Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.12 @ 21:02:30 Player: carrera Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (110) 550 Value Destroyed (4053) 4053 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (1046) 1046 TOTAL SCORE: 10689 Bonus ------- High Alert Combat Kills 246 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/1150 Matter 205/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -4/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- Improved Coolant Injector Improved Coolant Injector Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Matter Compressor (250) High-powered Tractor Beam Variable Charge Gun Heavy Gauss Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Improved Treads Compact Wheel Compact Wheel > --- UTILITY ---------- Advanced Cooling System Experimental Cooling System High-capacity Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Precision Matter Filter Improved Power Shielding > --- WEAPON ----------- Matter Neutralizer Long-range Phase Cannon Heavy Gauss Cannon Heavy Gauss Cannon > --- INVENTORY -------- Light Antimatter Reactor Light Antimatter Reactor Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Improved Coolant Injector High-capacity Battery Matter Compressor High-powered Tractor Beam Plasma Rifle Wave Gun Wave Gun Variable Charge Gun Mini Grenade Launcher Lance [Rating: 100] Favorites ----------- Power Neutrino Core Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Compact Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Mini Grenade Launcher Special Weapon Junk Cannon Impact Weapon Heavy Flail Piercing Weapon Lance Build | -11 -10 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Slots Evolved 12 | . . . . . . 10 2 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . Utility 8 | . . . . . . 7 1 . Weapon 2 | . . . . . . 1 1 . Parts Attached 119 | 9 11 3 4 4 3 45 26 14 Power 17 | 2 . 1 1 1 1 4 3 4 Engine 6 | 2 . 1 1 1 . 1 . . Core 9 | . . . . . 1 3 3 2 Reactor 2 | . . . . . . . . 2 Propulsion 26 | 2 4 1 . 1 . 11 5 2 Treads 6 | 2 1 . . . . 2 . 1 Leg 2 | . . . . . . 2 . . Wheel 18 | . 3 1 . 1 . 7 5 1 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 44 | 3 4 1 1 1 1 17 12 4 Device 23 | 2 2 . . 1 . 7 8 3 Storage 5 | 1 1 1 . . . 1 1 . Processor 8 | . . . . . . 6 2 . Hackware . | . . . . . . . . . Protection 8 | . 1 . 1 . 1 3 1 1 Artifact . | . . . . . . . . . Weapon 32 | 2 3 . 2 1 1 13 6 4 Energy Gun 13 | 1 2 . 2 . . 4 2 2 Energy Cannon 8 | . . . . . . 5 3 . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . . . . 1 1 . Special Weapon 2 | . 1 . . . 1 . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . 3 . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 3 . Parts Lost 58 | . . 2 6 . . 22 7 21 Power 8 | . . 1 1 . . 3 . 3 Propulsion 19 | . . . 2 . . 8 5 4 Utility 21 | . . 1 1 . . 7 2 10 Weapon 10 | . . . 2 . . 4 . 4 Highest Loss Streak 17 | . . 2 4 . . 5 1 17 To Critical Strikes . | . . . . . . . . . Average Backups 15 | 3 9 13 14 14 18 16 18 15 Power . | 1 . . . . . . 1 2 Propulsion 2 | 2 3 4 5 4 4 1 . . Utility 7 | . 2 6 6 5 7 10 11 7 Weapon 4 | . 2 3 2 3 5 4 5 6 Tool/Special . | . . . . . . . . . Unused Backups 27 | . 9 . . 2 4 4 6 2 Power 2 | . 1 . . . . 1 . . Propulsion 8 | . 5 . . 1 2 . . . Utility 13 | . 1 . . . 1 3 6 2 Weapon 4 | . 2 . . 1 1 . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 88 | . 99 90 81 95 75 90 95 89 Engine 7 | . 14 12 7 14 12 2 . . Core 4 | . . . . . . 7 9 9 Treads 3 | . 17 . . . . 3 . 2 Wheel 18 | . 9 28 25 28 28 11 12 10 Device 14 | . 13 6 . 12 13 17 17 18 Storage 10 | . 14 14 14 14 14 7 6 4 Processor 8 | . . . . . . 14 23 21 Protection 2 | . . . 7 1 . 6 2 3 Energy Gun 8 | . 22 28 26 21 . 2 8 . Energy Cannon 3 | . . . . . . 7 7 9 Special Weapon 1 | . 2 . . . 4 . . . Piercing Weapon 1 | . . . . . . 3 2 2 Peak Build Rating 100 | 7 12 11 11 20 30 91 95 100 Average Rating 43 | 5 9 10 9 15 19 70 84 88 On Entrance 25 | . 7 10 10 11 15 29 59 90 Avg Prop Armor Cover (%) 6 | . . . . . . 7 . 6 Naked Turns . | . . . . . . . . . Heaviest Build 118 | 15 52 52 52 62 76 118 100 116 Greatest Support 48 | 40 40 32 32 32 28 44 42 48 Greatest Overweight (x) 17 | 3 17 1 3 2 2 6 9 4 Average Overweight (x) 1 | . . 1 1 1 1 2 3 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 20 20 20 20 20 20 18 Most Carried 20 | 8 13 15 17 20 20 20 20 19 Average Carried 16 | 4 9 13 14 16 19 17 18 15 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 8 13 15 14 20 18 20 19 5 Class Distribution -------------------- 60% | Mutant 14% | Scavenger-Gunner 8% | Scavenger-Assassin 5% | Scavenger-Mutant 3% | Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -7/Recycling Mutant | -7/Scraptown Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Skirmisher | -4/Extension Resources | -11 -10 -10 -10 -7 -7 -5 -4 -4 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Matter Collected 2316 | 281 170 30 60 65 . 1010 437 263 Remotely 37 | 37 . . . . . . . . Salvage Created 4985 | 104 567 212 70 70 . 1897 1460 605 Parts 232 | 8 28 8 6 3 . 99 64 16 Haulers Intercepted 2 | . . . . . . 1 1 . Recyclers Shooed 7 | . 2 1 . . . 2 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 2 | . . . 2 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Combat Hostiles Destroyed 80 | . 11 4 4 . . 36 18 7 Melee 5 | . . . . . . 5 . . Guns 31 | . 11 4 4 . . 7 5 . Cannons 25 | . . . . . . 13 8 4 AOE 9 | . . . . . . 8 1 . Classes Destroyed 14 | 2 3 . 1 1 . 6 1 . Worker 4 | . . . . . . 3 1 . Builder 9 | . . . . 1 . 2 6 . Tunneler 2 | 1 . 1 . . . . . . Hauler 2 | . . . . . . 1 1 . Recycler 10 | 1 4 1 . 1 . 1 1 1 Operator 2 | . . . . . . 1 1 . Watcher 1 | . 1 . . . . . . . Swarmer 26 | . 6 . 2 . . 16 2 . Grunt 29 | . 5 4 . . . 12 5 3 Brawler 1 | . . . . . . 1 . . Sentry 5 | . . . . . . . 3 2 Hunter 6 | . . . . . . 4 . 2 Programmer 11 | . . . . . . 3 8 . Subdweller 2 | . . . 2 . . . . . Best Kill Streak 7 | 2 4 3 2 2 . 7 6 3 Combat Bots Only 5 | . 3 2 2 . . 5 4 3 Max Kills in Single Turn 4 | 1 1 1 1 1 . 4 2 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . . . . . 4 1 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Hostile Shots Fired 563 | . 53 13 60 . . 194 87 156 Missed 175 | . 16 4 18 . . 52 37 48 Hits 388 | . 37 9 42 . . 142 50 108 Projectile 388 | . 37 9 42 . . 142 50 108 Critical Strikes 11 | . 1 . . . . 3 4 3 Damage Taken 7702 | . 426 111 590 . . 2624 1104 2847 Core 1564 | . 58 20 126 . . 188 143 1029 Absorbed by Shields 49 | . . . . . . . . 49 Redirected to Shielding 107 | . . . . . . . . 107 Core Remaining (%) 66 | 100 . . . . 18 81 . . Volleys Fired 216 | 4 30 11 7 1 . 71 70 22 Largest 4 | 2 2 2 2 2 . 3 4 4 Hottest 420 | 70 150 130 130 130 . 211 420 312 Shots Fired 521 | 8 60 22 14 2 . 172 193 50 Gun 246 | 8 58 22 14 2 . 56 86 . Cannon 266 | . . . . . . 110 106 50 Launcher 6 | . . . . . . 5 1 . Special 3 | . 2 . . . . 1 . . Kinetic 20 | 4 5 . . . . . . 11 Thermal 454 | 4 55 22 14 2 . 131 187 39 Explosive 6 | . . . . . . 5 1 . Electromagnetic 40 | . . . . . . 35 5 . Impact 1 | . . . . . . 1 . . Robot Hit Streak 24 | 3 15 22 6 2 . 13 15 24 Robot Miss Streak 9 | 1 9 2 5 3 . 5 2 3 Penetration Max . | . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 360 | 4 42 19 13 5 . 127 115 35 Core Hits 234 | 3 54 33 19 1 . 68 44 12 Critical Kills 5 | . . . . . . . 3 2 Critical Parts Destroyed 1 | . . . . . . 1 . . Critical Strikes 22 | . 1 . . . . 12 7 2 Burn 6 | . 1 . . . . 2 3 . Meltdown 5 | . . . . . . . 3 2 Corrupt 4 | . . . . . . 3 1 . Smash 1 | . . . . . . 1 . . Impale 6 | . . . . . . 6 . . Melee Attacks 49 | . . . . 5 . 28 14 2 Impact 11 | . . . . 5 . 6 . . Slashing . | . . . . . . . . . Piercing 38 | . . . . . . 22 14 2 Sneak Attacks 6 | . . . . 3 . 2 . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 5 | . . . . . . 5 . . Damage Inflicted 10963 | 63 555 322 199 350 . 4378 3801 1295 Guns 3235 | 63 555 322 199 18 . 749 1329 . Cannons 5634 | . . . . . . 2168 2252 1214 Explosions 722 | . . . . . . 527 195 . Melee 1252 | . . . . 332 . 839 . 81 Ramming 25 | . . . . . . . 25 . Kinetic 240 | 26 38 . . . . . . 176 Thermal 7922 | 37 517 322 199 18 . 2321 3470 1038 Explosive 608 | . . . . . . 413 195 . Electromagnetic 821 | . . . . . . 710 111 . Impact 545 | . . . . 332 . 213 . . Slashing . | . . . . . . . . . Piercing 802 | . . . . . . 721 . 81 Highest Corruption 14 | . 1 1 1 1 . 2 14 14 Average Corruption 4 | . 1 1 1 1 . 1 8 14 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 77 | . 9 1 . 6 . 3 34 24 Message Errors 24 | . 5 1 . 1 . . 12 5 Matter Fused 19 | . 1 . . 3 . 1 8 6 Heat Flow Errors 3 | . . . . . . . . 3 Energy Discharges 9 | . 1 . . 2 . . 3 3 Parts Rejected 1 | . . . . . . 1 . . Parts Fused 2 | . . . . . . . 1 1 Data Loss (minor) 4 | . . . . . . . 3 1 Data Loss (major) 2 | . . . . . . . . 2 Misfires 7 | . 2 . . . . 1 4 . Misdirections 2 | . . . . . . . . 2 Weapon Failures 4 | . . . . . . . 3 1 Overload Shots 2 | . . . . . . . 2 . Overflow Damage 733 | . . . . 93 . 485 141 14 Projectiles 226 | . . . . . . 101 111 14 Explosions 120 | . . . . . . 93 27 . Melee 387 | . . . . 93 . 291 3 . Knockbacks 3 | . . . . 1 . 2 . . Impact 3 | . . . . 1 . 2 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 276 | . . . . . . 144 132 . Shots 5 | . . . . . . 2 3 . Rammed 2 | . 1 . . . . . 1 . Targets Rammed 2 | . 1 . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 478 | 27 330 236 43 84 . 291 478 234 Average Temperature 83 | 14 78 95 22 45 . 74 119 54 Received Heat Transfer 1542 | . 117 63 120 . . 495 81 666 Effects 6 | . 2 . . . . . 4 . Shutdowns 2 | . . . . . . . 2 . Interference 4 | . 2 . . . . . 2 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Robots Corrupted 5 | . . . . . . 4 1 . Combat Hostiles 4 | . . . . . . 3 1 . Parts Fried 7 | . . . . 2 . 4 1 . Impact Corruptions 8 | . . . . 1 . 6 1 . Robots Melted 6 | . . . . . . . 3 3 Combat Hostiles 6 | . . . . . . . 3 3 Parts Melted 43 | . 3 . 1 . . 12 25 2 Heat Transferred 10513 | 111 780 405 250 25 . 3343 4513 1086 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Maximum Alert Level 2 | . . . . . . 2 2 1 Low Security (%) 53 | 100 100 100 . 100 . 52 2 28 Level 1 31 | . . . . . . 14 72 71 Level 2 14 | . . . . . . 32 25 . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 659 | 10 139 62 . 28 . 659 573 280 Initial 310 | . . 42 . 28 . . 310 280 Average 183 | . 49 32 . 2 . 249 322 207 Influence Increases 2909 | 10 378 110 70 26 . 1246 847 222 Destroy 0b10 Robot/C 1560 | . 220 80 40 . . 720 360 140 Destroy 0b10 Robot/NC 150 | 10 25 10 . 10 . 40 50 5 Destroy Leader 296 | . 52 20 . . . 112 82 30 Allied During Kill 4 | . . . . . . . . 4 Successful Hack 75 | . 34 . . 14 . 12 . 15 Disable Machine 180 | . . . . . . 90 90 . Destroy Structure 314 | . 2 . . 2 . 122 160 28 Partial Spotted 45 | . 15 . . . . . 30 . Lose Combat Pursuer 285 | . 30 . 30 . . 150 75 . Influence Decreases 2879 | 10 269 219 10 86 . 613 907 765 Entered New Map 715 | . . 67 . 32 . . 323 293 Time Decay 1604 | 10 269 132 10 54 . 393 514 222 Lost Part 520 | . . 20 . . . 220 70 210 Lost Ally 40 | . . . . . . . . 40 Squads Dispatched 21 | . 2 . . . . 6 10 3 Investigation 7 | . 1 . . . . 2 2 2 Extermination 6 | . . . . . . 2 4 . Reinforcement 6 | . 1 . . . . 2 2 1 Assault 2 | . . . . . . . 2 . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 1 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Distress Signals 6 | . 1 . . . . 2 1 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 26 4 8 . . 48 32 21 Peak Tracking Total 9 | . 5 2 4 . . 6 5 9 Tactical Retreats 11 | . 2 . 2 . . 4 3 . Traps | -11 -10 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Traps Triggered 12 | . 2 . 2 . . 3 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -7 -7 -5 -4 -4 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Machines Disabled 13 | . . . . . . 6 6 1 Max in Single Turn 3 | . . . . . . 1 3 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Machines Accessed 31 | . 8 . . 3 5 5 5 5 Terminals 21 | . 8 . . 3 . 4 1 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 1 2 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 1 | . . . . . . . 1 . Total Hacks 83 | . 20 . . 7 30 5 7 14 Successful 50 | . 9 . . 3 30 2 2 4 Failed 33 | . 11 . . 4 . 3 5 10 Catastrophic 6 | . . . . . . 2 3 1 Database Lockouts . | . . . . . . . . . Manual 19 | . 9 . . 1 . 5 3 1 Terminals 46 | . 20 . . 7 . 4 1 14 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 1 3 . Scanalyzers 1 | . . . . . . . 1 . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 45 | . 8 . . 2 30 1 . 4 Record 33 | . 1 . . 1 29 . . 2 Robot Analysis 3 | . 3 . . . . . . . Prototype ID Bank 5 | . 3 . . 1 . . . 1 Open Door 1 | . . . . . . . . 1 Terminal Index 1 | . . . . . . 1 . . Registered Components 1 | . 1 . . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 . . 1 . 1 2 . Terminals 2 | . 1 . . 1 . . . . Botnet 2 | . 1 . . 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . . . . . . 1 2 . Fedlink 3 | . . . . . . 1 2 . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 1 1 . Used 1 | . . . . . . 1 . . Hacking Detections 20 | . 6 . . 2 . 4 3 5 Full Trace Events 2 | . . . . . . . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -7 -7 -5 -4 -4 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -7 -7 -5 -4 -4 -------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 97 | . . . . . . . . 97 Highest-Rated Ally 51 | . . . . . . . . 51 Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . . . . 11 Total Damage 151 | . . . . . . . . 151 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -7 -7 -5 -4 -4 ------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Active Infowar (turns) 6073 | 31 660 59 . 432 1919 1085 1417 470 Optics 2848 | . . . . . . 961 1417 470 Sensors 1270 | . . . . . . . 851 419 Terrain 1650 | . . . . 432 1192 26 . . Structural 842 | . . . . . . . 725 117 Seismic 1879 | 31 660 59 . . 727 316 86 . Robot Analysis Total 3 | . 3 . . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -7 -7 -5 -4 -4 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Turns Passed 6902 | 118 916 303 167 487 1937 1087 1417 470 Spaces Moved 4424 | 55 504 187 110 393 1657 518 717 283 Core 78 | 9 1 . . . . . . 68 Treads 346 | 46 300 . . . . . . . Legs . | . . . . . . . . . Wheels 4000 | . 203 187 110 393 1657 518 717 215 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 115 115 115 110 110 101 110 50 Average Speed 124 | 154 144 115 117 116 114 136 133 115 Slowest Speed 900 | 200 900 115 145 125 125 190 215 160 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . . . . . 3 2 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 94 52 9 53 90 15 19 54 Regions Visited 8 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . 1 . 1 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 3 | . . 1 . . 2 . . . Spaces Dug 37 | . 2 . . 2 . 4 25 4 Terrain Destroyed 157 | . 2 . . 2 . 56 80 17 Melee 18 | . . . . 2 . 3 12 1 Projectile 61 | . 2 . . . . 10 33 16 AOE 78 | . . . . . . 43 35 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -7 -7 -5 -4 -4 --------- Run | Yrd Mat Min Sub Rec Scr Fac Fac Ext Total 5358 | 77 631 251 128 415 1697 749 1025 385 Wait 283 | . 51 49 . 1 10 28 121 23 Move 4416 | 54 503 186 109 392 1656 517 716 283 Hop . | . . . . . . . . . Pick Up 89 | 8 13 . 5 5 10 29 17 2 Fast Attach 56 | 8 5 2 1 1 2 16 19 2 Attach 55 | . . . 6 . 2 24 9 14 Detach 21 | 1 2 1 . 3 2 7 4 1 Swap 71 | 1 9 2 . 3 1 22 27 6 Drop 84 | 1 17 . . 4 12 14 27 9 Fire 216 | 4 30 11 7 1 . 71 70 22 Melee 42 | . . . . 5 . 21 14 2 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush 1 | . 1 . . . . . . . Escape Stasis 21 | . . . . . . . . 21 Rewire 2 | . . . . . 2 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -7/Recycling -7/Scraptown (discovered 2 exits: *Fac x2) -5/Factory -4/Factory -4/Extension History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 119 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 4) 301 | -10/Materials | Build established: Mutant 475 | -10/Materials | Discovered new exit (range 14) 793 | -10/Materials | Discovered new exit (range 15) 979 | -10/Materials | Discovered new exit (range 16) 1035 | -10/Materials | Entered Mines 1106 | -10/Mines | Discovered new exit (range 5) 1225 | -10/Mines | Discovered new exit (range 11) 1323 | -10/Mines | Discovered new exit (range 3) 1338 | -10/Mines | Entered Subcaves 1374 | -10/Subcaves | Learned location of Zion (-6) 1374 | -10/Subcaves | Met a Zionite searching for "candidates" 1442 | -10/Subcaves | Lost 4 parts (1p2n1w) 1459 | -10/Subcaves | Learned Materials emergency access door positions 1467 | -10/Subcaves | Core integrity fell below 50% 1496 | -10/Subcaves | Discovered new exit (range 9) 1504 | -10/Subcaves | Core integrity fell below 20% 1505 | -10/Subcaves | Entered Recycling 1963 | -7/Recycling | Scanned before Scraplab entrance 1979 | -7/Recycling | Entered Scraplab 1990 | -7/Recycling | Discovered new exit (range 3) 1992 | -7/Recycling | Entered Scraptown 1992 | -7/Scraptown | System corruption cleaned by C-Scrubber 2257 | -7/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2267 | -7/Scraptown | Visited UFD Registry 2267 | -7/Scraptown | Registered with UFD as "Nanodome" 2303 | -7/Scraptown | Visited Junk Repository 2598 | -7/Scraptown | Visited TADAMA 2637 | -7/Scraptown | Visited Symbiants 2667 | -7/Scraptown | Visited Comm Corps 2720 | -7/Scraptown | Visited CPS Storage 2736 | -7/Scraptown | Visited Red Mages 2766 | -7/Scraptown | Visited Shadow of the Wyrm 2868 | -7/Scraptown | Visited IN-MT5's Study 2957 | -7/Scraptown | Scanned Subdweller tech in exchange for log data 2960 | -7/Scraptown | Learned location of Quarantine (-2) 2971 | -7/Scraptown | Discovered new exit (range 11) 3001 | -7/Scraptown | Guru changed UFD alias to "Alphaslider" 3241 | -7/Scraptown | Visited Junk Cannon Lab 3247 | -7/Scraptown | Found Prototype Special Weapon 3247 | -7/Scraptown | Identified Junk Cannon 3283 | -7/Scraptown | Visited LU-1G1's Boring Crew 3333 | -7/Scraptown | Visited Observation Area 3381 | -7/Scraptown | Visited Research Penetration Think Tank 3407 | -7/Scraptown | Visited Derelict Rescue Squad 3423 | -7/Scraptown | Visited Modified Component R&D 3470 | -7/Scraptown | Received an X-ray algorithm 3496 | -7/Scraptown | Visited Scrapoid Research Area 3544 | -7/Scraptown | Visited Science Guys 3754 | -7/Scraptown | Discovered new exit (range 5) 3830 | -7/Scraptown | Met Optimus 3830 | -7/Scraptown | Accepted into 0bPrime 3908 | -7/Scraptown | Civil war broke out across Scraptown 3929 | -7/Scraptown | Entered Factory 3929 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x1, Utility x7, Weapon x1 3958 | -5/Factory | Ran an X-ray algorithm 4123 | -5/Factory | Lost 3 parts (2n1u) 4589 | -5/Factory | Lost 5 parts (1n1u3w) 4697 | -5/Factory | Loaded intel: 8 recycling unit locations 4820 | -5/Factory | Lost 3 parts (1n2u) 4956 | -5/Factory | Discovered new exit (range 17) 5004 | -5/Factory | Lost 5 parts (2p2n1u) 5016 | -5/Factory | Entered another Factory area 5016 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5271 | -4/Factory | Loaded intel: 8 recycling unit locations 5271 | -4/Factory | Learned location of Protoforge (-2) 5355 | -4/Factory | Build established: Scavenger-Gunner 5982 | -4/Factory | System corruption reached 10% 6266 | -4/Factory | First assault squad dispatched 6413 | -4/Factory | Discovered new exit (range 13) 6432 | -4/Factory | Identified exit to Extension 6433 | -4/Factory | Entered Extension 6505 | -4/Extension | Build established: Scavenger-Assassin 6516 | -4/Extension | Rescued a captive Derelict 6517 | -4/Extension | Rescued a captive Derelict 6636 | -4/Extension | Lost 4 parts (1n1u2w) 6831 | -4/Extension | Spotted B-86 Titan 6834 | -4/Extension | Spotted B-86 Titan 6860 | -4/Extension | Core integrity fell below 50% 6867 | -4/Extension | Core integrity fell below 20% 6900 | -4/Extension | Lost 17 parts (3p3n9u2w) 6903 | -4/Extension | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- (Burn). 06871_ Connecting with Door Terminal... 06871_ ALERT: Suspicious activity at Terminal E001. Dispatching Investigation squad. 06871_ R-10 Processor collects Lgt. Antimatter Reactor. 06872_ B-86 Titan exits siege mode. 06872_ R-10 Processor collects Lance. 06872_ Slug penetrates Reinforced Barrier. 06872_ Slug penetrates Wall. 06872_ Door Terminal disabled. 06873_ Slug penetrates Wall. 06875_ System corrupted: Matter fused (-8). 06875_ R-10 Processor collects Hcp. Battery. 06875_ R-10 Processor collects Hcp. Storage Unit. 06876_ B-86 Titan exits siege mode. 06877_ Knocked back. 06877_ Slug penetrates B-86 Titan. 06891_ 6:#PVQX0PWTHN5BQD/LPYL65G%HMQW Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #####################################????????????? | | @ ??? | | ??? | | g ??? | | R g ???? | | R g t RR k???? | | #############################################????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 112 Coolant Potential 160 Energy Generation 33 Energy Capacity 780 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Power Shielding 66 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Melee Accuracy 6 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Matter Filtering 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Longdome?! Uncivil War Challenges ------------ None Game ------ Seed DecoderDeepPod Manual? 0 Play Time 01:29:47 Cumulative 67.3 hours Start 2025.11.12 @ 19:20:21 End 2025.11.12 @ 21:02:30 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 6fc25bda-7d22-4e17-8d1f-c73f49071d0b