Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 18:14:01 // Winter2019/RPGLIKE Player: Exeight Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (147) 735 Value Destroyed (4279) 4279 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1034) 1034 TOTAL SCORE: 9048 Bonus ------- High Alert Combat Kills 1034 Cogmind --------- Core Integrity 0/600 Matter 213/300 Energy 100/220 System Corruption 0% Temperature Cool (28) Movement Flying (103) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY (7) ------ Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Salvage Targeting Computer Target Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON (2) ------- Gauss Rifle Gauss Cannon > --- INVENTORY (3) ---- Hacking Suite Hacking Suite Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- Improved Cooling System Advanced Sensor Array Improved Signal Interpreter Salvage Targeting Computer Target Analyzer Armor Integrity Analyzer Weapon Cycler > --- WEAPON ----------- Gauss Rifle Gauss Cannon > --- INVENTORY -------- Hacking Suite Hacking Suite Proton Missile Launcher [Rating: 47] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Armor Integrity Analyzer Device Improved Sensor Array Processor Armor Integrity Analyzer Weapon Assault Cannon Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Build | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Slots Evolved 11 | 1 3 4 . . . 1 2 Power 1 | . . 1 . . . . . Propulsion 3 | 1 2 . . . . . . Utility 6 | . 1 3 . . . 1 1 Weapon 1 | . . . . . . . 1 Parts Attached 60 | 4 8 18 . . . 18 12 Power 8 | 1 . 3 . . . 3 1 Engine 4 | 1 . 3 . . . . . Core 4 | . . . . . . 3 1 Reactor . | . . . . . . . . Propulsion 13 | 2 5 4 . . . 2 . Treads . | . . . . . . . . Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 11 | . 5 4 . . . 2 . Utility 14 | . 2 6 . . . 3 3 Device 8 | . 1 3 . . . 1 3 Storage . | . . . . . . . . Processor 6 | . 1 3 . . . 2 . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 25 | 1 1 5 . . . 10 8 Energy Gun 2 | . 1 1 . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 . 1 . . . . 1 Ballistic Cannon 15 | . . 3 . . . 6 6 Launcher 5 | . . . . . . 4 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 4 . . . . 1 Parts Lost . | . . . . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon . | . . . . . . . . Highest Loss Streak . | . . . . . . . . Average Slot Usage (%) 94 | . 86 90 100 100 100 100 100 Engine 8 | . 15 10 16 16 16 2 . Core 5 | . . . . . . 12 13 Leg 3 | . 16 . . . . . . Flight 30 | . 20 37 33 33 33 31 27 Device 16 | . 14 17 16 16 16 15 16 Processor 18 | . 2 16 25 25 25 28 27 Energy Gun 2 | . 8 1 . . . . . Ballistic Gun 2 | . 6 . . . . . 4 Ballistic Cannon 5 | . . 7 8 8 8 6 7 Naked Turns . | . . . . . . . . Heaviest Build 27 | 5 7 22 22 22 22 24 27 Greatest Support 24 | 20 20 24 24 24 24 24 24 Greatest Overweight (x) 1 | . 1 . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 3 | . . 2 2 2 2 3 3 Average Capacity 1 | . . 1 2 2 2 2 3 Most Carried 3 | . . 2 2 2 2 3 3 Average Carried 1 | . . . 2 2 2 2 2 Final Capacity 3 | . . 2 2 2 2 3 3 Final Carried 3 | . . 2 2 2 2 3 3 Class Distribution -------------------- 43% | Sprinter 34% | Mutant 13% | Scavenger-Sprinter 7% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Sprinter | -9/Materials Sprinter | -9/Mines Sprinter | -9/Exiles Sprinter | -8/Mines Sprinter | -8/Materials Mutant | -7/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Matter Collected 2847 | 223 211 885 27 . 66 837 598 Remotely . | . . . . . . . . Salvage Created 3520 | . 409 1143 16 . 39 1117 796 Parts 281 | . 28 96 5 . 12 85 55 Haulers Intercepted 11 | . 1 5 . . . 5 . Recyclers Shooed 3 | . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 110 | . 12 32 3 . 7 36 20 Guns 22 | . 12 4 . . . . 6 Cannons 74 | . . 28 3 . 7 23 13 AOE 14 | . . . . . . 13 1 Classes Destroyed 15 | . 6 3 . . . 4 2 Worker 2 | . . 1 . . . 1 . Builder 2 | . . 1 . . . . 1 Hauler 11 | . 1 5 . . . 5 . Recycler 2 | . 1 1 . . . . . Mechanic 1 | . . . . . . 1 . Operator 7 | . 1 3 . . . 2 1 Watcher 12 | . 2 5 . . . 4 1 Swarmer 36 | . 9 13 3 . 7 4 . Grunt 41 | . 3 9 . . . 18 11 Brawler 3 | . . . . . . 2 1 Duelist 3 | . . . . . . 1 2 Protector 1 | . . . . . . . 1 Sentry 23 | . . 10 . . . 10 3 Hunter 2 | . . . . . . 1 1 Programmer 1 | . . . . . . . 1 Best Kill Streak 16 | . 4 5 3 . 7 16 5 Combat Bots Only 12 | . 3 4 3 . 7 12 4 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 2 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . . 2 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Damage Taken 3520 | . 285 960 102 . 80 899 1194 Core 2914 | . 232 816 78 . 62 752 974 Absorbed by Shields . | . . . . . . . . Redirected to Core 2011 | . 166 475 68 . 52 499 751 Core Remaining (%) 72 | 100 94 . . . 31 64 . Volleys Fired 415 | 1 69 159 7 . 13 115 51 Largest 2 | 1 1 1 1 . 1 1 2 Hottest 92 | 20 56 56 44 . 44 44 92 Shots Fired 454 | 1 69 159 7 . 13 115 90 Gun 121 | 1 69 18 . . . . 33 Cannon 309 | . . 141 7 . 13 94 54 Launcher 24 | . . . . . . 21 3 Special . | . . . . . . . . Kinetic 380 | 1 37 141 7 . 13 94 87 Thermal 50 | . 32 18 . . . . . Explosive 21 | . . . . . . 21 . Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 31 | . 8 18 3 . 4 31 23 Robot Miss Streak 8 | . 8 4 2 . 2 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 337 | . 40 119 4 . 8 97 69 Core Hits 194 | . 22 50 3 . 7 73 39 Critical Hits 16 | . . . . . 1 4 11 Critical Kills 8 | . . . . . . 2 6 Critical Parts Destroyed 7 | . . . . . 1 2 4 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10616 | . 540 2866 77 . 288 4405 2440 Guns 1556 | . 540 255 . . . . 761 Cannons 6691 | . . 2611 77 . 288 2396 1319 Explosions 2369 | . . . . . . 2009 360 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 7730 | . 278 2611 77 . 288 2396 2080 Thermal 653 | . 262 255 . . . . 136 Explosive 1903 | . . . . . . 1903 . Electromagnetic 330 | . . . . . . 106 224 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 245 | . . 54 . . 12 159 20 Projectiles 125 | . . 54 . . 12 59 . Explosions 120 | . . . . . . 100 20 Melee . | . . . . . . . . Knockbacks 41 | . . 16 . . 1 18 6 Impact . | . . . . . . . . Kinetic 36 | . . 14 . . 1 15 6 Secondary 5 | . . 2 . . . 3 . Self-Inflicted Damage 128 | . . . . . . 28 100 Shots 4 | . . . . . . 1 3 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 199 | . 12 199 199 197 199 75 44 Average Temperature 88 | . 4 69 160 109 144 14 13 Received Heat Transfer 843 | . 36 207 . . . 279 321 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 1358 | . 666 592 . . . . 100 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Peak Influence 1139 | . 184 817 403 . 177 1139 1006 Average Influence 443 | . 65 333 353 . 82 723 814 Maximum Alert Level 4 | . . 3 2 . . 4 3 Low Security (%) 36 | 100 100 25 . . 100 13 . Level 1 17 | . . 46 67 . . 6 . Level 2 12 | . . 20 32 . . 13 10 Level 3 33 | . . 7 . . . 62 89 Level 4 . | . . . . . . 4 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 2 5 . . . 4 3 Investigation 2 | . 1 1 . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 8 | . 1 4 . . . 3 . Assault 3 | . . . . . . 1 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Distress Signals 7 | . 2 3 . . . 2 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 172 | . 27 52 5 . 8 49 31 Peak Tracking Total 7 | . 5 4 3 . 4 7 7 Tactical Retreats 5 | . 1 3 . . 1 . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Traps Triggered 4 | . 1 1 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 3 | . . . . . . 3 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Disabled 16 | . . 2 . . 1 5 8 Max in Single Turn 5 | . . 1 . . 1 1 5 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Machines Accessed 16 | . 3 4 . . . 7 2 Terminals 13 | . 2 3 . . . 6 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . 1 . . . 1 . Garrison Access . | . . . . . . . . Total Hacks 41 | . 8 11 . . . 18 4 Successful 22 | . 5 5 . . . 11 1 Failed 19 | . 3 6 . . . 7 3 Catastrophic 4 | . . 2 . . . 1 1 Database Lockouts . | . . . . . . . . Manual 31 | . 7 5 . . . 15 4 Terminals 34 | . 7 7 . . . 16 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 6 | . . 4 . . . 2 . Garrison Access . | . . . . . . . . Terminal Hacks 10 | . 2 1 . . . 6 1 Terminal Index 2 | . . . . . . 1 1 Disarm Traps 1 | . . . . . . 1 . Recall Investigation 1 | . . 1 . . . . . Zone Layout 6 | . 2 . . . . 4 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 6 | . . 4 . . . 2 . Insert Component 3 | . . 2 . . . 1 . Analyze 3 | . . 2 . . . 1 . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . . . . 7 . Terminals 5 | . 2 . . . . 3 . Track 4 | . 2 . . . . 2 . Assimilate 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used 1 | . . 1 . . . . . Hacking Detections 14 | . 3 3 . . . 6 2 Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 1 . . . 1 . Part Schematics Acquired 1 | . . . . . . 1 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 10 | . . . . . . 10 . Highest-Rated Ally 10 | . . . . . . 10 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Turns Passed 4870 | 47 1049 1429 159 37 170 952 1027 Spaces Moved 5714 | 34 849 1315 550 140 484 1390 952 Core 2 | 2 . . . . . . . Treads . | . . . . . . . . Legs 451 | 32 419 . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 5261 | . 430 1315 550 140 484 1390 952 Fastest Speed 26 | 50 31 26 26 26 26 26 28 Average Speed 42 | 115 77 29 26 26 26 26 70 Slowest Speed 120 | 120 120 37 26 26 26 28 103 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 31 | . 5 17 1 . 2 5 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 68 | 3 99 96 88 50 96 94 21 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched 2 | . . . 1 . 1 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 191 | . . 23 4 . 2 88 74 Melee . | . . . . . . . . Projectile 46 | . . 23 4 . 2 5 12 AOE 145 | . . . . . . 83 62 Actions | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Total 7662 | 38 1162 2180 557 139 512 1846 1228 Wait 1304 | . 225 654 . . 13 269 143 Move 5651 | 33 838 1284 547 139 479 1381 950 Hop 25 | . 5 13 1 . 2 3 1 Pick Up 17 | . . 14 . . . 2 1 Fast Attach 36 | 4 8 4 . . . 10 10 Attach 9 | . . 9 . . . . . Detach 1 | . . 1 . . . . . Swap 15 | . . 5 . . . 8 2 Drop 35 | . 4 13 . . . 10 8 Fire 415 | 1 69 159 7 . 13 115 51 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 36 | . . . . . . . 36 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 118 | . 13 24 2 . 5 48 26 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 5 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 88 | -10/Materials | Upgraded with Utility slot (x1) 228 | -10/Materials | Discovered new exit (range 10) 272 | -10/Materials | Discovered new exit (range 15) 303 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 16) 848 | -10/Materials | Upgraded with Propulsion slot (x1) 851 | -10/Materials | Upgraded with Propulsion slot (x1) 870 | -10/Materials | Reached level 2 926 | -10/Materials | Discovered new exit (range 8) 984 | -10/Materials | Identified exit to Materials 1097 | -10/Materials | Entered another Materials area 1099 | -9/Materials | Reached level 3 1172 | -9/Materials | Upgraded with Utility slot (x1) 1227 | -9/Materials | Upgraded with Power slot (x1) 1476 | -9/Materials | Discovered new exit (range 5) 1477 | -9/Materials | Identified exit to Materials 1779 | -9/Materials | Reached level 4 1786 | -9/Materials | Build established: Scavenger-Sprinter 1860 | -9/Materials | Core integrity fell below 50% 1907 | -9/Materials | Upgraded with Utility slot (x1) 1912 | -9/Materials | Discovered new exit (range 16) 1963 | -9/Materials | Identified exit to Mines 1998 | -9/Materials | Upgraded with Utility slot (x1) 2202 | -9/Materials | Reached level 5 2267 | -9/Materials | Build established: Sprinter 2276 | -9/Materials | Core integrity fell below 20% 2297 | -9/Materials | Discovered exit to Materials (range 16) 2418 | -9/Materials | Discovered exit to Materials (range 16) 2429 | -9/Materials | Reached level 6 2526 | -9/Materials | Entered Mines 2531 | -9/Mines | Learned location of Zion (-7) 2569 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2569 | -9/Mines | Discovered new exit (range 5) 2570 | -9/Mines | Identified exit to Exiles 2600 | -9/Mines | Learned 4 Materials zone layouts 2649 | -9/Mines | Discovered exit to Materials (range 15) 2685 | -9/Mines | Entered Exiles 2693 | -9/Exiles | Met 8R-AWN 2696 | -9/Exiles | Met EX-HEX 2707 | -9/Exiles | Met EX-DEC 2718 | -9/Exiles | Discovered new exit (range 14) 2721 | -9/Exiles | Identified exit to Mines 2722 | -9/Exiles | Entered Mines 2724 | -8/Mines | Reached level 7 2753 | -8/Mines | Discovered exit to Materials (range 14) 2810 | -8/Mines | Discovered exit to Materials (range 9) 2861 | -8/Mines | Destroyed 7 combat bots 2892 | -8/Mines | Entered Materials 2893 | -8/Materials | Core integrity fell below 50% 2894 | -8/Materials | Reached level 8 2995 | -8/Materials | Discovered new exit (range 4) 3017 | -8/Materials | Core integrity fell below 20% 3018 | -8/Materials | Reached level 9 3110 | -8/Materials | Reached level 10 3142 | -8/Materials | Destroyed 12 combat bots 3248 | -8/Materials | Upgraded with Utility slot (x1) 3265 | -8/Materials | Discovered new exit (range 14) 3292 | -8/Materials | First assault squad dispatched 3333 | -8/Materials | Reached level 11 3516 | -8/Materials | Discovered new exit (range 7) 3844 | -8/Materials | Identified exit to Factory 3844 | -8/Materials | Entered Factory 3846 | -7/Factory | Reached level 12 3899 | -7/Factory | Reached level 13 3952 | -7/Factory | Core integrity fell below 50% 4088 | -7/Factory | Upgraded with Weapon slot (x1) 4184 | -7/Factory | Reached level 14 4397 | -7/Factory | Build established: Mutant 4476 | -7/Factory | Upgraded with Utility slot (x1) 4644 | -7/Factory | First assault squad dispatched 4868 | -7/Factory | Core integrity fell below 20% 4871 | -7/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-47 Trooper unfolds itself. G-50 Soldier suffers critical hit. Destroyed Adv. Heat Sink. Slug penetrates B-48 Gladiator. Door malfunctions. G-47 Trooper destroyed. Slug penetrates B-48 Gladiator. Knocked back. Slug penetrates B-48 Gladiator. B-48 Gladiator destroyed. C-30 ARC bursts open, deploying its payload. G-47 Trooper unfolds itself. B-48 Gladiator unfolds itself. Slug penetrates B-48 Gladiator. I-36 Angel destroyed. G-50 Soldier heat spikes uncontrollably. Knocked back. G-50 Soldier overheating. G-47 Trooper suffers critical hit. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | ????????????????### ###?? #?????????#???????? | | ??????????????????# #???? ??????????????????? | | ??????????????????# #????##??????????????????? | | ?????????????###### #????????????????????????? | | ?????????????+ #??????????????? ????????? | | ?????????????###### #??????????????? ????????? | | ??????????????????# #??????????????# ????????? | | ??????????????????# #??????????????# #???????? | | ??????????????????# #??????????????# #???????? | | ??????????????????# ^ #??????????????# #???????? | | ??????????????????# #??????????????# #???????? | | ??????????????????# #??????????????# ######### | | ??????????????????# #??????????????# | | ????????????????### ###????????????# | | ????????????????# = #????????????# | | ????????????????# #?????????#### | | ????????????????# #?????????# ####### | | ????????????????# #?????????# ####### | | ????????????????# #?????????# # | | ????????????????# #?????????# # " | | ????????????????# t ########### # " | | ????????????????# m + | | ????????????????# " ################ # | | ???????????????######/####### #??????????# # """"" | | ???????????????# bgg=% # #??????????# # | | ???????????????# !=[!b!@ # #??????????# ####### | | ???????????????# !%g= # #??????????# #????## | | ???????????????# !* # #??????????# #????# | | ???????????????# # #?????????# #????# | | ???????????????# # #?????????# #????# | | ???????????????# # #?????????# #?##### | | ???????????????# # #?????????# #?# | | ???????????????# # #?????????# ### | | ???????????????# # #?????????# | | ???????????????# # #?????????##### ] | | ???????????????# ! # ##?????????????# | | ???????????????############## #??????????????##### | | ????????????????????# #??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Coolant Potential 50 Energy Generation 23 Energy Capacity 445 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Weapon Cycling 15 Evasion (%) 64 Targeting Accuracy 5 Target Analysis 5 Armor Integrity Analysis 33 Salvage Targeting 1 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Levels Raised 13 | . 1 4 . . 1 4 3 XP Earned 23611 | 3000 1535 6167 850 200 1375 6357 4127 XP Spent 16500 | 500 2800 6050 . . 2200 2450 2500 Upgrades 21 | 1 4 9 . . 3 2 2 Power Slot 1 | . . 1 . . . . . Propulsion Slot 3 | 1 2 . . . . . . Utility Slot 6 | . 1 3 . . . 1 1 Weapon Slot 1 | . . . . . . . 1 Inventory Capacity 3 | . . 2 . . . 1 . Ranged Accuracy 3 | . 1 . . . 2 . . KI Damage % 4 | . . 3 . . 1 . . Protomatter Created 1141 | . 84 154 13 . 31 509 350 Integrity Restored 2402 | . 228 457 39 . 93 1012 573 Core 2302 | . 201 444 39 . 93 952 573 Parts 100 | . 27 13 . . . 60 . Protomatter Decayed 65 | . 5 . . . . 60 . Game ------ Seed RegenerativeCryofiberPlating Manual? 0 Play Time 01:49:29 Cumulative 39.8 hours Start 2019.12.21 @ 00:04:55 End 2019.12.21 @ 18:14:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 32/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fb32bfc9-7961-4221-b516-c4ff9a41beb9