Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.21 @ 18:14:01 // Winter2019/RPGLIKE

Player: Exeight

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (147)     735
Value Destroyed (4279)     4279
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (1034)               1034
              TOTAL SCORE: 9048

 Bonus
-------
High Alert Combat Kills    1034

 Cogmind 
---------
Core Integrity             0/600
Matter                     213/300
Energy                     100/220
System Corruption          0%
Temperature                Cool (28)
Movement                   Flying (103) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION (4) ---
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY (7) ------
  Improved Cooling System
  Advanced Sensor Array
  Improved Signal Interpreter
           Salvage Targeting Computer
           Target Analyzer
           Armor Integrity Analyzer
           Weapon Cycler
>          --- WEAPON (2) -------
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY (3) ----
           Hacking Suite
           Hacking Suite
           Proton Missile Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
           Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Cooling System
  Advanced Sensor Array
  Improved Signal Interpreter
           Salvage Targeting Computer
           Target Analyzer
           Armor Integrity Analyzer
           Weapon Cycler
>          --- WEAPON -----------
           Gauss Rifle
           Gauss Cannon
>          --- INVENTORY --------
           Hacking Suite
           Hacking Suite
           Proton Missile Launcher
[Rating: 47]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Heavy Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Armor Integrity Analyzer
  Device                   Improved Sensor Array
  Processor                Armor Integrity Analyzer
Weapon                     Assault Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Improved Grenade Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Slots Evolved              11   | 1   3   4   .   .   .   1   2   
  Power                    1    | .   .   1   .   .   .   .   .   
  Propulsion               3    | 1   2   .   .   .   .   .   .   
  Utility                  6    | .   1   3   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   .   .   .   1   
Parts Attached             60   | 4   8   18  .   .   .   18  12  
  Power                    8    | 1   .   3   .   .   .   3   1   
    Engine                 4    | 1   .   3   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               13   | 2   5   4   .   .   .   2   .   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 11   | .   5   4   .   .   .   2   .   
  Utility                  14   | .   2   6   .   .   .   3   3   
    Device                 8    | .   1   3   .   .   .   1   3   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              6    | .   1   3   .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   25   | 1   1   5   .   .   .   10  8   
    Energy Gun             2    | .   1   1   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | 1   .   1   .   .   .   .   1   
    Ballistic Cannon       15   | .   .   3   .   .   .   6   6   
    Launcher               5    | .   .   .   .   .   .   4   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   4   .   .   .   .   1   
Parts Lost                 .    | .   .   .   .   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   86  90  100 100 100 100 100 
  Engine                   8    | .   15  10  16  16  16  2   .   
  Core                     5    | .   .   .   .   .   .   12  13  
  Leg                      3    | .   16  .   .   .   .   .   .   
  Flight                   30   | .   20  37  33  33  33  31  27  
  Device                   16   | .   14  17  16  16  16  15  16  
  Processor                18   | .   2   16  25  25  25  28  27  
  Energy Gun               2    | .   8   1   .   .   .   .   .   
  Ballistic Gun            2    | .   6   .   .   .   .   .   4   
  Ballistic Cannon         5    | .   .   7   8   8   8   6   7   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             27   | 5   7   22  22  22  22  24  27  
  Greatest Support         24   | 20  20  24  24  24  24  24  24  
  Greatest Overweight (x)  1    | .   1   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 3    | .   .   2   2   2   2   3   3   
  Average Capacity         1    | .   .   1   2   2   2   2   3   
  Most Carried             3    | .   .   2   2   2   2   3   3   
  Average Carried          1    | .   .   .   2   2   2   2   2   
  Final Capacity           3    | .   .   2   2   2   2   3   3   
  Final Carried            3    | .   .   2   2   2   2   3   3   

 Class Distribution 
--------------------
 43% | Sprinter
 34% | Mutant
 13% | Scavenger-Sprinter
  7% | Scavenger-Mutant

 Dominant Class 
----------------
             Mutant | -10/Materials
 Scavenger-Sprinter | -9/Materials
           Sprinter | -9/Mines
           Sprinter | -9/Exiles
           Sprinter | -8/Mines
           Sprinter | -8/Materials
             Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2847 | 223  211  885  27   .    66   837  598  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3520 | .    409  1143 16   .    39   1117 796  
  Parts                    281  | .    28   96   5    .    12   85   55   
Haulers Intercepted        11   | .    1    5    .    .    .    5    .    
Recyclers Shooed           3    | .    2    .    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  110  | .   12  32  3   .   7   36  20  
  Guns                     22   | .   12  4   .   .   .   .   6   
  Cannons                  74   | .   .   28  3   .   7   23  13  
  AOE                      14   | .   .   .   .   .   .   13  1   
Classes Destroyed          15   | .   6   3   .   .   .   4   2   
  Worker                   2    | .   .   1   .   .   .   1   .   
  Builder                  2    | .   .   1   .   .   .   .   1   
  Hauler                   11   | .   1   5   .   .   .   5   .   
  Recycler                 2    | .   1   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   1   .   
  Operator                 7    | .   1   3   .   .   .   2   1   
  Watcher                  12   | .   2   5   .   .   .   4   1   
  Swarmer                  36   | .   9   13  3   .   7   4   .   
  Grunt                    41   | .   3   9   .   .   .   18  11  
  Brawler                  3    | .   .   .   .   .   .   2   1   
  Duelist                  3    | .   .   .   .   .   .   1   2   
  Protector                1    | .   .   .   .   .   .   .   1   
  Sentry                   23   | .   .   10  .   .   .   10  3   
  Hunter                   2    | .   .   .   .   .   .   1   1   
  Programmer               1    | .   .   .   .   .   .   .   1   
Best Kill Streak           16   | .   4   5   3   .   7   16  5   
  Combat Bots Only         12   | .   3   4   3   .   7   12  4   
Max Kills in Single Turn   2    | .   1   1   1   .   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   1   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3520  | .    285  960  102  .    80   899  1194 
  Core                     2914  | .    232  816  78   .    62   752  974  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Redirected to Core       2011  | .    166  475  68   .    52   499  751  
Core Remaining (%)         72    | 100  94   .    .    .    31   64   .    
Volleys Fired              415   | 1    69   159  7    .    13   115  51   
  Largest                  2     | 1    1    1    1    .    1    1    2    
  Hottest                  92    | 20   56   56   44   .    44   44   92   
Shots Fired                454   | 1    69   159  7    .    13   115  90   
  Gun                      121   | 1    69   18   .    .    .    .    33   
  Cannon                   309   | .    .    141  7    .    13   94   54   
  Launcher                 24    | .    .    .    .    .    .    21   3    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  380   | 1    37   141  7    .    13   94   87   
  Thermal                  50    | .    32   18   .    .    .    .    .    
  Explosive                21    | .    .    .    .    .    .    21   .    
  Electromagnetic          3     | .    .    .    .    .    .    .    3    
  Robot Hit Streak         31    | .    8    18   3    .    4    31   23   
  Robot Miss Streak        8     | .    8    4    2    .    2    4    3    
  Penetration Max          1     | .    .    .    .    .    .    .    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    
Shots Hit Robots           337   | .    40   119  4    .    8    97   69   
  Core Hits                194   | .    22   50   3    .    7    73   39   
  Critical Hits            16    | .    .    .    .    .    1    4    11   
  Critical Kills           8     | .    .    .    .    .    .    2    6    
  Critical Parts Destroyed 7     | .    .    .    .    .    1    2    4    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10616 | .    540  2866 77   .    288  4405 2440 
  Guns                     1556  | .    540  255  .    .    .    .    761  
  Cannons                  6691  | .    .    2611 77   .    288  2396 1319 
  Explosions               2369  | .    .    .    .    .    .    2009 360  
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  7730  | .    278  2611 77   .    288  2396 2080 
  Thermal                  653   | .    262  255  .    .    .    .    136  
  Explosive                1903  | .    .    .    .    .    .    1903 .    
  Electromagnetic          330   | .    .    .    .    .    .    106  224  
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         .     | .    .    .    .    .    .    .    .    
  Average Corruption       .     | .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            245   | .    .    54   .    .    12   159  20   
  Projectiles              125   | .    .    54   .    .    12   59   .    
  Explosions               120   | .    .    .    .    .    .    100  20   
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 41    | .    .    16   .    .    1    18   6    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  36    | .    .    14   .    .    1    15   6    
  Secondary                5     | .    .    2    .    .    .    3    .    
Self-Inflicted Damage      128   | .    .    .    .    .    .    28   100  
  Shots                    4     | .    .    .    .    .    .    1    3    
  Rammed                   .     | .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    
Highest Temperature        199   | .    12   199  199  197  199  75   44   
  Average Temperature      88    | .    4    69   160  109  144  14   13   
  Received Heat Transfer   843   | .    36   207  .    .    .    279  321  
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Melted             3     | .    .    3    .    .    .    .    .    
  Heat Transferred         1358  | .    666  592  .    .    .    .    100  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -8   -8   -7   
-------                    Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Peak Influence             1139 | .    184  817  403  .    177  1139 1006 
  Average Influence        443  | .    65   333  353  .    82   723  814  
Maximum Alert Level        4    | .    .    3    2    .    .    4    3    
  Low Security (%)         36   | 100  100  25   .    .    100  13   .    
  Level 1                  17   | .    .    46   67   .    .    6    .    
  Level 2                  12   | .    .    20   32   .    .    13   10   
  Level 3                  33   | .    .    7    .    .    .    62   89   
  Level 4                  .    | .    .    .    .    .    .    4    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          14   | .    2    5    .    .    .    4    3    
  Investigation            2    | .    1    1    .    .    .    .    .    
  Extermination            1    | .    .    .    .    .    .    .    1    
  Reinforcement            8    | .    1    4    .    .    .    3    .    
  Assault                  3    | .    .    .    .    .    .    1    2    
  Garrison                 .    | .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Distress Signals           7    | .   2   3   .   .   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              172  | .   27  52  5   .   8   49  31  
  Peak Tracking Total      7    | .   5   4   3   .   4   7   7   
  Tactical Retreats        5    | .   1   3   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Traps Triggered            4    | .   1   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Disabled          16   | .   .   2   .   .   1   5   8   
  Max in Single Turn       5    | .   .   1   .   .   1   1   5   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Mat Min Exi Min Mat Fac 
Machines Accessed          16   | .   3   4   .   .   .   7   2   
  Terminals                13   | .   2   3   .   .   .   6   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   1   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                41   | .   8   11  .   .   .   18  4   
  Successful               22   | .   5   5   .   .   .   11  1   
  Failed                   19   | .   3   6   .   .   .   7   3   
    Catastrophic           4    | .   .   2   .   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   31   | .   7   5   .   .   .   15  4   
  Terminals                34   | .   7   7   .   .   .   16  4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   4   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             10   | .   2   1   .   .   .   6   1   
  Terminal Index           2    | .   .   .   .   .   .   1   1   
  Disarm Traps             1    | .   .   .   .   .   .   1   .   
  Recall Investigation     1    | .   .   1   .   .   .   .   .   
  Zone Layout              6    | .   2   .   .   .   .   4   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   1   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   4   .   .   .   2   .   
  Insert Component         3    | .   .   2   .   .   .   1   .   
  Analyze                  3    | .   .   2   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         11   | .   4   .   .   .   .   7   .   
  Terminals                5    | .   2   .   .   .   .   3   .   
    Track                  4    | .   2   .   .   .   .   2   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   .   
Hacking Detections         14   | .   3   3   .   .   .   6   2   
  Full Trace Events        1    | .   .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   1   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4870 | 47   1049 1429 159  37   170  952  1027 
Spaces Moved               5714 | 34   849  1315 550  140  484  1390 952  
  Core                     2    | 2    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     451  | 32   419  .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   5261 | .    430  1315 550  140  484  1390 952  
  Fastest Speed            26   | 50   31   26   26   26   26   26   28   
  Average Speed            42   | 115  77   29   26   26   26   26   70   
  Slowest Speed            120  | 120  120  37   26   26   26   28   103  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            31   | .    5    17   1    .    2    5    1    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       68   | 3    99   96   88   50   96   94   21   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    
Scrap Searched             2    | .    .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          191  | .    .    23   4    .    2    88   74   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               46   | .    .    23   4    .    2    5    12   
  AOE                      145  | .    .    .    .    .    .    83   62   

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Total                      7662 | 38   1162 2180 557  139  512  1846 1228 
  Wait                     1304 | .    225  654  .    .    13   269  143  
  Move                     5651 | 33   838  1284 547  139  479  1381 950  
  Hop                      25   | .    5    13   1    .    2    3    1    
  Pick Up                  17   | .    .    14   .    .    .    2    1    
  Fast Attach              36   | 4    8    4    .    .    .    10   10   
  Attach                   9    | .    .    9    .    .    .    .    .    
  Detach                   1    | .    .    1    .    .    .    .    .    
  Swap                     15   | .    .    5    .    .    .    8    2    
  Drop                     35   | .    4    13   .    .    .    10   8    
  Fire                     415  | 1    69   159  7    .    13   115  51   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            36   | .    .    .    .    .    .    .    36   
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            118  | .    13   24   2    .    5    48   26   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    5 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
   88 | -10/Materials | Upgraded with Utility slot (x1)
  228 | -10/Materials | Discovered new exit (range 10)
  272 | -10/Materials | Discovered new exit (range 15)
  303 | -10/Materials | Build established: Mutant
  577 | -10/Materials | Discovered new exit (range 16)
  848 | -10/Materials | Upgraded with Propulsion slot (x1)
  851 | -10/Materials | Upgraded with Propulsion slot (x1)
  870 | -10/Materials | Reached level 2
  926 | -10/Materials | Discovered new exit (range 8)
  984 | -10/Materials | Identified exit to Materials
 1097 | -10/Materials | Entered another Materials area
 1099 | -9/Materials  | Reached level 3
 1172 | -9/Materials  | Upgraded with Utility slot (x1)
 1227 | -9/Materials  | Upgraded with Power slot (x1)
 1476 | -9/Materials  | Discovered new exit (range 5)
 1477 | -9/Materials  | Identified exit to Materials
 1779 | -9/Materials  | Reached level 4
 1786 | -9/Materials  | Build established: Scavenger-Sprinter
 1860 | -9/Materials  | Core integrity fell below 50%
 1907 | -9/Materials  | Upgraded with Utility slot (x1)
 1912 | -9/Materials  | Discovered new exit (range 16)
 1963 | -9/Materials  | Identified exit to Mines
 1998 | -9/Materials  | Upgraded with Utility slot (x1)
 2202 | -9/Materials  | Reached level 5
 2267 | -9/Materials  | Build established: Sprinter
 2276 | -9/Materials  | Core integrity fell below 20%
 2297 | -9/Materials  | Discovered exit to Materials (range 16)
 2418 | -9/Materials  | Discovered exit to Materials (range 16)
 2429 | -9/Materials  | Reached level 6
 2526 | -9/Materials  | Entered Mines
 2531 | -9/Mines      | Learned location of Zion (-7)
 2569 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2569 | -9/Mines      | Discovered new exit (range 5)
 2570 | -9/Mines      | Identified exit to Exiles
 2600 | -9/Mines      | Learned 4 Materials zone layouts
 2649 | -9/Mines      | Discovered exit to Materials (range 15)
 2685 | -9/Mines      | Entered Exiles
 2693 | -9/Exiles     | Met 8R-AWN
 2696 | -9/Exiles     | Met EX-HEX
 2707 | -9/Exiles     | Met EX-DEC
 2718 | -9/Exiles     | Discovered new exit (range 14)
 2721 | -9/Exiles     | Identified exit to Mines
 2722 | -9/Exiles     | Entered Mines
 2724 | -8/Mines      | Reached level 7
 2753 | -8/Mines      | Discovered exit to Materials (range 14)
 2810 | -8/Mines      | Discovered exit to Materials (range 9)
 2861 | -8/Mines      | Destroyed 7 combat bots
 2892 | -8/Mines      | Entered Materials
 2893 | -8/Materials  | Core integrity fell below 50%
 2894 | -8/Materials  | Reached level 8
 2995 | -8/Materials  | Discovered new exit (range 4)
 3017 | -8/Materials  | Core integrity fell below 20%
 3018 | -8/Materials  | Reached level 9
 3110 | -8/Materials  | Reached level 10
 3142 | -8/Materials  | Destroyed 12 combat bots
 3248 | -8/Materials  | Upgraded with Utility slot (x1)
 3265 | -8/Materials  | Discovered new exit (range 14)
 3292 | -8/Materials  | First assault squad dispatched
 3333 | -8/Materials  | Reached level 11
 3516 | -8/Materials  | Discovered new exit (range 7)
 3844 | -8/Materials  | Identified exit to Factory
 3844 | -8/Materials  | Entered Factory
 3846 | -7/Factory    | Reached level 12
 3899 | -7/Factory    | Reached level 13
 3952 | -7/Factory    | Core integrity fell below 50%
 4088 | -7/Factory    | Upgraded with Weapon slot (x1)
 4184 | -7/Factory    | Reached level 14
 4397 | -7/Factory    | Build established: Mutant
 4476 | -7/Factory    | Upgraded with Utility slot (x1)
 4644 | -7/Factory    | First assault squad dispatched
 4868 | -7/Factory    | Core integrity fell below 20%
 4871 | -7/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
G-47 Trooper unfolds itself. <x2>
G-50 Soldier suffers critical hit.
Destroyed Adv. Heat Sink.
Slug penetrates B-48 Gladiator.
Door malfunctions.
G-47 Trooper destroyed.
Slug penetrates B-48 Gladiator.
Knocked back.
Slug penetrates B-48 Gladiator.
B-48 Gladiator destroyed.
C-30 ARC bursts open, deploying its payload.
G-47 Trooper unfolds itself.
B-48 Gladiator unfolds itself.
Slug penetrates B-48 Gladiator.
I-36 Angel destroyed.
G-50 Soldier heat spikes uncontrollably.
Knocked back.
G-50 Soldier overheating.
G-47 Trooper suffers critical hit.
G-47 Trooper destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????#     m                    +       |
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| ???????????????#    bgg=%   # #??????????# #       |
| ???????????????#   !=[!b!@  # #??????????# ####### |
| ???????????????#    !%g=    # #??????????# #????## |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Coolant Potential          50
Energy Generation          23
Energy Capacity            445
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Weapon Cycling             15
Evasion (%)                64
Targeting Accuracy         5
Target Analysis            5
Armor Integrity Analysis   33
Salvage Targeting          1

 Item Schematics 
-----------------
 Imp. Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run   | Scr  Mat  Mat  Min  Exi  Min  Mat  Fac  
Levels Raised              13    | .    1    4    .    .    1    4    3    
  XP Earned                23611 | 3000 1535 6167 850  200  1375 6357 4127 
  XP Spent                 16500 | 500  2800 6050 .    .    2200 2450 2500 
Upgrades                   21    | 1    4    9    .    .    3    2    2    
  Power Slot               1     | .    .    1    .    .    .    .    .    
  Propulsion Slot          3     | 1    2    .    .    .    .    .    .    
  Utility Slot             6     | .    1    3    .    .    .    1    1    
  Weapon Slot              1     | .    .    .    .    .    .    .    1    
  Inventory Capacity       3     | .    .    2    .    .    .    1    .    
  Ranged Accuracy          3     | .    1    .    .    .    2    .    .    
  KI Damage %              4     | .    .    3    .    .    1    .    .    
Protomatter Created        1141  | .    84   154  13   .    31   509  350  
  Integrity Restored       2402  | .    228  457  39   .    93   1012 573  
    Core                   2302  | .    201  444  39   .    93   952  573  
    Parts                  100   | .    27   13   .    .    .    60   .    
Protomatter Decayed        65    | .    5    .    .    .    .    60   .    

 Game 
------
Seed              RegenerativeCryofiberPlating
  Manual?         0
Play Time         01:49:29
  Cumulative      39.8 hours
  Start           2019.12.21 @ 00:04:55
  End             2019.12.21 @ 18:14:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          41
  Rogue           41
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             15
Gallery%          22
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        0
Font              32/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: fb32bfc9-7961-4221-b516-c4ff9a41beb9