Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.05.10 @ 14:44:18 Player: Grimbling Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (26) 5200 Robots Destroyed (568) 2840 Value Destroyed (35137) 35137 Prototype IDs (92) 1840 Alien Tech Used (9) 1800 Bonus (24564) 24564 TOTAL SCORE: 75381 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 4453 Follower Combat Kills 5875 Network Hubs Disabled 400 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Read Decrypted Archives 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Acquired SGEMP 2000 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -764 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (13) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Cooling System Large Storage Unit Advanced Trap Scanner Advanced Dynamic Insulation System Terrabomb Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Small Matter Pod Advanced Sensor Array Experimental Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Improved Armor Integrity Analyzer Recoil Nullifier Centrium Medium Armor Plating Experimental Force Field > --- WEAPON ----------- Multirail Tri-rail Accelerator Heavy Gauss Cannon Nanosword > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Enhanced Armored Medium Treads Biometal Medium Treads Advanced Cooling System Large Storage Unit Advanced Trap Scanner Experimental EM Disruption Field Advanced Dynamic Insulation System High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Terrabomb Terrabomb Heavy Machine Gun KE Penetrator KE Penetrator Railgun Linear Accelerator Sigix Containment Pod [Rating: 193] Favorites ----------- Power Light Quantum Reactor Engine Reinforced Deuterium Engine Power Core Enhanced Fission Core Reactor Light Quantum Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Utility Advanced Heat Sink Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Hypervelocity Railgun Energy Gun Storm Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Tri-rail Accelerator Launcher Gamma Bomb Array Impact Weapon Gravity Flail Slashing Weapon Nanosword Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Slots Evolved 17 | . 1 2 . . 4 . . . . 2 . . . . 2 . . . . 2 . 2 . 2 . . Power 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Utility 11 | . 1 2 . . . . . . . 2 . . . . 1 . . . . 2 . 2 . 1 . . Weapon 3 | . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 456 | 2 1 3 21 . 15 . 2 . 2 13 11 . 5 7 6 10 6 . 14 37 69 17 45 28 73 69 Power 52 | . . . 3 . 4 . 1 . 1 1 3 . . 1 1 . 1 . 1 4 6 2 6 4 6 7 Engine 14 | . . . 3 . 4 . . . . 1 3 . . 1 1 . 1 . . . . . . . . . Core 4 | . . . . . . . 1 . 1 . . . . . . . . . 1 1 . . . . . . Reactor 34 | . . . . . . . . . . . . . . . . . . . . 3 6 2 6 4 6 7 Propulsion 59 | 2 . . 6 . 2 . . . 1 3 1 . . 4 3 3 . . 3 3 9 . 3 6 2 8 Treads 59 | 2 . . 6 . 2 . . . 1 3 1 . . 4 3 3 . . 3 3 9 . 3 6 2 8 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 222 | . 1 3 6 . 4 . . . . 6 4 . 4 2 2 2 1 . 10 16 25 12 23 14 46 41 Device 126 | . 1 1 1 . 3 . . . . 4 2 . 2 1 2 1 1 . 3 14 7 7 15 7 29 25 Storage 12 | . . . 2 . . . . . . . . . 1 . . 1 . . 1 1 . . . 1 1 4 Processor 33 | . . . 1 . 1 . . . . 1 1 . . . . . . . 2 . 2 5 4 . 8 8 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . Protection 46 | . . 2 2 . . . . . . 1 1 . 1 1 . . . . 4 1 14 . 4 6 5 4 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 123 | . . . 6 . 5 . 1 . . 3 3 . 1 . . 5 4 . . 14 29 3 13 4 19 13 Energy Gun 5 | . . . . . . . . . . . . . 1 . . 2 2 . . . . . . . . . Energy Cannon 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Ballistic Gun 83 | . . . 6 . 5 . 1 . . 3 2 . . . . 1 . . . 9 20 3 10 3 11 9 Ballistic Cannon 16 | . . . . . . . . . . . 1 . . . . 2 2 . . 4 . . . . 4 3 Launcher 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 2 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 62 | . . . 4 . . . . . . . . . 1 1 1 . . . 2 3 3 2 15 5 12 13 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . System Corruption 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Parts Lost 123 | . . 1 2 . . . . . 1 1 4 . . 1 1 . . 3 5 19 16 8 11 7 17 26 Power 18 | . . . . . . . . . . . 1 . . . . . . . 1 1 3 2 2 2 2 4 Propulsion 14 | . . . . . . . . . 1 . 1 . . 1 1 . . . . 2 3 . 1 . 1 3 Utility 55 | . . 1 2 . . . . . . . 1 . . . . . . 3 3 9 6 3 3 4 10 10 Weapon 36 | . . . . . . . . . . 1 1 . . . . . . . 1 7 4 3 5 1 4 9 Highest Loss Streak 12 | . . 1 2 . . . . . 1 1 4 . . 1 1 . . 3 2 5 5 4 3 3 5 12 To Critical Strikes 7 | . . . . . . . . . . . 1 . . . . . . . 1 . . . 2 1 . 2 Average Slot Usage (%) 86 | . 100 99 98 99 95 100 100 100 99 100 98 100 85 80 81 77 77 68 68 82 84 81 84 85 82 84 Engine 4 | . 12 10 10 10 14 14 12 7 7 10 11 12 12 12 11 11 11 11 6 2 . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . 2 8 9 8 7 7 8 Treads 13 | . 25 20 20 20 21 21 21 21 20 18 17 18 18 18 21 16 16 16 13 9 10 9 8 8 8 10 Device 17 | . 12 19 9 10 9 14 14 14 14 15 12 12 16 18 21 22 24 24 17 24 17 21 14 12 19 21 Storage 9 | . 12 10 18 20 14 14 14 14 14 12 12 12 7 6 5 5 5 5 5 7 10 9 9 6 5 7 Processor 12 | . . . 7 10 7 7 7 7 7 8 11 12 12 12 11 11 8 2 9 9 8 13 17 17 18 17 Protection 5 | . 12 19 13 9 . . . . . 6 5 6 6 5 5 5 5 2 5 1 9 1 5 11 4 2 Ballistic Gun 12 | . 25 20 19 20 28 28 28 28 28 25 21 18 3 . . . . . . 16 16 16 14 15 10 5 Ballistic Cannon 1 | . . . . . . . . . . . 2 6 1 . . . 1 . . 3 1 . . . 1 6 Naked Turns 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heaviest Build 141 | 22 23 27 34 32 46 46 47 47 47 67 72 70 75 80 81 78 78 77 107 108 134 126 141 131 131 130 Greatest Support 165 | 40 40 40 40 40 60 60 60 60 60 90 90 90 90 90 118 130 130 130 140 145 150 150 155 155 150 165 Greatest Overweight (x) 1 | . . . . . . . . . 1 . . . . 1 1 . . . 1 . 1 . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 25 Average Capacity 16 | 10 10 10 10 10 10 10 10 10 10 10 10 10 12 15 15 15 15 15 18 20 20 20 20 20 20 19 Most Carried 20 | 8 10 10 10 10 10 10 10 10 10 10 10 10 11 15 14 15 15 11 20 18 20 20 20 20 20 20 Average Carried 14 | 7 7 8 9 10 8 10 9 10 9 9 9 9 10 13 12 14 13 11 16 14 17 19 18 19 18 16 Final Capacity 20 | 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 5 Final Carried 20 | 7 9 10 10 10 10 10 10 10 9 10 10 10 11 14 13 15 11 11 18 15 18 19 20 19 16 5 Class Distribution -------------------- 54% | Scavenger-Gunner 11% | Scavenger-Assassin 10% | Scavenger-Skirmisher 8% | Hacker-Mutant 8% | Scavenger-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Storage Hacker-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Skirmisher | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Hacker-Skirmisher | -5/Archives Hacker-Skirmisher | -5/Hub_04(d) Scavenger-Gunner | -4/Factory Scavenger-Tank | -4/Armory Scavenger-Skirmisher | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Assassin | -2/Quarantine Scavenger-Gunner | -2/Section 7 Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Matter Collected 23761 | 220 25 146 1057 18 548 103 45 . 92 636 737 198 40 70 60 66 288 . 180 2545 4858 785 3033 1621 2373 4017 Remotely 3673 | . . . . . . . . . . . . . . . . . . . . 918 . . 272 . 950 1533 Salvage Created 35688 | . 75 160 1200 18 660 270 122 . 84 856 378 250 . 307 835 172 546 213 1810 3802 6380 1092 4843 2751 3297 5567 Parts 1647 | . 5 10 73 1 36 10 10 . 9 53 18 9 . 10 26 11 15 9 47 160 317 72 257 121 153 215 Haulers Intercepted 19 | . 1 . 4 . 1 . . . . . . . . 1 . . . . 3 2 . . . 2 2 3 Recyclers Shooed 8 | . . . . 1 . . . . . 1 . . . . 1 1 . . . 2 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Combat Hostiles Destroyed 479 | . . 8 19 2 9 5 3 . 3 13 5 4 . 6 13 2 10 3 18 52 77 14 64 32 39 78 Melee 9 | . . . . . . . . . . . . . . . . . . . . . 2 . . 1 3 3 Guns 404 | . . 8 19 2 9 5 3 . 3 13 4 3 . 6 12 1 9 3 14 43 68 14 64 31 31 39 Cannons 57 | . . . . . . . . . . . 1 1 . . . . . . . 9 5 . . . 5 36 Classes Destroyed 27 | . 2 2 2 1 3 1 . . . 3 . . . . 1 . . 1 1 2 3 . 3 1 1 . Worker 17 | . . . 1 . . . . . . . . . . . 2 . . . 2 2 . 1 2 1 4 2 Builder 8 | . . . . . 1 . . . . . . . . . . . . . . . . . 3 1 1 2 Tunneler 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 19 | . 1 . 4 . 1 . . . . . . . . 1 . . . . 3 2 . . . 2 2 3 Recycler 4 | . . . . . 1 . . . . . . . . . . . . . . 2 . . . . 1 . Carrier 3 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 2 Mechanic 8 | . . . . . . . . . . . . . . . . . . . . 1 5 . . . 1 1 Operator 8 | . . . . . . . . . . . . . . . 1 1 . . 1 . . . . 3 1 1 Drone 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Watcher 23 | . 1 . 2 . . . . . . 1 . . . . 2 . . . 4 1 2 . 3 1 2 4 Swarmer 50 | . . 7 2 . . . 2 . 3 . . . . 4 4 . 2 . . 6 3 1 4 4 4 4 Saboteur 3 | . . . . . . . . . . . . . . . . . . . . 1 2 . . . . . Grunt 148 | . . . 5 . 3 2 . . . 4 2 4 . 1 2 . 4 2 2 24 25 4 22 8 11 23 Brawler 18 | . . . . . . . . . . 2 . . . . 3 . 1 . 1 2 1 . . . . 8 Duelist 16 | . . . . . . . . . . 1 . . . . . . . . . . 8 1 . . . 6 Protector 4 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . 1 Researcher 4 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Sentry 56 | . . 1 12 . 3 . 1 . . 1 1 . . . 2 1 . . 6 4 11 1 4 2 1 5 Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Specialist 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Hunter 52 | . . . . . 3 2 . . . 2 . . . 1 . . . . 6 6 3 1 8 8 6 6 Programmer 90 | . . . . . . 1 . . . 2 . . . . 1 . 1 . 2 8 13 6 22 8 9 17 Q-Series 7 | . . . . . . . . . . . . . . . . . . . . . . . . 1 4 2 Behemoth 9 | . . . . . . . . . . 1 1 . . . 1 1 . . 1 1 1 . . 1 . 1 Cetus Guard 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Lightning 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 Alpha 7 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Protovariant Y 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Savage 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 17 | . 1 7 8 1 5 3 2 . 3 3 2 2 . 4 4 2 3 2 9 17 8 4 7 10 12 8 Combat Bots Only 17 | . . 7 8 1 3 3 2 . 3 3 2 2 . 4 4 2 3 2 6 17 8 3 7 7 10 7 Max Kills in Single Turn 3 | . 1 2 2 1 2 1 1 . 3 1 1 1 . 2 2 1 2 1 2 3 2 1 2 2 2 2 Gunslinging 1 | . . 1 1 . . . . . 1 . . . . . . . . . . 1 1 . 1 1 1 1 Exploded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Damage Taken 36310 | . . 189 764 . 423 117 81 . 139 780 802 202 . 188 452 45 97 685 1728 4316 5499 1379 4175 2078 5313 6858 Core 2699 | . . 40 80 . 39 . 3 . 6 43 32 . . 9 25 . . 147 90 347 210 147 300 28 480 673 Absorbed by Shields 3499 | . . . . . . . . . . . . . . . . . 64 . . 313 147 221 137 . . 2617 Reduced by Siege Mode 726 | . . . . . . . . . . . . . . . . . . . . 144 270 . 34 . 183 95 Redirected to Shielding 229 | . . 6 11 . . . . . . . . . . . . . . . . . 14 . . 61 34 103 Regen/Repaired (Parts) 1521 | . . . 54 . . . . . . . . . . . . . . . . . . . . . 464 1003 Core Remaining (%) 80 | 100 100 . . 70 . . . . 93 . . . . 90 . . . . 73 . 51 . 65 . . . Volleys Fired 1232 | . 6 12 81 7 26 6 5 . 2 39 31 11 . 7 19 10 38 5 45 136 226 35 157 58 112 158 Largest 5 | . 2 2 2 2 4 4 4 . 4 4 4 4 . 1 1 2 1 1 1 4 4 4 4 4 5 5 Hottest 250 | . 40 40 46 46 107 107 107 . 109 121 139 139 . 250 250 250 250 250 250 176 240 153 150 155 178 207 Shots Fired 3751 | . 12 24 163 14 105 24 20 . 8 155 113 44 . 7 19 11 38 5 45 529 735 127 513 230 327 483 Gun 3276 | . 12 24 163 14 105 24 20 . 8 155 109 33 . 7 19 9 15 5 45 436 658 127 513 230 266 279 Cannon 475 | . . . . . . . . . . . 4 11 . . . 2 23 . . 93 77 . . . 61 204 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3593 | . 12 24 163 14 105 24 20 . 8 155 113 44 . . . 6 23 . . 529 673 127 513 230 327 483 Thermal 158 | . . . . . . . . . . . . . . 7 19 5 15 5 45 . 62 . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 66 | . 5 29 36 29 40 14 17 . 4 26 26 26 . 30 17 16 20 26 27 45 34 34 39 66 49 58 Robot Miss Streak 8 | . 1 . 1 1 2 1 1 . 1 1 2 1 . 5 3 1 2 3 8 2 3 2 2 6 2 2 Penetration Max 3 | . . . . . 1 . . . 1 . 2 . . . . . . . . 1 3 1 1 2 1 2 Secondary Targets 78 | . . 4 2 . 1 3 . . 1 3 . . . . . . . . . 12 18 3 13 4 3 11 Max Gunslinging Chain 2 | . . 1 1 . 1 1 . . 1 1 . . . . . . . . . 1 2 1 1 1 1 1 Shots Hit Robots 3085 | . 9 24 140 9 86 20 15 . 5 131 101 38 . 7 19 3 13 5 45 420 536 107 400 188 304 460 Core Hits 1572 | . 2 9 44 2 31 12 6 . 4 43 22 10 . 19 44 8 37 19 94 153 243 44 183 105 151 287 Critical Kills 175 | . . . . . . . . . . 2 1 1 . . . . . . . 15 64 9 20 29 23 11 Critical Parts Destroyed 328 | . 1 . . . 2 . . . . 5 6 1 . . . . . . . 23 120 15 44 56 47 8 Critical Strikes 606 | . 1 . . . 2 . . . . 9 11 2 . . . . . . . 44 218 24 65 90 78 62 Meltdown 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Destroy 557 | . 1 . . . 2 . . . . 9 11 2 . . . . . . . 42 215 24 65 90 73 23 Blast 40 | . . . . . . . . . . . . . . . . . . . . 2 1 . . . 3 34 Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Impale 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Melee Attacks 166 | . . . . . . . . . . . . . . . . . . . . . 6 . 27 15 39 79 Impact 13 | . . . . . . . . . . . . . . . . . . . . . . . . 11 2 . Slashing 101 | . . . . . . . . . . . . . . . . . . . . . 6 . . . 16 79 Piercing 52 | . . . . . . . . . . . . . . . . . . . . . . . 27 4 21 . Sneak Attacks 13 | . . . . . . . . . . . . . . . . . . . . . 2 . 2 1 6 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 86221 | . 114 308 1998 139 1296 325 265 . 108 2266 1748 614 . 739 2096 376 1729 583 5195 10089 6982 1671 11787 4873 9596 21324 Guns 62635 | . 114 308 1998 139 1296 325 265 . 108 2266 1659 414 . 739 1906 365 1729 583 5180 7856 5690 1671 11466 4177 4932 7449 Cannons 15050 | . . . . . . . . . . . 89 200 . . . . . . . 1771 1146 . . . 3059 8785 Explosions 958 | . . . . . . . . . . . . . . . 190 . . . . 406 . . . 362 . . Melee 7455 | . . . . . . . . . . . . . . . . . . . . . 115 . 321 334 1605 5080 Ramming 123 | . . . . . . . . . . . . . . . . 11 . . 15 56 31 . . . . 10 Kinetic 66267 | . 114 308 1998 139 1296 325 265 . 108 2266 1748 614 . . . . . . . 9627 5920 1671 11466 4177 7991 16234 Thermal 11608 | . . . . . . . . . . . . . . 739 2096 365 1729 583 5180 . 916 . . . . . Explosive 550 | . . . . . . . . . . . . . . . . . . . . 188 . . . 362 . . Electromagnetic 218 | . . . . . . . . . . . . . . . . . . . . 218 . . . . . . Impact 260 | . . . . . . . . . . . . . . . . . . . . . . . . 162 98 . Slashing 6164 | . . . . . . . . . . . . . . . . . . . . . 115 . . . 969 5080 Piercing 1031 | . . . . . . . . . . . . . . . . . . . . . . . 321 172 538 . Highest Corruption 23 | . . . 3 3 1 1 1 1 1 1 1 1 1 . . . . . 12 3 12 8 15 5 15 23 Average Corruption 7 | . . . 2 3 1 1 1 1 1 1 1 1 1 . . . . . 4 1 7 2 8 3 9 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 605 | . . . 31 4 3 3 8 1 3 3 8 2 2 . . . . . 6 16 131 8 99 17 66 194 Message Errors 125 | . . . 7 1 . 1 2 . 1 . 4 . 1 . . . . . 1 2 24 1 20 4 10 46 Matter Fused 147 | . . . 9 2 . 2 2 . 1 2 2 . . . . . . . 3 4 30 2 28 5 12 43 Heat Flow Errors 83 | . . . 3 . 1 . 1 1 . . 1 1 1 . . . . . 1 2 21 1 11 . 15 23 Energy Discharges 60 | . . . 3 . . . 1 . . 1 . . . . . . . . 1 1 12 1 9 3 5 23 Parts Rejected 11 | . . . 1 1 . . . . . . . . . . . . . . . 2 2 . 2 . . 3 Data Loss (minor) 69 | . . . 4 . . . 2 . . . 1 . . . . . . . . 1 13 . 15 4 6 23 Data Loss (major) 24 | . . . 2 . . . . . 1 . . . . . . . . . . . 8 1 5 . 2 5 Misfires 17 | . . . 1 . 1 . . . . . . . . . . . . . . 1 5 1 2 1 2 3 Alerts 15 | . . . 1 . 1 . . . . . . 1 . . . . . . . 1 2 . . . 4 5 Misdirections 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Weapon Failures 50 | . . . . . . . . . . . . . . . . . . . . 2 14 1 7 . 10 16 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 672 | . . . . . . . . . . . . . . . 73 . . . . 55 2 . 25 31 357 129 Projectiles 148 | . . . . . . . . . . . . . . . . . . . . 17 2 . . . . 129 Explosions 126 | . . . . . . . . . . . . . . . 73 . . . . 38 . . . 15 . . Melee 398 | . . . . . . . . . . . . . . . . . . . . . . . 25 16 357 . Knockbacks 72 | . . . . . . . . . . . 1 1 . . . . . . . 5 2 . . . 8 55 Impact 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Kinetic 67 | . . . . . . . . . . . 1 1 . . . . . . . 4 2 . . . 8 51 Secondary 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Self-Inflicted Damage 158 | . . . . . . . . . . . . . . . 10 . . . . 148 . . . . . . Shots 4 | . . . . . . . . . . . . . . . 1 . . . . 3 . . . . . . Rammed 11 | . . . . . . . . . . . . . . . . 1 . . 2 4 1 . . . . 3 Targets Rammed 12 | . . . . . . . . . . . . . . . . 1 . . 2 4 2 . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Highest Temperature 475 | . . 7 263 . 219 4 245 71 . 30 197 228 205 136 132 56 84 40 317 161 475 . 295 . 164 157 Average Temperature 75 | . . 3 36 . 92 4 129 53 . 8 87 112 112 52 39 26 31 18 49 77 133 . 96 . 80 68 Received Heat Transfer 6459 | . . 90 474 . 216 18 . . 24 240 267 117 . 64 63 18 4 9 147 1177 1441 214 625 216 378 657 Effects 6 | . . . . . 1 . . . . . . 1 . . . . . . . . 2 . 2 . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Interference 3 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage (major) 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Siege Activations 11 | . . . . . . . . . . . . . . . . . . . . 2 2 . 2 1 1 3 Total Turns 354 | . . . . . . . . . . . . . . . . . . . . 65 113 . 29 15 83 49 Longest Duration 88 | . . . . . . . . . . . . . . . . . . . . 33 88 . 15 15 83 30 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . . . . . . . . . . . . . . . . 2 1 . 3 2 1 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Robots Melted 10 | . . . . . . . . . . . . . . . 1 1 1 . 5 . 2 . . . . . Combat Hostiles 9 | . . . . . . . . . . . . . . . 1 1 1 . 4 . 2 . . . . . Parts Melted 75 | . . . . . . . . . . . 1 . . 3 13 5 10 6 31 . 2 . 4 . . . Heat Transferred 15919 | . . . . . . . . . . . . . . 1075 2900 525 2512 849 7281 . 777 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Peak Influence 3301 | . 58 262 329 50 1077 . . . . 155 . . . . 304 256 402 486 351 820 853 337 387 481 320 3301 Initial 915 | . . 17 75 . 915 . . . . . . . . . 14 11 1 28 104 43 255 87 . . 2 9 Average 246 | . 17 109 83 31 897 . . . . 66 . . . . 120 82 206 284 115 415 502 142 109 151 75 419 Maximum Alert Level 5 | . . 1 1 . 3 . . . . . . . . . 1 1 2 2 1 3 3 1 1 2 1 5 Low Security (%) 64 | 100 100 71 93 100 . . . . . 100 . . . . 77 74 45 31 75 28 7 63 87 62 90 73 Level 1 17 | . . 28 6 . . . . . . . . . . . 22 25 52 14 24 12 22 36 12 34 9 12 Level 2 11 | . . . . . 15 . . . . . . . . . . . 1 54 . 50 54 . . 2 . . Level 3 4 | . . . . . 84 . . . . . . . . . . . . . . 8 16 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Squads Dispatched 140 | . . . 1 . . . . . . 5 . . . . 3 1 1 . 5 14 17 3 23 6 12 49 Investigation 18 | . . . 1 . . . . . . 1 . . . . . 1 1 . 1 3 1 . 5 1 3 . Extermination 48 | . . . . . . . . . . 2 . . . . 1 . . . 1 3 10 3 9 3 7 9 Reinforcement 24 | . . . . . . . . . . 2 . . . . 2 . . . 3 4 1 . 2 1 2 7 Assault 38 | . . . . . . . . . . . . . . . . . . . . 3 5 . . . . 30 Garrison 9 | . . . . . . . . . . . . . . . . . . . . 1 . . 7 1 . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Searches Triggered 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 13 | . . . . . . . . . . 1 . . . . . 1 1 . . 2 4 . 2 1 1 . Construction Impeded 6 | . . . . . . . . . . 2 . . . . 1 . . . 1 1 . . 1 . . . Haulers Reinforced 7 | . . . . . . . . . . . . . . . 1 . . . . 2 . . . . 1 3 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Distress Signals 25 | . . . . . 1 . . . . . . . . . 3 . 1 1 3 6 4 . 1 1 . 4 Communications Jammed 65 | . . . . . . . . . . 1 . . . . 3 8 . 53 . . . . . . . . Distress Signals 62 | . . . . . . . . . . 1 . . . . . 8 . 53 . . . . . . . . Times Spotted 820 | . 2 10 23 9 9 5 3 . 3 14 9 4 . 10 24 14 17 19 35 76 119 21 77 37 50 230 Peak Tracking Total 23 | . 1 7 6 3 3 3 2 . 3 4 6 2 . 5 7 4 5 16 9 9 8 5 7 6 4 23 Tactical Retreats 25 | . . . . . . . . . 1 . 2 . . . . . . . 2 4 5 3 2 2 2 2 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Traps Triggered 30 | . . . 6 . 1 . . . . 3 . . . . 1 1 . . . 2 7 2 3 . 3 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Machines Disabled 113 | . . . . . . . . . . 1 . . . . 2 3 8 3 . 27 14 . 18 3 10 24 Max in Single Turn 5 | . . . . . . . . . . 1 . . . . 1 1 2 2 . 5 1 . 1 1 1 1 Garrison Access 8 | . . . 1 . . . . . . . . . . . 2 . . . 1 1 . 1 . 1 1 . Network Hub 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 3 . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Machines Accessed 58 | . 4 . 15 . . . . 4 . 3 . . . . 3 1 4 1 1 2 5 1 5 2 5 2 Terminals 26 | . 3 . 10 . . . . . . 3 . . . . 1 . 4 . . . . . . 1 2 2 Fabricators 7 | . . . . . . . . . . . . . . . . . . . . 1 5 . 1 . . . Repair Stations 5 | . 1 . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . Recycling Units 4 | . . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . Garrison Access 8 | . . . 1 . . . . . . . . . . . 2 . . . 1 . . 1 1 1 1 . Total Hacks 188 | . 8 . 47 . . . . 31 . 7 . . . . 3 2 10 25 1 3 19 1 15 3 9 4 Successful 139 | . 6 . 23 . . . . 31 . 4 . . . . 3 1 9 25 1 2 15 1 7 2 7 2 Failed 49 | . 2 . 24 . . . . . . 3 . . . . . 1 1 . . 1 4 . 8 1 2 2 Catastrophic 3 | . . . 2 . . . . . . . . . . . . . . . . . 1 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 182 | . 5 . 28 . . . . . . 4 . . . . 5 7 1 . 8 10 30 . 30 7 26 21 Terminals 69 | . 7 . 36 . . . . . . 7 . . . . 1 . 10 . . . . . . 2 2 4 Fabricators 22 | . . . . . . . . . . . . . . . . . . . . 1 19 . 2 . . . Repair Stations 13 | . 1 . 5 . . . . . . . . . . . . . . . . . . . 4 . 3 . Recycling Units 9 | . . . 5 . . . . . . . . . . . . 2 . . . 2 . . . . . . Scanalyzers 6 | . . . . . . . . . . . . . . . . . . . . . . . 4 . 2 . Garrison Access 13 | . . . 1 . . . . . . . . . . . 2 . . . 1 . . 1 5 1 2 . Terminal Hacks 83 | . 2 . 9 . . . . 31 . 1 . . . . 1 . 9 25 . . . . . 1 2 2 Record 45 | . . . . . . . . 11 . . . . . . . . 8 25 . . . . . . 1 . Part Schematic 12 | . . . . . . . . 12 . . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . 5 . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . Open Door 6 | . . . 2 . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 7 | . . . . . . . . . . . . . . . . . . . . . 7 . . . . . Load Schematic 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Build 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Repair Station Hacks 7 | . . . 4 . . . . . . . . . . . . . . . . . . . 1 . 2 . Scan Component 4 | . . . 2 . . . . . . . . . . . . . . . . . . . 1 . 1 . Repair 3 | . . . 2 . . . . . . . . . . . . . . . . . . . . . 1 . Recycling Unit Hacks 4 | . . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . . . Retrieve Components 4 | . . . 2 . . . . . . . . . . . . 1 . . . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access Hacks 7 | . . . 1 . . . . . . . . . . . 2 . . . 1 . . 1 . 1 1 . Seal Access 7 | . . . 1 . . . . . . . . . . . 2 . . . 1 . . 1 . 1 1 . Unauthorized Hacks 29 | . 4 . 7 . . . . . . 3 . . . . . . . . . 1 8 . 6 . . . Terminals 13 | . 3 . 7 . . . . . . 3 . . . . . . . . . . . . . . . . Botnet 13 | . 3 . 7 . . . . . . 3 . . . . . . . . . . . . . . . . Fabricators 11 | . . . . . . . . . . . . . . . . . . . . 1 8 . 2 . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Liberate 5 | . . . . . . . . . . . . . . . . . . . . . 4 . 1 . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Overload 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Garrison Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reprogram 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 33 | . 3 . 13 . . . . . . 3 . . . . . 1 5 . . . 3 . 3 . 2 . Full Trace Events 3 | . . . 2 . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Events 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 5 . . . . . . . . . . . . . . . . 1 1 Robots Built 9 | . . . . . . . . . . . . . . . . . . . . . 9 . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 419 | . . . . . . . . . . . . . . . . . . . . . 419 . . . . . Total Robot Build Rating 39 | . . . . . . . . . . . . . . . . . . . . . 39 . . . . . Part Schematics Acquired 95 | . . . . . . . . 12 . . . . . . . . . . . . . . 13 . 42 28 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Time 75 | . . . 42 . . . . . . . . . . . . . . . . . . . . . 33 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . 11 . . . . . . . . . . . . 1 . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . 2 . . . 1 . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . 3 3 1 1 1 Autooverrided 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 1 Robots Rewired 12 | . . . . . . . . . . . . . . . . . . . . . 12 . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Total Allies 75 | . . . . . . . . . 1 . . . 4 . 6 12 5 . 3 5 31 1 2 3 . 2 Largest Group 14 | . . . . . . . . . 1 . . . 4 4 5 14 8 8 3 4 10 4 1 2 1 2 Highest-Rated Group 1253 | . . . . . . . . . 96 . . . 147 147 279 808 761 761 100 149 512 181 82 64 27 1253 Highest-Rated Ally 1195 | . . . . . . . . . 96 . . . 39 39 85 159 159 159 35 39 96 56 82 64 27 1195 Zionite Dispatches 18 | . . . . . . . . . . . . . . . 2 3 . . 3 3 5 . . 2 . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Light 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . Recon 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . Fire 3 | . . . . . . . . . . . . . . . . 1 . . . 1 1 . . . . . Demo 4 | . . . . . . . . . . . . . . . 1 1 . . 1 . 1 . . . . . Resource Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Offense Resupply 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . Heavy Resupply 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Total Orders 11 | . . . . . . . . . . . . . . . . . . . . 5 . . 4 2 . . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . DROP 5 | . . . . . . . . . . . . . . . . . . . . 3 . . . 2 . . EXPLORE 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Ally Attacks 580 | . . . . . . . . . 6 . . . . 28 35 78 79 67 6 1 117 28 8 . . 127 Total Damage 30347 | . . . . . . . . . 258 . . . . 584 1403 2974 2321 2819 336 208 4504 795 140 . . 14005 Kills 151 | . . . . . . . . . . . . . . 5 9 18 13 15 1 1 35 5 . . . 49 Allies Corrupted 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Robot Analysis Total 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 1 . 1 . . 1 . . . . . . . . . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . . . . . . . 4 . . 2 . . . Drone Recoveries 4 | . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . . Decoded 0b10 Intel 62 | . . . . . . . . . . . . . . . 27 23 10 2 . . . . . . . . Traps 7 | . . . . . . . . . . . . . . . 3 4 . . . . . . . . . . Emergency Access 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . . . . Items 35 | . . . . . . . . . . . . . . . 20 10 5 . . . . . . . . . Machines 11 | . . . . . . . . . . . . . . . 2 6 2 1 . . . . . . . . Patrols 3 | . . . . . . . . . . . . . . . . 1 2 . . . . . . . . . Exits 3 | . . . . . . . . . . . . . . . . 1 1 1 . . . . . . . . Zionite Intel Received 23 | . . . . . . . . . . . . . . . . . . . . 1 2 . 6 1 7 6 Branch Access 3 | . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . . Emergency Access 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 Prototype Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Turns Passed 33090 | 5 383 206 2023 237 546 556 721 127 503 1017 1105 373 1576 587 971 1145 917 208 1310 1827 3813 826 3609 1705 2587 4207 Spaces Moved 16738 | 2 224 102 1034 136 258 335 437 80 307 534 613 209 972 337 540 595 381 116 651 756 1828 453 1648 887 1296 2007 Core 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Treads 16734 | 2 224 102 1034 136 258 335 437 80 307 534 613 209 972 337 540 595 381 116 651 756 1828 453 1648 887 1296 2003 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 145 145 145 145 145 50 Average Speed 158 | 160 160 160 160 160 160 160 160 160 160 160 160 160 160 160 161 160 160 160 160 160 153 145 165 151 145 165 Slowest Speed 246 | 160 160 160 160 160 160 160 160 160 240 160 160 160 160 240 240 160 160 160 240 160 246 145 170 225 145 235 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Exploration Rate (%) 51 | 2 32 8 99 34 5 50 65 69 49 14 63 38 90 54 15 61 73 92 64 21 87 14 97 20 91 83 Regions Visited 26 Branch Regions 18 Pre-discovered Areas 13 | . . . . . . . . 1 . . . . . . . . . . . . 5 . 3 . 2 2 Known Exits Taken 26 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . . . 3 . . . 6 4 3 1 . . . . . . . . . . . . Spaces Dug 85 | . . . . . . . . . . . . . . . . . . . . 7 13 . 35 7 15 8 Terrain Destroyed 394 | . . . . . 1 . . . . . 3 6 . . 6 . . . . 97 56 5 105 28 29 58 Melee 50 | . . . . . . . . . . . . . . . . . . . . . 3 . 17 7 15 8 Projectile 231 | . . . . . 1 . . . . . 3 5 . . . . . . . 51 26 3 75 6 11 50 AOE 70 | . . . . . . . . . . . . . . . 6 . . . . 45 11 . . 8 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Ext Cet Arc Hub Fac Arm Res Tes Res Qua Sec Total 20195 | 5 238 120 1244 142 326 340 447 79 312 600 664 221 998 364 583 773 625 123 785 1033 2325 537 2129 1087 1674 2421 Wait 1007 | . 1 1 83 . 18 . . . 1 1 . . 5 5 16 141 192 1 46 68 61 18 198 53 70 28 Move 16711 | 1 223 101 1033 135 257 334 436 79 306 533 612 208 971 336 539 594 380 115 650 755 1827 452 1646 886 1295 2007 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 114 | . 5 3 5 . 1 . 1 . . 2 2 1 4 2 1 3 . . 9 5 25 4 10 14 11 6 Fast Attach 291 | . . 1 12 . 6 . 2 . . 7 8 . 3 5 2 4 . . 13 22 38 13 31 20 56 48 Attach 125 | 2 1 2 3 . 5 . . . 1 3 1 . 1 1 3 3 6 . 1 14 20 4 10 8 13 23 Detach 153 | 2 . . 3 . 4 . . . . 4 2 . 3 3 1 5 6 . 5 11 23 6 20 5 24 26 Swap 54 | . . . 6 . 4 . . . 1 3 2 . 1 1 1 3 . . 1 1 11 . 4 2 5 8 Drop 248 | . 2 . 18 . 5 . 3 . 1 8 6 1 10 4 1 9 3 . 13 6 30 5 25 26 49 23 Fire 1232 | . 6 12 81 7 26 6 5 . 2 39 31 11 . 7 19 10 38 5 45 136 226 35 157 58 112 158 Melee 166 | . . . . . . . . . . . . . . . . . . . . . 6 . 27 15 39 79 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . . . . . . . . . . . . . . . . 1 . . 2 4 2 . . . . 3 Escape Stasis 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 12 Rewire 69 | . . . . . . . . . . . . . . . . . . 2 . 11 56 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Upp / *Ext) -5/Extension (discovered 3 exits: *Fac x2 / *Cet) -5/Cetus -5/Archives (discovered 3 exits: Fac / *Hub x2) -5/Hub_04(d) (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Upp x2 / *Arm) -4/Armory -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 1) 6 | -11/Scrapyard | Entered Materials 6 | -10/Materials | Evolved 1 slot: Utility x1 312 | -10/Materials | Build established: Hacker-Mutant 346 | -10/Materials | Identified exit to Materials 346 | -10/Materials | Discovered exit to Materials (range 8) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x2 444 | -9/Materials | Identified exit to Storage 444 | -9/Materials | Discovered exit to Storage (range 5) 560 | -9/Materials | Destroyed 7 combat bots 595 | -9/Materials | Entered Storage 810 | -9/Storage | Repaired Hvy. Assault Rifle 944 | -9/Storage | Destroyed 8 combat bots 1003 | -9/Storage | Found Prototype Processor 1003 | -9/Storage | Identified Exp. Targeting Computer 1449 | -9/Storage | Identified exit to Materials 1536 | -9/Storage | Repaired Hcp. Matter Pod 1931 | -9/Storage | Identified exit to Recycling 1931 | -9/Storage | Discovered exit to Recycling (range 13) 2607 | -9/Storage | Used back door to open Recycling access 2618 | -9/Storage | Entered Recycling 2625 | -9/Recycling | Spotter reported a threat 2643 | -9/Recycling | Spotter reported a threat 2680 | -9/Recycling | Spotter reported a threat 2689 | -9/Recycling | Spotter reported a threat 2758 | -9/Recycling | Identified exit to Factory 2758 | -9/Recycling | Discovered exit to Factory (range 5) 2804 | -9/Recycling | Spotter reported a threat 2805 | -9/Recycling | Spotter reported a threat 2820 | -9/Recycling | Spotter reported a threat 2836 | -9/Recycling | Spotter reported a threat 2842 | -9/Recycling | Spotter reported a threat 2855 | -9/Recycling | Entered Factory 2855 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Weapon x2 3165 | -7/Factory | Build established: Scavenger-Gunner 3255 | -7/Factory | Search patrols dispatched 3338 | -7/Factory | Identified exit to Lower Caves 3338 | -7/Factory | Discovered exit to Lower Caves (range 16) 3401 | -7/Factory | Entered Lower Caves 3615 | -7/Lower Caves | Encountered a Warlord checkpoint 3741 | -7/Lower Caves | Learned Factory non-interactive machine intel 3939 | -7/Lower Caves | Identified exit to Lower Caves 3939 | -7/Lower Caves | Discovered exit to Lower Caves (range 12) 3957 | -7/Lower Caves | Entered another Lower Caves area 4517 | -7/Lower Caves | Encountered a Warlord checkpoint 4553 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4659 | -7/Lower Caves | Identified exit to Data Miner 4659 | -7/Lower Caves | Discovered exit to Data Miner (range 10) 4678 | -7/Lower Caves | Entered Data Miner 4678 | -7/Data Miner | Identified exit to Proximity Caves 4678 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 4709 | -7/Data Miner | Met Data Miner 4741 | -7/Data Miner | Learned location of Section 7 (-2) 4741 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4768 | -7/Data Miner | Received God Mode back door access code from Data Miner 4805 | -7/Data Miner | Entered Proximity Caves 4844 | -6/Proximity Caves | Spotted B-75 Beast 4846 | -6/Proximity Caves | Escorted by Enhanced Grunt 4880 | -6/Proximity Caves | Learned location of 1 exit from Factory 5301 | -6/Proximity Caves | Identified exit to Factory 5301 | -6/Proximity Caves | Discovered exit to Factory (range 5) 5308 | -6/Proximity Caves | Entered Factory 5308 | -6/Factory | Evolved 2 slots: Utility x2 5309 | -6/Factory | Identified exit to Lower Caves 5310 | -6/Factory | Identified exit to Factory 5311 | -6/Factory | Loaded intel: 170 non-interactive machine locations 6156 | -6/Factory | Build established: Scavenger-Skirmisher 6161 | -6/Factory | Spotted B-75 Beast 6198 | -6/Factory | Destroyed B-75 Beast 6255 | -6/Factory | Discovered exit to Lower Caves (range 11) 6310 | -6/Factory | Incoming investigation squad redirected 6325 | -6/Factory | Entered Lower Caves 6382 | -6/Lower Caves | Ambushed by wild Derelicts 6396 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6871 | -6/Lower Caves | Spotted B-75 Beast 6920 | -6/Lower Caves | Destroyed B-75 Beast 6943 | -6/Lower Caves | Lost 4 parts (1p1n1u1w) 7223 | -6/Lower Caves | Build established: Scavenger-Gunner 7322 | -6/Lower Caves | Identified exit to Lower Caves 7322 | -6/Lower Caves | Discovered exit to Lower Caves (range 11) 7430 | -6/Lower Caves | Entered another Lower Caves area 7501 | -6/Lower Caves | Learned location of 2 exits from Factory 7718 | -6/Lower Caves | Identified exit to Zion 7718 | -6/Lower Caves | Discovered exit to Zion (range 14) 7803 | -6/Lower Caves | Entered Zion 7858 | -6/Zion | Identified exit to Proximity Caves 7858 | -6/Zion | Discovered exit to Proximity Caves (range 15) 7949 | -6/Zion | System corruption cleaned by Quarantine Array 8059 | -6/Zion | Given A8's code to call for help 8154 | -6/Zion | Found Prototype Energy Gun 8154 | -6/Zion | Identified Storm Laser 8951 | -6/Zion | Imprinted 8953 | -6/Zion | Declared Zion's savior 9379 | -6/Zion | Entered Proximity Caves 9379 | -5/Proximity Caves | Accompanied by 4 allies 9726 | -5/Proximity Caves | Spotted B-75 Beast 9944 | -5/Proximity Caves | Discovered exit to Factory (range 8) 9966 | -5/Proximity Caves | Entered Factory 9966 | -5/Factory | Accompanied by 2 allies 9966 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9967 | -5/Factory | Identified exit to Upper Caves 9967 | -5/Factory | Identified exit to Extension 10253 | -5/Factory | Zion Demo squad teleported in 10319 | -5/Factory | Zion Heavy squad teleported in 10561 | -5/Factory | Spotted B-75 Beast 10579 | -5/Factory | Destroyed B-75 Beast 10821 | -5/Factory | Allied Derelicts emerged from ambush trap array 10937 | -5/Factory | Entered Extension 10937 | -5/Extension | Accompanied by 2 allies 10969 | -5/Extension | Disrupted transfer network 11097 | -5/Extension | Enhanced Grunt warped into view, answering call for help 11103 | -5/Extension | Enhanced Grunt warped into view, answering call for help 11152 | -5/Extension | Zion Fire squad teleported in 11184 | -5/Extension | Rescued a captive Derelict 11211 | -5/Extension | Incoming investigation squad redirected 11223 | -5/Extension | Rescued A7 11260 | -5/Extension | Zion Light squad teleported in 11269 | -5/Extension | Zion Demo squad teleported in 11637 | -5/Extension | Spotted B-75 Beast 11653 | -5/Extension | Identified exit to Factory 11653 | -5/Extension | Spotted B-75 Beast 11659 | -5/Extension | Allies destroyed B-75 Beast 11662 | -5/Extension | Destroyed B-75 Beast 11959 | -5/Extension | Identified exit to Cetus 11959 | -5/Extension | Discovered exit to Cetus (range 16) 12023 | -5/Extension | Discovered exit to Factory (range 16) 12082 | -5/Extension | Entered Cetus 12082 | -5/Cetus | Accompanied by 3 allies (A7) 12087 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 12104 | -5/Cetus | Spotted Cetus Guard 12104 | -5/Cetus | Spotted Cetus Guard 12107 | -5/Cetus | Spotted Cetus Guard 12109 | -5/Cetus | Destroyed Cetus Guard 12117 | -5/Cetus | Spotted Cetus Guard 12118 | -5/Cetus | Allies destroyed Cetus Guard 12118 | -5/Cetus | Destroyed Cetus Guard 12127 | -5/Cetus | Allies destroyed Cetus Guard 12201 | -5/Cetus | Incoming investigation squad redirected 12225 | -5/Cetus | Started Cetus Manufacturing Module 12239 | -5/Cetus | Identified exit to Archives 12250 | -5/Cetus | Manufactured an Enhanced Grunt 12275 | -5/Cetus | Manufactured an Enhanced Grunt 12300 | -5/Cetus | Manufactured an Enhanced Grunt 12308 | -5/Cetus | Escorted A7 to Cetus Mainframe 12325 | -5/Cetus | Manufactured an Enhanced Grunt 12350 | -5/Cetus | Manufactured an Enhanced Grunt 12584 | -5/Cetus | Cetus Manufacturing Module disabled 12613 | -5/Cetus | Found a strange terminal 12999 | -5/Cetus | Entered Archives 12999 | -5/Archives | Accompanied by 8 allies (A7) 13004 | -5/Archives | Received a hacking code to weaken MAIN.C 13027 | -5/Archives | Met Zhirov 13033 | -5/Archives | Reinforcements dispatched to Archives 13052 | -5/Archives | Identified exit to Hub_04(d) 13052 | -5/Archives | Discovered exit to Hub_04(d) (range 16) 13069 | -5/Archives | Read partially decrypted archive contents 13072 | -5/Archives | Discovered exit to Hub_04(d) (range 16) 13078 | -5/Archives | Reinforcements dispatched to Archives 13080 | -5/Archives | Zhirov warped through subspace 13098 | -5/Archives | Zhirov detonated Archives 13129 | -5/Archives | Lost 3 parts (3u) 13207 | -5/Archives | Entered Hub_04(d) 13435 | -5/Hub_04(d) | Discovered exit to Factory (range 22) 13524 | -5/Hub_04(d) | Found Prototype Launcher 13619 | -5/Hub_04(d) | Build established: Scavenger-Skirmisher 13675 | -5/Hub_04(d) | Zion Demo squad teleported in 13756 | -5/Hub_04(d) | Discovered exit to Factory (range 15) 13830 | -5/Hub_04(d) | Zion Heavy Resupply teleported in 14103 | -5/Hub_04(d) | Build established: Hacker-Skirmisher 14184 | -5/Hub_04(d) | Spotted B-75 Beast 14195 | -5/Hub_04(d) | Destroyed B-75 Beast 14260 | -5/Hub_04(d) | Zion Recon squad teleported in 14411 | -5/Hub_04(d) | Network Hub disabled 14411 | -5/Hub_04(d) | Network Hub disabled 14416 | -5/Hub_04(d) | Spotted Lightning 14418 | -5/Hub_04(d) | Spotted Lightning 14420 | -5/Hub_04(d) | Spotted Lightning 14421 | -5/Hub_04(d) | Spotted Lightning 14507 | -5/Hub_04(d) | System corruption reached 10% 14517 | -5/Hub_04(d) | Entered Factory 14517 | -4/Factory | Evolved 2 slots: Utility x2 14519 | -4/Factory | Identified Mni. Smartbomb Launcher 14572 | -4/Factory | Zion Offense Resupply teleported in 14819 | -4/Factory | Identified exit to Upper Caves 14819 | -4/Factory | Discovered exit to Upper Caves (range 14) 14987 | -4/Factory | Garrison activated, responded to threat 15056 | -4/Factory | Incoming assault squad redirected 15062 | -4/Factory | Build established: Scavenger-Tank 15267 | -4/Factory | First assault squad dispatched 15475 | -4/Factory | Destroyed 17 combat bots 15480 | -4/Factory | Lost 3 parts (3u) 15541 | -4/Factory | Retrieved Zion intel report: Branch Access 15541 | -4/Factory | Identified exit to Armory 15542 | -4/Factory | Zion Fire squad teleported in 15572 | -4/Factory | Zion Resource Resupply teleported in 15735 | -4/Factory | Build established: Scavenger-Gunner 15961 | -4/Factory | Spotted B-86 Titan 16018 | -4/Factory | Destroyed B-86 Titan 16063 | -4/Factory | Lost 5 parts (1p1n1u2w) 16155 | -4/Factory | Incoming investigation squad redirected 16344 | -4/Factory | Entered Armory 16363 | -4/Armory | Found Unknown Launcher 16363 | -4/Armory | Identified Gamma Bomb Array 16438 | -4/Armory | Zion Light squad teleported in 16618 | -4/Armory | Energy Cycler disabled 16784 | -4/Armory | Zion Demo squad teleported in 16858 | -4/Armory | Build established: Scavenger-Tank 16883 | -4/Armory | First assault squad dispatched 17024 | -4/Armory | Incoming investigation squad redirected 17130 | -4/Armory | Destroyed 7 combat bots 17774 | -4/Armory | Fabricated X-77 Beamer? 17919 | -4/Armory | Fabricated Y-54 Guardian? 18109 | -4/Armory | Incoming assault squad redirected 18122 | -4/Armory | Zion Recon squad teleported in 18181 | -4/Armory | Incoming assault squad redirected 18202 | -4/Armory | Destroyed 8 combat bots 18434 | -4/Armory | Retrieved Zion intel report: Branch Access 18435 | -4/Armory | Zion Hacking Resupply teleported in 18652 | -4/Armory | Fabricated G-47 Trooper? 18652 | -4/Armory | Incoming assault squad redirected 18706 | -4/Armory | System corruption reached 10% 19075 | -4/Armory | Found Fusion Bomb Launcher 19079 | -4/Armory | Found Fusion Bomb Launcher 19088 | -4/Armory | Build established: Scavenger-Skirmisher 19503 | -4/Armory | Spotted B-86 Titan 19615 | -4/Armory | Destroyed B-86 Titan 19644 | -4/Armory | Lost 5 parts (2p1n2w) 19832 | -4/Armory | Retrieved Zion intel report: Depthwide Sectors/0 19833 | -4/Armory | Zion Fire squad teleported in 19844 | -4/Armory | Identified exit to Research 19844 | -4/Armory | Discovered exit to Research (range 3) 19950 | -4/Armory | Fabricated Y-54 Guardian? 20157 | -4/Armory | Entered Research 20157 | -3/Research | Accompanied by 3 allies 20157 | -3/Research | Evolved 2 slots: Utility x2 20196 | -3/Research | Found Antimissile System 20410 | -3/Research | Local machine network offline 20470 | -3/Research | P-80 Master assimilated allied Assassin 7e 20554 | -3/Research | Lost 4 parts (2p1u1w) 20876 | -3/Research | Found Prototype Device 20876 | -3/Research | Identified Exp. EM Disruption Field 20961 | -3/Research | Identified exit to Testing 20961 | -3/Research | Discovered exit to Testing (range 12) 20983 | -3/Research | Entered Testing 21008 | -3/Testing | Found Prototype Protection 21008 | -3/Testing | Identified Centrium Heavy Armor Plating 21263 | -3/Testing | Retrieved Zion intel report: Active Terminals 21321 | -3/Testing | Build established: Scavenger-Gunner 21438 | -3/Testing | Found Prototype Device 21438 | -3/Testing | Identified Exp. Focal Shield 21517 | -3/Testing | Found Prototype Device 21517 | -3/Testing | Identified Adv. Kinecellerator 21562 | -3/Testing | Found Prototype Processor 21562 | -3/Testing | Identified Exp. Terrain Scan Processor 21606 | -3/Testing | Spotted Striker 21606 | -3/Testing | Spotted Striker 21629 | -3/Testing | Destroyed Striker 21633 | -3/Testing | Destroyed Striker 21774 | -3/Testing | Spotted Alpha 7 21843 | -3/Testing | Lost 3 parts (1u2w) 21854 | -3/Testing | Destroyed Alpha 7 21867 | -3/Testing | Found Prototype Ballistic Gun 21892 | -3/Testing | Stole the SGEMP Prototype 21982 | -3/Testing | Identified Multirail 22263 | -3/Testing | System corruption reached 10% 22430 | -3/Testing | Incoming investigation squad redirected 22433 | -3/Testing | Found Prototype Device 22433 | -3/Testing | Identified AEGIS Remote Shield 22519 | -3/Testing | Garrison activated, responded to threat 22596 | -3/Testing | Identified exit to Research 22596 | -3/Testing | Discovered exit to Research (range 6) 22797 | -3/Testing | Destroyed 7 combat bots 23085 | -3/Testing | Retrieved Zion intel report: Emergency Access 23090 | -3/Testing | Spotted PY-BGD8MEYAFL 23092 | -3/Testing | Scanned by Researcher 23119 | -3/Testing | Destroyed PY-BGD8MEYAFL 23141 | -3/Testing | Lost 3 parts (1u2w) 23180 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 23182 | -3/Testing | Incoming investigation squad redirected 23333 | -3/Testing | Crushed by falling debris 23580 | -3/Testing | Found Prototype Ballistic Gun 23580 | -3/Testing | Identified Hyp. Multirail 23661 | -3/Testing | Retrieved Zion intel report: Active Garrisons 24094 | -3/Testing | Retrieved Zion intel report: Prototype Schematics 24414 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/0 24501 | -3/Testing | Garrison activated, responded to threat 24592 | -3/Testing | Entered Research 24592 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 24721 | -2/Research | Garrison activated, responded to threat 24763 | -2/Research | Destroyed 7 combat bots 24815 | -2/Research | Lost 3 parts (1p1u1w) 24959 | -2/Research | Spotted B-90 Cyclops 24974 | -2/Research | Destroyed B-90 Cyclops 25031 | -2/Research | Zion Offense Resupply teleported in 25046 | -2/Research | Found Prototype Processor 25046 | -2/Research | Identified Exp. Core Analyzer 25072 | -2/Research | Zion Heavy Resupply teleported in 25134 | -2/Research | Identified exit to Access 25134 | -2/Research | Discovered exit to Access (range 16) 25268 | -2/Research | Found Prototype Device 25268 | -2/Research | Identified Exp. Actuator Array 25844 | -2/Research | Incoming investigation squad redirected 25876 | -2/Research | Retrieved Zion intel report: Branch Access 25876 | -2/Research | Identified exit to Quarantine 26297 | -2/Research | Entered Quarantine 26297 | -2/Quarantine | Accompanied by 1 ally 26340 | -2/Quarantine | Found Alien Artifact 26340 | -2/Quarantine | Identified Core Reset Matrix 26340 | -2/Quarantine | Used Core Reset Matrix 26344 | -2/Quarantine | Detected hypermatrix surge 26344 | -2/Quarantine | Sensed 13 artifacts in vicinity 26432 | -2/Quarantine | Found Sigix Broadsword 26583 | -2/Quarantine | Destroyed 10 combat bots 26613 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 26620 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 26706 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 26727 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 26786 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26789 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26791 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 26930 | -2/Quarantine | Build established: Scavenger-Assassin 27240 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27305 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 27351 | -2/Quarantine | Met incapacitated Sigix Warrior 27351 | -2/Quarantine | Lockdown squad dispatched 27402 | -2/Quarantine | Spotted Lightning 27402 | -2/Quarantine | Spotted Lightning 27404 | -2/Quarantine | Spotted Lightning 27435 | -2/Quarantine | Destroyed Lightning 27442 | -2/Quarantine | Destroyed Lightning 27446 | -2/Quarantine | System corruption reached 10% 27455 | -2/Quarantine | Destroyed Lightning 27522 | -2/Quarantine | Found Prototype Hackware 27522 | -2/Quarantine | Identified Exp. Hacking Suite 27651 | -2/Quarantine | Found Prototype Device 27651 | -2/Quarantine | Identified Exp. Actuator Array 27666 | -2/Quarantine | Lost 5 parts (1p2u2w) 27872 | -2/Quarantine | Found Unknown Piercing Weapon 27872 | -2/Quarantine | Identified Enh. Force Lance 27915 | -2/Quarantine | Found Terrabomb 27945 | -2/Quarantine | Found Terrabomb 27969 | -2/Quarantine | Crushed by falling debris 28000 | -2/Quarantine | Lost 3 parts (3u) 28024 | -2/Quarantine | Discovered exit to Access (range 10) 28040 | -2/Quarantine | Found Prototype Processor 28040 | -2/Quarantine | Identified Exp. Signal Interpreter 28127 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 28502 | -2/Quarantine | Incoming investigation squad redirected 28518 | -2/Quarantine | Cryocooling Duct disabled 28533 | -2/Quarantine | Ambient heat levels rising (+20) 28533 | -2/Quarantine | Non-combat units ordered to evacuate 28632 | -2/Quarantine | Spotted Fortress 28703 | -2/Quarantine | Lost 3 parts (2u1w) 28741 | -2/Quarantine | Destroyed Fortress 28777 | -2/Quarantine | Found Prototype Device 28777 | -2/Quarantine | Identified Exp. Force Field 28871 | -2/Quarantine | Identified exit to Section 7 28871 | -2/Quarantine | Discovered exit to Section 7 (range 6) 28884 | -2/Quarantine | Entered Section 7 28885 | -2/Section 7 | Sensed 17 artifacts in vicinity 28921 | -2/Section 7 | Found Prototype Slashing Weapon 28921 | -2/Section 7 | Identified Nanosword 28942 | -2/Section 7 | Build established: Scavenger-Gunner 29042 | -2/Section 7 | Found Integrated Dissipator 29042 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 29101 | -2/Section 7 | Found Integrated Dissipator 29101 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 29247 | -2/Section 7 | Found Unknown Device 29247 | -2/Section 7 | Identified Antimissile System 29654 | -2/Section 7 | Spotted B-90 Cyclops 29714 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 29743 | -2/Section 7 | Destroyed B-90 Cyclops 29780 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 29792 | -2/Section 7 | Build established: Scavenger-Assassin 30434 | -2/Section 7 | Discovered exit to Access (range 11) 30445 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 30471 | -2/Section 7 | Spotted S7 Guard 30482 | -2/Section 7 | Spotted S7 Guard 30489 | -2/Section 7 | Destroyed S7 Guard 30502 | -2/Section 7 | Destroyed S7 Guard 30522 | -2/Section 7 | Found Navigation Efficiency Matrix 30522 | -2/Section 7 | Installed Navigation Efficiency Matrix, process failed with unexpected side effects 30547 | -2/Section 7 | Found Integrated Thermoelectric Network 30547 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 30925 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 31052 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 31166 | -2/Section 7 | Found Integrity Redistributor 31166 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-175) 31167 | -2/Section 7 | Core integrity fell below 50% 31391 | -2/Section 7 | Warped through subspace 31392 | -2/Section 7 | Spotted Alpha 7 31394 | -2/Section 7 | Spotted Alpha 7 31395 | -2/Section 7 | Spotted B-99 Colossus 31467 | -2/Section 7 | Destroyed Alpha 7 31540 | -2/Section 7 | Destroyed Alpha 7 31544 | -2/Section 7 | Found Prototype Processor 31544 | -2/Section 7 | Identified Exp. Target Analyzer 31609 | -2/Section 7 | Found Exp. Targeting Computer 31616 | -2/Section 7 | Found Prototype Ballistic Gun 31616 | -2/Section 7 | Identified Multirail 31694 | -2/Section 7 | Build established: Scavenger-Gunner 31808 | -2/Section 7 | Found LRC Boosters 31808 | -2/Section 7 | Installed LRC Boosters, increased mass support (+10) 32260 | -2/Section 7 | Scanned by Researcher 32261 | -2/Section 7 | Intercept squad dispatched 32286 | -2/Section 7 | Spotted Tracker 32316 | -2/Section 7 | Found Core Expander 32316 | -2/Section 7 | Installed Core Expander, added new Power slot 32357 | -2/Section 7 | Warped through subspace 32391 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 32392 | -2/Section 7 | Lost 12 parts (2p1n4u5w) 32411 | -2/Section 7 | Spotted Executioner 32417 | -2/Section 7 | Core integrity fell below 20% 32427 | -2/Section 7 | Warped through subspace 32427 | -2/Section 7 | Spotted Striker 32427 | -2/Section 7 | Spotted Striker 32444 | -2/Section 7 | Spotted Executioner 32444 | -2/Section 7 | Spotted Executioner 32498 | -2/Section 7 | Activated Sigix Exoskeleton 32498 | -2/Section 7 | Received instructions from Sigix Warrior 32540 | -2/Section 7 | Allies destroyed Executioner 32545 | -2/Section 7 | Allies destroyed Executioner 32574 | -2/Section 7 | Found Prototype Processor 32574 | -2/Section 7 | Identified Exp. Core Analyzer 32605 | -2/Section 7 | Found Exp. Core Analyzer 32611 | -2/Section 7 | Found Prototype Device 32611 | -2/Section 7 | Identified Adv. Kinecellerator 32645 | -2/Section 7 | Allies destroyed Striker 32648 | -2/Section 7 | Destroyed Striker 32663 | -2/Section 7 | Spotted Executioner 32678 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 32715 | -2/Section 7 | Lost 5 parts (1p1n2u1w) 32726 | -2/Section 7 | Destroyed 7 combat bots 32755 | -2/Section 7 | Spotted Investigator 32773 | -2/Section 7 | Allies destroyed Investigator 32783 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 32837 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 32892 | -2/Section 7 | Local machine network offline 32897 | -2/Section 7 | Destroyed Investigator 32947 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 20% 33083 | -2/Section 7 | Spotted Executioner 33089 | -2/Section 7 | Released all parts (20) 33091 | -2/Section 7 | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 33089_ Released Centrium Light Armor Plating. 33089_ Released Exp. EM Disruption Field. 33089_ Released Exp. Core Analyzer. 33089_ Released Exp. Optical Array. 33089_ Released Imp. Quantum Reactor. 33089_ Released Exp. Core Analyzer. 33089_ Released Hvy. Machine Gun. 33089_ Released Exp. Signal Interpreter. 33089_ Released Imp. Armor Integrity Analyzer. 33089_ Released Hcp. Storage Unit. 33089_ Released Sml. Matter Pod. 33089_ Released Exp. Target Analyzer. 33089_ Released Exp. Targeting Computer. 33089_ Released Quantum Reactor. 33089_ Released Enh. Armored Medium Treads. 33089_ Released Exp. Heat Sink. 33089_ Released Helical Railgun. 33089_ Released Med. Treads. 33090_ Slug penetrates M-36 Artificer. 33090_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????#######"""#### | | ????????????? T | | ???????????? " ![= | | ???????????? *%!= | | ???????????? "!""""""" | | ???????????? ![%"? " | | ????????????? """" |!"""" | | ?????????????????" | | ??????????? ??""?" | | ?????????? ?" " | | ?????????? "" " =% | | ?????????? ! | | ?????????? !% | | ??????????? i""""""""""""" =!|!/ | | ??????????? g m% """""""""""*%! !=[=[ | | ?????????? hg " " " " "["!%*[=%[%! | | ???????? " g ==[[!!!*=!%=!= | | ???????? """ b pp !=%=[%[==!!%*!==!! | | ???????? " *!=!*=/![=!=%**%[=!%! | | ???????? ==%[%*==%[[[=]%*%=[*!! | | ?????????????" " " =!*|!%!!**==%=!*%%%"""" | | ?????????????????" [=!!%%"""""""""!%!%""??" | | ?????????????????" """ =%!%!= "??????"!*!*"???"" | | ???????????????????" %=[=!!""""""??"""=%%[""??"! | | ?????????????????" """ *!=*!! "?"!*%*![!""""% | | ?????????????????" Eh @"""""""""??"""!/![%![=%/ | | ?????????????????"" hm "??????"!*%=%*!*%! | | ??????????? """""""""""""[%/==!!%*/ | | ?????????? i =%=|=[[%!* !=! | | ??????????? ![[!%!%[!! [% | | " ????????" !!%*=!!!%[ | | "????????" """"""""""""%!**=%%="" | | ???""""""" "???????????""%!%=/=["" | | ??? ?????????"""""!%==[[!"" | | """"" ?????????? ![=]!*%"*"" | | "" ????????? %==*%="*" | | " ???????? "%"![%[%|% ! | | ?????? " "="%=! [== | | ???? "" =%!%= | | ?? "%!!% *%/! | | ? "!%=" * | | =%"%" | | ?? " | | % """""""""" " """???????? | | %###"""""""""""""??????????""""""" ### | | / #?#""""""""""?????????????"""""""""""??# | | #"/#?##########???????????????????#####???####+++# | | #!=#??????????????????????????????????????#""" " | | #!!#??????????????????????????????????????#""" " | | #!!#??????????????????????????????????????#""" " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 165 Energy Generation 73 Energy Capacity 900 Matter Stores 700 Matter Capacity 700 Sight Range 23 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 200 EM Shielding 4 Corruption Containment 8 Corruption Block 20 Armor Coverage 1650 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 100 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 30 Power Shielding 66 Utility Shielding 66 Weapon Shielding 66 Point Defense Rating 240 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 20 Target Analysis 14 Core Analysis 12 Armor Integrity Analysis 40 Recoil Reduction 10 Kinecelleration 50 Offensive Hacking 30 Item Schematics ----------------- Diametric Drive | -2/Quarantine | Archive Gravity Neutralizer | -2/Quarantine | Archive Railgun | -2/Quarantine | Scanalyzed Imp. Terrain Scan Processor | -2/Quarantine | Z-intel Hcp. Storage Unit | -2/Quarantine | Z-intel Imp. Phase Shifter | -2/Quarantine | Z-intel Hvy. Flail | -2/Quarantine | Z-intel Imp. Reaction Control System | -2/Quarantine | Z-intel Cmb. Antigrav System | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Imp. Remote Shield | -2/Quarantine | Z-intel Force Field | -2/Quarantine | Z-intel Gamma Bomb Array | -2/Quarantine | Z-intel Adv. ECM Suite | -2/Quarantine | Z-intel Imp. Medium Armor Plating | -2/Quarantine | Z-intel Imp. Component Analysis Suite | -2/Quarantine | Z-intel Adv. Hardlight Generator | -2/Quarantine | Z-intel Adv. Cloaking Device | -2/Quarantine | Z-intel Quantum Reactor | -2/Quarantine | Z-intel Adv. Thermal Shield | -2/Quarantine | Z-intel Imp. Launcher Guidance Computer | -2/Quarantine | Z-intel Hvy. Siege Treads | -2/Quarantine | Z-intel Cloaking Device | -2/Quarantine | Z-intel Adv. Cryofiber Web | -2/Quarantine | Z-intel Particle Reactor | -2/Quarantine | Z-intel Hyp. Mass Driver | -2/Quarantine | Z-intel Adv. Datajack | -2/Quarantine | Z-intel Biometal Heavy Treads | -2/Quarantine | Z-intel Centrium Wheel | -2/Quarantine | Z-intel Adv. Heavy Treads | -2/Quarantine | Z-intel Mic. Antimatter Reactor | -2/Quarantine | Z-intel Adv. Hacking Suite | -2/Quarantine | Z-intel Adv. EM Disruption Field | -2/Quarantine | Z-intel Cld. Proton Cannon | -2/Quarantine | Z-intel Exp. Q-thruster | -2/Quarantine | Z-intel Exp. Flexi-carbon Leg | -2/Quarantine | Z-intel Exp. Matter Compressor | -2/Quarantine | Z-intel Exp. Gyrokinetic Inverter | -2/Quarantine | Z-intel Com. Linear Accelerator | -2/Quarantine | Z-intel Exp. Targeting Computer | -2/Quarantine | Z-intel Imp. Matter Neutralizer | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Tiamat Missile Launcher | -2/Section 7 | Z-intel Imp. Diametric Drive | -2/Section 7 | Z-intel Cld. Nuclear Pulse Thruster | -2/Section 7 | Z-intel Cld. Impulse Thruster | -2/Section 7 | Z-intel Exp. System Shield | -2/Section 7 | Z-intel Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Exp. Myomer Leg | -2/Section 7 | Z-intel Adv. Plasma Rifle | -2/Section 7 | Z-intel Nanosword | -2/Section 7 | Z-intel Exp. Melee Analysis Suite | -2/Section 7 | Z-intel Imp. Weapon Shielding | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Lrn. Terrain Scanner | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Adv. Targeting Computer | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Chainsword | -2/Section 7 | Z-intel Huge Storage Unit | -2/Section 7 | Z-intel Thermal Shield | -2/Section 7 | Z-intel Antigrav Array | -2/Section 7 | Z-intel Imp. Fusion Compressor | -2/Section 7 | Z-intel Imp. Signal Interpreter | -2/Section 7 | Z-intel Antigrav System | -2/Section 7 | Z-intel Stasis Canceller | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Imp. Antigrav System | -2/Section 7 | Z-intel Exp. Optical Array | -2/Section 7 | Archive Robot Schematics ------------------ G-73 Enforcer | -2/Quarantine | Archive Y-72 Warden | -2/Section 7 | Archive Fabricated ------------ X-77 Beamer | x2 | -4/Armory | Preloaded Y-54 Guardian | x2 | -4/Armory G-47 Trooper | x3 | -4/Armory Y-54 Guardian | x2 | -4/Armory Alien Tech Used ----------------- Core Reset Matrix Sigix Broadsword Integrated Dissipator Navigation Efficiency Matrix Integrated Thermoelectric Network Integrity Redistributor High-powered Transdimensional Reconstructor LRC Boosters Core Expander Achievements -------------- Beloved Everyone Must Die Ride The Lightning Challenges ------------ None Game ------ Seed GrapheneNovaBlade Manual? 0 Play Time 05:29:09 Cumulative 135.9 hours Start 2022.05.08 @ 23:22:04 End 2022.05.10 @ 14:44:18 Sessions 4 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 37 Rogue 0 Adventurer 1 Explorer 36 Win Type - Total 10 Types 5/0/2/3/0/0/0/0/0 Lore% 71 Gallery% 75 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 14/X11 Map View 76x50 Tactical HUD 1 Map Filters BRIGHTNESS(150) Filters NONE Steam 1 RUN: 6544a99a-750e-4320-896a-69203b1f6fc7