Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 19:40:39 Player: weezard Result: Destroyed by X-72 Disruptor with Improved Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (169) 845 Value Destroyed (4962) 4962 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (1202) 1202 TOTAL SCORE: 12449 Bonus ------- High Alert Combat Kills 110 Follower Combat Kills 92 Entered Garrisons 200 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 228/300 Energy 98/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nuclear Core Wheel Improved Sensor Array Cloak of Protection Drone Bay (0/2) Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced ECM Suite Improved Light Armor Plating Insulated Plating Advanced Shield Generator > --- WEAPON ----------- Precision Beam Rifle Cooled Particle Cannon Coil Gun > --- INVENTORY -------- Enhanced Nuclear Core Wheel Improved Sensor Array Cloak of Protection Hardened Medium Armor Plating Drone Bay Precision Beam Rifle Gauss Rifle Gauss Rifle Axe [Rating: 72] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Medium Storage Unit Device Seismic Detector Storage Medium Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Slots Evolved 10 | . . . 2 . . . 2 . . 4 2 . . Power 1 | . . . . . . . . . . 1 . . . Propulsion 3 | . . . 1 . . . 1 . . 1 . . . Utility 5 | . . . 1 . . . . . . 2 2 . . Weapon 1 | . . . . . . . 1 . . . . . . Parts Attached 178 | 7 10 1 49 2 5 . 26 31 1 34 3 9 . Power 15 | 1 1 . 5 . . . 2 1 . 5 . . . Engine 10 | 1 . . 5 . . . 2 1 . 1 . . . Core 5 | . 1 . . . . . . . . 4 . . . Reactor . | . . . . . . . . . . . . . . Propulsion 46 | 2 3 . 12 2 . . 7 10 1 9 . . . Treads 3 | . . . . . . . 1 2 . . . . . Leg 37 | 2 3 . 7 2 . . 6 7 1 9 . . . Wheel 6 | . . . 5 . . . . 1 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 45 | 2 1 . 11 . 2 . 7 4 . 13 3 2 . Device 27 | 1 . . 7 . 2 . 4 1 . 10 1 1 . Storage 2 | 1 . . 1 . . . . . . . . . . Processor 5 | . 1 . 2 . . . 1 . . 1 . . . Hackware . | . . . . . . . . . . . . . . Protection 11 | . . . 1 . . . 2 3 . 2 2 1 . Artifact . | . . . . . . . . . . . . . . Weapon 72 | 2 5 1 21 . 3 . 10 16 . 7 . 7 . Energy Gun 20 | 1 . . 8 . . . 3 4 . 3 . 1 . Energy Cannon 19 | . 5 . 7 . 2 . 4 . . 1 . . . Ballistic Gun 23 | 1 . 1 5 . 1 . 1 10 . 2 . 2 . Ballistic Cannon 5 | . . . . . . . 1 . . 1 . 3 . Launcher 2 | . . . . . . . 1 1 . . . . . Special Weapon 1 | . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 6 . 2 . 1 4 . 3 . . . Parts Lost 31 | . . . 7 . . . 2 3 . 1 . 18 . Power 2 | . . . . . . . . . . . . 2 . Propulsion 13 | . . . 4 . . . 1 2 . 1 . 5 . Utility 7 | . . . 1 . . . . 1 . . . 5 . Weapon 9 | . . . 2 . . . 1 . . . . 6 . Highest Loss Streak 18 | . . . 5 . . . 1 1 . 1 . 18 . To Critical Strikes 1 | . . . . . . . . . . 1 . . . Average Slot Usage (%) 96 | . 99 100 93 100 99 100 99 97 100 96 99 77 5 Engine 8 | . 11 . 10 11 11 11 8 9 9 7 . . . Core 2 | . 2 14 1 . . . . . . 4 11 8 . Treads 1 | . . . . . . . 2 2 6 . . . . Leg 28 | . 28 28 19 33 33 33 33 33 29 29 29 21 . Wheel 1 | . . . 7 . . . . . . . . . . Device 11 | . 10 . 10 11 11 11 13 9 9 16 15 12 . Storage 9 | . 14 14 11 11 11 11 9 9 9 6 5 4 . Processor 5 | . 3 14 10 11 11 11 4 . . 2 5 5 5 Protection 2 | . . . . . . . . 6 9 6 12 6 . Energy Gun 3 | . . . 5 . . . 4 2 . 5 5 3 . Energy Cannon 8 | . 26 16 7 22 21 22 13 . . . 5 4 . Ballistic Gun 10 | . . 11 9 . . . 4 23 27 12 5 4 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 57 | 15 19 18 28 27 34 27 35 37 33 55 57 56 . Greatest Support 81 | 20 20 20 40 35 35 35 51 49 45 81 81 81 3 Greatest Overweight (x) 8 | 1 . . 8 . . . . 1 1 1 . 5 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 10 5 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 10 10 10 9 5 Most Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 10 10 5 Average Carried 8 | 3 7 7 8 9 9 10 9 9 10 9 9 8 5 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 10 10 10 5 5 Final Carried 10 | 6 8 8 10 10 10 10 10 10 10 10 10 5 5 Class Distribution -------------------- 35% | Mutant 23% | Scavenger-Skirmisher 20% | Skirmisher 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -8/Storage Scavenger-Skirmisher | -8/Recycling Skirmisher | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Matter Collected 4671 | 282 93 10 1155 49 . 27 538 1379 266 797 . 75 . Remotely . | . . . . . . . . . . . . . . Salvage Created 7647 | 96 385 41 1755 179 . . 1068 2235 266 1375 . 247 . Parts 359 | 6 21 7 100 6 . . 49 99 6 56 . 9 . Haulers Intercepted 16 | . 1 . 4 . . . 3 6 . 2 . . . Recyclers Shooed 12 | . . . 5 . . . 2 . 1 4 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Combat Hostiles Destroyed 111 | . 10 3 22 9 . . 17 29 1 16 . 4 . Guns 68 | . . . 16 . . . 4 29 1 14 . 4 . Cannons 30 | . 6 1 6 9 . . 7 . . 1 . . . AOE 10 | . 3 2 . . . . 5 . . . . . . Classes Destroyed 18 | 2 5 . 5 1 . . 2 1 . 2 . . . Worker 8 | . . . 3 . . . 1 3 . 1 . . . Builder 1 | . . . 1 . . . . . . . . . . Tunneler 2 | 1 . . 1 . . . . . . . . . . Hauler 16 | . 1 . 4 . . . 3 6 . 2 . . . Recycler 18 | 1 . . 5 . . . 1 7 3 1 . . . Mechanic 2 | . . . 1 . . . 1 . . . . . . Operator 5 | . 1 . . . . . 1 2 . 1 . . . Watcher 12 | . 3 . 4 . . . 3 1 . 1 . . . Swarmer 18 | . 6 3 3 2 . . . 4 . . . . . Grunt 47 | . 4 . 9 . . . 10 15 . 6 . 3 . Brawler 1 | . . . 1 . . . . . . . . . . Duelist 2 | . . . . . . . . 1 . 1 . . . Sentry 27 | . . . 9 1 . . 4 9 1 3 . . . Specialist 3 | . . . . . . . 2 . . . . 1 . Hunter 1 | . . . . . . . . . . 1 . . . Programmer 5 | . . . . . . . . . . 5 . . . Heavy 1 | . . . . . . . 1 . . . . . . Assembled 6 | . . . . 6 . . . . . . . . . Best Kill Streak 8 | 2 4 3 3 3 . . 7 8 4 5 . 3 . Combat Bots Only 6 | . 4 3 3 3 . . 6 5 1 4 . 3 . Max Kills in Single Turn 3 | 1 2 2 2 1 . . 3 2 1 1 . 1 . Gunslinging 1 | . . . 1 . . . . 1 . . . . . Exploded 3 | . 2 2 . . . . 3 . . . . . . Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Hostile Shots Fired 886 | . 44 10 155 10 . . 65 114 10 194 . 277 7 Missed 234 | . 8 1 31 4 . . 15 27 3 69 . 72 4 Damage Taken 9353 | . 431 115 1666 70 . . 981 1396 99 1365 . 3179 51 Core 1849 | . 58 . 320 . . . 159 199 . 106 . 956 51 Absorbed by Shields 37 | . . . . . . . . . . . . 37 . Ignored by Resistances 99 | . . . . . . . . . 8 91 . . . Regen/Repaired (Parts) 306 | . 58 . 40 . . . 34 174 . . . . . Core Remaining (%) 63 | 100 . 76 . . . 20 . . 34 87 . . . Volleys Fired 440 | 4 26 3 139 13 . . 54 105 18 63 . 15 . Largest 3 | 2 2 2 2 2 . . 3 3 3 3 . 3 . Hottest 204 | 60 112 112 136 136 . . 204 130 75 152 . 171 . Shots Fired 1106 | 8 45 6 271 26 . . 162 308 55 187 . 38 . Gun 820 | 8 . . 217 . . . 47 299 55 170 . 24 . Cannon 278 | . 45 6 54 26 . . 109 7 . 17 . 14 . Launcher 6 | . . . . . . . 6 . . . . . . Special 2 | . . . . . . . . 2 . . . . . Kinetic 631 | 4 . . 149 . . . 51 274 55 77 . 21 . Thermal 398 | . . . 106 26 . . 105 34 . 110 . 17 . Explosive 6 | . . . . . . . 6 . . . . . . Electromagnetic 71 | 4 45 6 16 . . . . . . . . . . Robot Hit Streak 50 | 1 13 14 13 15 . . 11 14 10 26 . 50 . Robot Miss Streak 5 | 2 3 1 4 2 . . 4 5 3 2 . 1 . Penetration Max 1 | . . . . . . . . . . 1 . 1 . Secondary Targets 10 | . . . 5 . . . . 3 . 1 . 1 . Max Gunslinging Chain 1 | . . . 1 . . . . 1 . 1 . 1 . Shots Hit Robots 703 | 1 32 3 176 17 . . 98 168 29 145 . 34 . Core Hits 284 | 2 14 2 63 9 . . 48 73 6 53 . 14 . Critical Kills 2 | . . . . . . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . 1 . . . Critical Strikes 18 | . 1 2 4 . . . 2 2 . 7 . . . Burn 10 | . . . 4 . . . . . . 6 . . . Meltdown 1 | . . . . . . . 1 . . . . . . Destroy 3 | . . . . . . . . 2 . 1 . . . Blast 1 | . . . . . . . 1 . . . . . . Corrupt 3 | . 1 2 . . . . . . . . . . . Melee Attacks 1 | . . . . . . . . . . . . 1 . Impact . | . . . . . . . . . . . . . . Slashing 1 | . . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 14503 | 44 1012 147 2854 352 . 12 2639 3394 504 2827 . 718 . Guns 9258 | 40 . . 2164 . . . 560 3086 504 2479 . 425 . Cannons 4114 | . 807 76 676 352 . . 1532 66 . 348 . 257 . Explosions 944 | . 192 50 . . . . 491 211 . . . . . Melee 36 | . . . . . . . . . . . . 36 . Ramming 151 | 4 13 21 14 . . 12 56 31 . . . . . Kinetic 6852 | 25 . . 1482 . . . 648 2832 504 1023 . 338 . Thermal 5675 | . 192 50 1169 352 . . 1444 320 . 1804 . 344 . Explosive 702 | . . . . . . . 491 211 . . . . . Electromagnetic 1087 | 15 807 76 189 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 36 | . . . . . . . . . . . . 36 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 7 | . . . 4 4 4 4 2 6 7 1 . . . Average Corruption 3 | . . . 4 4 4 4 2 4 6 1 . . . Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 191 | . . . 46 15 10 4 28 40 31 17 . . . Message Errors 48 | . . . 9 5 5 . 8 12 6 3 . . . Matter Fused 43 | . . . 15 4 3 1 4 5 6 5 . . . Heat Flow Errors 25 | . . . 4 . 1 1 3 8 6 2 . . . Energy Discharges 30 | . . . 8 3 . . 4 8 4 3 . . . Parts Rejected 2 | . . . . . . . . 1 . 1 . . . Parts Fused 2 | . . . 1 . . . . . 1 . . . . Data Loss (minor) 19 | . . . 5 2 1 1 4 2 2 2 . . . Data Loss (major) 9 | . . . 3 . . . 1 1 3 1 . . . Misfires 5 | . . . . . . . 3 1 1 . . . . Alerts 6 | . . . 1 1 . 1 1 . 2 . . . . Weapon Failures 2 | . . . . . . . . 2 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 144 | . 48 11 . 9 . . 25 51 . . . . . Projectiles 72 | . 38 . . 9 . . 25 . . . . . . Explosions 72 | . 10 11 . . . . . 51 . . . . . Melee . | . . . . . . . . . . . . . . Knockbacks 8 | . . . . . . . 5 2 . . . 1 . Impact 1 | . . . . . . . . 1 . . . . . Kinetic 7 | . . . . . . . 5 1 . . . 1 . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 274 | . 120 40 . . . . 70 44 . . . . . Shots 8 | . 4 1 . . . . 2 1 . . . . . Rammed 1 | . . . 1 . . . . . . . . . . Targets Rammed 31 | 1 9 4 4 . . 1 9 3 . . . . . Kicked 30 | 1 9 4 3 . . 1 9 3 . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 539 | . 252 183 463 178 254 157 237 539 217 210 . 216 . Average Temperature 108 | . 99 91 138 62 129 86 55 155 96 65 . 125 . Received Heat Transfer 3220 | . 66 . 534 40 . . 279 594 54 411 . 1224 18 Effects 14 | . . . 8 . 2 . . 4 . . . . . Shutdowns 2 | . . . 2 . . . . . . . . . . Energy Bleed 4 | . . . 4 . . . . . . . . . . Interference 3 | . . . 1 . 2 . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . Damage (major) 4 | . . . . . . . . 4 . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Fried 9 | . 9 . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 4 | . . . . . . . 2 . . 2 . . . Combat Hostiles 2 | . . . . . . . 1 . . 1 . . . Parts Melted 33 | . . . 3 . . . 12 1 . 17 . . . Heat Transferred 11624 | . 350 100 2775 629 . . 2590 592 . 3996 . 592 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 5 | . 4 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Peak Influence 632 | 10 209 207 432 267 . . 236 632 244 276 112 108 14 Initial 216 | . . 40 . 167 . . . 70 216 50 107 78 14 Average 116 | 1 73 63 203 168 . . 103 294 122 70 108 69 14 Maximum Alert Level 2 | . 1 1 2 1 . . 1 2 1 1 . . . Low Security (%) 77 | 100 94 88 54 58 . 100 88 40 59 91 100 100 100 Level 1 17 | . 5 11 33 41 . . 11 31 40 8 . . . Level 2 5 | . . . 11 . . . . 28 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 3 . . . 5 8 . 6 . 2 . Investigation 4 | . . . 1 . . . 1 2 . . . . . Extermination 3 | . . . . . . . . . . 3 . . . Reinforcement 14 | . 1 . 2 . . . 4 2 . 3 . 2 . Assault . | . . . . . . . . . . . . . . Garrison 4 | . . . . . . . . 4 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Distress Signals 9 | . 1 . 2 . . . 3 3 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 193 | . 13 5 49 11 . . 29 46 1 19 . 14 6 Peak Tracking Total 9 | . 4 3 6 8 . . 4 5 1 4 . 8 9 Tactical Retreats 10 | . . . 2 2 . . 1 2 . 1 . 2 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Traps Triggered 9 | . . . 1 . . . 1 5 . . . 1 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Machines Disabled 12 | . 2 . 2 . . . 1 5 1 1 . . . Max in Single Turn 2 | . 1 . 1 . . . 1 2 1 1 . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Machines Accessed 35 | . 2 . 6 . . . 2 11 7 4 2 . 1 Terminals 25 | . 1 . 5 . . . 1 8 5 3 1 . 1 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 6 | . 1 . 1 . . . 1 2 . . 1 . . Recycling Units 2 | . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Total Hacks 87 | . 4 . 15 . . . 6 27 22 8 3 . 2 Successful 42 | . 2 . 7 . . . 3 15 10 4 1 . . Failed 45 | . 2 . 8 . . . 3 12 12 4 2 . 2 Catastrophic 10 | . 1 . 2 . . . . 1 5 1 . . . Database Lockouts . | . . . . . . . . . . . . . . Manual 7 | . . . . . 1 . . 6 . . . . . Terminals 62 | . 2 . 12 . . . 2 17 20 6 1 . 2 Fabricators 2 | . . . . . . . . . . 2 . . . Repair Stations 20 | . 2 . 3 . . . 4 9 . . 2 . . Recycling Units 2 | . . . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . . Terminal Hacks 26 | . . . 5 . . . . 9 8 3 1 . . Record 7 | . . . 2 . . . . . 3 2 . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . Prototype ID Bank 2 | . . . . . . . . 1 1 . . . . Open Door 4 | . . . . . . . . 4 . . . . . Open DSF 1 | . . . . . . . . . . . 1 . . Level Access Points 1 | . . . . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . . 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . Locate Traps 3 | . . . 2 . . . . 1 . . . . . Dispatch Records 1 | . . . . . . . . . 1 . . . . Maintenance Status 1 | . . . . . . . . . 1 . . . . Zone Layout 2 | . . . . . . . . 1 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Network Status 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 12 | . 2 . 2 . . . 3 5 . . . . . Scan Component 7 | . 1 . 1 . . . 2 3 . . . . . Repair 5 | . 1 . 1 . . . 1 2 . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . Report Inventory 2 | . . . . . . . . . 2 . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 25 | . 2 . 4 . . . 2 7 4 4 1 . 1 Full Trace Events 6 | . . . 2 . . . 1 2 1 . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . Corruption 1 | . . . . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . 1 . 1 . . . 1 2 . . . . . Time 204 | . 32 . 44 . . . 51 77 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Total Allies 3 | . . 3 . . . . . . . . . . . Largest Group 3 | . . 3 2 . . . . . . . . . . Highest-Rated Group 80 | . . 80 49 . . . . . . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . . . . . . Total Orders 10 | . . . . . . . . . . 6 3 1 . EXPLORE 8 | . . . . . . . . . . 5 2 1 . RETURN 2 | . . . . . . . . . . 1 1 . . Ally Attacks 28 | . . 6 22 . . . . . . . . . . Total Damage 398 | . . 83 315 . . . . . . . . . . Kills 9 | . . 3 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Robot Analysis Total 1 | . . . . . . . . . . 1 . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . Drone Launches 9 | . . . . . . . . . . 6 2 1 . Drone Recoveries 5 | . . . . . . . . . . 3 2 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Turns Passed 16230 | 2736 1005 915 2637 688 514 200 1972 1743 976 2402 188 207 47 Spaces Moved 8387 | 646 675 708 1543 516 420 157 896 849 571 1057 150 123 76 Core 155 | 7 . . 36 . . . . . . . . 36 76 Treads . | . . . . . . . . . . . . . . Legs 7752 | 639 675 708 1027 516 420 157 896 849 571 1057 150 87 . Wheels 480 | . . . 480 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 80 120 120 120 100 113 120 120 120 50 50 Average Speed 125 | 119 120 120 119 120 120 120 114 129 163 144 120 102 50 Slowest Speed 450 | 120 120 120 450 120 120 120 120 190 190 190 120 300 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 62 | 69 74 98 95 65 88 45 46 94 97 35 7 50 11 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . Known Exits Taken 10 | . 1 1 1 1 1 1 1 1 1 . 1 . . Unknown Exits Taken 2 | 1 . . . . . . . . . 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 102 | . 15 4 . 1 . . 55 20 . 4 . 3 . Melee . | . . . . . . . . . . . . . . Projectile 20 | . . . . 1 . . 10 2 . 4 . 3 . AOE 82 | . 15 4 . . . . 45 18 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Rec Fac Fac DSF Gar Total 13339 | 2599 828 767 2088 560 430 168 1721 1364 593 1808 158 170 85 Wait 4106 | 1935 85 46 308 26 . 11 709 333 3 621 2 18 9 Move 8374 | 645 674 707 1542 515 419 156 895 848 570 1056 149 122 76 Hop . | . . . . . . . . . . . . . . Pick Up 68 | 7 10 3 12 1 1 . 9 10 . 12 3 . . Fast Attach 89 | 6 3 . 25 . 4 . 15 20 1 12 . 3 . Attach 25 | 1 2 . 7 . . . 2 2 . 5 2 4 . Detach 6 | . . . 3 . . . 1 2 . . . . . Swap 64 | . 5 1 17 2 1 . 9 9 . 17 1 2 . Drop 129 | . 14 3 31 3 5 . 18 27 1 22 1 4 . Fire 440 | 4 26 3 139 13 . . 54 105 18 63 . 15 . Melee 1 | . . . . . . . . . . . . 1 . Ram 1 | . . . 1 . . . . . . . . . . Kick 30 | 1 9 4 3 . . 1 9 3 . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . 5 . . . . . Rewire 1 | . . . . . . . . . . . . 1 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x2 / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling -6/Factory -5/Factory (discovered 2 exits: [*Upp] / DSF) -5/DSF -5/Garrison History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 2737 | -11/Scrapyard | Entered Materials 2738 | -10/Materials | Build established: Mutant 2891 | -10/Materials | Discovered new exit (range 16) 2932 | -10/Materials | Discovered new exit (range 15) 3216 | -10/Materials | Discovered new exit (range 16) 3233 | -10/Materials | Discovered new exit (range 8) 3282 | -10/Materials | Repaired Lgt. EM Pulse Cannon 3498 | -10/Materials | Identified exit to Materials 3584 | -10/Materials | Discovered new exit (range 14) 3599 | -10/Materials | Identified exit to Mines 3742 | -10/Materials | Entered Mines 3921 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 4021 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 4024 | -10/Mines | Discovered exit to Materials (range 13) 4075 | -10/Mines | Learned Materials emergency access door positions 4076 | -10/Mines | Discovered exit to Materials (range 5) 4170 | -10/Mines | Received a Mining Laser from a helpful Derelict 4657 | -10/Mines | Entered Materials 4657 | -9/Materials | Accompanied by 2 allies 4657 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4662 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 5136 | -9/Materials | Repaired Mak. Leg 5164 | -9/Materials | Build established: Scavenger-Mutant 5284 | -9/Materials | Discovered new exit (range 12) 5300 | -9/Materials | Identified exit to Mines 5590 | -9/Materials | Discovered new exit (range 11) 5609 | -9/Materials | Identified exit to Materials 5869 | -9/Materials | Build established: Mutant 5930 | -9/Materials | Discovered exit to Materials (range 8) 6092 | -9/Materials | Core integrity fell below 50% 6149 | -9/Materials | Lost 5 parts (3n2w) 6624 | -9/Materials | Build established: Scavenger-Mutant 6994 | -9/Materials | Discovered exit to Materials (range 16) 7294 | -9/Materials | Entered Mines 7294 | -9/Mines | Discovered exit to Materials (range 12) 7358 | -9/Mines | Learned location of 2 exits from Materials 7405 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 7563 | -9/Mines | Assembled infested the area 7772 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7773 | -9/Mines | Discovered new exit (range 5) 7981 | -9/Mines | Identified exit to Exiles 7982 | -9/Mines | Entered Exiles 8015 | -9/Exiles | Met 8R-AWN 8036 | -9/Exiles | Met EX-HEX 8071 | -9/Exiles | Met EX-BIN 8086 | -9/Exiles | Aligned with FarCom system 8087 | -9/Exiles | Given EX-Vault access code 8114 | -9/Exiles | Opened EX-Vault 8120 | -9/Exiles | Found Prototype Ballistic Gun 8120 | -9/Exiles | Identified AWS/Gauss 8132 | -9/Exiles | Found Prototype Device 8132 | -9/Exiles | Identified Cloak of Protection 8161 | -9/Exiles | Warned to stay clear of 0b10 Research branches 8231 | -9/Exiles | Met EX-DEC 8312 | -9/Exiles | Visited The Gauntlet 8485 | -9/Exiles | Discovered new exit (range 11) 8495 | -9/Exiles | Identified exit to Mines 8496 | -9/Exiles | Left Exiles lab with Cloak of Protection 8496 | -9/Exiles | Entered Mines 8644 | -8/Mines | Discovered exit to Materials (range 5) 8696 | -8/Mines | Entered Materials 8696 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 8697 | -8/Materials | Identified exit to Factory 9009 | -8/Materials | Build established: Scavenger-Skirmisher 9043 | -8/Materials | Repaired Cld. Ion Engine 9409 | -8/Materials | Discovered new exit (range 14) 9423 | -8/Materials | Identified exit to Storage 10668 | -8/Materials | Entered Storage 11088 | -8/Storage | Build established: Skirmisher 11106 | -8/Storage | Learned location of Armory (-3) 11228 | -8/Storage | Discovered exit to Factory (range 15) 11324 | -8/Storage | Core integrity fell below 50% 11653 | -8/Storage | Garrison activated, responded to threat 12051 | -8/Storage | Garrison activated, responded to threat 12156 | -8/Storage | Build established: Scavenger-Skirmisher 12193 | -8/Storage | Repaired Cld. Ion Engine 12220 | -8/Storage | Repaired Aluminum Leg 12247 | -8/Storage | Identified exit to Recycling 12405 | -8/Storage | Used back door to open Recycling access 12411 | -8/Storage | Entered Recycling 12430 | -8/Recycling | Identified exit to Factory 13387 | -8/Recycling | Entered Factory 13387 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 13431 | -6/Factory | Build established: Skirmisher 15638 | -6/Factory | Build established: Scavenger-Skirmisher 15726 | -6/Factory | Discovered new exit (range 19) 15789 | -6/Factory | Entered another Factory area 15789 | -5/Factory | Evolved 2 slots: Utility x2 15814 | -5/Factory | Discovered new exit (range 26) 15918 | -5/Factory | Identified exit to DSF 15977 | -5/Factory | Entered DSF 16000 | -5/DSF | Additional patrols routed to DSF 16090 | -5/DSF | Build established: Scavenger-Tank 16154 | -5/DSF | Core integrity fell below 50% 16161 | -5/DSF | Discovered new exit (range 16) 16181 | -5/DSF | Core integrity fell below 20% 16183 | -5/DSF | Lost 18 parts (2p5n5u6w) 16184 | -5/DSF | Entered Garrison 16230 | -5/Garrison | Triggered checkpoint 16230 | -5/Garrison | Spotted B-75 Beast 16231 | -5/Garrison | Destroyed by X-72 Disruptor with Improved Arc Projector Last Messages --------------- 16152_ Adv. ECM Suite destroyed. 16161_ EXIT=FOUND 16164_ Acquired Mass Driver. 16173_ Slug penetrates Wall. 16176_ H-66 Slayer knocked back. 16179_ Dropped Mass Driver. 16180_ Penetrated by Slug. 16180_ Dropped Mass Driver. 16182_ C-30 ARC bursts open, deploying its payload. 16182_ G-67 Veteran unfolds itself. 16182_ G-50 Soldier unfolds itself. 16183_ X-67 Chaingunner springs to life. LOCATION=UNKNOWN GOAL=ESCAPE 16184_ Receiving FarCom transmissions... 16196_ Connecting with Garrison Terminal... 16196_ Current location identified: Garrison 16214_ Triggered Alarm Trap. 16214_ An alarm sounds. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????# ??????????????????????? | | ????????????????????????# ??????????????????????? | | ?????????????????##""??## ##????????????????????? | | ???????????????? ??? #????????????????????? | | ????????????????? ?? ????????????????????? | | ????????????????? ?? ????????????????????? | | ?????????????#????# ?# #????????????????????? | | ?????????????# ??## ## ###??????????????????? | | ?????????????" ? x#??????????????????? | | ?????????????" ??BB #??????????????????? | | ??????????????? ?BB x ???????????????????? | | ????????????????? ?? ????????????????????? | | ??????????????????# ??# #???????###??????????? | | ?????????????# ## ## #########T###????????? | | ?????????? g #????????? | | ?????????? @ g #????????? | | ?????????????# ########## #????????? | | ?????????????## ##""""######????????# #????????? | | ????????????????g??g?g???????????????# #????????? | | ????????????????g????????????????????# #????????? | | ???????????????g?????????????????????# #????????? | | ???????????????????????????????????gYgY #????????? | | ?????????????????????????????????????# #????????? | | ?????????????????????????????????????#g #????????? | | ?????????????????????????????????????# ########## | | ?????????????????????????????????????# | | ???????????????????????????#### ###### | | ?????????????????????????# + ######### | | ???????????????????????????###### #####+#???????# | | ??????????????????????????????????????? ????????## | | ??????????????????????????????????????? ?????????? | | ??????????????????????????????????????? ?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Just Browsing Challenges ------------ None Game ------ Seed GrenadeCoolingTrap Manual? 0 Play Time 02:14:51 Cumulative 22.0 hours Start 2024.04.06 @ 17:24:07 End 2024.04.06 @ 19:40:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 2a37aa5b-b049-4cc5-8d4f-a1d50a2e8452