Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.15 @ 13:40:36 Player: weedlord420 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (126) 630 Value Destroyed (3897) 3897 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (1514) 1514 TOTAL SCORE: 9021 Bonus ------- High Alert Combat Kills 495 Follower Combat Kills 25 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Friendly Fire -6 Cogmind --------- Core Integrity 61/550 Matter 276/300 Energy 275/275 System Corruption 4% Temperature Cool (8) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (2) --- Heavy Treads > --- UTILITY (6) ------ Medium Storage Unit Hacking Suite Advanced Hacking Suite > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Heavy Ion Engine Advanced Treads Potential Leg Potential Leg Advanced ECM Suite Improved Light Armor Plating Relay Coupler [NC] (28) Variable Charge Gun Heavy Assault Rifle Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Improved Propulsion Shielding Point Defense System Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Variable Charge Gun Heavy Shock Bomb Launcher > --- INVENTORY -------- Heavy Ion Engine Potential Leg Potential Leg Advanced ECM Suite Improved Light Armor Plating Relay Coupler [NC] Particle Gun Light Assault Rifle Light Assault Rifle Improved Grenade Launcher [Rating: 55] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Slots Evolved 4 | . . . . . 4 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . . . 4 . . Weapon . | . . . . . . . . Parts Attached 87 | 6 10 3 2 2 31 25 8 Power 12 | 1 1 . . 1 5 2 2 Engine 11 | 1 1 . . 1 5 1 2 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 15 | 2 3 . 2 . 6 2 . Treads 11 | 2 1 . . . 6 2 . Leg 2 | . . . 2 . . . . Wheel 2 | . 2 . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 1 3 2 . 1 10 6 . Device 5 | . . . . 1 2 2 . Storage 2 | 1 1 . . . . . . Processor . | . . . . . . . . Hackware 3 | . . . . . 2 1 . Protection 13 | . 2 2 . . 6 3 . Artifact . | . . . . . . . . Weapon 37 | 2 3 1 . . 10 15 6 Energy Gun 9 | . 2 1 . . 1 4 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 18 | 2 1 . . . 5 6 4 Ballistic Cannon 2 | . . . . . 2 . . Launcher 7 | . . . . . 2 5 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 10 | . . 1 . . 2 2 5 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 7 | . . 1 . . 1 2 3 Weapon 2 | . . . . . 1 . 1 Highest Loss Streak 3 | . . 1 . . 1 1 3 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 95 99 100 100 98 89 81 Engine 8 | . 14 14 14 14 8 2 7 Core 1 | . . . . . . 6 . Treads 10 | . 21 . . . 13 10 9 Leg 4 | . . . 13 28 4 . . Wheel 4 | . 6 28 14 . . . . Device 8 | . . . . 12 8 14 17 Storage 10 | . 14 14 14 14 9 9 9 Hackware 11 | . . . . . 18 18 18 Protection 11 | . 9 13 14 1 16 10 . Energy Gun 9 | . 6 28 28 28 2 3 6 Ballistic Gun 9 | . 21 . . . 9 10 9 Ballistic Cannon 1 | . . . . . 6 . . Launcher 1 | . . . . . . 3 . Naked Turns . | . . . . . . . . Heaviest Build 44 | 12 24 24 24 24 40 44 36 Greatest Support 70 | 40 40 24 60 60 60 70 70 Greatest Overweight (x) 1 | . 1 . . . 1 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 5 9 10 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 10 10 Average Carried 8 | 3 5 9 9 8 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | . 10 10 8 10 10 10 10 Class Distribution -------------------- 49% | Hacker-Mutant 37% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Garrison Hacker-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Matter Collected 2693 | 210 357 30 . 36 965 723 372 Remotely . | . . . . . . . . Salvage Created 3372 | . 512 109 . 234 1110 929 478 Parts 246 | . 45 9 . 20 100 47 25 Haulers Intercepted 9 | . 2 . . . 5 . 2 Recyclers Shooed 3 | . 1 . . 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Combat Hostiles Destroyed 91 | . 8 5 . 8 34 29 7 Guns 64 | . 8 5 . 8 16 21 6 Cannons 16 | . . . . . 15 . 1 AOE 10 | . . . . . 3 7 . Classes Destroyed 15 | . 9 1 . . 2 3 . Worker 9 | . 2 3 . 1 2 . 1 Builder 5 | . 3 . . 1 1 . . Tunneler 3 | . 1 . . 2 . . . Hauler 9 | . 2 . . . 5 . 2 Recycler 2 | . 1 . . . . . 1 Mechanic 1 | . . . . . 1 . . Operator 2 | . 2 . . . . . . Watcher 4 | . 2 . . . 2 . . Swarmer 34 | . 3 3 . 4 17 7 . Cutter 2 | . . . . . . 2 . Grunt 33 | . 5 1 . 4 9 11 3 Duelist 1 | . . . . . . 1 . Sentry 19 | . . . . . 8 7 4 Demolisher 1 | . . 1 . . . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 10 | . 3 4 . 3 9 10 4 Combat Bots Only 10 | . 3 3 . 3 7 10 2 Max Kills in Single Turn 2 | . 1 1 . 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 1 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Hostile Shots Fired 531 | . 42 21 . 25 207 166 70 Missed 136 | . 11 5 . 10 64 32 14 Damage Taken 5416 | . 456 241 . 183 1716 1844 976 Core 633 | . 53 75 . 16 223 182 84 Absorbed by Shields . | . . . . . . . . Reduced by Siege Mode 82 | . . . . . . 82 . Redirected to Shielding 129 | . . . . . 27 46 56 Regen/Repaired (Parts) 62 | . . . . . 62 . . Core Remaining (%) 71 | 100 . . . 42 . . . Volleys Fired 308 | . 48 12 . 23 93 86 46 Largest 2 | . 2 2 . 2 2 2 2 Hottest 248 | . 130 130 . 130 130 248 128 Shots Fired 589 | . 96 24 . 46 184 148 91 Gun 503 | . 96 24 . 46 122 126 89 Cannon 58 | . . . . . 57 . 1 Launcher 28 | . . . . . 5 22 1 Special . | . . . . . . . . Kinetic 367 | . 72 . . . 143 95 57 Thermal 193 | . 24 24 . 46 36 31 32 Explosive 25 | . . . . . 5 19 1 Electromagnetic 4 | . . . . . . 3 1 Robot Hit Streak 20 | . 13 8 . 8 20 20 12 Robot Miss Streak 12 | . 7 9 . 8 12 5 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . 1 . . . 2 5 . Max Gunslinging Chain 1 | . 1 . . . 1 1 . Shots Hit Robots 415 | . 76 18 . 39 131 84 67 Core Hits 323 | . 48 23 . 49 125 57 21 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . 1 . Critical Strikes 2 | . . . . . . 1 1 Destroy 2 | . . . . . . 1 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7159 | . 952 212 . 495 2488 2028 984 Guns 4971 | . 942 200 . 481 1166 1245 937 Cannons 934 | . . . . . 914 . 20 Explosions 1211 | . . . . . 408 783 20 Melee . | . . . . . . . . Ramming 43 | . 10 12 . 14 . . 7 Kinetic 3736 | . 714 . . . 1698 770 554 Thermal 2149 | . 228 200 . 481 382 475 383 Explosive 1071 | . . . . . 408 643 20 Electromagnetic 160 | . . . . . . 140 20 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . 3 4 4 Average Corruption 3 | . . . . . 2 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 84 | . . . . . 31 39 14 Message Errors 17 | . . . . . 5 10 2 Matter Fused 20 | . . . . . 5 11 4 Heat Flow Errors 7 | . . . . . 3 2 2 Energy Discharges 16 | . . . . . 5 9 2 Parts Rejected 1 | . . . . . . 1 . Parts Fused 1 | . . . . . . 1 . Data Loss (minor) 7 | . . . . . 3 2 2 Data Loss (major) 4 | . . . . . 3 . 1 Misfires 3 | . . . . . 3 . . Alerts 4 | . . . . . 2 2 . Weapon Failures 4 | . . . . . 2 1 1 Overload Shots 3 | . . . . . . 3 . Overflow Damage 8 | . . . . . 8 . . Projectiles 8 | . . . . . 8 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 31 | . . . . 1 30 . . Impact 1 | . . . . 1 . . . Kinetic 30 | . . . . . 30 . . Secondary . | . . . . . . . . Self-Inflicted Damage 102 | . . 6 . . . 96 . Shots 3 | . . . . . . 3 . Rammed 6 | . 2 1 . . . . 3 Targets Rammed 7 | . 2 1 . 1 . . 3 Kicked 1 | . . . . 1 . . . Crushed . | . . . . . . . . Highest Temperature 426 | . 168 339 . 372 240 426 141 Average Temperature 93 | . 50 124 . 86 87 146 27 Received Heat Transfer 1974 | . 159 18 . 114 576 666 441 Effects 4 | . . 1 . 2 1 . . Energy Bleed 2 | . . 1 . . 1 . . Interference 2 | . . . . 2 . . . Siege Activations 2 | . . . . . . 2 . Total Turns 61 | . . . . . . 61 . Longest Duration 34 | . . . . . . 34 . Robots Corrupted 1 | . . . . . . 1 . Combat Hostiles 1 | . . . . . . 1 . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . . . 3 1 Heat Transferred 3523 | . 280 255 . 595 480 988 925 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Peak Influence 1582 | . 184 115 . 208 418 1582 882 Initial 770 | . . 15 . . 6 240 770 Average 404 | . 54 26 . 57 215 926 812 Maximum Alert Level 4 | . . . . 1 2 4 3 Low Security (%) 44 | 100 100 100 . 98 32 . . Level 1 21 | . . . . 1 64 10 . Level 2 6 | . . . . . 3 20 2 Level 3 16 | . . . . . . 32 97 Level 4 10 | . . . . . . 37 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 12 | . 3 1 . . 7 . 1 Investigation 4 | . 2 1 . . 1 . . Extermination . | . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . Assault 1 | . . . . . . . 1 Garrison 5 | . . . . . 5 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Distress Signals 6 | . 1 . . . 3 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 129 | . 16 5 . 10 51 30 17 Peak Tracking Total 7 | . 3 3 . 4 7 6 6 Tactical Retreats 7 | . 2 . . 2 1 2 . Traps | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Traps Triggered 8 | . 2 . . . 3 2 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Disabled 7 | . . . . . 2 5 . Max in Single Turn 1 | . . . . . 1 1 . Garrison Access 1 | . . . . . . . 1 Garrison Relay 4 | . . . . . . 4 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Machines Accessed 20 | . 7 1 1 . 9 2 . Terminals 16 | . 7 . . . 7 2 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 45 | . 16 1 1 . 23 4 . Successful 25 | . 5 1 1 . 16 2 . Failed 20 | . 11 . . . 7 2 . Catastrophic 2 | . 1 . . . 1 . . Database Lockouts . | . . . . . . . . Manual 9 | . . . 1 . 8 . . Terminals 38 | . 16 . . . 18 4 . Fabricators . | . . . . . . . . Repair Stations 4 | . . . . . 4 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 17 | . 5 1 1 . 8 2 . Part Schematic 1 | . . . . . 1 . . Prototype ID Bank 3 | . 2 . . . 1 . . Open Door 1 | . . 1 . . . . . Branch Access Points 2 | . 1 . . . 1 . . Terminal Index 1 | . . . . . 1 . . Unreport Threat 2 | . . . . . 2 . . Locate Traps 2 | . 2 . . . . . . Registered Components 1 | . . . . . 1 . . Zone Layout 1 | . . . . . 1 . . Garrison Registry 1 | . . . . . . 1 . Security Stations 1 | . . . . . . 1 . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . . . 4 . . Scan Component 2 | . . . . . 2 . . Repair 2 | . . . . . 2 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 3 | . . . . . 3 . . Terminals 3 | . . . . . 3 . . Assimilate 3 | . . . . . 3 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 7 . . . 7 1 . Full Trace Events 3 | . 1 . . . 1 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . . . 2 . . Time 70 | . . . . . 70 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Used RIF Installer 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 20 | . . . . . . 18 2 Machine Destruction 17 | . . . . . . 15 2 Programmers 3 | . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total Allies 4 | . . . . 3 1 . . Largest Group 3 | . . . . 3 1 . . Highest-Rated Group 40 | . . . . 40 10 . . Highest-Rated Ally 16 | . . . . 16 10 . . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . 14 . . . Total Damage 111 | . . . . 111 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Turns Passed 7758 | 28 1275 699 198 692 2122 2144 600 Spaces Moved 4954 | 28 795 709 215 605 1210 1151 241 Core 27 | 27 . . . . . . . Treads 2730 | 1 513 . . . 824 1151 241 Legs 1090 | . . . 99 605 386 . . Wheels 1107 | . 282 709 116 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 45 | 50 90 90 90 90 45 145 160 Average Speed 126 | 53 135 90 90 90 131 157 160 Slowest Speed 240 | 160 160 90 90 90 240 160 160 Overloaded Moves 8 | . . . . . 8 . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 65 | 3 98 94 61 98 72 78 22 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . Scrap Searched 3 | . . 1 . 2 . . . Spaces Dug 16 | . . . . . . 16 . Terrain Destroyed 180 | . . . . . 25 149 6 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 180 | . . . . . 25 149 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Total 5872 | 41 902 747 220 705 1561 1331 365 Wait 400 | 2 12 15 . 71 195 46 59 Move 4946 | 27 794 708 214 604 1209 1149 241 Hop . | . . . . . . . . Pick Up 64 | 6 22 4 . 3 15 10 4 Fast Attach 16 | . 2 . 2 . 5 6 1 Attach 25 | 6 3 2 . . 5 5 4 Detach . | . . . . . . . . Swap 46 | . 5 1 . 2 21 14 3 Drop 60 | . 14 4 4 1 18 15 4 Fire 308 | . 48 12 . 23 93 86 46 Melee . | . . . . . . . . Ram 1 | . . 1 . . . . . Kick 1 | . . . . 1 . . . Crush 5 | . 2 . . . . . 3 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: *Fac x2 / Sto / Gar) -8/Garrison (discovered 3 exits: [*Mat x3]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 29 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 7) 595 | -10/Materials | Discovered new exit (range 12) 632 | -10/Materials | Identified exit to Mines 680 | -10/Materials | Discovered new exit (range 14) 976 | -10/Materials | Discovered new exit (range 12) 1223 | -10/Materials | Discovered new exit (range 12) 1304 | -10/Materials | Entered Mines 1332 | -10/Mines | Assembled infested the area 1483 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1483 | -10/Mines | Discovered new exit (range 5) 1524 | -10/Mines | Learned Materials interactive machine intel 1679 | -10/Mines | Discovered new exit (range 15) 1703 | -10/Mines | Discovered new exit (range 15) 1836 | -10/Mines | Met a Derelict shopkeep closing up shop 1919 | -10/Mines | Core integrity fell below 50% 2003 | -10/Mines | Entered Exiles 2015 | -10/Exiles | Discovered new exit (range 15) 2026 | -10/Exiles | Met 8R-AWN 2041 | -10/Exiles | Met EX-HEX 2067 | -10/Exiles | Met EX-BIN 2078 | -10/Exiles | Aligned with FarCom system 2079 | -10/Exiles | Given EX-Vault access code 2100 | -10/Exiles | Opened EX-Vault 2108 | -10/Exiles | Found Potential Leg 2111 | -10/Exiles | Found Potential Leg 2132 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2160 | -10/Exiles | Met EX-DEC 2191 | -10/Exiles | Discovered new exit (range 12) 2201 | -10/Exiles | Left Exiles lab with Potential Leg 2201 | -10/Exiles | Entered Mines 2225 | -9/Mines | Discovered new exit (range 12) 2366 | -9/Mines | Discovered new exit (range 7) 2429 | -9/Mines | Learned location of 1 exit from Materials 2490 | -9/Mines | Learned Materials terminal intel 2511 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2893 | -9/Mines | Entered Materials 2893 | -8/Materials | Evolved 4 slots: Utility x4 2894 | -8/Materials | Identified exit to Factory 2895 | -8/Materials | Loaded intel: 19 interactive machine locations 2896 | -8/Materials | Loaded intel: 12 terminal locations 3201 | -8/Materials | Destroyed 7 combat bots 3209 | -8/Materials | Build established: Hacker-Mutant 3694 | -8/Materials | Build established: Scavenger-Mutant 3748 | -8/Materials | Repaired Imp. Propulsion Shielding 3781 | -8/Materials | Repaired Imp. Ion Engine 4052 | -8/Materials | Discovered exit to Factory (range 14) 4296 | -8/Materials | Build established: Hacker-Mutant 4359 | -8/Materials | Garrison activated, responded to threat 4778 | -8/Materials | Identified exit to Storage 4894 | -8/Materials | Garrison activated, responded to threat 4962 | -8/Materials | Identified exit to Garrison 5015 | -8/Materials | Entered Garrison 5074 | -8/Garrison | Triggered checkpoint 5112 | -8/Garrison | Garrison Relay disabled 5223 | -8/Garrison | Triggered checkpoint 5277 | -8/Garrison | Build established: Scavenger-Mutant 5471 | -8/Garrison | Core integrity fell below 50% 5639 | -8/Garrison | Triggered checkpoint 5649 | -8/Garrison | Triggered checkpoint 5689 | -8/Garrison | Build established: Hacker-Mutant 5746 | -8/Garrison | Destroyed 10 combat bots 6081 | -8/Garrison | Garrison Relay disabled 6147 | -8/Garrison | Triggered checkpoint 6225 | -8/Garrison | Discovered new exit (range 19) 6225 | -8/Garrison | Discovered new exit (range 48) 6225 | -8/Garrison | Discovered new exit (range 45) 6523 | -8/Garrison | Installed Relay Interface Framework 6661 | -8/Garrison | Learned Materials security intel 6684 | -8/Garrison | Triggered checkpoint 6864 | -8/Garrison | Garrison Relay disabled 6970 | -8/Garrison | Garrison Relay disabled 7159 | -8/Garrison | Entered Materials 7246 | -8/Materials | Lost 3 parts (1p1u1w) 7617 | -8/Materials | Core integrity fell below 20% 7759 | -8/Materials | Self-destructed Last Messages --------------- area. Nuclear Reactor explodes. Proton Bomb Trap short circuited. R-06 Scavenger destroyed. Imp. Heat Sink destroyed. A bubble of electromagnetic force engulfs the area. K-01 Serf collects debris. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Point Defense System destroyed. K-01 Serf collects debris. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. G-47 Trooper unfolds itself. L-31 Rogue unfolds itself. G-47 Trooper unfolds itself. M-28 Smith unfolds itself. U-05 Engineer builds a Wall. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????## ##????????????????? | | ################## #????????????????? | | *= #????????????????? | | [% #????????????????? | | =%%[ =[ % #????????????????? | | ##[############### #????????????????? | | ?# #?????????????###+#######????????????? | | ##!#??????????????# #????????????? | | %#??????????????# #????????????? | | ##*###????????????# #????????????? | | #????????????# #????????????? | | #????????????# #????????????? | | #????????????# #????????????? | | #????????????# #????????????? | | #????????????# ############?? | | ######????????????# /r + / """ # | | ??????????????????#####+ ## # "Y" # | | ????????????????????# # r # | | ????????????????????# # !! # | | ????????????????????# !! # | | ????????????????????# # """ ! # | | ????????????????????# % # """ # | | ??????????????????### """ # | | ??????????????????? k # ] # | | ?????????????????????# ####Y?#### | | ?????????????????????# @ #????????? | | ?????????????????????# ##????????? | | ?????????????????????# g"""g #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# #?????????? | | ?????????????????????# g ######?????????? | | ?????????????????????#g l???????????????? | | ????????????????????? gm???????????????? | | ???????????????????? ???????????????? | | ???????????????????? ???????????????? | | ??????????????????? % ???????????????? | | ???????????????????"" ???????????????? | | ????????????????????? ????????????????? | | ??????????????????????? ????????????????? | | ????????????????????????????????Y???????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Propulsion Shielding 66 Point Defense Rating 80 Evasion (%) 61 Recoil Reduction 2 Offensive Hacking 24 Item Schematics ----------------- Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TerrainCannonHammer Manual? 0 Play Time 00:42:17 Cumulative 40.6 hours Start 2024.07.14 @ 18:29:54 End 2024.07.15 @ 13:40:36 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 80 Rogue 79 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 38 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d5af8193-ff94-462f-aa10-46cad80088ab