified exit to Zion
  7718 | -6/Lower Caves     | Discovered exit to Zion (range 14)
  7803 | -6/Lower Caves     | Entered Zion
  7858 | -6/Zion            | Identified exit to Proximity Caves
  7858 | -6/Zion            | Discovered exit to Proximity Caves (range 15)
  7949 | -6/Zion            | System corruption cleaned by Quarantine Array
  8059 | -6/Zion            | Given A8's code to call for help
  8154 | -6/Zion            | Found Prototype Energy Gun
  8154 | -6/Zion            | Identified Storm Laser
  8951 | -6/Zion            | Imprinted
  8953 | -6/Zion            | Declared Zion's savior
  9379 | -6/Zion            | Entered Proximity Caves
  9379 | -5/Proximity Caves | Accompanied by 4 allies
  9726 | -5/Proximity Caves | Spotted B-75 Beast
  9944 | -5/Proximity Caves | Discovered exit to Factory (range 8)
  9966 | -5/Proximity Caves | Entered Factory
  9966 | -5/Factory         | Accompanied by 2 allies
  9966 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9967 | -5/Factory         | Identified exit to Upper Caves
  9967 | -5/Factory         | Identified exit to Extension
 10253 | -5/Factory         | Zion Demo squad teleported in
 10319 | -5/Factory         | Zion Heavy squad teleported in
 10561 | -5/Factory         | Spotted B-75 Beast
 10579 | -5/Factory         | Destroyed B-75 Beast
 10821 | -5/Factory         | Allied Derelicts emerged from ambush trap array
 10937 | -5/Factory         | Entered Extension
 10937 | -5/Extension       | Accompanied by 2 allies
 10969 | -5/Extension       | Disrupted transfer network
 11097 | -5/Extension       | Enhanced Grunt warped into view, answering call for help
 11103 | -5/Extension       | Enhanced Grunt warped into view, answering call for help
 11152 | -5/Extension       | Zion Fire squad teleported in
 11184 | -5/Extension       | Rescued a captive Derelict
 11211 | -5/Extension       | Incoming investigation squad redirected
 11223 | -5/Extension       | Rescued A7
 11260 | -5/Extension       | Zion Light squad teleported in
 11269 | -5/Extension       | Zion Demo squad teleported in
 11637 | -5/Extension       | Spotted B-75 Beast
 11653 | -5/Extension       | Identified exit to Factory
 11653 | -5/Extension       | Spotted B-75 Beast
 11659 | -5/Extension       | Allies destroyed B-75 Beast
 11662 | -5/Extension       | Destroyed B-75 Beast
 11959 | -5/Extension       | Identified exit to Cetus
 11959 | -5/Extension       | Discovered exit to Cetus (range 16)
 12023 | -5/Extension       | Discovered exit to Factory (range 16)
 12082 | -5/Extension       | Entered Cetus
 12082 | -5/Cetus           | Accompanied by 3 allies (A7)
 12087 | -5/Cetus           | Acquired a Cetus Manufacturing Module code from A7
 12104 | -5/Cetus           | Spotted Cetus Guard
 12104 | -5/Cetus           | Spotted Cetus Guard
 12107 | -5/Cetus           | Spotted Cetus Guard
 12109 | -5/Cetus           | Destroyed Cetus Guard
 12117 | -5/Cetus           | Spotted Cetus Guard
 12118 | -5/Cetus           | Allies destroyed Cetus Guard
 12118 | -5/Cetus           | Destroyed Cetus Guard
 12127 | -5/Cetus           | Allies destroyed Cetus Guard
 12201 | -5/Cetus           | Incoming investigation squad redirected
 12225 | -5/Cetus           | Started Cetus Manufacturing Module
 12239 | -5/Cetus           | Identified exit to Archives
 12250 | -5/Cetus           | Manufactured an Enhanced Grunt
 12275 | -5/Cetus           | Manufactured an Enhanced Grunt
 12300 | -5/Cetus           | Manufactured an Enhanced Grunt
 12308 | -5/Cetus           | Escorted A7 to Cetus Mainframe
 12325 | -5/Cetus           | Manufactured an Enhanced Grunt
 12350 | -5/Cetus           | Manufactured an Enhanced Grunt
 12584 | -5/Cetus           | Cetus Manufacturing Module disabled
 12613 | -5/Cetus           | Found a strange terminal
 12999 | -5/Cetus           | Entered Archives
 12999 | -5/Archives        | Accompanied by 8 allies (A7)
 13004 | -5/Archives        | Received a hacking code to weaken MAIN.C
 13027 | -5/Archives        | Met Zhirov
 13033 | -5/Archives        | Reinforcements dispatched to Archives
 13052 | -5/Archives        | Identified exit to Hub_04(d)
 13052 | -5/Archives        | Discovered exit to Hub_04(d) (range 16)
 13069 | -5/Archives        | Read partially decrypted archive contents
 13072 | -5/Archives        | Discovered exit to Hub_04(d) (range 16)
 13078 | -5/Archives        | Reinforcements dispatched to Archives
 13080 | -5/Archives        | Zhirov warped through subspace
 13098 | -5/Archives        | Zhirov detonated Archives
 13129 | -5/Archives        | Lost 3 parts (3u)
 13207 | -5/Archives        | Entered Hub_04(d)
 13435 | -5/Hub_04(d)       | Discovered exit to Factory (range 22)
 13524 | -5/Hub_04(d)       | Found Prototype Launcher
 13619 | -5/Hub_04(d)       | Build established: Scavenger-Skirmisher
 13675 | -5/Hub_04(d)       | Zion Demo squad teleported in
 13756 | -5/Hub_04(d)       | Discovered exit to Factory (range 15)
 13830 | -5/Hub_04(d)       | Zion Heavy Resupply teleported in
 14103 | -5/Hub_04(d)       | Build established: Hacker-Skirmisher
 14184 | -5/Hub_04(d)       | Spotted B-75 Beast
 14195 | -5/Hub_04(d)       | Destroyed B-75 Beast
 14260 | -5/Hub_04(d)       | Zion Recon squad teleported in
 14411 | -5/Hub_04(d)       | Network Hub disabled
 14411 | -5/Hub_04(d)       | Network Hub disabled
 14416 | -5/Hub_04(d)       | Spotted Lightning
 14418 | -5/Hub_04(d)       | Spotted Lightning
 14420 | -5/Hub_04(d)       | Spotted Lightning
 14421 | -5/Hub_04(d)       | Spotted Lightning
 14507 | -5/Hub_04(d)       | System corruption reached 10%
 14517 | -5/Hub_04(d)       | Entered Factory
 14517 | -4/Factory         | Evolved 2 slots: Utility x2
 14519 | -4/Factory         | Identified Mni. Smartbomb Launcher
 14572 | -4/Factory         | Zion Offense Resupply teleported in
 14819 | -4/Factory         | Identified exit to Upper Caves
 14819 | -4/Factory         | Discovered exit to Upper Caves (range 14)
 14987 | -4/Factory         | Garrison activated, responded to threat
 15056 | -4/Factory         | Incoming assault squad redirected
 15062 | -4/Factory         | Build established: Scavenger-Tank
 15267 | -4/Factory         | First assault squad dispatched
 15475 | -4/Factory         | Destroyed 17 combat bots
 15480 | -4/Factory         | Lost 3 parts (3u)
 15541 | -4/Factory         | Retrieved Zion intel report: Branch Access
 15541 | -4/Factory         | Identified exit to Armory
 15542 | -4/Factory         | Zion Fire squad teleported in
 15572 | -4/Factory         | Zion Resource Resupply teleported in
 15735 | -4/Factory         | Build established: Scavenger-Gunner
 15961 | -4/Factory         | Spotted B-86 Titan
 16018 | -4/Factory         | Destroyed B-86 Titan
 16063 | -4/Factory         | Lost 5 parts (1p1n1u2w)
 16155 | -4/Factory         | Incoming investigation squad redirected
 16344 | -4/Factory         | Entered Armory
 16363 | -4/Armory          | Found Unknown Launcher
 16363 | -4/Armory          | Identified Gamma Bomb Array
 16438 | -4/Armory          | Zion Light squad teleported in
 16618 | -4/Armory          | Energy Cycler disabled
 16784 | -4/Armory          | Zion Demo squad teleported in
 16858 | -4/Armory          | Build established: Scavenger-Tank
 16883 | -4/Armory          | First assault squad dispatched
 17024 | -4/Armory          | Incoming investigation squad redirected
 17130 | -4/Armory          | Destroyed 7 combat bots
 17774 | -4/Armory          | Fabricated X-77 Beamer?
 17919 | -4/Armory          | Fabricated Y-54 Guardian?
 18109 | -4/Armory          | Incoming assault squad redirected
 18122 | -4/Armory          | Zion Recon squad teleported in
 18181 | -4/Armory          | Incoming assault squad redirected
 18202 | -4/Armory          | Destroyed 8 combat bots
 18434 | -4/Armory          | Retrieved Zion intel report: Branch Access
 18435 | -4/Armory          | Zion Hacking Resupply teleported in
 18652 | -4/Armory          | Fabricated G-47 Trooper?
 18652 | -4/Armory          | Incoming assault squad redirected
 18706 | -4/Armory          | System corruption reached 10%
 19075 | -4/Armory          | Found Fusion Bomb Launcher
 19079 | -4/Armory          | Found Fusion Bomb Launcher
 19088 | -4/Armory          | Build established: Scavenger-Skirmisher
 19503 | -4/Armory          | Spotted B-86 Titan
 19615 | -4/Armory          | Destroyed B-86 Titan
 19644 | -4/Armory          | Lost 5 parts (2p1n2w)
 19832 | -4/Armory          | Retrieved Zion intel report: Depthwide Sectors/0
 19833 | -4/Armory          | Zion Fire squad teleported in
 19844 | -4/Armory          | Identified exit to Research
 19844 | -4/Armory          | Discovered exit to Research (range 3)
 19950 | -4/Armory          | Fabricated Y-54 Guardian?
 20157 | -4/Armory          | Entered Research
 20157 | -3/Research        | Accompanied by 3 allies
 20157 | -3/Research        | Evolved 2 slots: Utility x2
 20196 | -3/Research        | Found Antimissile System
 20410 | -3/Research        | Local machine network offline
 20470 | -3/Research        | P-80 Master assimilated allied Assassin 7e
 20554 | -3/Research        | Lost 4 parts (2p1u1w)
 20876 | -3/Research        | Found Prototype Device
 20876 | -3/Research        | Identified Exp. EM Disruption Field
 20961 | -3/Research        | Identified exit to Testing
 20961 | -3/Research        | Discovered exit to Testing (range 12)
 20983 | -3/Research        | Entered Testing
 21008 | -3/Testing         | Found Prototype Protection
 21008 | -3/Testing         | Identified Centrium Heavy Armor Plating
 21263 | -3/Testing         | Retrieved Zion intel report: Active Terminals
 21321 | -3/Testing         | Build established: Scavenger-Gunner
 21438 | -3/Testing         | Found Prototype Device
 21438 | -3/Testing         | Identified Exp. Focal Shield
 21517 | -3/Testing         | Found Prototype Device
 21517 | -3/Testing         | Identified Adv. Kinecellerator
 21562 | -3/Testing         | Found Prototype Processor
 21562 | -3/Testing         | Identified Exp. Terrain Scan Processor
 21606 | -3/Testing         | Spotted Striker
 21606 | -3/Testing         | Spotted Striker
 21629 | -3/Testing         | Destroyed Striker
 21633 | -3/Testing         | Destroyed Striker
 21774 | -3/Testing         | Spotted Alpha 7
 21843 | -3/Testing         | Lost 3 parts (1u2w)
 21854 | -3/Testing         | Destroyed Alpha 7
 21867 | -3/Testing         | Found Prototype Ballistic Gun
 21892 | -3/Testing         | Stole the SGEMP Prototype
 21982 | -3/Testing         | Identified Multirail
 22263 | -3/Testing         | System corruption reached 10%
 22430 | -3/Testing         | Incoming investigation squad redirected
 22433 | -3/Testing         | Found Prototype Device
 22433 | -3/Testing         | Identified AEGIS Remote Shield
 22519 | -3/Testing         | Garrison activated, responded to threat
 22596 | -3/Testing         | Identified exit to Research
 22596 | -3/Testing         | Discovered exit to Research (range 6)
 22797 | -3/Testing         | Destroyed 7 combat bots
 23085 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 23090 | -3/Testing         | Spotted PY-BGD8MEYAFL
 23092 | -3/Testing         | Scanned by Researcher
 23119 | -3/Testing         | Destroyed PY-BGD8MEYAFL
 23141 | -3/Testing         | Lost 3 parts (1u2w)
 23180 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 23182 | -3/Testing         | Incoming investigation squad redirected
 23333 | -3/Testing         | Crushed by falling debris
 23580 | -3/Testing         | Found Prototype Ballistic Gun
 23580 | -3/Testing         | Identified Hyp. Multirail
 23661 | -3/Testing         | Retrieved Zion intel report: Active Garrisons
 24094 | -3/Testing         | Retrieved Zion intel report: Prototype Schematics
 24414 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/0
 24501 | -3/Testing         | Garrison activated, responded to threat
 24592 | -3/Testing         | Entered Research
 24592 | -2/Research        | Evolved 2 slots: Utility x1, Weapon x1
 24721 | -2/Research        | Garrison activated, responded to threat
 24763 | -2/Research        | Destroyed 7 combat bots
 24815 | -2/Research        | Lost 3 parts (1p1u1w)
 24959 | -2/Research        | Spotted B-90 Cyclops
 24974 | -2/Research        | Destroyed B-90 Cyclops
 25031 | -2/Research        | Zion Offense Resupply teleported in
 25046 | -2/Research        | Found Prototype Processor
 25046 | -2/Research        | Identified Exp. Core Analyzer
 25072 | -2/Research        | Zion Heavy Resupply teleported in
 25134 | -2/Research        | Identified exit to Access
 25134 | -2/Research        | Discovered exit to Access (range 16)
 25268 | -2/Research        | Found Prototype Device
 25268 | -2/Research        | Identified Exp. Actuator Array
 25844 | -2/Research        | Incoming investigation squad redirected
 25876 | -2/Research        | Retrieved Zion intel report: Branch Access
 25876 | -2/Research        | Identified exit to Quarantine
 26297 | -2/Research        | Entered Quarantine
 26297 | -2/Quarantine      | Accompanied by 1 ally
 26340 | -2/Quarantine      | Found Alien Artifact
 26340 | -2/Quarantine      | Identified Core Reset Matrix
 26340 | -2/Quarantine      | Used Core Reset Matrix
 26344 | -2/Quarantine      | Detected hypermatrix surge
 26344 | -2/Quarantine      | Sensed 13 artifacts in vicinity
 26432 | -2/Quarantine      | Found Sigix Broadsword
 26583 | -2/Quarantine      | Destroyed 10 combat bots
 26613 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 26620 | -2/Quarantine      | Retrieved Zion intel report: Unaware Analyses
 26706 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 26727 | -2/Quarantine      | Retrieved Zion intel report: Component Stockpiles
 26786 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 26789 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 26791 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 26930 | -2/Quarantine      | Build established: Scavenger-Assassin
 27240 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 27305 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 27351 | -2/Quarantine      | Met incapacitated Sigix Warrior
 27351 | -2/Quarantine      | Lockdown squad dispatched
 27402 | -2/Quarantine      | Spotted Lightning
 27402 | -2/Quarantine      | Spotted Lightning
 27404 | -2/Quarantine      | Spotted Lightning
 27435 | -2/Quarantine      | Destroyed Lightning
 27442 | -2/Quarantine      | Destroyed Lightning
 27446 | -2/Quarantine      | System corruption reached 10%
 27455 | -2/Quarantine      | Destroyed Lightning
 27522 | -2/Quarantine      | Found Prototype Hackware
 27522 | -2/Quarantine      | Identified Exp. Hacking Suite
 27651 | -2/Quarantine      | Found Prototype Device
 27651 | -2/Quarantine      | Identified Exp. Actuator Array
 27666 | -2/Quarantine      | Lost 5 parts (1p2u2w)
 27872 | -2/Quarantine      | Found Unknown Piercing Weapon
 27872 | -2/Quarantine      | Identified Enh. Force Lance
 27915 | -2/Quarantine      | Found Terrabomb
 27945 | -2/Quarantine      | Found Terrabomb
 27969 | -2/Quarantine      | Crushed by falling debris
 28000 | -2/Quarantine      | Lost 3 parts (3u)
 28024 | -2/Quarantine      | Discovered exit to Access (range 10)
 28040 | -2/Quarantine      | Found Prototype Processor
 28040 | -2/Quarantine      | Identified Exp. Signal Interpreter
 28127 | -2/Quarantine      | Retrieved Zion intel report: Prototype Schematics
 28502 | -2/Quarantine      | Incoming investigation squad redirected
 28518 | -2/Quarantine      | Cryocooling Duct disabled
 28533 | -2/Quarantine      | Ambient heat levels rising (+20)
 28533 | -2/Quarantine      | Non-combat units ordered to evacuate
 28632 | -2/Quarantine      | Spotted Fortress
 28703 | -2/Quarantine      | Lost 3 parts (2u1w)
 28741 | -2/Quarantine      | Destroyed Fortress
 28777 | -2/Quarantine      | Found Prototype Device
 28777 | -2/Quarantine      | Identified Exp. Force Field
 28871 | -2/Quarantine      | Identified exit to Section 7
 28871 | -2/Quarantine      | Discovered exit to Section 7 (range 6)
 28884 | -2/Quarantine      | Entered Section 7
 28885 | -2/Section 7       | Sensed 17 artifacts in vicinity
 28921 | -2/Section 7       | Found Prototype Slashing Weapon
 28921 | -2/Section 7       | Identified Nanosword
 28942 | -2/Section 7       | Build established: Scavenger-Gunner
 29042 | -2/Section 7       | Found Integrated Dissipator
 29042 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29101 | -2/Section 7       | Found Integrated Dissipator
 29101 | -2/Section 7       | Installed Integrated Dissipator, increased core heat dissipation (+20)
 29247 | -2/Section 7       | Found Unknown Device
 29247 | -2/Section 7       | Identified Antimissile System
 29654 | -2/Section 7       | Spotted B-90 Cyclops
 29714 | -2/Section 7       | Retrieved Zion intel report: Trap Installations
 29743 | -2/Section 7       | Destroyed B-90 Cyclops
 29780 | -2/Section 7       | Retrieved Zion intel report: Prototype Schematics
 29792 | -2/Section 7       | Build established: Scavenger-Assassin
 30434 | -2/Section 7       | Discovered exit to Access (range 11)
 30445 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 30471 | -2/Section 7       | Spotted S7 Guard
 30482 | -2/Section 7       | Spotted S7 Guard
 30489 | -2/Section 7       | Destroyed S7 Guard
 30502 | -2/Section 7       | Destroyed S7 Guard
 30522 | -2/Section 7       | Found Navigation Efficiency Matrix
 30522 | -2/Section 7       | Installed Navigation Efficiency Matrix, process failed with unexpected side effects
 30547 | -2/Section 7       | Found Integrated Thermoelectric Network
 30547 | -2/Section 7       | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential
 30925 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 31052 | -2/Section 7       | Retrieved Zion intel report: Unaware Analyses
 31166 | -2/Section 7       | Found Integrity Redistributor
 31166 | -2/Section 7       | Used Integrity Redistributor, redistributed integrity from core (-175)
 31167 | -2/Section 7       | Core integrity fell below 50%
 31391 | -2/Section 7       | Warped through subspace
 31392 | -2/Section 7       | Spotted Alpha 7
 31394 | -2/Section 7       | Spotted Alpha 7
 31395 | -2/Section 7       | Spotted B-99 Colossus
 31467 | -2/Section 7       | Destroyed Alpha 7
 31540 | -2/Section 7       | Destroyed Alpha 7
 31544 | -2/Section 7       | Found Prototype Processor
 31544 | -2/Section 7       | Identified Exp. Target Analyzer
 31609 | -2/Section 7       | Found Exp. Targeting Computer
 31616 | -2/Section 7       | Found Prototype Ballistic Gun
 31616 | -2/Section 7       | Identified Multirail
 31694 | -2/Section 7       | Build established: Scavenger-Gunner
 31808 | -2/Section 7       | Found LRC Boosters
 31808 | -2/Section 7       | Installed LRC Boosters, increased mass support (+10)
 32260 | -2/Section 7       | Scanned by Researcher
 32261 | -2/Section 7       | Intercept squad dispatched
 32286 | -2/Section 7       | Spotted Tracker
 32316 | -2/Section 7       | Found Core Expander
 32316 | -2/Section 7       | Installed Core Expander, added new Power slot
 32357 | -2/Section 7       | Warped through subspace
 32391 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 32392 | -2/Section 7       | Lost 12 parts (2p1n4u5w)
 32411 | -2/Section 7       | Spotted Executioner
 32417 | -2/Section 7       | Core integrity fell below 20%
 32427 | -2/Section 7       | Warped through subspace
 32427 | -2/Section 7       | Spotted Striker
 32427 | -2/Section 7       | Spotted Striker
 32444 | -2/Section 7       | Spotted Executioner
 32444 | -2/Section 7       | Spotted Executioner
 32498 | -2/Section 7       | Activated Sigix Exoskeleton
 32498 | -2/Section 7       | Received instructions from Sigix Warrior
 32540 | -2/Section 7       | Allies destroyed Executioner
 32545 | -2/Section 7       | Allies destroyed Executioner
 32574 | -2/Section 7       | Found Prototype Processor
 32574 | -2/Section 7       | Identified Exp. Core Analyzer
 32605 | -2/Section 7       | Found Exp. Core Analyzer
 32611 | -2/Section 7       | Found Prototype Device
 32611 | -2/Section 7       | Identified Adv. Kinecellerator
 32645 | -2/Section 7       | Allies destroyed Striker
 32648 | -2/Section 7       | Destroyed Striker
 32663 | -2/Section 7       | Spotted Executioner
 32678 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 32715 | -2/Section 7       | Lost 5 parts (1p1n2u1w)
 32726 | -2/Section 7       | Destroyed 7 combat bots
 32755 | -2/Section 7       | Spotted Investigator
 32773 | -2/Section 7       | Allies destroyed Investigator
 32783 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 32837 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 40%
 32892 | -2/Section 7       | Local machine network offline
 32897 | -2/Section 7       | Destroyed Investigator
 32947 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 20%
 33083 | -2/Section 7       | Spotted Executioner
 33089 | -2/Section 7       | Released all parts (20)
 33091 | -2/Section 7       | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
33089_ Released Centrium Light Armor Plating.
33089_ Released Exp. EM Disruption Field.
33089_ Released Exp. Core Analyzer.
33089_ Released Exp. Optical Array.
33089_ Released Imp. Quantum Reactor.
33089_ Released Exp. Core Analyzer.
33089_ Released Hvy. Machine Gun.
33089_ Released Exp. Signal Interpreter.
33089_ Released Imp. Armor Integrity Analyzer.
33089_ Released Hcp. Storage Unit.
33089_ Released Sml. Matter Pod.
33089_ Released Exp. Target Analyzer.
33089_ Released Exp. Targeting Computer.
33089_ Released Quantum Reactor.
33089_ Released Enh. Armored Medium Treads.
33089_ Released Exp. Heat Sink.
33089_ Released Helical Railgun.
33089_ Released Med. Treads.
33090_ Slug penetrates M-36 Artificer.
33090_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ?????????????????#######"""####                    |
| ?????????????          T                           |
| ????????????                      " ![=            |
| ????????????                        *%!=           |
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| ?????????????????"                                 |
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| ??????????   ?"  "                                 |
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| ???????????        g m% """""""""""*%! !=[=[       |
| ??????????           hg " " " " "["!%*[=%[%!       |
| ????????         "     g       ==[[!!!*=!%=!=      |
| ????????       """   b  pp !=%=[%[==!!%*!==!!      |
| ????????       "          *!=!*=/![=!=%**%[=!%!    |
| ????????                 ==%[%*==%[[[=]%*%=[*!!    |
| ?????????????" " "        =!*|!%!!**==%=!*%%%""""  |
| ?????????????????"       [=!!%%"""""""""!%!%""??"  |
| ?????????????????" """   =%!%!= "??????"!*!*"???"" |
| ???????????????????"   %=[=!!""""""??"""=%%[""??"! |
| ?????????????????" """   *!=*!!    "?"!*%*![!""""% |
| ?????????????????"   Eh  @"""""""""??"""!/![%![=%/ |
| ?????????????????""   hm        "??????"!*%=%*!*%! |
| ???????????                """""""""""""[%/==!!%*/ |
| ??????????        i                 =%=|=[[%!* !=! |
| ???????????                         ![[!%!%[!!  [% |
| " ????????"                         !!%*=!!!%[     |
|  "????????"             """"""""""""%!**=%%=""     |
|  ???"""""""            "???????????""%!%=/=[""     |
|  ???                   ?????????"""""!%==[[!""     |
| """""                  ??????????  ![=]!*%"*""     |
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|  "                     ???????? "%"![%[%|% !       |
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| %   """"""""""  " """????????                      |
|   %###"""""""""""""??????????"""""""    ###        |
|  / #?#""""""""""?????????????"""""""""""??#        |
| #"/#?##########???????????????????#####???####+++# |
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| #!!#??????????????????????????????????????#"""   " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           165
Energy Generation          73
Energy Capacity            900
Matter Stores              700
Matter Capacity            700
Sight Range                23
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              14
Base Temperature (-)       200
EM Shielding               4
Corruption Containment     8
Corruption Block           20
Armor Coverage             1650
Resistance: KI             65
Resistance: TH             35
Resistance: EX             35
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             30
Power Shielding            66
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       240
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         20
Target Analysis            14
Core Analysis              12
Armor Integrity Analysis   40
Recoil Reduction           10
Kinecelleration            50
Offensive Hacking          30

 Item Schematics 
-----------------
                 Diametric Drive | -2/Quarantine | Archive
             Gravity Neutralizer | -2/Quarantine | Archive
                         Railgun | -2/Quarantine | Scanalyzed
     Imp. Terrain Scan Processor | -2/Quarantine | Z-intel
               Hcp. Storage Unit | -2/Quarantine | Z-intel
              Imp. Phase Shifter | -2/Quarantine | Z-intel
                      Hvy. Flail | -2/Quarantine | Z-intel
    Imp. Reaction Control System | -2/Quarantine | Z-intel
            Cmb. Antigrav System | -2/Quarantine | Z-intel
    Adv. Reaction Control System | -2/Quarantine | Z-intel
              Imp. Remote Shield | -2/Quarantine | Z-intel
                     Force Field | -2/Quarantine | Z-intel
                Gamma Bomb Array | -2/Quarantine | Z-intel
                  Adv. ECM Suite | -2/Quarantine | Z-intel
       Imp. Medium Armor Plating | -2/Quarantine | Z-intel
   Imp. Component Analysis Suite | -2/Quarantine | Z-intel
        Adv. Hardlight Generator | -2/Quarantine | Z-intel
            Adv. Cloaking Device | -2/Quarantine | Z-intel
                 Quantum Reactor | -2/Quarantine | Z-intel
             Adv. Thermal Shield | -2/Quarantine | Z-intel
 Imp. Launcher Guidance Computer | -2/Quarantine | Z-intel
               Hvy. Siege Treads | -2/Quarantine | Z-intel
                 Cloaking Device | -2/Quarantine | Z-intel
              Adv. Cryofiber Web | -2/Quarantine | Z-intel
                Particle Reactor | -2/Quarantine | Z-intel
                Hyp. Mass Driver | -2/Quarantine | Z-intel
                   Adv. Datajack | -2/Quarantine | Z-intel
           Biometal Heavy Treads | -2/Quarantine | Z-intel
                  Centrium Wheel | -2/Quarantine | Z-intel
               Adv. Heavy Treads | -2/Quarantine | Z-intel
         Mic. Antimatter Reactor | -2/Quarantine | Z-intel
              Adv. Hacking Suite | -2/Quarantine | Z-intel
        Adv. EM Disruption Field | -2/Quarantine | Z-intel
              Cld. Proton Cannon | -2/Quarantine | Z-intel
                 Exp. Q-thruster | -2/Quarantine | Z-intel
           Exp. Flexi-carbon Leg | -2/Quarantine | Z-intel
          Exp. Matter Compressor | -2/Quarantine | Z-intel
       Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel
         Com. Linear Accelerator | -2/Quarantine | Z-intel
         Exp. Targeting Computer | -2/Quarantine | Z-intel
         Imp. Matter Neutralizer | -2/Quarantine | Z-intel
                 Imp. Q-thruster | -2/Quarantine | Z-intel
              Adv. Remote Shield | -2/Section 7  | Z-intel
         Tiamat Missile Launcher | -2/Section 7  | Z-intel
            Imp. Diametric Drive | -2/Section 7  | Z-intel
     Cld. Nuclear Pulse Thruster | -2/Section 7  | Z-intel
           Cld. Impulse Thruster | -2/Section 7  | Z-intel
              Exp. System Shield | -2/Section 7  | Z-intel
     Exp. Biometal Medium Treads | -2/Section 7  | Z-intel
                 Exp. Myomer Leg | -2/Section 7  | Z-intel
               Adv. Plasma Rifle | -2/Section 7  | Z-intel
                       Nanosword | -2/Section 7  | Z-intel
       Exp. Melee Analysis Suite | -2/Section 7  | Z-intel
           Imp. Weapon Shielding | -2/Section 7  | Z-intel
               Med. Storage Unit | -2/Section 7  | Z-intel
            Lrn. Terrain Scanner | -2/Section 7  | Z-intel
             EM Disruption Field | -2/Section 7  | Z-intel
         Adv. Targeting Computer | -2/Section 7  | Z-intel
                    Triangulator | -2/Section 7  | Z-intel
                      Chainsword | -2/Section 7  | Z-intel
               Huge Storage Unit | -2/Section 7  | Z-intel
                  Thermal Shield | -2/Section 7  | Z-intel
                  Antigrav Array | -2/Section 7  | Z-intel
          Imp. Fusion Compressor | -2/Section 7  | Z-intel
         Imp. Signal Interpreter | -2/Section 7  | Z-intel
                 Antigrav System | -2/Section 7  | Z-intel
                Stasis Canceller | -2/Section 7  | Z-intel
              Imp. Arc Projector | -2/Section 7  | Z-intel
            Imp. Antigrav System | -2/Section 7  | Z-intel
              Exp. Optical Array | -2/Section 7  | Archive

 Robot Schematics 
------------------
 G-73 Enforcer | -2/Quarantine | Archive
   Y-72 Warden | -2/Section 7  | Archive

 Fabricated
------------
   X-77 Beamer | x2 | -4/Armory | Preloaded
 Y-54 Guardian | x2 | -4/Armory 
  G-47 Trooper | x3 | -4/Armory 
 Y-54 Guardian | x2 | -4/Armory 

 Alien Tech Used 
-----------------
Core Reset Matrix
Sigix Broadsword
Integrated Dissipator
Navigation Efficiency Matrix
Integrated Thermoelectric Network
Integrity Redistributor
High-powered Transdimensional Reconstructor
LRC Boosters
Core Expander

 Achievements 
--------------
Beloved
Everyone Must Die
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              GrapheneNovaBlade
  Manual?         0
Play Time         05:29:09
  Cumulative      135.9 hours
  Start           2022.05.08 @ 23:22:04
  End             2022.05.10 @ 14:44:18
Sessions          4
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          37
  Rogue           0
  Adventurer      1
  Explorer        36
Win Type          -
  Total           10
  Types           5/0/2/3/0/0/0/0/0
Lore%             71
Gallery%          75
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        0
Font              14/X11
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: 6544a99a-750e-4320-896a-69203b1f6fc7