Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.21 @ 12:02:59 Player: flabort Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (66) 330 Value Destroyed (2021) 2021 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-71) -71 TOTAL SCORE: 5680 Bonus ------- Friendly Fire -71 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- VTOL Module Weight Redist. System Autogun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Wheel > --- UTILITY ---------- Advanced Targeting Computer Heart of Steel > --- WEAPON ----------- Barrage Gun Flak Gun Rocket Launcher > --- INVENTORY -------- Weight Redist. System [Rating: 47] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Advanced Weight Redist. System Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 2 . . . . . Utility 2 | . . 2 . . . . . . . Weapon 1 | . . . . . 1 . . . . Parts Attached 78 | 6 8 6 4 18 6 14 16 . . Power 9 | 1 . 1 . . 3 3 1 . . Engine 9 | 1 . 1 . . 3 3 1 . . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 34 | 2 . . 2 14 1 8 7 . . Treads 4 | . . . 2 2 . . . . . Leg 19 | 2 . . . 4 1 8 4 . . Wheel 5 | . . . . 2 . . 3 . . Hover . | . . . . . . . . . . Flight 6 | . . . . 6 . . . . . Utility 17 | 1 6 4 1 1 1 1 2 . . Device 7 | . 1 3 . 1 . . 2 . . Storage 7 | 1 4 1 1 . . . . . . Processor 3 | . 1 . . . 1 1 . . . Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 18 | 2 2 1 1 3 1 2 6 . . Energy Gun 2 | . . . . . . 1 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 14 | 2 2 1 1 3 1 . 4 . . Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . . . 1 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . Parts Lost 31 | . . . . 1 . 8 19 . 3 Power 4 | . . . . . . 1 3 . . Propulsion 13 | . . . . . . 4 8 . 1 Utility 4 | . . . . . . 1 1 . 2 Weapon 10 | . . . . 1 . 2 7 . . Highest Loss Streak 8 | . . . . 1 . 5 8 . 2 Average Slot Usage (%) 88 | . 99 100 100 92 100 94 75 23 20 Engine 11 | . 14 11 11 9 15 14 10 . . Treads 1 | . . . 10 . . . . . . Leg 20 | . 28 22 11 14 23 26 18 7 5 Wheel 2 | . . . . 12 6 . 3 . . Device 7 | . 2 11 11 9 7 7 6 7 6 Storage 12 | . 19 22 22 18 8 7 4 . . Processor 11 | . 5 11 11 9 13 14 11 7 6 Energy Gun 1 | . . . . . . 2 3 . . Ballistic Gun 18 | . 28 22 22 18 23 18 10 . . Naked Turns 12 | . . . . . . . . . 12 Heaviest Build 45 | 12 27 28 30 31 41 44 45 10 10 Greatest Support 71 | 20 20 26 46 46 61 71 61 15 15 Greatest Overweight (x) 3 | . 1 1 1 1 . 1 3 . 3 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 4 4 Average Capacity 8 | 5 9 10 10 10 10 10 7 4 4 Most Carried 10 | 4 10 10 10 10 10 10 10 1 3 Average Carried 7 | 2 8 9 9 8 7 7 5 1 1 Final Capacity 10 | 6 10 10 10 10 10 10 4 4 4 Final Carried 10 | 4 10 10 10 9 9 9 1 1 3 Class Distribution -------------------- 55% | Mutant 24% | Scavenger-Gunner 14% | Scavenger-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Matter Collected 2103 | 227 281 172 150 258 100 563 352 . . Remotely . | . . . . . . . . . . Salvage Created 2624 | . 117 369 195 362 100 947 504 . 30 Parts 126 | . 18 28 15 15 1 29 16 . 4 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 4 | . 1 . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . 26 19 . 2 Prevented 5 | . . . . . . . 5 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 57 | . 6 6 12 4 2 15 11 . 1 Melee 1 | . . . . . . . . . 1 Guns 53 | . 6 6 12 4 2 14 9 . . AOE 3 | . . . . . . 1 2 . . Classes Destroyed 12 | . 2 4 . 3 . 2 1 . . Worker 1 | . . 1 . . . . . . . Builder 1 | . . 1 . . . . . . . Tunneler 2 | . . . . 2 . . . . . Recycler 1 | . . . . 1 . . . . . Watcher 4 | . 1 3 . . . . . . . Swarmer 24 | . 6 . 12 . . 3 2 . 1 Grunt 18 | . . 4 . 2 2 7 3 . . Brawler 4 | . . . . . . 2 2 . . Duelist 4 | . . . . . . . 4 . . Sentry 4 | . . 2 . 1 . 1 . . . Hunter 2 | . . . . 1 . 1 . . . Behemoth 1 | . . . . . . 1 . . . Best Kill Streak 8 | . 4 8 3 2 2 4 3 . 1 Combat Bots Only 5 | . 3 5 3 1 2 4 3 . 1 Max Kills in Single Turn 2 | . 1 2 2 1 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 1 | . . . . . . 1 1 . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Damage Taken 3943 | . 223 158 259 277 68 1000 1280 . 678 Core 874 | . 95 8 38 27 . 94 164 . 448 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 86 | 100 62 . 88 95 . . . . . Volleys Fired 192 | . 18 19 23 29 8 58 37 . . Largest 3 | . 2 2 2 2 3 3 3 . . Hottest 118 | . 40 40 43 48 68 113 118 . . Shots Fired 418 | . 36 38 46 58 24 147 69 . . Gun 411 | . 36 38 46 58 24 143 66 . . Cannon . | . . . . . . . . . . Launcher 7 | . . . . . . 4 3 . . Special . | . . . . . . . . . . Kinetic 390 | . 36 38 46 58 24 141 47 . . Thermal 21 | . . . . . . 2 19 . . Explosive 7 | . . . . . . 4 3 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 35 | . 8 14 10 26 13 35 26 . . Robot Miss Streak 3 | . 2 1 3 3 1 3 2 . . Penetration Max . | . . . . . . . . . . Secondary Targets 5 | . . . 1 . 1 2 1 . . Max Gunslinging Chain 1 | . . . 1 . 1 1 1 . . Shots Hit Robots 323 | . 25 30 33 47 20 110 58 . . Core Hits 160 | . 10 18 14 21 6 49 34 . 8 Critical Hits 4 | . . 2 . . . 2 . . . Critical Kills 3 | . . 2 . . . 1 . . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4847 | . 220 406 406 484 267 1764 1261 . 39 Guns 4360 | . 220 402 406 475 267 1590 1000 . . Cannons . | . . . . . . . . . . Explosions 428 | . . . . . . 174 254 . . Melee . | . . . . . . . . . . Ramming 59 | . . 4 . 9 . . 7 . 39 Kinetic 4166 | . 220 402 406 475 267 1590 806 . . Thermal 194 | . . . . . . . 194 . . Explosive 428 | . . . . . . 174 254 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . 2 2 1 1 1 9 9 10 Average Corruption 2 | . . 2 2 1 1 1 4 9 9 Corruption Purged . | . . . . . . . . . . Effects 51 | . . 8 4 1 1 10 15 2 10 Message Errors 17 | . . 2 3 . 1 6 3 . 2 Matter Fused 6 | . . . . . . . 4 1 1 Heat Flow Errors 5 | . . 2 . . . . 1 . 2 Energy Discharges 9 | . . 2 . . . 1 2 1 3 Parts Rejected 2 | . . . . . . . 2 . . Data Loss (minor) 7 | . . 2 1 . . 1 1 . 2 Data Loss (major) 2 | . . . . . . . 2 . . Targeting Errors 3 | . . . . 1 . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 39 | . . . . . . . 39 . . Projectiles . | . . . . . . . . . . Explosions 39 | . . . . . . . 39 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 25 | . . 1 . 4 . . 3 . 17 Shots . | . . . . . . . . . . Rammed 25 | . . 3 . 1 . . 2 . 19 Targets Rammed 25 | . . 3 . 1 . . 2 . 19 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 406 | . . 237 . 5 132 147 406 . 179 Average Temperature 95 | . . 125 . 3 61 43 188 . 84 Received Heat Transfer 840 | . . 105 . 117 54 294 270 . . Effects 7 | . . . . . . . 7 . . Shutdowns 3 | . . . . . . . 3 . . Interference 3 | . . . . . . . 3 . . Short Circuit 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 407 | . . . . . . . 407 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Peak Influence 245 | . 179 207 245 202 81 . . . . Initial 37 | . . 4 20 37 34 . . . . Average 75 | . 60 107 128 93 49 . . . . Maximum Alert Level 1 | . . 1 1 1 . . . . . Low Security (%) 94 | 100 100 87 82 95 100 . . . . Level 1 5 | . . 12 17 4 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 3 . 1 1 . 1 . . Investigation 3 | . . 3 . . . . . . . Extermination 1 | . . . . . 1 . . . . Reinforcement 1 | . . . . 1 . . . . . Assault 1 | . . . . . . . 1 . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Distress Signals 2 | . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 91 | . 13 16 13 12 2 14 17 . 4 Peak Tracking Total 10 | . 4 4 4 3 2 7 10 . 3 Tactical Retreats 9 | . . 1 1 1 . . 5 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Traps Triggered 7 | . 3 1 . 2 1 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 1 | . 1 . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . . . . . 4 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Machines Accessed 17 | . 6 5 . 4 1 . 1 . . Terminals 13 | . 4 4 . 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . Recycling Units 2 | . 1 1 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 49 | . 18 13 . 13 4 . 1 . . Successful 36 | . 15 8 . 9 3 . 1 . . Failed 13 | . 3 5 . 4 1 . . . . Catastrophic 3 | . . 1 . 2 . . . . . Database Lockouts . | . . . . . . . . . . Manual 28 | . 7 9 . 9 3 . . . . Terminals 43 | . 15 11 . 13 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 2 . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 21 | . 9 4 . 5 2 . 1 . . Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . Open Door 1 | . . . . . . . 1 . . Branch Access Points 4 | . . 1 . 2 1 . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 4 | . 1 1 . 2 . . . . . Locate Traps 2 | . 2 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . Maintenance Status 2 | . 2 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . Scan Component 1 | . 1 . . . . . . . . Repair 1 | . 1 . . . . . . . . Recycling Unit Hacks 3 | . 1 2 . . . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 2 | . 1 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 10 | . 3 2 . 4 1 . . . . Terminals 10 | . 3 2 . 4 1 . . . . Assimilate 10 | . 3 2 . 4 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 4 6 . 4 1 . . . . Full Trace Events 2 | . . 2 . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . Time 26 | . 26 . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 9 | . . 9 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 3 | . . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Turns Passed 5639 | 470 693 574 465 617 323 1382 793 68 254 Spaces Moved 3610 | 248 406 314 250 421 213 970 550 57 181 Core 20 | 3 . . . . . . . . 17 Treads 116 | . . . 113 3 . . . . . Legs 3135 | 245 406 314 137 228 213 970 401 57 164 Wheels 332 | . . . . 183 . . 149 . . Hover . | . . . . . . . . . . Flight 7 | . . . . 7 . . . . . Fastest Speed 50 | 50 120 150 150 80 120 122 90 120 50 Average Speed 126 | 119 140 150 154 106 120 123 120 120 125 Slowest Speed 200 | 120 150 150 160 160 122 160 190 120 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . 2 . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 42 | 18 72 34 54 43 9 93 63 8 26 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 1 . 1 1 . . . Unknown Exits Taken 5 | 1 1 . . 1 . . 1 1 . Scrap Searched 8 | . . . 1 . . 6 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 42 | . . . . . . 35 7 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 42 | . . . . . . 35 7 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Mat Min Mat Fac Low Low Zio Pro Total 4329 | 422 492 379 288 539 266 1062 623 56 202 Wait 336 | 159 49 33 . 54 34 3 4 . . Move 3597 | 247 405 313 249 420 212 969 545 56 181 Hop 2 | . . . . . . . 2 . . Pick Up 63 | 10 10 2 5 9 4 11 10 . 2 Fast Attach 1 | . . . . . . 1 . . . Attach 39 | 6 1 2 . 5 2 8 15 . . Detach 1 | . . . . . . . 1 . . Swap 38 | . 7 4 4 13 4 5 1 . . Drop 33 | . 2 3 7 8 2 5 6 . . Fire 192 | . 18 19 23 29 8 58 37 . . Melee . | . . . . . . . . . . Ram 21 | . . . . 1 . . 1 . 19 Kick 4 | . . 3 . . . . 1 . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . . . . 2 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 16) 471 | -11/Scrapyard | Entered Materials 472 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 14) 825 | -10/Materials | Repaired Lgt. Assault Rifle 1125 | -10/Materials | Discovered new exit (range 16) 1164 | -10/Materials | Entered another Materials area 1164 | -9/Materials | Evolved 2 slots: Utility x2 1428 | -9/Materials | Discovered new exit (range 12) 1443 | -9/Materials | Discovered new exit (range 9) 1491 | -9/Materials | Identified exit to Mines 1491 | -9/Materials | Identified exit to Storage 1738 | -9/Materials | Entered Mines 1808 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1912 | -9/Mines | Identified exit to Materials 2076 | -9/Mines | Learned Materials stockpile data 2155 | -9/Mines | Discovered exit to Materials (range 10) 2203 | -9/Mines | Entered Materials 2203 | -8/Materials | Evolved 2 slots: Propulsion x2 2404 | -8/Materials | Discovered new exit (range 13) 2501 | -8/Materials | Build established: Scavenger-Mutant 2796 | -8/Materials | Discovered new exit (range 5) 2820 | -8/Materials | Entered Factory 2820 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 3047 | -7/Factory | Discovered new exit (range 15) 3047 | -7/Factory | Identified exit to Lower Caves 3119 | -7/Factory | Build established: Scavenger-Gunner 3143 | -7/Factory | Entered Lower Caves 3549 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3632 | -7/Lower Caves | Spotted B-75 Beast 3692 | -7/Lower Caves | Destroyed B-75 Beast 3720 | -7/Lower Caves | Lost 5 parts (3n2w) 3940 | -7/Lower Caves | Build established: Mutant 4287 | -7/Lower Caves | Build established: Scavenger-Gunner 4361 | -7/Lower Caves | Discovered new exit (range 16) 4392 | -7/Lower Caves | Identified exit to Lower Caves 4525 | -7/Lower Caves | Entered another Lower Caves area 4602 | -7/Lower Caves | Learned 4 Factory zone layouts 4744 | -7/Lower Caves | Spotted B-75 Beast 4811 | -7/Lower Caves | Encountered a Warlord checkpoint 4858 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4967 | -7/Lower Caves | Lost 8 parts (1p3n1u3w) 5005 | -7/Lower Caves | Found Prototype Device 5015 | -7/Lower Caves | Identified Heart of Steel 5053 | -7/Lower Caves | Lost 3 parts (1p2n) 5289 | -7/Lower Caves | Lost 4 parts (1p1n2w) 5289 | -7/Lower Caves | Discovered new exit (range 11) 5318 | -7/Lower Caves | Entered Zion 5343 | -7/Zion | Lost 4 parts (2n2w) 5369 | -7/Zion | Discovered new exit (range 13) 5386 | -7/Zion | Entered Proximity Caves 5547 | -6/Proximity Caves | Build established: Mutant 5590 | -6/Proximity Caves | Core integrity fell below 50% 5620 | -6/Proximity Caves | Core integrity fell below 20% 5626 | -6/Proximity Caves | System corruption reached 10% 5640 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- System corrupted: Energy discharge (-29). Slammed into S-27 Virus. Destabilizing: System interference. Adv. Targeting Computer temporarily disabled. Heart of Steel destroyed. Slammed into S-27 Virus. Destabilizing: System corrupted (+1). Slammed into S-27 Virus. Adv. Targeting Computer destroyed. Slammed into S-27 Virus. S-27 Virus destroyed. Slammed into S-27 Virus. System corrupted: Energy discharge (-20). Acquired VTOL Module. Slammed into S-27 Virus. VTOL Module fries itself beyond repair. Slammed into S-27 Virus. Lgt. Nuclear Core fries itself beyond repair. Slammed into S-27 Virus. Acquired Autogun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????####?????#####???????????????### | | ?????????????????## ##?#### ####???######## | | ????????????????## ### ##### | | ??????#######??## % ## | | ?????## ?## % #???## ## #### ## | | ?????# ?# % %%%%###### ## ##????? | | ????## ?# % @%%%#### ##???? | | ????# #?# s%%%%### ##??? | | ??### ### %##% #??? | | ??# ## s ## ### ### ##??? | | ?????# ### #?# #####?# #???? | | ?????# ## #?# ##??#### ####???? | | ?????##### ## ##??## ##?????? | | ??????#### ### ## ##???# ##????? | | ??##### ##?# #### ###?????# ##???? | | ??# #??## ##??# #??????## #???? | | ??# ##??###???## #??##?# #???? | | ??# ##????????## #?## ## ##???? | | ??## ####??????#####?# ## ## #????? | | ???## #????????????# ###?# ##????? | | ????## ## #????#####????# #???# ##?????? | | ?????## ## ##??## #????# #### ###??????? | | ?####?## ## ##?# #????# ##????#### | | ?# ""##" ## #?# #????# ##??## | | ?#" " " #?# #????##### #### | | ?#" #??# ##????#### ## | | ?#"" "" #### ##??## ### | | ?#"""##" ## #### #?? | | ??###?# ## #?? | | ??????## ## ## ## #?? | | ???????## ### ### #### ## ##?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 465 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 13 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed PlasmaSpectralPlating Manual? 0 Play Time 01:16:25 Cumulative 22.9 hours Start 2021.08.21 @ 10:24:10 End 2021.08.21 @ 12:02:59 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 30 Rogue 27 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 26 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2e40e9ac-8d5c-42c1-a976-c9048c4e9214