Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.25 @ 21:32:07 Player: Udabudha Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (75) 375 Value Destroyed (2584) 2584 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (369) 369 TOTAL SCORE: 6668 Bonus ------- High Alert Combat Kills 39 Follower Combat Kills 30 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 243/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Ion Engine Improved Ion Engine Weapon Cycler Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Hardened Heavy Armor Plating > --- WEAPON ----------- Latent Energy Streamer Flak Gun > --- INVENTORY -------- Ion Engine Ion Engine Improved Ion Engine Light Nuclear Core Micro Nuclear Core Heat Sink Improved Heat Sink High-capacity Storage Unit Compact Battery Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Weapon Cycler Tesla Rifle Beam Rifle High-powered Shotgun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Gauss Rifle Concussive RPG Axe [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Advanced Weight Redist. System Storage Huge Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Latent Energy Streamer Ballistic Gun Gauss Rifle Launcher Concussive RPG Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 3 | . . . 1 . . . 1 1 . Utility 3 | . . . 1 . . . 1 1 . Weapon . | . . . . . . . . . . Parts Attached 64 | 6 8 . 5 . 1 4 10 22 8 Power 6 | 1 . . 1 . . . 1 3 . Engine 4 | 1 . . 1 . . . . 2 . Core 2 | . . . . . . . 1 1 . Reactor . | . . . . . . . . . . Propulsion 25 | 4 3 . 2 . . 3 3 10 . Treads 3 | 2 . . . . . . . 1 . Leg 15 | 2 . . . . . 3 3 7 . Wheel 6 | . 3 . 2 . . . . 1 . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 17 | 1 2 . 1 . . . 5 5 3 Device 3 | . . . 1 . . . . 1 1 Storage 4 | 1 1 . . . . . . . 2 Processor 1 | . 1 . . . . . . . . Hackware . | . . . . . . . . . . Protection 9 | . . . . . . . 5 4 . Artifact . | . . . . . . . . . . Weapon 16 | . 3 . 1 . 1 1 1 4 5 Energy Gun 4 | . 1 . 1 . . . 1 1 . Energy Cannon 4 | . . . . . 1 . . 2 1 Ballistic Gun 7 | . 2 . . . . 1 . 1 3 Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . . . 1 Parts Lost 26 | . 3 . 1 . . 1 4 10 7 Power 5 | . 1 . . . . . 1 2 1 Propulsion 9 | . 1 . 1 . . 1 2 2 2 Utility 7 | . . . . . . . . 6 1 Weapon 5 | . 1 . . . . . 1 . 3 Highest Loss Streak 7 | . 2 . 1 . . 1 1 3 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . 91 71 73 88 86 90 93 77 69 Engine 5 | . 12 . 5 11 11 11 . 4 5 Core 2 | . . . . . . . 8 1 . Leg 17 | . 9 . . . . 10 30 21 25 Wheel 7 | . 18 14 21 22 22 14 . 1 . Hover 1 | . . . . . . . . 3 . Device 6 | . . . 5 11 11 11 5 3 8 Storage 9 | . 14 14 11 11 11 11 9 7 8 Processor 5 | . 10 14 11 11 11 11 5 . . Protection 8 | . . . . . . . 15 14 . Energy Gun 9 | . 9 . 3 11 11 11 10 9 5 Ballistic Gun 8 | . 16 28 16 11 9 9 7 4 7 Peak Build Rating 46 | 4 9 7 15 15 24 25 33 46 43 Average Rating 25 | 2 7 7 10 15 15 21 30 35 31 On Entrance 15 | . 4 7 7 15 15 15 25 28 35 Naked Turns 17 | . . . . . . . . . 17 Heaviest Build 125 | 8 87 84 92 92 100 94 114 125 102 Greatest Support 66 | 40 26 10 35 35 35 49 66 54 44 Greatest Overweight (x) 38 | . 8 8 3 2 2 4 3 38 2 Average Overweight (x) 2 | . 2 8 2 2 2 1 1 4 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 6 19 25 25 25 25 25 25 25 22 Most Carried 25 | 8 10 10 18 17 19 24 25 25 25 Average Carried 20 | 5 6 10 12 17 17 22 24 23 21 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 5 Final Carried 25 | 6 10 10 17 17 19 21 23 25 3 Class Distribution -------------------- 58% | Mutant 41% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 1542 | 164 206 47 164 . . 43 339 345 234 Remotely . | . . . . . . . . . . Salvage Created 2311 | . 222 47 223 . . 111 707 1001 . Parts 139 | . 20 7 19 . . 12 45 36 . Haulers Intercepted 3 | . . . . . . . 2 1 . Recyclers Shooed 2 | . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 65 | . 6 3 6 . . 5 22 23 . Guns 56 | . 6 3 6 . . 5 22 14 . AOE 8 | . . . . . . . . 8 . Classes Destroyed 12 | . 3 . 1 . . 1 2 5 . Builder 2 | . . . . . . . . 2 . Hauler 3 | . . . . . . . 2 1 . Recycler 1 | . . . . . . . . 1 . Mechanic 1 | . . . . . . . . 1 . Watcher 3 | . 2 . 1 . . . . . . Swarmer 25 | . 3 3 3 . . 3 10 3 . Grunt 24 | . 3 . . . . . 7 14 . Brawler 2 | . . . . . . . 1 1 . Duelist 1 | . . . . . . . . 1 . Sentry 6 | . . . 3 . . . 2 1 . Hunter 4 | . . . . . . 2 2 . . Programmer 3 | . . . . . . . . 3 . Best Kill Streak 11 | . 2 3 3 . . 3 4 11 . Combat Bots Only 8 | . 2 3 3 . . 3 4 8 . Max Kills in Single Turn 4 | . 1 1 1 . . 1 2 4 . Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 391 | . 46 13 19 . . 28 123 152 10 Missed 97 | . 11 4 7 . . 7 34 34 . Damage Taken 4832 | . 357 73 135 . . 235 1061 2512 459 Core 1144 | . 112 18 37 . . 142 125 341 369 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 70 | 100 . 48 . . . 55 77 . . Volleys Fired 209 | . 31 6 16 . . 16 61 61 18 Largest 2 | . 2 2 2 . . 2 2 2 2 Hottest 125 | . 60 40 85 . . 93 121 125 93 Shots Fired 402 | . 62 12 30 . . 22 120 121 35 Gun 398 | . 62 12 30 . . 22 120 119 33 Cannon 3 | . . . . . . . . 2 1 Launcher 1 | . . . . . . . . . 1 Special . | . . . . . . . . . . Kinetic 185 | . 37 12 23 . . 6 57 33 17 Thermal 166 | . . . 7 . . 16 63 80 . Explosive 1 | . . . . . . . . . 1 Electromagnetic 50 | . 25 . . . . . . 8 17 Robot Hit Streak 19 | . 5 2 18 . . 8 10 19 7 Robot Miss Streak 13 | . 7 3 7 . . 6 13 7 5 Penetration Max 1 | . . . . . . . 1 . . Secondary Targets 8 | . . 1 . . . 2 2 3 . Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 . Shots Hit Robots 302 | . 27 5 21 . . 17 97 105 30 Core Hits 275 | . 12 3 16 . . 22 86 122 14 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 Critical Strikes 5 | . . . . . . . . 4 1 Burn 4 | . . . . . . . . 4 . Destroy 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6134 | . 418 85 256 . . 226 1602 3023 524 Guns 4643 | . 375 85 256 . . 226 1602 1682 417 Cannons 18 | . . . . . . . . 7 11 Explosions 1473 | . 43 . . . . . . 1334 96 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2409 | . 207 85 181 . . 23 930 587 396 Thermal 2085 | . 43 . 75 . . 203 672 1092 . Explosive 683 | . . . . . . . . 593 90 Electromagnetic 946 | . 168 . . . . . . 751 27 Impact 11 | . . . . . . . . . 11 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . . . . . . . . 11 13 Average Corruption 7 | . . . . . . . . 7 11 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 44 | . . . . . . . . 37 7 Message Errors 8 | . . . . . . . . 7 1 Matter Fused 11 | . . . . . . . . 8 3 Heat Flow Errors 6 | . . . . . . . . 6 . Energy Discharges 4 | . . . . . . . . 4 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 9 | . . . . . . . . 8 1 Data Loss (major) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . . 1 Alerts 2 | . . . . . . . . 2 . Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 91 | . . . . . . . . 91 . Projectiles . | . . . . . . . . . . Explosions 91 | . . . . . . . . 91 . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 642 | . 16 . . . . . . 598 28 Shots 9 | . 1 . . . . . . 7 1 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 698 | . 48 . 72 . . 162 369 698 6 Average Temperature 136 | . 21 . 30 . . 66 108 189 4 Received Heat Transfer 939 | . 120 . 18 . . . 225 576 . Effects 24 | . . . . . . . 5 19 . Shutdowns 4 | . . . . . . . . 4 . Energy Bleed 8 | . . . . . . . 3 5 . Interference 4 | . . . . . . . . 4 . Matter Decay 1 | . . . . . . . . 1 . Short Circuit 4 | . . . . . . . 2 2 . Damage (minor) 2 | . . . . . . . . 2 . Damage (major) 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . 1 . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . 1 . Parts Melted 4 | . . . . . . . . 4 . Heat Transferred 3120 | . . . 90 . . 250 886 1894 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . 1 . Latent Energy Used 475 | . . . . . . . . 400 75 LE Corruption 8 | . . . . . . . . 6 2 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Peak Influence 736 | . 210 151 275 106 . 75 374 736 257 Initial 257 | . . 81 58 106 . . 23 119 257 Average 179 | . 110 139 134 106 . 63 237 198 241 Maximum Alert Level 3 | . 1 . 1 . . . 1 3 1 Low Security (%) 61 | 100 85 100 83 100 . 100 28 64 14 Level 1 36 | . 14 . 16 . . . 71 29 85 Level 2 . | . . . . . . . . 1 . Level 3 1 | . . . . . . . . 4 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 1 . 2 . . . 4 9 . Investigation 7 | . 1 . 1 . . . 1 4 . Extermination 2 | . . . . . . . . 2 . Reinforcement 1 | . . . 1 . . . . . . Assault . | . . . . . . . . . . Garrison 6 | . . . . . . . 3 3 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 4 | . 1 . . . . 1 2 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 104 | . 13 2 9 . . 5 40 32 3 Peak Tracking Total 7 | . 3 2 3 . . 3 5 7 2 Tactical Retreats 7 | . 1 . 1 . . . 1 4 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 3 | . . . 1 . . . . 2 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 27 | . 1 . . . . . 3 23 . Max in Single Turn 6 | . 1 . . . . . 1 6 . Garrison Access 1 | . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 11 | . 1 . . . 3 . 2 5 . Terminals 5 | . 1 . . . . . 1 3 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 1 | . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Total Hacks 47 | . 3 . . . 26 . 7 11 . Successful 33 | . 1 . . . 26 . 2 4 . Failed 14 | . 2 . . . . . 5 7 . Catastrophic 3 | . . . . . . . . 3 . Database Lockouts . | . . . . . . . . . . Manual 1 | . . . . . 1 . . . . Terminals 14 | . 3 . . . . . 3 8 . Fabricators 1 | . . . . . . . . 1 . Repair Stations 2 | . . . . . . . . 2 . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 4 | . . . . . . . 4 . . Terminal Hacks 31 | . 1 . . . 26 . 1 3 . Record 28 | . . . . . 26 . . 2 . Level Access Points 1 | . . . . . . . . 1 . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . . 1 . Network Status 1 | . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 . . . . . 2 4 . Full Trace Events 6 | . 1 . . . . . 1 4 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . Machine Destruction 1 | . . . . . . . . 1 . Programmers 3 | . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 1 | . . . . . . . . . 1 Largest Group 1 | . . . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 18 | . . . . . . . . . 18 Total Damage 252 | . . . . . . . . . 252 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 5895 | 93 340 49 280 36 865 648 1442 1993 149 Spaces Moved 2535 | 68 163 16 166 31 719 341 518 484 29 Core 38 | 27 . . . . . . . 9 2 Treads 34 | 34 . . . . . . . . . Legs 1104 | 7 61 . . . . 106 518 385 27 Wheels 1337 | . 102 16 166 31 719 235 . 68 . Hover 22 | . . . . . . . . 22 . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 200 120 120 120 120 190 245 50 Average Speed 193 | 112 135 200 128 120 120 141 228 358 251 Slowest Speed 1950 | 160 200 200 145 120 120 190 335 1950 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 31 | 5 45 8 18 16 94 63 31 15 24 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 187 | . . . . . . . 3 182 2 Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 3 . . AOE 184 | . . . . . . . . 182 2 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 3130 | 83 222 22 203 30 722 484 666 627 71 Wait 229 | . 7 1 4 . . 118 52 32 15 Move 2527 | 67 162 15 165 30 718 340 517 484 29 Hop . | . . . . . . . . . . Pick Up 68 | 8 10 . 12 . 1 5 14 18 . Fast Attach 8 | 4 . . . . . . . 3 1 Attach 49 | 2 6 . 5 . 1 4 6 18 7 Detach 9 | . 2 . . . 2 1 . 4 . Swap 7 | . 2 . . . . . 4 1 . Drop 24 | 2 2 . 1 . . . 12 6 1 Fire 209 | . 31 6 16 . . 16 61 61 18 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 4 exits: Fac x4) -7/Waste History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 17) 434 | -10/Materials | Entered Mines 450 | -10/Mines | Core integrity fell below 50% 462 | -10/Mines | Discovered new exit (range 11) 483 | -10/Mines | Entered Materials 483 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 751 | -9/Materials | Discovered new exit (range 11) 763 | -9/Materials | Entered Mines 795 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 795 | -9/Mines | Discovered new exit (range 5) 799 | -9/Mines | Entered Exiles 819 | -9/Exiles | Discovered new exit (range 16) 832 | -9/Exiles | Met 8R-AWN 852 | -9/Exiles | Met EX-HEX 893 | -9/Exiles | Met EX-BIN 1031 | -9/Exiles | Met EX-DEC 1083 | -9/Exiles | Discovered new exit (range 15) 1170 | -9/Exiles | Visited The Gauntlet 1475 | -9/Exiles | Aligned with FarCom system 1476 | -9/Exiles | Given EX-Vault access code 1504 | -9/Exiles | Opened EX-Vault 1510 | -9/Exiles | Found Prototype Energy Cannon 1521 | -9/Exiles | Identified Latent Energy Streamer 1536 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1664 | -9/Exiles | Left Exiles lab with Latent Energy Streamer 1664 | -9/Exiles | Entered Mines 2284 | -8/Mines | Discovered new exit (range 14) 2312 | -8/Mines | Entered Materials 2312 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2364 | -8/Materials | Garrison activated, responded to threat 2409 | -8/Materials | Build established: Scavenger-Mutant 3631 | -8/Materials | Discovered new exit (range 16) 3754 | -8/Materials | Entered Factory 3754 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3965 | -7/Factory | Build established: Mutant 4430 | -7/Factory | Garrison activated, responded to threat 4450 | -7/Factory | Lost 3 parts (1p1n1u) 5320 | -7/Factory | Cargo convoy interrupted 5445 | -7/Factory | Build established: Scavenger-Mutant 5580 | -7/Factory | Identified exit to Factory 5629 | -7/Factory | System corruption reached 10% 5670 | -7/Factory | Destroyed 8 combat bots 5747 | -7/Factory | Sucked down chute 5747 | -7/Factory | Entered Waste 5748 | -7/Waste | Met a frightened Derelict 5794 | -7/Waste | Spotted C-40 Crusher 5817 | -7/Waste | Allies destroyed C-40 Crusher 5838 | -7/Waste | Spotted C-40 Crusher 5865 | -7/Waste | Spotted C-40 Crusher 5866 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5871 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5872 | -7/Waste | Core integrity fell below 50% 5874 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5877 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5880 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5888 | -7/Waste | Core integrity fell below 20% 5896 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- Gauss Rifle crushed. Imp. Cooling System crushed. Huge Storage Unit crushed. Imp. Thermal Shield crushed. Identified Enh. Autogun. Imp. Heat Sink crushed. Faulty Enh. Autogun crushed. Targeting Computer crushed. Ion Engine crushed. Enh. Autogun crushed. System corrupted: Matter fused (-8). Enh. Autogun crushed. Huge Storage Unit crushed. Flak Gun crushed. Imp. Cooling System crushed. Adv. Targeting Computer crushed. Imp. Light Armor Plating crushed. Axe crushed. Hpw. Shotgun crushed. Lgt. Nuclear Core crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ?????????????????????????## ####??????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ???????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? ?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# #?????????????????? | | ??????????????????????????# %#?????????????????? | | ????????????????????????### #?????????????????? | | ????????????????????????# ! #?????????????????? | | ????????????????????????#*[ #?????????????????? | | ????????????????????????#[CC #?????????????????? | | ????????????????????????#!CC #?????????????????? | | ????????????????????????#@!CC #?????????????????? | | ????????????###############CC #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????#! #### #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #?????????????????? | | ????????????# #### #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????# #??# #?????????????????? | | ????????????############??# #?????????????????? | | ??????????????????????????# #?????????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ????????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? #???????????????? | | ?????????????????????????? ?????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 14 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 1050 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BattleImprinterSource Manual? 0 Play Time 00:55:24 Cumulative 7.6 hours Start 2024.10.25 @ 19:55:32 End 2024.10.25 @ 21:32:07 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 16 Adventurer 1 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e568e689-a591-4e62-9cd3-18b9f0a87a1d