Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.11 @ 19:44:20 Player: darktar Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (18) 90 Value Destroyed (450) 450 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1880 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -9/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Aluminum Leg Improved Heat Sink Gravity Neutralizing Apparatus Drone Bay (2/2) Drone Bay (2/2) Drone Bay (2/2) Beam Rifle Heavy Assault Rifle Improved Light Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array ECM Suite > --- WEAPON ----------- Beam Rifle Ion Burst Cannon Light Assault Rifle > --- INVENTORY -------- Light Treads Aluminum Leg Improved Heat Sink Gravity Neutralizing Apparatus Drone Bay Drone Bay Drone Bay Heavy Assault Rifle Improved Light Cannon Grenade Launcher [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Ion Burst Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 22 | 5 3 4 5 5 Power 4 | 1 . 1 1 1 Engine 4 | 1 . 1 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 7 | 2 1 2 1 1 Treads . | . . . . . Leg 4 | . . 2 1 1 Wheel 3 | 2 1 . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 2 . 2 . Device 2 | . . . 2 . Storage 1 | . 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 . 1 1 3 Energy Gun 2 | . . . 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 3 | 2 . 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . . . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 12 | . . 1 . 11 Power 2 | . . . . 2 Propulsion 3 | . . 1 . 2 Utility 2 | . . . . 2 Weapon 5 | . . . . 5 Highest Loss Streak 8 | . . 1 . 8 Average Slot Usage (%) 93 | . 78 99 100 89 Engine 12 | . 14 14 11 9 Leg 14 | . . 9 22 20 Wheel 10 | . 28 18 . . Device 10 | . . . 22 20 Storage 10 | . 2 14 11 11 Processor 5 | . 4 14 . . Energy Gun 4 | . . . 11 8 Energy Cannon 1 | . . . . 4 Ballistic Gun 22 | . 28 28 22 13 Naked Turns . | . . . . . Heaviest Build 37 | 6 22 24 30 37 Greatest Support 26 | 20 26 26 20 20 Greatest Overweight (x) 2 | . . 2 1 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 10 | 4 10 10 10 10 Average Capacity 9 | 4 5 10 10 10 Most Carried 10 | 4 10 10 10 10 Average Carried 8 | 2 4 9 9 9 Final Capacity 10 | 4 10 10 10 10 Final Carried 10 | 4 10 10 10 10 Class Distribution -------------------- 52% | Mutant 37% | Skirmisher 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Skirmisher | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Scr Mat Min Mat Sto Matter Collected 611 | 270 18 111 122 90 Remotely . | . . . . . Salvage Created 490 | 30 . 124 118 218 Parts 48 | 3 . 16 13 16 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Combat Hostiles Destroyed 15 | 1 . 5 3 6 Guns 13 | 1 . 5 3 4 Cannons 2 | . . . . 2 Classes Destroyed 6 | 1 . 1 1 3 Builder 1 | . . . . 1 Watcher 2 | . . . 2 . Swarmer 6 | . . 3 1 2 Grunt 6 | 1 . 2 2 1 Brawler 1 | . . . . 1 Sentry 2 | . . . . 2 Best Kill Streak 4 | 1 . 3 4 3 Combat Bots Only 3 | 1 . 3 1 2 Max Kills in Single Turn 1 | 1 . 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Damage Taken 1530 | 34 . 214 122 1160 Core 468 | 11 . 43 35 379 Absorbed by Shields . | . . . . . Core Remaining (%) 86 | 95 . 78 . . Volleys Fired 66 | 5 . 16 18 27 Largest 3 | 2 . 2 3 3 Hottest 176 | 40 . 40 90 176 Shots Fired 167 | 10 . 32 53 72 Gun 151 | 10 . 32 53 56 Cannon 12 | . . . . 12 Launcher 4 | . . . . 4 Special . | . . . . . Kinetic 112 | 10 . 32 36 34 Thermal 51 | . . . 17 34 Explosive 4 | . . . . 4 Electromagnetic . | . . . . . Robot Hit Streak 8 | 4 . 4 5 8 Robot Miss Streak 6 | 1 . 5 6 5 Penetration Max . | . . . . . Secondary Targets 3 | . . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 90 | 7 . 15 25 43 Core Hits 36 | 3 . 9 10 14 Critical Hits 1 | . . . . 1 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1196 | 77 . 164 255 700 Guns 898 | 77 . 164 255 402 Cannons 149 | . . . . 149 Explosions 149 | . . . . 149 Melee . | . . . . . Ramming . | . . . . . Kinetic 553 | 77 . 164 130 182 Thermal 494 | . . . 125 369 Explosive 149 | . . . . 149 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 1 | . . . . 1 Projectiles . | . . . . . Explosions 1 | . . . . 1 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 30 | . . . . 30 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 428 | 12 . 9 147 428 Average Temperature 121 | 9 . 8 47 164 Received Heat Transfer 279 | 18 . 39 27 195 Effects 3 | . . . . 3 Shutdowns 1 | . . . . 1 Interference 1 | . . . . 1 Matter Decay 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 1137 | . . . 370 767 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Peak Influence 262 | 20 17 116 129 262 Average Influence 66 | 2 16 63 46 116 Maximum Alert Level 1 | . . . . 1 Low Security (%) 95 | 100 100 100 100 85 Level 1 4 | . . . . 14 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 . 1 4 Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Distress Signals 5 | . . . 3 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 43 | 1 . 5 20 17 Peak Tracking Total 6 | 1 . 3 6 5 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Traps Triggered 2 | . . 1 . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Scr Mat Min Mat Sto Machines Disabled 1 | . . . . 1 Max in Single Turn 1 | . . . . 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Machines Accessed 8 | . 1 1 1 5 Terminals 7 | . 1 . 1 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 2 1 5 13 Successful 13 | . 2 1 2 8 Failed 8 | . . . 3 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 2 | . . . . 2 Terminals 20 | . 2 . 5 13 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 13 | . 2 1 2 8 Record 3 | . 1 . . 2 Part Schematic 1 | . . . . 1 Robot Analysis 1 | . 1 . . . Open Door 4 | . . 1 . 3 Level Access Points 1 | . . . . 1 Branch Access Points 1 | . . . 1 . Alert Level 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 1 . 1 2 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Scr Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Scr Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Scr Mat Min Mat Sto Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Scr Mat Min Mat Sto Turns Passed 1523 | 80 203 508 292 440 Spaces Moved 1038 | 72 216 416 146 188 Core 18 | 18 . . . . Treads . | . . . . . Legs 438 | . . 104 146 188 Wheels 582 | 54 216 312 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 150 150 Average Speed 113 | 72 83 105 150 150 Slowest Speed 180 | 80 90 180 150 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 7 32 88 19 28 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 31 | . . . . 31 Melee . | . . . . . Projectile . | . . . . . AOE 31 | . . . . 31 Actions | -11 -10 -10 -9 -9 --------- Run | Scr Mat Min Mat Sto Total 1254 | 88 236 460 183 287 Wait 84 | 3 11 10 8 52 Move 1034 | 71 215 415 145 188 Hop . | . . . . . Pick Up 25 | 4 6 6 4 5 Fast Attach 11 | 5 2 2 . 2 Attach 4 | . . . 2 2 Detach 1 | . . . . 1 Swap 7 | . 1 2 3 1 Drop 17 | . 1 9 3 4 Fire 66 | 5 . 16 18 27 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis 5 | . . . . 5 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: Min x2 / *Sto) -9/Storage (discovered 1 exit: Mat) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 56 | -11/Scrapyard | Discovered new exit (range 8) 81 | -11/Scrapyard | Entered Materials 230 | -10/Materials | Discovered new exit (range 11) 284 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 468 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 552 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 732 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 742 | -10/Mines | Found Prototype Device 781 | -10/Mines | Discovered new exit (range 7) 792 | -10/Mines | Entered Materials 792 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 792 | -9/Materials | Identified Exp. Sensor Array 1051 | -9/Materials | Identified exit to Mines 1051 | -9/Materials | Identified exit to Storage 1084 | -9/Materials | Entered Storage 1085 | -9/Storage | Build established: Skirmisher 1117 | -9/Storage | Identified exit to Materials 1222 | -9/Storage | Garrison activated, responded to threat 1284 | -9/Storage | Lost 3 parts (1p2w) 1513 | -9/Storage | Core integrity fell below 50% 1520 | -9/Storage | Core integrity fell below 20% 1524 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- U-05 Engineer builds a Wall. R-06 Scavenger collects Flight Unit. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Aluminum Leg destroyed. ECM Suite destroyed. Ion Burst Cannon destroyed. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. G-34 Mercenary unfolds itself. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer builds a Door. U-05 Engineer builds a Wall. K-01 Serf collects debris. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ??????????????????############?????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | ??????????????????# #????????????????? | | #####?????????????# #????????????????? | | %[%!#??????????? # #????????????????? | | ###!#????????? # #????????????????? | | ??# ##?????? # ###??????????????? | | ??# ##### !!! ######## # ##T#"?????????????? | | ??# + !! #????## "?????????????? | | ??# ##### = !! #????# u^ "?????????????? | | ??# #?????? #????## #####"?????????????? | | ?## ##??????? #???### uu###????????????????? | | ?# #######a############ # ###??????????????? | | ?# w %%g% % l + #??????????????? | | ## g @ #T###??????????????? | | + ########## #####+##### #????????????????? | | T######????????# # ####????????????????? | | ##?????????????# # ! #???????????????????? | | ???????????????# # #???????????????????? | | ???????????????# # #???????????????????? | | ??????????????? # / #???????????????????? | | ??????????????? # #???????????????????? | | ??????????????? / #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????## ### #???????????????????? | | ???????????????# ??# #???????????????????? | | ???????????????# ??# #???????????????????? | | ???????????????? ??#########???????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????? ??????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 30 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 50 Item Schematics ----------------- Katana | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Troublemaker Challenges ------------ None Game ------ Seed LauncherChargeClaws Manual? 0 Play Time 00:20:52 Cumulative 1.7 hours Start 2020.09.11 @ 19:25:35 End 2020.09.11 @ 19:44:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8569a097-345f-4846-91d6-5ea9cfbda8cd